FoonLudum Dare ExplorerUsers → hotaloca

hotaloca

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalSleep ArthonBru, Sleep!compo2083.223.133.873.603.464.203.19
202456Tiny CreaturesBug Warzcompo3202.422.053.303.362.762.13
202354Limited SpaceDwarf Monasterycompo2473.352.743.503.803.463.342.973.20
202353DeliveryComebackcompo973.833.513.874.004.143.98
202251Every 10 secondsWitch in a hurrycompo2083.483.313.483.834.093.773.753.57
202149UnstableConnection Unstablecompo4023.192.783.163.662.913.242.233.91

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by hotaloca

LD49 — Unstable

Colon: Colon by Remco 2021-10-04T11:38:14Z

I think this is a great concept, this would be a unique way to control a game. I wonder how my own stomach does such a difficult activity :smile: I found the controls a bit challenging though. Well done nice work!

Hikari’s Journey 光の旅 — the umbral world by Junber 2021-10-10T11:32:33Z

A great game, which pulled me into playing. I loved the abstract world which was totally destroyed (and disturbing) in the beginning, and it was a pleasant suprise that it evolved into a more concrete-stable world as Hikari progressed. In the text based parts, it was a nice touch on how pressing the yellow text unwrapped additional content. The story of self-reflection resonated with me very well (my game was also about a similar topic), and I think it was very nicely explained. I liked that getting out of coma would be via a set of puzzles (which for some reason I could not solve - I must have missed something obvious...). The music and the simple piano was resonating very well with the story. The only really minor thing is that sometimes i entered dialogs twice, and did not know how to cancel... anyway a super nice job for a jam game indeed.

Death?Box by wafflesys 2021-10-04T11:48:42Z

A cute game I believe. Agree that difficulty could have been increasing over time. I also thought the cat could have been vibrated in radiation (like with two versions of the cat exchanged), or simply disappear sometimes and reoccur somewhere else - following the Schrodinger's cat example.

Ruin by ThePelranthean 2021-10-05T18:05:54Z

Overall a well done game. It was definitely relaxing, yet i found the puzzles/building part a bit easy. Nice job though!

The Unstable Zone by Zarkonnen 2021-10-04T18:39:53Z

Nice work on the story and the overall flow! I really liked the part on altering reality, memory losses, restarting your journey... The audio added a lot to the story, so I wish there were more sounds effect - and the music seemed too loud for me vs. the audio. The music fits well too to the mood and the story. In the end I got out of the second bridge but i was not sure whether i have left something to discover in the story. Alltogether great job and congratulations.

Unstable Concoction by theviraldragon 2021-10-04T18:54:35Z

Very nice graphics and audio, and a consistent game alltogether. Somehow stiring was not intuitive to me, i was trying to move the green rectangle :smile: Also I had no idea what needs to be mixed for quite some time. Anyhow, really nice job alltogether on your game.

Orbit Unstable by vingiesel 2021-10-04T11:59:24Z

Nice recreation of flappy bird concept. I really enjoyed the perspective of the game, as the planet/Earth orbits and different satellites come. Simple and nicely done! Good choice of font and the athomspere was good. I missed some simple audio though, and I did not find this too well bringing the unstable theme.

Apocalypse horse by p-r 2021-10-04T16:26:53Z

Hah. Unstable stables :smile: Interesting really. First I thought I can only select one horse, which made sure I loose. Second I realized I need to select as many i can so i can beat everyone. Sometimes selection did not seem to work, maybe my fault. Anyhow I think you are unto something, it would be an interesting mechanic if you could only select one or a subset of horses, and maybe we would have some info on how many horses we have in each stable or with some barriers-walls on the map so you could strategize a bit. Anyway I had great fun watching how the horses were running around! Great job. BTW -- the moving dead horses were a real distraction. They should have stayed where they died or even disappear. Lastly - i could not resist this yellow background on your thumbnail image i had to click it!!! :smile:

Roboturai by Be3n2 2021-10-05T17:44:03Z

Quite impressive with C++. I was not very good at this game - i always felt when hiting, not sure what i did wrong.

Astral Instability by Thinic 2021-10-04T09:52:22Z

Congratulations! I think this is a super little nice game. The puzzle mechanics, graphics and audio just create a nice smooth experience... I really appreciated playing it. I like the theme of ghost moving into objects - this fits well with the puzzle mechanics, but I dont understand how it relates to the theme unstable. The graphics is great, but the floor floating animations are not needed - they distrubed me unnecessarily, and to me it would have been OK to simply imagine Im in a haunted mansion or something (eg you have everyday objects - great idea) but could be in a more regular stable house setting. It took me some time to figure out mechanics, so a few more easier maps would have helped. Anyway, really nice job!

Optimal Path by nate_wec 2021-10-04T19:27:13Z

Wow you tried to a do with this game. I tried the first map but unf I got stuck and could not move much further. I like the idea though of shooting out blocks to get moving. Quite a lot of graphics which is great, but i found them a bit to inconsistent. Anyhow congratulations for making the game!

Shoved Serenity by Solah 2021-10-10T10:58:44Z

Haha. A perfect small game. I really liked the how-to-play description, it was real fun. Also the controls felt very nicely balanced - not too easy, not too hard. Nice experience, made me laugh. Thanks!

CandleLight by PaulLyaudet 2021-10-06T18:34:24Z

Wow! I think this is an excellent game in terms of mood, and execution quality of both graphics, audio and gameplay-maps. I love the idea of the character being a candle - serving two purposes: 1) creating the atmosphere, but also 2) to show time elapsed. Well done, this is excellent.

Wibbly-wobbly Tower by Lex 2021-10-05T17:51:25Z

Super game, and thigns are nicely organized our the theme - Japan music and building from bamboo was all fitting together nicely. The only minor thing I would have changed is to make the background a bit more Japan themed.

CrazyTrain by Arvid 2021-10-04T12:06:30Z

A nicely done small game. The graphics was cute and harmonic - and the way the landscape was moving cool. It made me laugh when "put big explosion here" part showed up! I think this is also a great way to include fun in your game. The game mechanics were a bit too easy, I can think of two things: 1. fire/steam too quickly cooled off 2. there was no hurt to move slow... it would have been better with a race-monster following the train so there would be higher stakes.

Great that you included some basic audio - it worked.

Don't Melt by OwlyCode 2021-10-04T12:26:32Z

Its a really cool game! I loved the art and the mood of the game was super. I really enjoyed the mechanics too (which felt nicely balanced), and that you have to control a reactor-power plant. The reactor sound effects were great, i wish they were a bit louder in the beginning. The blow-up animation was also excellent in the end. Well done, really nice work!

UNSTABLE OSCILLOSCOPE by guine 2021-10-06T18:08:18Z

Very super game. Simple but interesting mechanics, nice visual and audio. Congrats! Very nice.

Space Squabble by GoldenEvolution 2021-10-04T18:25:26Z

A great game! I loved the chatter between the guys and especially ending was fun. First I was really confused how to "repair" - i was waiting and nothing happened :smile: But after i figured out what to do it was really calm and nice experience. Great pixel art, and nice chat effects... Congrats.

Domi-No-Mercy by squimmy 2021-10-04T07:42:08Z

I enjoyed this game more than I thought I would. I love the battle-field like music really works, although i found the music a bit too loud vs. the sound effects. It reminded me a bit like real pin football games from my past, so i could imagine the theme to be further polished could be really cool. I enjoyed mostly pushing the buildings that was suprising, could be maybe stronger element of the game?

Unstable Mines by AppoxGames 2021-10-04T07:55:44Z

A very nice game overall. Congrats. I really think the theme with the chain reaction brings the unstable concept to life well. Its cool that the bombs become aggressive after some time. Its good you can try dash away from problem areas. Maybe some different maps with different kind of strategies would have been a nice addition. The sound was nicely done too, graphics bit basic but at least clear.

Totally Stable Docking Simulator by mlkvr 2021-10-04T09:34:42Z

I agree a really relaxing gameplay, with some ambient music I could think to play it just to break away for a few minutes. What i liked on graphics that it is a consistent palette - it matches. It could be a bit lighter colors though as well. Some stars would have gone a long way I think to create an immersion of a space docking. Nice job alltogether! I also appreciated the theme of unstability.

