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wan

Overall Medals

YearLDThemeGameDivisionOverall
🥈 2012 24 Evolution The Voynich Experiment compo 4.34

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2012 25 You are the Villain Sisyphus jam Innovation 4.27

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201843Sacrifices must be made👥Sacrifice Nowjam6893.222.972.623.473.073.202.283.12
201842Running out of space👥Runnink out of Spacejam1103.923.484.123.734.053.693.583.83
201739Running out of Power👥King of Mithriljam2563.603.342.913.083.653.652.273.39
201637One roomThe One Room Clubjam5103.252.583.503.634.173.923.083.2250
201636Ancient Technologyred spade â™ jam
201635ShapeshiftSquirclecompo84.264.233.764.403.354.193.8359
201534Two Button Controls / GrowingSqujam5723.263.162.602.523.513.572.933.3566
201532An Unconventional WeaponMinotaur jam1313.753.593.943.603.393.513.6851
201430Connected WorldsCorponnected Ltd.jam144.194.173.613.223.743.383.333.7569
201326MinimalismL'Hypnosejam1523.452.753.533.914.021.801.474.0289
201225You are the VillainSisyphusjam463.643.444.273.663.063.462.713.2261
201224EvolutionThe Voynich Experimentcompo24.343.843.634.084.214.133.094.0575

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by wan

LD24 — Evolution

The Plane of Evolution by MunkeeBacon 2012-09-04T15:52:00

Binding of Isaac clone spotted!

It's hard not to compare to the original game here, since you seem to have taken from it a lot of ideas (gameplay + theme-wise), but regarding content and general quality this seems pretty solid for something made in 48 hours.

Side-note about the enemies recoil: while it is nicely implemented and gives good feedback when hitting enemies, it also happens to make the game a whole lot harder (it's hard to hit the same monster 2 times in a row), so I'm not sure about this design choice!

Now overall this game is quite fun to play so nice job :) Bonus point for the cool bonuses!

Physicalution by gupta_shvm 2012-08-27T12:20:00

Making a physics engine is hard, it's no secret! This probably won't get good rankings but you probably learned a lot about physics modeling and that's a good exercise. If you're interested you might want to Google some articles on the subject, there is plenty of interesting stuff you can read on the web.

Microraptor by robcozzens 2012-08-28T23:50:00

Didn't know raptors had such flexible legs haha! I agree with the others, I looks nice, too bad there's nothing more. I'd be curious to know what the original plan was.

Sporee by tdsmale 2012-08-27T09:16:00

Indeed there seems to be some game balance issues since the best way to earn points seems not to move at all :P As Asot said the particles behavior is quite interesting so it makes up for the lack of gameplay!

Beer-Fridgevolution by drmanitoba 2012-09-03T15:57:00

What the-

Radiation Man by schnerble 2012-08-27T06:49:00

The game works well (Firefox here), pretty smooth and comfortable to play. Nice work :) Too bad you couldn't have hacked in some levels or powerups to extend the game duration!

EvolutionWar by Spouwny 2012-08-27T07:14:00

Additional explanations for other players: If I get it well, you just have to click on parts of the "genome" on the "Pool" column, and wait until your modifications apply (happens once the pool fully appeared). Then build some workers/attackers to strengthen your forces :)

While the game feels a bit confusing at first indeed, the idea of setting genome parts to tweak the units strength is very cool. The only downside is the balance of the game: usually the first player to send some attackers will win the round, so it doesn't leave much time to strategy.

Cosmogonie by Spotline 2012-08-27T07:24:00

Wow the graphics are quite impressive and original! I'm not always 100% sure what the impact of my mouse is on the game, be it's surprisingly fun to replay the game a few times to try to understand it more. Congrats!

eukaryotic. by pinkmonkeyhead 2012-08-27T07:00:00

It's weird how the game page presents a tower defense while the real game deals with planets? Anyway the one I got to play seems a quite original take on the dodge-the-bullet genre, except sooo hard! x)

eukaryotic. by pinkmonkeyhead 2012-09-06T14:22:00

Hi again, I'm the first that got to comment on the game. I updated my rating since the link seems to lead to the right game this time ;)

So pretty cool tower defense here, quite well-balanced, and with plenty of tower evolutions to explore. Definitely deserves some more stars that what I gave a few days ago. Excellent!

Eve by Kralle 2012-09-06T08:52:00

You seem to have put various good ideas into this game, unfortunately either I didn't get how it works, or the gameplay lacks some active interactions and feedback on their consequences.

Too bad, since the game seems to be an interesting blend of things like Dungeon Keeper, The Sims or Dwarf Fortress. Also it seems like you have produced a quite impressive amount of work in here, given the minimap, etc. So what you came with in 48hrs is pretty cool, only the game is not very fun to play overall.

For the next LD you'll join, my advice would be to take some time to put yourself a bit more in the shoes of the player - and maybe make some friends test the game before the 48 hours end - and I'm pretty sure you will come up with an awesome game.

cosmic evolution by ttrkaya 2012-08-27T08:58:00

It's more a musical toy than a game indeed, but it's kinda fun. I'm sure a pretty cool game could have been made out of this thing, like "reproduce this music pattern" or something.

DNA Wars by nka 2012-08-27T12:14:00

I found it quite hard, otherwise it's a very original strategy game, well polished and pleasant to play. Gave plenty of stars to this one :)

Ideas by MortalWombat 2012-08-28T10:16:00

A simple yet pleasing and well-polished platformer! Plus there's a fair amount of content, I enjoyed playing until the end without meeting any bug. 5/5.

Mutate Now! by goerp 2012-08-29T13:01:00

Funny one, both endings are funny and unexpected! Well I had the same issues as mentioned by others regarding gameplay, otherwise it's all good. Nice job :)

Eden by BumpkinRich 2012-08-28T23:59:00

Awesome, this is one of the best entries I have got to play, and the first 3D game polished enough to make it really enjoyable. It's just humbling to see what you made in 48 hours!

The only suggestion I have is, rather to put the camera at a perfect 45° angle, setting it to ~50/60 would make the controls way more intuitive, I think. It's just to help the brain figure out when is the front and where are the sides!

Praegressus Bellum (Evolution War) by thetyk1337 2012-09-04T16:14:00

After staring at the download page for 2mn I couldn't find the link for downloading this without subscribing. Please host it somewhere else, we're in 2012 and there is plenty of better ways to store files online!

Yellow Dog by Barry Abrams 2012-09-10T12:44:00

Nicely made! It gets a bit repetitive and could enjoy some sort of end, but it's already a pretty cool tamagotchi with nice graphics/animations.

Nom's Evolvathlon by bvanschooten 2012-08-27T11:53:00

Brilliant! While the controls are at bit annoying at times (but I get that you has to adapt them to make the game work on mobiles), the game ideas and overall gameplay are very interesting.

There's some kind of strategy when choosing which power-up to choose, so it's not just a basic platformer. I'm pretty sure that with some effort (refined controls, bigger and nicer sprites, more precise indications on what powerups can actually combine - since some seem to replace others), this could really make a sellable product.

Young Earth Road Trip by saguaro 2012-09-03T15:54:00

Funny one, it's a pretty original interpretation of the theme. Nice job!

Assimilation by Merigrim 2012-09-03T15:46:00

Too bad you couldn't finish the game. Indeed as it is now it's not very enjoyable (hitbox issues, slightly uncomfortable controls and other bugs as you mentioned), but the graphics are quite nice.

I hope you'll get to be available the whole 48 hours time you'll enter! ;)

Simplex Evolution Tabulae Ludus by raohmaru 2012-09-04T16:27:00

Cool, a board game! I was wondering if anyone made such games for LD.

The graphics and animations are good-looking and very polished, congrats. Regarding the gameplay itself, while the rules are interesting, the computer is indeed not challenging enough to even begin to grasp the strategic potential of the game. Too bad.

Now after playing a bit against myself, I guess that adding the alternate victory condition you mentioned could make the game really interesting.

Overall, I'd say it's an original and pleasant entry :)

UN-Natural Selection by Haddy22 2012-09-06T07:10:00

It's hard not to rate this 5/5 all across the board. A funny and innovative gameplay that fits perfectly the theme, awesome and consistent graphics, a pretty decent audio...

This game could go as-is to Armor Games/Kongregate and probably meet some moderate success, and it's been done in 72 hours. Congrats YellowBouncyBall team!

Tokemon! VI : Struggle for eternity by codl 2012-09-05T09:56:00

Hmmm there must be some bugs in the version I used (I played from the sources), because nothing happens when I successfully beat an enemy - the fight continues, and there's nothing I can do. So, impossible for me to evolve up to a cheezburger cat D:

Too bad, because otherwise this entry seems cool! As a long-time Pokemon player I found the parody quite funny thanks to these dumb attacks and evolutions.

Vesuvius by Joker 2012-08-27T10:06:00

Pretty good one. I had some troubles too getting how the "suffer to evolve" actually worked, but I managed to do some progress by falling into each pit I met, etc.

I gave good scores to this one. But one question remains: how can the game be so nice but the player remain a simple square?! :P

The life of Cat by Amoaeba Junior 2012-09-03T14:17:00

Nice game! While the gameplay is not very rich this platformer remained interesting throughout the game thanks to the nice storytelling.

I noticed the same little frustations as above, being the slow cats movements in certain phases, and the short story (we want moar!! ;P)

Eat or Die by yettatore 2012-09-06T10:32:00

OMG my head falled off because I didn't eat enough chicken! Very simple yet fun game ; also checkpoints are a great relief, otherwise the game would have been way too frustrating! Nice work

the Evolution from zx81 by zx81 2012-08-28T14:05:00

AAAAAAaaaaaaargh!!! I hate this game I hate it!!! But I finished it, yes sir! After not-sure-how-many attempts, I eventually won, all sweaty from frustration. 'Cause y'now, things got personal between me and these ****ing holes!

I'd say this annoying thing is somewhere between a platformer and... a gambling mashine. Frustrating, but hooking enough for you to want beat it.

(PS: Don't get me wrong, I gave good ratings to this game ;P)

The Joining by Eniko 2012-08-28T23:37:00

Wow, a MMO, nice! Plus with decent graphics, pathfinding, combats that work pretty well... Good job. Too bad that the most innovative idea of this game requires that other players are present: unless someone is playtesting with a friend, there are chances that most people won't get to enjoy the multiplayer features.

Darwin's Turtle Race Challenge by endermath 2012-09-02T23:40:00

I have no idea why, but I kept playing this until most of my turtles werre awesome green beasts. This is an awesome take on the evolution theme, with a simple yet addictive gameplay.

Not only the graphics, but also the kinda naive gameplay and the UI give this game an authentic retro feel that seem quite polished. Congrats!

8-Bit Big Bang (that was the origonal name, I never changed it, it was 8-bit) by Generalgore 2012-08-28T16:11:00

Some good news! The game works fine on Linux through Wine :P

Here is some actual feedback on the game: the gameplay is quite original, full of good ideas, despite the fact that the game lacks explanations on how you're supposed to play (how am I supposed to get the 10 points I need to evolve?!).

I finally got things figured, and one these first issues passed, I managed to enjoy the game, and evolve a bit before getting too close of what actually was a black hole in formation :P

So... Pretty good entry to me! Plus since it seems touch-friendly, the concept could make a nice mobile game in the mood of Osmos.

Sustenance by pardue 2012-08-28T23:44:00

Simple yet very interesting idea, it's the kind of game that makes you think "why nobody ever thought of this yet?!". Congrats!

Mass by frogmaster 2012-09-06T11:52:00

After about 10 attempts and reading the instructions twice, I still have to get the logic of the controls. Cells just expand by themselves, and clicking seems to have little to no effect on their progression. Not sure how, but at some point I managed to end with most of the first level surface, yet I only got a score of 49%.

Props for the nice intro and the pretty cool graphics, but I couldn't really enjoy the gameplay itself!

IO VUOLE ZEN by Capro 2012-09-06T08:33:00

If there was a WTF rating, you would have won all 3 medals.

Slime LifeTime by ItsSacraficed 2012-08-28T15:44:00

The game is fairly fun, but I found weird how only the 30 bottom pixel lines of so are used for actual gameplay :P I played a few moments until I got the lasers (pew pew!), then it got repetitive so I stopped.

Now that you know Flashpunk a bit more you'll probably get to do even better next time!

Rabbit Evolution by Irwing 2012-08-28T15:35:00

This game smells like gifs from the 90s! The gameplay isn't fantastic (just hold to mouse down and move it around to hold forever!), but it works well.

I guess you're new to programming so I can only encourage you to continue, it's a good start :)

Evolver Worm by PixelPusher27 2012-08-28T23:27:00

Yay, I have earned the right to mate! Simple, but fun enough. The gameplay has some potential, infortunately there's too few levels here to really show it off.

Eat, Spawn, and Die - Organism Generator by SpikyCaterpillar 2012-08-28T15:52:00

Right now the game can't launch, it fails to find the "worldmap" module at l797!

Strike of Rage ! by deepnight 2012-09-04T16:38:00

Eh ben eh ben... Une seule chose à dire, bravo monsieur Motion-Twin !

ExoSlime by leafo 2012-09-04T16:08:00

Amazing entry, with a very polished gameplay and good-looking graphics! This is simply one of my favorites for LD24, too bad you couldn't fit it for the compo.

Also, props for the monsters IA (making them shake before attacking is a nice touch) and also for the text animation when hurting enemies ; these are the kind of details that make combat fun. With more contents I would clearly see this as a fun mobile game.

If I were to suggest something, it would be simply to add some basic leveling system: the main reason would be to make it more rewarding to fight monsters instead of rushing to the final boss. Also maybe increase the weapon hitbox a bit ;)

Fire Frog by Jungorend 2012-09-04T12:30:00

Good idea, the gameplay is simple yet interesting. I too have been left with a mixed impression because of the camera movement, some hard times finding the gates, and the shoot key not being very reactive (I guess you implemented it by making shooting work only one tick out of X, but it's not very comfortable for playing. Instead when you shoot, you could set a timer to X, decreased with each tick, for which you'd have to wait until it's back to 0 until you can shoot again).

With these issues fixed this would certainly be a very entertaining game, so good job!

'The Neon Pink Philosophy' by Zed 2012-08-29T08:23:00

Pretty cool entry with no real downsides, impressive! Even the audio narrative is actually awesome ;)

Zombie Evolution by Shadow30 2012-09-02T23:14:00

Nice one, this minimalist game has most features one can expect from a shooter (including - slightly evolution-themed - powerups), except in very tiny and basic graphics.

It works well: random level generation, IAs, collisions, laser raytracing... Everything is fine, but the game is indeed quite difficult, as BMacIntosh mentioned it. Also, the game lacks some personality or something to make it stand out in some way.

OF SPECIES by kato9 2012-09-07T15:19:00

This game looks absolutely amazing. There's a special mood in here that I'd love to see in some kind of space-horror movie!

The first worm and the ending both almost gave me a heart attack :-x

Evolution VS 1000 kittens by Citiral 2012-08-27T13:52:00

Pretty amusing! It starts pretty slow, but the evolution trees are clever and the gameplay cool enough to keep the player entertained.

