Foon → Ludum Dare Explorer → Users → sgt3v
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | ð¥ | Get to the CHOPPA! | jam | 554 | 3.47 | 3.56 | 2.75 | 3.10 | 3.52 | 4.12 | 4.42 | 3.48 |
| 2017 | 39 | Running out of Power | Defend Home: Mars | compo | 329 | 3.33 | 3.09 | 2.30 | 2.91 | 3.66 | 2.99 | 2.31 | 3.00 | |
| 2017 | 38 | A Small World | Forest Heaven | jam |
I saved the mine people from slavery of goblins! Great atmosphere changing music according to music was so proper. Very well done.
Its nice the game catches the mood very well, I wandered around suspiciously waiting for something to jump on me. Not that I am a fan of jump-scare games but the tension is important.
It was really satisfactory to kill by dashing, also graphics look so nice. Very god work. One little thing I noticed is if you keep clicking before a screen fades out, it just goes back full alpha and repeats.
This is a tabletop game people :D Don't freak out!
I liked the art style, reminds me Day of The Tentacle. I gather I needed to make the right length of movement using the exponents to stop on the islands and I did couple of times but the events did not improve the story. Probably some un finished parts.
Sadly I was not able to talk with the brown guy, interaction just did not start, and when car runs out of power nothing happens just waiting :D
Pretty impressive! If there was music the mood of the game could be better. I had this problem of not being able to see the money indicator which I guess is at the top of the screen. Could be a resolution problem.
Very good adventure game, graphics are also very nice. There was some flickering texture, flat stair rails but the rest is all good. It would be better to use mouse click or E key to collect and place items i guess reaching ctrl was a bit weird :D
Very solid platformer, good job. Game is just balanced, some platformers are so frustrating to play for me. Only things made me confused at first is the background color and obstacles are a bit indistinguishable due to their colors, they don't stand out and look like a piece of background. Overall very good work!
I love the music and it was pretty fun. Could hardly stand one minute on the boards, blue balls don't let you move after a while.
Visuals are so trippy :D
Really fine idea, game can be better with improved visuals. At first I thought It would be no problem to beat the game but wrong choices ended me quick :D Also when I lose all my lives game stuck, should be an error there. But all in all a good game.
Veny nice game :D Ragdoll fights always fun to play!
The ambience of the game is really good and simplistic art looks nice. Sadly I always got lost in the caves and could not finish the game. Also it would be much better with some music subtle music in the background. Very good work.
Game is visually stunning and has very smooth gameplay. I loved it, really good job!
Very good work on the pixel art and the music, that was a different game than my expectation.
Very doom-ish and solid game. Graphics are very nice. Good job!
Very good composition of minimalism. This would make a really good nokia game along with snake and space impact! Races could be shorter and running against some opponents.
This is so very good, great work.
I really love text based games and their simplistic mood. I wish you provided some more context and instructions. i took me a while to figure out what to do.
First and the only RTS I played this jam, very well done.
I had problem displaying just a black screen after the menu :/
I was able to play this time. Man this game is oddly satisfying. The sound effects and the old school-ish game play makes me play more and more. You really made it feel right.
I lasted 7 rounds. best skills are the beam and the ice wall did not touch them to be able to go further but didn't help me much :P Really good idea and a bit depressive to be have to forget our abilities. This was a fine game with anything it might need, good for a compo game.
Voxel explosions and the storm were made in a really smart way, pretty go job there. Game it rather difficult, I kept trying and trying, if only fire rate was a bit more faster there would be no problems at all.
@tompendergrass I never played that game and I really should. Thanks for your feed back, there so many things lacking polish but Im glad I was able to finish it somehow.
@falk-bruskeland thank you so much :0)
@rootpew If I had a bit more time I would like to add difficulty settings to solve that but did not want to make the game too difficult and get the players bored. Thank you.
@manafest I enjoyed recording the reload sound especially, it is from my keychain :0)
@drachmor I'm glad that you liked it, means so much to me. I wanted to add decals and hit sounds but could not manage my time, hopefully will do such details in the future games.
