Escape Ludusylum by GibTreaty 2013-08-25T23:36:00
I can't look around, but it is a fun game
Foon → Ludum Dare Explorer → Users → tinykidtoo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Ace Recon | compo | 138 | 3.50 | 3.60 | 2.76 | 2.50 | 3.41 | 3.50 | 3.55 | 3.17 | ||
| 2025 | 58 | Collector | Forbidden Planet | compo | 68 | 3.60 | 3.63 | 3.00 | 3.38 | 3.70 | 3.72 | 3.35 | 3.90 | ||
| 2025 | 57 | Depths | Buried Under Profits | compo | 131 | 3.51 | 3.21 | 3.07 | 3.71 | 3.96 | 3.37 | 2.98 | 3.69 | ||
| 2024 | 56 | Tiny Creatures | Whiskers of Fear | compo | 81 | 3.79 | 3.84 | 3.41 | 3.95 | 3.95 | 3.35 | 3.16 | 4.05 | ||
| 2024 | 55 | Summoning | The Summoner, serving justice | compo | 244 | 3.20 | 3.38 | 2.93 | 3.11 | 3.00 | 3.27 | 2.66 | 3.09 | ||
| 2023 | 54 | Limited Space | Turbo Sumo | extra | |||||||||||
| 2023 | 53 | Delivery | Terror in transit | compo | 154 | 3.67 | 3.55 | 3.39 | 3.57 | 3.67 | 3.44 | 3.42 | 3.60 | ||
| 2023 | 52 | Harvest | Harvest Doom | compo | 212 | 3.31 | 3.50 | 2.84 | 3.64 | 3.28 | 2.87 | 3.57 | 3.00 | ||
| 2022 | 51 | Every 10 seconds | Testers' wanted! | compo | 159 | 3.60 | 3.28 | 3.65 | 3.75 | 4.03 | 3.37 | 3.44 | 3.58 | ||
| 2022 | 50 | Delay the inevitable | Total Collapse | compo | 388 | 3.30 | 3.12 | 3.00 | 3.37 | 3.60 | 3.02 | 2.78 | 3.85 | ||
| 2021 | 49 | Unstable | What a Beach | compo | 327 | 3.36 | 3.19 | 3.64 | 4.19 | 3.96 | 3.57 | 4.00 | 3.48 | ||
| 2021 | 48 | Deeper and deeper | Terminal Decension | compo | 48 | 4.09 | 4.30 | 3.55 | 4.17 | 4.07 | 3.84 | 3.28 | 3.66 | ||
| 2020 | 47 | Stuck in a loop | Stuck in a loop with you | compo | 257 | 3.50 | 3.62 | 2.92 | 2.93 | 3.86 | 3.54 | 2.82 | 3.89 | ||
| 2020 | 46 | Keep it alive | 👥 | The Sword of Saturn | jam | 1857 | 3.21 | 3.28 | 2.84 | 3.01 | 2.67 | 2.52 | 2.60 | 2.75 | |
| 2019 | 45 | Start with nothing | Coming from nothing | compo | 434 | 2.93 | 3.17 | 2.38 | 2.93 | 2.62 | 2.93 | 2.43 | 2.61 | ||
| 2019 | 44 | Your life is currency | This Game Sucks | compo | 431 | 2.87 | 2.79 | 2.88 | 3.06 | 2.71 | 2.91 | 2.41 | 2.91 | ||
| 2018 | 43 | Sacrifices must be made | Shopping Hell | compo | 267 | 3.37 | 3.32 | 3.21 | 2.84 | 2.68 | 2.80 | 3.47 | 2.93 | ||
| 2018 | 42 | Running out of space | Its Time To Stop Running | jam | 1122 | 2.82 | 2.90 | 2.40 | 2.45 | 2.52 | 2.42 | 2.21 | 2.61 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Vehicular Slaughter | compo | |||||||||||
| 2017 | 40 | The more you have, the worse it is | Smile Corp | jam | 869 | 3.11 | 3.25 | 2.84 | 3.86 | 3.21 | 2.96 | 3.34 | 3.19 | ||
| 2017 | 39 | Running out of Power | 👥 | The Road To Power | jam | 240 | 3.63 | 3.42 | 3.06 | 3.61 | 3.11 | 3.95 | 3.37 | ||
| 2017 | 38 | A Small World | It's a Tiny World! | compo | |||||||||||
| 2016 | 37 | One room | The Barn | compo | 237 | 3.44 | 3.06 | 2.69 | 3.88 | 4.56 | 3.80 | 4.06 | 28 | ||
| 2016 | 36 | Ancient Technology | Crazy Chariot | compo | |||||||||||
| 2016 | 35 | Shapeshift | Cardboard Carl | compo | 591 | 3.06 | 3.28 | 2.67 | 2.56 | 2.89 | 2.47 | 3.38 | 2.76 | 35 | |
| 2015 | 34 | Two Button Controls / Growing | Dead Silence: A walk in the park | compo | 20 | ||||||||||
| 2015 | 33 | You are the Monster | Dungeon Co. | compo | 752 | 2.78 | 2.28 | 2.94 | 3.11 | 3.22 | 2.69 | 2.63 | 32 | ||
| 2014 | 31 | Entire Game on One Screen | MicroMayhem | compo | 1099 | 2.55 | 2.30 | 2.58 | 2.25 | 3.38 | 2.42 | 2.67 | 2.28 | 53 | |
| 2014 | 29 | Beneath the Surface | Lurker | compo | 1194 | 2.35 | 2.03 | 3.14 | 3.14 | 2.06 | 1.88 | 2.42 | 2.52 | 54 | |
| 2013 | 28 | You Only Get One | Discount Santa Saves Christamas | compo | 908 | 2.44 | 2.58 | 2.06 | 2.06 | 2.14 | 1.72 | 2.90 | 2.25 | 71 | |
| 2013 | 27 | 10 Seconds | Ten Seconds or die | compo | 1088 | 2.38 | 2.23 | 2.19 | 2.93 | 2.81 | 2.40 | 2.96 | 2.13 | 46 |
I can't look around, but it is a fun game
Good job
This is very fun
That is pretty cool
This is very cool and fun
This was so much fun I played it with my friend for half an hour just wish you could tell each other apart
That was a fun short game. I loved the graphics.
Very good it is really fun to play. But the red ships are really hard to kill.
Thank you for all the feedback. I wish during the jam I fixed the bug where you could walk trough walls. It is because to switch from the underground to the above ground it turns off the collider(Bad idea). I also really wanted you to be able to lay a trap for the guards to drop them in.
exactly how I feel sometimes
The art and music is amazing.
This is such a cool platformer.
The graphics are nice and I love the splatter.
I love the animation and the design of the character.
Its rough but it's there. I wish I could have fixed one more bug or get animation in the game but its there. Hope you enjoy it. I think I will make a post-ld version that will be fixed. As for me right now I gonna go passout from lack of sleep and the coffee wearing off.
Thanks Greeny glad to hear that you like it.
I can understand that I wanted to put in a menu that would have been composed of shoot-able grab-able items for the game. I never got around to it though.
I loved the descriptions of the elves. Its a good game and would be interesting if it was fleshed out. But 48hrs is a hard deadline.
I like the art in the screen shots. Unfortunately I could not get the game running on my computer. I am on windows 7, if that helps you at all.
This is amazing I am really having fun with it. Although I can't get past into the yellow key room as my platforming skillz are not great.
This was hard but, I am really bad at these kind of games. I really love the art and the music is amazing. I like that game it was fun and enjoyable.
I like how the snakes try to follow you. Although they don't find paths all the time.
This is really fun to play I love the concept but, I got stuck on level 5.
The way the creature moves is very good and solid. I love the hunt the hunter kind of gameplay and its a good implementation of it.
the Web Build has problems with the graphics resulting in a messed up black background. It is playable I am working on a fix for it. Don't know if it is possible.
I have heard there are problems with the game and am working to fix it. I don't know how long it will take to get a new fix out. Sorry for the trouble I hope it is not broken beyond a reasonable amount.
yeah I wish I could put in more interactions and wackier more rune Goldberg style machines. I also never got around to balancing the game for being too hard or too easy.
I was working on a fix for some of the bugs but my HDD is coming up with bad sectors so im having to replace it. Sorry if this leaves the game in an unplayable state im trying to get the fixed source off the drive before it gives up fully.
The game looks good and plays nice. I did have some problems where the vehicle was hard to handle and flew over the pedestrians.
The graphics are really great I like the low-poly rocks with flat shading. It looks like more professional indie rpgs. I also like the glowy HDR look.
I love it The graphics are great and the gameplay brought a smile to my face. Just wish there was a story and more level because it was truly that much fun.
I like the wolfenstein graphics they look really great and the gameplay is really fun.
That was a lot of fun. I love the little people running for their lives it just reminds me of Godzilla.
The animations are really nice. The jumping one looks great.
I have fixed the sticking issue in a post jam version. I might upload it later today. All you have to do is use the platform physics modifier that comes with unity. I just completely forgot during the jam.
The graphics and sound are really great. I like exploring the alien world.
I love the graphics they look amazing.
This looks really polished. I love the graphics and the music.
Great concept. I would love to see more indication of which direction the cubes where facing.
The character design is really good. I like the individual portraits of each shift. I really like the shark.
I like the pixel graphics makes it feel old dungeon crawler.
The art looks great. Now I just wish that I had friends, they all are gone.
The art and gameplay is great. I wish I had enough time and skill to get to heal more people.
https://drive.google.com/open?id=0B1jG4k4U1BfLUVNTM3BOTndST2M
The humor was great. I liked the human doppelgangers.
I love this game. That might be a disturbing thing to say. Oh well more fire! The game looks great and is simple to understand. I wish it had almost a challenge level where you had to burn down 75% of the map or burn certain things. Like besieged.
This is great fun. Just with There was more of it.
Wow this is a really fun game. I find it a really fun puzzle to spread poopy all over my oppressive owner.
I didn't last.
I like the art style. It has great animation. I failed to understand how to unlock the ducky or the needle. My screen just shook when I clicked them.
The ground deforming is cool. I did get stuck once. The graphics are awesome. I can't put this down till I beat it. I almost go all three tanks.
This game is a metaphor for life. The audio is really good quality.
