FoonLudum Dare ExplorerUsers → masterkrepta

masterkrepta

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202250Delay the inevitableThe Twilight Banecompo2.752.002.503.003.251.752.002.25
202149UnstableBlack Ice Fracturecompo2773.473.553.073.813.442.682.403.36
202148Deeper and deeperBuried Deepcompo8092.862.732.683.152.652.402.61
202047Stuck in a loopMinecart Mayhemcompo6172.382.762.883.072.692.611.802.71
202046Keep it aliveSuper Smash Berriescompo9022.962.712.503.323.072.292.942.47
201945Start with nothingCosmoteercompo4972.552.472.523.233.282.802.802.89
201944Your life is currencyDice Of Lifejam7533.242.923.443.443.052.922.543.10
201843Sacrifices must be madeFinal Flight of STS Recoverycompo4762.592.362.602.822.632.601.953.16
201842Running out of spaceSlaughter Housejam10612.922.892.753.002.863.042.80
201841Combine 2 Incompatible GenresJungle Rumblecompo4353.232.983.503.633.553.313.03
201740The more you have, the worse it isLD 40 - Aliena Raptumcompo5193.023.122.953.722.672.853.082.94
201738A Small WorldThe Clearingcompo5362.201.662.042.162.872.262.092.29
201637One roomEcho Chambercompo6142.412.482.722.902.412.391.722.4057
201636Ancient TechnologySiege of Scarborough Castle compo
201635ShapeshiftDrip Motioncompo8672.592.332.642.832.392.291.962.3873

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by masterkrepta

LD34 — Two Button Controls / Growing

Growth Industries by quill18 2015-12-14T23:10:00

fun game, i wish i was able to catch more of the live stream but i was busy most of the weekend.

LD35 — Shapeshift

Goo Patrol by starpixie 2016-05-01T02:20:00

I was not expecting those controls, Which is funny because its actually more realistic to actual space flight (i actually just watch the Martian again, so it felt very topical.. I love the variety on display here, with the different powerups

Colour Out Of Space by snowyowl 2016-04-26T22:34:00

Definitely enjoyed the unique mechanic, just the right amount of challenge

Jelly and Chrome by Yngar 2016-04-26T22:44:00

The controls are a lot of fun to play with... hard to control... but that's a good thing for a game like this.. the graphics really fit the goofy theme as well.

shwap by AbelToy 2016-05-05T22:44:00

Amazing artwork. I didn't read the instructions on the site, so it might help to have the instructions on the main menu. Ill come back when i have more time to check out some of the later levels.

Reptilian President by deathray 2016-04-28T02:39:00

Really love the concept, all thought the controls do feel kinda laggy on my system, (might have just been me though, ill try again later.)

Terrain Shifter by AshkoreDracson 2016-05-06T23:25:00

I love this. Its almost like a modern take on Marble Madness.

Shifty Funky Walls by Satyre 2016-05-01T22:07:00

the graphics and music is really cool.

The Monster That Haunts Me by conno1234 2016-05-01T20:54:00

Was not expecting something like this. Light on gameplay, but the story was the goal. The music and pacing definitely set the tone very well.

BrainRequired by Geckoo1337 2016-04-18T22:49:00

I will definitely come back to this game when i have more time. the puzzles seem very challenging for a jam game, I love it, it seems familiar ... Insert Mandatory Cake is a lie reference here. :)

Fugitive Shift by PowerSpark 2016-04-28T02:18:00

Loved the art style for this game, The predictive nature of the mouse clicking was very impressive for a jam game.

Geo Fighter by SetArray 2016-05-01T22:10:00

Game ran ok for me. It was tricky to aim because of the speed of the bullets, i think it should fire a little faster to hit where you are aiming

The Creation by RyanMan56 2016-05-01T22:26:00

I like the idea, definitely could be expanded upon with more time

VHS WARS by goodbadokay 2016-04-28T02:33:00

The distortion effect really creates a feeling of dread as you race to collect the green powerup. I love it. Admittedly I am jealous of all the little flourishes that you added to this. they really enhance the mood of the game.

Operation R.E.P.T.I.L.E. by Jungle 2016-04-20T02:15:00

Pretty clever spin on the theme to make the enemies the ones who shape shift, game was a lot of fun,

I Just wish i didn't reflexively hit shoot instead of capture so often, curse my fat fingers

Le Frog Ship by katorovitalo 2016-04-20T01:27:00

That was some of the best audio I have heard so far, I actually played longer just to hear more of it.

A walk to the top by JK5000 2016-05-01T02:09:00

I loved it. waas actually very challenging, reminds me of the logic games i played with my nephews the other day.

Paranormal Investigator by kwmx 2016-05-01T22:19:00

Really enjoyed this. I was able to find it after 3 blackouts. I loved the music, it set the mood perfectly. My only real dislike was the brown character outfit on top of the brown floor was kind of distracting, but it didn't ruin the experience for me.

Beat the Boss by ParkerMc 2016-05-01T02:03:00

The video really helped. At first i thought there was a bug because it wasnt clear what i needed to do. not too bad for another first timer, i definitely found the AI to be impressive.

Shape Escape by JoeManaco 2016-04-18T03:04:00

I couldn't stop smiling at the music.I like how you subtly introduce the mechanics of each creature before the real challenge starts.

The Curse of Mr. Hobo by Fierceshadow 2016-04-20T22:33:00

Good concept for a game jam. I think it might work better if human form regenerates your health over time, instead of needing to attack, Almost make the game a attack/evade mode

Shape Invasion by Tchaikovsky Lins 2016-04-20T02:07:00

I love the progression in difficulty, simple yet challenging.

Nevermore by UncleGubbsy 2016-05-02T02:00:00

I noticed when the bird flys slightly off the map you get stuck, but the transformation mechanic is cool, and i found it challenging to find all the pages.

Protector of the Forest by agriks 2016-05-02T01:30:00

Controls make this very difficult, almost making it prohibitively impossible to play. but i like the artwork

Ship Shifters by bar0net 2016-05-05T22:28:00

I really like the concept, the controls seem a little clunky at times, but the interface and gameplay is very solid. There is a good degree of enemy variety.

Dios Mio! Alien Invasion by megalukes 2016-05-01T20:58:00

Graphics are incredible. and i really liked the music. It was difficult to predict when the civilians would run up behind you to attack, perhaps some sort of alert indicator would help as an improvment

PsychoShift by Ratmena 2016-04-20T02:02:00

Great game. I think with some tweaking to the controls this would be perfect. the movement does take some getting used to but once you get the hang of it i really go into it.

Chicken Out! by Quantum Cupcake 2016-05-02T01:45:00

Hard to judge the fun level of this, as my GF already left for work, so i dont have a player two ! but the graphics and general idea look really good

Nebulous by TheVoidworker 2016-05-01T20:46:00

I cannot access your download on windows, incorrect command line error.

Hide And Seek by mandrjam 2016-04-20T22:43:00

Really Loved this concept, similar to my own (failed) attempt at something similar for One Game a Month Febuary that didn't turn out nearly as well, I loved the music

LD36 — Ancient Technology

An Historic Defense by hermetic 2016-08-29T01:39:00

I really like the game. i would add some smoothing to the mouse cursor, might just be my precision mouse but the motion feels very fast, almost making me dizzy.

Crossbow VS Cops by dawi 2016-08-29T02:15:00

nice graphics. I really like the art. the delay in shooting really makes it challenging to time your shots.

Retro Player by justinooncx 2016-08-29T01:48:00

Came because Vivian got my attention... stayed for the Awesome Art work and game play, I was raised by my game boy basically so this was excellent.,

Dr. Sauce by dos 2016-08-31T00:59:00

I cannot tell you how many times i was yelled at as a child for leaving the coal out next to my Atari 2600... thanks for the reminder!!!

but seriously. this was a cool game. I loved the art style and while the mechanic was somewhat difficult at first, it was easy to figure out in the end, which was a nice little reward in itself.

Run!! (GameBoy) by monetai 2016-08-29T02:03:00

wow REAL ancient technology! Glad to see you went all out and set it up as a functional gameboy game. most people would have simply simulated the look.

Crazy Catapult by conrad123 2016-08-29T02:27:00

Great game. I Survived for 59 seconds. next time i might make it a minute. i like the ability to destroy multiple enemies at once, its a bit of a challenge to set the arc

LD37 — One room

Pub Master by Ace 2016-12-25T02:34:00

Almost as stressful as a real bar tender. I really liked the mechanic of pouring out the drinks if you mess up an order. This added a layer of difficulty i wasn't expecting, This might have been helped with more polished graphics to make it clearer what sections provide what drinks.

The customers speed wouldn't be such a large issue if holding a direction button would make you keep moving, instead of the "tap, tap, tap" single tile movement that you have now.

Live to Die Again by FisherG 2016-12-24T00:51:00

nicely polished game. I almost feel that you need a infinite ammo, low power base gun, it was very easy to run out of ammo. the music had a pretty nice beat as well.

Black Hole Research by menip 2016-12-15T00:56:00

This is a great start. I think if the actual collision of the black holes had some sort of impact on the game world you could take this idea even further

Life.exe by wujood 2016-12-18T04:18:00

Great pixel art and humor. Loved the framed award winning poop hung on the wall.. who does that? I loved the layering to add to the sense of depth of the graphics, it was a small detail, but I enjoyed it. Definitely got stuck, and would love to come back when i'm less drowsy to try and figure this game out.

DarkLight by Minato4th 2016-12-25T04:23:00

The music sets a cool atmosphere that i feel could be improved with some more detail to the world. I will have to check out the post jam builds

one room arena by Starlight glimmer is best poney 2016-12-25T02:25:00

While the controls are not what i would have expected at first, i did find them pretty intuitive, if not a bit too sensitive. I feel like with the narrow areas of the map it was far too easy to steer right into the wall when trying to navigate.

Dodge, Dash, Dip, Dive and Duck by Maffew 2016-12-25T03:51:00

I loved the death animation(which is good because i died more often then not) Glad im not the only one who headed to the exit before realizing it was the main menu.

Moving Day by Phobos001 2016-12-24T00:33:00

I found it pretty hard to get the hang of the rotation of the house, but there is something super satisfying about the visuals and sound effects when crashing into walls. I really loved the cracks in the world upon impact.

Pressure by egoregor 2016-12-15T22:04:00

Trippy , more of an experience then traditional game. I would love to hear what you are trying to say with the visuals, if anything specifically, or if its open to interpretation.

Hanging Out by VanderHum 2016-12-23T19:39:00

I really loved the audio, and visual elements. Hard to tell if the game is glitched or if its supposed to end after the dialog box. You definitely have a talent for setting a mood either way.

room by Esenti 2016-12-27T00:55:00

a bit obscure objective, after i placed the bed i was confused as to what the goal was.

Remote Operations Team - Tactical Extraction Action by HuvaaKoodia 2016-12-15T21:59:00

TitanFall meets Metal Gear Solid! The stealth Elements were really fun, Kinda crazy to think of using giant robots to kidnap/rescue sheep! pretty cool take on the theme as well.

Quest of the Wizard by Linear 2016-12-25T02:57:00

Very well done. I agree with the comments about the challenge with this game. I think it could be much better if when you die you came back with more then just one hit point. (maybe not full, but at least half). Regardless overall I loved everything about this game.

The mechanic where you move the door was pretty unique, i found myself excited for each new room layouts as i moved it around.

Stool Pigeon by jcsirron 2016-12-25T03:06:00

I did crack one case, but i found myself laughing repeatedly.

I sent this game to a friend of mine who's a big bird fan, (even owning his own pigeon mask) I'm sure he will also get a kick out of it.

Training Room by alhvi 2016-12-25T02:46:00

when i saw the layout of the room, I immediately had the idea of having to defend the platform while the targets are shooting at you, without falling off. as it stands the design of the platform doesn't really add much to the game play for me since they just appear around the room.