MuTaTrIs by yosh 2012-09-02T23:26:00

Nice variation of the good old Tetris!

Compared to usual implementations, the controls here might feel a bit "heavy" (nb: played on FF), otherwise it's all good. It's pretty fun to see the shapes progressively turning into a huge mess.

Dorobou Neko! by pythong 2012-09-05T10:37:00

I spent 15mn pulling my hair on level 5, has anyone actually beat it?

Ehem sorry. About the review... Let's say that after the well-animated intro, when I started playing, I already felt like the game was already nice enough, but then I clicked on "Start", and the reaction was: "Oh my, he even had the time to add an isometric view on top of the rest?" So congrats, the game is really entertaining, the graphics are cool and the music weird but nice, my only complaint is for the slow speed of the character during the isometric view, a "speed x2" button or something would be nice.

But I REALLY need some info about level 5 - at least a confirmation that it can be finished in the current game version ^^ I even tried to exploit some bugs (like the cat not hurting you on this level, the bridges being walkable when up) but even that didn't help...

Dorobou Neko! by pythong 2012-09-06T12:01:00

Oh my, I eventually figured this out. I should have read the rules more carefully, I didn't know we could rotate the character by clicking on him :-x

Thanks for your answer!

Wormelution by cappelnord 2012-08-29T14:14:00

Clever one! There are big Spore influences here but the gameplay remains original, and mood of the game quite unique thanks to the nice sound landscape and good graphics.

Ths main downside is that the evolution feature seems to lack some balance, since I always end like... short, and heavy... it's hard to find someone worth mating with ;) On the opposite I found the combat aspect of the game pretty fun.

Overall it remains a solid entry, congrats.

Cytosine by Frozen Fractal 2012-08-27T08:16:00

This is a clever & nerdy take on "Evolution", I like this. Not only that, but the game is actually good looking and very pleasant to play, maybe the best entry I've played so far!

A Walk In The Park by PapyPilgrim 2012-08-27T12:27:00

When I lost my dog, I asked people if they would become my new pet, without success.

The Voynich Experiment by Wan 2012-08-27T08:39:00

@Skulls: Indeed the game is laggy with Firefox unfortunately, mainly because of the libs I used. Regarding the controls, it's not "v" but "down arrow", I didn't notice the symbol ambiguity, sorry!

LD25 — You are the Villain

SleepyParadox 25 by sleepyparadox 2012-12-18T11:25:00

I can't play it since I'm on Linux right now, but I hosted the game for you here: http://dl.dropbox.com/u/7592975/ld25/SleepyParadoxLD25Web/SleepyParadoxLD25.html

Mr Toothy by psychopsam 2012-12-19T11:17:00

1327 points! I found the graphics neat, but just like the others the controls felt frustrating. It would have been so much more intuitive to allow to hold the mouse button!

Otherwise it's a good game, it gets a bit repetitive but the graphics and animations make up for that.

Batty Bacteria! by McThreepwood 2012-12-18T11:37:00

Simple but effective! The game gets difficult quite fast, but it's pretty intuitive to play and it even seems bug-free.

Game-design wise, I would have suggested to make death only make the player go back to the spawn with 0 energy: not only it would make the game less frustrating, but it gives an actual reason for the player to go and create a few clones every once and a while. Otherwise it's clearly better to keep the energy until you have enough of it to create all the clones.

Another thing that would have been cool is to make the clone act as walls for the player. It would add a cool twist to the gameplay I think!

Considered Harmful by shieldofvalour 2012-12-18T13:04:00

This is the first time I actually play this sort of game.

I found it kinda hard, since every single mistake can make you die, then you have to restart from the beginning. I never had the patience to play CYOA books without cheating, so I guess it's my fault if I lost patience after a group of guys attacked me in the candle-lit room.

The story seems quite good, except maybe that the events feel a bit random. But again I'm not used to text games. Maybe I should give some a try...

Super Spammer by Yakka 2012-12-19T13:06:00

Awesome, +1 for the finely crafted meme medley (recognized nyan can, rickroll & sax guy :D).

The concept is funny and interesting, but could use some more adjustments and explanations: I was not really sure what keywords I was supposed to enter, and at times I would have to wait 4/5s until someone finally says something I could spam on.

Anyway it remains one of my favorite entries, given the neat graphics and overall look and feel, and the concept that mostly works.

Bandits by IonProgramming 2012-12-19T20:20:00

I think you tried to create a too big world before having you game working. I explored the world but I couldn't do anything else except moving bandit.
Did you plan to be able to move bandit with the mouse? Or only with the keyboard?

Evil Dragon by rubna 2012-12-21T19:52:00

Great game. I like the concept of being a dragon ^^

fibre rayon by tikky 2013-01-06T12:22:00

I successfully stole THE LOST IDOL and flew away! The storytelling is quite weird, I'm not sure if it's intended?

Infected by SeriousCreeper 2012-12-20T22:42:00

Very good-looking game, I like the style you chose for the graphics. The UI, sounds, graphics & gameplay all work well together.

The main downside is that fighting is not very fun, and hacking seems a bit random (I'm not sure what triggers the gauge of the virus getting detected).

Sebastian by Amoaeba Junior 2012-12-19T13:11:00

5/5, that's all I have to say.

Except that arrow controls would have been useful for non QWERTY users.

SIRTET by Atomic 2012-12-18T10:57:00

Okay guys, that's what the Innovation category is made for.

The game in itself could easily require 48h to complete on a "classic" platform, but the extra challenge makes this really impressive. Not sure up to which point, but it tickles my nerd nerve for sure!

against your past by Tepuzquiquiztli 2012-12-18T12:07:00

Awesome, we both made a game using this "your replay is the villain" mechanic... except in different ways!

The game gets quickly very hard, but fortunately it seems like you can't die so it's okay :P Maybe the power-ups could have been more powerful? Otherwise the game looks quite good, and the flow of the gameplay (fight room/bonus room) is neat. Nice job.

Death Star by Spacehunter 2012-12-20T21:53:00

Yeah the controls are plain horrible, especially to move the cursor horizontally x) And the fact that there can only be one bullet at the same time is another weird difficulty added on top of that.

The graphics looks quite good, unfortunately the gameplay itself is insanely difficult and not really fun.

Cow Stealer by ParaPup 2012-12-20T19:47:00

Good for a first game but would be greater with a goal

Super Natural Habitat Destroyer by _Rilem 2012-12-19T16:19:00

Impressive entry, with nice graphics and animations, a funny take on the theme, and a classic but solid gameplay. I almost gave it the perfect mark on every category!

While the controls might feel a bit annoying when fighting large groups of beavers, you soon realize that with some skill you can actually avoid getting hurt by moving away just after you land a hit. The game's still a bit hard given that each beaver needs several hits to die, but overall it remains very fun to play.

Congrats!

ASMOSNOS by Mase 2012-12-18T13:14:00

The mood of the game is the main interest of this thing... And it's not a negative comment: discovering the atmosphere and the strange scenery of this is actually really entertaining in itself, nice job. Top notch entry!

Villain's base management by har_g 2012-12-19T14:08:00

The concept is good, but the actual gameplay feels a bit broken : it's hard to understand the consequences of playing missions, the purpose of buying items, etc; on the other hand it's pretty easy to run out of money and get stuck. Also the menus are not very comfortable since you always need ~10 employees to get started with a mission, which requires loads of "refreshes" on various screens to gather and assign the people required.

There's certainly some potential in this game, and it seems like you put loads of good ideas in it ; unfortunately it would have required additional work to make players be able to really understand & enjoy them.

Battle Bots! by Tarrjue 2012-12-19T19:57:00

I like the graphics and this type of game. But it is too long to have enought composant to update your army.
It's hard to understand who you are at first ^^

Rainbow by ix 2012-12-19T13:28:00

I've fallen in love with this little gem, minimalistic yet really original and interesting to play.

It has a huge potential to be turned into an awesome smartphone/tablet game. Just add a few gameplay elements, clever level design and some more eye sugar, and you're good to go :)

Earth Destroyer by Interbellum 2012-12-20T22:23:00

Great entry! I'm really impressed by the quality of the graphics, and while there are some small issues (not sure how to use the line weapon, levels lack a bit some balance and more precise goals), it's overall a very impressive game. Congratulations!

Licence to play by Tavrox 2012-12-18T17:49:00

The idea is funny, the graphics are a bit inconsistent but overall quite well done!

Now I found it a bit hard to understand how the game works, even with the tutorial (props for making one though) ; by mashing 'space' against everything I crossed I eventually got it, once I got there it's quite an original game!

Tripe Traps by Lyonsbanner 2012-12-20T12:51:00

Simple, easy to understand a fun. Like other could be great with other level and traps ;)

Painful Traps Master by allinlabs 2012-12-19T11:01:00

Very nice entry, I played it and enjoyed it until the end :) It's the first time I see a such mix of the Tower Defense and platformer genres, it works quite well!

If I were to make suggestions, I'd say:
- The balancing of items is quite average. Spikes (and maybe Ice floors to earn more time to shoot) are the only items worth making.
- The sprites for traps are a quite small, a colored aura or an icon below them would make it more comfortable for the player to distinguish the traps and their types in a glance.
- Be proud of your pixel art :D

Extinct : Humankind fade in the mist by Benjamin 2012-12-19T12:56:00

Impressive work on the animations and general polish, and the gameplay is really interesting.

It would have been perfect if it had more easy levels to introduce the "items" one by one, to avoid making the player read loads of text to even get started. With some work on this aspect, Extinct would really look like a complete, really enjoyable game.

Mad Goat by Ret44 2012-12-18T11:19:00

It works for me on Linux through Wine :)

Hey it's quite fun, indeed a bit buggy but still fairly playable. I liked the graphics and how everything can be used as a platform to jump on! Otherwise it's a bit hard as the enemies all jump like crazy and the boss seems to kill me in one shot, but it has this Metal Slug feel that's quite cool.

Tiny advice: shooting lacks feedback, especially when you're in the middle of 100 soldiers. A flash at the tip of your gun/louder gun sound effects/an reaction when enemies are getting hit would make the game much more satisfying to play.

Responsibilities by mcc 2012-12-19T12:00:00

The atmosphere of the game is pretty interesting, but the clumsy controls/camera/text display (if you pass through a "text tile" while holding an arrow you don't even have the time to read) break the charm a bit.

Knights of Uruk by Mark Ffrench 2012-12-20T22:33:00

A nice minimalistic RTS I played until the end!

The graphics are neat, and the gameplay basic but it works, and it's pretty enjoyable once you get to know which sprite stands for who. A solid entry, congrats!

Oh noes! The goverment!(placeglder) by petterroea 2013-01-06T12:31:00

Indeed this one lacked some explanations. As far as I can tell :

- Click on one of the four turrets to upgrade it (they cost 3 points or something)
- WASD to move the... camera, I think

The game is quite buggy though: enemies stop coming at some point so there's not much to do anymore. I finished at round 2 with... -2 points :P

On the good side the parallax effect is quite convincing!

Goat sacrifice 2012 (unfinished) by Raptor85 2012-12-18T11:05:00

It doesn't launch for me, as soon as I run it it creates a "@@��@8 (invalid encoding)" file and crashes.

Evil Lair Construction Kit by sanojian 2012-12-18T22:49:00

Great idea but I find it hard to understand and a little too slow. A small tutorial would have been a great add ;)

Cell 22 by Pitoum 2012-12-20T22:08:00

Awesome graphics, and the gameplay is interesting, except I never made it past the first guy with a gun.

And now that you mention it the inspiration from the epic corridor scene in Old Boy is pretty obvious indeed, good reference!

Agents by recursive frog 2012-12-19T10:42:00

The concept is brilliant. It's like a choose your adventure game, only based on sound instead of text... It has its advantages and drawbacks, but it could definitely become a thing!

Small Theft Auto by ncannasse 2012-12-19T12:35:00

Good entry as usual! Except for some issues with controls and game balance, the game is great ; the amount of contents for 48hrs is impressive.

Execution Chamber (Now a Jam entry) by Kaslai 2012-12-20T19:41:00

So much blood ^^. Great game for this Theme ;)

Prophecy of the Villain by Pitƶik4 2012-12-18T10:51:00

I gave up after two quests, cause I didn't know what to do anymore, so I probably missed a few things (like fighting, since you mentioned a sword)... But overall the game works pretty well, & the story is fun! The ability to swim & the footsteps to keep track of where you've already been are a nice touch :)

On the downside it seems like the game involves a lot of wandering around in the grass, and given that there's very few point of interests, it gets a bit boring when you don't know in advance where you're supposed to go. Otherwise, good entry!

LD26 — Minimalism

Metahotel by Christian S. 2013-04-30T07:51:00

I really enjoyed this game, everything in it was well polished, especially the music and sound effects that help build a solid mood to the game. I won in 416 turns, like a boss!

The one advice I would have given is to either add some pathfinding or allow to click on the ground to attract people, in order to help them find the exit... but otherwise playing was very enjoyable.

Bunneh by spliter 2013-04-30T22:31:00

Ha it felt simplistic at first, but once you actually have to avoid the falcon, things get really stressful! This thing actually gave me an adrenaline rush when I managed to hide at the exact moment I was about to be eaten.

The textureless polys remind me of early PSX games, good memories :)

Sniff by Adrian 2013-04-30T22:22:00

Funny entry! It's built around a really weird theme, but once you get the controls the gameplay actually makes sense :P. Speaking of the theme, it was "minimal" house music right?! I really enjoyed the idea of using sound as a core gameplay element.

On the downside I found the game kinda hard, but maybe my technique of simply sniffing coke to rush past the cops is just a bad one... Also it's a bit frustrating to go back to level 1 after each death.

Anyway it's a good job overall! Vive les lyonnais ;)

Minimalistic Maze by RabbitRobot 2013-04-30T11:34:00

Don't apologize for your game! The main goal of Ludum Dare is to stop thinking and just start making a game. In regards to that, you did the job ;)

While indeed the game isn't interesting in the current state, I kinda get the sort of gameplay you intended to make, it reminds me of the cooperative levels in Portal 2.

Ballisto by nemec 2013-04-30T11:19:00

Nice graphics!

Overall the game works fine, I only got a small glitch on lvl 4 (got stuck because I went too far on the right of the bottom-right button). Also, the location of the level end could be made more explicit I think. Otherwise I had fun playing this entry!

Apples by Aiji777 2013-05-01T09:25:00

Apples flying away! Not sure what it symbolizes though ;)

You Are Alone by Senosus 2013-04-30T07:33:00

It works fine for me on Win7 :) The game indeeed needs some adjustments, since I believe I was killed by some enemy spawning at my location. Other than that and the twitching, the game worked well, the graphics+music fit well together building a cool atmosphere... Too bad the spawn bug kills the interest of the game!

MinimalRPG by Awennor 2013-04-30T10:53:00

Nice! The story and writing were nice, overall this was fun to play. Maybe this could have used more story choices and less fighting, but since the game is short it didn't last long enough to get bored of the fights!

