FoonLudum Dare ExplorerUsers → kirbytails7

kirbytails7

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201534Two Button Controls / GrowingSushi Pit Cephalopodcompo1633.693.684.033.133.583.364.003.2163
201533You are the MonsterBeat Eaterscompo2.693.2135
201532An Unconventional WeaponPong Tankcompo4503.283.113.893.642.962.262.003.2752
201431Entire Game on One ScreenSeven Lightyears of Bad Luckcompo3663.383.363.283.552.793.352.222.8275
201430Connected WorldsI've Got the World On a Stringcompo7093.063.022.913.342.793.362.472.8388
201429Beneath the SurfaceRun, Run, Robotcompo3603.383.473.073.093.113.642.562.9287
201328You Only Get One($SRCROOT)\dungeoncompo4293.092.813.002.652.512.352.632.8489
20132710 Seconds10.00s...10.00s...10.00s...compo4833.132.952.733.362.883.002.122.68100
201224EvolutionExplore, Evolve, Escape!compo2403.213.123.073.712.712.262.192.5284
201223Tiny WorldGlue Galaxy Rescue!compo4832.882.773.403.172.583.223.052.75100
201121EscapeShotgun Man Will Shoot Youcompo4032.332.252.333.082.852.702.002.504

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by kirbytails7

LD21 — Escape

Escaparazzi by Felipe Budinich 2011-08-30T04:07:00

Ha! Super fun! I love the take on the old Snake sort of game.

The Wave by Milo 2011-09-01T23:12:00

=/ It's crashing when I try to play at normal difficulty. Cool game, though!

Aaah! Run! by norgas 2011-09-02T22:37:00

Super fun! I wonder what context would allow someone to transform between a knight and a princess at will...

Shotgun Man Will Shoot You by kirbytails7 2011-08-26T06:30:00

Thanks for the comments! If anyone has any details on what sorts of glitches are happening, I'd like to see what can be addressed.

Land of Colors by ZirconCode 2011-09-01T22:35:00

Makes me think of "The World Ends with You." Very nice!

EscApe by marudziik 2011-09-02T03:08:00

=D I love the monkeys disintegrating when they run out of HP (I mean that in a good way...). Very nice!

Escape from the Labyrinth by ursagames 2011-08-30T04:21:00

I definitely got a bit freaked out when I saw something following me. Also, random maze generation is pretty sweet, if not a bit erratic; I got placed right next to the exit one time I played.

LD23 — Tiny World

Disregard All Humans by Fireblend 2012-05-05T17:37:00

=) I like the dinosaur guy.

Spitoon by Sestren 2012-05-01T01:44:00

Very fun concept and great style! I'd love to see this go somewhere bigger (like the blob guy).

ONLY US by Datamosh 2012-05-09T01:20:00

Very nice. Worked fine for me on Chrome. I died of loneliness...

Grow! by Rabbits... 2012-04-25T04:16:00

Pretty fun, and I'm diggin' the level-up jingle!

Tondie and Zupe by Cosmologicon 2012-05-05T01:03:00

Fantastic! I love the concept.

World runner by Gunmonkey 2012-05-05T00:32:00

Definitely a tough challenge, but it's nice that there's no waiting time to start over.

Microscopia by azurenimbus 2012-05-07T02:01:00

Lovely! I'm wowed at how well this concept works, and I appreciate the intuitive controls and objectives, without having to explain anything beyond the first screen.

Quark Shark by hampa 2012-04-23T15:59:00

Pretty interesting game, but the controls are a too touchy to really get a good experience out it.

Honey Heist by CappaGames 2012-05-04T07:33:00

I really like the idea, but the controls make the game brutally difficult.

The Collector by blob 2012-05-04T07:16:00

Very good, and impressive scale! The controls are pretty non-intuitive, though.

I Painted a Tiny World by jellyislovely 2012-05-04T06:49:00

Well done! I'm wondering if it'd be better to have less of the challenge from all of the enemies and more from limiting the amount of paint...

