I felt like more descriptions were sorely lacking, had no idea about what any of the buildings really were. Their effects were more obvious, but that involves actually building and crewing them just to figure out what it will do.
More of the same in the rest of the UI, why does the change values for all the resources not correlate with the actual amount of resources?
Knowing that you're gaining wood is all good and that, but it should really show when the usable wood is delivered, not when a tree is chopped down.
And what was the yellow bar? Overall pollution level?
The placing of buildings was a slight bit strange too, why have the ghost be green when a building can't be placed because of missing resources?
And the tree planting felt strange too, I had no idea if I was actually planting trees or pouring green color on the dirt.
Maybe transports should prioritize resources that are running low as well, managed to run out of food even thought reportedly my farms produced over ten surplus.
Just my series of thoughts on how to improve the game, overall a nice little RTS game though.