Cardboard Drift by Ping78 2016-12-25T03:20:00

Nice to see a jam game with so many levels. I cant tell if the car mechanics are solid since im not a racing game guy, but i was able to stay on the course without too much issue .

aa by er5 2016-12-25T03:12:00

As someone who sucks at games like this, I would like to see a laser sight or something to help place shots. The power ups are cool, It would be more helpful to have an explanation of what they are, unless the joy of discovery was part of you goals.

Prison Inspector by Hamsternator 2016-12-27T22:14:00

I really like the concept I would love to see it fleshed out an have more variety of rooms, Or even make this a 3D game where you can actually explore the room

RoomOne by Geckoo1337 2016-12-15T01:17:00

I loved this Art Style. From the screenshot I was thinking it would be hard to play but i found it really enjoyable. The self loathing I felt after getting the first couple of stars just to die because of a failed jump is very real! :)

Refuge by exofi 2016-12-25T02:39:00

Love the art style. This is a good demo of your skills as an artist/animator above anything else. I love the way you rendered the cracks in the logo for one example. And the way the vines wrap around the letters.

Keeper of the Altar by BlackBulletIV 2016-12-25T03:32:00

Love it. i Found the laser to be my weapon of choice, especially maxed out its Very OP. There may be a bug sometimes, i found myself not able to kills all the enemies sometimes if they were too close to the alter. (noticed this most often in the lower right hand corner)

Budget Mortuary by comatomatoes 2016-12-25T04:08:00

Loved the physics. Pretty morbid concept but it was quite a bit of fun to try and cram them all in the freezer.

Room for One by Miziziziz 2016-12-24T00:43:00

This game almost begs for a spooky soundtrack to add to the tension. I love it. I played it a couple of times and it did generate some anxiety as i learned when the monster will come to kill me. I think there needs to be a way to make it more obvious where the monster is, and maybe even make it not a "one touch and he kills you " type of game. A more intense monster chase scene, even if its just text on the screen.. would add so much to this already creepy game.

MiniVampires by qFrct 2016-12-15T22:08:00

Amazing Graphics. I loved the limited visibility of the lighting, makes it hard to predict where they are coming from.

Dreadroom by nassi 2016-12-15T21:51:00

Once i caught on to this It was a lot of fun. I like how the challenge kept ramping up and found myself determined to make it through to the end. It has a very Binding of Issac style of graphics which fits perfectly for a scared little boy.

Room Climber by Pepejson 2016-12-15T00:46:00

I really liked the graphics, They have an almost Toy Story feeling to them which serves the child like atmosphere well. Was pretty challenging.

Clean the Floor by scampie 2016-12-15T02:42:00

I did enjoy the variety of areas. love the fact that After a while all the debris i shoved to the side i suddenly needed to move everything again because the floor changed.

ShadowWall by Blobo 2016-12-23T20:00:00

This was a lot of fun! I enjoyed trying to push the zombies into the spikes with the shadow wall close behind me. It added a lot of pressure to me. I would include a respawn button, so you don't have to go to the main menu every time you die.

Mouse House by conrad123 2016-12-23T20:07:00

Really fun little game. The controls were not what i expected at first, but once i figured out how the up and down work i found it very intuitive. I think it would be just a touch easier if the mouses speed was increased by just a tiny amount, ( I think its too easy to get caught before you get the second cheese. )

KillRoom by Emkiusz 2016-12-27T00:48:00

I was just starting to think the game was too easy,,, and then the walls came in on angles and i died instantly. The button mechanic didnt add or take away anything from the gameplay, maybe in later modes it has a more significant effect?

Sneaking and Squeaking by DragonZBW (SparkLight Games) 2016-12-23T19:49:00

Adorable.. I love the atyle of the artwork. I found myself getting lost more then once until i got the idea of the layout of the room, but it felt very challenging .

Dragon Defroster by aeveis 2016-12-23T20:11:00

Well done interpreting the theme! my gut reaction was how is this related to one room, but your description makes this really unique from every idea i had during the jam

White Room by MementoGames 2016-12-15T01:01:00

Great game, I also played with a bounce mecahnic in my (2D) game as well. I agree with Khaoz_Fang, there should be a delay to give the player time to react to the quick color change and bounce. the combination of both back and forth almost impossible at times.

Survive the Barbaric Vikings by ObsessiveNotion 2016-12-18T04:00:00

The graphics were really cool, almost a Nintendo Mii feel to the characters. I agree with the other suggestions that the choices in weapons feels irrelevant for the most part, and that enemy variety would add so much to the gameplay.

LD38 — A Small World

The Village by Gipzo 2017-05-12T22:12:40Z

I loved the visual and audio style of this game, I found it to fit together quite well, I did notice one small bug where i would go to upgrade a building, only to have the repair window hover around for a while, until i clicked on that same building again.

UFO in a box of bricks by maartene 2017-05-05T23:44:01Z

I really loved the effect of the ship as you moved up and down. I wonder if there is a mass difference to the different bullets. as in the heavier one pushes more blocks then the small one. This would work very well if there was a shot delay included, so you have to choose between a spray and pray style of combat vs the slow methodical timed attack. As it stands I didnt find myself needing to switch weapons really at all. Well done.

Day 862 by zenmumbler 2017-05-12T22:05:35Z

I always find people who embrace the challenge for custom engines interesting. I cannot imagine attempting this at all, let alone for a jam. I really do enjoy the visual, kind of a new age take on retro style graphics.

In regards to the click and hold to look mechanic, it is slightly offputting after years of FPS gameplay experience. HOWEVER... I do think that for a specific type of game mechanic it has potential if implimented well. Imagine a monster that needs you to maintain eye contract with but you need to still examine other things in the level, Ic an see something like that getting points for uniqueness.

Abaddon by Geckoo1337 2017-05-04T01:21:13Z

The shader effect is really cool. It's not quite retro and not quite modern but more of an artsy version of the two. I almost wish the world was endless, without a platform you can walk off of in the heat of battle. The lighting suggests it at first but I understand the need to prevent the player to simply run backward forever to escape

Protolife by icxon 2017-05-05T23:58:22Z

The Tutorial took some getting used to. the instructions size in relation to the location you needed to place the enzymes made things a little frustrating in the beginning. Maybe moving the box off to the side with just a line pointing to the placement point, or some other form of location highlighting would have solved that issue, however. Only really an issue in the tutorial, main game was fine, and I absolutely love the visuals, however. The look and feel of the infection as it spreads was very pleasing.

HATE GIRL by lycaon 2017-05-13T03:29:22Z

I am very suprised this game doesn't have more plays. I'm guessing you need a screenshot/thumbnail to draw attention to it. The visuals are very impressive. I found the power up punches effect was pretty satisfying. It would look really cool to have more variety in the explosion death effects, but this is a good start for sure.

Too Small For Us by Gulyasarni66 2017-05-12T22:32:18Z

This was a really cool concept. 10/10 better than No Mans Sky :) I really liked the idea of essential carpet bombing the planets from range. was also really impressed with the fact that you cant place buildings on water/moutains.

My only request would be, there were many times I found myself wishing for a simple button to reorient my ship while i was exploring the plantes.

Snoozle Pooz by mathijs750 2017-05-04T00:34:20Z

The world is very charming. The rainbows that appear after you get petted makes me laugh every time, and the different text that appears adds some variety.

Low Orbit by quadtree 2017-05-13T02:45:53Z

This was a lot of work for a compo. collisions do cause some crazy movement when it comes into contact with other racers. My only other thought was some of the sound effects over power the rest of the gameplay.

Hop Up by PietPtr 2017-05-14T16:03:44Z

That camera rotation completely changed the game. I found myself wondering if there was more to the game, just before it changed and got interesting. The disorientation was distracting, but I feel that was intentional and part of the reason behind the challenge over time.

Icarus Isolation by King Kujito 2017-05-05T00:16:46Z

The Visuals are absolutely stunning, and the music fits it so perfectly. Controlling the player in the air is far too difficult to make exploring the world possible. Depending on what kind of story you have in mind, this could be amazing if it's fleshed out more in and the controls are balanced out.

Aircraft Carrier Simulator by superchihuahua 2017-05-04T00:54:19Z

I like the idea of managing a squad of planes as opposed to playing the actual combat itself. This is very unique. I think it would be a lot of fun to have a variety of planes to chose from, maybe with different loadouts to counter the incoming fleet.

Little Remains by nilead 2017-05-03T23:37:14Z

I very rairly find myself finishing Narrative based Ludum Dare games, but this one intregued me. I found my self repeatedly guessing what direction things would be going as i hunted for the 3 pigs. I loved the hand painted look to the backgrounds

Id's Journey by red-fan-games 2017-05-04T23:43:53Z

Getting the same Error as @jushiip on windows 10 in win 7 compatibility mode. I will try again soon because reading those who have played this makes me want to try it,

Astromike by mikea 2017-05-06T00:06:45Z

Fantastic level Progression. Without any words on the screen, I was able to teach myself the mechanics with ease. This is one of the most atmospheric games I have played. graphics and sound working together perfectly to create an interesting puzzle game.

Satellite Bash by Elemental Zeal Game Studios 2017-05-14T16:14:55Z

I really loved this game. the "slipperyness" felt just about right and added a nice skill set to the game. I loved the little explosion effects the most. but the graphics overall are impressive

Quantum Frustum by nusan 2017-05-13T01:32:43Z

The highlight of this game is definitely the visuals. That pulsing effect is awesome. I found myself excited to see what the world would look like after i turned around

Antagonistic : Hamburger Hill by ryte2byte 2017-05-12T22:42:35Z

I enjoyed the little things about this game the most, the way the beetles walked, in particular, made me chuckle. and i absolutely loved the way the target reticle would move with the body of the target. That was a particularly nice touch. Well done.

D4RK and the Small Worlds by abhimonk 2017-05-07T20:20:22Z

The wall jump mechanic feels slightly off. I found it far too difficult at times to jump accurately. However, the world itself was quite intriguing. I Enjoyed the minimal art style of the graphics, and the jokes sprinkled throughout the game made me laugh.

Get Off My Land! by cdp_games 2017-05-04T01:02:10Z

While trying to get the hang of this game, I apparently pissed off one of the NPCs and got shot in the back unexpectedly. 10 out of 10!

For a jam game, the AI seems to be pretty advanced. During the 10 minutes, I played it looked like there was a variety of different reactions based on the conditions of the moment.

A Small Earth by Skywilly 2017-05-05T00:03:08Z

At first, I thought I simply didn't understand the mechanics, then I saw where you were going for. While not actually a game, points for innovation in that regard.

It's a Small World by NedMakesGames 2017-05-14T16:08:44Z

I like the simple feel to the game. It's well polished, yet there is still a challenge.

Destroy Blocks by D-Studios 2017-05-13T03:16:46Z

While the gameplay itself was good. I feel the controls were very counter intuitive. I had to restart several times do to rolling backwards off the map when i meant to simply look down. It would be much simpler to use twin stick shooter style controls.

Conquery - Conquer The World! by Tanay 2017-05-13T01:50:20Z

while the mouse movement didn't feel natural, i found it grew on my over. I think if it had a more fluid motion it would feel better. Imagine if there was some slippery-ness to the ship like in asteroid, where you could slide around corners

Squeaky Maze by Markus 2017-05-12T22:52:33Z

I enjoyed the one room at a time style of combat, and was greatful during later levels where you give the player some health back, I did find the constant camera rotation to be a little difficult at times, maybe a suggestion of improvment, but what if when the doors close, the camera locks to a fixed angle, so you can take on the enemys without fighting the camera?

Floppy McFloppyface by Mars 2017-05-13T02:56:29Z

Came from your blog post. I loved everything about this from the Humor perspective. the wiggly arms made me laugh the entire time.