This was extremely fun. Great graphics and audio. Oddly enough this not the only roomba game in this jam. Poopy roomba is the other game.
Thanks for playing my game. This is very cool. The atmosphere is great. I really thought the music add the right touch. Great Job!
I love the sound track and art it looks really good. The input and running sync perfectly with the animations and feel great. However I could not get past the level called shift, I could not run faster than the platforms that were being destroyed. Also I loved the destruction effect.
This game is absolutely fantastic. Each of the mechanics works so well together, and the levels are designed quite well. I particularly liked how the running out of power mechanic was incorporated, making each of the levels more satisfying for the added difficulty. The undo was a particularly nice touch for when I got a bit lost on the later levels.
Overall, a fantastic entry and one of the best puzzle games I've played in recent memory.
It seems there was some issues with the web build, a fixed version is being uploaded right now.
Fun little FPS. Reminded me of EDP a little bit, though with a lot less ants. My only complaint is that the mouse sensitivity seemed sort of high in the WebGL version, and that my mouse didn't get locked to the window, resulting in me having to spin around to get the mouse back in the right place.
I don't understand the waves very well so I had to do everything thought trial and error. I found this frustrating. The game though has amazing graphics and sound. Very well polished.
I don't understand the waves very well so I had to do everything thought trial and error. I found this frustrating. The game though has amazing graphics and sound. Very well polished.
I like the art. It feels straight out of a retro arcade. Especially the glasses sound effect. I found it really easy to drive off of the screen. Is that part of the game?
The controls were a bit floaty. This made it hard to navigate the map at times. Although I love this concept and game. It was really enjoyable to play. I was unable to reach Eden. :(
Beautiful art. The level switching mechanic is very interesting as well, though a little bit annoying since it's difficult to predict the timing, at least in the windmill. Really like how the story is told without reliance to text as well. Not sure how this fits with running out of power, but a nice experience anyway!
Not quite sure what is going on. When I hold the mouse button to aim and release I tend to be pointed down. I have to switch around to go up. This makes aiming difficult. I did not get very far. I enjoyed the art style it is very fun and light hearted.
Really nice graphics and effects, really created a great mood. Music was a bit repetitive but that's understandable. Great entry overall!
I like the art and music. However I found it difficult to understand what to do.
Wow this is really well polished. The art is amazing, the music is really great. The only bit of feedback besides that it is awesome is that it gets hard. The difficulty spikes all of a sudden.
Nice looking graphics and good music and sounds.
However, the gameplay is definitely lacking. The penalties from the positive energy obstacles was small enough that I could just ignore them and be fine. After about a minute I started using an autoclicker which seemed to work just fine as I was getting enough energy pickups to offset the losses. Might've benefited from the ability to move side to side as well to engage the player some more, especially if the score pickups were placed to make the player move.
Really nice art, and decently fun. Wish there was a bit more of an introduction before it started, though. Didn't really understand the power mechanic, is there a way to recharge?
Found myself walking around in circles trying to figure out what to do. Still somewhat fun and pretty funny.
I love how you took the theme but I just kep losing power. I was unsure how to turn it around by pushing any of the buttons.
That was pretty unexpectedly depressing. Really great writing!
Well polished art and audio. I'm not quite sure what to do with the bullets except to destroy the bad items.
This game is really fun. However its really hard to get to higher amounts of coins.
This was too much fun. I just wish I could finish the serious shopping day. That is difficult. I love this game. Is it possible to get items off of the various props after they are flung onto them?
Still a better game then star wars battlefront 2. I really liked the art in this game. However I had no idea how to switch screens with an item. So i just dropped it. It sometimes made it into my inventory.
Great soundtrack. It helped to really sell the mood of the whole thing.
This fits the theme perfectly. I had a lot of fun playing this. Although I failed to get through crunked. That is a hard level.
Cute game, but devilishly hard. The platforming handled extremely well and the animation and style reminded me of happy tree friends.
Great little story at the beginning. That helped to really set the mood. However I ran into some issues giving Santa my presents. I seemed to miss the drop off point each time.
After realizing that every sheep was suicidal this game took on another life for me. I felt the need to save every sheep but there was too many to tend to at once. The ensuing chaos led to a great many deaths. This game is great and looks great too. However I found the camera controls to be a bit cumbersome as some sheep where hidden behind props. This makes it a challenge to see all the sheep at once.
This game has a super eerie mood. I really like it.
I really like how the people would go and flip the tables. The cute graphics really help this. I just wish there was a rage sound effect with the same atmosphere. Overall this is a really fun game.
This must be some special coffee because I have never had this experience with coffee. This is a great plat-former with a fun theme. My only complaint is that the controls feel floaty.
I thought this had an interesting story. But I feel very confused. Like I was on mushrooms or something.
I really liked how all of the eyes stared at you in the purple dimension. This was a great visual effect. It fit with the rest of the game and the great trippy aesthetic. I found that the worlds shrinking wasn't really apparent until the speed ramped way up at the end. I had a lot of fun playing this.
I really enjoyed the flowers... maybe too much.
I really enjoyed the music and idea of the game. However I had a couple of stacks messed up by walls I didn't see coming because of the clipping and the camera setup.
Love the jokes in this. But I kept falling into the hole with no way to get out.
I really like the simple nature of the game. It fits the theme perfectly well being really fun. I just wish when I died I didn't have to restart. I only made it to level 8.
The graphics are great. However I could only achieve a score of 60.
I like the art of the characters. They look very nice. However I found the base speed too be too fast to maneuver anywhere.
I wish I could have more choices like these when I flew on an airline. I love the concept it really matches the theme. I started thinking of other stipulations for seats. Like sitting away from babies. I did find the level transition animation to be a bit long.
I didn't quite grasp how to get the highest score but it was a lot of fun. I was just spamming plants but could see that there is some strategy to work with.
I really like the graphics and the use of the theme. However without feedback from the game I am unable to understand how best to utilize the land.
I found the scheduler but most of my people would just hang outside getting angry. I scheduled them to go inside but they would not go inside. Other than that the game has some great writing and voice acting. I found myself laughing a lot.
I love these kind of building games because things always go horrible wrong. I would love to see the building be lived in and additional stresses be added. It would be fun to see cartoony people in the buildings. The game you have is a lot of fun to play when it works.
A really light hearted take on a dark subject. I found the game to be very challenging as it was sometimes hard to see the reaper symbol or a lot of them at once. I had a fun time playing
I wish I had someone else to play this will because it would be a lot of fun in a local co op way. I love the graphics and sounds.
I really liked the game. The papers please game play was challenging at times. I got caught by the Oday logo being changed more than once. The only criticism that I can see is that I would like the tetris game be at the end of the package acceptance phase. Also the game needs some urgency, time is money after all.
I kept getting buried and was unable to destroy and blocks. I really like the concept and would like to play a version that had better controls I think it could be a lot of fun. A frantic game because of the impending doom of getting buried.
I never found an end to the game. It really could use some sort of an end goal or other pressure for the player to cope with. I like the idea of digging through the piles of junk. I never got stuck which was impressive. The game always made sure I was in an open area.
I wasn't able to drag any of the items. But I figured out how to use the character to push them. I really enjoyed the writing, it was humorous because I failed a lot. Really great use of the theme.
The game is really fun. I am a huge fan of Hitman go and this is right up my alley. Although the difficulty does spike once you get to the first large level.
I really liked the amazing art and music. Really fitting for a fun dungeon crawler like this. I didn't find much of a use for throwing things at the skeletons since they could not die. I was also was unable to put them in my backpack as you suggested. I also wished that there was a notification each time you picked up a quest piece. This would let me focus on the skeletons and exploration over the inventory.
I really liked the game it was fun and humorous. However I wish I could control my decent and make it faster. I found myself missing a lot of pickup because I would jump clear over them. This kept me stuck under 900 points as I could never pickup more pickups without hitting obstacles.
The horror of no internet. I think we all worry a little bit. This game can be a bit overwhelming at times but it is a great survival game with nice are and great music.
I like the crazy shooting and frantic pace in each portal. I am not quite sure what is going on but there is enough stuff to shoot at to be fun. I really like the art style although it can be challenging to identify the character sometimes.
I love what you did for the ambiance in the game. It really fits a horror theme. Although the death sound really was ear splitting if I had missed the warning I might have my ear drums bleeding. The game is really challenging I never made it to the end even after 5+ runs. I had a lot of fun with it though.
Very fun approach to a dungeon crawler. I really enjoyed this. I didn't make it that far. I wish there was a bit more feedback to the player on what was happening each round. This would make it more clear to the player what happened and allow them to respond to it.
I really like how you can always find a way out. Good job on making that work as it could not have been easy. However it can sometimes be hard to tell if the trees are far enough apart to walk between.
Great platformer puzzler with a perfect use of the theme. The audio and art is great and very fitting. Your introduction of new challenges to get past is really intuitive. Unfortunately my controller does not have rumble.
Wow, The mood, the story, the atmosphere. This is truly great and the simple yet difficult choices are really entertaining. I like how placement really locks you in and order of placement is really important. A really solid card game. Unfortunately, I never got fed :(. It is really hard. I would love to see some mechanics for moving cards, either yours or your opponent's, but they are costly.
This game is amazing, The voice acting is great with amazing lines. "Oh, I puked in the wound". The hectic game play is definitely like overcooked. I just wished that an expanded version that has co op existed because I like the theme a lot more.
This is a great concept. It reminds me of Trine in how you need every character to solve puzzles. The art is amazing. My only complaint is that I would like to see a faster way to switch characters.
This is a great Lovecraftian game, I really love the art and the theme running throughout the entire experience. I found it really easy to just ball up with 1000+ followers and move into the nearby towns to collect devotion until I could summon a portal. The towns on the lower end of the map are almost too close.
Well done, implementing multiplayer in a jam is tough. I managed to find one over person and we were fighting it out quite well. I was really enjoying it, I was winning. However the sever stopped in the middle of the fight. I am unsure if they left the game or if it was an error. Overall I did enjoy the game.
SPACE GOAAAAT! I love the games' silly 80s computer game vibe. I found the controls to be good once I understood them. This game could use a bit of a tutorial as not all of it is easy to understand. I really enjoyed flying to space with my space goat. Awesome game.
