@avhatar @ejunegao Thank you very much for investing to the game - as you probably know it means a lot.
I COULD NOT FIX THE IMAGES FOR THIS COMMENT - PLEASE CHECK THE ITCH.IO PAGE. THEY ARE PROPERLY DISPLAYED THERE.
The intended way to play (intended = what I had in mind, but this might have not been properly implemented, maybe there are bugs, etc)... Each icon is an instrument. The circle ones are drums, the triangle ones are melody, stair-like is chorus, wave is bass, etc. The top right circle has very important meaning: it shows the current status of the loop. Each equipment is playing a note or not according to predefined rules.
The rule table is here: loop.png
As you can see in each step of the loop (16 steps total), an equipment either plays X (positive sound) or D (evil sound) or nothing (.). The gear on the top right also has a top and a bottom indicator. Whenever you modify a loop, the whole sequence is retriggered. The triggering can happen only at step 0 (in the beginning sequence) or at step 8 (the middle of the loop). The triggering always occurs at the start of the tree (the first selected icon), and than goes around in the tree using I think always choose left approach. The creation of the loops does NOT allow any circles to be made (to avoid confusion) OR to connect two trees (in this case it would be difficult to decide which one is the original root of the tree). This rule created some problems, as I realised too late in development that the amount of choices you can make is limited by this factor.
So the sound would be only played, if the little yellow signal highlights the equipment AT THE RIGHT TIME. This is displayed - yellow for a positive note hit, purple for an evil note hit, and I think it was black when the note is already playing (so if you have the same two equipment fire at the same time only one would fire OR the previous sound is still playing - like the chorus takes 16 steps to complete). When you hit a note which is already playing OR there is silence in that step, then it does not affect the score (neither it plays any music).
Net you need to create a sequence in which only X (or silence) is hit to get maximum yellow scores. I run out of time for the jam (plus a headache), so I could not finish the maps as I expected, test sufficiently the game. I have placed the sequences randomly, and one map might or might not have a valid solution. I could solve during the jam roughly 60% so I felt like probably with some luck/trials someone can get to the maximum score, maybe it's not the case (sorry about that!). I spent some time trying to create a solution, I could not (yet) beat the game - below is my maximum score so far... You can see what elements are put in pair so they would work... Also please note you need to start with the right trigger point, otherwise you might get different result.
Lastly on the scoring: if someone mixes yellow/purple (positive/evil) sounds then they reduce the overall score (so 3 yellow + 1 purple = 2 yellow score). I hope it helps and once again -- much appreciate your engagement, and I'm happy you liked the concept, need to make the experience much smoother.
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