FoonLudum Dare ExplorerUsers → NuclearRedeye

NuclearRedeye

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202148Deeper and deeperThe Rabbit Holejam18452.622.022.203.202.501.732.45

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by NuclearRedeye

LD48 — Deeper and deeper

Deep Dive by Frederika 2021-05-02T10:49:15Z

Took me a while to work out the controls, but got there in the end. Nice little game, I really like the music which was simple and rather athmospheric. I also liked the reaching a certain point where everything does suddenly become aggressive, which caught me out and made me panic and dive faster. Great job

Boundless Depths by ping78 2021-05-02T08:37:11Z

Really liked the graphics and the animation of the drill, very well done. Gameplay wise I enjoyed the game. Spent a lot of time digging around until I managed to start finding some ore, but it was pretty obvious in the end that I should be digging down rather than side ways. I think one potential improvement that I'd suggest would be maybe to either increase the ammount of ore that spawns, or add some mechanic that can help to player to locate ore such as a scanner or similar. Overall though great job.

Soil Surfer by bentglasstube 2021-05-04T12:14:03Z

Decent game, and an interesting take on the theme also. Took me a while to figure out the controls, and then to get the knack of the movement but once I got there it was fun trying to get as deep as I could. Never managed to avoid the milipede/centipedes and always ended up getting chopped in half. As others have mentioned above, using the HTML5 version fullscreen mode didn't seem to work and by default it seemed to have resized the canvas in a way that chopped off the bottom of the screen. Other than that though worked a charm.

Clean it. by Hexa3 2021-05-03T10:42:12Z

Nice art style! Short but what is there is complete and is enough I think to convey where you were heading. I liked using the acid, and then jumping around to try and bounce it where I wanted to go. Good effort!

Under Pressure by OadT 2021-05-02T11:01:42Z

Brilliant, great idea and really fun to play around and experiment with various designs. My first sub I built using just the red coil springs and oh my that was an immediate comical failure. After that, with some trial and error I got myself something that worked OK. Overall, great fun and great take on the theme!

Demden by Wesxdz 2021-05-03T10:36:47Z

Very original take on the theme. Really liked the artwork and sound also. Took me a little while to work out what I specifically needed to do, but got there in the end.

Mission: Descend by JuanJ7 2021-05-02T08:57:07Z

Nice artwork and nice idea. I didn't ever really manage to get too far into the world as getting back to the ship once my energy was low as almost always impossible. There were times also where to go deeper you have to plant a bomb which also destroys the rock piles meaning there isn't any way to reach a wall to climb. Overall though great effort, great idea and really impressive work for the time allowed.

The Rabbit Hole by NuclearRedeye 2021-05-02T08:22:26Z

@ukra174 I did write it from scratch for the Jam, but the maths and specifics of the RayCasting code itself is derived from some tutorials that I studied earlier this year.

The Rabbit Hole by NuclearRedeye 2021-05-04T12:21:15Z

@toxiccomputer Thanks for the feedback. It was hard to get it working in a playable framerate when using any of the canvas drawing API's as drawing a pixel at a time was incredibly slow, hence I switched to using a memory buffer and then pushing that to the canvas in a single draw operation, got things performant (with some bugs which i've since fixed).

Did you notice that the code is Open Source? That might be a good place to start if you want to see exactly how I did it. The specific code that you're after is [here](https://github.com/NuclearRedeye/ludumdare48/blob/master/src/ts/raycaster.ts#L128-L218). I've since the submission tweaked it further fixing some bugs I had but I still have some further improvements planned to try and squeeze a little more out of it.

I'm not really active on any platforms, but happy if you want to start a [new discussion on GitHub](https://github.com/NuclearRedeye/ludumdare48/discussions) and I'll do my best to help you out.

Swab the Deck! by dans17 2021-05-02T08:17:21Z

Very good and complete game, always really impressed with what people can achieve in the 72 hours. I liked the artwork style, reminds me a lot of PC games in the early 90's. Had a fun time trying to play through the game and reach the end, although after a few attempts I can unstuck both times by not being able to drag the card I wanted to far enough up for it to recognise that I wanted to use it. Overall though, excellent job!

Space Oddities by Ben Yazi 2021-05-01T11:48:36Z

Fun and short little experience. Took me a little while to realise that you have to use to mouse to select and move the minions. Found the whole clone/scarifice mechanic humorous.

Lunar Laundry by FloGames 2021-05-02T11:54:01Z

Cool idea, and well implemented. I did ok but in all cases eventually got to dirty and lost. Some ideas for possible improvements. - I found it hard to spot the dirt against the grey background and hence might be nice if it was easier to distinguish the dirt. - There were times where I thought I'd easily avoided the dirt but got hit anyway, hence I wonder if the collision detection is a little off at times.

Overall though really nice graphics, and an interesting take on the theme. Awesome job considering the time allowed.

Prospector Paranoia by Kovi 2021-05-03T10:53:47Z

Nice job, I reached the 3rd level but after that I could seem to do anything else. No exit to carry on down nor could I figure out how to return to the previous level if that is even possible at this stage. I liked that as the 'sanity' meter got lower different types of ghosts appeared. Think it could be benefical if the the meter recharged a bit faster when standing in the light as felt at times I was just standing around for a minute or 2 not doing anything. Really nice job though for the time allowed!

Almost A Digging Game by Fist Full of Shrimp 2021-05-01T12:09:22Z

Nice concept, movement is a little quick and I can't help but think that the game could benefit from allowing you to jump.

Upside-down Volcano | Ludum Dare 48 Jam by WalrusesAreAwesome 2021-05-04T12:06:07Z

Nice little game, after around 10 attempts I bagged a high score of 3897.

Ludu Hare and the Magical Carrot by Mighty Mufflon Games 2021-05-01T12:04:32Z

Really compelete experience. 3 levels ending in a boss fight with audio and some nice artwork. Enjoyed working through the game although it's got itself into a stuck state at the boss fight where after defeating the 3 moles I can't seem to do anything else. But other than that nice job.