@krishnasism Thank you very much. I was not hopeful about being able to finish it but thankfully it happened :0)
@mariandev96 Thank you for your detailed review! If I ever feel like further developing this surely take your advices into consideration.
@frostdragonliz Thank you, I've always been doing the graphics on game jams this is the second game jam I actually did the programming too.
@kalibrated Than you, it is actually pretty simple if you try couple of time :0)
@jchaplin Thank you!
@quixatocs ahaha muzzle flash looks terrible :D I just did not want to change it.
@jakylgamer That issue only happens on the browser since its a FPS game. You can download and play for better experience.
@filippy Thank you so much!
@willdata Thank you!
@jason-kennedy Thank you Jason. It was my mistake to forget making the UI scale to a certain size, so IU elements appear to be too big on small screen size.
@hhsaez I was not planning to continue working on it but you just gave me a good idea.
@pitpony Thank you, I wish I started a bit early and fixed all those issues but I was a bit lazy.
@ryzy27 Ahh pickups were the last thing I added to the game and completely forget that would be an issue. But I can say it makes the game a bit more challenging, not a bug a feature :P and yes you just guessed why the 5 bullets.
@max-amaden Thank you so much, hope to see you next LD!
@fero Thank you very much, I appreciate it :0)
@starlight-glimmer-is-best-poney Thank you so much! I will fix those issues and update it after compo rating ends.
@seanw I true that, sometimes my thumb goes to space bar even if I cant jump in some of the games :D
@ganbaregameskyle There are couple of flaws in the ant ai, I will hopefully fix those at a later time.
@perdugames Thank you so much :0)
@ganiester Thank you! Many people complained about that actually, I better add a settings part to the game too.
@fl Thank you! That mouse problem happens in web version, after a couple of spins it locks the mouse. I don't know why :/
@drprettypatty Thank you so much, I'm glad you liked it :0)
@freedom-is-slavery Indeed this was my first compo and first FPS but I have been joining other game jams for a long time now, I am a veteran game jammer if you don't mind me saying :0) Experience helps a lot.
@dob Thank you so much, I wish I had time to add decals too but it was too late for that.
@tinykidtoo Thank you! Many people complained about that actually, but I fixed that. I thought it was against the rules of compo to make bug fixes after due time but seems like it is not for minor fixes.
@vija02 Thank you so much, hopefully I will add options and some other improvements after voting time ends.
@didactylos Thank you so much. I am not so proud of the code I've written actually, If you'd go to github link and examine you'd see what I mean :P
@supremefist Thank you very much. I made some of the fixes but decals are an extra feature so wont be able to add it :0(
@autovelop Thank you so much, I will hopefully keep working on this in my spare time.
@speedysloth99 Thank you! I also found this event very much entertaining and educational, I have learnt a great deal of things.
@duck-games Thank you! But you should check thoroughly there are some other really cool FPS game there I came up with.
@samuli-salonen That has been fixed, thank you for the feedback :0)
@abductedplatypus Thank you so much! Yeah the recoil animation a bit impactless for a big gun, might edit that later.
@goloso-games Thank you! I always love adding some story, intro and ending to bind the game to some events. Also try to do my best in short time with animated details. These were not good enough but worked good for the game :P
@fangzhangmnm Thank you very much! Yeah it always feel like there is a need of jumping in FPS games, since there was no obstacle to move over I chose not to spend any time on it. And decals were too late to make when I published the game, but will add for sure after compo ends.
@fazz Thank you so much, I wish I had the time to add some settings to the game not to upset players.
@rakowu Thank you, there are some issues with the web player it seems.
@daydreamerstudios Thank you, I definitely will!
@brendan-engelman Thank you very much, hopefully I will fix and add missing stuff to the game after the compo ends.
@bombjack I'm not entirely sure why I choose ants but red soil gives me the feeling only ants would live there :P
@ludic-studios Thank you :0)
@hadik I wish I could make music as good as that this was one of my first time trying to make music for a game, totally noob to the electronic music makery.
