Foon → Ludum Dare Explorer → Users → nekowei
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | snake-collector | compo | 157 | 3.11 | 3.03 | 3.82 | 3.48 | 2.78 | 2.92 | 2.46 | 2.60 | |
| 2023 | 53 | Delivery | Don't Stranding | compo | 216 | 3.48 | 3.35 | 3.03 | 4.03 | 3.26 | 3.24 | 2.68 | 3.23 | |
| 2021 | 49 | Unstable | Pupu Jellyfish | compo | 268 | 3.48 | 3.26 | 3.38 | 2.92 | 3.32 | 3.68 | |||
| 2021 | 48 | Deeper and deeper | 👥 | Sleep Deeper | jam | 1280 | 3.30 | 3.05 | 3.51 | 3.71 | 3.08 | 2.96 | 3.29 | 3.36 |
very intersting idea, make me feel like playing a RTS game, trying to get more resouces with less cost is fun!
the best part for me is when finishing a level the character slowly fall into the bed
three diffrent level and everything get animated is quite a lot work, good job!
good graphics and audio, half real-time based mode is fun but sometimes i wish the pace can be a little faster
very nice graphics and bgm, Rose is also lovely. it's good to see some diffrent perspect about the theme :)
getting deeper and deeper in time is quite innovative for this theme!
very good art, music and the way to controll
if items can be more random when every time re-enter the game might be better for experience, or in another way, make those items show more connection between each other through period of time and story lines, well it's just a jam and there's much more to do in the future, good job!
I really like the mood.
a gentle guide line, relaxing music and many different view together formed a tour of undersea.
good music and art style, also the beginning instruction is helpful
but saddly I get the error info everytime after I push the box into the hole
``` ___________________________________________ ############################################################################################ ERROR in action number 1 of Alarm Event for alarm 0 for object oAnimator:
unable to add undefined to a string############################################################################################ gml_Script_anon_gml_Object_oBox_Create_0_9923_gml_Object_oBox_Create_0 (line 64) gml_Object_oAnimator_Alarm_0 (line 16) ```
very fun to play, it just keep me trying to play over and over again!
since it's a quick decision game, I wish the status bar of me and my enemy could be in the middle or anywhere just closer to help me make judge the situation by one glimpse :)
the red machinegun lock in sound effect is so cool!
very fun game!
fluent control, exicting shark chasing and the close warning sound is very useful and not annoying at all!
the reqirement of fish might be a bit high, take me a few times to try to get an upgrade;)
I tried a few times and finally understood how it works ;) at first I thought it's a mario-like pearl which extends breath when you are around it, then I found I have to get back to surface again so it refresh to a new maxium value
anyway, very lovely graphics and sound is good, got potential to expand to a larger game.
thanks for the hint, i have turned it into public now!
@noef sorry for screen size problem, didn't have enough time to make a adaptive UI, a update will come in a day or two :)
@bitshift thanks for the understanding, I have updated the game information, hope new come players can understand it easier ;)
thank you guys for feedback!
@cottontshirtz yes the money is gained through time, the only diffrent is you sleep longer, you rest better, you gain money faster(the bar below shows how good you rest)
@mighty-mufflon-games I want to make some diffrent bewteen work and sleep, so you can make decisions when awake, and do nothing when you fall sleep, I thought the falling scene as a result check time for your daily work, but it took too much time to wait makes people want to do something ;(
Actually I want to extend this game after jam. I want to let player control the teddy bear and pillow (and even more characters) to protect "you" and make more enemy(desire and worry) to block "you". A adventure in dream!
it took me a little wihle to understand how it works, after that i can feel the joy of fishing, good job!
good visual effect and music, title scene aslo make me feel good.
it might be better if sonar scan leaves shadow or dark trace or something
it's very fun to play after understand the logic, the whole world become a mess when every one try to take others down!
