I've Been Busy Being Dead by instrex 2020-10-12T21:10:12Z ♥ 2
Yeah, what they all said. This is really good! Did the characters all have 'personalities' (bucket hat goes to fridge, hairdo goes to TV first, ect)? Also, that layered soundtrack kept me going 🎶
LD58 — Collector (19)
Flag Rally! by skiddings 2025-10-08T22:55:03Z ♥ 1
Oh hey you got the animation in under the wire! Gj!
Bolt Action by recursor 2025-10-08T21:11:36Z ♥ 1
I liked the idea of all of the grapelling hook mechanics - with a pass of tweaking to make them a bit snappier an maybe having the bash go through multiple enemies, I think you might have something here. Good work!
GHARK - Soul Collector by yaz_protzz 2025-10-08T20:59:32Z ♥ 0
Card interactions can be a bit unclear; I think that was related to the reward issue people were talking about earlier, as I'd see some cards in my deck that I had replaced. Nevertheless, great work - especially for the compo.
Trade Up! by Pincushion 2025-10-08T20:36:07Z ♥ 1
It's a nice little solitaire - could be good on mobile
What's Left to Keep? by Foursay 2025-10-08T14:06:59Z ♥ 1
I want the UI theme for my desktop (I get this is missing the point, and yet)
Loaded Dice by Phoenix Fireflower 2025-10-08T13:10:43Z ♥ 1
Ah hah, they never said that the cards have to affect 'your' dice. Was that deliberate design or a happy discovery? Great work, especially for the compo!
Grid Commander by alstegodev 2025-10-08T12:29:07Z ♥ 1
I second a couple of comments about the cards - it did take me a minute to figure out what they meant. Either tooltips or an indicator of which card is contributing to which action would go a long way towards fixing this. That being said, this is great work for your first LD, especially as a compo entry- good job!
Hex to the Max by Beebo Studios 2025-10-07T17:44:44Z ♥ 5
Liked this - it felt too easy at first, but once you clock that the game is really about multipliers and you can't win by picking up 20s, it really picks up
Dragon Hoard by pres2300 2025-10-07T15:36:22Z ♥ 1
I liked the idea of a physics-defense game - if you develop this further, you could lean harder into the coins being dynamic.
Duck Dealer by LucaVazz 2025-10-07T14:38:52Z ♥ 2
quack
The Collector by Split82 2025-10-07T14:26:54Z ♥ 1
Loved this, all the polish in all the right places - I'd love to see a breakdown of some of the choices you made to fit this design into the jam timeframe.
The Grande Concoction by Artificer 2025-10-07T13:59:58Z ♥ 1
It's a lovely environment; two bounce pads and it'd be a Quake map.
The Raven Job by MeowMeowLitClub 2025-10-06T21:32:56Z ♥ 1
It's a little funky on the embedded player; it's better on Itch, but you might want to make the game window a bit bigger in your Itch page settings. Nice effort, though!
Galactic Data Collector by Gat 2025-10-06T20:48:21Z ♥ 3
Spacers, please - enjoyed this. Really liked the spacy sax music in the backdrop
Lil'Jones 2: The Collector's Tomb by SolidHinken 2025-10-06T20:36:30Z ♥ 1
Sucked me in for a good few minutes, thankyou!
Crown Crow by ThDudk 2025-10-06T20:28:55Z ♥ 4
Enjoyed it - took me a minute to realise that dying loses half your inventory. Is there another shop part-way, so you have to choose between pushing on and going back?
Monsters in Jars by T4RAN 2025-10-06T17:01:04Z ♥ 1
Nice little game, I enjoyed it - haven't got to the end yet. Only thing I'd add is floaty numbers; it's a little tricky to tell what's happening inside a round (but also, y'know, compo game)
Dog Treats Collector by SpaghettiCupcake 2025-10-06T16:47:17Z ♥ 2
Feels like this is something you'd find in WarioWare; it gave me a lil' smile every time the noise went up.
Hop, Skip, Jump by Jeremy Ryan 2025-10-06T16:29:40Z ♥ 1
I really like this - at time of writing, I've not beat level 3(?) yet, but it's a lovely bit of work. (nb: I also missed that backspace was undo, but spotted that r was restart? Weird bit of UI psychology there.)
Out of curiosity, how did you design the levels? Compass and paper?