Really like the theme implementation. You have to choose how the game will get harder. I once choose twice in a row to make the bullets slower and I regretted it. Overall a very fun game with a lot of polish. I would love to see a more complete level with further sacrifices.
I really like the action puzzle aspect of this game. It was a good balance of challenge. I loved the fact that you had to retrieve the dagger after hitting someone. It really makes it impossible to spam the kill function. I just wish there was more levels.
I really liked the music and art. However, I did find the camera positioning to make it a challenge a few times to control the character. Also, I did not understand if I was about to lose or not, there is not an indicator for this.
Fun game. After you get set up it can become really tedious to get the required resources for a launch pad. I loved the music and the art of the game. I found the choices I made to get to the end were consistently challenging. The kind where you wonder if changing this or that could cost you more then leaving it alone. I found my self at one point creating a giant purge of citizens from 20 to 5. This was after I had most of the resources for the launchpad. This way I could use their houses to hold the final resources and switch to more a more agile layout for switching between production. Overall I really enjoyed this. Also I watched your stream and enjoyed that as well.
I feel like the voices in this game will give me nightmares. I love the intro music to the surgery mini-game. I wish there was a tutorial for it as I was left a bit confused. Once I figured it out the game is fun.
Wow this game has some intense atmosphere. The music is a great part of this keeping an errire tone the entire ride along this dark journey. I loved the generally creepy music mixed with the art and story. Especially when the friends would talk over the radio, that was a neat idea. Great entry.
Man, this game is hard. Maybe I am just bad, which I do suck at most games. The art is great it reminds me a lot of Downwell and that's a good thing. Overall this is a great use of the theme in a mechanically way.
Man this is dark, I love it. The art and audio really nail the dark aesthetic your going for. I also like the whole dark humor you have going here. I just wish I could get past the second level. I can never seem to get the boy to the end without legs.
I really liked this grim story. The artwork is fantastic and the choices always have a serious weight to them. I wish there was a greater variety in the choices being made. Other things that might cause issues on the journey, like food, water, or places to camp.
Good idea. I really loved the concept of using your body to reach the goal. However I did find that the jump physics had lots of issues. I was able to walk into a wall and defy gravity.
Really clever use of the theme, I would love to see a more polished version of this.
Great concept and art. I really enjoyed the puzzles some of them are really tough.
I like the idea of using your health directly to kill enemies. The idea that if you miss you could die as only a little of that health is given back when killing an enemy. I would like to see this with more challenge as I could see it being really fun.
The lava kept rising on me even though I was throwing goats into the volcano. Is the lava supposed to slow or go down after sacrificing a goat? I really like the graphics and audio, its really lighthearted.
Man, this game is hard. I wish there was another way to deduce which squares were safe. Maybe a minesweeper kinda mechanic. As it is now it feels like I can just the units randomly till their deaths. The graphics are really nice and Duke Nukem is awesome.
This was pretty funny. I like how it very slowly starts to slow down on the first part. I got to 97.8%. Excellent use of the theme.
@twobythree I am glad you liked the music, its my first attempt during a game jam, ive been teaching myself music theory.
@mahalis I do think with some tuning the shaking could feel really good. I will have to do some testing with different mice to get a more universal approach.
@dracodi I was worried that it would be confusing, I got a lot of comments on my last jam game, I am glad it gave you the assistance you needed.
@spooky Yes, the idea was to force you to choose to leave a corpse that has been sucked or hide it so the AI won't go into a high alert state. This never got fully fleshed out.
@mrdrakert I am sorry to hear that it made you dizzy. I left the camera on the unity default, which is not perfect for an FPS. I am glad you still liked it.
@le-slo I am glad that you liked it, unfortunately I did run out of time and rushed the game out the door. That is life in a game jam though.
@slayzar I am glad that the overview helped you, I was thinking it would be good to show the player what he is getting into. I do think the shaking mechanic with some tweaks and effects could make a good system to layer into a horror game.
@dezarius Thanks, I was working right up until the deadline. Never something I want to do but it seems to always happen. I guess I need to pair down my ideas a bit.
@fashionbatman I am glad that you liked my game. It tells me the ambition and loss of sleep was all worth it.
@kaisean-games I was trying to be spooky, but lacked the time needed to really create the art for that. I am glad that you liked the concept and I think with some tweaks it could be really good.
@avoca-do Thanks for playing. Yes they should attack you. The issue is that the knifing radius is too big and the player can rush and knife them before they can react. If they react they jump at you and latch onto your face. This requires the user to rapidly move the mouse to dislodge them.
@dimesto52 Unfortunately I mismanaged my time and rushed the level making process in the last hour.
@ivaylo-dombi I have uploaded a new build that is 32 bit windows.
@aterlamia The looking at the sky thing is a bug, I don't know why it happens.
@awesomealliterationalliance I am glad that you liked the concept. I am going to adapt this into a full game with much more polish, as the concept seems sound, but marred by bugs. The tutorial is from previous LD game were I had walls of text for tutorials or hid the controls in the descriptions. Most people don't like that.
@carlsonandpeeters I totally agree, as with most jam games, if I had more time I would have loved to include some powers like teleporting. As for the penalties for being seen I know there is a bunch of bugs with the AI's response to seeing you. If that at least worked they could be more punishing. Thanks for playing!
"Just one more, maybe, maybe, Maybe I could get that new cool eye patch." said the gamer "Man oh man, spend, yes spend more money!" said the business man behind the curtain. I feel some games these days are only this, but with more time in between box openings.
I liked the silly humor. Really made it felt like a classic LD game. The art looks great and the music is nice. I found the sneaking to be a bit easier. It would be nice if they have vision cones and chased you, however that would be hard in a Jam setting.
I was really sad when this ended. It was a lot of fun, kept me giggling to myself like some crazy school child the whole way through. The music and art fit perfectly for this silly story line. Overall very good work, I would love to see more.
Wow great use of level design to teach the player how each mechanic works. Excellently done. Unfortunately I got stuck on some of the body splitting levels, it was not a task I could quite wrap my mind around.
I think this game is purrfect. Great story, Amazing art, spectacular music, and challenging level design. Everyone on your team should be proud this is spectacular work. I have to say this is my favorite line from the game. "But backups don't get impact crater named after you!" I did find one bug when falling and flipping over to land on all fours, if pressed late you can bug the animator till the next jump. The character gets caught falling forever.
Excellent use of the theme. I really liked the trade off of more health vs more power. I really enjoyed the art, especially the souls bar. The music was also great. I would love to see a more fleshed out boss battle, I ended up just sitting in a corner and chucking my scythe well rebounding his attacks.
Really liked the artwork in this one, combined with the great music. It feels like an old 8 bit game. I really like the Gachapons, but wished the fire rate and damage were more significant. There were a lot of situations were the AI got stuck on a bit of the level and I could just plink away at them, this would take 10-20 seconds per enemy. This seems a bit excessive.
Really neat concept. I only managed to get 1100 points after a few tries. I did find a situation where I couldn't attack anyone and could only lose life. This occurred when the enemies where all in the center and I was on the edge of the board. This caused me to circle but never run into anything, as the enemies stayed in the center.
I really liked the music. The constant bass is both groovy and evil sounding. Perfect for a monster killing game. Also I love the smile on the main character, there is something unsettling behind it.
I really enjoyed the mood that you set for the game. Really fun to take the souls and upgrade my character. I did have some issues with the controls. They did prevent me in the beginning from killing the ghosts. It might be a good idea to add strafing or other tweaks to the player movement.
I had a lot of fun with this. I got all the way to a dollar. At that level it was madness with all of the coins flying and shots being fired, a near constant stream. I wonder what this would be like with more obstacles to maneuver around. I was able to get some serious height, getting back to the original shelf.
First off, I love the announcer voice. Really the whole game can be summed up by that voice, fun and silly. The coin battle is seriously fun, trying to figure out which coin they will play. Definitely more tension than I thought a battle of coins could have. I also enjoyed the platforming bit. Lots of little puzzles to figure out trying to get little bits and pieces to assist in the next battle. My only criticism is you should have parodied Pokemon, Coins! gotta buy them all. Great job guys!
I ended up surviving for 457 seconds on my second try. I met "Blanket dude" he was chill. However I went looking for the glass breaking and went for a bit too long. Overall I really enjoyed the music and atmosphere. I just wish I could see a bit better as the game is a bit dark.
Great graphics, they go really nicely with the music and overall vibe. I had a lot of fun, stressing out over my stacks that were going off screen. Unfortunately one of these huge stacks hit the slot. The controls were a bit frustrating at times. I was not quite able to aim properly at every stack.
I was unable to make it past the first battle on the first try. I guess luck was not on my side. Afterwards I gave it another try and made it to the front of the store. I then bought a frying pan and lost the next battle. I felt that I didn't have much chance to get further in the game. I like the graphics very much like a 3d version of the river city ransom sprites. Fun and cartoon characters. Now I need some warm pea stew.
@nikolay-zapolnov It was the original version. I will try the new updated version when I have a chance.
Not T-series, I would never. There were some good jokes for the random events. However, I did find it a bit confusing as to how to allocate my stats to possible live longer. Eventually I got a picture of two hands with a broken chain between them. I am unsure what that means. Also the music was really enjoyable. It certainty is hard to make it during the jam. I only managed a very short song for my game.
I really like the mood you set for this game. The pixelated video telling you what needs to be done, coupled with the eerie soundtrack and space background was great. I never quite grasped how to make much more than what I was spending each round.
The controls work really well. Once I started to figure out the upgrade system I was able to get much further, great entry.
Man, you implemented the theme in a really dark manner. The time lost when playing video games, that's a tough price to pay, is it worth it? I really liked the art. I also know the pain of having a game not quite work out. My entry for this game involves AI in a stealth game. Let's say it's not quite what I envisioned.
Man some of these endings are sad, drowning my sorrows in caviar and "cookies" *sniff*. Overall I really liked the music and art, fitting for a humorous life investment game. The writing was fun but a bit short.
I was unable to play the game, only the executable was included in the zip. Unity games usually have more in the folder after a build. These must be packaged with the game for it to function.
I am unable to make it past the start screen. Its just hung here. When I hold left arrow or D the character run animation plays but he does not move. I liked the music and the title has some of that Ludum dare humor mixed in.