Unstable Empire by oneiromancer 2021-10-04T09:21:59Z

Somehow I got confused how this all should work. The idea is nice of task-person mapping but it was not clear to me when a turn ends, and why some tasks fail, some others dont. I think some feedback on whether something is failing by random chance or by player failing would have helped. And yes the Marshall killing the Chancellor was a nice move :)

Eruption by Jadeskon 2021-10-05T17:36:33Z

Its a simple yet nice relaxing game. The signs on where to find the people and the arrows with directions were very helpful.

Collapsing Cave by SamarthMP5002 2021-10-10T11:41:21Z

Good mini game. I thought the graphics-audio were quite all right for a Jam submission: the biggest improvement i coudl see is with gameplay mechanic -- somehow make the collection of gold vs. collapsion logic a bit more difficult (like with accumulation and also cool-down periods would have gone a long way in making the engagement more interesting). Anyway, congratulations for finishing and submission!

Reactor by RefraX295 2021-10-04T11:29:53Z

A very super game. I really think the concept is super, with like a fusion reactor - how do you capture the energy creating particles. I love the graphics, matches very well the game/mechanics. I find the mechanics really an intersting one. I found the game though rather difficult and therefore a bit frustrating despite the well intended tutorials.

Better Tomorrows by DzejPi 2021-10-06T19:25:27Z

Hah, this is probably one of the best experiences I have played thru this LD. The story was excellent, and because I got most of the berries and mushrooms before I would have needed them, I could not escape :smile: The letters were so cool, plus i definitely loved the graphics and the athmosphere the whole thing had. Very nice game. Congrats.

Unstable Genius by Doc Kaos 2021-10-04T17:53:58Z

Hilarious! I love this game, this is super funny. Especially the dont look folder was cool... The concept was great. I think the audio commentary was excellent, although the music was bit repetative. But otherwise all pure fun.

Happy Glasses by VarunDevs 2021-10-04T19:31:55Z

Congrats on your first submission, its a fun little game. I like you are utilizing the physics engine, i could imagine this becoming a game with more polish on visuals and more maps.

Banana Martyr by Kassout 2021-10-05T06:18:59Z

A super charming little game - it's super. I love the artwork both the graphics and audio come together nicely. Plus the rope physics was also nice. I was thinking in the beginning oh this would be great if the rope would be moved, and then the boss fight came :smile: I assume with more time the gameplay could have been made more interesting (different maps, different enemies). The monkeys were so cute! Congrats, great job.

Unpredictable Processes by Denatus 2021-10-04T17:03:40Z

I can imagine the graphics being inside a computer, but somehow were too strong lights which was distracting. Good little game though.

Connection Unstable by hotaloca 2021-10-05T11:18:43Z

Thanks a lot for all trying the game, and leaving a review. You made my day! @remco Yes I thought that a dream like story can manage more problems on story inconsistency, but that was not the aim to make no hints at all. And of course with more time things could have been proof read more... I had two primary intent: 1. Make self-reflection choices work vs. action - i also in my life realized i acted too fast, too soon without understanding the why. Understand your emotions better will help make you realize the why better. 2. In dreams things work different. All others in your dreams are really basically a part of yourself. So you are really debating with you all the time, and your mind makes it up. So if you can manage your emotions well in a dream like setup, your brain can make up any scenes you really want.

Connection Unstable by hotaloca 2021-10-05T11:21:13Z

@theseusinabottle I'm sorry to hear the choices were difficult. The player is always right, so likely the problem I did not set up the stage well enough -- for example with some narrator who explains why certain choices are better vs. others is really missing i realize. Like my previous post with the intent -- i could have been giving more hints around them! I appreciate your feedback, very helpful.

Connection Unstable by hotaloca 2021-10-05T11:23:19Z

@salaen I'm sorry for your experience. I intended to create a game which feels like using a mobile, with controls related to that. But somehow Unity/built in scrolling is not managing mouse well enough by default, I also realized myself during testing it's not reliable but had no time to fix... I will read a bit more on this to see how i can fix.

--- by Dent 2021-10-04T19:15:37Z

Very nice atmosphere, the environment and the mood looks just super great. The audio worked well with the whole game. I would definitely play something like this, if there would be full maps and some more neat puzzles-progress.

Wobbly Cannonry by LucDeligne 2021-10-10T10:37:17Z

Very nice idea and game. I love the graphics (esp explosions), and the game goes very well with the theme. I like the extra challenge when the red tower appeared to make sure you cannot win with a full stacked tower... A nice way to balance the challenge. It would have been nice with the space button to be able to flip around the guns, when you had only one of them...

Walking Home Simulator by robert18 2021-10-04T10:01:37Z

A cute game, with a really nice pixel art. I could have gone playing a bit longer, but the game was too simple I'm afraid. Maybe more cars - and put the beer only there?

Alien Disco by Ludokultur 2021-10-04T18:46:15Z

Danced for 100 seconds... It definitely brought back the feeling in being in the disco and manage your energy for the night :smile: And being the star of the night. A fun little game, with matching style of gameplay, graphics and audio. Great work, congrats!

Core of Color by qthree 2021-10-04T18:04:49Z

It is really satisfying to watch these dots get organized by color. It annoyed me thought that i always lost all the dots, it felt like I cannot move slow enough to avoid that, but even with fastest speed i felt it was a bit slow to move around. Knowning the Ludum Dare theme, i expected some chain reactions - maybe colors could have sticked around longer but when some sort of a chain reaction starts, thats when the problem occurs. Anyway, really nice job! Congrats.

Alpha Decay by dsoberdan 2021-10-05T06:32:01Z

A really cute game. I loved the nice charming graphics, clean but it worked nicely with a but muted and inviting color palette. I like how the atoms and basics of chemistry are presented here. I agree with Karsinis that I could totally see this for classroom game for students, if further improved. The puzzle mechanics sometimes were not clear to me, the goal clear, but not sure how i could achive it with not right number of atoms... Anyway, it is working and congrats to your first ever jam entry. Very well done!

LD50 — Delay the inevitable

Minecraftle by xjcl 2024-10-07T13:48:45Z

I cannot access http://jantastic.fun/ any more. Is this just me?

LD51 — Every 10 seconds

You've Got Mail! by Sheepolution 2022-10-06T17:32:06Z

Excellent work, really well executed. The graphics are great, and the emails are fun... A bit too much feels like really being at work :smile:

Gigabite by CocaPasteque 2022-10-03T18:37:06Z

Super entry! Loved the graphics, the flying menu is really excellent. The music and mood of the game is nicely consistent, so great job alltogether! :)

A Space Polka in Ten Parts by eerongal 2022-10-03T17:30:54Z

I liked the music a lot, matched well the game. I also liked the way to control the multiple characters and how the short term/strategic needs would need to be managed with a bar. I did not fully understand though what do I need to do to avoid the damage every 10 seconds? Like stand in the middle?

Factory Manager Hero by mstrp 2022-10-03T17:57:11Z

It took me some time to figure out what to do, but after that it was really great experience and fun to try to time the making. :) I especially was laughing out loud when extra managers were hired when the progress was great :) The quality color coding was weird that green was worse, red was best - it's usually the other way around?

Destroy Blocks by mdotedot 2022-10-04T17:17:41Z

Nice submission and with a bit of a tweak to tetris. I missed the rotation of objects though - my brain always had ideas on how to rotate :smile:

Zelenium© by Enver Arco 2022-10-03T19:15:43Z

Well done! It's a nice little game. It was difficult for me to match the colors - some shapes might have helped to match better the numbers? Also if you could not make the shot the first time it took long for the ship to turn around so I always died :)

Ten Seconds A Demon by gord10ahmet 2022-10-03T19:39:18Z

I really like the concept of the changing demon, this concept could be definitely further enhanced even further. I also loved the retro style :)

Just fly around shoot rocket i guess by dimaswift 2022-10-10T17:37:59Z

I usually dont like shooters but this one was really cool - and I kept playing with it for quite some time. The explosions were really cool in terms of both animation, visual effects, sound -- it really was an excellent idea to make it really big. The other thing which was great I think were the rockets. It was really cool to start to fire a ton of rockets, and get a ton in exchange - and how to avoid them. Overall a very funny game! Thanks for making it, I had a great time with it.