@gettingrekt ahaha yeah looks like the speed is square root 2 :D need to fix that.
@steff-kempink Thank you so much, I will try to learn more about making music since I am totally illiterate on that. I tried to make the muzzle flash using particles but that was a failure, just left it how it is. Looks terrible but did the job :0) I totally forgot about adding fog, very good idea indeed. Thank you again for your feedback and recommendations.
@estebe Thank you very much, I hope to improve my music skills. I just didn't want to leave the game silent and tried my best. The most fun part for me was making reload sound by a keychain :D
@michael-feldman Thank you so much, I glad you liked it!
@zelos Thank you! I will hopefully add decals to the game after compo rating ends. Maybe I am using my mouse to sensitively it could better be managed by a setting slider can also add that at a later time.
@belowparallel-ian Hey, you should never feel so. I have been making games for jams about 4 years now! Its all experience which comes by time and good work.
@michaeltwg Thank you so much!
@bocodillo Thank you, yes those were some drum samples I used in LMMS.
@gistnoesis I have always been scared of working mp games due to error aptness of networking, if I ever have time to learn about it would like to experiment on this game.
@goldranger Thank you so much, more guns and enemies could be done in less than half a day actually, if I weren't lazy I could have added that :P
@bewelge Thank you very much!
@wareification Thank you! Yes! I thought about melee but did not have time to add that :/
@moostifur Thank you so much!
@don-fouts Thank you! That is an AI problem which occurs on a specific case :D
@spetsdod Thank you very much! I will definitely add settings next time, since I don't need such changes never felt the need of these since people requested.
@cybersoftuk Thank you, I glad you liked it. I realized I just move my hand one inch to move the cursor one side to another, that was all because of me.
@benbennett Thank you so much. That is a very good idea indeed, forcing the player into action.
@sir-daniev Ahaha thank you, I will try my best to kill those bugs :0)
@pcmaster Thank you so much, if only I had time could ad more and more.
@tuism Thank you. I really had no chance to focus on the fun factor of the game since I had to develop it as fast as possible.
@oab Thank you! Yes the UI was not scaled, so on small screens (such as web player) UI appears too big.
@mr-houdini Thank you very much. Hopefully after compo ends I will polish the game some more.
@freakoftheyear You know I do stuff good 8)
@exr Thank you so much, I really appreciate it.
@gnerkus Thank you so much for detailed feedback, bugs better be small and cute :0)
@josh-h I am just illiterate about music making, watched couple of tutorials and tried my luck. Seems like it worked.
@nerdyherbivore Thank you so much, I am so glad you find it great.
@hishicorne Thank you very much! You can choose your strategy to make the game easy actually. Give it a one more try :0)
@thelord Thank you lord :D
@surovyi Thank you! That is also the strategy I used to win the game easily.
@gonutz Thank you so much. I fixed some of the issues thanks to feedbacks I got here.
@zeriver Thank you very much. Those two guys in the mgs like messages are my game jam buddies and dear friends who could not join me this time so I had to do the compo :0)
@belser Oh I never thought of such a problem to happen, and do have no ideea how to fix that :/
@aleal-dev Thank you, some of the problems are due to web player, I need to make some research to learn how to handle that.
@damoy Thank you! :muscle:
@ogma Thank you so much! That makes me so happy to hear that people are paying attention to small details I added :0)
@quadtree Thank you! Yes no-jumping FPS games feels a bit weird.
@d-studios Thank you very much. I just didn't know I could opt out of one of the categories, it makes sense not to have it for this game.
@jusw85 Thank you so much.
@varelsegames Thank you! Y-invert option is noted, and will definitely add it if I make a 3D FSP jam game.
@littlelegend Thank you. You see, there are a lot of bugs in the game.
@evbo Thank you very much!
@strangeryann Thank you very much! Yeah there is actually not much to do in the game just one boring 5 min long task :D
@coomzy Thank you so much!