Vac-Man by rhaasken 2012-05-10T20:11:00

Surprisingly fun. The imprecise controls definitely help.

Tooth Fairy Fun Time by tr33top 2012-04-24T06:24:00

For being just GarageBand loops, the music is pretty nice.

Kumiho by Christina Antoinette Neofotistou 2012-05-09T01:13:00

Very good! I love the twist of having the teleport. There's certainly plenty of potential in this one...

Aether by Danik 2012-04-24T06:50:00

I think there's definitely some potential in this idea. Great job!

Pixel Story by Flyboy 2012-05-04T05:47:00

Very fun and great challenge! I would prefer strictly keyboard controls, though.

Super Strict Farmer by Benjamin 2012-04-26T19:24:00

Absolutely great! I would love to see this expanded into a fuller game.

Brevity by thristhart 2012-04-23T16:15:00

Very fun! I love having the different choices for the towers when they're placed. It's a very interesting variant on normal tower defense games.

Rock 'n' Slash by BlackBulletIV 2012-04-23T21:18:00

Pretty fun! Also, I also found a bit of glitch where killing an enemy with the gun and immediately punching where it was gives points for both.

Glue Galaxy Rescue! by kirbytails7 2012-04-24T23:42:00

That's odd about the audio not working in Firefox...I guess I hadn't thought to test it.

Glue Galaxy Rescue! by kirbytails7 2012-04-24T23:42:00

Oh, and thanks for the comments, everyone. =)

Glue Galaxy Rescue! by kirbytails7 2012-05-05T01:05:00

I guess I had considered adding some enemies if I had had the time, but I also like the idea of obstacles. I'm going to try to take some time in the next few days to clean up the bugs and do some polishing, so maybe I'll add some things and put up a second version of the game.

And I suppose, technically, Katamari is already about space...

Orbiter by thatshelby 2012-05-04T03:00:00

Good job on the coding. Given that it's rather tower defense-esque, I'd like to have more info on what types of enemies are in the wave, ranges on turrets, etc.

Little Mischief Makers by netguy204 2012-04-24T02:33:00

Very nice! I liked having the ability to place blocks after digging them up, very Minecraft-esque.

Lodestar by runsintowalls 2012-05-04T05:22:00

Reminds me of Rez or Fotonica. Very fun!

Tiny Defenders by Raptor85 2012-05-04T06:28:00

I've mentioned this on some other tower defense games: The game would be more enjoyable if you gave more information on ranges, health/damage, etc. Still a solid game.

Rocket Boat by RHY3756547 2012-04-25T19:41:00

Very well done! I really like how the UI is worked into the level design.

A day in your Life by superstu 2012-04-25T06:12:00

I'm definitely a fan of the concept.

ARACHNID by BuffaloPhil 2012-04-24T02:24:00

Not bad! It got a little boring after the first couple of minutes, though, but it looks great.

LD24 — Evolution

Dawn of Dimension by jplur 2012-08-27T05:37:00

I'd like to see a more intuitive editor, but I love the concept.

The Phoenix Rising by Brassawiking 2012-09-06T23:27:00

The button mashing! I really liked not knowing what to do and figuring things out. Very nicely done!

EvoRide by inakrinat 2012-09-09T17:29:00

Heh, primitive part human half sea bass corn...I just want this to go on for a very long time. It's a lot of fun.

Paradigm Shift by LuizHGMonclar 2012-08-28T15:37:00

I was really hoping you'd keep up the adventure/platforming stuff instead of just making a survival game, but I still enjoyed it.

Gr0wth by Colisan 2012-09-06T23:20:00

I like the art!

green & purple by Brian Crick 2012-08-27T02:13:00

Not entirely sure what was going on, but it's very pretty. =]

Bit-Craft Evolution by eyehawk 2012-08-28T16:04:00

Simple and very fun, and I loved the music!

Ascension Garden by sclark39 2012-08-27T05:28:00

This is just wonderful. If it had some chill ambient music in the background, I could probably play this for hours.
Even better: Project the flowers onto the walls in my house, and play a persistent version of the game in real space.