The Wonky Wizard by MHGameWork 2017-05-04T23:37:43Z

Really loved how useful the different spells are in different situations. That bridge Section nearly killed me, sandwiched between two of the giant enemies caught me off guard, I was very surprised to see that. but it was not cheap because it is possible to survive and escape .

Far From Home by CantyCanadian 2017-05-13T03:22:21Z

Gameplay was pretty straight forward. the idea of using items was an interesting improvement of the standard fez game.

Island Attack by turbo 2017-05-12T21:59:32Z

The game was interesting to play. at first, the health bars were quite small, but they fit the theme so it makes sense in the long run. Definitely missed the sound, some music or effects would set the tone nicely. at some point, I noticed you could slide backward on the screen, not sure if that was a glitch r intentional. but It was slightly offputting.

The Last Place To Hide by A.Bond 2017-05-13T03:38:13Z

Not a bad little game, I like the visuals of the planets and the particles of the explosions. I think it is a bit too easy for the player to die early on as you begin, not sure if this is because of the health of the planet, or how close they are to the player.

LD40 — The more you have, the worse it is

Remembag by Satyre 2017-12-16T22:17:51Z

The Graphics were really cool, i did have a few strange glitches where the game would reset to the main menu, but i got it to stop by restarting the app.

Power and Reaction by Murilo 2017-12-11T00:26:42Z

The gameplay itself was enjoyable. It was a little difficult to pick up some of the powerups, the ones that landed on blocks were hard to pick up in the chaos of gameplay

Secret of Poop by Phaix 2017-12-11T01:30:40Z

Your title screen for this was amazing. You managed to make poop so incredibly epic. you have nailed the feel of the old 90s era games.

Tap me, darling by supr 2017-12-11T01:16:59Z

I dont know how you got that clink sound effect but its amazing. even for a mobile game like this. I did the windows version but i think the effect works better as intended on a android device.

Worth the Weight by Mark Smith 2017-12-04T03:10:13Z

Loved the art. Camera was a little rough to get the hang of but the game has a good ps2 feel so thats appropriate

Gelatin Eater by Squatch 2017-12-16T23:31:33Z

What a great idea for a comical game, I loved the level of challenge as you jump higher and higher. Feature idea would be to have enemies you have to dodge back and forth as you climb up higher and higher.

Rescue the Morons by gamezero 2017-12-16T23:43:07Z

Awesome. Id really like some sound to hear what these little guys sound like, i imagine its some combination of the minions with the "mine" seagulls from Finding Nemo, would be cool to also be able to pick up some more as opposed to just trying not to lose them all.

The Legend of the Bikini Armor by Sun-Wukong 2017-12-16T22:57:20Z

The animations and art style was really impressive for the jam. my only suggestions for improvement would smoother controls to make the action feel a bit more fluid. I can tell with more time this could be a nice little action game.

Blob Story: Cave Rescue! by Funske 2017-12-11T00:33:13Z

The mini map was a life saver. Especially considering the randomly generated nature of this. The combination of mouse and keyboard felt very smooth.

Just eat just enough by zeu31 2017-12-11T00:45:50Z

I love these types of "areana" games where enemies come from all directions. The sound effects really stood out to me the most. The controls took a second for me to get used to but eventually fell into a good rhythm.

Gertrudes by MagonX 2017-12-07T00:40:49Z

I found the music really enjoyable to the mood. Cheery enough at first, and getting more annoying as the game went on and the cats become more demanding

FYI. This was almost my future, almost moved in to a house that would have made 4 cats in the house!

Aliens Want To Probe My A*us by jonbrooks977 2017-12-16T23:12:10Z

This definitely needs some indicator that the gun is firing. either visual, auditory or both, but one or the other for sure.

Space Suckers by Patrick Woodcock 2017-12-11T01:02:53Z

This was so much fun. The visual variety was pretty impressive. seeing a variety of aliens was really nice, and the structures on the ground add quite a bit of challenge to flying the ship around

SquidBoy & StarFace by willowblade 2017-12-16T22:46:52Z

Love the art style of this. huge fan of bullet hells. I love how you can play this as a single player or two player game, Used to love couch co op games with shared life pools.

Can't Save Them All! by Robert Newman 2017-12-11T01:10:33Z

This music, was just wow. Im rating this all 5s because of how much i loved everything from the visuals to the audio, the gameplay was so much more enjoyable then i was expecting. and not that this compliment is saying much, but this is so much better then Superman 64 So well done.

caffeine trip by meadjix 2017-12-07T00:48:32Z

So.. admittedly i am slightly intoxicated while playing this. Have to say the trippy effect of the coffee when there is alcohol in my system makes it SO MUCH BETTER!!! Controls were off just enough to make it challenging when the effect takes hold. And i loved the graphic style

Alien Overflow by Mismatched Games 2017-12-16T23:15:50Z

Congrats on completing your first LD. My only issue with this seems to be the confusing visuals, independently i like the look of everything but most of the enemies blend in too much with the background, so its hard to tell where they are or if i even hit them, since the bullets blend in as well.

Vault Loot by ghostlygurustudios 2017-12-11T00:38:12Z

It was a lot of fun to run to the exit. I agree with everyone else that it could definitively be awesome with some quirky sound effects or at the very least a music track.

Escape the Planet by Gromboli 2017-12-11T01:37:26Z

I ended up not getting very far in this. the asteroids seemed to come in pretty fast and made it easy to die, I might just suck at reacting to the indicator but maybe there could be a few extra seconds before the warning and it hitting you.

Capture the Essence by explorer 2017-12-16T22:41:59Z

I found the music to be enjoyable, as well as the essence effects The way the level is laid out, it feels like this could use a double jump or wall bounce mechanic to make the movement more fluid.

My game was very similar in core mechanic of (IE: collect the things to make enemies harder) but i feel like you did a better job then i did in planning your ramping up of difficulty.

Would You Like Tickets To The GUN SHOW by zaratustra 2017-12-16T23:26:13Z

It definitely doesnt have too much of a challenge, unless you get greedy for powerups its pretty hard to get to a point where the enemies are a danger to you. Maybe if they were shooting back at you it would be different.

Gold Digger by 4Knights 2017-12-17T16:53:13Z

The visuals and music combined nicely to give this a nice relaxing feel. It ramps up pretty nicely in difficulty. but not unfairly.

Parasites from SPACE! by Rachel 2017-12-16T23:05:19Z

It does get very difficult very quickly, perhaps slowing down the enemies or speeding up the ship would improve that issue. other then that difficulty curve, i liked the way the ship moves through space and the art style.

LD42 — Running out of space

I'm TOTALLY not a clicker! by maartene 2018-08-19T22:32:55Z

I could see myself easily getting lost in this game for hours if i allowed myself to . The music is quite hypnotic. and the overall gameplay, while not the most challenging, was addicting as hell.

HUBOTS by khofez 2018-08-22T23:18:14Z

Really like the graphics. The robots remind me of Wall-E. I think it was a little too easy to just select all the robots and spam click around to score points. but overall it was pretty fun.

Slaughter House by masterkrepta 2018-09-03T13:51:34Z

Thanks @ohmmus. It is not just you. Many others have pointed that out. The reticle was a last minute feature I added without really testing it. It actually is just a rough visual that locks the mouse cursor in place as you rotate, so its not accurate at all, which throws aiming off quite a bit.

Thanks for playing

Vogon Constructors Ltd by novodantis 2018-08-25T17:59:20Z

I enjoyed all the sci-fi references hidden throughout the map. The gameplay itself was a little difficult due to the navigation controls but once i got the hang of things it seemed easier.

Ludum Dare to be Messy! by jharler 2018-08-16T00:48:45Z

This was hilarious. I love the whimsical style of the music, and I enjoyed the random audio call outs.

As others have mentioned, an ability to run would have been helpful, especially near the end when its a race against the clock.

Wingman by minibobbo 2018-08-19T20:15:50Z

Love the combined art and music style. I found this game to be a lot of fun. i Really appreciated the little things like being able to always track where your ship was with both the indicator and the onscreen mini map. I kept racing out to destroy as many ships as i could early on and needing to race back to protect it from a wave that slipped past me.

Breathing Space by goffmog 2018-08-22T23:13:01Z

Im impressed to hear there are multiple endings. Rather surprising for a game jam. The only thing i would like to see is some music or at least sound effects to help enhance the story.

Crate Job Simulator by hadesfury 2018-08-19T21:15:47Z

As a forklift operator in my working life, this game violates several safety regulations! But seriously. This was a hell of a lot of fun. I think the pacing in difficulty was just about perfect, I had just enough time to get comfortable with the core loop of pickup and delivery before the crates started spawning like crazy!

I really liked the feel of the controls as well. Very arcade style.

A Blob's Life by pkenney 2018-09-01T18:51:43Z

I Loved the movement of this game. I was half expecting to die right away on enemy contact but thankfully i just lost size. This was a great way to keep the game fun while still challenging. It was easy to get trapped after a while but that is the whole point of the theme. So this is a great project overall.

Day15: Evacuation by KptEmre 2018-08-28T22:53:17Z

The click controls felt like a strange choice. Not knowing how much time is left before the train made there not be much variety in the gameplay.

Timothy's Correctional Institute by broken-matrix 2018-09-01T19:46:49Z

It was definitely confusing for sure. I had to restart often because i made rooms inaccessible in level 1 by accident. The portal mechanic is nice, and i can see what you are going for.

Running from ⭐⭐Space⭐⭐ by sobakaduka 2018-08-19T19:30:58Z

Loved the grappling mechanic. This game would be lots of fun, if not nausea inducing, in VR! I agree the shooting mechanics seemed to be optional. Like others have suggested it might play better either without shooting at all or with more polished gameplay. I found the enemys only dangerous if i tried to actually stop and reload.

I played both the web version and it seemed to run super smoothly in my browser. (as long as you go full screen)

From Hell by bog13 2018-08-25T16:13:57Z

I loved the music. I think it would control better if space or something else was used for the jump. for some of that later levels that are more challenging i think the devils hand starts too soon or is too close to time perfect jumps and such. This makes it dependent on trial and error to survive.

Literally by batmanasb 2018-08-25T23:07:21Z

This was very frustrating but still fun. I had to try more times then I can count to land safely. I enjoyed how the sound cut out if you fly off into the black.

Castle Custodian by ectucker1 2018-08-31T21:51:43Z

This was a brilliant idea for a unique take on a bullet hell. I like the idea that you cant get crazy just blasting at everything because of the wall damage mechanic.

Boxcorp Employee Training by boaheck-artgent 2018-09-01T19:41:12Z

I loved the graphic style and the voice over work. I couldn't stop laughing at the way the hand animations play out. The hand felt like it could stretch across the entire room. It was difficult to get some of the boxes on top of others since i felt like i was just dragging them around the room. as opposed to actually picking them up for stacking.

EVOLUTION by Noa Calice 2018-08-14T01:28:48Z

That popping sound effect at the end made me actually jump a bit. Very jarring shift in the sound. The artwork is amazing as always.

Rainforest by SimoGecko 2018-08-25T18:14:20Z

I played the mobile version. Its really fun and polished. the chaos of having each drop off point in different parts of the plant made this more challenging then i was expecting, but that is part of the fun of it.

Frosty Fort Fight - [FFF] by AwesomeAlliterationAlliance 2018-08-19T21:38:01Z

There were times near the end where i wish i had a jump button, but the game play was really fun and hectic. The AI was keeping pace with me really well.

One issue i had was the way the ui covers the top part of the screen. I feel like there could be a slight border around the play area for those elements to sit comfortably without blocking off a part of the play area.

The Red pixel by RainbowKappaGames 2018-08-16T00:55:34Z

The puzzles were really challenging. It's a lot of fun to try and scale the walls with the double jump. This type of game definitely needs some music.

