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thingus

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202558Collector1100 Dotscompo1842.903.093.423.352.881.151.332.62
202148Deeper and deeper👥Sinking Feelingjam14523.202.953.503.973.872.383.67
202047Stuck in a loopFlight Stick Uncalibratedcompo4973.042.563.504.223.152.712.37
202046Keep it aliveParty Alivecompo2.332.003.003.161.332.503.002.25
201431Entire Game on One ScreenRoom 5jam9972.333.133.673.3320
201430Connected WorldsMeddling with a perfectly good planetary ecosystemcompo
201429Beneath the SurfaceDigzcompo5443.1922
201328You Only Get OneOnly One Mancompo8152.592.472.472.761.7635

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by thingus

LD28 — You Only Get One

You only jump once by dqmhose 2013-12-26T15:22:00

Don't know if this was intentional, but seeing the player chopped in half by the exit portal did make me snigger.

1Px@At by Fadobo 2013-12-16T15:12:00

This was a lot of fun! Took me a while to realise that the glowing things were good, and not to be avoided.

Only One Man by Thingus 2013-12-16T12:16:00

What AV are you using? I've heard AVG takes issue with GMPro every few months; I'll see what I can do.

One Pilot by alexis.pautrot 2013-12-16T12:24:00

Hot damn, those are some pretty sprites. Enjoyed it, it came out looking very polished (odd for a LD game).
One note; if you think you can get away with it under the 'porting' clause, you might want to add keyboard controls. Not everyone has a XBox controller to hand right away :-)

Shadow Night by ParaPup 2013-12-16T11:08:00

Like many others, I jumped a mile into the air when the shadow turned up. Good job :D

You Only Get Juan by barrucadu 2013-12-16T11:45:00

Found it pretty good fun; with a bit of polish, this could be something special.

Party of One by ydg 2013-12-16T12:13:00

Yep, that was fun :-) The two quick changes I'd recommend are have some way to see your stats on the level up screen, and make it a touch more obvious when the player is damaged.

Super Dodging Thing by kotax 2013-12-26T15:26:00

Still a prtty good result for a few hours work :-)

Planet LD-28 by Tragon 2013-12-16T11:28:00

Good spin on the theme, made me giggle.

One Shot by Flatgub 2013-12-16T15:24:00

I got as far as the corridor full of the little blue hopping guys, and got stuck there :S Good concept, thought the music set the atmosphere up well, and thought the art was great :)

Space Scrap Armageddon 2000 by Chompson 2013-12-16T11:59:00

I found it tricky at first, but once I got the hang of maneuvering, it was pretty good :-) I like that you can 'improvise' thrust by chucking debris around if you need to.

Mr.Rect by Mindtricks 2013-12-19T15:23:00

Fine execution, epsecially given that you did the whole thing in code, and an idea I'd like to see developed further. Great first try!

LD29 — Beneath the Surface

Let the Tree Live by lullul 2014-04-29T19:18:00

Congradulations on finishing your first LD!
It's relaxing, and seeing the different kinds of patterns you can make was interesting; if you click rapidly in one place, you get a fern, things like that.
The next thing I would add is some differentiation in the levels; change the number and layouts of the circles.

Heavy Metal Detector by ninjabit 2014-04-29T18:35:00

Impressed with the soundtrack :-) Not sure if this was intentional or not, but all the items appeared at the start of the first level.

HYPERHYDROSIS by Craig Smye 2014-04-29T20:00:00

Nice; I liked the combos in there. I agree with the other reviews; mmore difind combos would be cool.

The Danger Beneath by mihaivdev 2014-04-28T21:46:00

Really loved the audio, and the fish just cracked me up.
Congratulations on finishing your first LD!

Where Is My Bone? by Ellian 2014-04-28T22:03:00

REally liked it; got a real idea of what it's like to be a dog.
Being a dog seems pretty awesome.

LD31 — Entire Game on One Screen

TMO by aaronjbaptiste 2014-12-10T22:12:00

This is really cool, and a great example of an elegant game design. Good job!

Silian Rail by Warboys 2014-12-10T22:35:00

This was lovely; Paranoia, The Game. I like the idea that every time you did some awful gossip-mongering, the more likely you are to get caught up in it yourself.

KEYBOARD WARS: SUPER SNOWMAN TUG-O-WAR EDITION by 5T4MP5 2014-12-09T23:20:00

Neat little idea; I can see it breaking a few keyboards, though :P

Neon Jellyfish Heart Attack by slarrimer 2014-12-09T23:16:00

Interesting little game; love the art style, and the idea of herding stuff by being able to change places faster that it is worth further investigation.

LD47 — Stuck in a loop

Flight Stick Uncalibrated by thingus 2020-10-06T20:19:31Z

Thanks for the feedback so far!

@gurbx @joonamo I did try a flat ground, but it was actually worse :/ And early exeriments with the camera nearly left me feeling seasick, I wouldn't wish that on anyone XD I might try hazy clouds at set layers, to give a set of of under/over layers.