The Distressing Evolution Adventure of Dr. Cain by HappyFunRock 2012-09-15T21:57:00

The dinosaur got stuck for me. I like the style!

Evolwar by headchant 2012-08-27T05:46:00

I like the idea, but evolving the dinosaurs didn't seem worthwhile since the only boost was movement (aren't they supposed to get more health?), which is from a shared pool anyway.

Explore, Evolve, Escape! by kirbytails7 2012-08-27T05:18:00

Thanks, all! The goal was to have a tolerable amount of grinding, sort of like a dungeon crawler, with advancing enough each time to keep it interesting. Glad you liked it.

Explore, Evolve, Escape! by kirbytails7 2012-08-30T17:31:00

Thanks for all of the comments!

Explore, Evolve, Escape! by kirbytails7 2012-09-06T23:21:00

@Brassawiking Yeah, I realized afterwards that I should have done that.

@nuria You can press the down arrow on the menu to skip to the end. Also, the camera bit was initially a design choice, but I didn't think to adjust it at any point.

Praepoch by Connor 2012-08-27T05:17:00

The first few kills with the ax were extremely satisfying...and so were all of the other ones. =) Very nice!

Project "E" by RobProductions 2012-08-28T05:30:00

I really like the size-changing concept!

Evolutionary Designer by FrozenCow 2012-08-28T15:32:00

Very cool! I just used a triangle for most of it...

LD27 — 10 Seconds

Hail Of Bombs by tinyworlds 2013-08-26T08:57:00

Pretty addicting. I got to 1337 then got tired of it. Definitely great for having so little development time, though the difficulty could ramp up just a bit over time. Although, as an endurance game, it works well...

Certain Defeat by L 2013-08-26T08:04:00

I can't get it running, either. It says that I have no input source, or something to that effect.

SUPER ULTRA REALISTIC BOMB DEFUSAL SIMULATOR: SEASON PASS GOTY DLC EDITION by tony.pe 2013-09-08T07:10:00

It's reeeeally laggy for me...

Paper Maze by Dew 2013-09-03T04:35:00

Not bad. The controls are kind of iffy, and the music is...hit and miss.

A Square Of Space And Time by PTSnoop 2013-09-14T18:50:00

Very neat idea. I didn't notice at first that the lasers travel over time, which is pretty cool.

Tower To The Sun by Zer0Kelvin 2013-08-30T03:01:00

Nice idea, but it's pretty simple. Variable terrain, or something like that, could make it more interesting.

House Of Wolves by albertelwin 2013-09-07T06:11:00

My graphics card can't quite keep up. It looks pretty cool, though.

Unreliable Robots by UntitledQ 2013-09-07T06:27:00

Nice mechanic. It's a bit slow with having to wait a cycle before switching robots.

10 Seconds to Clear by Foxtacy 2013-09-04T01:24:00

Short but pretty well done. The pace of the levels is quite good.

Cubic Escape by vitou3d 2013-08-27T07:03:00

I didn't see any reason to not stay shrunk the entire time. There is no downside to it, right?

Pleading Rain by Brassawiking 2013-08-26T18:08:00

I think the dialogue trees are a bit broken? I started clicking around and suddenly I was winning.

Flying Trojan Horse by RARoadkill 2013-08-31T03:41:00

All-around, it's pretty good.

Death Rooms by Jan Marcano 2013-09-03T04:09:00

Very nice! I think there's a bug with sprinting when you die keeping the sprint state active?

Chicken Snatch by tigerj 2013-08-29T03:04:00

Very nice! As noted by others, dying with a chicken still brings it back to the hole, so that removes really any challenge, but it's still enjoyable.

RainbowBlock by Zaelza 2013-08-26T08:42:00

Pretty fun! And I wonder where you got the idea from... ;)

Clocked In by rylgh 2013-09-14T19:08:00

Very good use of the theme, and the visuals work very well.

