srolfe657 2017-08-01 15:09
Neat game! I like the art and audio. Game play was rather bland but the idea is interesting. All in all pretty well done for a game jam game!
Foon → Ludum Dare Explorer → LD39 → SteamBot
By drmargarido, Pedro Cipriano, Solange, monica_margarido and maria
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 795 | 2.69 | 25 | |
| Fun | 831 | 2.22 | 24 | |
| Innovation | 806 | 2.22 | 24 | |
| Theme | 565 | 3.27 | 24 | |
| Graphics | 398 | 3.59 | 24 | |
| Audio | 417 | 2.95 | 23 | |
| Humor | 616 | 1.81 | 23 | |
| Mood | 572 | 2.90 | 23 |
Neat game! I like the art and audio. Game play was rather bland but the idea is interesting. All in all pretty well done for a game jam game!
Nice game, I enjoyed killing lots of robo-animals :P Even though the colliders for the barrels where messing with me.
Nice game. Nice graphics. Web version didn't work though, had to download it. Just a heads up so you can fix it.
I played the web version, I had to click around a bit for it to detect my key presses but it eventually did. Nice graphics, simple gameplay. I felt like maybe more things could have appeared at once because I spent quite a bit of time running with nothing on the screen, though.
OK so first things first, for being only 3 seconds long, the main song is rather catchy. The artwork on the main character is also well done and the backgrounds etc. all build a good post apocalyptic environment. Here are some things I would work on
1. Fix the controls issue - this type of polish is needed and it's really not acceptable to be unable to control the game without reading a workaround 2. There are some times when you can die without making any mistakes, so your balance is a little bit off on enemy vs. barrel spawning. I played a perfect game, collected every enemy's energy, and still got to a point where I died due to lack of energy because not enough spawned.
@srolfe657 Glad you liked it. Yes we need to add bigger challenges to make the gameplay more fun.
@albuixech Nice, will make the barrels colliders a bit more accurate.
@reax Thank you :smile:. The libgdx web export has that problem. Will look for a fix to that.
@scrumplesplunge Thanks man. That will be the next step, change the enemies and obstacles appear in a order to make the game more enjoyable.
@morphine The libgdx web export has that problem with controllers, will look for a fix to that. We put up yesterday the desktop version which works well. Yeah that will be the next step to make the game more reasonable and fun! :grin: Thanks for your feedback!
controls are a little akward but the art is nice
I liked the game, art and sounds/music were great!
I would not exactly call that a fast-paced game, but it's still cool enough! The difficulty doesn't seem to increase too much (though maybe the creatures are attacking faster with time? I'm not sure),I managed to reach 10000 before stopping because of the repetitiveness.
I was a bit suprised at the beginning by the instant Game Over when touching a barrel (I thought they were part of the background since shooting at them did nothing). But once I got it the game was intuitive enough to play. Maybe it could have been fun to make them explode and kill the player if we accidentally shoot them :D
The graphics are good, the audio sounds awesome at first but quickly becomes repetitive.
All in all it's a decent game, that could use some more variety and challenge in the gameplay to become even better!
Wicked art. Barrels don't look dangerous enough.
Really enjoyed the graphics
Nice game!, The music it's great! Maybe use something threatening besides barrels for obstacles and some difficult increase over time will be great!. Nice Job!
Nice game. I could never get far because of the collides being off but other than that is was a good, solid entry.
The game has some good things going for it! I like the art. It's pretty good. Good sound effect for the gun! The music was tense, as it should, but a bit repetitive though. However, I felt the gameplay a bit lacking. Nice mechanics in place, but those could've used some balancing. Holding space keeps shooting, but enemies only need a single shot, therefore rapid-fire is a waste of energy, which is crucial in your game. There are 2 enemy types, but they act and are countered the same way, so for al intents and purposes, they feel like the same enemy. Also, the game could've benefitted from a slow increase in difficulty the further you got, as the game quickly became easy as one got more skilled. Concluding, solid and complete entry. Go team!