Rabbit Help Rabbit by JoshuaRabbit 2022-10-04T16:52:48Z

Cute little game. Nice visual on the bunnies on the left, and the attack effects were also cool. And the sounds were also really nice. Well done!

The Last Bullet by Kaan Alpar 2022-10-03T18:29:19Z

This is excellent. I really like the 10 second bullet so you have to spare, and also that you can shoot multiple zombies with one bullet... kind of makes you run around to make them form a line so you can kill them all :) Nice job!

Speed Dating Fantasy by ugly_robot 2022-10-03T18:10:51Z

I love this idea! From the photo/background to tell what the person would love or not. The profile images were really excellent, and the piano music did the right mood. I felt sometime the text was too long to read - and especially the longers ones was difficult in 10 seconds. I think moving the ball was unnecessary, a simple choice would have been sufficient for me - with more focus on the individual (eg. shortened text or maybe extra images on what the person does/likes)... I could totally think like AI generated facebook/insta posts where the background/items on the photo, and short text would work fine. Anyhow excellent submission and great idea again.

Planet survival by Last Angle 2022-10-04T17:07:17Z

This game is what I needed after a heavy day. It was so cool to just look at the nice graphics, here the chill music - really relaxing game. I played until I won. The speed was right, the actions to protect self/planet were cool. The only improvement i would make is the sounds effects of impact - they were too loud vs. the chill music, and maybe should have been more like chill effects - complementing the slow, relaxing gameplay mood.

Echo by XariusExcl 2022-10-06T17:11:08Z

Very cool game which brings the theme to life perfectly. I loved the graphics as well, the overall concept was executed very well.

Toot-al Darkness by woahitsjeff 2022-10-04T06:19:13Z

The mood of the game is cool - i liked the dark setting with the breathing was great. It took me some time to figure out how to play, reading the How To helped :smile: I understand the objective, although could not finish the game, because I could not find the items collected - there was not much hint where to look - I found only one object. Holding back the breath was great idea, yet it was difficult for me to understand when to apply - is the monster close enough already so I need to be silent now? The objects were lit up with white highlight was very important, it helped a lot to look for batteries, objects.

Witch in a hurry by hotaloca 2022-10-04T05:27:34Z

Thanks for all the comments, and indeed especially the last map maybe got a bit too much a rage-game kind :smile: So I agree with @eerongal and @himecrycho maybe more attention should be put on balancing this out. The idea actually came from a video I saw a few years back, when a prof changed the direction a bikes wheel needs to be steered was so difficult to do for the brain. I wanted to test the same concept with arrow keys. Yes, turned out difficult enough indeed.

Witch in a hurry by hotaloca 2022-10-04T05:30:16Z

@isaac-hisey Thank you very much for the quality feedback. Agree with your self-destruct button reco - actually the reason why the escalation mark got into the game was because I also felt its unfair to the player that the button map changes and then you die. Your reco actually is better though. It could have been a simple change to put in. Anyway - next time better :smiley:

Connie by Payaosito 2022-10-04T06:30:25Z

I liked the graphics a lot - and it was fun to see previously destroyed spheres in the background :smile: It was difficult to understand what color beats what, so I figured maybe the red globe with fire could be hit by water - was this the intent? I played on keyboard so it was difficult to switch between the elements - or maybe the sphere changed color too fast :smile: Getting extra life also was a nice add. Altogether it's a nice little game, so congrats for making it!

Unforgiving 2 by Morfy 2022-10-03T18:51:13Z

Nicely put together game overall. Simple to understand gameplay, good mood with graphic/music/sounds - especially liked the lightning hit and the guy to die and turn into ash :) I'm not really into platformers so it was difficult for me to even get until key 3 :) Otherwise great job, well done.

Maudits Fantômes / Cursed Ghosts by Mossieur Patate 2022-10-04T06:43:22Z

Wow, a very nice concept well executed. I really like the memory game on steroids concept - you had to keep an eye on all the moving elements, and there was some strategy involved to get similar kind of colors in one group which is close enough to the release point. So I appreciated this strategical element as a player who has very bad memory and have difficulty focus on multiple things :smile: Graphics was clean and with simplicity helped me to understand what needs to be done. Audio matched the game style, although the night alarm was a bit annoying to listen for too long. I think the night cycle was too long - it could have been 25% night, 75% day. Would have made the game a bit more challenging. I think level 1 was OK difficulty, but by level 5 it got a bit too easy. Altogether a great submission, with a very nice idea done nicely. Very well done!

10 Second Traffic by Grandblood 2022-10-03T18:23:15Z

Quite fun. I especially like the Wanted card - that was really cool. I also like the idea of making the map more difficult by card selection; and how the combo can give something weird (like jam+wanted). On the audio the music and car sound were too silent was the card selection/die sounds. Otherwise really cool! :)

Disarm It (before time runs out) by FreeRunner 2022-10-10T17:24:38Z

Nice first entry. The only annoying thing I had was to pick up another tool - it was difficult for me to figure out where the mouse points when the mouse pointer was a tool. Otherwise good idea - it could have been a bit more difficult on the puzzles but certainly a good direction conceptually.

Frogphone by Loulou 2022-10-03T18:46:07Z

The graphics of the game are really nice. The room really looks like as if you were a president :) I can also imagine that many things could be done sitting in a chair by not moving - so for sure this could be extended to a nice gameplay.

Encoded War by KokkakNiphon 2022-10-06T17:44:46Z

Very nicely done game! Love the graphics and that you could get started with gameplay easily. Never tried morse before - it was great to give it a try!

Bills to Pay by Rinkuji 2022-10-03T19:33:18Z

Wow! Really a nice polished game, with a lot of content, different equipments to use, and many tiny details like being able to catch a gold fish :) Congratulations for putting this together in 48hs.

10 Second Transportation LLC by reinhpash 2022-10-10T17:12:27Z

Great concept overall. I like the jump between dimensions theme quite a lot - actually I was initially also thinking on a similar idea but maybe across different levels of a puzzle game :smile: The hyperspace looks really like one and the mood of the game is really cool! It was for me difficult to understand the use of shift key in the beginning, plus it was disturbing that after teleporting you can get hit by something right away - not so much fair to the player. Anyway fun entry overall.

Party is Over by LauraHur 2022-10-03T17:43:31Z

Haha, this is a cool entry. I like the clean-up theme, actually it would be great to have games where you need to put things back to normal vs. escaping. The chill music was cool and the atmosphere was also super nice! :) Well Done.

Sunburn by Stefan Ciobanu 2022-10-06T17:18:56Z

@indigo you have summarized this very nicely! I agree with all your points. Great start with the aesthetics, yet with some simple improvement on both this and mechanics could have gone a long way for this entry.

10s To Decide by Rob6566 2022-10-04T06:59:37Z

Altogether a very nice experience. The game contains already quite advanced mechanics, with upgrading incomes, towers, etc. Visibility on enemy actions was also a nice touch. I liked the concept a lot - a card based tower defense game. So something like this I would definitely want to play when polished further. I understand the 10sec theme, somehow it was too slow - adding the speed up button definitely helped. That was the right pace usually. When selecting the action I did not understand why it was always switching back to creating gold - why it not kept simply my previous choice. The graphics were cute - and clear enough to convey whats happening in the game. Very nice job overall congratulations for making this game!

What's Under The Teapot? by thegamearchitect 2022-10-04T17:12:38Z

The idea is good and could be extended on - because the gameplay felt too slow. The graphics though would fit well this kind of game! :smile:

Pandora’s Box [WebGL/Win/Touch] by AJ Studio 2022-10-03T18:16:54Z

I liked the sound of Pandora, and the idea to discover Pandora's box :) The character design is also very cute, both in game and main title. I'm really not good at platformers, so for me it was too difficult - so would have been better to start with a little less intense initial area.

LD53 — Delivery

And now what ? by Nicso 2023-05-07T09:06:56Z

Excellent visuals and really nice mood with the music and art, it really was very enjoyable small journey.

Ship The Sheep by pixelstuff 2023-05-07T07:53:21Z

Very nice idea and super well executed. Very cute graphics, all consistently executed, varying maps with different goals. It was fun to work with sheep and a nice mechanic :) Congrats super game!