@smdeveloper Thank you! I will definitely learn more about making music.
@thefunattic Thank you so much! I checked your game and omg :D that was totally insane!
@recursor Thank you!
@wisstopher Thank you! :muscle:
@christina-antoinette-neofotistou Thank you so much! Luckily Unity3D is pretty generous about providing good and easy to work environment for 3D games.
@ranner198 Thank you, I hope I can continue on it with much better content and context.
@sebastian-m Thank you so much, a big miss I made is adding hit marks and decals, will learn how to make it and add it later!
@theflyingkeyboard Thank you so much, recoil is indeed too weak, need to fix that.
@solah Thank you! I fixed that later, while playing the game to make sure gun was working it had really long range and stayed that way later on.
@nick-rafalski Thank you so much, I finished the menu then started on the game :D A good first impression is always better.
@unidaystudio Thank you, there must we a way to fist that on web and windowed play. Need to check that.
@3mpty Well I already know all what you mentioned is right, but you need to comprehend that I made this game in about 30 hours.
@thatsnillet Thank you very much, I tried to squeeze my terrible music abilities to the end and there it is :D
@wdebowicz Thank you, I'm glad you enjoyed it!
@heather-flowers Thank you so much, that was one of my intention that you can choose a strategy to win the game even if its simple.
@luckyfeathers Thank you! I will definitely spare some time to add options for the game looks like I thought everyone uses the mouse like I did :D
@studio-rtv Thank you so much! I hope to polish the game as much as I can and maybe make further work on it. And right, losing one generator has no penalty so kind of useless to defend it, its up to you to choose the strategy and defending only one of them was the easiest one I guess.
@shaolin-dave Theme is pretty open and you can use it from any perspective you want, there you are wrong. Spawn points are fixed but ants can detect the closest generator and make a run for it, ip player close enough they chase it, if the generator they were moving to or attacking to is broken down they switch to the closest one. You should play and examine before making any blant comment, and feel free to check the source code.
@rikoclon Thank you so much. I am terrible with music and sound stuff and tried to be done with it as soon as possible that was why it is so neglected :0) I actually wanted to add a boss fight at the end of the game but too late for that idea too.
@sagarpatel25700 Thank you. That is almost everyone's complain so far no feedback on hits, and that is pretty accurate one. I hope to fix it later hopefully.
@vodzik Thank you very much. Web player and windowed play have some issues with mouse, and yes lack of feedback on hit makes things a pretty dull.
@nyckos Thank you so much!
@mik3 Thank you! And yes, It was too late to work on the details for me when the submission time arrived.
@sinclairstrange Thank you so much, I'm glad you enjoyed it.
@ethan-kennerly Thank you sir. I should really consider adding some options to enable old school core gamers to modify the game controls for themselves for the future jsm games I make.
@almax Thank you, yep that is the main issue with the game that I wasn't able to deliver in time and as other basic functions jumping and running could be added.
@levidsmith Thank you so much for the tips, I'll check that for sure. Yes 5 mins were kind of too long but since there was nothing much in the game I wanted to use the time as a factor to keep the player in the game.
@sarrixx Thank you very much. When I have time to work on this game improve it, surely will add more variety of arms and enemies.
@bar0net Thank you. Yes that issue already there, hopefully I will fix lotsa things after today when I have free time.
@vulpem Thank you very much. That is so true, no feedback about hits makes it dull. I just didn't notice it while making the game.
@feips Play more shooters! :D
@rixud Thank you so much for the tip, will add that for sure.
@archimagus Thank you. This was my first time trying to make some music for a game. And hopefully will fix the issues soon.
@petzi When you make a game alone it is quite possible to miss the fun factor, and depends on the tastes.
@buzzshock Thank you!
@saucygames Thank you, Im glad you enjoyed it.
@aevek Thank you so much, I will try to learn more details about making a shooter and add to this game hopefully.
@martyxgames Thank you very much!
@pavel-kouril Thank you! Oh I guess esc button ability was one of the last things I added to the game, probably just wanted to be done with it not to have player stuck in the game.