@ciaranw I really wanted to focus on Juicy gameplay with this game. I think I got to a good spot, but time constricts prevented me from implementing cool theme related ideas and fixing bugs that existed in the juicy code. Originally there was kickback, flashing, frame drops, all the classic juicy gameplay enhancers. I am glad you found it satisfying, means I was at least partially there.
@dqmhose Thank you for playing!
@mrstari I am glad you had fun, I was worried about its unfinished state as being boring. Next time I need to focus on time management and design constraints.
@captaindreamcast I tried to implement some form of stress that would control the rate of spawn as well as a ramping difficulty. I am glad it kept you on edge.
@dob Those are supposed to be explosive red barrels but I never got to my final art. Also the bugged shake effect makes it hard to see the explosion.
Glad that you had fun, I think I bit off more than I could chew during the jam and didn't implement as many polish features as I could have. The restart menu was more for debug purposes that got promoted to a final version at the last minute. Thanks for playing @exilegl
@zirconcode I started out trying to make them step forward to punch you, then step back. I couldn't quite make this work. In tinkering with it I cranked up the force and it suddenly became fun to dodge them. There just needs to be more telegraphing.
@kurrik I tried to have a stress level that would augment the rate of enemies spawning. I just needed more time to debug that and I should have more ebb and flow. I am glad you found it easy to jump in and play.
@brokenmirrormedia The barrel's ripping the view away from you was not intended. I just ran out of time and failed to fix it. I am glad it was enjoyable.
@jwoart There are a lot of tutorials out there to help you make a game like this. One that I recently saw was from brackeys. He goes over top down movement https://www.youtube.com/watch?v=whzomFgjT50 and top down shooting https://www.youtube.com/watch?v=LNLVOjbrQj4 They are nicely polished tutorials that should get you started. I failed to implement all of the things I wanted to. This talk offers a lot of insight into getting the feel of the game right https://www.youtube.com/watch?v=AJdEqssNZ-U I hope that is what you are looking for. Good luck.
I really like the concept. You legitimately come from nothing. Building your knowledge of the play space as you progress. Sufficient was definitely sufficiently hard and I could not progress. Good controls, great art, excellent theme usage.
I think I just need the relaxing atmosphere because I spent way too much time doodling. Great job on the 3D environment, it looks really nice.
I am unsure why but I am winning so there is that.
I really like the dialogue. It keeps hinting at other parts of the tree, that make you want to keep unlocking new letters just to see what each branch has. It was a nice relaxing game to play and I really enjoyed it. I wonder how this system to could be expanded into more of a puzzle game....
Man, you really build to that end. Just a whole pile of jokes. I loved it. Great graphics, great audio, and one hella weird-funny story line (tm).
Well this does indeed seem to be unfinished.
Really nice music and art. It creates a nice relaxing atmosphere. I feel if you expanded it would be nice to see some combat added into the journey. Maybe you have to go from town to town, risking it every time on your journey.
Great art, and funny story. Seems the enemy design could be beefed up a bit. After I got the shield I could run by them. They were too spongy to deal with.
I got really worried as I ran around without a gun. No way to attack the enemy. The yellow dot saved me.
I had a lot of fun zipping around with a huge stack of pizza. I was able to get some massive air once my speed was maxed out/ I was able todo do this by running over some of the benches in the park.
Look, man I don't have a coin..... please I have a family. I liked the theme integration very, road rash. However, I could not see the track coming ahead of me very often and kept crashing over and over again.
Wow this is a really good use of the theme. I also may have spent too much time drawing. I really enjoyed this little adventure.
Wow, that is a dark game. I know I have had a few days like these, can't get out of bed. A party that just won't end. Every twitch, movement, and word drawing the attention from those around you. You have made a good portrayal of this.
I was unable to get past the 2nd tutorial level. After getting past the laser and the box I was unable to pass through the exit.
Other than that I really like the concept. There are lots of puzzles that could be designed with it. Kinda a baba is you style game.
I really like the whole atmosphere, from the clowns to the eerie laugh at the end of a level. It reminds me of one of my favorite B movies Killer clowns from outer space. I just wish the character felt a bit more responsive. This might be from the slow fire rates, slow movement speed, and slow turning rate. Overall a great entry. https://www.imdb.com/title/tt0095444/
I was unsure how the trending page related to the picking of the recording sessions. They seemed like arbitrary icons. Maybe if I used tick tock I would know.
Not the dog, at that moment I knew I had to get the dog back from the evil cult leader. I really liked the vibe you created in this game. Just unsettling, perfect.
Man I only survived a few minutes each time. Very fun and well polished game. I had a similar idea but, tried to do it as a solo dev in 48 hours. So I really enjoyed seeing all of the care take to make everything so polished.
MY GOD, I think I know why so many of my games keep being unfinished messes. I need to Marie Condo my code. Actually its probably the lack of sleep. This Jam I only got 7 hours for the entire thing so.....
I really like this, as someone who has done many ludum dare games. Well, it scares me how many of these cards represent my actually Jam process. It surely is a game trade offs.
I'm not sure how to solve the bit flipping, but the voice acting had some great lines that were hilarious.
I like it, a twist on frogger, also I just love punching the cars out of the way.
I could never get that many villagers, they kept dying in each wave,usually a loss overall.
Wow this is an impressive amount of polish. Great job. I love the voice chirp before starting, but I keep killing the patients.
You had me at Cthulhu. I love the setting and the music and level design really help to sell it. I wish the combat had a bit more information for the player, I felt like I was missing a lot of shots and then there were numbers coming off the enemies. Other that I loved it. Would have loved to have seen a final wave or some other thing happen once the bar is filled.
https://ldjam.com/events/ludum-dare/46/the-sword-of-saturn
Wish I had a trackball, because I feel that would fit so perfectly with the mechanic. I didn't read all of the text as the font is a bit hard to parse.
I managed to get stuck after firing for quite a bit. It seems the pull down after the trigger is let go flipped my character. I liked the art though, but sadly I never found out what happened after the baby went into the tube.
I got stuck on the level with the platforms that are dashed. I could make it to the button with 1 second to spare, but no more. These limits are extremely tight. Neat concept though for a precision platformer.
@johnnysix I am glad you liked the sound design, I have been working on that over the last year. Sounds like its paying off.
@rhewid Oh, I think I know why that happens. Glad you enjoyed it anyways. seems like I still have a few big bugs left.
@sampadders I am glad that it had the right sounds for you, I was worried about that. I have been able to reproduce the pal not seeing you and will look into this. Thanks for the report. seems it might be related to the "fuzzing" I am doing so they won't see you instantly.
@hadryel Glad it stressed you out a bit. That means its doing its job.
@mrschlag2 You are able to escape, you just need the security key from the CEO's office, I do see how this can be confusing, leaving the player without much guidance.
@tsunscreen The distraction mechanic is something I have wanted to be able to do for a while, just need a game to try it with. I am hoping to find more ways to expand upon it.
@codehacher123 Sorry about that, set the physics layers to not interact with each other at the last minute, forgot that certain things were on that layer.
@judgezedd Who knows they might already be in your house. I am glad it gave you the right atmosphere.
@flazone yeah I am sorry about that, I added the alternative c to crouch but forgot to mention it. I just feel webGL is worth all of the issues it has so people can access it in the easiest manner possible.
@namidasai Sorry about the door, near the end of the jam I found a bug and lazily fixed it. The fix involved disallowing collision on objectives, which includes the door, of course with a lack of sleep I never realized this. I am glad the SFX creeped you out, that just means its working :hear_no_evil:
@chukwuebuka-racer I am glad you enjoyed it, I find the setting you play a game in can surely change your experience. Hope you at least got some sleep afterwards.
Really cool effects with the clouds and background. A nice mood for this story. Although, I got stuck when the camera zoomed in on the office table. I couldn't get back out of it.
This is pretty fun I just wish I had a way to find out what people wanted faster. Seems the only way is to send around some sushi for awhile. I like the sick sound when some bad sushi goes around. Great job.
Really well polished for a 3d compo game. I also created a game with a roaming monsters where the play must complete tasks. Its not easy. Is the monster set to go the players location? I am just curious how the searches the station.
The effects are really good looking, I like how the screen tears in half and stretches like a computer glitch. I did notice that there is a stuttering effect on the character. This usually happens in unity when the rendering the movement are out of cycle. You might need to move the position updating into or out of fixed update.
This was pretty fun, but I can see how the bots are not very smart. Maybe they need to go buy upgrades when they get low. Other than that I had a good time.
Love the thumping bass, makes the frantic gameplay much more fun. I wish I could know a bit more when I am at minimum energy.
I like the atmosphere between the music and the mysterious corruption. A really fun mood overall. The only issue is I got lost for quite a while in level 2 looking for the orange keycard. I missed it on the table, might need to be bigger. But I still had a lot of fun.
I am stuck after making the coffee. I found the toast but don't know what to do with it. I got it in the toaster but nothing happened and I couldn't start the toasting. But I do like the creepy song playing as you go through your day. Although I have to say my life is not too far off from this right now.
Just make it through the gates he said. Man, this really feels like im stuck in a loop because I am not getting very far. A bit too challenging for me I guess. Really love the art work and the nice background music.
I find it a bit too challenging to have to swap from different nodes each time. It makes the puzzles extra tedious at times. I like the art and music, very well done.
I was thinking, maybe there should be spots where there is a super swapper pad. That would allow you to pass the tedious points buts still sequence out the puzzle elements.
I think it might be interesting to have more hand crafted loops and levels. As currently the game is quite easy. It would also be interesting to have enemies that might roam a bit more. Or the chance to have a move enemies in the loop spawn more often. Overall for a first ludum dare game, this is really well executed.
I guess I need to stay off twitter, I was too gullible. But I sure did laugh the whole way through.
The effect when you change levels is really cool. Very clever slick animation. Its too bad the web GL is bugged in that way it really is fun. I have experienced the web gl version having unforeseen issues at the last minute. it just doesn't work like the other export options.
One suggestion I would like to make is to add more information on the state of the AI. maybe change their color if they are chasing and have something show that they were alerted.
I get it now, I see there is no end to it. Man I felt the tension rising. Really cool stuff with the atmospheric sounds environment.
I did notice the camera's near clipping plane is set too far out, so when I get close to a wall I can see through it. Unity lets you set this on the camera component, which prevents this.