Quicksand by kr4ft3r 2018-08-18T00:09:58Z

This reminded me of qwop, but less difficult! I had a heavy metal song (Amon Amarth - Raise Your Horns) playing in the background while this played, which made things really much funnier.

Vita Magicae by Anuke 2018-08-25T21:15:03Z

Loved the atmosphere here. I found the boss battles to be fun and challenging.

Keyboard warrior by ango97 2018-08-25T22:59:58Z

I tried the windows build since Web isnt working.

This game is frustrating as hell... But a surprising take on the theme. I loved the style of the graphics and animations.

changing up all the keys makes this almost impossible to play, I think maybe a short break in the action to allow the player to get used to the new controls would help improve that.

Box Beatdown by guin36 2018-08-25T16:26:06Z

This is the first game i Have given a score of 5 out of 5! There is so many things I enjoyed and found pretty unique here. The way the screen grows with the number of enemies on the screen is awesome. The combat feels fluid and the enemy announcing their attacks was perfect.

The boss battle was an unexpected surprise, that really changed up the gameplay.

Well done

Sniggle: Savior of Snugs by Iamsodarncool 2018-09-03T14:45:01Z

The music and introduction feels perfect for this game. I really enjoyed the character. and colors of the universe. The only thing missing would be some animations for the player to polish this up a bit more.

pushes you by dimesto52 2018-08-19T21:43:57Z

The bug with the WASD keys made this almost unplayable. I tried it again once I saw everyone's comments and that made it much better to use the arrow keys.

Other then the bugs with the controls and the UI buttons not working after your first failure the game was pretty fun. The core concept is solid, it just needs a little more variety.

Zombies Hate Fire... by Windowwasher 2018-08-25T16:07:53Z

Overall I really enjoyed the game. I felt like because of some combination of their slow move speed, high spawn rate, and size of the level, That success in this game comes down to did you prepare for that final 25% of the rescue bar when they overwhelm you near the end. It took me three play through to survive.

One other thing i noticed is that you can board up a door and still pass through it yourself. Not sure if this was intentional or not.

Also I think the way they all bunched up in a nice neat row seemed a bit orderly for zombies, so maybe adding some variety to their movement path (assuming they are coded with waypoints?) would help them feel more zombie like. 2018-08-25.png

The Last Robot by siimer 2018-09-01T16:20:59Z

I loved the music and over all feel of this game. managing your upgrades is a fun mechanic. I think the visual effect is fun and adds to the challenge, even though it does make it too easy to die. I think it could be balanced better if you had more health, so you dont die right away so you can better learn from your mistakes.

Der Raum by alexfalkenberg 2018-09-03T14:06:34Z

Nice work on the graphics and controls. This felt very smooth. I think the little green enemies look too much like pickups to me instead of enemies, I tried to run over them at first before i noticed they were harming me.

As much as I love the arcade style of the audio, when you shoot is quite loud, and gets annoying very quickly. So I would either cut back on the volume sightly or maybe control the effect to play slightly less often.

20000 Leaks Under the Sea by webthingee 2018-08-25T16:18:19Z

Wow I am impressed. the graphics and sound work so well together. I noticed if you stand directly over the hole it will not patch, you have to position your torch on it. which makes sense of course but for an arcade game feels more precise then it needs to. (at least thats the Web GL version)

Adware Attack by AdonisDevs 2018-08-19T21:57:58Z

There were so many pop ups, i felt like i was fixing my parents computer! I really Found this super challenging. I never did manage to figure out the kill code things but I don't think it impeded me from experiencing much of the challenge.

Chill Daddy by guilhermesouza 2018-08-15T00:26:44Z

The music and the art are amazing. It fits the feeling you are going for perfectly.

Bunny Bazooka by MZA 2018-08-16T23:00:42Z

The controls took some time to get used to when i was upside down, but once i got the hang of it i really started to enjoy the gameplay. The sounds are amazing, and i liked the screen shake.

Bus Stop Blast by NotSpaghettiGames 2018-08-25T16:36:41Z

I noticed a bug in my final report where it said "Kids missing: 5" instead of "Kids killed due to your reckless driving: 5" :smirk:

But seriously this game is a lot of fun. I liked the music and the graphics. The bus feels difficult enough to drive without being too floaty. I think it could use some sound effects, like crashes or children laughing to give more feedback to your actions.

WeAreTheAntidote by Mowztouch 2018-08-22T23:27:04Z

This game has some potential. I think the UI is cluttered in its current iteration. With a little bit of tweaking it could be amazing just by simplifying down some of the details.

I also noticed the WebGL build gets very slow as more and more humans spawn in, although i found the windows version to be just fine.

Too Close by Zayah0_0 2018-08-15T01:12:34Z

I loved the effect when you take damage. at the one point where you get attacked by 4 enemies at once is a bit much difficulty wise.

Pizza Defender by Sloyd 2018-09-03T15:51:36Z

This is my favorite take on the top down shooter where you run out of space to move games I have played. The art is amazing. and the gun play feels very fluid. Its a shame you didn't have time to add music to this. It needs sound so bad to be just that much better. Very well done sir.

And as of this comment. I am second place on the leader board.

Dumpotopia by DjeyCreations 2018-09-03T14:14:56Z

I love the Graphics. They are amazing. I couldn't stop laughing at the size of everything (why is the lightbulb almost the same size as a TV, and the TV is almost as large as a Dryer) I know realism for a game like this is not required, but I loved it.

Adventures of Captain Cleaner by Naro 2018-08-16T01:00:48Z

I like how you can trick some of them into falling into the center themselves without pushing. I found it incredibly challenging. It Sort of reminded me a little like trying to keep a pinball in play in a pinball game. The art was very impressive.

Space Out by Pusakiller 2018-09-01T21:24:43Z

I enjoyed the hand drawn art style, reminds me of some of the simple paper games my friends and i used to play back in elementary school. The music really fits the feel of this game very well. I would keep working on this, flesh out the puzzles more and you would have a really fun casual puzzle game (would be fun on mobile)

Zero Star by CristiHKJ 2018-08-17T23:35:40Z

I really enjoyed the gameplay. The dodging part was interesting, but i did think the difficulty is a little too simple.

Closure by isopoly 2018-08-14T01:36:44Z

I like the direction this game is going. The controls are much too slippery to make it easy to control but that might be what you were going for. The splash effects when you hit walls look really good

Running from the Mob by Adam Saudagar 2018-09-01T21:38:35Z

I loved the art style, and the music. I noticed at a certain point where it looks like the game just keeps going even without touching the controls. I expected the bullets to kill me and everything else to slow me down, but they seem to act like any other obstacle. I took my hands off the keyboard and kept getting speed up powers so the game played by itself for several minutes before i was too slow to continue and the level reset.

The Last Floe by LeoRototo 2018-09-03T13:47:33Z

This was really fun. And the opposite of my game where you slaughter as many animals as possible. I love how you have to look for the mustache on the males of the couple. You managed to make mini fetch quests enjoyable. I loved the artwork.

Robo Revolt by Blazingbeta 2018-09-01T18:57:11Z

My first thought when playing this is "Wow he implemented the exact solution my game is lacking" (the right click to sweep is what i am talking about) It really makes the shoving feel fluid and intuitive, I wish i would have thought of something similar for mine. The camera feels too close to me for the scale of the characters, and the way it tracks the player exactly feels very rigid. I felt slightly claustrophobic at times because of this. But overall I enjoyed the experience of playing this.

Tempo's Space by Racines 2018-08-19T19:36:52Z

The music was really nice. There wasn't much of a challenge as i think the attack is a little over powered, but i did enjoy the use of the guitar solo to bring push back the darkness. Well done

Get Off My Boat, You! by Eric Kulbiej 2018-08-25T18:07:24Z

The hand drawn look is interesting, but makes the game pretty fun. At first I hated the steering controls but after playing a bit i decided i like it. It feels a little like moving an actual wheel. Another option for controllers would be to rotate the analog stick to really simulate the feel.

Unless I missed them, I feel like you should add fuel pickups as you go so that good players can really go for that high score.

DarkSide by guxiang 2018-09-03T14:01:12Z

The mouse control does seem to delay when you need to turn around rapidly to avoid enemies. Keyboard controls at least as an option would make that aspect more manageable. I was confused about the colored footprints, and once i found the one and only gem i found in my play through i am guessing they are supposed to be indicators as to which direction to go to find the others? if that is correct then I like that concept, as it makes it easier to navigate the dungeon.

SnowOut! by DanielBarca 2018-08-14T23:12:47Z

I enjoyed the game play, The decision to destroy the tile when you reload is unique in my experience. I feel like the game needs a jumping mechanic. often times i would find myself instinctually hitting spacebar to head over to another tile instead of waiting for it to level out so i could move onto it.

NIGHTMARE by mcarrera 2018-08-19T22:21:11Z

The music leads the gameplay. the popping effects are wonderful when you mouse over. The only thing i feel is missing is some sort of effect, like a screen shake or a sound effect when you hit the wall to make it really sting that much more when you lose.

Ultimate Alien Rumble by Rodrigo Molina 2018-08-15T00:41:50Z

Congrats on your first Ludum Dare. The idea of a shrinking screen is pretty cool. The main bug that I found to be a massive issue is the shooting direction changing.

Out Of Mind by Biebras 2018-08-19T20:22:44Z

I loved the mood of this game. and the humor in the tutorial screen as well. The way the ludum dare 42 text appears near the end of the tutorial had a kind of cinematic opening credits feel to it. '

I think the jump was a little too weak to me. I felt like if i didnt perfect my double jumps i would die every time. Congrats on completing your first Jam

Space Box - New Gaming Console by RED_IRON 2018-09-03T14:37:38Z

There is way too much here for a weekend game jam. I got completely confused during the Skyrim section. It seemed like there was no easy pattern to determine which is which. I like the idea of being stuck in a console and having to collect things to escape. I think that would have been a better mechanic to focus on then keep changing it up.

give-way-for-sails by Raptosaur 2018-09-03T14:49:12Z

very simple game. I like the way the ships change into pirates instead of spawning in. I think maybe the pirate boats could damage the other boats as well. Maybe the world shrinks a bit more if the sail boats get sunk which would incentivise you to hunt them down quickly.

Delusional Thoughts by aCuriosity 2018-08-25T15:48:32Z

My first thought when i saw your blog post was.. this looks like Salad Fingers.. And i was not disappointed! I enjoyed this so much for some reason. I think the audio is the biggest factor in that. The song was amazing. and as a fan of the Salad Fingers series I think it captured the feel of the character pretty well.

game play wise I found it surprisingly challenging. The board is just large enough that if you don't pay close attention to where you have been you can set yourself on a path that you may not be able to escape from because you either cut it off or the missiles might have destroyed your path.

Zombie Royale by Devilzinn 2018-08-16T22:50:02Z

I really like how polished the visuals are. The way the bullets hit and the pickup effects are really cool. The sound made for a decent mood as well. It would be slightly easier if there was a cool down or knockback ability after you get hit so you cant get ganged up on in the later waves.

Running Out from space to Live by otmani yacer 2018-08-19T20:08:15Z

There definitely needs to be a delay between pac man chasing you and the level loading (or more space between the two of you) As it stands right now. if you are not instantly reacting you will die and have to start over no matter what. Plus when the new level changes if you don't take your finger off the arrow key your movement will not be recognized and you will die instantly.

Also for quality of life type of improvements, I think this needs a restart from the last level type of system. Having to replay each level just because you died in one of the later ones is pretty frustrating.

Stuck! by chkkll 2018-08-18T00:16:01Z

Very well done. I can see this being fleshed out with more mechanics with more time. Moving Passengers, Stinky Passengers reducing your stamina or something like that.

LD43 — Sacrifices must be made

Sacrifices by Thijs Tak 2018-12-13T02:36:52Z

The controls felt backwards to me, as has already been mentioned. But I loved the visuals and over all feel of the game.