Sunshine Trial by ardorugus 2023-05-07T08:17:36Z

Well I started the game because I found the swing art really excellent - I wish I had to discover more the world which was presented there and kept in similar style for the rest of the game. The music was also really awesome. The maze puzzle was interesting although I first thought there is a bug in the game because of the invisible walls. Maybe somehow it could have been hinted that walls can be invisible ... Also I would have sticked with either mouse control or keyboard control it was a bit confusing which one to use when. Anyway, great entry and super mood, congrats!

Spooky journey by SkelleRoznik 2023-05-06T18:35:42Z

A cool entry, I especially liked the visuals of the game - really nicely done: consistent and nicely contrasted. Indeed agree with other the different maps could have been a bit more different in terms of approaches, strategies to be played to keep some variance. The music-audio was great but did not fully matched the very fast style combat and-or the spooky theme. So for such a fast pace action game would have imagined loud sword swing, blood spill and body hit sounds. Or with this visual style instead of removing the particle effect after hit, maybe would have kept it red and left it all across the screen to make it look like a difficult fight arena.

APOCATRUCKS - Post-apocalyptic delivery tower defence by iamdavidmt 2023-05-06T18:45:20Z

I liked the concept of the game a lot, I was also thinking maybe a battle logistic game would be an interesting one. Its actually comes super cool with the tower defense mechanics - can work perfectly together. Having said that I found the mechanics a bit too simple, so the different kind of cars or like building up a delivery strategy somehow better would have been more exciting. Also felt a bit unfair to the player in the end the hoard of monsters :) Great job overall, congrats.

Lightbearer by Deathlymad 2023-05-02T09:38:43Z

How can I find the city? :smile: I like the overall athmosphere and moving trees/stones like a magical forest is a good concept (not sure in execution how you can outsmart the forest though and what strategies you could play). The game has a good mood, the light / sound really worked for the forest which is barely visible. I wish somehow the tourch would have an actual light - it felt weird the torch is emitting light from nowhere. Seeing all the inventory system etc. maybe a much lesser scope with only simple dialogs would have been sufficient for a jam, no?

Aerial Odyssey by Tvorojok 2023-05-07T08:55:14Z

The best entry I have played so far in this jam! This is super nice work. I really liked the gameplay mechanics, and how you need to make sure in each round you mine as much as you can and stock up, because if you visit a mine relatively frequent thats better than leaving it alone. The storm clouds were also nice, plus the wind modifiers so you can enable more items to be picked up. The graphics and audio fit perfectly the mood of such a chill puzzler. Big congratulations, this is a super nice game!

Eyes of Odin by Rocket and Blanky 2023-05-06T18:15:40Z

Really cool mood for this game - the opening screen was really lookign cool; plus I loved the drawn art and the voice art for the story was also really sounded cool. When the raven was flying it also looked cool, however the mechanics were a bit too simple for now. Anyhow I can certainly see this could be improved to a very enjoyable game mechanic.

Logistical Nightmare by Roboolet 2023-05-01T16:16:46Z

Overall a nice little game. I like the setting with the truck in the door - it was really moody. The way the code was highlighted was really cool; plus also that the same box had same code it helped. One improvement idea with bigger boxes I could not see where I'm going :smile: Especially cool with the audio recording - it really added a lot to the athmosphere.

Comeback by hotaloca 2023-05-01T16:06:50Z

@malcom-thonger I have uploaded a Windows version as well for others too. Thanks for feedback for all - indeed User Experience and tutorial struggles again as I run out of time. Should prioritize those for my next Jam better :smile:

Comeback by hotaloca 2023-05-02T17:27:29Z

@bridgeonstick Great point! In the first day prototype they were still the same signs, but then from artistic point of view it looked better. I had on my list to-do to explain this but hey run out of time... Let me update the comments. Im glad you liked it!

AppleDeliveryWorm by Dani Obey 2023-05-01T16:39:49Z

I downloaded your file but it asked for the Unity dlls to run. Please zip and upload the full windows build folder so the game can run!

Winter Factory by Jul._.li 2023-05-01T16:47:35Z

Nice job with a festival delivery theme! The childish drawing style matched the music and the game very well, the graphics were really cute. The instructions on how to play and get started were super clear! The changing ruleset was also a good idea - I found the conveyor belt a bit too slow in the beginning.

Pizza Time Rush by TheButterApple24 2023-05-07T08:05:59Z

I liked the GTA style pizza delivery concept quite a lot. The control of the car somehow was very difficult to me and also behaved not what i would expect from a car like it was sliding sideways in a non natural way. The map was limited to the road which also felt strange, why not allow to go the car on the grass, maybe allow to break a few things here and there (loose some time if something bigger gets broken)? It was great though that you had the arrow to point to the right location. The houses looked cool from the above so really brought back a bit the GTA feeling.

Delivery Sim by Bad_B4DGuy 2023-05-01T16:30:18Z

I like the tilemap and simplicity of this game. The items which you need to move were cute, and the tiles kept an organized look. Also different step shapes made the objects more interesting. Indeed it took some time to read the instructions and understand what the game does - the instructions on the bottom helped a lot. On user experience having to double-click every move was difficult - would have been better to select the item once and then keep moving until deselected. Also I have no side button on my mouse i figured - so could not test how to switch floors? Anyway - nice job on a game which works!

soul sender by aushijo 2023-05-01T16:38:16Z

I liked the graphics with the consistent purple colored pixel art. The generated sounds also matched the graphic designed. The control of the car was suprisingly difficult for me - but I laughed out a few times on how noob I am really controling this so in the end I think it worked. It was a simple but cool idea which I liked that the car entered from one side to the other on the screen.

Drone Delivery by uNclear Physicist 2023-05-02T09:28:18Z

The graphics and audio were quite OK. I found the controls very difficult (eg. I always crashed the drone). I think this flappy bird idea could work though if mistakes would be not punishing (eg. you would not die) and maybe some fun things would happen if you make a mistake...

Towers N' Treasure by BrineLeaves 2023-05-02T18:08:51Z

I like the overall setting of you having to not allow adventurers fight the dragon - made me laugh a nice one. It might have been a bug but i waited quite some time and noone came with the first wave to fight the dragon. It was also not clear to me why i cannot place the traps anywhere - i figured they had to be put down in one of the places. Art was simple but OK - especially liked the use of lights in the scene. Good job!

Lifesaver by piano_forte 2023-05-06T18:22:13Z

The liked the game concept a lot, and despite lack of audio and detailed graphics this was kindof fun. :) I think this can certainly be evolved into a fun balancing exercise on helping vs. protecting the area. Very nice job for a first entry!

BANKWAVE: Neon Networth by Frabjous Studios 2023-05-02T17:53:23Z

The art style and audio worked very nicely - especially liked the bank notes and the background of the city, the aliens etc. Also the boss was really very nicely done. I was not sure whether i did the job right or not some more clear feedback would have been good to track progress. Also the game crashed on me a few times, not sure why. Very solid entry overall indeed, super nice job!

Wasteland Express by Gasimir 2023-05-02T09:12:06Z

This is a very fun little game. 25/25 deliveries nailed :) I really liked the art style and audio matched it. It was cooled that the different people talked and had different styles - like the UFO one best... Also the different deliveries were cool like the poisoned fish etc. Congratulations very nice entry overall !

Orbo's Way Home by Jaxah 2023-05-02T18:01:00Z

Nice entry, congratulations! I liked that the light entity was a character which needed to be moved - great touch. I also appreciated the adaptive sounds when enemy was close-by. Although the maze was simple but because of the lighting it got really nice and moody.

Born Equal by CalicoBubbleTea 2023-05-02T09:50:42Z

A nice concept! It was fun to see the different species. The graphics were cute, controling the bird easy enough. I found the game difficult to play though - it was difficult for me to match the order with the babies, they did not seem to synch up at all. I think it would have been better to have only 1 attribute for the baby - so it simplifies matching. Also to have the request list always shown again for easier matching. Congratulations - a good entry!