Leaf Me Alone by Claw 2013-04-30T10:43:00

Great entry! This little gem will help waiting for the release of Chroma ;)

Leaf Me Alone by Claw 2013-05-22T10:49:00

Congrats on winning despite your low intelligence ;)

L'Hypnose by Wan 2013-05-21T11:01:00

Thanks everyone for your feedback!

@Sylvain

- Graphics: Hand-drawn art & Photoshop
- Code: CraftyJS (HTML5 framework) & Notepad++

Zmore by mrspeaker 2013-04-30T11:41:00

Really original game! Shooting the laser is so much fun, especially with these cool electronic sounds. Very inspiring.

The only thing I missed is some excuse to add some heavy beats on top of the laser bass :D Maybe an enemy shooting at you at a fixed interval?

LD30 — Connected Worlds

Conversation by arhpositive 2014-09-08T21:14:00

Simple yet innovative gameplay, and a nice take on the theme. As you said it's really hard to play and a bit frustrating, I guess it could use some more experimentation to find out how to make things more fun to play, but it really feels like you've found something new here. Congrats :)

Oh and also the music, while basic, really fits the mood of the game.

Linked Colours by Florent 2014-08-26T14:47:00

Great entry! It took me some time to figure out the exact rules, but then it's pure bliss! Well, with drag and hold controls il would have been, but hey it's fun already. Can't wait to see a more polished version on my Android *wink wink*.

Reminds me of the game "Lyne" which is quite similar.

Linked Colours by Florent 2014-08-26T18:17:00

@Florent: Yes I read the tooltips, but still I had some troubles with the 2nd tutorials:
- I wasn't sure whether all points should all connect into a single entity, I dumbly thought at first I just had to connect everything to at least one other point.
- I wasn't sure whether the "n connections" points had to be matched with exactly n lines, or if they were just tools for connecting the rest. Making them change a bit (like turning the lines white) when they are made "valid" would have helped with that part.

But with some trial and error I eventually figured things out, so no pb.

Tropical Transit by Moist 2014-09-04T21:05:00

Nice job. I really like it ;)

Grim Gateway by radmars 2014-08-27T12:09:00

Amazing pixel art and audio, the game has a good Metal Slug vibe! The game mechanics are a clever take on the theme too.

Like others said, the camera close-up and instant game overs (where can I insert my coin to continue?! ;P) are the main flaws of this game, I threw away my keyboard after landing on an off-screen creature during level 3! But I might give it another try later, I'd really like to see the rest of the game, just to check how much contents there is.

Connected Worlds Public Transport Inc. by Xeke_Death 2014-09-02T11:55:00

I like this game. Good idea and realization. I just miss the ability to remove one link at a time instead of clear all of them. But it's add some difficulty ^^

ComboTwin by c023-dev 2014-08-28T11:19:00

Good idea but would be better with more challenge. It would have been also a good idea to have more possible move for both twins. I know that's on the todo section but that was my impressions before reading this one ;)

Ormington Chomost Calling by DesignerNap 2014-08-26T18:35:00

Great! I like how the gameplay is story-driven, yet every mini-game is still interesting. I've never been that much focus on simply dialing a number :P

I didn't really get what the voices said (the fact that I'm not a native might explain that), too bad because it seems like a lot of effort has been put in sound too.

Also nice graphics, it must have taken some time to create every planet and their surface. Impressive amount of work for 48 hours.

Spacewatch by SleepyStudios 2014-08-26T21:14:00

It was hard to find the good path the first time but finally I manage to find a way to the target many times after ;)
Good realisation

Accelerated-Life by Makio64 2014-08-28T16:18:00

Rock en Seine ? Je suppose que je peux commenter en français du coup :)

Joli petit jeu, et bien fignolé, surtout vu le peu de temps que tu as eu à y mettre. J'ai bien accroché au style graphique et à la métaphore de la vie qui va avec.

Il manque juste une bande-son pour étoffer l'ambiance, sinon ce serait vraiment une perle.

Saving Gray by TnT 2014-08-27T10:58:00

Nice idea and the mecanics, but I don't understand what I have to do to win. I like the music ;)

AlienScape by Kerdelos 2014-09-08T21:28:00

Very good idea, I really had to focus to progress through the levels. Some hitboxes are a bit unforgiving, and the graphics lack consistency but overall it's a well balanced platformer, and I had fun playing it. I like the fact that during progress and with some practice, all elements (turrets/fires/enemies) can be understood & mastered, so we eventually get better and better at it. Good idea and good execution!

Jane Austen Versus Slug Lord by hexagore 2014-08-27T11:28:00

Made it to 32!

The gameplay, setting and animations all at once make this game funny and weird at the same time, congratulations for finding a way to put together your assets and shaders into something that (almost) make sense ;)

Twin star by t4u 2014-09-03T21:52:00

I like it. It's quite simple but in theme, easy to understand and with a good level of difficulty

First Submission by naturaln0va 2014-08-27T06:31:00

I can't run your game. I get the error: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path.
I used Windows link.

Cluster Struck by RaysAndLazors 2014-08-29T21:02:00

A little bit too static to my liking... But still, nicely done.

Close Your Eyes by nonetheless 2014-09-08T21:40:00

Adding my voice to the crowd to yell how cool this game is :)

Gameplay, graphics, polish, all feels nice, fun to play, and modern (= flat & mobile friendly ;P)

If I were to suggest some improvements for the future, I'd say you should rely more on this "blindness" mechanic: I really enjoyed how in the first how I had to keep in mind the trajectory of the ball ; sadly ihis idea is lost in the latter levels, which are full of visual markers to keep track of where things are. Keeping 1 world only and building on the blindess mechanic would be a great direction to try.

I hope to see more of this!

Connected by DarkEngineer 2014-08-28T16:35:00

@Tanner "can't kill boss on level 2" >>> Haha nice trolling!

Regarding the game, well that's a start, if you eventually finish the game feel free to add it as an "post-compo version", if I run into it I'd be glad to try it too!

Otherwise I hope you'll have better luck next time, try maybe to aim for something more simple :P Or y'know, don't, either way you'll be able to learn new stuff and practice game dev, so whatever you do it's all good!

Berta by Spang 2014-09-08T21:08:00

Haha I got a lot of "c'mon physics engine!!" moments along the way, but usually it was pretty forgiving (permissive jump conditions + checkpoints), so I made it to the end (well, to the gray wall, couldn't find more?) without too much issues. It felt a bit short though, so I guess I missed something but I really couldn't find anything more.

The graphics are pretty good and cohesive, I liked the piano bit too.

World Traveler by puppetmaster 2014-09-08T20:56:00

Nice one, the gameplay is minimal and difficult but it mostly works. The downside is that the game is teared between a fast-paced arcade game and an ambient exploration adventure, I would have prefered something a bit more calm and easy. Actually most of the game consists in staring anxiously at the countdown and sorting out collisions against the walls, so it leaves little time to enjoy the scenery. Also, the mobs already add the necessery pressure for the player to advance, so I'm not sure if the countdown was necessary at all.

That's all for my feedback about game design! The rest is a success to me: the graphics and the level design are pretty good, and the game is overall well polished. Good job, especially for a first!

Live is Life by borgi 2014-08-27T21:30:00

That was cool, but WASD on an AZERTY keyboard is quite hard... You should detect the type of keyboard and adapt!
That said, it was fun, but the lack of direction is quite confusing sometimes!

Styx by alpha_rats 2014-09-08T21:48:00

Lol wait- was I like Hades shooting at bubble skulls with my laser? Okay x)

There's not much incentive to shoot at skulls at first, that's only once you finish it that you're realize it's a "high score" game :P Now playing it as a freeride thing is cool too, I like seeing me ridie my boat over the Styx with my turn signal on!

Very good graphics, the gameplay feels a bit poor (lack of time I guess) but overall I had a nice time playing it.

Pushback Cities by tulevik.EU 2014-08-26T21:00:00

The idea is really good. A good feature would have been to be able to reverse buildings ;)

Digbot Dash by Christian Scandariato 2014-09-08T17:38:00

At first it doesn't seem like much, but the buttom smashing, retro looks and fast decision taking made this thing really fun to play, congrats!

The story didn't make much sense to me (seems like a few words were missing?), but he's a Digbot so whatever he says as long as he digs ;) Good level design too.

World's Best by PillowPigGames 2014-09-05T18:33:00

The game is fun and I really like the graphics. Good job ;)

Galacto's Intolerant by Andro Dars 2014-08-26T20:19:00

Well, it took me a while to understand what I should do. I think a little tutorial at the beginning (or even just some text with arrow explaining where I can click) would be nice.
Anyway, loved the selfie!

Bus by gardenhead 2014-09-08T17:26:00

Clever use of the theme! The "MSPaint" art style worked surprisingly well too.

The game mechanics are a bit hard to grasp and unforgiving (no checkpoints) but they still serve the story well. I found the game a bit unbalanced too: after all these very short sequences, when the planes part came by, I thought I was doing something wrong since I couldn't get to shoot the enemy. I think now that I only had to survive a minute or so until the red plane made it to the right part of the screen, but I didn't manage to get past it. After a few attempts I had to give up.

Overall it's a great 48h entry :)

Cranesym by Gametery 2014-08-27T21:40:00

Fun little game :)

Between Worlds by Eduardo 2014-08-28T16:28:00

Nice entry, the mechanic worked well and the graphics are quite polished!

I managed to finish it - I'm not sure though, since I reached the "The end" screen, but it suggests there might be more to see... Except the player seems to be laggy and there's nowhere I can go. I'm left curious and eager for more ^^

No Metro by Indiestry 2014-08-28T15:53:00

I don't think I'm too close-minded about experimental games but this is a bit too unclear to enjoy. Given the context of the Ludum Dare, all I can think of this after finishing it is: "maybe he didn't have the time to actually implement gameplay", or "well sometimes games from jams lack indications so maybe I just missed something".

At the end, it seems like I finally had an actual decision to make, but I'm not even sure the key I pressed at that moment was actually taken in account. It's sad, because I would have liked to understand what hides behind this experimental game.

Prim by Vulture Tamer 2014-08-28T16:02:00

Hey it's like a Candy Box variant, in which as long as you wait nothing happens! Awesome ;)

I hope you'll have more time next LD to achieve something more complete!

Planetary Intergalactic Super Supply Line: Other Terran Species by db434 2014-08-26T20:10:00

That was cool!
Quite easy (as it says) in Action Mode. Couldn't manage to win in Strategy Mode... Well, I'm not a good strategist then ^^

Run Out in Space by oldpizza 2014-09-08T21:59:00

Nice, is the track randomly generated? Too bad you couldn't finish it, dropping in some objectives would have turned this toy into an awesome entry.

(Also totally unrelated but I found the "Support this" button a bit uncalled for)

Galactic Dump by SoulGame 2014-08-27T21:05:00

This is my favorite so far. Great game. And a really good idea because it's 100% in theme, it have simple mechanism and every aspect of this game is good.
Music is great without being intrusive.

Space-Butterflies by Puffi 2014-08-27T21:42:00

No linux here... Shame porting seems so hard! Good luck..

Northlonde by Martins 2014-08-26T18:06:00

Hey that's funny, the game we did is also a factory building simulation!

The graphics and UI are really nice, I really like the way buildings are built, it's clean, innovative, and quite satisfying.

Like Nichii said the down side is that there's not much strategy in play here. What might make the game really awesome is to simply make the buy/selling prices vary with time: build too much of the same thing and your goods will lose their value in favor of other products. The goal would be then to find the perfect balance for maximum and stable profit.

Overall it's a nice and well polished entry, congrats!

Glenn - A Driving Saga by Skoggy 2014-08-29T21:30:00

Wow! I just can't stop trying... Man! Did I just die 60 times in a row? Whyyyy won't you turn!
That 3rd level... Absolutely mind fuck. Loved it.

kunektd by brodavi 2014-08-26T14:29:00

Not sure how I feel about this game: at first it seems like a not-a-game where you can do nothing but look around, but then things happen...! I managed to reach the 3rd world, but could not go further as I didn't know what to do, and didn't feel like talking back to every person on each world.

With more polished NPCs and quests this could be a really nice & funny minimalist thing, but directions were really too unclear to really enjoy the game. Unlessed I missed something?

BTW, props for making it responsive!

Corponnected Ltd. by Wan 2014-08-27T15:41:00

@snowyowl: Thanks for pointing this out. The description should be "Prevents the Breaker from being blocked by accumulating too much waste. Can gather up to 50 Pebbles."

LD32 — An Unconventional Weapon

Duck Attack by ehtd 2015-04-29T18:09:00

Nice work on the graphics & sound! The flock movement works well too, at least when we're not spamming the mouse too much :P

The gameplay itself is fun for 3min it takes to finish it, otherwise sadly there's not much strategy/replayability in here, I kept clicking the golems to death and it worked :P

I've thought a bit about possible improvements to make the game more strategic... Maybe you could make the golems be afraid of the birds, but give finer control over the flock, letting the player try to surround the golems and attack them from all directions? Or something like that!

Shield Maiden by bitslap 2015-04-23T00:42:00

This was hard but very cool. Thanks for this game ;)

Badass Inc by deepnight 2015-04-22T23:49:00

Great game! And, by the way, I like a lot the end ^^

RUN -> JUMP ^ DELIVER by shadow64 2015-04-29T18:24:00

If there's a leaderboard somewhere, put me in at 37! http://i.imgur.com/D7GCZ12.png

Robot Cat Loves Boxes by Dan Norder 2015-04-21T04:15:00

Nice work.
You just need some more work on the IA pathfinding but for a compo entry it's hard to have time for everything ^^

no. 55 by morazor 2015-04-21T04:34:00

It's a very good entry and like every one else, it's too bad there is not more content. Be happy we tell you that we want more contents, it's mean that your game was good and we would have like to play it longer ;)

Unconventional Weapon by icedvariables 2015-04-21T15:44:00

Nice amount of work for 48 hours, you have all the basics of a puzzle/action game. The 2 biggest issues I found are:
- I didn't find how the enter the digit code
- There's no way (at least it seems) to kill a monster without a health hit

The game lacks polish to make this a really entertaining experience, but it's a nice effort and the pencil-made textures are a good idea!

Sir Sprout and the Semi-Aquatic Rodent Menace by dydx 2015-04-24T00:47:00

One of the best entry for me. The last level is more challenging and that's for the best ;)

A Gun That Shoots Bees by ShaunJS 2015-04-21T02:04:00

A very good and fun game. I like it very much ;)

A Childs Night Terror by bossmojoman 2015-04-22T02:35:00

It's one of my favorite so far ;)
I died so many time at the beginning xD

Throw Bottles at people you don't like! by Jajo 2015-04-21T15:58:00

Can't get it to launch, I have first to fix the Manifest because the Launcher-Main-Class had the wrong package, but then it says the LWJGL library is missing, you have to package the natives (dll/etc. according to the platform) with your game, I haven't used this lib for a while but I think you can just make a ZIP with the Jar + all the natives side by side. I hope this will help.

Mørke by pstudio 2015-04-29T18:43:00

The graphics are nice, all they lack is that the ground should have been made black down to the bottom of the screen, it feels less polished as it is.