Bunnycula by pcmaster 2018-12-09T19:22:52Z

Shame the music had to be sacrificed. Thats the only thing I feel like this game is missing. I enjoyed the hunting down and grabbing of the bunnies. and the use of light and shadow areas was a nice touch .

The Orion Trail by Archimagus 2018-12-14T21:30:35Z

The base game was really fun. I do feel like there needs to be more variety in the options or make the game play shorter. It does get somewhat repetitive fairly quick.

Final Flight of STS Recovery by masterkrepta 2018-12-05T01:23:52Z

Thanks for playing @nakami , even though its in a semi broken state right now. I actually forgot to mention in the instructions, that the Left shift is the boost, which makes movement a little better. But you are correct. I let a few friends play last night and they all said the same things about the speed.

Super Sellout by Moski 2018-12-09T19:57:48Z

Art and feel are definite high points here. The variety of people needing rescued is impressive for a game jam/.

I feel a lot of the stickers are just more speed reducers, and with more time could be fleshed out to affect game-play in a greater variety of ways.

Tracks of Valhalla by rsim 2018-12-10T01:50:27Z

I like the models on the tanks. It would be really nice to see if the rest of the level was at the same level visually. The movement was really smooth.

Advanced Battalion by designernap 2018-12-09T20:12:15Z

This was a really fun game to play. The graphics have an almost LEGO feel to it that makes this feel like a fun casual squad based shooter.

Toga Throwdown by andrewjoy 2018-12-10T23:20:58Z

Loved the combat effects and the way the enemies dissolved as they take damage.

The Pizza Lord by 0x01F0 2018-12-14T00:32:25Z

I really like how the puzzles are not super basic. This was a bit trickery than I was expecting with the the way you gave out your clues. The graphics were amazing.

Spacefight by recyx 2018-12-03T22:18:30Z

Really liked the controls here. I loved the little details in the background Like Wall-E and the Lunar Module.

Apotheosis by citsua 2018-12-15T16:22:42Z

I like the way you implemented the tutorial phase. The particle systems you used as well were a nice touch. I particularly liked the charge shot on the bow.

Wildfire: Forest Containment by candlesan 2018-12-10T01:42:08Z

I loved the progression of the levels here. You introduce the new mechanics at a reasonable rate.

hiJack by SecretPocketCat 2018-12-14T00:15:27Z

Twin Sticks would definitely improve the controls. I loved the variety of enemy attacks, when i hijacked the ships with the 3 turrets for example, I loved having to relearn how to drive and fight with the next ship

God's Wrath by Enver Arco 2018-12-15T16:01:57Z

I couldn't find the chicken until it was too late... IM SORRY JESUS! lol

joking aside, I was really impressed at how big the world is. At first i thought all the details in the background were just for visuals, but once i couldn't find a chicken, I realized how much more involved the game is. I loved the excellent voice over work and the visual/audio feel when the god became displeased.

The Roasted Charge by Iferit 2018-12-09T19:15:42Z

I liked the art for the most. early on i found it too easy to avoid making sacrifices. It was only really once I missed one theif and they all bunched up around him that it was kind of unavoidable.

Let Me Eat You! by v1ru6 2018-12-09T19:38:53Z

I like the concept. I Think it could use some terrain details though, I found it too easy to dodge the predators and a lot of my time was just spent traveling across an empty plain

Something Evil is Brewing by mccarlp 2018-12-14T21:50:46Z

I loved the art style, and the overall feel of the game is fantastic. I really like the overall presentation of the gameplay. It would be interesting to see if you could implement player combat in such a way that you are more useful as a minion and not just collect and hand out equipment to other bots.

Last Key of Robotica 3 by elitegoliath 2018-12-10T00:44:26Z

Those tanks are crazy. I loved the way your implemented the sacrifice mechanic. Watching the robots charge to their death was satisfying.

Cat-Astrophe by LaneDavis 2018-12-14T00:42:37Z

I Loved the polish you have here for a game jam. The voice over is hilarious and added so much to the enjoyment.

Sacrifice to the Flames by Kovakomes 2018-12-14T21:36:53Z

It is difficult to make decisions once you have 4 people in your party since you cant re examine their stats

Abortion Boy by Saering 2018-12-09T19:46:29Z

Cant say enough about how much I liked the graphics. And thank you for the tutorial links.

The game itself was pretty easy. Navigation was a bit of a pain since there are so few landmarks to help navigate but Overall this was fun.

Sky Fortress by Quasar47 2018-12-09T19:07:10Z

I really enjoyed the chaotic Unreal tournament feel this game has for such simple graphics. The particles are very well done, and the pacing while a little slippery was still pretty fluid and fun. I think it definitely needs a cursor to make it easier to aim for sure. the only weapon i was able to consistently get kills with was the area of effect ones like the rocket and poison launchers.

The Awful adventures of Awful Dave in Awful 3D World by Captain Tyx 2018-12-10T23:36:41Z

The combat was really funny. I liked how the boat followed me around as i tried to run away from it to avoid the side effects.

Happy Fun Death Cult by Darn 2018-12-15T15:50:17Z

The control issues aside, I think this could be a fun game if you added more polish. most important is the movement issues, but with some interface work as well it could live up to its potential.

HSMC Arena by MrGrimace 2018-12-10T00:19:14Z

I'm very impressed with the level design. I think there needs to be some sort of camera tweaks when you are near the bottom of the level. The geometry Blocks view

The Last Grinder by yush 2018-12-15T00:09:23Z

Ironically, I did a similar concept for [Last Ludum Dare](https://ldjam.com/events/ludum-dare/42/slaughter-house). I enjoyed the graphics the most. It was pretty straight forward, but very well polished.

Antidote by Mimi 2018-12-09T19:32:10Z

I really like the concept of potions to change game play. As it stands I think the poison effect is too short. Not enough time to get your used to the new handicap before the timer runs out. I agree with everyone else that the Stock player model is a bit jarring in this setting, but I understand how pressed for time Game Jams are.

I think what could improve this would be perhaps a menu system, where you have to take the time to decide which potion effects you want to take, so you feel the sacrifice a bit more.

Sacricent by Pompi Pompi 2018-12-15T16:33:38Z

Good start for a simple game and mechanic. I liked the hand-drawn art style.

Battling Madness by Sykoo 2018-12-10T00:34:59Z

Amazing Visuals as always. I enjoyed the enemy variety. The only card I hated was the flip movement controls. I died almost every time with that one.

LD44 — Your life is currency

Apocarmalypse by CocaPasteque 2019-05-04T20:28:05Z

The pre fixed version was almost completly unplabayble for for, but the input lag was fixed in the post jam version. I liked the shader and overall balancing act of pushing for more followers in exchange for fuel. and the upgrade system felt pretty well fleshed out for a jam gam. well done

PigsyBanksy by Joel Davis 2019-05-04T15:11:30Z

My thoughts:

* I loved the music. It greatly sets the mood for the art style * My favorite thing.. is the way the coins collect in the player as you pick them up. I love that visual indication of how well I am doing * weight mechanic was unique.

Generator defense by CamCam 2019-05-04T20:15:09Z

I liked the variety of balancing options you have here. You can either go for uber turrets with high power or spred it out a bit. I think an indicator of the range of each turret would help. There were times where turrets looked like they could hit targets that simply would not fire at the enemy even when there was not another enemy closer.. they just sat idle

Dice Of Life by masterkrepta 2019-04-30T22:23:35Z

Thanks for playing @xahell - The game contintues until you run out of health or time. It may have been a bug, (That i just patched). I just fixed it by including a skip button for both the cards and the store in the event you cannot afford any of the available tiles.

Dice Of Life by masterkrepta 2019-05-08T22:33:18Z

@enderswype @luis-j-benitez Thanks for playing. I took a look at the code and found the bug that was causing that issue with the store not being able to skip. I have patched it and added it to the downloads. Now when you Click a skip button on both the Card select and store screen that will toggle on and off in the lower left hand color.

Tunnel Bug by gamepopper 2019-04-30T21:29:44Z

This was so much more fun than I was expecting. Its a cool Gameboy style. The music fits so well also.

This is your life now by reuno 2019-05-07T01:14:11Z

I played this game.. and got depression HAHAH just kidding. I really loved this. I played it a couple times to see what kinds of combinations there are. I am amazed at how everything feels really polished for such simple concept.

F_NULL by feips 2019-05-11T13:30:04Z

Way to make Rainbow Road actually fun ! I was suprised at how smoothly the camera follows the player.

This type of game is BEGGING for some music though. I would definitely keep working on this because it's insanely fun as it is already.

MOC-X by emkiusz 2019-05-04T15:19:04Z

I got the web version to work just fine. I seemed to hit a bug after upgrading the tractr beam a few times, where i could no longer abduct anyone.

Things I liked: *the style of the tracor beam in both modes was a cool visual *The countdown timer and lock on indicator gives you some strategy to avoid getting fired upon.

Improvement ideas:

* Some sort of indicator when you are in danger of taking damage * the ability to dodge missles. (It seems like they are unavoidable once they fire.

Instagram Boyfriend by ultrarat 2019-05-07T01:00:53Z

The music is amazing. And i love the game concept. I didnt realize right away that you could click on things to change the pictures. I think some sound effects when you change things to give better player feedback would be nice.

FHART by Zaphire 2019-05-10T22:35:58Z

I liked the graphics. Best farting game of 2019 for sure.

Life is Money, Captain! by Luis J. Benitez 2019-05-07T01:18:46Z

I liked the low poly style. My only grip would be i would prefer faster movement.

The Shifter Machine by UnidayStudio 2019-05-11T23:50:53Z

Mine ran smoothly with no issues, but i did just build a new system with a RTX 2070 in it so that may be why. I enjoyed the core gameplay puzzle solving. Very strong portal vibes in that regard. But I found the enemy combat to be a bit lacking. with the epic soundtrack included, i was expecting an action packed combat system but very well done all arround.

Space Gunner by GerardB 2019-05-04T15:49:37Z

Nicely done on the feel of this game. once i was fully upgraded i had a lot of fun just blasting like crazy at the enemies. I loved the art style, the 2d/3d type hybrid (i dont know what else i would call it) was interesting visually.

I almost wish there was more levels to upgrade. having only 6 levels makes you max out pretty quick if you are any good at these types of games.

Demon of Doom by JPiolho 2019-05-11T13:34:58Z

The game was fun to move around in. I like where things are heading. I always enjoy the Retro style

Gunny by Faulkin 2019-05-10T22:08:13Z

I really liked the visuals. I think the bullets travel too slowly. my first thoughts as i started was this looks like it will be a lot of fun, but i was taken aback for a moment as I saw the speed of the first bullet. The powerup mechanic was really cool to use.

My Little Planet by Maxime Hanot 2019-04-30T21:06:19Z

I love the graphics and music. The spherical world made for some really interesting combat, so I could hold back and spam bullets over the horizon to destory the turrets. I think a cool feature would be a way to recover health by picking up a limited number of health packs. It would be cool to use your power ups to survive and have to scramble to find more health to recover for the next fight.

Bread And Games by Theodull 2019-04-30T22:45:10Z

I Love the hand drawn artwork. It could definitely use some feedback on hit for extra polish.

Life'$ A Coin by shrinjoy_fox 2019-05-01T23:16:30Z

I think some visual feelings for impact of the player would be ideal. I felt like I was just throwing coins randomly and hoping to take the enemy out.

EXO by Firesplash Entertainment 2019-05-01T23:01:09Z

I liked the design of the enemys and the world. It was a little dark but I think with some lighting in the world it could be really scifi and alien like. I got a feel similar to the alien world from Half Life.

One thing I wish for would be a way to determine the range of each tower visually. So i can better plan the layout of my towers.