I really like minesweeper so this game is fun to me :)
when a block is confirmed, it just disapear, that makes me forget what was there so I can't find mine correctly ;( it might be better if it becomes transparent backgrond?
good visual effect and control is so smooth! I like the right bottom air flow area that speed up or slow down your ship.
maybe there should be more visual difference between weapons, but with the time limit it's a good work already.
could you please provide a download version. html version got some problem with loading ;(
simple but fun game!
it is a good design base, i feel there's a lot potential to develope
interesting and smart level design!
music audio and art are very cute, which suit for the game!
control in html version has a little problem, download version is complete fine. so I think it's ok :)
good idea for the theme, audio and 3d art are so cute!
wish there are more levels to enjoy the gameplay:)
thank you for making this game.
it's a bit lack of gameplay but the mood is such a thing.
at the beginning I was wondering, is the title the only thing about the theme? and then I upgrade some different weapons I find out that everything is so unstable :laughing: good work!
cute art :)
feels hard to win. if there are some upgrade for player like catch range up or speed up would be helpful
very good idea for this theme, how to keep the balance require some trade off.
music and sound is amazing, make me feel like i'm on board. i wish i could make some audio like this in 48 hours;)
once understand the logic of game, it gets really fun to play!
I believe the strategy could be deeper, wish there are more levels :)
good puzzle design!
it's funny to see two sable come together:)
this game deserve a fine polish I guess
very interesting idea, real battle is always full of uncertain and unstable things.
sometimes it's hard to find out which one is down and which one is not. but it could be a part of real situation?
I thought it just a pile up game then the dragon came out and proved me wrong. then I thought the dragon may leave after a while and I was wrong again :laughing: finally I figured out how to prepare to fight against the dragon, good game!
I think it's a good game base, I wish there will come up with more levels and elements.
@jesusonwheels thank you for the question!
the red orb add some unstable facotor for the game. it help you refill a little but also cause you hard to controll direction and your speed will randomly become fast or slow.
i was trying to give player two coice:
only white orb: safe and stable, but in someplace it will be hard to reach next orb(only if you remember the way or just reborn)
both white and red orb: more chance to go further but unstable with controll
@local-minimum thank you for detail comment!
the red orb actually give you a little light randomly(sometimes negative) but the value might be too low to see.
I wish I cloud have more time to adjust the value to make the gameplay better ;)
good idea! statistic simulation is always about stablility.
cute cat image!
interesting, a witch version overcooked!
it'd be better if the tutorial can be a part of the game or just give a button to check it in game.
I don't know what am I missing, I just can't find green leave in second level to make the super spicy potion;(
very fun!
sound effect(or voice over?) is definitely the soul of this game. classic level design and control feels good too!
the music gave me patient to try many times :)
it might be better if there are a list to show what are next objects.
good concept for the theme! everything is going to be more unstable.
although it's a bit hard to remember what to do in the first place.
good game!
music and sound really get the mood. background change shows the unstable state very straight and clear.
auto save point is a good design too, i'm afraid of start all over again for the first time;)
it is rare to see pure java game, good old days...
to let people run java program correctly, you need to let people know the version they need
in this case **java 16 is required** (Oracle just provide java8 for free, so better use OpenJDK instead)
very cool art and funny story, good job!
it is rare to see pure java game, good old days...
to let people run java program correctly, you need to let people know the version they need, in this case **java 16 is required** (Oracle just provide java8 for free, so better use OpenJDK instead)
very cool art and funny story, good job!
command line game is so cool, system unstable is good for theme
problem is my input like ack not response, maybe it's a device problem, i'll try another computer later:)
classic design! music really gets the mood and the situation fits the theme.
maybe it would be better if the difficulty could alter like more raft from beginning and less to the end.
The audio is relly funny ;) To get the proper power throwing papers is a bit challenging. It might be better if the bike can speed up.
A classic turn based game, it reminds me of the good old days.
I get people corrupted, find 2 signs, but I can't go any further ;( The move option is always disabled, do I have to down the population to zero to let agent go to other village?
Good graphics and sound. I like strategy games but this one maybe need more strategy content like different cost at each tile. Map is a little big for those content, wish there could be more different event or route on the map, but 48 hours is all we got
Very cool design. it's a bit hard to control but very easy to recover and continue. Good music and sound effect. I like the realistic moon base and terrain design🤗
zip file get some problem to decompress ;(
Very fun game! graphics is simple but level design is really good. it somehow reminds me of Mirror Edge :)
It took me some time to figure out there's a double jump to cross buildings. The end is also funny. Good job!