The gameplay could have been fun if only I knew what I was doing! Sorry but I didn't get what the interactions did, nor how to pass by the monsters without getting eaten. I tried both the Web and Windows versions to see if it was some bug but apparently I'm just not getting it!

Pillow Fiiight by BoiPichu 2015-04-21T15:52:00

Funny idea :) We broke everything down, including the wall it seems, and I think I won the game by making my opponent clip through the world. The bugs contribute to the goofiness of the game somehow!

Nimble Forge by matestinha 2015-04-22T02:16:00

Very funny, I like it a lot.
My only complain would be the hit box of the deliver panel. Don't know if it's only me but sometimes I had to try 3/4 times before managing to put my great weapon inside.

ScarKrow by Carduus 2015-04-22T23:59:00

Awesome game, audio and graphics!

Minotaur by Wan 2015-04-21T03:33:00

Thanks for your feedbacks. I'm glad you like it.
@chanko08, I add the commands and some tips. You always think it's easy to understand when you already know how it works ^^

Minotaur by Wan 2015-04-21T18:39:00

Thanks everyone!

@icedvariables and those who got a crash: can you share what browser version/OS you have? Thanks.

Minotaur by Wan 2015-04-26T21:05:00

@dydx: Thanks! The post-compo version is now fixed. For some reason the player tried to grab the world bounds, I guess it was a bit too much for his powers.

LD34 — Two Button Controls / Growing

Don't Mess With Totems by winesays 2015-12-17T08:09:00

A really cool game with nice graphics ;)

Last Minute Beard by Headmade 2015-12-18T10:55:00

I'm skeptical about the realism of your beard physics!

That was a pretty fun and bite-sized experience, nice job.

Also please don't fix the bug where the guy remains stuck on "gnnnnn" if you're busy growing a beard when the timer runs out ;)

There's Always a Bigger... by Jerre 2015-12-16T20:41:00

I didn't expect much from the screenshots, but it was a surprisingly fun game! I managed to squeeze out a decent 62359 after a few attempts.

The graphics are quite simplistic but the background circles make the whole thing work. And the controls are tight too.

Overall it's a really nice, minimal take on both themes, congrats :)

Cutesadoopsi by PizzaPranks 2015-12-18T10:06:00

Spent some qualit time on the phone listening to my ranting co-worker while I fill my place with poop. 10/10

Drought by Kep 2015-12-18T09:48:00

An excellent entry in terms of graphics/UI! It was really pleasant to interact with this game. Figuring out how the different tiles work was interesting too.

Like others said the downside is mostly the lack of balance: after 105 days I was nowhere near a shortage of food, and that includes the ~50 days of me discovering the mechanics.

Adding more difficulty and maybe tweaking the hand system for less randomness could have done wonders. Not saying it would be an easy task though - it reminds me of this post about the whole game design history of "Threes!": http://asherv.com/threes/threemails/

Big Dick Super Marathon by eskivor 2015-12-18T10:47:00

3 meters and 10.25 centimeters on my first attempt.

That is all.

Choppy Crop by komjaur 2015-12-15T15:17:00

The control scheme is very clever, nice job! The farming system is also pretty intuitive, the in-game messages were pretty useful to teach how to play (on top of being funny).

It was fun trying to figure out how to manage my crops efficiently, but either I'm bad at it or there are a few balancing issues - I gave up after 15mn and 260 crops. The main problem to me is that half-grown crops sometimes produce 1 crop only in return, meaning I have planted them in vain.

Now you had me playing for 15mn so I can't deny it, overall the game was fun :)

Elevator Game by jnharton 2015-12-18T12:30:00

Despite being on Windows it says I need love.dll unfortunately.

01 by suppi 2015-12-16T21:08:00

A very nice and original idea, but it indeed feels raw and unfinished. The main issues being:

* Lack of a way to cancel the current line without deleting the whole program (...AFAIK)
* This plus the slow responsiveness that make inputs prone to errors is quite frustrating
* Why 8 bits? 4 bits would have sufficed I think, with some tweak of the LOADVAL command.
* The opcodes being off screen, I have to progam the whole thing without actually looking at the game. Displaying them as a post-it sticked to the computer instead would have been a good alternative.

Now I still managed to reach the 3rd level! It's a pretty inspiring entry, which I could have enjoyed a lot with some more polish.

Also if you don't already own it, you probably want to check out TIS-100 by Zachtronics :)

Growing Ties by drludos 2015-12-18T15:38:00

157- Hey there's a performance chart! Neato.

A very original and unexpectedly fun game.

Growth of the Hive by Wir 2015-12-18T13:11:00

I had a hard time at first figuring out how to make the game works: I launched the tutorial, but there was no unit I was able to move around, just the queen.

After retrying a couple times a group of creatures eventually popped and started moving around. I thought they would attack my queen, but I eventually realized I could select them! I managed to complete the level by moving them around to kill all the mobs I could find :)

I then switched to another map, and tried to kill again some mobs with my units, but I gotta admit I still had no idea what was the difference between each unit or how the building system works, or how resource managements works. Too bad because it seems like intricate systems have been made. But you know the saying: "if it's not documented it doesn't exist".

You should probably try to make a few friends of yours try the game without any more explaining than what you gave us, you'll quickly realize how the gameplay is less obvious when seed from the outside :P

Code-wise, the amount of work is really impressive though. Minimaps, fog of war, pathfinding, UI, tile-based maps for terrain AND hex-based maps for buildings, all withing 3 days? Wow. Really, wow.

And the art style is nice too, in a retro way. Overall it feels a bit like old games such as Starcraft and Diablo. Best played on a 800x600 resolution ;)

Star Warrior by spolsh 2015-12-18T10:39:00

Really impressive work on the graphics, it felt like playing the first Tron movie on an old VHS :) Everything is nice about the art: the worm and its animation, the ships, the scenery... The Dune inspiration is awesome, but on the downside the reuse of Star Wars assets feels too obvious.

Gameplay-wise it almost works.

I'm impressed by the clever challenge of gathering all conditions to land a hit: a successful shot requires to be in the right direction, to have the time to load the shot, to release it while the worm is out, AND while I'm high enough on a dune, AND from a long enough range to steer away from the worm in time... This I can get behind, but when I realize I'm unable to put any kind of decent distance between myself and the worm, this becomes very frustrating!

I ragequit after about 15 attempts - I think I managed to hit him 3 times once, but I'm not sure how much life it has or even if it can die.

Overall congrats on this entry: it was well done and well polished, all it lacked I think was some playtesting to help you balance difficulty a bit and add some better feedback regarding the worm. I'd love to play a post-compo version :)

Christmas Eve Late Delivery Service by ajopart 2015-12-18T11:22:00

The controls didn't work for me on the WebGL version, so I fellback to the Windows build.

Best score is 524! There are some good ideas, among them that's a detail but I especially liked the "3D UI" where lines and text pass by, the yellow "Record" line being a nice touch.

The gameplay itself is a bit confusing, especially since I don't have much feedback on whether I managed to reach the target or not.

A Striangle Journey by Bobsleigh 2015-12-18T10:43:00

I can't run the game unfortunately, I get a error about a missing "ucrt.terminate" in "api-ms-win-crt-runtime-l1-1-0.dll". (Windows 7 + disabled Avast)

Kitty Glacier Surfing by HUMANICS 2015-12-15T14:17:00

Nice job! The infinite map generation works well. The controls are a bit wonky but it's still playable - plus with some skill there's some mad jumps to be made :D Also the powerups work fine and seem to be well balanced.

My main suggestion would be to tweak the physics/controls a bit and use more consistent art style (graphics+sound) ; other than that it's a pretty good entry.

Holiday Rejects by local306 2015-12-16T20:50:00

Nice idea, perfectly executed. Props for using a physics engine to make things more lively (& hard?), plus the burning package animation is pretty well done.

(Side note: I didn't rate the audio since I understood that it wasn't made during the jam... ?)

Forest Drift by Piotrek 2015-12-20T21:48:00

I stopped at 33 after drifting in circles for a while - I felt like I could stand for a long time, but maybe the car slowly accelerates?

The idea is good, but at the current state it's pretty basic. It lacks some more features to make it more fun and challenging.

The game works well though, and this minimal pixel art looks good!

Two button controls by FlappyMonster 2015-12-19T14:59:00

It took me 30mn but I managed to beat the game. Fantastic.

Only downside is, I don't see the link with the theme?

Ultimate Sky Horse Rider by fxtagn 2015-12-18T11:31:00

270 :)

Awesome theme and music! The gameplay is simple but works well.

Snowman's Christmas by beetracks 2015-12-18T11:54:00

Everything I could hope from a Ludum Dare entry: a short yet solid game with a good gameplay, quality graphics & audio, and good effort down to the details (menus, cutscenes...).

Congrats to both of you!

RAGH! by Kade514 2015-12-18T13:48:00

I found the art style strange in a good way, I really liked how things looked. The trajectories of missiles and moons also add to it.

The gameplay works, but I've gotta admit I found it slightly boring, as it was all about grinding for 90% of the game (nothing chasing me, no difficulty or strategy, just grabbing things to fill a bar). At the end it got a bit more challenging for a couple seconds, as a few missiles took me by surprise and made me lose some of my mass.

One detail was that I thought there was one last upgrade to reach before I could crash into the planet ; since nothing happened when the bar was filled, and the "Upgrade" arrow stayed there, I eventually tried my luck (and fortunately I won ;P).

It's a good entry both on a graphical and a technical level, all it lacked to me was some difficulty gameplay-wise. Congrats!

1minuteBaby by jeroenwimmers 2015-12-20T21:38:00

My boy "Lucious Dare" has just been born! (Seriously I can't tweet that :P)

Short and simple, it was interesting to figure out how the game works. I got a perfect baby on my second attempt - please don't quote me out of context.

Congrats for this nice little entry! I wish you the best for Circles!

Judge or jump ! by Iman_axe 2015-12-18T11:45:00

Very good idea, the setting and interactions (making fly people to the left or right) work really well.

The downside is, like others said you should have made it more obvious whether a person is good or bad, or at least shown us the incorrect choice so that we learn from our mistakes. Here the learning curve is quite low because of those things.

It's already quite fun but with some more polish this could make an excellent little game! All in all nice job :)

The bugged game by bnj_llt 2015-12-18T11:07:00

Whoa that was buggy.

I think I finished the game... by reaching the white limbo with no one left to evade...

I feel like I just took drugs or something

Monster Factory by Corniflex 2015-12-19T14:57:00

Good game, I like the music and graphics

Growing Stones by ABourg 2015-12-16T21:20:00

Même avis que Geckoo, pourquoi ne pas packager un exécutable ? C'est plus ou moins la norme pour Ludum Dare. Autrement peu de gens auront le courage de tester ton jeu !

Temple of Gh'Ro by Studiosaurus 2015-12-18T15:06:00

I am finally exploring the infinite abyss!!!

Very impressive compo entry, the graphics are perfect (I love the square backpack idea), the gameplay is really well explored and the level design is well done.

The game is really hard, but the good thing is that in most places its difficulty is indeed fair (except for a couple specific spots, like http://marwane.kalam-alami.net/ld34/misc/coll.png). I also found pretty impressive how almost each step during your progress requires a new skill from the player.

I can understand though that it the platforming can feel a bit annoying, mostly for instance that "Jump" + "Arrow" doesn't yield the same thing as "Jump" => "Arrow when at max height". Once you acknowledge that, the controls get easier to grasp, but until then it can feel frustrating and random. Also, the keyboard mapping hurts a bit!

Overall you're right, the game's not broken, it's a brilliant entry that brought me the same kind of satisfaction as Super Meat Boy. And like Super Meat boy, the game was much easier to play on the second playthrough, so you definitely got me better at platforming games :)


BONUS: I dare you to watch this whole thing without skimming trough it. Get a taste of my tears working my way through your game: http://marwane.kalam-alami.net/ld34/misc/watch-me-die.mp4

Laser Jump FTW by Crashmore Studios 2015-12-18T12:41:00

First I was "meh?", then I started to get the hang of it, and I started to see how glorious it was. Graphics are uneven, but the gamplay is fun, a kind of "Super Hexagon" fun.

Thank you for leading me through pain and epileptic seizures to an eventually satisfying victory.

World Muncher by Deineri 2015-12-20T21:31:00

I found the idea very original, but the heavy controls and the balancing issues really hurt the game I think... It just wasn't very fun to play.

Too bad because the game works well (no bugs) and with just some tweaks to controls, creature spawn & object sizes it could have been great. Oh and a health bar too.

FRUITWOLF by Claw 2015-12-23T11:43:00

I love the mood of this game, from the art style, the little polished animations for the fruits & enemies, to the playful & really fitting soundtrack.

The gameplay works well, but it grows a bit repetitive after a while. Now I'm assuming difficulty or strategy were not the real goals of the game, which seems to focus more (and successfully!) on making us discover a little world with strange creatures.

Congratulations to all three of you!

SHOOT'N GROW by guru-guru 2015-12-16T21:17:00

My eyes bleed, but the upgrate mechanic is top notch! Except it would have been better to put the text closer to the center of the screen, to prevent quick back and forths of the eyes between the fast-paced, chaotic gameplay and the store.

Squ by Wan 2015-12-16T08:39:00

@guru-guru: Thanks for pointing this out! There was an issue while uploading a bug fix. If you feel like giving it another try, you should be able to continue the game where you left it.

Squ by Wan 2015-12-16T13:54:00

@OwT: Story time!

At first the game was about having two buttons: one for switching characters, and one to trigger the character's action. We eventually felt it didn't work and switched to what you played, losing the "Two Button Controls" theme in the process.

Also, the creatures you unlock were supposed to be bigger and bigger. This also eventually felt wrong given the skills we went for, so we eventually chose to mix things up a bit, losing the "Growing" theme in the process.

So now, in the main game, the only actual reference to a theme is in the opening cutscene... Fortunately there's the mini-game to save everything, right? ;)

Squ by Wan 2015-12-16T15:55:00

@StMatn thank you!
You didn't loose any thing, the level 4-2 is the last one, but you should have seen the Victory sreen where you would have been able to submit your score.
I just test it whith (Firefox 43.0, Win 10) and it was working fine. Dunno what happend. I know we have the black screen if you choose continue when you already finished the game but I never seen it before the leaderboard.
Sorry for that.

Squ by Wan 2015-12-18T15:27:00

@Studiosaurus It depends on the character. The water character is slow on the ground, but the other characters should be at normal speed yes. I didn't notice a such bug but I'll pay attention. Thanks for the leaderboard testing ;)

LD35 — Shapeshift

Facade by euske 2016-04-24T10:19:00

Excellent compo entry, the story is cool and the original mechanic is intuitive and interesting to discover. We both made similar choices for our respective entries (platformer with simple art but cool mechanic, short game with a story to fit everything together, etc.) so I can only agree with yours :)

In particular I found the art style minimal in its own way (let's call it..."16 color MSPaint art"?), and it was really well executed.

No real downsides to this entry, the only nitpick I'd have is that maybe it could have used a couple more lines in its ending to make the story more complete. Good job!

