nikkita 2024-10-08 13:07
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Foon → Ludum Dare Explorer → LD56 → Will It Run?
By usecondsomskid and KR1MZON
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1051 | 2.63 | 21 | |
| Fun | 1047 | 2.42 | 21 | |
| Innovation | 492 | 3.36 | 21 | |
| Theme | 1064 | 2.10 | 21 | |
| Graphics | 933 | 2.60 | 21 | |
| Audio | 653 | 2.36 | 21 | |
| Humor | 871 | 2.31 | 18 | |
| Mood | 969 | 2.83 | 20 |
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tooo complicated. i don't understand what i need to do(
I love the concept, I do wish there was a bit of a tutorial just to explain the coding syntax a little bit but it is a really cool idea
I really like this and could see myself playing for awhile. It fun and educational. I frequently was returning to the console or job descriptions so maybe making those quicker to access would improve the experience.
It's an interesting concept. I like that the alien changes color each time. It took me a few times to brute force my way through the controls (maybe just have them in the description as a just in case, I know it's a game jam.)
I think there might also be a bug in the alien text when they're giving you a 'button' as the text seems to get cut off at describing the action they want.
Thanks for your feedback everyone who commented and rated. I've fixed the most annoying and game breaking bugs, the game was coded from scratch in C with a very constrained time limit.
I'd love it if you could give it a second try.
I look forward to trying all of your games! @mijio , @mrjimbles , @j-rara , @davidsheadgames <3
Very impressive work coding it from scratch in C. Had trouble figuring out the syntax and wasn't entierly sure what in my code was incorrect, or why it suddenly was correct. Would have wished for some form of message what was wrong, but I realise thaty is way out of scope for a game jam. Really cool and creative idea and considering what you attempted for a game jam, very well done
Wow, this seems like a lot of work to get to this point. I like the animation in the beginning and the instruction and getting started. And that you made a console/compiler kind of setup is really seems you invested quite a lot to this. I think an alien computing / coding game would be fun concept, yet your todays game feels more like work than an actual game. It was difficult for me to code without knowing what was wrong with my code and compiler feedback. Also I wonder whether the logic, structure could be even more simple of the language so it focuses really on the puzzles/challenges you would like us to complete? Anyway great job.
Impressive entry! It was difficult to get going for me but maybe I just could have used the three console commands visible from the design screen. The design is eery and fits the abduction setting along with the great character art and sound! Nice!
Quite fun when you get the hang of it, and just like others have said, very impressive that you did this in C from scratch! It was a bit difficult to play because sometimes I had to "build" it multiple times before it worked. I think @hotaloca is right that the syntax could be even simpler so that you don't have to switch so much back and forth with the help tab, the job tab, and your code, or make it possible to keep the tabs open and switch them quickly with some keys :smile: Anyway, a great concept and amazing that you did this in C over the weekend! :smile:
I could not finish the 1st level bc of the syntax, even though i followed it accordingly. tho its impressive since making sumthing in C is hell, i'm so sorry 4 u.
Not sure how to make the syntax work. I copied what I saw in the images. Couldn't get it to build :(
An interesting idea and overall good execution, especially considering you built it from scratch. Definitely took some work to figure it out, and once I did, it was okay. But the biggest two issues for me were the timer on the bottom disappearing if the background was white and having to send the build command multiple times before it accepted it. But it was a nice entry. Good work.