Good theme and funny graphics. It's a little hard to control, because the boost is kind of unstable. Maybe use another key instead of double tap would be easier.
Who can refuse to deliver cute cats🤗
Good space visual, good music and funny sound effect.
Sometimes it's a bit hard to find the target behinds the planet.
It will be better if you can provide a control description. It takes me some time to realise that I can use Q and E to rotate just like other space game and slow down at the right time will be much easier to reach target.
Very interesting idea, it's more like an anti-delivery. I jsut wish there are more level to play :)
Very funny intro 😂 I can feel your love for dogs. The gameplay is really classic, reminds me of good old days.
Very fun and special game! Control the traffic system in real time makes me feel like a hacker in movies :)
It is a regret for lack of music and sound, the map and ui layout also need some imporvement. But implement such a system in 48 hours is just good enough, well done!
like other comment says your itch.io url is wrong.
it should be https://coatline.itch.io/bananas-invasion
game is fun and deliver team mate is a cool idea.
Simple game but tells a heartful story. The control reminds me of Flappy Bird, but then I found the bird gets a little gliding ability which helps travel fast. The final boss part is quite tension, tried a few times to pass.
Simple and fun game. I have to say your lighthouse is way better looking than what I have made in 48 hours 😂
I like the control it feels very smooth and realistic for a drone. At start I thought I have to reach the object to take it, but then I read the tutorial learned that it's remote picking. it's a good gameplay design! Also the tutorial is very detailed. Good job!
Good graphics and sound, bgm is very moody. The physics of claw and sucker is both cool and hard to control. I wish there could be a faster submarine or a boost upgrade would be fine. The death part is a bit buggy sometimes I just touch something and I died.
@grayce thank you for reply! Indeed it's hard to get out once stranded ;(
Actually the end is inevitable, you can go to the last white lighthouse to see two different ending.
@bad-b4dguy Thanks! I have to say I didn't realize to add some method for getting out of stranding.
Actually the end is inevitable, you can go to the last white lighthouse to see two different ending.
@concurrentsquared I'm sorry for no time to make ending clear. The eruption is inevitable but the ending could be diffrent(to sea blue sea again!)
@belea Thank you! Actually the cargo will fall off but only after you hit some terrain. The original version don't have those restriction and I found that I can't keep them for more than a few seconds😂 so I added these restriction to make sure the game can move on.
@clemall I'm so happy for someone did enjoy the speed boat and realised of secrets 😭
@mikoziq I didn't have enough time so there aren't any relation bewteen the amount of cargo and ending ;(
Physics are the same problem. I wish I can complete these things in a future version.
And "cargo can't put into empty slot" is a logic bug (noted)
@rakowu I do realised the steering problem, maybe I can make it right in the future.
Add a countdown and goal is a good thing to do (noted)
@chuckiee I never think about enter the volcano, maybe there can be some secret too 🤔
@drazil100 I have to admit that I paid too much attention on game mechanism and graphics and many other things, but failed to finish the goal design. Maybe give some final reward for complete all cargo delivery, or just finish it before timeout as a goal.
The current version do have a goal is that you have to find secrets(those light pills floating on the sea somewhere), to reach the white lighthouse unlock the good end. But I didn't have time to make it clear for player to know. It also didn't make a connection between delivery cargo and the end. What can I can say, that's all I got for 48 hours.
I get a error: OpenAL library couldn't be found
Do I have to install something to play it?
Very intense mood for defence the castle. Models and music get a high quality. Swords and stones are really heavy to carry, different materials make gameplay not that tedious. Good job.
Exciting! I like the cinematic intro and fast speed scene. Well done!
Really fun game! Very good point of view for the theme. bgm and sound also interesting. simple graphics but very fine level design, good job!
Didn't know blender can make game as well. Simple and fun game, good job!
What a cute death :) I like the cute short intro. Music and sounds are relaxing and gentle. First time I just randomly run and get lost, then I try to go slow to avoid those trap, it's very considerable to show direction if one takes too much time for searching. Good job!