Ninth live by evilgeniusdance 2023-05-02T09:23:44Z

Really nice graphics and mood. The sky was painted really super, the cat intro animation was really convincing. The sounds and all that work out. Like the big eye to which you need to flash light also. The concept is quite great. I gave up after three tries not knowing what i do right or wrong do, even after i learned i need to be quiet. The addition of signs for space and e was good and clear. What was disturbing though is especially in the beginning when i have hit space the boat would not move - so maybe a sign to say wait until sound finishes or something would have been good. Also did not understand why the guy does not row when i hit space (sometimes he did, sometimes he did not).

LD54 — Limited Space

The Despatch Rider of Hope by strong99 2024-10-07T13:42:01Z

It would have been good to have a few tries at least, i used the hammer to fix the bridge which seemed liek a good enough choice? So maybe giving at least for 1-2 scenes the option to select another options. Nice graphics though.

Dead Tire by gentoogames 2023-10-05T16:47:44Z

Very nice job, i loved the 3d pixel graphics - fits this game so well.

Bon Voyage by binroot 2023-10-02T17:39:04Z

I really think this game concept is really cool. I can totally imagine this being built out to a full game. So people with different characters and skills, depending in what groups they are being choosen and then we can see how things play out. Great work on developing the characters, and the fact that you have got this simulation going in such short time is really cool. The graphics was unique - and I really liked the characters. The music was also nice. I kept on watching for a few days it, but after like 6+ days I lost interest. It was not clear what is required, who does what. Somehow such game would require more iteration so the player can experiment on the ppl. Like watch 2 ppl for two days, then an extra person, then 2 days more and then an extra person etc. Anyway great job, thanks for the entry!

Mental Space by pauljs 2023-10-05T16:24:23Z

This is a very special one, and in a super nice delivery. Thank you very much, it was a nice experince. The situations were very familiar and nicely written... I love the art style too - congratulations

LD#54 - Meteor Shower - C64 by Endurion 2023-10-02T18:34:03Z

Brings back some super memories and the mood is excellent... So cool you created this game for C64, this looks amazing :smile:

Rush Hour by pataya 2023-10-05T16:40:29Z

This is really nice entry. Fits the theme very well, and you get this nice chill speed - just the right speed. Also it was really great to see the different options. I loved how satisfactions points got collected, and it was not a problem if some travellers were not addressed. Super graphics and audio tool, altogether very nice entry.

Astro's Ladder by alec 2023-10-02T18:29:15Z

A very interesting game concept. I really find it interesting (and rather difficult) to be able to think in this 2D space by taking the ladder so it works out. The graphics are really cool, and fit the game mechanics very well. I also think it matches the game theme really nicely. Net, a very robust entry, congratulations!

Limited Space Moving Co by HueSamai 2023-10-03T17:07:10Z

This game delivers on it's promise. After a hard work day the level of complexity matches my brain status :smile: Great job, I liked the art and the maps were different enough I think to make me play for a while!

No Room by PeteyWoufes 2023-10-05T16:32:18Z

Neat little game indeed. I actually figured i just use all X-es to protect so it was a very simple but boring strategy. Then i was trying to buy some shooters but only very rarely get the trucks hit them... Anyway with some further tweaking this could be indeed some very interesting tower defense game.

Headbanger's Beer Run by Bauke Regnerus 2023-10-03T16:58:21Z

Really nice job, this was clean, simple and right to the theme :Smile: i really enjoyed playing with it, clearly brings back the athmosphere of a party where you need to navigate with beer

Burden Dungeon by Paroxysmal 2023-10-02T18:20:34Z

The athmosphere of the game was really super. I liked the orange lights and volumetric lights, the village looked cool. I was getting around but got lost very easily and could not get back so gave up in the end. Some minimal lightning from time to time would have helped I think to be able to navigate better. Anyhow great entry, congratulations for the submission.

Delicious Sums by mDuo13 2023-10-03T05:13:36Z

This is the best game I have played in this Jam so far. This is really superb puzzle game, with some very simple but satisfying rules. I loved the way you have the choices of the food, that sweet are smaller, sour foods are bigger but score different, plus that you have to corner certain objects. Loved the theme too of the food and the graphics and music made up an overall very satisfying feeling. I got to get to a score above 100 :smile: Above110.png

Mitch's Budget Movers! by SephoWepho 2023-10-03T04:53:32Z

Well done! This is really a cool puzzle game. On the mechanics I liked the multiple mini games gave variety, plus when you had to pack that your decision is final (eg. you cannot take out and iterate) - this game a very interesting spin on the game. The pixel arts were really cool, and I'm suprised on the amount of scenes and objects you were able to make, this is really nice. The music supported the vibes and the loneliness of packing. Congrats so great work alltogether.

Oregon Startrail by Cyber Puffin 2023-10-02T17:29:27Z

I like the idea of the game and the different aspects of all the different things required for life like hydroponics - I would have loved to play more. However I spent a few minutes trying to figure out how I can play and I only once got to the moon randomly. When I press Use Fuel button, nothing seems to happen. There were many resources but it was not clear to me which resource I need to use and why... Maybe having a simpler structure like Energy, Water, Air would have been sufficient 3 elements - and maybe make the game interesting that way?

Oregon Startrail by Cyber Puffin 2023-10-02T17:42:36Z

Ah OK, i see the summary now in this entry - sorry i missed to read it, i was jumping right in :) Yes this is logical this way.

Dwarf Monastery by hotaloca 2023-10-02T19:10:59Z

@corporation Thank you very much for the feedback. You actually entered a bug, I have mixed up the audio error messages. In your case the problem was that the two dwarfs occupied the same room at the same time - both at shift 0-4 are supposed to be in room W1 which is not allowed (they want to be alone). I have corrected this bug, and uploaded a new version. Also, I have revised/edited/extended the how to play section so the next players dont have to suffer that much.

Dwarf Monastery by hotaloca 2023-10-06T13:38:32Z

@tjm Thanks for playing and giving a try. For first dwarf W1 and S1 are only diagonally neighbors, so that's why it's not accepting it. I realize it is confusing because then the dwarf go diagonally but this later behavior came from what fit into 48 hours... Yes also great idea on simulation speed and replayability.

Dwarf Monastery by hotaloca 2023-10-06T13:40:12Z

@evogengames Without seeing the map I cannot tell - the shift agenda looks right. I think likely one of the rooms are not next to each other (not diagonally but with sides) and likely that's why - so it breaks rule 4.

Dwarf Monastery by hotaloca 2023-10-06T13:46:11Z

All thanks a lot for playing. Very valuable feedback, it made me think quite a lot. Based on your feedback, I concluded the mechanics were nice, but the getting an intuitive and fun play was horrible (i agree felt more work sometimes). Likely I would change for next time actual dwarf, visible during planning too, maybe even make it playable so the player could record movement of dwarf vs moving text, make ruleset more foregiving (Eg. get more scores if your plan is better vs. if you did not solve you fail), if you play the dwarf for a day (10 sec) let's say rule 1 is not needed as dwarf always does something, cannot violate rule 4 either because of colliders, speed would be built in, plus would be more intuitive for players to avoid themselves as well (rule 3)... Let's see. Anyway thanks a lot for great feedback and sorry for the struggles - clearly not intended :smile:

Tiny Planet by MushBoOM 2023-10-05T16:25:34Z

Same here I get to a not found page...

Tiny Planet by MushBoOM 2023-10-06T13:53:54Z

Got it downloaded successfully. I think the concept is great, yet the control of the character felt weird. The idea is very nice though, so upon improvement I think could be great! Graphics nice, although good/bad meteors were not easy to be differenciated. Nice jam entry!

A Tail of Escape by Rorried 2023-10-03T04:39:50Z

A unique submission, a nice way to tell an interactive story. I loved how the photos of the room got pixelated - why not make the full game look like that? (eg also the objects would have photos pixelated too and then color them a bit for example to stand out from photo). Great work overall and congratulations!

Perilous Platforms by rcxa 2023-10-02T11:11:58Z

Nice job on balancing out luck, and bit of tactics. I liked the maps are random and you could try to go into bigger free areas while trying to make your opponents life hard. For me the camera angle was somehow disturbing a bit, that i could not see the full area of the map. Or to be more specific, you could not see in some directions not even to 2 blocks which was difficult.