@mero I am glad you are having fun, unfortunately to submit on time there was lots of bugs that were ignored. Thank you for playing it means a lot.
@bobafett89 Thanks for playing, it means a lot, and I am glad you enjoyed it.
@yorsh Thanks for the feedback, I guess the answer to how to make better feedback can be answered by more screen shake.
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@frozenfire92 Thanks for the feedback, I think it is worth iterating some. I have to refresh my memory a bit on starfox, see if I can't take some design cues from it. Thanks for the suggestion.
@sheol I agree, I really wanted to include some form of explosives, if not multiple kinds, but alas I did not have time.
@she-wrote I rushed the addition of the store within the last few hours of the jam and I probably should have just cut it. Thank you for your feedback.
@danceswe that's super cool, that you grew up around mining, I hhave had a chance to tour an old mine and it was super cool.
@seebass22 I wish i had some time to add adjustments for user comfort. if i expand on this game i will let users turn off or lower the screenshake
@eugenik thanks for the feedback. I know its not a very deep theme, but I am glad you liked it. :)
@danceswe that's super cool, that you grew up around mining, I hhave had a chance to tour an old mine and it was super cool.
@seebass22 I wish i had some time to add adjustments for user comfort. if i expand on this game i will let users turn off or lower the screenshake
@eugenik thanks for the feedback. I know its not a very deep theme, but I am glad you liked it. :)
@refrax295 I am glad you liked the music, I was happy with it, but had to rush it so it was not quite where I wanted it to be.
I saved the world, after doing many unspeakable things on my journey to Hanover. I like these choose your own adventure stories. I was even thinking of giving twine a try. I think you may have inspired me to to give it a go.
Great mood, really dark and creepy and oppressive. The way the arms pull you down is really cool. I just can't make it that far because the sharks always see me and eat me.
I really like the graphics in this, and the music is a great fit for this style too. Really catch and cool. Although I am not terribly great at platformers, so I was not able to make it to the end.
Amazing graphics and music. I like the posters and the funny writing and story going on here. I did get buried in packages though they might need to slow down the rate they dump them on you or hire more staff, but that won't happen.
I got a little lost at the beginning, I was not going down. Cool concept, it would be neat if maybe the fish chase you. Really cool looking picture at the end.
I added online scoreboards to a jam game once, it nearly killed me and that was a week long jam. I must commend you for that, really great game, well polished and fleshed out. The dialog had me chuckling too, great stuff. Now I have to see if I can't get a higher score, I was just a few pixels shy of another user's marker.
Cool concept, I feel it needs a bit more feedback for when the player hits something, but I like the base building aspect of it.
I love the floppy hat!!! Its really cool to see such a detailed model in a jam and these effects are great looking. I would love to see a wider range of cool effects, they just look so cool. Great job.
I like the battle system, I know I could pause it, but I like to live on the edge. I liked the characters, made me chuckle a bunch. Great job.
Wow, this is amazing, great job. I love how the combat feels, although I want to throw my sword, even if it's a bad idea. I also love the sound effects, made me laugh.
I got to 810 m. I love the art, really great job on that.
These fish are ruthless. Great job, with this, it might be a bit too hard for me, but I like these kinda arcade-y titles. Now if only I was a bit better.
I like the character art, especially how they climb walls. Very well done, I got stuck on a section where you need to dash back and forth well avoiding the spikes, the precision need to transverse this section was just too great for me. Overall it's a really cool game, with fun progression.
This is quite the atmospheric experience. I am not sure if I did well or as the goal was unclear. Really neat effects though. I like the soundscape you created.
@slimmerburger unfortunately it is fictional as far as I know, I made up the backstory after I came up with the drunken walking mechanics.
@paroxysmal I think the meter is a bit too sensitive, made some last-minute tweaks I now very much regret. Guess the character is just a light weight.
@tykenn Challenge accepted!
@nick-rafalski Just watch out these guys hold a grudge. I am glad you enjoyed playing, thank you.
@flying-dog-fish Sorry about that, made some last minute tweaks, right before uploading. I have to learn the lesson never balance your game without feedback.
Looks neat, but I get the Error "Error: no known VMs. (check for corrupt jvm.cfg file). I have not setup any particular java environments, so I am not sure what I have installed.
I made it out, guess I lived. Not sure what is going on, but I love the atmosphere. Cool music and sfx. I just wish it was a little less dark, there are times when I don't know where to go because it was pitch black. The whole persistent world thing is really neat, but I didn't see any indication of running into any traps, but cool idea.
I love the signs, they made me laugh the whole way through. Found the jumping a bit difficult with how the gravity is handled after releasing the button. Great job!
Really well polished game. The art, sound, and story are all really cool. Just wish I could figure out how to make it to the end. Things keep turning grey and the game seems to lock me out until I reload the page. It happens every time the ingredients go over 50%.
Really great job on the playstation vibe. From the sound effects being creepy, but still PS1 quality to the pixel-ization. I loved it, I did have some trouble reading the text on my 720p monitor at times. Overall great job. Might be interesting to see this expanded upon with some sort of ammo mechanic. That would make the monster even more scary.
I like the design of the face, really neat. I only got a score of 25 though. Seems there is more skills I have to learn.
Never seen a grand strategy in a game jam. I didn't get very far in, I kept going to war with everyone and losing all my cavemen, then they got real soldiers and my giant army was no match. Overall, a really neat take on the theme.
I couldn't get past the first rod. I just kept crashing, it seems a single jump covers the entire play space. I found it impossible to control. I love the music and art, though.
I like the balancing mechanic, really fun use of the theme and a good twist on a classic. I never quite knew how much a piece would affect the tilt or how close to the edge I was. It would be interesting to maybe see how much of an effect this had on the lean visually. I also love the graphics, definitely synthwave-y.
But the play bust go on. I liked swapping out the weapons to see what happened. Really neat concept.
Yes, yes I can drive it. Neat Idea, once I got used to it the car is not too hard to drive. Just slam on the break and floor it in the opposite tank drive side to sorta spin it a bit.
I love the graphics, they look great. Along with the great platforming mechanics, the game feels very polished. I like the concept of the tilting world, but I feel more could be done with it from a game design perspective. Maybe making it a bit faster would be interesting, but make it harder.
I like the use of the theme, especially with the combination of the music.
Really great art, but I am unsure which things I should be shipping or what needs to be done before I pack anything. I kept shipping the wrong items.
Had some issues locating where to go next. I did manage to get to the end after ignoring the first weapon upgrade on the left. Too many enemies. I love the piano as the enemies approach and the final chord stuck as they are defeated. Really cool use of tension and release. Also, I love the graphics, wish I could see more of the castle as it was a really cool icon to work towards.
Tried the web build, it runs alright. Left control to crouch did cause me to crash the game a few times when pressed with w or s. I explored the apartment, nothing happened. So I tried to leave, but the menu for leaving does not function. Interesting setup, but I am really interested in some answers for the mystery. Great job with the art, it tells quite a bit about the events that may have transpired.
@baconharemthug Yes, I was able to investigate everything, but unable to leave the apartment after finishing my investigation.
I am using firefox, 92.0.1.
Its pretty hard to make it to the end, I was close. Pretty cool art. I like the lava flow and the colors you choose.
I'll have to look into this fancade, seems really neat. I love the art and sounds, great job on that. I did find the people wandering a bit of a challenge to navigate, overall great job!
Wow, this fits the theme perfectly, but in a totally new way. Unfortunately I could not for the life of me be unstable enough to un-stable the stable. I guess I am too stable, also I kept hitting the horse. Poor Sam and Leo. :(
The Ai is really good in this, makes you keep thinking. I didn't quite expect so much from a game about shotguns and chess, but I was really impressed. I did find the text sometimes hard to read with the CRT effect.
Really great graphics and sounds. I love the effect that occurs when you hit something. That cool warping effect. I did have some issues once the gun got too big on my screen. Kinda hard to see all of the demons on my right side at that point.
I love the themeatic element to this game. I managed to delay my regime change by a whole 162 days! I was laughing the whole time. The cards are well written. I wish there was a bit more feedback from each card.
Really fun games, I was running around my room trying to find things to trap the little guys. Inevitably they kept breaking them and ran off. I am not sure if there is some rhyme or reason to how they move, but I found it difficult to figure out how to capture them. A bit more signposting could offer the player something to reason with.
Excellent use of the theme. Had to think a bit to get the puzzle, but once it clicked I really liked how it was all put together, really clever. A nice package, definitely reminding me of the classic point and click puzzlers.
This hits me hard, from the great soundtrack to the sad inevitability. In the end though, it leaves a good message for the viewer. Really nice job.
I like ejecting the documents overboard, something feels very satisfying about that. I never manged to get very far as I would always run into the trail. I enjoyed the cat and mouse game though, might be interesting to force the AI to navigate around islands, could be fun to dodge them that way.
This is really cool, I just wish I could find some of my art I submitted. It would be cool to see what becomes of it. I really like the chill well I draw. Very relaxing.
I was unsure how to unload the bucket of water, but I really enjoyed jumping on the heads of the dudes. I like the art for the tree as it grows, its really nicely done.
I was having some issues getting the logs into the fire. I really like the shadows and character art. Really well done.
I feel awful, I thought I had more time, but I spent it all making money to pay the bill. Then it ended abruptly. This is quite a well written and very well drawn game. Great job.
@pennycook I started with that first, as previous LD games have had issues without proper introduction. Thank you for playing!
@rickylee I am glad you found it funny. I crafted a whole complicated backstory and had too much fun sneaking easter eggs throught the game. However, there is audio, unity play disables it by default forcing each user to re-enable it. There is a whole lot of audio actually for the game.
Also the disco lights was intended. Kinda felt if the time machine was broke things would look weird and an uninitialized camera fit the bill.
Thank you for playing and leaving detailed feedback it means a lot.
@foolmoron They were a mistake, at first anyway. Its just an uninitalized camera, but I realized it was a cool effect and required no extra dev time.
@mcnuttys Maybe in the future, thanks for playing!
@nomadicrockman I will look into this can you describe what you had done up until you got stuck?
@tinykidtoo thank you for the information, I will see if I can fix this.
[Puzzle Spoilers]
@jag Here is a gif for the grey room, I hope this helps.firefox_H6m8Oo0yG5.gif
@algebruh I am sorry to hear that. I tried to make the warping bullet proof, but there have been some issues with it.