Good game design, simple to control but require some timing and route planing. Music are so good for the scene, it makes me feel like a real rider on the way. Well done!
good graphics. it's a little hard to distinct locations, maybe use some different shape for icon could be better
If Sam can jump this high, his job might be much easier ;) Good game!
Oh such a cute game with lovely art and relaxing music. It takes a little time to understand how to play but after that I'm really enjoy the game. It's getting busy after the amount of goblin grows up and I just can't stop. Well done!
Very cool music. Wish to expierence the full game someday;)
Very fun to play! The time limit is just well calulated, not even one second left. Music and sound are good for this kind of game. Well done!
I like the control it's very smooth!
The bomb sound is a bit loud but the rest sounds ok.
It would be a lot more fun to play if the layout of houses and roads can be a little different.
Am I being drag into a blackhole at the end 🤔
Good try! Maybe it's good to add some larger object or make space smaller for more challenge.
I managed to level 4 and it suddenly pop up a gameover. I can't close the game not even alt+F4?
Good art and sound effect. This is a slow pace game to me, require a lot patient but get a special fun feeling.
The game feels polished and complete, with classic visuals and a fitting space-themed soundtrack. Collecting gems in space perfectly matches the “collector” theme, and the hook-throwing mechanic has a unique feel. I also liked how you combined gem and rock collection with the inventory management—it adds a nice layer of strategy without being overwhelming. Well done!
The theme "collector" fits perfectly with exploring the galaxy and gathering the right planets. The UI feels complete and polished, and the controls give a nice sense of realism. Well done! 🚀✨
Very funny topic lol. UI just like the real Steam store, and those little joke icons are hilarious and full of personality. Good job!
I'm 100% normal! Very cool idea for the theme. Bgm also make a very comfy mood for body gradully becomes human. Well done!
The collection room has a great atmosphere, and the way you can pick up and closely examine each item is really cool. I also like that using the data source itself as another game idea. If you had more time, it might be even cooler to integrate the website directly into the game, like letting players browse it on an in-game computer. Keep up!
The atmosphere created by the visuals and sound effects is really intensive. I like the reverse-chronological storytelling. Well done!
I really enjoyed exploring the map, and the chain of quests feels classic and fun. The art style is charming and has a lovely old-fashioned vibe. Well done!
The theme "collector" really shines through—everything from the gameplay to the art fits perfectly. The visuals are clean and appealing, and the core mechanic is simple but fun, and it’s clear you put a lot of effort into the decoration system. Well done!
The coloring mechanic is really clever—it uses combinations in a smart and engaging way. At first, it feels a bit tricky, but once you get the hang of it, it’s super satisfying and fun.The 2D level just like Sudoku! Well done on creating something both challenging and addictive in such a short time!
The gameplay feels fresh and unique. Even though the ending is sad that you’re meant to lose, that actually makes the experience more powerful and memorable. Well done!
The astronomy theme is right up my alley, and collecting constellations fits the "collector" theme perfectly. The art and music create a really immersive atmosphere. I also loved how the controls mimic the smooth, damped movement of a real telescope. Well done! 🌟
Having an alien collect human friends is such a fun and clever twist. The PICO-8 art style feels classic and charming, and everything runs smoothly. Well done!
The game feels very complete, with clear UI and intuitive controls that make it easy to understand what to do. The hints also helpful. Collecting and carrying stars fits the "collector" theme, and the many puzzles are challenging in a fun way. Good job!
This card-trading game fits the theme well. The rules are clearly explained, and even though the gameplay feels a little unintuitive at first, it becomes easy and fun once you get the hang of it. The music sets a nice mood, and the card animations with the dealing sound effects are a lovely touch—they really bring the game to life! Well done!
很有趣的玩法,拖家带口打阵地战的感觉,能够显示预测伤害很有帮助,要是能再显示预计对敌造成的伤害就更好了,目前感觉惩罚性的选项更多,希望能有更多奖励加成类的功能(可能是打算做在旗子里?)。加油!