Booba Loomba by josemwarrior 2016-04-22T10:13:00

Nice job! I remember seeing your post about issues with the physics engine, I see you found a solution for when the player gets stuck between walls :)

I played, enjoyed and finish your puzzles, it was really fun to play! The graphics and audio worked well together and gave a nice atmosphere to it. Too bad you resorted to JS alerts to display some messages, I found they broke the immersion a bit.

Congratulations for your entry, I'm impressed by the stability of your game given how heavily physics-based it is! Had zero glitches playing it.

Shift 'n Drift by LandoSystems 2016-04-19T10:59:00

Solid entry, I finished the game and really enjoyed it :)

The main criticism I have, and it's the very first time I'm saying that for an LD entry, is I found the game has too much hand holding: for maybe half the levels you don't have to think at all but just follow the instructions. I'm pretty sure the game would have been playable with only the two to three levels having hints by default: except for the ring maybe, most shapes are pretty self-explanatory.

Otherwise it was very fun to play, the mechanics were original and absolutely fitting for the theme. The physics worked well, I liked how things were balanced for a slow, relaxed progression through the levels.

Good job!

(PS: The music was pretty cool but it seems like it wasn't made during the jam, so I didn't rate it)

Rubik's Plane by markusfisch 2016-04-24T10:06:00

Interesting puzzle game, I played a dozen levels before getting bored due to repetitiveness. After a couple levels it quickly gets easy actually, once you have a strategy that fits all cases (mine was to build things line by line and moving the finished lines to the side).

A restart button would have been nice, since at some point I lost a pink figure far on the left. Since a glitch prevents us from scrolling too far on the left or top I had troubles retrieving it.

Having no borders nor move limit makes this game a bit unexpected game design-wise, but it's still satisfying to play, a bit like easy sudokus. Nice entry!

ADAPT by cabezotta 2016-04-19T15:44:00

The game looks good, plays well, and having procedural levels is a nice bonus (though it didn't feel like there was a lot of variety in the level blocks). Controller support is a cool thing too, too bad I couldn't play solo with it - except for the tutorial.

The music and choice of sounds creates a nice atmosphere that fit the art style well.

On the downside I found that it plays a bit too slowly for me, as even the first shape is a bit slow. The levels also don't take that much advantage of the core mechanic: there's a few good ideas but after the neat tutorial I expected a bit more contents, more difficulty and more surprises.

Overally it's a well polished entry that was still quite fun to play, nice job!

Shape/Shift by GodsBoss 2016-04-19T09:06:00

VICTORY :D

Actually 18 levels is plenty for a Ludum Dare entry! Like a couple others said, the suggestion would rather be to improve/reorder the existing ones, since we're being a bit overwhelmed at first with all these different blocks, and we keep jumping from an idea to another. I guess you were a bit in a hurry to add all these levels in the last hours ;)

Now game was clever, fun to play and the difficulty well balanced, so frankly it's a very good entry. Except for the above remark the only issue I could see is regarding the controls, that you could have made more comfortable by for example automatically showing the control arrows when hovering a shape. Or maybe having players "focus" a shape then be able to move them with the keyboard?

One last thing, a funny glitch is that you forgot to reset the shapes rotation after passing through these 90° angles triggers, turning the shapes into weird blobs ^^

Anyway the game was fun to play, and the graphics are clear and cohesive (they remind my of the GemCraft games). The "add/remove angles" mechanic was brilliant. Impressive entry overall, so congratulations!

(PS: I answered to your comment on my own entry!)

Creased by Cosine 2016-04-19T12:44:00

I won!

The core mechanic is well found and fits the theme nicely. The levels are all well balanced and interesting.

On the downside it really lacks polish, as the controls were confusing and frustrating (can't cancel a folding line) with a couple glitches here and there. Also, having more contrast to distinguish the "layers" of folding would have been useful.

I rarely open the sources for a game but I ended up skimming through yours! You got me confused for a sec by embedding Phaser for a SVG-based game, but I soon realized you weren't using it. It was interesting to see how the game was implemented :)

Do not play by AtomicVikings 2016-05-05T12:20:00

Why do you not want us to play the game? Was it because of the rough first comment?

Warping Ninja by Glockenspiel 2016-04-22T09:18:00

The core mechanic was surprisingly fun and interesting to play, nice job! The whole game was easy to pick up and using our shadow as decoy to then kill the turrets from behind was pretty satisfying.

On the down side I found the level design didn't to the gameplay justice, as some "warping zones" and checkpoints were placed in or close to plain sight of the turrets, making everything unnecessarily hard. Having to collect daggers was a cool idea, especially letting the shadow version collect them.

The graphics were good enough to make things fun, as everything was clear and intuitive.

Honestly, all this game really needs is some level design love.

(PS. I have a feeling the music wasn't made during the jam, maybe you should opt-out of Audio?)

SandShifter by nesis 2016-04-28T06:55:00

Nice job! The game is well polished, worked perfectly for me, and the core mechanic is really awesome. I found the level design underwhelming though: I couldn't wait to see how this mechanic would translate into puzzles, but the first 2 levels felt just like a tutorial, and level 3 was just more of level 2.

For 48 hours that's an impressive amount of work though, if you had only one more day to add interesting levels this would have made a top 25-worthy entry I think!

Corrupted AI by Manou 2016-04-19T12:14:00

I love the very stylized art style for this game, nice job!

You found a nice balance with the "puzzles", each step got me slightly confused for a while but I eventually managed to beat them all without issues.

On the downside, the music helps setting the mood but grows tiring after a while. Other than that (and the fact that I wanted more!) it was a pleasing experience, and certainly a very respectable entry for a solo work!

Green Knight by PinkIndian 2016-04-22T08:44:00

Controls were a bit heavy, and hitboxes during fighting occasionally made me rage, but I otherwise had fun playing your entry.

The core idea is pretty funny and interesting, and the knight attack animation is well done. Though I prefer killing enemies by picking at them with the bird form :-D

The Ooze by Danman9914 2016-04-29T09:31:00

One of the best games I've played from this jam. Amazing 48 hours entry with interesting puzzles, solid graphics and animations, fitting audio, and an actual ending on top of that. Humbling!

Turbo/Glide by rnlf 2016-04-19T15:29:00

This game is soooo hard... But there's some charm to it, something with the car/glider animations and the overall feel of it that made me come back for more despite messing up my controls and crashing every 5s!

After checking the last gif on your entry page I confirm that you car animation is pretty sexy :)

I didn't manage to get the hang of it though, I don't know if it's the keyboard mapping, how unresponsive the glider is, how I couldn't get to build speed before switching, or how the physics behave in general, but I just couldn't get used to it. Good thing the crash animation is fun to watch!

I managed to finish levels 1, 3 & 4 still.

The game was really fun to play, and the art style is both unusual and charming in its own way. The music & sounds were fitting and reminded me of DOS games.

Good entry, congrats!

Super Shapes by lonewookie 2016-04-22T09:03:00

Nice job, it could have used some ramping up difficulty (at 50pts I didn't felt the game was getting any harder?) but it worked fine.

Physics engines are horrible :P I'm at my sixth LD using one and I still pull my hair out for hours every time! I'm curious what you were aiming for at first?

Pheee Strew Quest by razieliyo 2016-04-19T10:31:00

Graphics are awesome, especially for the characters.

From what I've seen the map generation worked well, instead the one big flaw was indeed combat.

Not only fights were very long & repetitive, but the cursor not remembering who you just targeted nor what you just did makes you press a lot of keys unnecessarily. Also the delay between two combats even more annoying than in early Final Fantasy games - I ended up ragequitting after 3 long fights in between of which I barely had time to walk.

Too bad because these problems boil down to balancing issues... Otherwise it would have been an excellent entry. I'm curious about the amount of content hidden after level 2.

OBfu by zowesiouff 2016-04-18T07:00:00

Haha that's the first game I've ever seen where I get punished by having to replay the previous level! I reached level 6 twice but went back to 4 each time.

Honestly this "go back and train on easier levels" thing could have been interesting if used carefully, but here it's game breaking: usually in puzzle games the idea is that you take your time to figure out what's going on, but here every time we reach a new puzzle, we only have 2 seconds to analyze it.

2 seconds is very small for a puzzle where literally anything could happen, and especially for level 5 when even losing 1 second before acting will make you lose. Not mentioning that without some training, 2 seconds is not even enough to play, say level 5 right after you lost level 6.

Too bad because the art style is awesome and the game started pretty well! I would love to play a post-compo version where this issue is fixed.

For your next game I suggest having a friend play through it to see this can of issues in advance!

Congrats to Halleflux who reached level 8 btw, that must have required quite some nerve and patience ;)

Dawn of the Shapeshifter by Daukan 2016-04-19T13:25:00

I didn't rate the game because it freezes everytime I touch the stairs at level 2 unfortunately (I'm using Java 8)

To still give some feedback I agree with the others, in that we don't understand clearly when we're supposed to use each animal, or what are the specifics of each enemy. This makes the game a bit confusing.

Other than that the game looks and plays fine, it reminded me of Realm of the Mad God :P

JaJa's Bizarre Transformer by reckhou 2016-04-19T11:54:00

Awesome game, the graphics in particular are an epic win :)

Plus you just made me discover this strange Rainbow Dragon Eyes thing, of which the track you picked is indeed CC-licensed, nice find!

If I had to nitpick something, the allowed angles for shooting feel a bit arbitrary, and caused me some frustration when aiming. Opening it to [-90;90] could have helped?

JaJa's Bizarre Transformer by reckhou 2016-04-19T11:55:00

(NB. I didn't rate your Audio since the music wasn't made during the jam)

Amelie the Amazing Amazon by Matzigon 2016-04-22T08:53:00

Nice work! The game works fine, and having different weapons throughout it is a nice touch. I would have enjoyed better feedback on fighting, like particles/sound effects when we land a hit or take damage, maybe some text indicating the damage we did...

The game looks good and the graphics are quite cohesive for a mashup of existing assets! And having metal music on top of that amazon fighting game reminded me a bit of Xena: Warrior Princess :P

The Professional Shapeshifter by DivineOmega 2016-04-19T14:31:00

You're faced with the issue of having to list every possible answer to a series of questions... So the concept is inherently a bit flawed TMO - in my case it didn't accept most of my answers! Or maybe I'm just a bad shapeshifter :P

It was fun to play though, the music was awesome and the game in general was well executed, nice job!

Shape Soup by jeroenwimmers 2016-04-19T13:54:00

Wow! This is a small game but it does what it does perfectly.

I loved the abstract graphics and their animation, the soundscape, everything. Played through it 3 times to appreciate all the little details.

I assume all the sounds were made with the same instrument?

SEMILUCID by curtamyth 2016-04-22T08:37:00

Nice job, the game works fine, I reached level 4 without issues. Turning into a monster and kicking butt to all these things I was evading is pretty satisfying :) On the other hand I found the collecting of trinkets a bit repetitive and almost annoying since the levels are quite large and trinkets are often spawned all around the same spot. Also I didn't care that much about the different types of enemies since all I did was run around and evade everything without thinking. Maybe some balancing could help make enemies more interesting?

Now the visuals are pretty fun & original, and the audio helps setting the mood quite well. The shapeshifting animation is cool to watch too, plus the level generation worked quite well for me. Congrats!

Shifter by Studiosaurus 2016-04-22T15:04:00

28! It took me a while to understand how things work too, a short in-game tutorial could have helped. Otherwise it's a good idea implemented & balanced very well, the difficulty ramps up pretty nicely.

Overall the game is pretty polished, graphics-wise I would have suggested to fill the screen a bit more with animated stuff or something ; a cheap trick could have been to just tint the passed shapes instead of making them disappear.

But it's just a minor nitpick, overall is a solid entry, and probably a more accessible one than the Temple was ;) Good job!

Shapes Attack by qikcik 2016-04-18T06:42:00

My score: 51

Good idea and execution! The game becomes hypnotic after a while :P

My only nitpick would be to use more comfortable controls like something WASD/arrows-based. Also this game screams for a chiptune synced with the shape sounds (a-la-Super Hexagon), but I reckon it would have been required quite some work.

Egg Clegger by pythong 2016-04-19T11:39:00

I would have rated 5/5 but I yield 400k+ eggsp/s and still saw no eggplants.

Then again... dat Fryed Egg...

GeoShift by WASD 2016-04-19T15:00:00

Finally, a game I can play with my controller!!! :D

The art is excellent, the gameplay was fine, but... I felt the level design didn't live up to the cool game idea. The difficulty ramped up quickly from easy to split-second precision, and I found it confusing that technically there's not 3 worlds, but 6 (the colors change every 2 beats, but blocks can appear/disappear every beat). Also there was little use for accelerating time I think?

I guess time was lacking a bit to have enough polished contents, fortunately the awesome art + the controller compatiblity save the game ;)

Cloud Sculptor by Naca 2016-04-19T15:13:00

It's a very small toy, but why not: the idea is interesting, and could yield something really nice and abstract like Proteus was.

Except right know it feels a bit incomplete. If only the blue background was replaced with a moving/looping texture, it could have felt like a painting... But sadly, here it feels just like a solid color with a couple sprites on it. The cropping effect on the clouds is interesting though!

Scientist clicker by kariamoss 2016-04-24T10:27:00

A solid and polished incremental game. The attention to visual details is impressive!

Trisquircle by Ayawaska 2016-04-19T10:17:00

Interesting arcade game! Keeping your eyes on the small grey thing while having all these shapes and color fill the screen in music is a strange experience... The score text could have been made bigger though.

On a side note this game got me my first BSOD in years, I think there's an issue with memory management (the game uses 500mb at launch?). Using Sandboxie helped me play the game without issues. I'm on Windows 7

Doodles by El_WaKa 2016-04-18T06:32:00

Nice work, especially for a first entry. The game works well and has good ideas.

For open-ended platformers like this the level design can make or break the game though, and in this case I found it a bit flawed: on my first attempt I ended up blocked at the bottom of the map (red zone) without any ability, having me restart the game. I think you should have prevented the gates from opening if you don't have the required powers to play through them.

Other possible improvements would be to make the orbs easier to catch, and maybe ramp up the difficulty more progressively (or add more checkpoints).

Otherwise graphics a quite good and especially benefit from nice little effects, plus having these little keys to help to players figure out the controls was a good thing :)

Squircle by Wan 2016-04-19T08:30:00

Thanks for the positive feedback! It's always nice to have people finish your game :)

@GodsBoss: I made a couple tests (on Ubuntu) but couldn't reproduce your issue, sorry. While the square can (rarely) get stuck, pressing R to restart the level normally fixes it. If the whole game got stuck you may have had a JS error?

Squircle by Wan 2016-04-26T08:55:00

@Togimaro You're right, I just fixed it.

Again thanks for all the nice comments. Actually I didn't expect that most people would take the time to read and enjoy the story... How the writing turned out to be the most praised aspect of the game is a very interesting lesson!

SImple Shift by CasualCat 2016-04-19T13:09:00

Wow that was much harder than I thought at first! I reached 30s twice but I could not handle what has coming next :P

The idea is intersting and its implementation pretty polished (fitting graphics and audio, no bugs found...), especially for a first entry made in a day it seems. So nice job!