@matt-ravenhall During development I found a cool effect by setting the FOV to 179 and setting the camera to uninitialized. This is used during the warping effect. Copying waterever is drawn on screen. The first level ends with the player warping to a bunch of locations, but I ran out of time to do the visuals for those. Which is why there is 1 location with a giant white orb. That gets copied all over the screen. So, its "intentional" Thank you for the feedback
I love all the little things that are thrown into mess with you. Like ....1 ...4 ...1 ...4 ...1, Its great! Love the attention to detail.
I found it hard to stay on beat, not sure if there is any delay issues. I play BPM/Necrodance and remember those having settings to handle delay.
Overall I really like the whole concept, its a lot of fun to circle around backing, well clicking to the beat. I think with a greater scope this could make a really addictive game.
Man, ten seconds is not a lot of time. I never got anyone's contact information. I was always just shy of the score lines. Which made want to keep going. The concept of speed matching is surprisingly fun. With the charming art style and music, it was quite a fun experience.
I want a bug squashing hammer, I wish real life worked this way!!! Anyway, I love this cute idea. Everything is executed really well and is nice and polished. I love the voices at the end of each game. Especially ummmm. Which I got after the sleep one. reflecting my jam progress and always failing to sleep.
Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh, is what I would be screaming if I was in your situation. I can see how your cat could drive you so crazy that you would make a whole game about them. I can feel the bother. But I can also feel the love. Great game, I love the pixel art and the fun music. The concept is cute and well executed.
Interesting concept, I found the control scheme to be a bit confusing at first, but once I understood that I need to make a certain output, I quickly came to grips with it. I found it quite innovative.
It might be interesting to assign hot keys for each block, this way input would be much faster.
I was never able to get a handle on shooting and using the reverse momentum to keep me on the platform, but it was a hell of a lot of fun to try. I love the graphics too!
I love the graphics as things fall apart. I kept getting distracted as I was reading the text. I had one job! And I failed it. Overall, I felt it was really well presented.
I did have some issues with some comets wrapping around the planet and just barely crossing the light/dark side line but, still appearing on the right side of my screen.
I found that some of the timers were hard to parse. It took a minute for me to become familiar with where all the different timers were. But it is a nice, simple game, with some lovely artwork to relax to. I really enjoyed it.
Confused by the ending, but I really enjoyed the game. I love the puzzles they are well signposted and make the player feel smart as they are solving them. I did have some issues inputing the bell puzzle. Other than that I really enjoyed the whole theme and atmosphere of the game.
I like the tutorial before getting into the main game. I never managed to collect all of the coins, the green and light blue ones are hard to get before the inevitable crumbling. Overall, I really enjoyed this game, you have to think a bit tactically.
I think it would be cool to see an effect that shows the timing rather than a color.
Also, the texture overlay shader is really cool.
Really cool concept, I love the sound scape with the sonar going off, really creepy. I never made it to the end as I quickly crashed. The speed/wheel controls kept overlapping, like one wasn't disabling after looking away. So the ship was impossible to control.
Overall, a really great entry.
@arscene I played the webgl version at the itch.io link.
I really love the artstyle, at first I thought it was a pixel art game. It's a really clever style. I love the animation of the guy rowing, contrasting against the dark foreboding atmosphere.
My only complaint, boats don't have breaks, it could add some challenge to only be able to slow yourself not stop.
This is a really neat concept. The controls are a bit stiff and I wish I could aim up and down, but that didn't stop me from trying it over and over again. I almost get to 4 opponents, but the giant robot kept knocking me off.
Also, I love the music, it's really a powerful song, makes me feel like I am fighting in an arena.
This is a neat take on the theme. It is also a great way to show just how poor I am at typing. Yet I perservered. I feel like I learned quite a lot about birds and myself. It kinda put me in a zen state for a few minutes, either that or I am still recovering from the lack of sleep. Great Entry!
I didn't understand the puzzle very well. I know I need to put the books back in their categories, but I am not sure which books always respond to which category. Some clarification or notification would be helpful for the player. Especially one that is scared searching for the candle that just went out.
Which by the way you did a great job with the art and animation for dying.
This is fun, but it sure is hard. Usually the levels ended up being too tight to circle about near a pickup, so I didn't have much choice in the matter. Great pixel art, I love the main menu screen with the viscous looking blood.
[spoilers] Not sure if I got a good end or not, but everything faded to black and a voice started singing eventually. I really love the atmosphere and voice acting. The music is a great touch with its etheral vocals at the end giving you something to hold onto as the world turns black. I love the themes of this entry.
The game looks great, but I am having issues seeing what is going on under all of the trees. It might be helpful to hide the tree tops when the player becomes occluded. Also I am unsure how to buy a tomato as the shopkeeper was scared off by me being a werewolf. Overall the game is very polished and looks great.
I love the art stlye, its very cool. It also is really easy to read for the player. Altough I did have some issues telling which tiles are going to be lit up, having to memorise which ones were lit up. I would love to see this expanded upon.
Really nice polished and adorable game. I loved the voice acting, it reminds me of my first ld jam, I did the voice acting in that one, that was forever ago tho. LD27 I think. Anyway, I loved the crazy controls, made it quite the challenge to get back without overloading the tractor. Also makes its a bit strategic as to how you harvest. Great job!
Nice and polished, I love the little arms when the crewmember sprints. I like the moody art and sound. I did find the time limits a bit too tough, but I kept having to run away before I was killed from all of the gems I found. Overall I had fun.
I like the concept of throwing it back to the rythm, I understand that it doesnt properly work. I gave it a try, but could not quite get succes with it. I think that would make for a really cool game. But overall I did like the simple nature of running away from the death boomerang. I started to figure out how to hide from it using the fences. Pretty fun.
Cool space game, I love flying, latching onto a ship and descending with an squad. Its a fun gameplay loop. I did have some difficulties with the controls, I kept sliding into spikes. I do hope you can continue the project, it could be really cool with a goal. Maybe building a space corporation!
Had some issues with the harvesting (can't harvest from the underside, not clear that the button needs to be held). Once I figured it out it became a fun frantic game of prioritization. Great Job! I love the sound and the art, they remind me a bit of tapper.
I like the art style, it matches the evil theme of this game.
I found the pumpkins very hard to percisely bowl. The pickup often would place the pumpkin in a less than desired position or it would clip with the wall around the ball return, dropping it. Once I figured out how to roll them and practiced a bit with the controls I was able to start getting them rolling in the right direction. I think the concept is an interesting one, and had fun once I got the hang of it. The homing upgraded seemed to help too.
I also was looking forwards to a fast paced action game too. I love how we both came to the conclusion that a shotgun can grow crops. I like the game feel in this, the shotgun has a nice sound effect with a heavy dose of screen shake. Makes it really fun to shoot, which is perfect as the swarm finally starts to nip at your heels, making for sure a fast base harvesting game!
Not sure what todo. Altough I am a sucker for ASCII graphics :)
Really great atmosphere, I loved the tolling of the bell with the evil laugh. Each day ticking by with a solemn bell. I did find it hard to get health back as there seemed to be a lack of health potions. This caused me to die on multiple days :(. Overall though I really liked the hack and slash gameplay, could use a bit of screen shake for some extra juice!
I like the mood that is set with the visuals and music. The graphics remind me of Dusk in some ways. Really well done music too. Great job for your first 3D game!
I loave the blood effects, they are very well done. Makes it really satisfying when you "harvest" someone :) Overall I had a lot of fun at the rave.
Wow! This is really polished. I wish I had some bass boosted euro beat to play over this, because it would fit so well. I love the humor in the description and I love the game feel, blazing around corners, missing several throws and finally hitting the mailbox. Not only that, but I am sure with some practice, one could get really good, and then this game would be even more amazing.
@kylethecoder Thanks, I feel like it could be something. But I just ran out of time.
@defrag Yes, that van was normal. I intened to make it look like it was on a Jack. So it could be a place to hide. But time said otherwise. Thank you for playing it.
@tyegamedev Wow, thank you. Your words mean a lot to me. I understand how rocks are useless. I made them before many of the other mechanics and these other mechanics indirectly duplicated the main purpose of rocks, which was to draw the guards attention. It is still one way of getting their attention from a distance to another point. But you could just run away.
@max-amaden I am glad you enjoyed the voice acting, I felt getting a system implemented to tell the player what guards were doing was paramount. Although I hate hearing my own voice.
@pdotjpg Super ambitious is right, as I am still recovering from the sleepless weekend. I am glad you found it solid, I was fighting bugs right up until the end. I think I need a break in a "Zen" booth.
@carld that's pretty good, to complete it with only two deaths. I realize now making the jump a noisemaker, without telling the player, was probably a bad decision. As for your second death, that was intentional as the guards start a search pattern after being stunned, telling other guards to search as well. Each one gets a grid of points and moves to the largest patch in front of them of points. Keeping track of all seen points. So they will hunt you down eventually.
@cinterre I am glad you liked the drone, camera. I understand there is a bug with the second level, but I had fun implementing it. Yeah this jam was a total sprint from the start to the finish.
@sevla I am sad to hear that you can't play it. Is this because webGL is not supported on your platform. I can always make another build for another platform. I am glad that you were interested enough to have a friend play through it. Your interest means a lot to me.
@sevla I have added a windows build to the Ludum dare game page. terror-in-transit-windows-64.zip. Hopefully this works for you.
@jakobthequizguy I am glad it made you laugh, I always try to sneak in a bunch of dumb jokes.
@sevla I am glad you enjoyed it, thank you for playing it :)
@ugly-robot Thank you for the feedback, it sounds like you got the intended experience. I wanted some tense moments between movements and hiding.
I found an issue with the color of the purple being colored to look blue when entering the building. I think this is because of the light as you enter. I enjoyed the relaxing sorting this game provided.
I got 80 points! Not sure if this is high or low. But there was a lot of messages to sort sitting in the inbox, had to keep throwing them back into the pile as they kept falling on the scale. Caused me to panic a bit when the timer finally got the end. I feel like some benny hill sax music would make this more chaotic.
I dropped so many babies! I really like the music when you switch over to the dropping. It's a fun switchover as I fail to get the baby in the chimney. I wasn't quite sure if I was getting them into the right houses though.