The Cash with a Hat by Ratrat44 2019-05-11T13:20:41Z

I really enjoyed this epic quest to buy that hat. I like the feel of the player as he grows in size. It was not initilally clear that i had to shoot at the bill to pay it, but once i figured that out I reallly started to enjoy everything. Very well done. I enjoyed the entire experiance.

Don't burgle my BOX by MrBlue 2019-05-11T12:51:13Z

I cant tell if its the towers being underpowered or if the enemies just move too fast but I could barely survive the first wave. The only tower that seemed to do any damage was the handgun one and it took so many shots that i couldnt stop the enemys from stealing the cargo. With no way to recover them after they are taken, you do not have the time to prevent them from robbing you blind

UnderBreak by MlleAB 2019-05-04T15:55:42Z

*Love the graphic style and polish to everything * The way the minions change the gameplay in a considerable way(reversing movement was the death of me) was unique * I enjoyed the shield ability, and the recharge mechanic made it more strategic than i would have expected intially.

* the combat felt a little slower paced then for my taste in the begginging. I felt like the projectiles were a bit slow

Space Escape by Somogy 2019-05-03T02:01:33Z

I am also one of the players who runs out of fuel almost as soon as the countdown ends. I am not sure if im doing something wrong or not.

Space Escape by Somogy 2019-05-03T02:02:45Z

Ok I tried again and figured it out. If anyone else cant play this, make sure your graphic settings are not set to very low.

Cyborg Highway by Pyrian 2019-05-10T00:13:55Z

I like the feel of the jumpping from car to car. there is a nice satisfying feel when you kick enemies off the car.

Scrap by dannn 2019-05-07T00:52:48Z

The concept is interesting. I agree it does need some strategy options to make it more then just the slot machine.

Speedrun Your Life by Kyrios 2019-05-01T23:09:46Z

I love the artstyle .

The controls felt a little off to me. I felt like was moving on ice the entire time, which makes hitting the landings while dodging attacks pretty difficult.

Alleycat Faust by kostasvs 2019-05-07T00:49:18Z

I loved flipping the cars over with the defensive shield. I really enjoyed the music the most, and the atmosphere of the graphics.

The Walking Sim by dracodi 2019-04-30T22:53:16Z

Nice graphics. I can see where this was going, ands its a shame, But as far as level design is concerned I like the feel.

A Shooter Confrontation between the Society of the Sanguine Faith and Dracula by Hyperbian Games 2019-04-30T21:12:14Z

Some of the spinning bullet patterns were really intense, but that fits the genre for sure. I really liked the control with the mouse. I can feel that this would be awesome on a mobile device.

KYNIGI - LIFE, DEATH & ROBOTs by florG 2019-05-10T22:18:07Z

I played the WebGL version incase that matters. I found the camera controls to be a little crazy to manage. I found myself getting a little dizy at times during extream moments of combat.

Other then that camera issues, I loved the look and feel of the combat. every gun was fun to use. I liked the variety of enemies.

Twilight Zone by Rooster And Frétillant 2019-05-11T13:04:59Z

I can see where you were heading with this concept and i like it alot. I didnt read the instructions right away so I was going to question the choice to not let you move forward.. but I played again after realizing the Z key was needed.

Some ideas:

* visual feedback when you hit the enemies * include the shop mechanics you intended * sound effects like the vampires cheering.

Get Me My Drones! by floxy 2019-05-08T23:46:29Z

I was initially confused because there was no indication visually that i was firing. I found myself shooting randomly to make up for it. but i like the idea of a bullet hell with limited ammo(life) forcing you to evade enemies

Shroom Bois by Torculus 2019-05-11T12:55:03Z

Great atmosphere. I loved the co op mechanic and even found it kind of managable as single player(although its definitely designed for 2)

Coin War by jjones 2019-05-04T20:04:04Z

The controls are very akward to get used to. I found myself struggling in the begining to understand the best way to hit each coin. I ended up winning in 16 moves

BetYourLife by JabbaScript 2019-05-04T15:27:57Z

Actually playing this on a phone is 10x better, that actual bang sound when you lose is perfect. (although really morbid and horrible to think about ) But hey. at least if someone wants to actually play russian roulette now they can do it safely.

Remember by Elijah Moreno 2019-05-10T22:50:49Z

Nice to see a narrative game well done. I dont know if the early choices affect the narrative or ending at all, so if that is not the case that would be a nice way to improve this. I think the dialog would be easier to experiance if it was stored in a text box of some sort, so that you you can consistantly read over everything.

LD45 — Start with nothing

All Is Well by MKnooihuisen 2019-10-08T00:46:19Z

I loved the audio and the dialog puns. I think the projectiles felt a little slow, when i would miss i had to wait a few seconds before i could fire again.

Dr. Deckenstein: Escape from Castle Brainia by quill18 2019-10-06T23:57:20Z

F for tile #5, Cant wait to play this tommorow

Cosmoteer by masterkrepta 2019-10-08T01:29:58Z

@onat-sayg @james-beninger Opps. sorry everyone. I messed up the zip file last night. Just reuploaded it you it should be good now.

Sweet Tooth by tweedle 2019-10-08T01:55:29Z

I really enjoyed this style of artwork. Felt almost like the whole thing was made with construction paper

HOBO RAMPAGE by Ntimi 2019-10-11T15:23:42Z

The visuals are amazing. The knife guy was very difficult to figure out, took me a couple tries.

Asset Stream by aevek 2019-10-14T00:26:40Z

This was surprisingly enjoyable. My first thought was the movement felt very floaty and rather frustrating to control. However, as the gameplay expanded I found the challenge to be just about right. The decision to make it easy to get right back into the action made it easy to learn from my mistakes and ultimatly finish loading all the assets. The final bossfight(s) in particular were very enjoyable, if not a little too easy. (the second one never even got a shot off on me).

Zen Master by Onat Saygı 2019-10-08T01:14:45Z

Its not the most action packed game. But thats the whole point.

Little Nothing Adventure by Siarhei Pilat 2019-10-14T13:20:27Z

Telling exactly where i was on the grid was slightly confusing. and it was not clear at first that i needed to collect parts of the ground to survive. There is a lot of charm and character in the introduction that would fit really well in the rest of the game.

Rail shooter prototype by Chocolat-Endive 2019-10-14T00:31:12Z

Gameplay was very smooth, and i loved the graphics and audio.

I wanted to bring this to your attention. I noticed when there were multiple enemies on screen I got this error message. It did not seem to affect gameplay at all, but something was off. 2019-10-13.png

Homeless Business by Ludo 2019-10-08T01:26:14Z

The visuals on display here area very impressive, and the gameplay itself is a lot of fun. As already mentioned, the controls feel very loose, and i got stuck a few times where even reseting my position didnt seem to help break me out of right away. I loved the minimap feature, This would have been imposible to navagate without it.

Scrap Spaceship by Nisovin 2019-10-11T14:56:16Z

My first ship was almost impossible to control due to my own bad decisions, once I took my time and thought it out I really enjoyed the variety this concept allows for different styles of play.

Spooktober Survival by LeBossMax2 2019-10-11T03:21:52Z

Love the overall feel of this game, the music and graphics are my favorite.

My two biggest suggestions would be to make it easier to find the body, and prevent the player from getting stuck to the wall, making it so difficult to control when the pumpkins start to overwelm you.

Space Escape by plop91 2019-10-08T00:58:45Z

The visuals are very impressive for a jam game. I enjoyed the progression from nothing to unlocking weapons. I enjoyed the unique experiance of having to go backwards to enter some of the portals.

JO-KEN-DO! by Hcursino 2019-10-08T22:58:49Z

The concept is really fun. I think the introduction of mechanics needs some balancing, as the game goes from simple to complex very quickly.

Gun Fury by Gehad 2019-10-14T13:25:57Z

I liked the steal weapons mechanic. One idea to expand this gameplay loop would be to allow the collection of two guns with different fire styles and the ability to toggle between them to add more strategy to the action.

Ironically I loved the music, I think i used it for a top down shooter i made in the past. It fits that style of action well.

After scrapping by Alexsogge 2019-10-11T03:31:42Z

I love the concept. but Its too hard to control due to movement bugs. It looks like I should have been able to role straight up the ramp once i had the body but the movement seemed to do its own thing no matter what i tried.

Spew by ashashza 2019-10-11T15:00:42Z

My girlfriend is mad at me because your sound effect grossed her out! so thank you!!!.

This is suprisingly fun, for a gross concept.

LD46 — Keep it alive

Burned by the Poi by Risist 2020-04-26T23:02:51Z

The spinning mechanic is really fun, I started to get a little dizzy during intense combat moments, maybe a delay in the camera tracking would help? The graphics and sound mesh together perfectly.

Super Smash Berries by masterkrepta 2020-04-21T21:43:49Z

@itskdog Thank you. Originally the plan was to make a standby animation for the inactive characters, So them staying on the screen was intentional. I ran out of time to set up smooth camera transitions to help alleviate some of that disorientation

@jeremy-ryan I noticed that as well when I did more playthroughs. There are definitely tweaks to be made. I set it up with trigger colliders on the fists of all the characters themselves, so they are hard to control

Super Smash Berries by masterkrepta 2020-04-22T22:06:06Z

Thanks @pilarius, Didnt realize i forgot to add it.

Super Smash Berries by masterkrepta 2020-04-25T13:29:10Z

@jerm Thanks. I discovered a bug near the end of development where you can spawn more enemies than are required to actually finish the wave, so that is why this happens.

@shaolin-dave Thank you for taking the time to do a Mac port! I will upload it and credit you. The character select screen pops up when the wave ends. Originally the plan was to make a standby animation, and transition animation for the inactive characters, So them staying on the screen was intentional.

@fatsheep I think there is a debug tool still in place to let you switch characters, (which ends the wave) , But this is a good idea.

Delivery for grandma by Yaroslav Kravtsov 2020-04-25T14:26:48Z

This could definitely be expanded with more weapons and enemy types. The enemies are definitely taking a long time to kill. I almost wonder if it would be better for there to be more combat encounters with easier to kill enemies rather than these pseudo boss like battles with 2-3 guys.

Human Spiderweb by miziziziz 2020-04-26T22:48:29Z

I enjoyed the gameplay so much more than i thought i would. The Ai seems to have eyes like a hawk. Maybe they need a smaller sight radius than what they currently have. for the hide and seek gameplay to be more balanced.

Dziob! by ryjcio 2020-05-03T22:34:49Z

I really like the atmosphere here. The music and art style feel perfect for this.

I did notice a bug, where somehow i got the farmer glitched near the fence after pecking him away.. he just jittered back and forth, no eggs and no fox would appear, until i pecked at him again and unstuck him from whatever what causing the problem, then the fox and eggs began to appear again.

Keep it Olive! by Nathalia Hohl 2020-04-26T21:30:25Z

Really like how the firehose works. As someone who had to make a game with what was supposed to be a water cannon based weapon in the past, you did a great job getting the feel and movement of this type of weapon

Pug Panic by Alex Davies 2020-04-20T22:57:49Z

I loved this game. It does ramp up in difficulty extramly quickly, which is kind of frustrating but the core concept is amazing. I love the variety of ways this little dog can get itself into trouble. The popups were not only funny and clever, but caused exactly the feeling of fear and anxiety I think you were going for at that point.

Perish alive by Lyrcaxis 2020-04-25T13:44:31Z

I really enjoyed the style of this game. The need to juggle my crew from one station to the other was really fun and challenging.

I think adding a click to drag style of controls would make navigating a little easier. I kept instinctively trying to pan that way based on my past game experience

Alien EMT by Zypo 2020-04-20T22:44:38Z

The clouds where a nice touch to the visuals of the gameplay, Although they did block the camera at times depending on their position when I was zoomed in. There were times where I seemed to have trouble delivering aliens to the hospital

Root Quest by thebreakfast 2020-04-25T01:33:39Z

I love the atmosphere here. I think the combat in the early dungeon was pretty difficult. the fact I had to be grounded to swing my sword made the combat a little more difficult than I think it needs to be.