If it were me I would have made the difficulty ramp up more slowly by having hints displayed 2 beats rather than 1 beat before, at least for the first minute or something.

But even as it is, the game is fun to play, and quite addictive in a masochist way like Super Hexagon was :)

Do-od by omlette.du.fromage 2016-04-19T11:31:00

The idea is very original, the graphics are pretty cool and the whole thing is fluid and well-polished, nice job!

After playing for a while I have mixed feelings about the gameplay though. While moving around the floor and ceiling is pretty fun and satisfying in itself, I'm sitting at level 20 and... to be honest I have no idea what I'm doing. I may be playing it wrong, but I have a hard time predicting how do-od will react to my moves, and I feel like most of my wins are luck-based rather than skill-based.

Now, having a mostly luck based game can be a valid direction to take, but I can't help thinking the game would have been more satisfying if the controls and player behavior were tweaked to make them more predictable.

It was still fun to play anyway, and I would love to read about how you implemented the curve-bending thing. Nice work everyone!

RoboRob by RoboRob 2016-04-19T13:46:00

Impressive entry!

The core mechanic works brilliantly, and though I didn't check the later levels, the first ones have enough variety to keep things interesting. Plus their difficulty is fair, making you observe patterns and act with a good timing. It's stealth gameplay brought back to its roots :)

The only issue I have is that since the levels can be quite large, some checkpoints would have made the game more enjoyable. Level 3 in particular was a bit frustrating to me.

Other than that I have no big issues, unlike CasualCat I found it polished enough for a game jam entry.

Congrats :)

LD36 — Ancient Technology

Invent the Wheel by Delicious Code 2016-09-21T06:32:00

A very simple yet original idea, and a perfect implementation of it. The online records were really welcome to give some replayability!

Also I now own the record on level 2 with a drawing that just remotely looks like a circle, I guess I was lucky ^^

Do robots dream of flying dog baskets? by A Little Red Panda 2016-09-01T15:54:00

A simple and pretty exploration game.

Controls and physics occasionally get in the way, but the graphics work quite well, and the cute story fits the theme nicely! I found the "puzzles" a bit bland but overall the game is fun for the time it lasts. Good job!

The Lost Caveboy by omid 2016-08-30T18:08:00

Hi Omid, sorry but I had to disable your entry in the Feedback mini-site, since copy/pasting comments is unfair to others.

Ancient Robots by TimBeaudet 2016-08-31T20:38:00

Finished the game! I was afraid for a moment that I'd have to pick all 5 stars to finish level 3, but your first comment here reassured me :P

The game works really well with a lot of different ways to approach situations, while leaving a little part of puzzle solving to how lucky our draws will be.

A typical example: for the final level I aimed for the bottom star on the island. After a few turns I ended up just above it, rotated to the right. Unfortunately, I couldn't get a "turn right card" to finally face the star... BUT, I realized I could still win by just playing "move forward", then "move backwards" :D

I also love the effort you put into animations, it really sets the mood for a card game.

5/5 Fun & Innovation, 2/5 Audio ;)

Guidance by Avalanche Games 2016-08-31T20:15:00

Impressive work! The game was pretty easy to pick up, then fun and relaxing to play.

It definitely fits that recent trend of minimal, "no bullshit" puzzle games that I happen to enjoy very much :)

Now you just have to add 40 levels and press "Publish to iOS/Android"!

(NB. If you're still interested, I finally published the English version of my interactive story!)

Aqueducts of Solomon by LoneSpelunker 2016-08-31T21:30:00

I'm very very impressed by this entry, especially game-design wise. I'm pretty sure this can't be the first board game you're making!

Whie it took me a while to understand the rules, cards and basic tactics for the game, by the second game I started to really enjoy it. I'm not sure if it's based on an existing board game but it felt really original to me, and got my mind running to see how it could be adapted into a physical, multiplayer game (I'm pretty sure it can! I'm picturing a game with no time limit, just a modular board shared between all players).

The graphics are great, and the game theme on point, reminding me of various board games (mostly Amyitis). The UI is very polished too, and the only wishes I'd have would be to display the current year on the main screen, and maybe to add a Cancel button on Roads/Aqueducts (though for the latter, I suspect it was omitted to simplify the code).

While it would have been a pretty good Jam entry, the fact you made it all alone in 48 hours is really impressive, and shows talent in all of graphics, coding, game design & time management. Congrats!

Aqueducts of Solomon by LoneSpelunker 2016-09-01T16:05:00

My current record: 19

Almost got to build a temple on year 7 but I lacked a Stone :(

OLDNYUZ by repstyle 2016-09-01T15:37:00

It took me a while to figure out the "world trend awareness" bar was actually the progression bar, otherwise the mechanics and controls are really intuitive, and the gameplay original and interesting.

For some reason the awareness started increasing slower and slower the higher I went, make me wonder whether full awareness is actually reachable... I suppose it's not, and there must be a message behind that, but I found that a bit frustrating ^^

Otherwise it's all good, my favorite part being the original and intuitive approach to UI.

Warring Townships by Liam :D 2016-08-31T20:08:00

You went with a very ambitious game here! I think its the second RTS I've ever played as an LD entry, and the first one for the compo.

I'm impressed in particular with the terrain generation, plus the camera controls are fitting, and the unit list/selection menu is a cool idea. Also you managed to squeeze out a mini-map, nice job :)

I assume you ran out of time but there's indeed some parts of the game that would have required more work, like AI, unit creation (no resource management), unit control (no multiple unit selection, slow reaction time from units) and overall polish (lack of feedback when giving orders mainly). Also it made me laugh to see an unit have something like 9.428615/10 HP x)

Overall what removes the fun from the game is mostly the lack of strategy: we can't really enjoy the variety of units and their strengths/weaknesses, and especially the enemy AI seemed pretty passive.

Now it looks like your main goal was to explore what it takes to make a RTS, and look into terrain generation in particular, so the entry is pretty successful in that regard. The amount of work is impressive, congrats!

The Operator by Gipzo 2016-09-01T22:12:00

Excellent entry, I didn't have so much fun doing boring work since "Papers, Please"!

The tutorial is excellent and sets the mood of the game perfectly. Then the main gameplay was very pleasant, with enjoyable basic actions (moving cables around and pushing buttons was well-polished) and actual tactics for optimizing work.

The two downsides I came up with this otherwise perfect entry are:

- I found the "Day 3" mechanic to be a bit annoying, as toggling the name list wasn't entirely practical (I would have liked to dismiss it by just clicking on it), and gameplay-wise it just wasn't very fun to skim through a list repeatedly under time pressure. Maybe you could have made the difficulty ramp up more nicely by having a "name call" pop up just a couple times during "Day 3", and increasingly in the following days. Also a 4x4 board might have sufficed, making it easier to look for a name and end up slowly learning them by heart (either that or making the same names come up often during the first days).

- The game was quite unforgiving, as a couple imperfect delays and a single blunder (getting a single connection wrong) can get you fired. Leaving some room for error would give us more time to get used to the "find by name" mechanic without having to restart from day 1 after each attempt.

Congratulations to everyone: the art & UI were excellent, the coding flawless and the game design very interesting. 5/5

Legend of the Psychedelic Skull by peejaygee 2016-09-01T21:46:00

Played the HTML5 version, which worked great for me!

I liked the idea of going through time while killing enemies, and had fun at first, but I eventually found the game a little repetitive with little depth.

The most frustrating part is that enemies often enter from one spot to exit very close to it, leaving little time to shoot them. When this happens 3/4 times in a row it just gets boring :P I ended up giving up on level 5.

To fix that issue I'd suggest making the enemies trajectories a bit more interesting, if only by restricting their exit to the opposite wall that they came from.

Other than that the controls were very good, making the base gameplay enjoyable, and the game was overall pretty intuitive. Maybe I could have enjoyed particles and effects to add character, but overall it was fun!

STONECONF 12,016 BC by Tijn 2016-08-30T19:23:00

This is the best entry I've played for LD36 yet! The fact that it's the first one helped though ;)

After a few attempts I managed to survive for 10 days but not arrive in time. It took a few minutes & deaths to get more comfortable with the gameplay (notably how eat/drink/rest can be done almost everywhere, without missing a special event), but once I got it I found the game really fun to play and quite well balanced.

The main issue I have is that I've got no idea how far I am from the conference, making it impossible to gauge whether I should take more or less risks. For instance, for my last playthrough, maybe I was close to winning, maybe I played really badly, I have no idea... If I did have that info, I might have tried another run.

It would have also helped with immersion to prevent from resting outside from "calm places" maybe. Resting right besides the spider web was a bit strange!

Overall I enjoyed the game though: it's true there was not a lot of events, but knowing them didn't take the fun away as I still had to find the right balance of actions for survival. Not being able to search for resources by night was a nice touch. Good presentation too, it reminded me of "Papers, Please" :)

STONECONF 12,016 BC by Tijn 2016-09-01T17:11:00

I played again 4 times, tried to follow the advice of packing things beforehand, but I couldn't ever reach the message saying I'm getting close to the conference :P I guess I tend to make wrong choices on certain events, or maybe I'm just unlucky!

Key Adventure by g12345 2016-09-02T17:20:00

The game is simple yet pleasant to play, and the retro graphics feel very authentic.

Thank you for those generous hearts too, you didn't make the game too hard to "artificially" increase the time it takes to finish it, and it makes the game much better.

Now I found the most dangerous enemy to by my hitbox, I even had to check the comments before realizing the bridges were indeed crossable. But somehow this little annoying detail contributes to make the game feel retro :P

red spade â™  by Wan 2016-09-01T12:59:00

@A Little Red Panda: You probably encountered a bug (maybe several ones?). Though is you chose the "evil ending", I think you didn't miss much, the animation just got interrupted for some reason. Can you share what OS/Browser you're using? Thanks

LD37 — One room

Video Games Are My Life by Martin Vilcans 2016-12-21T18:37:00

Nice entry and nice idea for the Graphics. It's hard to innovate with a plateformer but you manage to do it.

However, a check point would have been appreciated.

Domain by dobnarr 2016-12-23T17:12:00

Nice idea and realization. I like the mechanics and the story even if it's a pretty strange one ^^

The only complains would be the lack of IA to make the game challenging but I know it's a compo entry and the time is limited and running out very fast.

Congrats for this game ;)

Spooky Ghost Room by Dragojt 2016-12-20T22:53:00

Congrats on your entry, the game's pretty polished and worked well for me. The graphics are good and cohesive, reminding me of the PSX era for some reason!

The gameplay works spookiness-wise, and the level generation was fine so nice job! On the other hand the scoring system felt a bit convoluted: my first playthrough was rushing through the level collecting lights & dying like a noob, second one was just standing still to see if I could survive... that's only when I realized the game is simply high-score based :P

Like MessinaBrothers said, to me the lighted area thing screamed for getting bigger as you collect lights, maybe to let you see ghosts in advance as they move faster and faster. That would make the game more exciting I think!

Anyway excellent work, it certainly doesn't look like a game from beginners :)

Space Junk by imphenzia 2016-12-23T18:54:00

Pretty good entry. I survive 60.36s.
It's a complete entry, fun with good graphics and audio and fit right on the theme.
The death by piston is just too frustrating :(

HourGlass Collector by skorpyo 2016-12-24T16:19:00

Excellent game, the one I had the most fun playing so far. I loved playing all of the variants, the fact that they switched often kept things fresh. The "spotlight" one stood out to me for its originality.

The music is another good surprise, being upbeat, pleasant and just varied enough not to feel repetitive.

The simple, not too cohesive graphics are the low aspect of the game for I didn't really care, the platforming was solid, and the idea well executed.

Finished with 26 deaths, most of them in the Newton sequence ;)

Eternal Prison by AntoineDesbiens 2016-12-23T14:20:00

Very nice Sokoban. The game is really polished and clean. The levels are really interesting and I like the idea of making some cube you are moving disappeared as well.
One of the best entries I have tested so far.
Good job

No Man Hero by PlugRobots 2016-12-23T11:52:00

Nice game you just need a little more contents and an inventory more visible. It took me 2 min to understand that my laser was there ^^

The lack of content is expected for a 48h Compo entry so Good job.

Spectrum by bloodriot 2016-12-20T21:04:00

Nice story but sometimes it's not easy to move to be able to catch the notes.

Escape the Room by CoderDozer 2017-01-01T22:46:00

The artstyle is pretty original!

Other than that I died 30 times on the first 2 floors x)

I occasionally enjoy hardcore platformers (finished Super Meat Boy) but this one didn't stick for me - I can work on adapting my playstyle to the fast controls and heavy gravity, so I wouldn't point these as problems actuelly. I think the frustrating camera placement and the very pessimistic hitboxes are what threw me away.

Now I've watched rnlf's playthrough of your game and it looks like you put plenty of love into this, with the gears/pendulums etc. So nice job!

Crazy Factory by x1212 2016-12-24T14:09:00

Better than Infinifactory! The controls & physics were clunky but the idea is really great, too bad you only had 3 days to implement it ;)

I had fun discovering the gameplay and how to make the assembly line work. I eventually got stuck on the bean-making machine: the powder got in, and for a split second I seemed to have made a coffee bean, but then it glitched or something and the machine exploded :P So I couldn't finish it unfortunately!

I assume the unpacked corn is here to make the coffee packaging, so I'm curious whether the final machine indeed works with two ingredients and how. But I have no idea what the logs are for x)

All in all the game feels unfinished but very promising, so nice job! And the music fits the game pretty well too.

TELEMATICS by rnlf 2016-12-23T16:30:00

Like everyone here I'm really impressed by the environment art and the sense of detail. You pushed really far that idea of drawing onto a pre-rendered 3D scene and that payed off really well - the noise FX on top wraps it up as a pretty specific and satisfying art style so really, congrats!

The gameplay itself is pretty interesting and fit the theme very well. Now I found it quite hard to figure out how to stay alive (best I could do was 2pm, not sure if because of me pressing buttons correctly or just pure luck :P), anyway I felt the point of the game was more to convey a message and an atmosphere, and that it does really well. A little nitpick, I felt like some of the game over messages, while pretty funny broke the immersion a bit.

All in all it's a really impressive compo entry, and I'd really like to see more of that art style!

NB. Just before pressing Submit I tried a couple more playthroughs, and almost managed to finish my shift, so I think I start to get the hang of it ;)

Mutrix by nekoballs 2016-12-20T22:31:00

That was a really interesting experiment! It took a while to get used to the controls and getting past the headache of that split screen, but after that it was pretty interesting to play. I fixed 8 difference in the lower level, then tried to go up but the series of jumps on rotating blocks turned out too hard for me.

My main suggestions would go towards improving the camera controls (like having full mouse look instead of just the Y axis, plus making the click/rotate action relative to the current position), and towards making the platforming easier.

Other than that the level design was interesting with some variety in the shapes movements, and the graphics were simple but good enough to me. Resetting the camera is very satisfying :)

Nice job overall, and congrats for this cool mechanic!

Room 51 by smbe19 2016-12-24T15:17:00

The amount of work you did is really impressive for a jam event: the intro cutscene, voice over, humor and overall looks of the game made it pretty fun! Not mentioning the impressive amount of places/puzzles/contents.

