whiteknife 2013-12-16 19:25
I'm getting a 'this computer can't run this because zlib.dll is missing'. I'm running Windows 7.
Foon → Ludum Dare Explorer → LD28 → Mr.Rect
By mindtricks
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 94 | ||
| Humor | 254 | 2.90 | ||
| Theme | 347 | 3.15 | ||
| Innovation | 550 | 2.83 | ||
| Audio | 681 | 2.02 | ||
| Fun | 737 | 2.51 | ||
| Mood | 817 | 2.26 | ||
| Overall | 831 | 2.57 | ||
| Graphics | 974 | 1.62 |
I'm getting a 'this computer can't run this because zlib.dll is missing'. I'm running Windows 7.
I'm also getting a zlib.dll missing error on Windows 8.1.
I modified the windows rar including the zlib dll missing
Nice first game, well done. Keep at it and you'll be a pro!
(zlib fixed :))
Not bad for your first game, by any means! Good work!
Great idea! Simple and really good for your first entry!
Nice attempt, I like the idea of picking your own movement options. Too bad that you didn't manage to make it more complete. I hope you learnt something from the experience and better luck next time.
Nice game for the first time, keep doing.
If you want know I prefer you funny simple game than the usual other game we can see every time, greats ideas and great music :D
Could've been longer, but had lots of fun at the idea! Very witty!
Good first effort, keep it up! You've got the beginnings of a decent game down, maybe next time you'll have more time to polish it.
I like the overall concept of choosing a single skill to take into a level. As others have said, this has more innovative features than a lot of the games on here even if it is a bit rough around the edges!
Loved the dialogs you included. Too much fun making Mr.Rect sad :-D
Trust me, that was really good for a first time. :)
One of the more innovative games I have played so far, plus it was pretty funny, well done. :)
Very fine first game. It's simple, I like the font, I like the fact that you get to try different controls (mouse, click, keyboard, drag & drop). I tried all the different paths.
Great idea and a nearly flawless execution (covering unfinished parts with funny comments counts as finishing them in my book)
Haha for such a simple game, I thought it was pretty interesting and funny.
Fine execution, epsecially given that you did the whole thing in code, and an idea I'd like to see developed further. Great first try!
Quite a funny little game, nice work getting something playable finished.
I played it twice through to get all options.
The only thing I'd say you could improve next time is.. make it so if they're already holding right and then jump, they will jump right, rather than having to press up and then press right.
Also on the teleport level it wasn't immediately obvious to me to use the mouse.
But other than that, cool first entry. Don't stop trying, keep going until you're awesome!
At first: congratulations for making your first game. The underlying concept (choosing one skill) is clever. Why not continue working on it in terms of a post-compo version?
The idea was brilliant and it was a great game the concept was perfect.
Interesting game for your first try. The controls could've been a lot more polished as others have said. The game could've also been longer and have more variety, but I understand that the time limit can be quite severe.
Maybe you should try with a "lighter" setup next time? SDL (+C++?) isn't the easiest option for Ludum Dare after all!
The idea was there! \The few levels you did have were humorous and worked well. And congrats, you finished something!
Heh heh. I loved it. Pretty fun to play. Had to go through and do all the options. And it was very, very funny. :P
Interesting game, I'm obliged to say this on every game that has linear physics, but my biggest issue with gameplay was the linear physics.
I don't know why I chose lose. I guess there's something wrong with me. :D
Very nice work for a first game, even though it's really short.
The music is quite "meh" but it wasn't particularly grating either. Perhaps I should write an autotracker for that kind of music.
Also, using 64-bit FreeBSD here, and the Windows version runs without issues. With a little bit of tinkering, I managed to get this to build natively and run without issues.
Three things you need to note in future (no, you won't be "marked down" for these, it just makes your game easier to port):
1. Please, if you use SDL 2.0, say SDL2. "SDL" on its own refers to SDL 1.2 in most peoples' minds, which then makes people like me
2. If you need to #include something in a subdirectory, use e.g. "SDL/SDL_image.h", NOT "SDL\SDL_image.h" - the latter ONLY works on Windows, while the former works absolutely everywhere and is the ONLY standard path separator.
3. As far as I'm concerned, this isn't valid C++:
SDL_RenderFillRect(ren,&rm.getRect());
Use this instead:
SDL_Rect r = rm.getRect();
SDL_RenderFillRect(ren,&r);
(elaboration on point #3: Drawer.cpp, line 69)
Good job getting something done for your first entry! The idea is pretty interesting.