Yoda Eternal by LarsDu 2020-04-25T01:43:38Z

Im impressed with how well you laid this level out. There is a lot of potential here.

Super Immunizer by kostasvs 2020-04-25T15:21:45Z

I really like the personality behind the Macrophages. It made me laugh every time they floated past me. I like the fact that you had unlimited ammo, even though it made the game very easy. Maybe a cooldown mechanic would improve that.

Bounty Journey by Feh 2020-04-25T15:27:23Z

Very cool visuals. I feel like i could have just taken the elevator just straight up from the beginning. unless I'm mistaken there was nothing on the other levels but enemies to fight.

Doggo by D4rkWeasel 2020-04-25T01:17:09Z

The intro was pretty fun. Ironically, my dog was looking at me as the game loaded so that was an experience!

The graphics were impressive for a first time Blender user. I Agree with some of the previous comments, the lack of feedback to let me know I was hitting the wolves made it hard to verify I was having an effect.

First Day: Chicken Duty by ParadoxCrusader5 2020-04-26T21:39:30Z

congrates on making your first gamejam a success. it looks like you may have overstepped a bit with this project, I think it would be more enjoyable for one or two of your concepts to be more polished. The sound effects made me laugh, with the realistic graphics and the mouth noises for the shooting

LifeForm by grug 2020-05-03T22:46:04Z

Was not expecing a mini game collection going in blind like i did. once i realized that i found myself enjoying it quite a bit.

Zombie Movie Break by pr00thmatic 2020-05-03T22:40:18Z

The doom astetic is nice, Last years Global Game Jam my friend i did a similar Doom Clone. I like the retro feel of the graphics, and the music. The concept of shooting them to heal was interesting. The controls just felt a bit off. it was pretty difficult to control in the midst of the action.

Turtle Team by welby 2020-04-25T01:24:32Z

The concept for the game is pretty nice. I also enjoyed the graphics. I think improving controls are my only advice. I imagine if you controlled the turtle with the keyboard, and moved the army around with the mouse would have made things slightly easier to manage.

SPACESCAPE by guipuyol 2020-04-26T21:21:34Z

This feels like a much better version of a game i tried to make several years ago when i was just learning unity. https://masterkrepta.itch.io/bit-shifter. You did a much better job on it than I did for sure :) The difficulty could definitely ramp up over time a bit better, i crashed my ship the first 3 times at the very first doorway.

[Web] Escape Great A'Tomb by Kerri 2020-04-26T21:09:37Z

I liked the way the visiblity as you explore the map is designed. i noticed a fairly consistent bug where a coin and a poison effect would spawn on top of each other, basically canceling out the effect of both. by the fifth level I did feel like i saw everything that the game has to offer, so if it gets any harder i missed out on that. Overall other than sound and a visual indication of what was happening when you get hit, pick up coins, etc this is well done.

Save The Game by Rodrigo Castro 2020-04-26T21:14:25Z

Nice implementation of a fairly basic gameplay loop. Once i saw the comments about playing with the mouse i had to go back and play it that way. really adds to the challenge that way. The graphics and sound are a lot of fun

LD47 — Stuck in a loop

Minecart Mayhem by masterkrepta 2020-10-06T00:31:07Z

@aterlamia @nicoccino I know there is a bug I need to fix with the bats occasionally pushing you off the track and breaking everything... There is a (admittedly not very visible, Contrast is a thing I forgot about) series of buttons that appear at the top of the screen when you reach junctions that should allow you to choose your path.

@bloham Thank you. I will look at the web build. I didn't test it properly when i submitted.

Prayer Circle Peril by jimmothysanchez 2020-10-14T01:11:26Z

That music is suprisingly catchy!. The actual mechanic was really interesting. I barely made it to the end, having lost most of my cultists to fireballs near the end. maybe i should have been more careful.

The Deja Brew by drprettypatty 2020-10-14T01:19:22Z

I dont usually finish these types of story based games, but I sure did with this one. Music was great, the humor kept things amusing. I got some Groundhog Day vibes while playing through the looping days.

Shadow ▲○■ by Mountday 2020-10-21T01:58:41Z

I did enjoy the style of the combat, once i figured it out it was a lot of fun to play. I found myself actually having to plan ahead to land my shots

A Duck in Time by lovetocode999 2020-10-24T01:11:17Z

The game itself was very fun. The parallax was a bit of an issue, It started to mess with my vision for a minute. The effect also made the platforms and gameplay element very hard to see. I think some more contrast between the foreground and background would be a huge improvement.

Spooky Mansion by philipprapp95 2020-10-18T17:14:33Z

You managed to recreate the feelings I had playing one of my favorite games growing up (Adventure for Atari), minus the dragons. I really found the game fun and challenging at times. The way I felt like I was constantly rotating around the house, like it was one large cylinder shape was really clever way to make it feel like a loop.

I did get stuck a few times, i accidently sent the elevator to the 3rd floor when i was in the basement, and had to reload the game to get out of it, but other than that bug I had a fun time playing this. Love the ghost flowing in the breeze effect on the player.

Stuck in Room by BhavinDivecha 2020-10-09T02:02:51Z

The movement was a little difficult to get the hang of how you move, but i like the bullet bouncing mechanic.

Dinosaur Game Level 1 by JDcierski 2020-10-09T02:09:23Z

Having never played the this is the only level, i really was enjoying this take on it. I did enjoy coming at it fresh.

Loop Cure by pedrocoden 2020-10-14T01:04:16Z

I like the atmospheric effect for setting the mood. I did notice that the player doesn't move exactly to the point i click on, so I found myself overshooting the target to get the pickups. There were also times where I felt i was close enough to get the pickup where it seemed unresponsive, so maybe increase the radius of the colliders would help.

Well done.

TimelineTV by Zimirix 2020-10-09T01:51:36Z

The visuals are really cool. There seems to be a difference in the amount of damage each type of zombie could take, which was a nice touch

LD48 — Deeper and deeper

Within Yourself by impiaaa 2021-05-11T01:59:33Z

Its a nice little puzzle game for a game jam. some of the later puzzles were difficult, but i enjoyed the challenge, some more mechanics would be nice for an additional challenge.

Buried Deep by masterkrepta 2021-04-25T23:13:51Z

Thanks for looking out @jk5000. Its published now

MineWell by superpokeunicorn 2021-05-08T00:33:42Z

I like the Retro art style and music. the desires in the later levels to collect all the jems while avoiding the enemies and obstacles was fun. I noticed that some of the enemies can float in mid air if you delete the tile underneath them. happened to me a few times.

Bunker Björn by phantom-lab 2021-05-14T00:50:42Z

Cool visuals for the game, It might just be me and my laptops onboard processor, but i think the motion blur effect was a little too much for me.

MEGADRILL by Corny 2021-05-11T02:09:04Z

Lots of trial and error required for this. but once i got that figured out I fell into a good rythem of the mechanics.

Drill Through The Earth by AltTabber 2021-05-12T22:58:14Z

I really like the way you implimented the interface into the world instead of making a basic hud. I liked having to juuggle the multiple responsibilities

Just Defuse the Bomb!! by AndrewDavidJ 2021-05-14T00:42:34Z

this was a cool take on this type of camera monitor perspective gameplay. it was a little challenging at first but a solid experiance overall.

Deeper and deeper by Arturian5 2021-05-12T23:29:29Z

pathfinding did get a little strange at times, but overall i was able to navigate . the concept was fairly unique for the theme, as i was expecting to theme of sinking instead of climbing a career ladder.

Clear Your Head by Styps 2021-05-11T02:11:50Z

I liked the music here. I was worried i had to land my collisions perfectly, but i am glad to see that as long as you get close enough to the memories you can collect them. i fell through the floor at one point and fell off the map.

Boom Boom Revolution by Sprotex 2021-05-08T00:18:38Z

I was confused as to the DDR style of gameplay. It may just be me, but there didnt seem to be any differance in what i pressed and when, when the screen disapeard, i could simply move away and escape the explosion.

Into The Mind by CsOmega 2021-05-14T00:27:12Z

I loved the art style of this game.the combat felt a little clunky with the charge and stop mechanics

At What Cost 2 Electric Boogaloo by Kyle Spence 2021-05-11T02:03:24Z

I got the link to work. The game runs a little laggy on the web build, and there seems to be some layout issues where text appears off screen.

as for the gameplay though, i did enjoy the variety of mini games. the hair cutting one was unplayable for me (although im testing on my lower spec laptop so that may be part of the problem. )

Into the Dark by twoshoedlou 2021-05-15T15:42:05Z

Amazing art style and atmosphere. I loved exploring around the sea and finding treasures

Ocean Diver by Soul Grinder 2021-05-08T00:27:38Z

The atomspherics are spot on and impressive for a game jam. I loved the way the background got darker and darker the deeper you got. I didnt find all the treasures on the map but Is there a way to get more oxygen while underwater anywhere? I think the need to keep going back for air is the only feature that felt somewhat tedious.

Deeper into the dungeon by Paprikcho 2021-05-11T01:51:56Z

I enjoyed the flow of combat in this game. I got stuck once i got to the blue spiked enemy, maybe i just needed morepower to damage it, but i got to the point where i could not make any moves against him and had to quit out. couldnt attack and had no shield or heal ability either.

in the depth of cheese by araz vakili 2021-05-14T00:20:16Z

the lack of a health bar made it difficult to judge what was happening. originally i thought the goal was to drill my way through the bubbles, since i played as a drill and all. I also think it could have been more fun if you could control the drill in real time instead of being locked to the side of the screen.

Peripherals by KeyFriends 2021-05-12T23:09:54Z

Loved not only the mechanics, but the mood and humor of the delivery. I found myself having a real hard time keepiing my fingers off the banned keys at any give time.

LD49 — Unstable

Black Ice Fracture by masterkrepta 2021-10-05T20:58:53Z

@lakea thank you for playing. Can you be more specific about the specific issue.was it a bug or do you mean your path was blocked and you couldnt make ot back to the base?

I did test each level a handful of ways and could complete them all, but some of them get tricky and you can easily break the ice you need to save to complete based on the path you choose

Black Ice Fracture by masterkrepta 2021-10-09T21:43:40Z

Thanks for clarifying that for me @lakea That is definitely an unexpected bug.

Black Ice Fracture by masterkrepta 2021-10-12T00:08:23Z

I have fixed the pickup bug that everyone is encountering.

Black Ice Fracture by masterkrepta 2021-10-20T01:22:44Z

thank you @salazin I tried to keep it atmospheric for sure. (which has nothing to o do with my lack of musical skills lol)

Nukular Falling Tower by blearn 2021-10-20T02:01:15Z

My initial impression was the movement speed was a bit slow, but as i played longer i think it fits the gameplay well.

Unstable Them by Jeremy Ryan 2021-10-18T03:02:50Z

I enjoyed this game a lot. I loved the character graphics and the pun on the theme.

Mental hostpital simulator by Ariandor 2021-10-09T23:41:47Z

I agree with the group on the controls being very clunky and hard to manage. either Keyboard controls would help, or maybe change the perspective so you dont have to rotate to see everything.

Unstable Signal by bbaf 2021-10-18T02:58:32Z

I like the look of the game. I was very confused as to what I needed to do. I didnt get very far in the gameplay.

Disconnection Bridge by matthewrobo 2021-10-20T02:38:59Z

I had a hard time navigating in some spots because of the camera clipping through the wall.

Light Warper by SeaM00se 2021-10-20T00:15:43Z

I loved the visuals, felt very similar to geometry wars

The Un-Stable Ranger by DaSpikeyBoss 2021-10-09T21:57:27Z

The controls made it slightly difficult to free multiple horses side by side in the same stable but that just added to the challenge.