Pazuru Packing Sushi by Gabreu 2023-10-02T18:13:44Z

Oh really, a very cool chill puzzler. I loved the idea of the game and it fits the theme perfectly! The pixel art is really nicely done - the pixel sushis worked perfect (I mostly enjoyed the salmon looks so real I want to eat it... :smile:) Two things which were really disturbing in graphics and are very simple to change --- the red/green highlights were very helpful to understand what's happening but the colors were two vivid and did not nicely blend in... And the second with the overlaid bin - would have been simpler to have a bin and stay there (without the gray highlight maybe). The music fit well with the chill mood. Although the logic was relatively simple on the puzzle, it was suprisingly difficult to solve sometimes -- so nice job on that. Anyway, congratulations a super entry, after some minimal extra polishing certainly can imagine as a game to play!

Heavy Machinery by LochiDev 2023-10-02T11:23:27Z

I think this is a really sweet idea. Controlling the ship felt really cool it's super fast. And I loved that you can get different kind of weapons it really felt I'm the boss of spaceships. I also liked the balance - more guns, slower ship. The game has one bug which might worth correction - if the spaceship goes to the edge of screen it gets stuck. Also in the begining it was not clear to me why you cannot turn the gun? I was looking for options when I realized it's fixed. If the gun is fixed, I would have imagined to be facing the ship's direction. But I assume this would have made it too easy to win... But maybe in this case you can turn gun, and if you have more guns, you slow down how fast the guns can turn? Anyhow nice game, great job!

Space Limiter Warp Drive by 2TheGameChanger 2023-10-02T10:09:28Z

Nice piece of work. I liked the concept of getting and staying closer will charge you, but too close would kill you... With some simple tactics I was able to charge up the ship so I was missing a bit more difficult maps in terms of logic... But maybe that's me I dont like bullet hells or similar games that much, I almost could imagine this game mechanic as a chill puzzler. Great music and nice clean arts. Congratulations!

Clearing space by Sevansevan 2023-10-02T10:18:09Z

Really a fun puzzle game. I really liked on how the small space turned into some mega pixel design, it indeed shows the really small amount of steps. I like the graphics and the goal to get the flower to the pots, it's cute. I got stuck at map 4 or so... maybe I'm just still tired of game development the whole weeked :smile:

Lockdown: 1986 by Meru 2023-10-03T04:13:01Z

Ah this is a super neat idea, i loved it! The graphics were adorable, and really nice. I love that you have multiple endings, and you can decide where to develop your skills. I certainly see this how this idea could be expanded --> you might take multiple pathes of development, and those could influence eachother. For example drawing + pets gives you pet drawings, whereas drawing + politics give you sarcastic comedies etc... Anyway super job, congratulations!

LD56 — Tiny Creatures

Tic Tac Trillion by Levi 2024-10-07T15:48:09Z

I like the main concept and simplicity of the game. Plus that you have wrote an AI against someone can play is great - i wanted to do this as well this time too but run out of time. Nevertheless, it was difficult to follow which shape is going to worth how much so that was difficult to identify the next best move... Also, there were very simple strategies to work against the AI (eg. i just placed 6 in a row/column). And sometimes my placed boxes disappeared. Not sure whether this was a bug or not. Anyway quite cool idea to investigate further.

Tiny Car by Baturinsky 2024-10-07T13:24:41Z

First of all very nice idea. I like that you drive into the details... Driving the car was a bit like driving on ice, it was relatively difficult for me to control. Found the first creature and the question mark guided me well, but then i could not find the second creature... Did not find it.

SniffMon by qiqiqi 2024-10-07T13:14:14Z

A simple idea but it made me smile and it was really fun to play with this game! It was really good that the fruits were not the same image in the solution, made it more difficult to guess.

Petri Wars by ConradoClark 2024-10-07T13:37:45Z

Really solid entry with a tower defense mechanics, a great art style. It took me a time to figure out what bacteria does what but after that it was all clear.

Will It Run? by UseCondsomsKid 2024-10-09T05:47:40Z

Wow, this seems like a lot of work to get to this point. I like the animation in the beginning and the instruction and getting started. And that you made a console/compiler kind of setup is really seems you invested quite a lot to this. I think an alien computing / coding game would be fun concept, yet your todays game feels more like work than an actual game. It was difficult for me to code without knowing what was wrong with my code and compiler feedback. Also I wonder whether the logic, structure could be even more simple of the language so it focuses really on the puzzles/challenges you would like us to complete? Anyway great job.

Fish Merger by Lakea 2024-10-07T15:54:45Z

The combine/merge idea would have bene good, but it was simply way to many combines to earn a fish. Maybe combination should be only a way to create new type of fishes, and growing would not require combination of fishes? They would simply grow?

Wood Ward by Ogladian 2024-10-07T16:02:24Z

Same fo me as LightningST the game crashed for me as well

Critter Catchers by ItsAina 2024-10-07T16:13:30Z

Oh well, this game made me smile and wake up a bit after feeling a bit tired and energize :) I love the cute setting in which you need to brutally kill criters. The gunshot felt so brutal by moving those rabbits far with the huge amount of blood. Also it was a nice game balance thing so you need to collect in bags when there are times you can concentrate on those. Anyway super little game, I really enjoyed it!

Bug Warz by hotaloca 2024-10-09T05:22:01Z

Thank you all for the great feedback. Clearly indeed this would have needed a lot more work on helping the players understand the world rules, with much more visual support like animation and also a better built maps to help the learning curve. After having a slept on this and taking a step back, maybe this would be better off a card game, where there are multiple choices of bugs for you to play, and multiple enemies to fight - giving you a better freedom to progress, and having clarity on what's happening maybe more clearly. Anyway I really greatly appreciate everyone's help to make a try - and for the ones who were able to beat a map - super congrats and thanks for getting into difficulty on understanding the logic to some point at least.

GELATINOUS INVADER SIMULATOR by Fint 2024-10-07T14:54:16Z

This is a super game. I also loved the click hold release strategy to send troops - it felt very smooth. In general, the gameplay felt really smooth.

Tiny Legion by Pedryx 2024-10-07T14:20:54Z

This is so cool to see another game with mutation mechanics :) I also did mutation of small bugs like you did in my game :) Anyhow, I like in your game better than mine to do the combination outside of combat, so in this case you can better plan out, and the strategy is not that mixed. I also liked the auto-battle so this makes things simple and easy (eg. you really just need to focus on your team). I did not quite understand how the combination works - are these randomly selected, did I make any improvement (eg. i understand you can check in the stats but it was difficult to follow). I found it hard to compare especially the different actions -- maybe it would have been simpler just to keep one action per bug. (or enable/disable certain actions fully) because in order to judge the bug strength, you just need to simply do too many calculations and averages so you cannot really compare. It would be better maybe to have a few dimensions only and use visualization (like a bar) to see how they stack up against eachother. Anyway nice job! I really enjoyed it.

Cordyception by Rakthalekk 2024-10-09T05:54:07Z

The basic concept is indeed very interesting and i can see how this could become very interesting as you can use different animals for different solutions... The art is really nice and cute and the music/sfx felt right too. Congrats, really nice entry.

Slug Sprooch by Mael Rios 2024-10-09T05:40:32Z

I like the concept of the game it's simple and easy to understand and the goal is cute. I found it a bit hard to pick up the animals, maybe this could have been a bit more generous. Also I felt I cannot keep up with all the spawning amount of animals and it's really not possible to get all of them to safety? Also sometimes it felt indeed unfair you get them started and the truck you never see coming would come and hit them so give me sometimes no chance?

Kill That Guy by Skyloh 2024-10-09T05:31:52Z

The sound was the best in this game for sure. Concept is good, i can see how this would become an interesting game. It took some time for me to figure out that you actually need to place the tiles before you press play for some reason this got me confused. Also map 2 i could beat without placing anything on the map. Was this intended?

Fiery Sunset by Vlad_Russu 2024-10-07T13:18:41Z

The scream is certainly the star of the game here :) Cool job with nice graphics as well...