@irishbruse Thank you so much!
@hadesfury Thank you!
@captain-laserstorm Thank you, HL always any time :0)
@jupiter-hadley Thanks Jupi, I'm glad you took your time to play it.
@axoona Thank you so much, hope to improve my music skills :D
@tim-eriksen Thank you very much!
@joshburleson Thank you so much!
@joshyoshkenoshi Thank you! Yes it makes more sense to hide the spawn points ratherthan having them appear out of the blue :0)
@zachary-shah Thank you :D
@fillefilip8 Thank you very much, the ant sound was me actually :alien:
Newgrounds link does not work.
I had the same error, will stay hungry for kebabs until I play this game!
This was a fun game with a lot of content for a compo game! Only thing missing was maybe some animations to make it a bit more vibrant. Very well done!
High Score: 7 :D
Game becomes real difficult at some point. Really good idea and different that the regular find the match puzzle games. I really liked it.
Very interesting game. Indoor no man's sky with hl's xen like level. Controls are a bit difficult to manage and the long long explanation at the beginning looks a bit scary at first, it could be divided into small tutorials if you plan to keep working on this project. Well done!
Why no keyboard support :/
I realized that I don't exactly know which key is where on the keyboard. The cozy mood and feeling of the game is really nice, it would be better if it had some more game play depth.
I just could not pass the first buoy, the guy does not dive deep enough. And if I go slow shark catches me.
Very nice, colorful and flashy game! Gets difficult a bit quickly imo.
The sound design of the game is too good.
Simple yet really innovative, good work!
It was really fun and stressful :D A real projection of computer usage of today. Those ads made me lol.
That was a pretty interesting game! I enjoyed playing it :D I wish there were more game tapes and we could switch them. A virtual console in a game wow.
Minimalistic look is very nice and this was a different approach to the tower defences I've played so far. Grabbing could be easier, colliders could be made better and maybe keyboard movement would make the game easier to play. Very nice job!
Art style of the game is very good and it could do better with some music. There one thing makes the game difficult to play: the whole character sprite considered as a hit box so even if its head touches a pond or and enemy he dies. This kills the isometric feeling of it. It could be better if it only was a rectangular area around his feet. All in all good work.
Simple and good game. I don't exactly know what the experience is for in the game, does it increase the damage? And after a while there was no light spawned around so I ran out of energy and game started again.
This game is very polished and well made, congrats! It also was not as easy as it seems to be, took some time to get used to control the extension cord properly :D
Good job! I server pepper cookies to everyone since I found it easy to remember but not everyone was satisfied :P
Game looks and plays so good! At fist I wasn't able to move one side to another and mash the buttons but you get used to it :D It was so much fun.
This is impressive, the ambience, atmosphere, color tones are just good. I had a bit problem with movement at first but handled it shortly, I was expecting rotate and move type of controls. Also if the player had movement animations that would be much much better. Great work!
Same problem here. Win 10 black screen and self quit.
Game takes some time to learn how to play however very well designed. Needs to be played carefully.
God I hate eskimos with plasma guns! That was really fun and actually realistic :D
Game is pretty nice, great job. Reminded me of Machinarium in a way. I had couple of problems I would like to share.
- I got stuck upon Down sigh before making the platform go up and down. - After getting to the save point down there and you die getting past this area the platform does not move anymore and cant go anywhere then. - Jumping is pretty difficult, at least a charge and release type of high jump would solve the problem I guess, run-jump did not change much for me.
74 Seconds! At first I thought green monsters were peaceful beasts just hanging around bu they were shooting at me! I playet every system down just turning the weapon system off and on :D
Good job, you can improve the visuals and maybe generate the maze procedurally.
This was super fun, very good job. Loved the pixelated look and the robot models a lot. Punching them and seeing them drop like a sack of potato :D I would recommend you to improve the punching animations some more, I could give a much better feeling.
This was a really impressive game. Design and mechanics are just too good. Getting close to a blackhole lights go low was a smart hint.