10 SECOND EXTREME ROCKET by xk 2013-09-16T00:45:00

Very cool mechanic! I like it.

Speedungeon by Xaychru 2013-09-14T06:49:00

Wow, lots of levels!

Worst Gnome at the Factory by Crowbeak 2013-09-01T06:01:00

Interesting and simple.

Time Frame by Random Seed Games 2013-09-12T06:03:00

Not much of a game, missing the theme, and a bit rough around the edges...

...but stunning. Wow. I love the music and the atmosphere.

The Unbelievable Adventures of Kamil the Cat by blackcode 2013-08-31T04:15:00

Cute and fun!

Ab Solanum by doonay21 2013-08-26T08:37:00

Interesting idea. The bullet collision is spotty (though bullet collision tends to be tricky).

Frost by coreym1988 2013-08-26T08:25:00

Aww...This sounds really cool, but the RAR file isn't extracting. Some files might be corrupted somehow?

CountDown by SloZigec 2013-08-30T02:14:00

I really like the graphic style. The contrast goes nicely with your overall storyline.

10 Second Robot by Linus Lindberg 2013-09-14T18:53:00

Not great gameplay-wise, but I like the backgrounds.

Sixths by dylanwolf 2013-09-08T07:00:00

Very relaxing, and I like the style.

Pathfinders Delight by Exergy 2013-09-14T18:57:00

Not too bad. Nice job going for some path finding stuff. As Kidney noted, diagonal movement is faster.

The Hero's Journey (or get the treasure and run) by Ludipe 2013-08-26T08:20:00

I think the pseudo-educational part of it is a great concept. I could see quick games like this being really useful.

Life is too short by ayame9joe 2013-09-07T06:09:00

Interesting idea. The game files are pretty big...

Duel by zlowrance 2013-08-29T03:23:00

Too luck-based for my taste, but still, well done.

10 Second Topple by Travis Irby 2013-08-27T06:18:00

Lovvvvve that title screen!

10 Second Life by Back to Browse Entries 2013-08-31T04:11:00

The invisible walls were somewhat bothersome.

PYRAM1D by CogentInvalid 2013-09-11T03:55:00

Simple, solid, and very fun!

The Count of Ten by Andrewves 2013-09-04T01:22:00

Not bad, but there's some bug that makes second pass as though they were half-seconds (and I'm not sure how to recreate it), and the kid can jump forever.

10Sec Crack by Mrhankey91 2013-09-08T06:55:00

I like Mastermind!

Richard Was Afraid Of The Dark by Atmospherium 2013-09-11T03:36:00

Very nice atmosphere

Sustain by James Foley 2013-08-26T08:13:00

Waaaay better than what I was doing at 13. Good job!

I'm glad to see that you're getting started into game making so (relatively) young. Keep trying and get better!

One thing that would help a lot: The instructions aren't very clear. It took me a while to figure out which way to go and what I was supposed to be doing.

Draggin ten by Croze 2013-09-14T06:38:00

The file size! It's so big! Also, the window is too big! =/
I like the font for the menus, though.

Catch A Train by Mr.Greenhat 2013-08-27T01:07:00

Simple and quick. I love the Gameboy feel!

INATIME by Artylo 2013-09-03T04:26:00

Interesting idea. The controls are a bit awkward.

The Adventures of Lars by Dan 2013-09-04T01:09:00

Definitely a good plan for the theme. Too bad there wasn't time for more content.

10 Squared by Impmaster 2013-08-29T02:55:00

I'm on Windows 7, and the window for the game pops up and closes immediately.

Royal Defenestrator by BasmanovDaniil 2013-08-30T03:41:00

Very entertaining!

Chrono Blood Ninja by theholychicken 2013-09-07T05:39:00

Really fun with the free-form movement. Good job!

Zdeno by duane.byer 2013-09-01T05:57:00

Pretty good! It's a little too easy to just get stuck and have to start over, though. I suppose that's part of the idea...