I could not stop laughing at the way you can moonwalk away from the cowboys trying to catch you.

The Theme is Unstable by Johnathan Peres 2021-10-09T22:05:57Z

Hilarious game that any LD Jammer can relate to. I enjoyed the way things kept changing regularly to keep things interesting.

Wreckless Bar by XariusExcl 2021-10-20T02:33:01Z

My mother and I used to play Kaboom on Atari 2600. This felt like a major improvement over the original game. the balancing mechanic was really cool to mess with and added a nice level of challenge.

Unstable Magnetic Gun by piw 2021-10-18T03:08:35Z

The sound was a little droning and i found it to be a distraction.

The gameplay was interesting. I liked the way you could toggle things with the magnetic mechanic and have different strategy's accordingly.

LD50 — Delay the inevitable

Waiter Tray by Ramil Dev 2022-04-12T02:27:41Z

cool concept . i suck at it but this was more of the unique games ive tried

LD41 — Combine 2 Incompatible Genres

Heart of the Cards by Neon 2018-05-10T21:06:48Z

The gameplay and graphics are really cool. one thing i noticed is there seemed to be an awful lot of lag on windows when i accidentally walked into another room, and caused another batch of enemies to spawn.

Bullet Hell Breakout by schizoid2k 2018-05-09T00:25:08Z

I enjoyed the combination of multiple classic games, I think the controller movement could use some smoothing. the lag when trying to change directions caused me to lose more often then I would have with smoother movement

FRESH to UNDEATH by NvrSkipGameDay 2018-05-01T20:51:20Z

I loved the music here. the concept was pretty hilarious. it is difficult to figure out exactly how much energy they each need, but i did enjoy how the zombies change their look the higher the amount gets.

Jungle Rumble by masterkrepta 2018-04-26T20:47:04Z

Thank you everyone for playing. The 3 second turn was actually a oversight from my last minute testing, I corrected the number to 7 seconds, which is more inline with what i had intended.

Jungle Rumble by masterkrepta 2018-04-26T20:50:43Z

@mAnimal thanks. The trees i used are actually part of the the environment package in unity.

Jungle Rumble by masterkrepta 2018-05-04T23:52:04Z

Thank you @kr4ft3r. When i was brainstorming this game concept I actually had qbasics gorillas in mind, It was one of my first non commercial games when i was younger.

untRACEable by Pennycook 2018-05-06T15:51:02Z

The car felt a little slow for a racing game, I understand why though because it has to mesh well with the stealth mechanic.

Typistry by mahalis 2018-04-26T21:48:48Z

ive only played a handful of typing games, but this one is pretty fun. I also agree it needs a difficulty increase but the core mechanics are pretty solid.

GHOST JOB by paulhocker 2018-05-06T20:24:17Z

A cute art style can work for horror, This was just fine for the feel you seemed to be going for. It definitely could have used a lose condition as its impossible to lose at the moment.

Forkbite by irwatts 2018-05-06T20:33:50Z

The textures are simply amazing. I made it to 20th place on my first go.

Forbidden Love by abhimonk 2018-05-03T01:18:59Z

The dialog was the best part of this game. It was absolutely hilarious.

Risky Squad by mortus 2018-05-03T01:10:23Z

I really enjoyed this game. i told my friends about it and we are going to try the online version as soon as possible. I really liked the graphics and level layout.

High Explosive Stealth by Fred Aberg 2018-05-12T14:53:34Z

Loved the atmospherics of this game. Something about the wind made it feel suspenseful. I loved how you could kill multiple enemies when they happen to be bunched up (I got 3 of the last 4 in a single shot without being detected) I think to fit the artillery theme better, and increase the challenge at the same time, there should be a slight delay ahead of the actual shell hitting. This feels more like a top down sniper game since they hit as soon as you click.

Battleship CRUSHER by Hilvon 2018-04-26T20:57:55Z

When my girlfriend gets home i will have to try this with her, it definitely feels like it needs a second player. This may have been intentional, but i found it very difficult to match 3 near the end as i was getting overwhelmed. the shake became to intense to accurately focus.

Apostle: Vanguard by Shess 2018-05-07T00:42:10Z

This is a jam Game? Wow! i am so impressed with what I see here. The art, the mood and the music feel on par or surpasses the sci-fi computer games of the 90's. Well done. I was somewhat confused at first, I'm thinking an indicator for the character dialog to help it stand out would help

Playing it on the Itch page itself, I did find it annoying when panning the camera, my mouse kept scrolling the Webpage, but the Stand alone version removes that problem entirely.

Sneaky Beats by gamesplusjames 2018-05-05T00:26:00Z

I typically hate rhythm games, but this is so much fun. I really prefer the post jam graphics of course as they look so much better, but even the jam version is nice for such a fun game.

Bullet Hell Typing by BlazeXenon 2018-05-09T00:18:26Z

I dont know how you managed to combine my favorite genre, with my least favorite genre, but i like it. As a long time fan of Bullet Hells i was worried the typing mechanic would be too difficult but this plays very smooth. I feel the boss battle could use some tweaks, there are points in his movement pattern where it felt very difficult to avoid taking damage. Either way i was very impressed with this game.

The Passage by Vodzik 2018-05-06T15:34:56Z

Core concept was pretty fun, even though as others have pointed out the difficulty curve is pretty intense. I think a visual indicator when firing projectiles would be helpful as well, the lack of a bullet or bullet trail made it slightly difficult to adjust my aim while rushing to avoid the walls closing behind me. (I am assuming this is because the shooting is probably done with ray-casting)

Tetriphys: The Thing That Should Not Be by kr4ft3r 2018-05-03T01:25:08Z

The game was a lot of fun, i definitely loved the graphics and sound. It was slightly difficult to tell if i would clear the row or not. there were times where it looked like the row would disappear yet it would stick around

Punch Rock Scissors by ryzy27 2018-05-01T00:27:03Z

I had a strange bug at one point where there were no enemies in either direction, it went away when i reloaded the game.

As far as the game itself, I loved the background, and found the music to be another highlight.

Soccer Battle Royale by ditzel 2018-04-30T23:30:27Z

This was a lot of fun. i think it might have played better if you had a way to strafe as you run up to the ball, it might have been easier to control my aim,

Sunken Soldier by OmnipotentIndie 2018-04-26T21:17:12Z

I really enjoyed this game. I love the graphics.

The bouncing was difficult to control, but i think if either the level was larger, or the player was smaller would improve that.

Gnome Man's Land by Tim Ruswick 2018-05-05T00:20:41Z

Super difficult game, but I really enjoyed the art and feel of this. The Gnome incoming and the old man shouting was hilarious. For a Jam game, The gun play felt like it really had a nice weight to it, I love little things like that. .

Bloodtype Coffee - Timco - Supported by Graphickly by Timco 2018-04-23T22:53:31Z

That music during the 3D scenes, LMAO. I need to get some of that office coffee myself. I enjoyed the combat mechanic, and the particle system when the enemies die is awesome

Match with Monsters by Charlotte Fries 2018-04-26T21:31:56Z

Reminded me of my own experience with Tinder :) I enjoyed that each monster seems to have its own personality, it wasnt clear which responses were best, but thats part of the fun behind a dating sim.

Modern Bowlfare by Derek Wilson 2018-05-05T00:33:42Z

At first i was expecting this to be too easy, since these are grenades, but you surprised me by changing it up quite a bit with the different layout. My final score ended up being only 90, so i am officially just as bad at this as regular bowling :)

Pongun by Yack Sebblen 2018-05-09T00:08:21Z

Simple yet satisfying. I enjoyed how it can be played as regular pong as well as the shooter elements.

Last Man Driving by Rewzu 2018-05-04T00:19:07Z

The AI was really impressive for game jam, the enemy cars seemed to be dodging me fairly well.

Fellow Campers by alignright 2018-05-01T21:41:34Z

Would love to try this with friends at some point, this was a pretty unique experience by far for me. love the way you incorporated the cell phone into this project

Eyes on the Prize by phearbot 2018-05-01T00:18:55Z

I played with a keyboard and mouse, and found it fairly straightforward. My biggest wish would be for the game to pause when you open the crafting menu. not having the pressure of upgrading while being attacked would definitely help

Blitzingo by spthiel 2018-05-01T00:34:02Z

I didnt realize there was a random button right away to fill in the board. i was half way through the tedious act of selecting numbers before i saw it. I enjoyed the take damage mechanic by having to hit the blocks, it was a fun way to combine the two mechanics

Gobbie's bad day by Procrastinaaaa 2018-05-09T23:34:54Z

What is here is off to a good start, I love the idea of a single player experience in an MMO world.

Slow Invasion by dasPanjo 2018-04-26T21:24:27Z

Lots of fun. I enjoyed the art style, especially with the cows themselves. There were times it seemed like it would be almost impossible to avoid obstacles, however i may just not be planning ahead :)

Modern Fairway 4: Spec-Ops in the Rough by Lost Dutchman Software 2018-04-23T22:33:51Z

Now i know i would still suck at golf even if was able to use a gun :). I noticed the ball seems to roll a bit at the beginning, which made it difficult to hit the ball with the sniper rifle. But I really enjoyed the pistol and rifle.

The Secret Ingredient is Love by Miqui Gaud 2018-04-23T21:51:54Z

Well done. my overall impression was that the Combination of horror and upbeat music combined with the cutesy visual very well. Almost a surreal experience. im not sure if it was just a html bug or not, but the actual slicing was unresponsive at times, where it looked like it should have worked just fine but didnt. Refreshing worked in those instances

X-COME (platformer + strategy) by Tropos 2018-04-26T21:05:18Z

Since Xcom is my favorite franchise i had to play this. The controls are very intuitive. it would have been nice to be able to jump down at an angle from one platform to another. it definitely was very challenging, much like xcom itself

ShmuRTS by bitowl 2018-05-09T23:17:57Z

The controls were very confusing. I did not understand the dragging until quite a bit of trial and error, I was beginning to think the WebGL build was broken. It does makes sense once you figure it out, but it's not as intuitive as i would have expected. The gameplay itself though is pretty fun. I loved the sound effects and the trails from the engines

Amass a Fleet by Isle 3 Studios 2018-05-06T15:42:04Z

This game is beautiful. The little touches on the animations really make this world feel alive, I agree it needs music if you take this idea further. I would also have found a sprint mechanic to be helpful at certain points, I had trouble timing my jumps while watching the enemy ships to avoid damage

Gimgumho by EPIIC - LesGougnafiers 2018-05-12T15:03:36Z

Really loved the visuals here. after a slight bug with controls not responding (that i'm pretty sure was my controller being difficult) i had a lot of fun playing this. My only comment is that i found the shooting to be a little hard to control, it seems to be snapping to a specific angle.

Silent Rythm - A horror rythm game (download link available) by facepalmpt 2018-05-09T23:26:47Z

I really enjoyed the mood the graphics and audio put off. as others have pointed out it was difficult to understand exactly what was happening, as it seemed like i would simply restart the level randomly for not doing things correctly.

Wreck 'em! by Panagiotis Iatrou 2018-04-30T23:36:55Z

Very nicely done. The music does get slightly old if you play long term, but i enjoyed the style of the graphics combined with sound effects and music.

Shit Country Sweeper by Damienp 2018-05-05T00:38:46Z

Graphics were very impressive, and map rotation felt intuitive. could have used to music but 3d Minesweeper was fun

Car driving angry man. by SNOK TROK 2018-05-05T00:03:16Z

I really enjoyed the graphics, particularly the lighting i found matching the toon shading very well. the game was pretty confusing initially but once i realized i could damage the monster

Last Stand. [Web Play] by Darkwing00Duck 2018-05-10T00:34:15Z

Well done! I love the little details in this map, and this is certainly a unique way to play tetris for sure.