Drip Motion by masterkrepta 2016-05-02T01:44:00
The game was too short(or I did not do it right) I just droped in to the green lake thing and won. Next time remove the .pdb (debug files) to make the download smaller they are not need at all.
Foon → Ludum Dare Explorer → Users → ParkerMc
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | 👥 | Amazeing Battery Life | jam | 202 | 3.70 | 3.33 | 3.38 | 4.34 | 4.38 | 3.85 | 1.84 | 4.19 | |
| 2016 | 35 | Shapeshift | Beat the Boss | jam | 17 |
The game was too short(or I did not do it right) I just droped in to the green lake thing and won. Next time remove the .pdb (debug files) to make the download smaller they are not need at all.
Piano you can tell that you are attacking when the hearts go down, but I get your point to make it move obvious.
@Freank thanks I can not add it when I go there I get "This website is under heavy load (queue full)
We're sorry, too many people are accessing this website at the same time. We're working on this problem. Please try again later."
@glaze_96 I guess I forgot to put that you have to be under it to shoot I did not know how to make it more real
@Freank done here is a link http://www.indiexpo.net/en/games/beat-the-boss
Lol @masterkrepta the AI is simple it just goes back a forth and trys to hit you when you are under it. thanks if I have time i will try to play you game it looks cool.
schizold2k We fixed that I guess the build is not updated.
Ok we just updated the builds the bug should be gone now.
We fixed the bug the updated builds will up soon.
Needs more work but it should get 101% ratings. Also this game should be finished some day, it is worth the effort.
I came to see the ratings on this game, but I can't see them :(
Nice game over all. I know you have gotten a lot of comments about it not having exe's I don't know if you run linux or if you run windows or both. (I dual boot :slight_smile: ) Back when I used python on windows and wanted to compile it I tried a ton of stuff eventually I got py2exe to work so you might try installing that and getting it compiled. It is a pain to setup just make sure that the C++ dill you need you install the 32 and 64 bit version **from microsoft**.
Nice job of making it feel like an old game. Only thing is that the controls annoyed me a little with not being able to turn and walk at the same time.
[duplicate comment]
Nice game. I could never get far because of the collides being off but other than that is was a good, solid entry.
A few things, move the executable in the linux version from bin to the root of the download (make sure you log that). Also was the game supposed to end with me running out of power in the middle of space? To get more people to see your game it helps if you rate other people's games, I have about the same amount of ratings as I have given to other people.
Jumping seems off you might try making the jump a little less. Jumping that high it made it very hard to get around.
Very good game over all, nice work. I really liked the menu. The only thing I would change would be how much power you get when you kill another tank. I always used more power than I got from killing a tank.
Nice idea, wish I had this idea. The only thing is that getting it synced with the in game phone was a little hard. You might try adding a reset gyro button on the main menu. Something with the rotation is a bit off you might try tweaking how much rotation is for how much real life rotation. I don't really know why, my guess is `transform.rotation = new Quaternion(Input.gyro.attitude.x,Input.gyro.attitude.y,Input.gyro.attitude.z,0);` should be something like `transform.rotation = Input.gyro.attitude;`. Also to make a reset button on the main menu I would make the code something like this `transform.rotation = Quaternion. Euler(Input.gyro.attitude. eulerAngles.x - Startx,Input.gyro.attitude. eulerAngles.y - Starty,Input.gyro.attitude. eulerAngles.z - Startz);` This should also make it so that you don't have to face south.
Edit: Code has not been tested. If you would like I would be happy to try and get it working better then make a pr on github for a post jam version.
Very fun, reminds me of star-wars with the planet weapon.