@indigo I looked at coroutines, but was having too much fun with the rest of it - next time, though...

@finalforeach Yeah, I meant to add a fence so you were around the central areas where all the rings spawn, or at least encouraged to go back there but time. The ground collision was a bit hacked together.

HamStuck by Tommy 2020-10-12T12:21:52Z

This made me grin - very polished production. Liked the use of audio to tell you you were doing it right, too. Maybe a little bit of slack on the deceleration fail-state, with a warning to speed up?

Bob in Wonderland by smbe19 2020-10-08T21:06:27Z

Stand-out moment; having my own past self run off with the crystal I was about to grab, the selfish sod that he is.

Fan of the idea of having to manipulate the one thing not affected by the time loop, and would like to see further puzzles where you have to lure a big baddie into a crowd of your past selves who gang up on it, Pikmin-style. (I didn't reach the Bear, so maybe I missed out on this)

ShroomRoom by Likirus 2020-10-08T20:42:47Z

This is an interesting boardgame, I enjoyed playing it :)

Balance wise, it feels like once you've got a few mushrooms up the economy becomes secondary, with number of cards available dictating tempo of the game. Maybe could have either a throttle on the amount of cash you get (no savings between turns, or mushrooms decay after a while and new ones need to be built) or some means to dump it into getting more actions (able to buy new draws from the deck, but at doubling costs each time, or something?)

I liked the mechanic of having to expose open sides to the enemy in order to attack, meaning that there's a balance that needs to be struck between connecting to the enemy and keeping yourself safe - but it can never be perfect because of the draw mechanic.

When further developed, I can also see some really pretty visuals coming out of this with animations of the mycelium spreading out fractally through the tile, combining to form mushrooms and overwhelming the enemy areas. Good work ^_^

SHEEPLOSION by Eymrich 2020-10-05T13:54:11Z

This is a nice little puzzle, made me smile

Fancy Trash by sebastianscaini 2020-10-05T14:14:07Z

Really enjoyed this; was all the art and music original?

The Machine in the Woods by digital bacon 2020-10-12T12:58:00Z

Good job, especially with getting things done in Blender; it's not an easy program to work with. Two sneaky hints I used in my game, for the future: -vehicles are easier to model and animate than people in the time you've got -Take a plane, subdivide it a few times and then apply three 'displace' modifiers (one each for x, y and z) with noise as the texture to make a quick and easy bit of terrain. Play with the sliders until it looks like how you want it to.

Tropical Hop by shp 2020-10-05T14:02:58Z

This game throws a Windows Defender warning for Wacatac.c!ml, can you check it please? I've seen this with Unity before, but I'd like to be careful. Please feel free to delete this comment if it stops being a problem - I'd like to give this a go!

Guesser by magus77 2020-10-09T16:39:16Z

Much the same as the above comments, I'm afraid; I can't tell what happens when I pick a thing (coffee cup, toast). Looked like the poster in the bedroom may have been interactable, but couldn't tell for sure. Lovely interiors, though!

Monkeys on Fire by Argon 2020-10-06T20:08:04Z

The art and design are gorgeous; I'm on a laptop with trackpad right now, so capturing moneys was kinda difficult but I do like the idea of a rhythm game with a recovery mechanic. The issue I was having is that it wasn't worth catching the monkeys, as I'd miss more when trying to bring the first one back. If they stayed caught but available, (in a cage of limited numbers or something) i'd have the opportunity to try and snatch a few back during a lull in the drumming (or could just git gud ;) ).

Lovely game, and nice job implementing a rhythm system in the time!

Spherio - Ludum Dare 47 by Luiz Henrique Freire 2020-10-05T14:23:49Z

The procedural obstacle course generation was cool :-)

Torus The Dolphin by walaber 2020-10-10T09:12:25Z

This was fun! Always a fan of messing around with gravity. The controls made more sense once I realised that 'down' was towards the core of the planet, and the achievements gave it a good amount of length for a jam game.

Coronary Shooter by analytical_spoon 2020-10-08T20:19:23Z

Good first shot; the quick thing I'd adjust is to have the virus (the objective of the game) turn up first, then have the obstacles appear after 3-5 points

SUSHI INK. by pbootly 2020-10-05T22:28:30Z

This is a really good bit of design - I agree with cnewt, if the tenctacles felt a little bit snappier this would be perfect. That's a small tweak, though; I like this a lot.

I've Been Busy Being Dead by instrex 2020-10-12T21:10:12Z

Yeah, what they all said. This is really good! Did the characters all have 'personalities' (bucket hat goes to fridge, hairdo goes to TV first, ect)? Also, that layered soundtrack kept me going :notes:

Power Flow Loop by shipster 2020-10-05T17:54:48Z

It was a little confusing, but I like what you're going for. Maybe a more punishing punishment for touching the laid-down power line? It took me a moment to understand that the idea is to build the shortest loop that doesn't get in the way, to make the ball jump higher. Interesing ^_^

LD58 — Collector

Bolt Action by recursor 2025-10-08T21:11:36Z

I liked the idea of all of the grapelling hook mechanics - with a pass of tweaking to make them a bit snappier an maybe having the bash go through multiple enemies, I think you might have something here. Good work!