The UI and on-screen prompts feel polished and clear! The chase gameplay, paired with fast-paced music, creates a really intense and exciting experience. The variety of enemies keep things fresh and challenging. If you had a bit more time, adding a few more ways to fight back or counter the enemies could make it even more fun. Keep up!
You really nailed the "collector" theme in the most unexpected way.
The idea of using "collector" as a definition is creative and fun. The physics-based collisions are chaotic in the best way. The Reaper’s tutorial is aslo helps new players get started without any confusion. Well done!
The pixel art is really charming and well-crafted—it adds a lot of personality to the game. I love how the hamster collects and hides items in its cheeks; it’s a fun and clever way to match the “collector” theme! The controls are simple but offer a nice challenge, which keeps things engaging. Well done!
@bad-fetus thank you! I wish I had more time to complete the puzzle part😔
@dhim Thank you! I will add those badge in gitlab.
@pincushion Thanks for the detail. The original idea was to eat snake itself to grow high level body, which need a lot of apple to feed, sadly I don't have enough time to complete it.
@nash Thank you! Due to time limit, some of those items are indeed useless. Maybe I will complete them in future.
@plastus Thank you! Actually those extra snakes should not move elsewhere by design, but time limit let them fly by will...
@niterich Thank you for finding those learning hint! There should be some level for three heads cooperation, but time limit you know...
@ciphereo Thanks and it's two days work haha
@akuta-zehy 会不会是你没吃到3d的那个item,停留在2d视角确实会看起来乱乱的…… @yuriscat 感谢你的评价,其实后续还有一些想做的东西,比如多个蛇头互动才能解开的谜题,本来是想让上层蛇头只能在本体上延申,超过距离会弹回来,但是没时间了只能随意飞翔😅 我没玩过Trifolium,看了一下确实已经有人做了很多类似的创意了 我觉得这个玩法还有发挥空间,咱们接下来的taptap聚光灯比赛有缘再会了
@mdotedot Thank you for notice these detail!
@ellaris Actually you can't pick everything in 2d, at least you can't see which level it is. I will improve 3d experience to make people feel better. Thank you! @elanor Collision bugs might means you didn't collect the 3d item, so you can't see your snakes are in a different height level and miss the item or walls. Thanks for the report!
@atsh @pres2300 Thank you! @patatje Thanks, I will! Let's see how far we can be next time.
Very fun and lovely game! It's a bit challenge for so many flies keep me away from birds, but for sake of cute fox, I'll try harder to get a better ending.
Simple but very fun game! Never image this kind of way to do the theme. Good job!
Fun game. The core idea—shooting or touching the spheres to score—is easy to understand but hard to master, which makes it really engaging. The music and sound effects are intense and really pump up the excitement! One small note: the default mouse sensitivity feels a bit too high, but once you adjust it, the game becomes even more enjoyable. Well done!
The idea of using cats as a chain to build a fishing conveyor belt is super creative and really fun to play with. The upgrade system feels a bit slow at times, but once you unlock all the abilities, it’s super satisfying. Well done!
The theme "collector" was used in such a creative way—collecting taxes as the core mechanic is really fresh and fun. The gameplay is simple but super fun: there's something oddly enjoyable about collecting money! There also some strategy of economics makes game worth to retry. Well done!
Playing as a spider waiting for bugs to get caught in your web is simple, fun, and oddly satisfying! The gameplay is easy to pick up, the art is cute, and those sound effects? Delicious! Well done! 🕷️✨
遇到同样做贪吃蛇的国人真好,你的关卡设计很用心了(而我则完全没时间完成关卡的部分),老鼠的部分像结合了推箱子玩法很有意思,bgm感觉挺好的,应该大胆用在正片里的,加油!
The core idea—using a rope to connect and trap enemies—is really fun and creative. The music is super cool and adds a lot of energy to the gameplay, though it’s a bit loud (maybe a small volume slider would help?). At first, the hook point for the rope felt a little too small, but once I got used to it, the controls worked smoothly. Well done!
This game is simple but very fun. The arts are relly cute. Good job!
The artwork is beautiful. The idea of collecting creatures suits the theme. Keep up!