Creator's Dilemma by elykx 2024-10-07T16:01:43Z

I like the graphics and the map view from the top with god/evil is really cool. Also the lighting helped a lot, with little fires for the humans. Although the people were small and not animated, it still sold the visual, so that's quite good. The card for growth is a great idea - a card game where you grow your people. The cards were however very plain - eg. it did not seem to matter which card i choose, i played all non-red cards immediately. It did not feel like much choice needs to be made.

Rat Game by Pachino55 2024-10-09T05:58:11Z

The art and the music was really nice and cute. The controls somehow felt off for me a bit. I loved the cat and that it continue to push you to make progress faster :)

Star-Bearers by Makache 2024-10-07T13:30:49Z

Not bad! I can see how this crowd moving mechanic could be really turned into a full game... maybe with some dogs or as a team work you can direct the crowd more clearly - like maybe give simple orders? Anyhow i think even at this simple stage, this was fun to play. For some reason thought some of the tribe members were running away from me :)

Chlorella Warriors by prora 2024-10-07T15:20:40Z

Smooth game with clear puzzle mechanics. On map 3 i did not feel the rotated map adds a difference, it was i think giving unnecessary complexity.

Shadowy Creatures by Setter 2024-10-07T16:20:11Z

The mechanics is really cool idea. You through in a direction and then transform the creature - this is really cool. It took some time to figure out how to throw and transform, this was no prob. However i got stuck at map 2 not knowing how i can actually put this on the wall as platform so i can go to exit. Maybe I'm missing something obvious (i coudl not seem to be able to jump high enough?)

don`t get caught by flojiq 2024-10-07T13:55:21Z

Nice take on the theme - this is really tiny creature! I like the graphics but they were really dark to see, plus also it was difficult to know where the platforms were - if they would have been highlighted more it would have been easier to follow (or maybe this was the challenge?). The helping angels to take you to places is a great idea, i wonder how it could be put better in a full game - like you need to summon or better show places where they appear etc.

Army Ants by Curtis Miller 2024-10-09T05:48:36Z

Please provide the link indeed so we can rate.

Daredevil Ant by unloosed 2024-10-07T13:45:56Z

I agree with Ember44 same thing appeared to me. I thought I just should have survived but I died :) So indeed game coudl be a git more foregiving in that sense. Nice game though - the speed of the ant felt good though and the pixel graphics were cute.

LD59 — Signal

Ignorance is profitable by Zirrrus 2026-04-20T09:03:04Z

Well, a great game for a one day jam!!! I like the idea of capturing waves, the satellites felt too slow but I guess that's the point of the game :) It was interesting duality that the waves also can feed your research - so serves both as attack and benefit. Anyway, nice entry!

Galaxy Connect by Baturinsky 2026-04-21T18:38:35Z

I was also following the same strategy as AI (or at least I thought) - select all cards, select top number of connection... Somehow it did not occur to me what might be a better strategy. Maybe its just late though. I like this game however, nice graph based game - Congratulations!

Flirting 101 by OadT 2026-04-20T08:57:12Z

I think some colliders do not seem to work in the web build. Even if the heart hits the person, nothing happens. Good you had the skip button so I could advance a few maps to see what puzzles you have laid out... I think a nice, clean puzzle game - so a great jam entry!

Pidgerton Agency by rehawk 2026-04-23T17:35:52Z

Really nice fun game - the mini games were really well on the theme. And the hand drawing give a super unique style to the game.

Logic Emitter by Jiri Hysek 2026-04-21T03:51:14Z

The best compo game I have played so far! Congratulations! A perfectly scoped jam game, with right balance of logic-mechanics, matching abstract art and sounds-music brought this to life. Right onboarding and tutorial! Really cool game entry, and nice concept with the circles and logic challenges!

Singing Space CEOs by Jack Maxwell 2026-04-20T08:05:56Z

I love this concept of you need to produce music to sound alien as really alien music is not that alien in the end. :) It was really cool to play around with the filters, pitch etc. and get a differently sounding landscape... I agree with Jed that it was not super clear what was driving stakeholder happiness - i assume likely the amount of tweaks to the original songs (like have more mods and more extreme mod settings)... Anyway I think this is a super original entry - and love the concept! It so nice to see an entry with music/sound focus. I almost would expand this game into a bit more specific on what the trends are on Earth (like a few sound examples), and then dig those out and try to mimic to some way (or come up with a new trend or something). Great entry, really enjoyed playing - and nice leverage of sound tools!

transmission.nil by KeySole 2026-04-20T07:55:32Z

Nice job! Loved the art style and the sound effects (although it was strange why the noise is only in my right ear?). I totally would play such a game, if it would be a bit more story driven - like you need to make contacts as you progress, etc. etc. (of course much out of a scope for a jam game)

Signal Breaking by TopperVideoGames 2026-04-21T06:28:55Z

Excellent puzzle game, I enjoyed playing it a lot!

The Last Transmition by Ivan Grigoriev 2026-04-21T04:08:56Z

Wow, the graphics are amazing! The mood of this game is really super, and nice job on explaining math and waves... It would be so cool to learn how sinus waves add in school like this!!!

Signal Out of Space by Aleksey Salion 2026-04-20T16:47:54Z

Super game and concept! I love the art and the simplicity of the gameplay - surely a nice story can be explained this way. Like the guess and match mechanic - and the spin on those... so you might get more of certain items so you might want to change the order of direction, plus you need to put in the turn icon to guess - really nice touches! Congrats for your game entry!

Blackboard Eraser Arcade by Loig 2026-04-20T08:41:18Z

Nice combination of a memory and logical puzzle game. Clean, elegant execution. Love the leaderboards setup (wheel rotation feels super retro in a good way).

Bulletproof Broadcast by ugly_robot 2026-04-20T08:35:22Z

This is really super! I love the idea and the execution... Its so cool how rebels change the sentence but sometimes in positive sentiment, sometimes negative... Also a super nice touch on how after we shut a rebel, the remaining people reorganise to some supporting message... Really nicely done!!!

Sleep ArthonBru, Sleep! by hotaloca 2026-04-20T16:13:52Z

@Oadt Well, we have a 16 note loop (and the current position is indicated by the top right rotating gear) and each "instrument" plays either good or evil or no sound. The intended way to win is to organise sounds in loops where the right notes are pressed in the right sequence... In my plans this appeared to be much more intuitive, the game turn out rather difficult :)

Sleep ArthonBru, Sleep! by hotaloca 2026-04-21T04:16:24Z

@frib Although I did not intend the game to be so difficult to win (I run out of time, and for sure balancing is off), the original idea also was it's not so much a problem if the players gets lost and starts to create music instead -- or even better tries to beat the game with just trial and error. Maybe some more tweaking would make it more intuitive.

Sleep ArthonBru, Sleep! by hotaloca 2026-04-22T04:46:08Z

@fassenberg @anku @pimeko @mcramon Thanks for the feedback, surely made my day. Balancing out the game and making the puzzle work properly and more clear sure would be on top of the list. At the same time I love that at least one of the design intent came through --> that it is OK to not so much focus on beating the game but getting lost on creating something which is more musical/sounds pleasing. Or maybe put in other words - maybe to solve the puzzle with trial/error - more with implicit feeling not necessarily with logic. Anyway long way to go still - thanks for all the feedback!

Sleep ArthonBru, Sleep! by hotaloca 2026-04-22T04:46:50Z

@hammeredzombie YEAH! Make sure to post a screenshot if you succeed! I would love to know your solution.

Sleep ArthonBru, Sleep! by hotaloca 2026-04-23T06:37:10Z

@oxnh @henk Thanks a lot for playing. Fully agree that the random setup does not work likely - this was not intended, simply I just run out of time and energy. I also suspect there might be some bugs, not sure - i could not reproduce any yet sometimes the logic appeared strange. I love your point henk on getting an arrangement of notes which are either produce nice sounding music and solve the puzzle... This actually could be a great way to continue this if it can be designed sophisticated enough --> in some maps the music and solution can match, so finding it is more easy. Sometimes the solution is not musical or against typical music (maybe the evil solution) or even the music could be very differently structured in terms of rythm/melody/chords for the evil/good part... Yes that's very fair point!

Sleep ArthonBru, Sleep! by hotaloca 2026-04-28T19:02:07Z

@avhatar @ejunegao Thank you very much for investing to the game - as you probably know it means a lot.

