FoonLudum Dare ExplorerUsers → WalrusesAreAwesome

WalrusesAreAwesome

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeperUpside-down Volcano | Ludum Dare 48 Jamjam3.173.422.853.922.961.412.002.29

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Humor vs Overall

Mood vs Overall

Comments by WalrusesAreAwesome

LD48 — Deeper and deeper

Dreamscape by Bodmass 2021-05-04T06:47:14Z

It was a pretty cool concept but I have some notes

CONS: There may be too much room between checkpoints. Especially between after getting the fourth essence, dying brings you back to the house! That example may be a bug, but the 2nd stage (the one with the lava) seems over 10 minutes long, and restarting every time you slightly miss a jump is very discouraging. Some moving platforms take way too long to get back to where you jump on/off them. Some take more than 5 seconds, and at least one takes more than 10! 5 seconds isn't a long time, but when you've died 10 times on the same jump, waiting to do the hard part again feels bad. The mouse sensitivity is high, about twice what it probably should be. The camera gets things in it's way like in the forest. Uncomfortable for a platformer where precision is key. Minor bug: Jumping into an object ends your jump immediately. Super minor bug: one of the sprites for the main character isn't fully filled in. Really doesn't matter but eh. The hitbox for the player isn't well-defined, making platforming difficult, and feels like doing 3-D platforming with a lack of depth perception. There should maybe be a slight y-axis for the camera?

PROS: Actually pretty fun to explore areas with a unique way of moving. The good platforming is really good and tight. The 2-D sprites on 3-D area is underused and very nice too. All the actual ideas presented are absolute bangers.

HOWEVER: You mentioned that this is your first game you've made. Among the standards of a first game, (and made in 72 hours nonetheless!) this is actually pretty impressive! I'd love to see what you make next, should you choose to go further. tl;dr great concept, poorly executed among game standards, well executed among first game & jam standards

Clowns Aren't Funny by NDHR Productions 2021-04-27T04:22:43Z

The platforming feels slow, and walking in tight corridors makes you even slower. The resolution lowers for seemingly no reason, and then the game just... ends? no end screen. nothing to make you sure the game didn't just crash. The SFX is way too loud over the music, and is annoying anyway. The water attack is broken, it only fires down-left, and the platforming at the end feels aweful to play due to the aforementioned slowness. The art was nice. Until it got worse for a gimmick.

Onions Have Layers by freakrho 2021-04-27T04:09:14Z

I was also confused on what to do after the wallpaper changes. Only one of the two links sent by e-mail work? otherwise cool game.

Can't_Get_Out by rbeattie 2021-04-27T04:24:52Z

Why does the camera move 20 degrees for 1 pixel of mouse movement.

That Sinking Feeling by MorePixels 2021-05-04T06:53:05Z

The HTML5 version is just a like to the Windows version?

QWERUIOP by SLM 2021-05-04T06:06:44Z

I love the concept! QUOP on a mass scale and danger. Perhaps too many sharks, perhaps intentionally too many sharks. One day ill learn how to swim in this.