This was so cute! Simple yet so interesting, very good job!
Game mechanics, visuals and the music everything is just perfect. Sad for me I was not able to play with someone since I'm home alone atm :D
There are couple of things I would like to mention. - Player selection screen could be more explanatory, I had difficulty understanding it first. - Power chargers near the walls are a bit difficult to connect. - If there was controller support game can be much more enjoyable for some players.
Ahahaha :D what did I just Play! I need to make my friends play this :D (poor bunnies)
Very good idea, you should keep working on it add some graphics and animations, add some more levels. Than would be such a fine game.
Congrats on your first LD game! It is a nice game with trippy music you made :D
Todo List: ~~Make a really fine game~~
I'm really cautious with horror style games, this hearth cant take so much scary things but this was a good piece of work. I'd wish you add support to WASD buttons as well it was difficult to move around with arrow keys then go to E and F keys :D
Very interesting and fun endings! Some made me laugh so much :D
Huh that was difficult at first, I was just trying whichever plug makes a connection but after a while I got used to it. It would be better with some music in the background and maybe mouse support. Good work.
Game is graphically so good for a jam game, but gameplay should be improved. I would like to mention couple of things:
- Game needs some music obviously. - That would be better if the gun had recoil animation. - I had problem moving the mouse in the main computer where we started it was just locked at the beginning. - Jumping could be a bit more easy, feels like gravity is too high. - Projectile speed and rate is really low, cat get a good feeling of using the weapon. - Better UI and objective indicators would make the game more comprehensible
Great work, hope to see the game being worked on further.
Really interesting mechanics, and the game is pretty tough too. After a while of playing can get used to it tho. I believe this would make a really good mobile game if polished.
K1LL 4LL HUM4N5
That was really fun :) could not get passed the second levels end at first but the I did the same as in the video gameplay and voila!
Really good simulation game. That big hill gave me real hard time!
That is impressive you used opengl to write the game! I get stuck at 3rd level :/
Go go Power Ranchers! (Ugh sorry for the bad joke)
That is a good concept for a farming game, good job! There are couple of things I want to mention if you don't mind :0)
- There was no need for a walking player I suppose, game can be player only using UI and keys. - How many U needed for the day could be indicated on the screen as well. - Rather than ending the game, low production could be punished by a fee.
Jam game of Flatout! It took me a while to understand the controls but I did it, yet it wasn't enough for me to get a good highscore.
I really liked the game, the game mechanics are really good written and levels are well designed. The conversations were a plus. Good work!
This was really dark and depressive, good work! Game could be a bit more informative, I was not able to know what to do after a while.
:D that was fun to play the game. Very nice job. The suicider balls coming at me lulululu made me laugh a lot.
Your game called me a cheater :O Good job, the tutorial was a bit confusing but not a big deal.
Pretty good job! I really liked the art style and the music. Some of the animations maybe improved and other than that that is a fine platformer.
Really good game, and a good topic selection for the theme. When played carefully one can finish it just easily, If there was some random events such as riots and protests and armed groups attacking the oil wells that would be much better, but as a compo game this is just fine. Also I wish there was some music in the background.
Ahaha made me feel like playing a c64 game, good work!
It's nice to see a fellow first time compo'er made a FPS game :0) I believe you can keep working on it and make it a better survival horror game. Improvement on UI, controls and sound would be good.
That was a neat management game! Couldn't avoid running out of energy in the first couple of tries but at the end even the passengers were angry finished the game with no death. It would be much better with some music playing in the background but not a huge deal for a compo game. Good job!
I lost it after seeing that signature :D Really good graphics, the game was short sadly.
Nice game with a sad ending :0) game mechanics are pretty impressive. Second level had me try hard to finis it.
When I saw the guy floating out of the window I knew something bad was gonna happen :D should have realized that from the name of the game tho. I really liked it and I wish you continue development and make this game a couple of hours puzzle adventure game.