I COULD NOT FIX THE IMAGES FOR THIS COMMENT - PLEASE CHECK THE ITCH.IO PAGE. THEY ARE PROPERLY DISPLAYED THERE.

The intended way to play (intended = what I had in mind, but this might have not been properly implemented, maybe there are bugs, etc)... Each icon is an instrument. The circle ones are drums, the triangle ones are melody, stair-like is chorus, wave is bass, etc. The top right circle has very important meaning: it shows the current status of the loop. Each equipment is playing a note or not according to predefined rules.

The rule table is here: loop.png

As you can see in each step of the loop (16 steps total), an equipment either plays X (positive sound) or D (evil sound) or nothing (.). The gear on the top right also has a top and a bottom indicator. Whenever you modify a loop, the whole sequence is retriggered. The triggering can happen only at step 0 (in the beginning sequence) or at step 8 (the middle of the loop). The triggering always occurs at the start of the tree (the first selected icon), and than goes around in the tree using I think always choose left approach. The creation of the loops does NOT allow any circles to be made (to avoid confusion) OR to connect two trees (in this case it would be difficult to decide which one is the original root of the tree). This rule created some problems, as I realised too late in development that the amount of choices you can make is limited by this factor.

So the sound would be only played, if the little yellow signal highlights the equipment AT THE RIGHT TIME. This is displayed - yellow for a positive note hit, purple for an evil note hit, and I think it was black when the note is already playing (so if you have the same two equipment fire at the same time only one would fire OR the previous sound is still playing - like the chorus takes 16 steps to complete). When you hit a note which is already playing OR there is silence in that step, then it does not affect the score (neither it plays any music).

Net you need to create a sequence in which only X (or silence) is hit to get maximum yellow scores. I run out of time for the jam (plus a headache), so I could not finish the maps as I expected, test sufficiently the game. I have placed the sequences randomly, and one map might or might not have a valid solution. I could solve during the jam roughly 60% so I felt like probably with some luck/trials someone can get to the maximum score, maybe it's not the case (sorry about that!). I spent some time trying to create a solution, I could not (yet) beat the game - below is my maximum score so far... You can see what elements are put in pair so they would work... Also please note you need to start with the right trigger point, otherwise you might get different result.

Lastly on the scoring: if someone mixes yellow/purple (positive/evil) sounds then they reduce the overall score (so 3 yellow + 1 purple = 2 yellow score). I hope it helps and once again -- much appreciate your engagement, and I'm happy you liked the concept, need to make the experience much smoother.

arthonbru.gif

Broken Jukebox by Pimeko 2026-04-21T04:02:08Z

Hahaha! A really nice game and concept. I enjoyed a lot playing with the knobs and getting the broken controls working. I like how the graphical design was brought to life, it made that club feeling and the animation-movement of the crowd with the texts and leaving people were really working well. Also super idea on changing pitch-noise-volume this way and that the controls reset with every song! Congrats!

Astral Pilgrimage of Sound by auxiliarymoose 2026-04-20T16:55:45Z

Nice work! The audio was really nice, i enjoyed discovering the different kinds of music. Congrats!

Sine Factory by oxnh 2026-04-22T05:57:11Z

Super nice game, and great idea to do a signal based processing. Reminds me pure data and I wish you could actually hear the waves as you add/modify them (maybe not constantly but part of the solution). The other thing which came to my mind is Factorio - like it would be really interesting to have a supply chain game where its about sounds and things you need to produce... Congratulations - quite impressive in 2 days you have this building logic done!

Terminal Espionage by Frib 2026-04-20T16:29:26Z

I love the visual and the retro typing vibe. It feels really sitting like in such a control station. The learning curve is a bit hard though. The monitor glitches are really super, yet it's a bit too frequently done - maybe the command monitor could be working properly and some of the other monitors are bad ? :) Plus, the sound is really amazing, totally brings the right mood. Great submission, congrats!

oops, wrong alien by aniretti 2026-04-23T17:29:41Z

Really nice game! I love the card design very much - reminds me quite for traditional heritage art - I always wanted a game which has this kind of design, so nice to see it in action. I also greatly appreciate the ethical choices/dilemmas which will bring different endings. And the sounds are so nice done as well. Loved the long echo when the messages were sent. So cool!

Black Forest by zbrogdom 2026-04-20T16:34:24Z

I like the idea, it would be a neat thing to operate such a network of operations... maybe even put in some losses/delays etc. making the game even more challenging to complete. Even though you could not finish, it's good you have submitted. Congratulations!

Checkers: Under the Radar by Placeholders 2026-04-20T08:22:46Z

Nice way to mod checkers with not being able to see your enemy moods. This almost begs for more of that - eg. you being able to decide where to put signal towers, maybe those towers need to be chained - so the game gets about intel more (and maybe counter intel the enemy :). Anyway really nice entry - the music/sounds added a lot to the game (although i see you have opted out from that category - still nicely integrated).

Radio Silence by cRoxx 2026-04-21T18:48:03Z

I love the vibe and mood of the game. The music makes this less of a horror, maybe more a midnight ambient which is really cool - it has a bit of a strange vibe but not scary. I picked up the battery, got the code but was not sure how I can place the battery in the radio. Do I need to charge it somewhere before I can place it in the radio tower?

Beat the Signal by Fassenberg 2026-04-21T03:39:33Z

Lovely game! I very much like the audio synch in jam games or in games is rare, and it was so good to see it was done. Nice tutorial too! And yes the game felt polished, even though graphics were simple.

ResonanceGun by nit 2026-04-20T08:45:31Z

Wow such a nice art/vibe for graphics, it really so cool. Also the concept is great on having sound based weapons. I found it a bit hard to get what sounds I shall use - yet I like the visual display and the idea... Congratulations, nice inspirational entry!

Keep a stable connection by Pentagrammal 2026-04-22T19:11:53Z

Excellent small game... it was not as simple as i expected but was a cool experience! Thanks for making it and congrats!

Follow the signal by cupofmilk7 2026-04-20T08:14:50Z

Congratulations for nice entry... I love the vibe of these hand-drawn art and the sounds were nicely matching your mysterious theme... The concept is super -- how to make sound signals and turn them to attach/defend and how can you stack them/combine type of signals... Probably a jam is too short to be able to fully exploit this topic - i saw more potential on driving combinations and make sounds really also change. What i mean like attack cards give more metal sounds, deeper, fast rythms, whereas heal cards are more high pitched etc.. but some basic sound cards would not be good basis for healing (like heal would only filter high frequencies and if you have a bass sound, it wont work)... Anyhow super nice concept and great entry. Congratulations!!!

Deep Fall by qmdev 2026-04-20T08:52:15Z

Indeed a great, elegant entry. It's simple yet the mood is really cool - the engine sound, the radar from time to time and as you go deeper the noise growing... all really nicely create that mysterious vibe! Congratulations, super entry!

Signal Through the Blizzard by anku 2026-04-21T06:21:21Z

The graphics and the mood is nice - the structure with the bonefire and how the freezing gets worse totally worked. I missed the bit the usage of the signal to help guide the solution. Anyway, great submission, congratulations!

Fading Signal by RushB 2026-04-23T17:20:22Z

Oh, a very polished game. Very moody, beautiful art, nice narration and story. The map was really cool and it kept me playing till the end. And great motivational text in the end! Congrats, so good!

DOT & DASH by Kenoshka 2026-04-22T18:07:55Z

Very nice graphics and cool game idea. Congratulations!

suno pi tomo tawa (Traffic Light) by jan Sate 2026-04-21T03:33:25Z

Very nice mini-game! I liked the visual and glyphs a lot too, and this game proved surprisingly difficult for me :) Anyway, great take on theme and super work!

NEON BREACH: Get the Signal Back by JoeGreen 2026-04-22T19:06:23Z

Very cool puzzle game. Clean and easy to understand. I loved the visuals and the extra detail with the story, very nice.

Enigma - A simple decoding adventure by JuanRomero-SITI 2026-04-22T05:52:12Z

I really liked the computer and the game idea... The graphics are beautiful and the setting would want me to play. I could not figure out the first puzzle though - and it felt like random guessing vs. some logical way to deduct what the right solution might be. Although this just might be me and this did not click to me. Anyway, nice game - congratulations!