A Maurading Guy by sthreet 2013-08-26T04:09:00

=/ Sorry, I guess I didn't quite get it. Do you give the controls anywhere?

Infected Hexes by EvilBrainMan 2013-08-29T07:49:00

I definitely like the concept. While having limited controls is usually a bad thing, the need to click each tile individually really makes this, I think.

Are you? by Drubert 2013-08-26T07:21:00

It's not really a game, I suppose, but I definitely liked it. It's certainly better than my first game was!

Lil' Kingdom Strives To Survive by lucidlarva 2013-08-26T07:54:00

Cool idea, but it gets a little stale after a while.

Ultimate Survival Lab by Reaperguy 2013-08-26T07:46:00

Definitely could be cleaner, but it's really fun!

Exploratite Mitae by Lubial 2013-09-12T05:50:00

It was a bit laggy for me, but the quality is exceptional for the amount of time. Well done!

10 seconds to run by Geekstory19 2013-08-29T07:42:00

Not bad. The character sprites are pretty decent. Don't let your age lower your expectations, though.

10 Measly Seconds by BenWoodford 2013-08-29T03:09:00

Pretty interesting idea!

10 Second Sculptor by nathanhoffer 2013-08-30T03:47:00

Very cool!

Memorization by longloaf 2013-08-26T07:38:00

It seems a bit short; 7 items is within working short-term memory, after all.

Ghost Pirate's Ship of Treasures by immanuela 2013-09-14T19:01:00

Nice and simple. Sound effects and animation are a bit buggy; the creaking seems like it should only occur when landing on a platform instead of just when overlapping it, and face direction during jumping got off.

The Duellists by jay griffin 2013-08-27T07:15:00

Head shots AND hat shots? Love it.

Cosmic Commander by UnorthodoxGames 2013-09-16T03:47:00

Not too bad. Audio would be nice.

The last time crystals by Kragnir 2013-08-29T02:50:00

I'm diggin' the graphic style.

Dance Instructor by st33d 2013-09-08T07:14:00

Very interesting...It'd be nice to see it be a bit longer, but it's a very cool idea.

10 Second Racing by Mandibol 2013-08-29T07:40:00

I like the drifting. It'd be cool to see this without the theme, I think.

Half the Time by ZeppelinCaptain 2013-08-30T02:04:00

Interesting idea. I got to day 5, but I found the inability to kill people while invincible from taking a hit to be very bothersome.

There's A Hook by Glockenspiel 2013-09-07T05:46:00

Man...I have to get all of the coins!

10 Seconds to escape by FireZenk 2013-09-08T07:07:00

Reminds me of Chip's Challenge. Of note - Your timer is slower than real-time.

The Story of Tim by JaR_ 2013-08-26T08:21:00

The rapid clip definitely kept me going until I beat it. Very good!

10 second unicorn by robbe 2013-09-03T04:13:00

Hehehehehehehehehh...Quick and silly. I like it.

However, you didn't make the music yourself?...

Incognito Hero by Magrathea Industries 2013-09-08T07:22:00

Nice idea! Intentionally losing can be pretty enjoyable.

#ERR@ 10 Second Glitch# by urth 2013-09-07T06:35:00

That ion strom. Very interesting idea. It'd be great to see it expanded on.

It's a little easy since the blue enemies always move to the right, so you can just stay on the left side.

My Lovely Nurse-chan can Kill all these Monsters by Herself! by EricTheCoolDude 2013-09-04T01:16:00

Very neat concept, and really fun to play!

Triad by BlackBulletIV 2013-08-26T18:02:00

This is really cool!

10.00s...10.00s...10.00s... by kirbytails7 2013-08-26T07:23:00

Dang...Yeah, it seems like they've been trickier than I thought. I figured they'd be easier to get the hang of, but people seem to have trouble. Thanks for letting me know!

10.00s...10.00s...10.00s... by kirbytails7 2013-08-26T08:03:00

Thanks for the comments!