It was a bit difficult to control the ship, when zoomed out you cant see the bottom and the tip of it, this makes it extra difficult :D But really good space physics!
Congrats on your first game :0) You did a very good job! Fire rate drops as energy goes down, nice details.
Very well made, I wish there was some spooky music in the background.
One of the weirdest games I played in a while, I played it fully concentrated. The atmosphere you created is so good. Great work.
Game looks beautiful, really good visuals but difficult gameplay. I had difficulty playing the game properly and have been jumping one level to another for some reason. Jumping/flying did't seem to work all the time. And I wasn't able to shoot the enemies. When I reached the first boss it automatically sent me to second level :0) I hope you fix these issues.
Narration is very well done and the combat system was unexpected in a good way! There are some issues with the tree colliders being too large I guess, also the last enemy before the ladder and the girl at the end had no animations playing it killed the mood a bit. Also after the story ended game stuck at the last scene.
Very good job, I had me playing till the end. I get the feeling of old NES games Battery Man was as difficult as they were but thanks to forgiving mode I had no fear of dying and kept trying again and again till the end :0)
This was so mad max-ish. Very good job, played it as long as I can last but could not find a trace of me dog.
Graphics are so beautiful, great job and fun gameplay. Sadly I could not manage to get passed the second level even tried hard. Can you record a video of the whole game play I wanna see what happens after that :0)
Edit: Should have read the instructions better.
Another fellow Love 2D dev! Well done!
Sir this game so very good to be a jam game. Just add some more levels to it and I am here ready to buy it.
This was a fun and very nicely done game, visuals and music are very good. Now I have to take care of my finger.
I made it 1217 :D It is but difficult if you miss only one battery its done :D Very nice concept in this topic for a runner game.
I had the same win 10 error :/
The music and the pixel art are very complete and suits each other, very good and challenging game play. I had a bit difficult to shift lbm at the same time got killed each time i tried.
I really like the work people do without using any common game engines. You have already done a lot, I wish you added a couple of more levels to the game and make it a bit more difficult. Good work!
That was pretty tough! I could not get passed the gap and always felt down.
Very good pixel art and good concept! The difficulty should be dropped a bit in my opinion, it gets a bit boring to go all the same way just to kill another robot.
Man this game brought tears to my eyes. It really proves visuals are not everything and story has a huge effect in a game.
Couple things I'd like to mention If you consider further development of the game. - UI could be more descriptive so the player knows what the mission is. - Better cam angles could help player see the are better. Cam was too close to the cat and tail blocks the view. - Textures and models could be improved and standardized.
And thank you for the great game.
Lovely music and fun gameplay :D Game was a bit laggy on my PC maybe should have more optimized tree models.
Oh this was one tough game! And the music makes you even more excited. Hard to learn first as well, it took me some tries to get a grip of it. Well done.
High Score: 1678
I don't think I am that good at it :D had a bit difficulty controlling the ship first but after couple of tries I started to manage it.
That covfefe tho :DDDD
Simple and fun, nice job!
Rover physics are so good, plays very smoothly. Very well done!
That recoil made me have a lot of fun :D It sometimes gives you speed of light when you are on the ground and attack an enemy at the same level.
Really solid and fun gameplay! Intro music reminded me of FF7 and the game music was also really energetic, good choice! The variety of enemies and power-ups are also a great plus. Lifespans of enemy bullets are too long tho, it becomes so hard to move around after a while.
Very good idea and composition. I especially loved the art. I noticed that vehicles on the left lane of the road moves backwards, that should be a mistake I guess.
Sweg goes skrrrahh, pap, pap, ka-ka-ka Skidiki-pap-pap, and a pu-pu-pudrrrr-boom Skya, du-du-ku-ku-dun-dun Poom, poom, you don' know
That feeling when there is nobody to play the game with... :sad:
@beardedmoose just kill them :joy:
Mad scientists :white_check_mark: Destroyable map :white_check_mark: Lots of power-ups :white_check_mark:
Finally a dating sim where I can date T I C C ladies!