I went through about half of the game (according to the solution) and the puzzle difficulty was mostly well balanced to figure things out by ourselves.

On the down side, the pacing of the game could use some improvements : for instance the long (but funny!) dialogues could be more enjoyable if we had ways to skip a line after reading it. Also there's a lot of walking around, maybe making the levels more compact and/or increasing movement speed (especially vertical movement) could help with that.

Other than that it's a very good entry, so nice job!

Plastic Regiment by quadtree 2017-01-01T22:32:00

Really impressive, especially as a compo entry! I finished the first 2 levels.

The graphics are pretty good, and I'm surprised by the amount of assets you've managed to produce in so little time (characters, weapons etc.).

The level design is good and gives character to the game - the medium level was the most interesting to me as I had to explore the map to find out how to get within shooting range of the goal. I didn't manage to destroy the bookcase on the hard level, but I didn't try too hard either, maybe I should have shot more bombs & rockets at it!

Overall I like the "Star Wars Battlefield" feel of the game, and the spawn animations are awesome! A really ambitious entry :)

Stream of Time by Ivan Sukhanov 2016-12-23T11:58:00

It's too bad you remove the link. The idea of ludum dare is to finish the game in 48h or 72h but don't worry, lots of game are not finished and I'm pretty sure the nearly every one would have add some contents if they had more time.

Even if it's not finished people could have give you some advice for your next try and some advice for your post compo entry.

The Cursed Chamber by HenryBell 2017-01-01T22:00:00

Excellent entry, I loved the general idea and the audio (the music + SFX fit together very well to create an interesting atmosphere).

A more skill-based combat (if only by using an alternate sprite when the skeletons attack) would have made the gameplay even better, letting you make the game last longer without making it boring. But with the current gameplay the game is just as long as it needs to be, and well balanced too so not an issue :)

The entry is also well polished, which is pretty impressive for a compo entry! Congrats

[Almost] One Room by theck 2016-12-23T15:29:00

I manage to find all the numbers! It's a very nice entry that is very polished.
Nice escape game ;)

MFBFS by pixelpotions 2016-12-23T15:04:00

I really like the game. I think it's the one I play the longer and one of my favorite.
Well done

Diabolic Toys - Tower Defense by Vairon 2016-12-24T14:14:00

Very cool Graphics and idea.
It's missing some explaination on what are the different types of towers but it's still a great entry.
Nice job ;)

One room-one car-one flag by ragnta 2017-01-01T22:10:00

For a moment I had troubles figuring out the objectives but once I got the hang of it it turned out surprisingly fun to play! I really liked the gameplay, I would have liked more levels to explore the potential a bit more :)

Now I think you know it, the graphics are a complete mess x) Now that made the game pretty funny somehow, and didn't prevent from enjoying the gameplay so why not!

Hello I am Orb by Arowx 2016-12-23T13:44:00

It's too bad the control made it unplayable because it's would have been a very good entry.
I like the Graphics that are very good and even more for a compo entry.

Chicky & The Room Of Unfinished LD by pythong 2016-12-20T20:50:00

You have the start of a nice puzzle game but yes it's lacking of content.
And no you don't sucks, it's not easy to do a game alone in such a short time ;)
Next time will be easier

LudumDojo by Darenn 2016-12-21T18:20:00

Nice idea to mix the wasd keys and arrows keys. It's not easy at the beginning when you have 4 keys to press at the same time.
Nice entry ;)

I would suggest some camera movements to make the game more interesting.

The One Room Club by Wan 2016-12-23T11:24:00

Thanks for your comments.

@Martin Vilcans "The gameplay was very confusing at first" Yes we have seen that after watching other people playing it. We didn't have enough time to balance the game and it's our biggest regret for this entry.
We have done some little fix on the post compo version to make the game easier but we have still lot of work to do on the gameplay part.
I think the best option would be to create different mode to be able to play on easy mode at first.

@handoharken We planed at first to have other types of card and I think we will try to add some on the post compo version.

The One Room Club by Wan 2016-12-23T16:03:00

@Thijs Tak: Fixed, thanks for letting us know

Celda by DrillerDev 2016-12-23T12:13:00

Nice one. The one room with door that put you in the same room again and again was my first idea so It was cool to see a game with this idea.

I don't know if there is a end, I killed lots of robots and move inside lots of empty room before dying.

On the gameplay, the shoot seems to make very little domages, I end up using only the slash.

Good job

LD38 — A Small World

The Mother of All Games by sorceress 2017-05-01T16:33:27Z

Fitting entry for a OneHourGameJam veteran!

Congrats for actually making 10 (more like 11) games in a week-end. All of them turned out to be polished enough to be enjoyable by themselves. They all have a cohesive art-style, and the overworld bind them together in an interesting way. While I was a bit confused at first like @elzach, after understanding the ocarina & playing a couple games I ended up considering the overworld as just a hub gathering all the companions I got from my adventures. The animals AIs were a nice touch!

Here's the game order I got:

* Sokoban - Nooo I'm bad at this! It eventually turned out less frustrating than expected. I looked for a restart button at some point, pressed Escape, got the lesson, then started killing myself when I needed to ;) * Key rooms - I never played that kind of game, but it was intuitive & level 3 was interesting. * Frogger - Easy & fun, maybe the best art. I would have loved if it lasted a bit longer! * Snake - Level 3 was a bit too long, I think it might scare away a few players. Thankfully I didn't get it as the first game! The immediate feedback when rotating confused me a bit - this plus the music of a different tempo made it a bit hard to follow the rhythm. After 3 attempts I removed my headphones to finish that one :P * "Helicopter rescue" - Nice find! Thanks for the permissive hitbox. The gameplay I'm used to doesn't clamp the speed, making it more challenging but also more fun I think. * Shooter: At first I thought I just had to avoid the enemies until I could touch them. Then I remembered the Space key was a thing. Great idea! I wondered whether it was based on a classic I didn't know. At first the fact that the controls weren't twin-stick felt a bit frustrating, but I quickly got the hang of it. The level design was good, making me want to come back for more. Level 3 in particular is complete mayhem, loved it!

The Mother of All Games by sorceress 2017-05-01T16:33:32Z

*(part 2)*

* Asteroids: It played well, but it felt like a little something was missing. And sure, the original game had a little difference in that asteroids "looped back" into the level from the other side: I realized this clever detail really made a huge difference in terms of difficulty, maybe in terms of immersion too (not sure why but having asteroids loop makes things feel more like "space"...?). * "Ice sliding": I know that kind of game in & out (used the mechanic for LD35), and passed through it like an expert. * Mini-Golf: Totally unexpected! Plus the game turned out to be well implemented (in particular letting the player "climb on walls" prevented gameplay issues, clever). * Platformer: I was hyped for a Tetris given the game icon, like a final message saying "Yes, I made 9 games plus Tetris". Classic platforming, but it worked well.

Apart maybe from the Snake & Helicopter mini-games, all of them have been IMO implemented perfectly and were comfortable to play. All of them but the Shooter were 100% intuitive to pick up.

If the mini-games were less balanced, making them randomly appear would be a bold move! But here unless you start with Snake I think it works well. Oh and the music/sounds were great, I never grew bored despite needing a good 15/20mn to finish the game.

Polar Protector by AlexHoratio 2017-07-23T09:44:01Z

Here's the gameplay video made for Alakajam's Feedback Fortnight:

https://www.youtube.com/watch?v=P0zRarn8yrg

Our review:

**PROS** - Hectic and challenging gameplay - Good balancing - Awesome messages pop-up as we increase our score :D

**CONS** - If even Nikola Tesla can't repel the attack, who can??

Den by La mecanique du plastique 2017-04-25T11:34:34Z

Loved the atmosphere! Everything from the environments to the audio to the bizarre creature and its unusual controls/actions worked well together to build a strange look & feel, not unlike Rain World. The effort on particles, sound FX, and then again the polished environments show of great sense of detail for a jam entry. Moving around through tunnels is pretty pleasing to the eye, and while the physics can be a bit glitchy it doesn't take away the fun.

The bad news is I didn't make it too far I think, getting stuck at the second base of those puny humans (the one with the metal door). I looked around trying to find missed tunnels or something to break, but without success! Any hint would be welcome, I'd love to see what more this game has to offer :)

LD39 — Running out of Power

POWER by xk_the_name 2017-08-18T16:15:48Z

Great work on making the game juicy as it needs to be: shooting is pretty satisfying and the action turns into real fireworks in the latter levels.

I'm impressed by the amount of power ups you added, but the mechanic I found most interesting was the "power cloud" mechanic, that helped make the levels switch between making you rush through the enemies, to instead go slow to recharge your batteries, or to simply go slow because you have to destroy that swarm of monsters to loot energy.

Overall the game is well balanced, the only really challenging one being the level 13.

I planned to comment on the pretty pixel art and how I'm sad it's not super consistent with the UI etc. but it seems like some of the assets are not yours so I can totally understand.

Power Synergy by Turkey 2017-08-18T16:38:34Z

A very interesting game that unfortunately lacks balancing and polish to make it really enjoyable - at least to me.

While the gameplay idea is very interesting (both the parts about gathering energy strategically and the poker-like energy bet), I found a lot of things unclear which refrained me from making the right decisions:

* I didn't get until my 5th fight or so, and after trying a lot of different things (clicking/dragging stuff around) that I actually had to *type* in the power box (the game being mouse-only up to now, that was unexpected). I think I lost quite some soldiers because of that * I wasn't sure how much energy was gained with every capsule, and I wasn't sure during/after a fight how many energy each enemy spent nor actually who won, depending on the camera position. - I got a Defeat screen totally unexpectedly: the enemy only had 4 power left, while I had around 500. I sent most of my units for a fight, gave 5 units of power to each of them... And lost the game. Some units were actually sent to gather power, so I'm sure not all of them died.

That last part nailed the coffin and just made me think "apparently I didn't get the rules at all", which is quite frustrating after spending 5 to 10mn moving units around.

I also have the same issue as others regarding the slow start: having much less space and robots would have made the game just as fun.

Great game idea, too bad the execution left to desire!

Grid Connect by Laurence Duffy 2017-08-03T18:56:17Z

A very interesting game, with an original idea. It was very straightforward to understand and fun to play. I like how the core mechanic yields interesting choices, like "is it worth it to power that dot with only 20% left? It would block my wires for ages!"

Also the minimalist style really fits the game.

With a few improvements this could easily become a cool mobile game to pass the time, the controls being very touch-friendly. My suggestions are:

* Replace the power percentage with a gauge that empties/resplenishes, that would make the board more readable at a glance. * I felt the difficulty ramped up too slowly. Also the Large board seems to make things artificially difficult, I felt the small & medium boards were more interesting. * There's a way to win actually! Too bad the game is not aware of that:

But good job overall, I'm sure there's a lot of interesting mechanics you could add on top of this to make it a varied and replayable mobile game!

THE RISING OF THE MACHINES by GreepyBrainsDev 2017-08-18T15:23:39Z

10 levels, 2 different boss fights and 2 cutscenes, that's impressive amount of content! The gameplay started to feel repetitive towards the end, but overall it was pretty fun. The cool voiceover made up for the repetitive music :)

Mothership by Almax 2017-08-05T10:41:17Z

Very impressive entry, in a genre I've rarely seen on Ludum Dare and never seen in a so polished implementation! This is quite an achievement. The gameplay is pretty cool, ambitious and polished (fleet movement, etc.), but what takes the cake is the graphical aspect of the game: the 3D models, lighting, the FX (missile art & trajectories etc.) and overall cohesion/sense of detail only calls for respect :O

While this is a really great LD entry I did found some things that could use improvement:

* I don't seem to be able to select more than 9 units at the same time. For a game that ends up with 100+ units on the screen that's a bit frustrating. Yeah there's the control group mechanic to compensate, but it's just not as fun as simply grabbing 50 units and go swarm a pack of enemies. * That's a more minor thing but it would have been fun if the level had more variety, and maybe a boss at the end. Here the difficulty feels constant, thus the game linear & slightly repetitive. Maybe the time spent on the control group system could have been replaced with more level design. But honestly I'm not criticizing, what you managed to release is already pretty high to LD standards.

As a final advice, I'd suggest you simply remove the Web version and just leave the Windows one: the latter parts of the level, where there's a lot of units, start to make the game very laggy & eventually barely playable, even on decent computers. It just doesn't do justice to the game!

Tank Battle ! by lavwa 2017-08-18T15:55:28Z

An ambitious game that promises a lot with its cool graphics & UI reminiscent of PSX/early PS2 games (for some reason it reminds me of Star Wars Racer & Battlefront II in particular).

Unfortunately the game is not really playable, as the tanks are very bumpy, the controls frustrating and the enemies very hard to locate unless... they're shooting at you. In a couple occasions I died within a second of spawning. I only killed one enemy throughout all my ~10 attempts.

Too bad you lost so much time with the the procedural tanks, if the game was more balanced it could have been great. But hey working on procedural tank generation must have been a cool exercise, and that's also what LD is for - experimenting. We don't succeed every time!

POWER TRANSFORMER by tranzeve 2017-08-11T15:13:04Z

So, restoring a windmill = hitting it hard? Haha I didn't get how the story matched the gameplay exactly (maybe the power of entropy?) I guess the score increases the more you shoot windmill pictures.

Things didn't make too much sense to me, but I kept playing with the toy until the end of the 2 min limit. Maybe a countdown would have fit better to make things a *little bit* less obscure.

Overall the game seems unfinished, but hopefully you had fun making it! Keep jamming!

SteamBot by drmargarido 2017-08-11T14:42:53Z

I would not exactly call that a fast-paced game, but it's still cool enough! The difficulty doesn't seem to increase too much (though maybe the creatures are attacking faster with time? I'm not sure),I managed to reach 10000 before stopping because of the repetitiveness.

I was a bit suprised at the beginning by the instant Game Over when touching a barrel (I thought they were part of the background since shooting at them did nothing). But once I got it the game was intuitive enough to play. Maybe it could have been fun to make them explode and kill the player if we accidentally shoot them :D

The graphics are good, the audio sounds awesome at first but quickly becomes repetitive.

All in all it's a decent game, that could use some more variety and challenge in the gameplay to become even better!

The Last Light by Loktor 2017-08-02T11:19:02Z

Yay this is a Fantasy Fireworks Simulator!

It was a fun entry to play, the idea is simple but I kept playing, I enjoyed exploding those monsters with my arrows hehe. Props for the efforts you put into graphics and lighting, and of course the funny foley work you did yourself haha

Like others already said, the main improvements the game could use would be:

* Either a way to win the game or having the difficulty ramp up more quickly (the uber waves were fun but not enough to put me in real difficulty) ; * Some music for the background. * The main character physics are a bit strange (huge jumps!)

I also like the use you made of the theme, and how you painted an intriguing fantasy story in just a couple sentences. Nice job!

Quoala by Goloso Games 2017-08-18T15:13:17Z

Great writing & great graphics for a truly innovative game! I wish there were more experimental things like this on LD. I had no idea how the game would play until the intro finished, this little suspense in itself was already cool.