@Zephyr89 - Sticky wall jumping would be helpful, yeah, though unfortunately I think it would take some reworking of my engine code for some reason. It's pretty messy right now...

@Ludipe - I had thought about the level ending immediately when you reach the goal, but that has two problems: It isn't as in line with the theme (I think), and it disallows things like the first switch level where you can get pushed out of the goal area. Also, yes, hard is good. I just want to make sure that it's not so hard that no one can finish it.

10.00s...10.00s...10.00s... by kirbytails7 2013-08-26T08:42:00

No audio? What browser are you running?

10.00s...10.00s...10.00s... by kirbytails7 2013-08-26T18:20:00

@Rick Hoppmann - Huh. It works fine in Firefox on Windows, and it's supposed to be cross-platform...I guess there's something up with my engine code, then.

10.00s...10.00s...10.00s... by kirbytails7 2013-08-27T21:11:00

@3beards - Thanks! Automatic pick up, huh...I suppose that would be nice, yeah. I coded it so that keys could be used to press switches, but I never actually made any levels that require that.

@jay griffin - That's why I included multiple buttons for each control. There could just as well be space, though, yes.

@avh4 - Thanks!

10.00s...10.00s...10.00s... by kirbytails7 2013-08-30T01:52:00

@Twistedsnail - I don't remember that coming up in the movie...Guess I'll have to watch it again.

@Kragnir - The waiting is for theme and for some level design.

@mklee - Thanks! Glad you liked it.

@Zeppelin - I know. I'd like to think I did better than most of them. To be frank, I first had the idea for this a long time ago but never did anything with it, so when the theme came up I figured I'd just go with it.

10.00s...10.00s...10.00s... by kirbytails7 2013-08-30T01:56:00

@Zeppelin (being defensive, whatever) - I would also point out that I've designed some puzzles around having the timer, rather than simply inserting the timer into a platformer. Obviously you're free to your opinion, but I should hope you won't dismiss my game or others simply because I went with the most apparent general idea (unless you're simply fed up with them, which is totally fine).

10.00s...10.00s...10.00s... by kirbytails7 2013-08-30T03:42:00

@Zer0Kelvin - I was originally going to design some levels where you'd need to drop a key on a switch for something, but...I forgot.

@nathan - Thanks!

10.00s...10.00s...10.00s... by kirbytails7 2013-09-03T03:57:00

@ZeppelinCaptain - No problem. Thanks for coming back! Your original point is valid, yeah.

I'll just say it here since the idea seemed more intuitive when I designed it but no one who's played it has "figured out" what I meant: To do the "Trust yourself" level, it's (supposed to be) easiest to move all the way to the right side on the second level, so that the tiny platforms are exactly a jump-distance apart.

If it's still too hard...well, shoot. I'll fix it in the easy mode version.

10.00s...10.00s...10.00s... by kirbytails7 2013-09-07T05:29:00

@Foxtacy - It has music and sound effects...What browser are you using? I've been having trouble with Firefox.

@theholychicken - There was slow falling at first, but...then it somehow got rid of itself. To unlock rave-color mode, you need to get a perfect clear, which is 3 deaths.

And thanks!

10.00s...10.00s...10.00s... by kirbytails7 2013-09-08T04:32:00

@urth - Yes, I realized that could happen a while after I submitted...It's only with that one level, but yes, that one should be fixed.

10.00s...10.00s...10.00s... by kirbytails7 2013-09-14T06:34:00

Thanks for all of the comments!

Next time I have wall jumping in a game, I will make it better!

i eats lazers! by 01101101 2013-09-08T07:03:00

Lasers + Cats...but no laser cats.

Water Closet by Angrycrow 2013-08-29T07:54:00

Heh, I like it - quick-paced exploration with a wacky theme.

The Thief by N0_Named_Guy 2013-08-30T02:10:00

Pretty good. I think it'd work better with conic lines of sights for the guards...I think I saw that mentioned in another comment?

Can you count to 10? by BackwardSpy 2013-09-01T06:06:00

Very nice mood! I get some of that vindictive AI feel from it, and I like the font and colors that you used.