Really well done and polished rythm game. I like the art pixel art its very cute. Good tracks and fun rhythmaic differeence between songs makes this really fun to play.
These are really nice car physics, thats not easy todo. I really like how this came together. Just wish I wouldn't get stuck on all of the props in the level. I am just bad at driving. I did find one of the points won't le me activate it when I drive into it.
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There seems to be a formatting issueDelivery_Neighorhood_JDUXmH0EQX.png A lot of the text appears to be ontop of each other, so I can read it. I like the atmosphere based on the things I could make out. Seems really creepy along with the general vibe.
@pannda I am on windows 10. I am using a 4k screen if that helps.
I love the atmosphere and vibe that you managed to achieve. I love the recipient at the end, made me chuckle.
@tinykidtoo Not long, I found you could press the button to get off the ship at any time. Maybe 2 minutes.
Wow, this is pretty great, I got into a flow state and just kept going until the end. Really wish I got swing cooldown earlier tho. It seems like a really important pickup. Fun game!
Really clever mechanics going on here. The tutorial was a bit overwhelming and I think I missed parts. But I really enjoyed the puzzle of routing packets, it seems easy, but quickly I started losing nodes. Although I want it to be a bit easier, so I can read the messages as each packet required most of the time for me to route I could not read at the same time.
I really like the art, its a nice vibe. The music, sound effects, and art really make it a fun experience. I found the pirates to be just enough of a problem to keep it interesting. Altough one killed me when it spawned from the sea. :(
What kinda fever dream am I having right now, because it's fun. I really enjoyed the wild ascetics of this. Reminds me of a warioware game. My only complaint is I think it could be fun to make everything a bit faster. I think making it a bit more twitch could have some interesting changes to the flow. But all in all I had a smile on my face the entire time. I was dead set of deliverying that payload to the master.
Wow this is a full experience, voice acting, quests, shootin and looting. This is quite a lot for a jam game. Really well done. What did you use for the voices?
The web gl on itch does not seem to function. There is a red banner across the top of the unity player.
Normally when I see this its because compression is turned on. You can turn it off under player settings -> publishing settings. That is what I normally do for itch web releases.
I decided I should bask in the chaos and boy did it get chaotic. It was so chill until the piles prevented me from getting to the right supplies. Then it became frantic. I really liked this relaxing experience, until it wasn't.
Pretty creepy game! I lave the art and the music they work so well to set the atmosphere and the writing sends it over the top. Excelent job. Altough I did die well I was reading the note at the end. Which made me sad.
It took a while but I got the hang of it, altough I definately did get eaten many times. I could not make it past day three, there is too much mail. Its a good amount of overwhelming. I just got confused when there was new location and new birds. I didn't see a rubric for them. Over all I really love the art and the music and sound design. Its a very good papers please like game.
Did not manage to get to the other side of the map. Not sure where to go. But really cool atmosphere with the fog and the music. I like what you came up with. I want a bit more oof in the effect around the hitting. I never knew if I connected or not.
Its a bit too hard, the level goes so fast right off the bad. But I did really enjoy it as I got the hang of it. Just took a bit to get past the first few boxes, cuz they come flying.
@gorfdare Thanks for playing, I think you are correct, showed it to some friends, and they are all having trouble with it. As a developer, I think it is too easy to get accustomed to your own game.
This is a great twist on an infinite runner. Its harder then I thought to pick the right time to summon a flower. Also this is very well polished with some nice background music and great animations. I love how Mr. Small waddles, so cute. Well done!
The tutorial is a really nice touch, let me understand what was occuring really quickly. I found that the summoners would get caught in front of me and stuck to my shield. This made it easy for them to get hit. But I liked the mechanic of taking out enemies with the shield.
Amazing! I feel the hatred for our jobs flowing through our protagonist. Excellent voice work the dry 80s delivery of the lines had me cracking up the whole time. Great lines, like the pearly gates of HR. The game is super polished too!
The mood here is amazing, really well done. Felt like something was gonna jump me anything second. But I must admit I brute forced the puzzles until level 4. I gave up after a solid 5 minutes of running between the 3 triangles.
I was cracking up the whole time, the chaos answers are so great. The mood and atmosphere are top notch in the spirit realm. I never did find my way to not get fired. I guess I stray to much into the chaos.
The game seems to have bugged after I failed the fish game then the banking game on round 2 of each game. I saw both the green overlay and the red failure one and it just sorta faded to black and never recovered. Neat concept, I was laughing a ton.
I was always casting, I live the frantic nature of trying to swing the mouse around wildly to get the correct spell for the moment. I noticed there were various interactions for each that could be discovered. Like the green shields being removed by push. I just had some challenges getting various spells to cast. I never got the golem to fire. Something about the sideways arrow made it hard to cast. Or it was me frantically scribbling to get the golem out before the wave got to me.
I had a lot of trouble getting the enemies to be in the fire well it was going off. Seems the timing is rather tight. I liked the vibe of the music and characters.
I love the mood set here, with the eerie music and bloody walls. Its perfect. I also found the puzzle of trying to lob fruit at just the right power to bump them together to be rather tense and exciting. I really got into the flow of things there for a bit. I wish I could access the shop mid summoning session. I never got to the watermelon stage as I would have to keep dying to upgrade. Overall great experience.
My arms are tired from mashing the keyboard, not sure what any of the upgrades do. I like the idea of summoning a demon
I like the short but sweet intro cutscene sets the mood really nicely. Had some trouble as soon as I got to level two. Not quite ready for such a difficulty increase. Part of it stemmed from the non grid placement, which makes overlapping placement tough. as both need space to spawn. But the game is nice and polished.
The puzzles were really well done in this. I always struggle with puzzle design, but these made me feel clever upon coming up with the solution. Great job.
Nice solid experience, I liked being able to choose the difficulty. I found the crystals hard to fight, so I avoided them for a bit. Eventually building up the powerups and courage to face them. Then I got 4 Goos and died over and over. Eventually I overcame that too
I love the blood effect, huge gobs flying out. Makes it real satisfying when you hit something. Found it a bit frustrating as I kept getting caught on the trees. But it was really fun too play, needs some screen shake
Nicely polished. I love the little bits of text for each item, hysterical. Took me a bit to fully understand how to sell things or use the teleporter or where the teleporter was. Maybe some guidance would go a long way. But I was laughing the entire way, even when I went broke. Great Job!
The wide variety of weapons was great. Loved the banana, or the holy hand grenade. I had trouble staying away from Alfonso. Great fun dodging and swapping weapons. Would love to see some more impact effects.
This is spooky. A bit too dark, I know limited visibility, but I had trouble seeing where the doors were. But I definately jumped a few times. Good creepy, just out of view moments, with the ghosts and things. Also the story is perfect for the atmosphere.
Wow, this is a juicy game. Really like the cannon effect paired with the screen shake. Not to mention its really satisfying lining every creature up and taking them all out in one effective hit. Great job!
I dont have any friends!!!! but this looks really fun. I can imagine circling my friends, missing every shot laughing till one of us joins Davy jones
Really impressive compo game. You got quite a lot done! I like the art style, it's cute and very clean and polished. I love the music, it's cozy and light-hearted.
I love how people explode! It's a nice and satisfying reaction to my giant death ball of rats. I had so many I lost track of my cursor. But that didn't matter, I was more focused on causing terror with my army!
Not sure how to make the syntax work. I copied what I saw in the images. Couldn't get it to build :(
I love the ascetic and how it clashes with the violence. I feel like it would be cool to have the blood decals splatter on the car too. Also, a handbrake would be cool. This is an amazingly polished game!
This theme is amazing! Didn't think about throwing the tiny creatures when I was coming up with ideas. I like the system here, once i understood how things worked clicked and I started to have to think through each hand very carefully. I tried a few times, but couldn't beat the 15 heart level. I think the coins might be a bit under-rewarded. I felt I never had enough to buy anything.
Amazing voice acting! I was laughing the whole way through. Great animations, really does feel like those old Jurassic Park light gun games. I wish I had one of those old cabinets to play this in. That would be a blast.
Love the song, just vibing playing my characters. Took me a while to figure out that cheap cards dont do much. So, its the expensive cards you should save up for even if it means losing something. Wish the game was going faster. Saving up to play Miku takes a bit too long.
I love the pixel art, great job creating a spoiled little demon to keep happy. I like the pathing on the skeleton, makes it just a bit tricky to get by.
Great character designs! I fell in love with the great cigarette and had to play them. I managed to get miles ahead of the AI, but overall I was just vibing to the great music well steering my cigarette smoking fish, one for each gill!
Not sure how to figure out which object is a mimic, kinda feels like Russian roulette. Really great atmosphere though!
I feel the addiction already, my brain finely tuned for each new notification crossing the line. I like the loop of navigating each little algo across the line, with the twist of having to control all of them at once. Although I lost some to holes opening up underneath my little algos, which was frustrating. But not a huge deal. Overall a great game!
I love the blood effects, it reminds me of fairy tale fights.
Really nice graphics and particles. I had issues with the controls. It just kept rotating my camera right, which made it hard to aim and move. But I could see this being pretty fun, it the game was a bit faster and frantic. Love the bunny model by the way.
Took me a few tries to track down all the ghosties in the first room. Just could not see the one in the pumpkin. Finally, just started clicking on everything. I love the art, it's really cute, nice outline shader. The game seems really polished. Great job. Had some issues with the controls, had to remember each time that drop was a different button.
I like how the truck leans precariously as it corners. I think I racked up too much debt to come back from before fully understanding anything. Thought I had to run over the gnomes.....
I like the simple graphics, reminds me of hitman go or tomb raider go. The mechanics are easy to pick up and each level works to teach you new combos before testing you on them. Its got a very good flow.
Excellent music, I was vibing the whole time. All the text of something strange happening, paired with the music, kept me on edge. Maybe this deep I will run into something. Little did I know. Great Job!
The atmosphere is creepy! Great job on that, from the music, sound effects, and the environment. A bit hard to see at times with the heavy pixelization and dark lighting. Took me a bit to find everything. Overall quite a creepy experience.
This is so creepy. I love the effects later, very tense when you see eyes at the end of the tunnel, just out of reach of your flashlight. I do wish there were some more landmarks to navigate by, though I managed just fine. The atmosphere of this game makes me think about walking around late at night alone with just a flashlight. Checking every shadow, except this time there is something there. Watching, Hungry...