The Collector by Split82 2025-10-07T14:26:54Z

Loved this, all the polish in all the right places - I'd love to see a breakdown of some of the choices you made to fit this design into the jam timeframe.

1100 Dots by thingus 2025-10-06T21:10:39Z

@stef-studio-7 Appreciate this; on some further investigation, if you move the triangle over the blue circle at the same time as a dot enters it, the game hangs. I've replicated this on Chrome, but I suspect it's present on all platforms. There is an end-state you can reach if you're so inclined.

@solidhinken I've written a little postmortem on it, if you're curious: https://ldjam.com/events/ludum-dare/58/1100-dots/bevy-thoughts

1100 Dots by thingus 2025-10-08T15:19:51Z

@prunus-padis Keep it to yourself, but the particle system is really easy to make in Bevy :hushed:

@wuppos It was actually a debug feature; I was having trouble getting the capture cone of the hoover in the right place ( :anger: vectors), so to visualise what was going on I had every particle that got captured by the hoover turn green. I liked the effect, so it stayed in! Apart from that, they're not actually any different. I did have them turn back to red afterwards originally, but the way I implemented it tanked the performance so hard I didn't bother in the end.

1100 Dots by thingus 2025-10-09T03:30:28Z

@pincushion 'cause that's when I ran out of ideas and time for new twists on the formula: it was originally 1000 but it didn't quite feel right. Besides, it sounds like I put more thought into it

Flag Rally! by skiddings 2025-10-08T22:55:03Z

Oh hey you got the animation in under the wire! Gj!

Hop, Skip, Jump by Jeremy Ryan 2025-10-06T16:29:40Z

I really like this - at time of writing, I've not beat level 3(?) yet, but it's a lovely bit of work. (nb: I also missed that backspace was undo, but spotted that r was restart? Weird bit of UI psychology there.)

Out of curiosity, how did you design the levels? Compass and paper?

Dragon Hoard by pres2300 2025-10-07T15:36:22Z

I liked the idea of a physics-defense game - if you develop this further, you could lean harder into the coins being dynamic.

Hex to the Max by Beebo Studios 2025-10-07T17:44:44Z

Liked this - it felt too easy at first, but once you clock that the game is really about multipliers and you can't win by picking up 20s, it really picks up

Lil'Jones 2: The Collector's Tomb by SolidHinken 2025-10-06T20:36:30Z

Sucked me in for a good few minutes, thankyou!

What's Left to Keep? by Foursay 2025-10-08T14:06:59Z

I want the UI theme for my desktop (I get this is missing the point, and yet)

Trade Up! by Pincushion 2025-10-08T20:36:07Z

It's a nice little solitaire - could be good on mobile

Galactic Data Collector by Gat 2025-10-06T20:48:21Z

Spacers, please - enjoyed this. Really liked the spacy sax music in the backdrop

Loaded Dice by Phoenix Fireflower 2025-10-08T13:10:43Z

Ah hah, they never said that the cards have to affect 'your' dice. Was that deliberate design or a happy discovery? Great work, especially for the compo!

Duck Dealer by LucaVazz 2025-10-07T14:38:52Z

quack

The Raven Job by MeowMeowLitClub 2025-10-06T21:32:56Z

It's a little funky on the embedded player; it's better on Itch, but you might want to make the game window a bit bigger in your Itch page settings. Nice effort, though!

Dog Treats Collector by SpaghettiCupcake 2025-10-06T16:47:17Z

Feels like this is something you'd find in WarioWare; it gave me a lil' smile every time the noise went up.

Monsters in Jars by T4RAN 2025-10-06T17:01:04Z

Nice little game, I enjoyed it - haven't got to the end yet. Only thing I'd add is floaty numbers; it's a little tricky to tell what's happening inside a round (but also, y'know, compo game)

Crown Crow by ThDudk 2025-10-06T20:28:55Z

Enjoyed it - took me a minute to realise that dying loses half your inventory. Is there another shop part-way, so you have to choose between pushing on and going back?

Grid Commander by alstegodev 2025-10-08T12:29:07Z

I second a couple of comments about the cards - it did take me a minute to figure out what they meant. Either tooltips or an indicator of which card is contributing to which action would go a long way towards fixing this. That being said, this is great work for your first LD, especially as a compo entry- good job!

The Grande Concoction by Artificer 2025-10-07T13:59:58Z

It's a lovely environment; two bounce pads and it'd be a Quake map.

GHARK - Soul Collector by yaz_protzz 2025-10-08T20:59:32Z

Card interactions can be a bit unclear; I think that was related to the reward issue people were talking about earlier, as I'd see some cards in my deck that I had replaced. Nevertheless, great work - especially for the compo.