I really like how the wife just speaks really like a normal human would, which is a nice change from a lot of interactive stories (well, apart maybe from the Indiana Jones reference ;P). My first thought when the GPS went all weird was that I got hacked and nothing good would happen if I followed its direction, it's cool to see common sense worked.

I unlocked all endings out of curiosity, it gets a bit crazy at times (alternative Terminator origin story anyone?) but it was fun dicovering them all!

ROOP (Running Out Of Power) by Spetsdod 2017-08-02T11:04:29Z

My score: 11400

Well done, the gameplay doesn't stray too far from the classic Asteroid genre, but making us be extra careful with "fuel" management is an interesting twist. It's hard to figure out whether it's worth it to go out of our way to catch fuel cells (it can quickly cost >20 to go catch one), so it takes a few replays to really learn the right tactics.

All in all the game works well, has above average graphics, and all it really lacks in the end is some music. Congrats for your first LD game!

#relicsofpast by Eremiell 2017-08-10T11:21:14Z

I reached level 12!

There is indeed a strange paradox in that the art is cool, but we all end up playing with the lights out 100% of the time so we don't completely get to enjoy it!

Otherwise the platforming works well, and I'm impressed with the level generation that yielded sometimes hard but never impossible jumps.

Now other than jumping and collecting life here and there it doesn't seem like the gameplay is really complete ; for now it's just basic platforming. Maybe there's an interesting use of the light to find (like having some platforms only there when the lights are on/off), but for now it does lack depth. The art & music are really good though so you have a great start to turn it into a deeper and more replayable game through more contents & mechanics!

Scrapjunk Couriers by reBTF 2017-08-02T11:41:55Z

5mn 30s!

Excellent simplification of the FTL gameplay, I really loved playing it. While it's not clearly stated how rooms work, trial & error works well for figuring things out, so I would not consider it an issue.

The net weapon is a really weird weapon for a spaceship, but in terms of gameplay it's super clever, so nice job. I would have loved to see what you could come up with for the other rooms, but for an LD entry it's already interesting enough to play, and balanced enough to make it really fun.

So yeah, great mechanics and great balancing for a truly original take on the spaceship management genre. Too bad you could not submit it for the compo! I'm sure you'd have gotten super high rankings as a compo entry.

The P.U.R.G.E. Protocol by hhsaez 2017-08-18T14:29:38Z

Brilliant entry, the storytelling is minimal yet very clever.

During my first playthrough, because I'm an evil player I chose invalid answers on purpose, just to see what would happen... Well I wasn't disappointed. Seeing the first body through the window is pretty shocking as well, congrats for the twists :)

My main nitpicks about the game would be: - The choice of questions (how come one's pop culture references make him a man worthy of being saved? haha) - The happy ending, which even had the same gas as the sad one. I'm not entirely convinced ARES did not kill me despite my right answers... I understand that might be a running-out-of-time issue. - Having at least some ambient noise for audio, optionally with beeps here and there would definitely have helped set the mood

Other than that it's a pretty original and impressive compo entry, definitely my type of game :)

EDIT: Since you've mentioned it in your postmortem, I did realize the lights got turned back on around the end. It took me a couple seconds to understand what happened but it was clear enough.

Exocharge Infinite by Karnage Studios 2017-08-18T15:02:08Z

Phew that last level was difficult. I almost gave up but I eventually did it :)

Solid controls & shooting, fitting graphics & audio, great sense of detail, good level design & a staggering amount of action for an LD jam entry make this a really top tier game.

My main suggestion would be to have the camera zoom out a bit, because it can get frustrating, especially in the last level.

Like some others I agree that with more contents and better difficulty management this could definitely be turned into a paid indie game. Congrats!

Runnerbot LD39Entry by Pixel Game Wizard 2017-08-11T15:04:03Z

Very fun game, I pushed up to 30000+ with 4 lives remaining :)

The high points of this game are its art and especially its level generation, which is varied and interesting enough to never feel like we're going twice through the same place.

The enemies are mostly interesting, especially the arachnid which is actually frightening :O

The main improvements I could see would be:

- to make the difficulty ramp up more with time - to turn the stun remote into something that shoots forward, rather than around us. Or maybe making it instantaneous rather than a slowly expanding curcle. In the current state, given the fast pace of the movement I found the remote to be not too useful.

Overall it's a super fun arcade same so congrats!

(NB. I only played the original Jam version)

Soul Gun by EX3 2017-08-05T16:51:39Z

A very promosing game with a great atmosphere, but it was too hard for me. Maybe I was not it the right mood for playing the game but I didn't go far, ragequitting after dying between 20 & 30 times at that point:

HARD.png

I really like the idea of merging VVVVVV with classic platformer shooting, but the unforgiving hitboxes (especially on the violet blob shooting blue circles) and the super-hard part above made me give up.

I did finish VVVVVV & Super Meat Boy back in the day, I guess I just lost my mojo since :P

LD42 — Running out of space

Backpack packer by dollarone 2018-08-16T12:33:43Z

Simple but fun! The mechanic itself is not too new but turning the annoyance of packing as many items as we can in our inventory into an actual game is a brilliant take on the theme.

Like others I wish there was a bit more, like multiple levels, maybe wrapped in a funny story of a guy who starts a career in helping adventurers pack their stuff. Maybe even with unlockable skills like rotating items or convincing the client to sell one useless object... :P

If those were just solid color blocks I wouldn't think too much of it, but here it's funny how simply having the right setting & fitting art can inspire plenty of ideas. Nice job :)

Beyond Closed Doors by TimBeaudet 2018-08-23T18:36:23Z

Simple game but it works fine! At first I didn't expect the game to have any goal, so I simply followed the track and looked around. Then I realized that doors were closing and it was actually a race against the clock!

If I were to nitpick, I'd say the car physics were a bit floaty, with steering a bit too sensitive for my taste. I don't remember having the same impressions with Rally, so I wonder if it's just an impression or the physic constants are actually different? Otherwise hitting tyre piles is quite satisfying, and reminds me of Mario Kart somehow.

Oh and overall the level looks good! Nice modeling job.

I managed a score of 18, but I feel that with some experience 19 is possible!

Bullet Farmer by CMLSC 2018-08-23T18:54:01Z

202 seconds!

A really charming game that is simple to understand but not that easy to play. What impressed me most is how you managed to produce challenging gameplay out of simple elements: with good balancing of the crop mechanic and especially an interesting movement for the enemies, it all comes together quite well. Until we learn how the slimes jump and behave, it's easy to waste bullets way too early :O

The only moment when I find it a little bit less exciting is the endgame, when we're left repeatedly with no bullets left, watching slimes in despair as we wait for fresh bullets to salvage what we can. I find it heartbreaking everytime x) I have no idea how you could fix that though!

As usual great graphics, satisfying sound & fitting music. All wrapped in a good amount of polish. Nice job!

Quadrofall by g12345 2018-08-23T19:02:06Z

An almost-Tetris in 2 hours? Respect! While it's probably not intended, seeing this game play with our expectations is funny. How can a line *not disappear*???!! Impossible!!! The end made me smile as well.

I like the tileset very much, apart maybe for the walls that could have been made more distinct (also smaller pixels omg)

Theme fits perfectly

BIO-EX-DEUS by Joror 2018-08-23T15:26:28Z

Very original! It was an interesting toy to play with. I agree with @radical-dog in that it lacks some direction, and giving goals or a scenario would make the game more engaging.

Anyway this was easier to pick up than I thought, and I had fun trying to build a world where all my species could live in peace. I like how annoying the humans are :P

Clipboard02.jpg

Universal Vacuum Cleaner by GameWolves 2018-08-27T10:30:25Z

Basket catching games become much better when you set them IN SPACE :D

Good one! It takes a while before the game gets really challenging but then it's fun and hectic. I like the art, in particular the black hole.

LD43 — Sacrifices must be made

The Corridor of Locked Doors by dollarone 2018-12-08T14:44:08Z

There should be a way to use [Vassal Engine](http://vassalengine.org/) to play the game online! I found [this simple playing cards module](http://www.vassalengine.org/wiki/Module:Playing_Cards) for instance, with some effort it should be possible to extend it to fit your rules better.

Sacrifice Now by wan 2018-12-11T08:11:16Z

Thanks everyone for the comments!

@krunoslav The various random events are resolved by launching dice, and those combat/exploration skills provide a bonus to the test according to the type of event. Unfortunately we did not have time to make things more obvious by showing the dice or even the test calculation/results.

The party thing is probably a bug yes!

Dungeon of Lost Items by g12345 2018-12-28T22:27:57Z

A super interesting game idea, simple but addictive in a way! I like how it somehow feels like dungeon exploration but also like a minesweeper game. Would definitely fit as a mobile game.

Indeed the rules are a bit confusing and overwhelming at first, but we eventually start to figure things out. To make things smoother, an idea would be that when you first try to enter a tile with a monster, the menu on the right could display the outcome before resolving the action, requiring you to press the key a second time to confirm.

One thing that is still unclear to me is what ATK vs PWR does. Maybe DEF is disregarded for damage if ATK > PWR? To me it what would have felt good is if we were simply prevented to go to a tile where PWR > ATK (ie. we can't kill the beast).

Fog would have been a nice addition as well, like you'd only see the monsters from tiles around you, instead of being incited to plot the whole route in advance.

A pretty fun game overall with good replayability. I've managed to win it once :)

Traffic Jams and Hand Grenades by phi 2018-12-28T22:38:41Z

Great take on the theme! I thought this type of game was completely buried in the early days of mobile gaming, but you managed to add an interesting twist to it.

The final 2 levels are crazy, I cheated for them. Too bad there is no restart button or level selection menu to give another shot at finishing them "the way it's meant to be played".

The pixel art is pretty good, the audio was nice but a bit too lively I feel to work as background music.

A pretty nice job overall, great level design in particular!

Gatopia by krunoslav 2018-12-08T22:22:14Z

The idea is super funny, nice find! The voxel graphics are good as well, with a nice variety of little gatos to save :D

The gameplay itself is where things are less exciting! The retro keyboard-only controls were frustrating and a bit heavy, added to the fact that the player sticks to walls (should be fixed by tweaking the physic materials I think).

I also wish the game wasn't infinite and maybe balanced differently, as in its current form things get repetitive quickly. Or at least the game should let us hear cries of despair when cats are getting burned to death two stairs below ;)

This was an interesting concept to explore anyway, I'm glad I saw this if only for the hilarious game cover x)

DBK - A Band Story by Sebastian-M 2018-12-08T20:19:14Z

A nice little puzzle game with an excellent presentation! The work on the UI, animations and overall atmosphere are really the strong point of the game (my only suggestion being to replace the solid blue background with something different, maybe a plain white or a light gradient).

The premise of telling the story of a band is a pretty cool choice with good potential! In the end I did feel the story lacked a little bit of character, but I've been guilty of the same thing under the pressure of jams. The level count however turned out pretty decent: the game takes 5-10mn to beat which is good for a jam, and enough to let us discover the gameplay possibilities.

Gameplay-wise the puzzles were not too hard but still enjoyable, and the couple issues I had seem easy enough to iron out. For instance I've been in a situation where Yellow was alone without enough money, waiting patiently for a dollar to spawn on his side. Just before it was too late, money finally popped, but as soon as I walked on it the tile dropped without warning :sob:

Anyway nice job, this is a top tier entry for me!

EDIT: Almost forgot to give some love to the dynamic tune :heart:

Nihilistic Nurture Navigation by NoahRo 2018-12-08T15:01:45Z

This puzzle-platformer idea with multiple characters is good, now I find that the current controls are a bit frustrating, especially the fact that the kids cannot change direction until they touch a trampoline or hit a wall.

With more work on the visual feedback, and maybe by adjusting the walking speeds I reckon it could become more comfortable. But I think the game would work better with a more classic scheme of walking with the arrows and switching characters with special keys.

The art is quite intriguing, to me it looks like it mixes... [Commander Keen 1](https://www.google.com/search?q=commander+keen+1&client=firefox-b-ab&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjNrZ2jwJDfAhUO6RoKHQ8JDacQ_AUIDigB&biw=1104&bih=860) with... maybe Tim Burton? ^^ Anyway the current version lacks consistency a bit but the choices are interesting.

Great music btw!

Merciless gods by Raindrinker 2018-12-08T21:55:31Z

Very original little game! I did manage to figure most of the rules after a few playthroughs. It takes some trial and error to really understand them, but I think if you're in the right mindset it does achieve what you intended in terms of "play it to learn it".

I love how the theme, presentation and controls all work together to tell slightly unsettling things. My only issue was that character icons could use more differentiation.

My best score was 39 days but I'm sure I can do better!

Mr.Geek by Diego Burgos 2018-12-08T22:31:59Z

Oooh a quizz game, that's a nice change! The way sacrifices where inserted in the game was on point and pretty funny. It felt like a lottery of sorts but it suited the Mr Geek concept and the theme so I didn't mind.

Too bad the post mortems passed by so fast though, I could not read them all.

Great work on the graphics, and in particular the character art!

Sky Fortress by Quasar47 2018-12-09T13:13:38Z

Quite an ambitious game, and while it has its flaws the result is quite an achievement!

I was impressed in particular by the weapon diversity and the reasonably balanced/believable AI, which I've only seen behave weirdly when there are facing another AI in a duel. Oh, and, yeah they've been falling a lot too ^^ But as a developer it's still impressive work to see an Unreal Tournament clone, in Unity, made in 3 days.

The main feedback I have is:

* The lack of weapon cursor makes the game way too hard * The lack of shadows and textures make it hard to gauge distances * Same color code for enemies and weapon spawns make things confusing at first

The overall game presentation is good, so fixing these issues would make the game much better.

Oh and excellent work on the audio, the music in particular really fits the arena shooter genre!

LD41 — Combine 2 Incompatible Genres

The Cards You're Dealt by Raindrinker 2018-04-25T07:38:22Z

Nice little dungeon crawler!

I've made a game before that used a similar "draw cards for movement and actions" mechanic, and while the idea is fun on paper I've learnt it's surprisingly hard to get right and balance correctly. You were much more successful than I, making the game satisfying to discover and not too frustrating when watching cards being drawn. The graphics are great as usual, and the chess-inspired cards are a great idea to make the game easy to pick up.

My main little suggestion is that if you had the time, little paper sounds when playing/drawing cards would add a lot to the atmosphere.

Now overall I indeed found the game to be quite easy, and in the end repetitive as long as you don't take unnecessarily risks. If you kept refining the mechanics until completely satisfying, you might end up with something close to the awesome [Hoplite](https://play.google.com/store/apps/details?id=com.magmafortress.hoplite&hl=fr) mobile game actually. Here's some of its design choices:

* All monsters have a single HP. Instead of strong monsters, there are more of them. * Each monster has a different way to attack (some are ranged, some can throw time bombs anywhere within 2 tiles, etc.) * Attacks work differently (for instance, when you are one tile away from a monster and close the gap, that's a hit).

Not saying these would by necessary changes, but after spending a week-end thinking about such mechanics you'd probably find Hoplite interesting!