Had trouble getting past the part with all the blocks, Made me laugh seeing the quit and delete button. Good feature.
Great visuals and music. However, I had issues when zib-ing and zab-ing. It wasn't clear when I could and couldn't use either power. Like I needed to be in range for each ability. So, often I would just mindlessly click until it went off. Also, I didn't understand the creatures coming back. I did find the puzzles were well-thought-out and could be completed with a bit of trial and error.
Reaally dig the vibe. But I didn't make it that far, after the apartment I just kept getting killed. But I love the narrative and music
The interface and selection seems pretty polished, great job on that. Are the testing tools supposed to be enabled?
Really great mood, I wanted to find all the notes, but couldn't find the last few. Followed the road and eventually hit an invisible wall. But god wants more flesh so, I obeyed
I love the cute creatures. I want a small version of each for my desk :) I found the vehicle goes very fast, so, it's a challenge to get all the creatures in one run. I finally managed on a third attempt. But I kinda had to memorize each location and snap to it. Overall a nice cozy game.
Took me a minute to understand it, but its quite clever, I liked the rate more games pickup, that was funny.
Really great job on the graphics, I failed to get around as I found it hard to build any bridges or just navigate the terrain. But I like the idea.
@shakirovich I was overshooting a lot and falling off the tower. Or just having issues getting higher with each following Dommy. Maybe making them slightly sticky?
Clever, I found each puzzle was just the right amount of challenge never too much, but made me think each time. Great job!
Really nice graphics, found the difficulty a bit high. But I was laughing the whole time from the lines and goofy-ness. Great job!
What a very well narrated game! I loved the part where you open the door. The whole experience hinged upon it.
@notnasiul I may have spent a lot of time thinking about making mines, then implementing mines, I am glad you got joy out of them :) @noodlemaster Glad to hear that it works on Linux using wine.
Super cool main menu art, followed up by amazing pixel art and shredding guitars. I was hyped. Really like the loop, felt it was very easy. But I liked the dash down and left and right, dodging out of the way of things. I feel like this could be really addictive if the difficulty and controls are tuned.
I seem to have gotten soft locked. Given the goal of retrieving the lost manuscript from the ocean depths. I solved the straight forward puzzles, until I got into a library with the manuscript. But there is no option to pick it up or any options left on the tree. Not sure how you would go about generating an always solvable game, if its fully AI generated. But it is a neat concept.
I love that you can shoot one harpoon and take out a whole line of them in 1 shot. That is really satisfying. Figuring out the best way to approach enemies to line them up adds some nice strategy.
I really like the atmosphere! Makes it really tense when you get to the later levels and run out of objects, blackness below you. No clue where to jump. Amazing art work, looks professional! My favorite item was the limited use glow sticks. A neat idea, I liked jumping down with them dodging from platform to platform as they decend.
This is the only horror game I can play, and that was a mistake! My HOLDINGS, I kept buying seeing the line go up, then my dreams crashing down. The HORROR!!! Love to see some like news in the background. Doesn't even have to influence the line, just mind games. Excellent game!
This feels like a complete game, from the sound to the visuals. This is really impressive for a jam game. Excellant work. I love the logs! Great story telling, combined with the footsteps. Kept me on edge!
I can't open the game. Looks cool though
Fire Exit.exe - System Error The code execution cannot proceed because UnityPlayer.dll was not found. Reinstalling the program may fix this problem.
I love the vibes and sound in this one. I was watching the ball roll out and transition. Didn't realize it was gameplay and died. After that, it was on. Finally started hitting the beers and getting deeper. Only got to 200. Hard to see where you're going. Great Job!
Really awesome atmosphere and I like the vibe of the writing gels really well. I like how you give directions in each bit of text, but I found myself getting lost a lot and running out of fuel. I didnt get past the spiral gardens. Feel like it was building up to something. But I cant find where to go.
I lose how the mesh is shaped by the ship as it passes over. Thats a neat feature! It also really looks amazing as the sunset comes and goes.
Lol, love the blender and the "Fish". Needs some scanning particles ;). I got lost and could not find anymore fish to "scan" :(
The goblins are so cute, yet evil looking at the same time. Great job. They fit with the rest of the environment too.
Really polished game. Love how well the mesh deforms, is it marching cubes? The texture on it works really well. Great feedback on the gun too.
I seem to have kinda exploded. I liked the puzzles and the enviromental art
I was too scared that I never found any diamonds. Then my flashlight ran out......
Wow, these CPUs are really good, not sure how to eek out the high score. But I love the cute graphics and strange concept. Now excuse me, I might have a used car battery in the garage....
Very spooky atmosphere. Good story telling, but I don't quite understand the ending. Overall though, it was a chilling play through
@pres2300 should be unrestricted now. I missed the sharing type on drive. sorry about that
@endurion Thank you for letting me know. Are you on windows or Linux?
@pres2300 Thank you for your feedback. Its certainly hard to get the difficulty right, I am not a good judge at that after making it all weekend. I will have to see if the errors are the cause of the performance issues. Thanks for the tip
@baluj I do too.... I just need to find out why the character controller spins uncontrollably in webgl.
I like the ghost. Thats a simple, but cute puzzle. I felt a bit lost though as to what to do until I figured out how to get back to the old man. He then just offered to buy everything and it ended.
I really enjoyed this relaxing vibe. It was nice to walk around and take some pictures of mushrooms. I know time is so short in a jam, but I feel like this could go somewhere and want some more. You are great at creating a vibe.
I was able to make it all the way around, but I am not sure how to not disappoint the king.
This is creepy! I couldn't find another leg or arm and could not pass the 99% door. by the unblinking eye on my chest didnt help. But who could say no to that
The pixel art in this is really nice. And the sound! I truly can not get the same sound out of sfxr. I had a lot of fun collecting. But I found I could just spam the bombs to get a huge ring of souls, and then I was invincible. I could see lots of little add-ons to upgrade your character. A dodge, A bigger ring, A ring, but it's on FIRE!
The pick your poison section was really fun, after I understood it. It's a nice bit of strategy. I did feel overwhelmed by the large amount of keywords. It was not always clear what they do. I had to keep referring to the game description.
I like the art, its got a real anime hacker vibe. Perfect for starting a revolution. I wish I got the unlock for Idol earlier it made it so much easier. Its a bit long for some of the unlocks.
I was scared something would jump out at me at every corner. Great job with the atmosphere! I was confused as to if there was a place to escape to.
I love the atmosphere! Kept me looking up from the graves to check if I was safe. But ultimately I was never caught by either of the grounds keepers. So, I did a run where I just tried to agro them. Which was neat. Really well done.
I don't have a vast knowledge of art, but I did eventually have an ah moment. Good puzzles. The hint is maybe a bit too powerful. Maybe you need tiers of hints. Unfortunately, I can't get to the third puzzle. Pressing next level just plays the transition animation. Great art, by the way. I love the transition.
I like that you can shoot the orbs to pickup their power. Got me thinking if theres some better pathing to get an even better score! Combining them felt really powerful. Though the controls are a bit floaty, so its hard to execute on a new idea for a path. I did like your simple controls overlay and settings hotkeys. That seems like a no brainer way of doing it, I had never thought about.
It took me a few minutes to understand what to do on the first level. And I like how the difficulty ramps up from there, I felt like I was learning. But quickly I stopped understanding and kept failing. It's a neat idea and given more time could be a fun puzzle game. Great job!
This was spooky! The soundscape is certainly scary. I kept turning around to see who was breathing down my neck. I am not quite sure why my character is eating cookies or where to go to get out. I was too scared.
I was unable to get very far in the dungeons, as I would just immediately fill my fear meter and start taking damage. Seems the dungeon generation was not kind to me. I did find a few items directly in front of my spawn. The mood and atmosphere were superb though.
Great combo. I never thought a dating sim and a First person shooter could go together but this one was a critical hit.
This is a really neat idea, but is really hard. Lots of characters getting introduced I don't understand. Very thematic. I got stuck on the sun and the strawberry. Not sure how those are being compared. Overall very good game. I wish I could see both screens at once for reference.
I love the graphics, feels like an old new grounds game. I love the flipped words bringing new meaning. I kinda wish I had a laser pointer and could click to signal which one to kill. Maybe they react when pointed at. Either way this is a simple idea executed to its fullest. Great job!
This is a really pretty game. And thrilling when the "signals" get near. I like the concept, but feel it might be more interesting if the map was smaller. Maybe a boulder or two to block the running straight to the objective. But I really liked the effects on the little screen. It was very clear once I understood what to do. Maybe add a tutorial block right in front of the portal? Overall this is a really well polished game!
This is a really neat idea, but it clearly needs some more time to get polished. Its never easy in compo. I applaud you for taking such a big creative idea and bringing it to a playable state!
I got lost really fast after I started messing with the buttons and put the game in Russian. I thought it was an effect. But I think I missed out on the tutorial. Eventually I figured out what all the buttons did and managed to out smart the T-Rex. Could feel their breath on the back of my neck every step of the way. Just the right amount of tension. Really well done. I love the webcore art!
I really like the vibes. I wish there was some more pressure, like a timer that fined me if I went over an inspection. If you had infinite time, maybe a stow away who bribes you. But I did forget to close the door many times. Maybe some auto doors
Really neat art. I like the chunks flying out when you kill something. Needs a big explosion sound! I also really liked the story. Don't believe what they tell you!
The graphics here are really nice. I like the clean sound design it makes it feel very polished. But I am struggling to get past each level. I got stuck on level 3.
The cardboard style is really nice and it vibes well with the music. I love the sound effects and the controls. Though I feel it would be more chaotic if you had a timer to connect towers by. Instead of requiring slow driving to maintain the connection. I did enjoy driving my little cardboard van though.
I like the sound effects, but I don't understand the puzzle. So I got to hear the collapse sound over and over.
Really fun deduction puzzle. Would be nice to have a bit of help to get started. I wasn't sure what to click on at first or how many tools I had. A little experimentation later and I was hitting my target. I like the puzzle of not quite knowing where and nailing down a best guess. Wish there was a bit more tension in the sound design and set design after all you are being hunted.
This is a really neat entry. I think given more dev time there could be a really fun world where you decipher an ARG. But for a compo game this was a really clever take. I also love the goosetopo