Keep Up by Geroro 2013-09-16T03:40:00

Simple and quite challenging for just one player

The Cave Of Lights by galman 2013-08-29T03:18:00

Very nice! I liked the simple design to account for the lack of light.

Project: "Explosion" by Simple Ghost 2013-09-16T03:56:00

It's a bit too slow (guessing because of performance constraints?), and the mouse control is slow as well. But, blowing up stuff is always fun. Dodging said stuff after the explosion is a nice twist.

Countdown Hell by robashton 2013-08-26T18:20:00

OH NO DEAD! Well done.

Furnitorture by Steven Colling 2013-09-14T06:56:00

Very fun and clever!

TOO MANY BULLETS by mklee 2013-08-30T01:57:00

Nice job with the visuals.

Defused! by bugninja 2013-09-08T06:53:00

Quick and fun.

Electric Sport Battle by link2x101 2013-08-27T06:59:00

Fun game! It could get more challenging, though. Also, I was able to get out-of-bounds on the bottom-right side of the tower.

Jetpack Refueler 10 Seconds! by shubshub 2013-08-26T08:24:00

=) Gotta love mashing!

Magic BALLS by Lashiz121 2013-09-03T04:02:00

So many balls!!!

Firefly by dj_pale 2013-09-14T07:00:00

Not too bad for being short on time.

LD28 — You Only Get One

Binary War by Jogy34 2013-12-29T22:24:00

The title screen is hard to make sense of, but the rest of the visuals fit the game's theme well. The game doesn't seem to really go anywhere, with just one enemy that keeps coming.

Extreme Curling by Enneract 2013-12-18T06:50:00

Pretty solid. Ran well on a Galaxy S3 except for the graphics; I had a lot of flickering triangles. Quite fun regardless!

Glitcher //nuts = 1 by 01rafael 2013-12-26T02:33:00

I, um...what? I like the fast loading time.

You only have each other. by dkilford 2013-12-16T06:32:00

Pretty simplistic, but it looks very good.

Life: The Cynical-Hipster-Tetris Version by Tim Kaldor 2013-12-16T06:25:00

Very interesting...A very good cynical Tetris reflection of life.
Agreed that some simple background music would be very helpful.

Hitotsu - Last of the Dragon Keepers by Ryusui 2013-12-17T07:02:00

Nice use of the theme on this one!

You Only Shoot Once by ggab 2013-12-22T18:39:00

Definitely better than my first game. Too bad it couldn't be longer, though.

Look Up by lekochen 2013-12-17T08:09:00

Simple and fun!

Baby Face by Catmoo 2014-01-05T06:48:00

Heh, nice. Reminds me of a minigame from Mario Party 3

Dirt Cheap Dungeon by dalbinblue 2013-12-16T07:03:00

I got a crash on hitting space the first time. Opening the debugger, I got an error that song playback failed because the song might be DRM protected, or something to that extent.

Digital Toilet World by Alex Higgins 2013-12-24T04:45:00

Pretty solid, though not terribly fun without any real challenge. The main mechanic was somewhat tedious, but at least there wasn't as much backtracking as there could have been.

Spirit Cave by patrickgh3 2014-01-05T07:22:00

Simple and clean. I like the concept, though I think the dual control scheme would work better with some puzzles. Nice atmosphere, although it feels a little preachy.

But You Want One More by spx 2013-12-23T05:37:00

Very interesting idea. I ended up spawning repeatedly in positions from which I couldn't possibly win, which seemed a bit unfair. The spinning camera is good for the challenge.

1Px@At by Fadobo 2013-12-18T07:20:00

Aww, the rainbow things are bad, too...Simple and fun.

"a sword game" by droqen 2013-12-20T08:34:00

I liked the dagger/1 for throwing the farthest (although I think the rapier/3 you could stand on by attacking straight down?). It feels a little uncontrollable in a very fun way, and I appreciate having the enemy health bar be a part of their design.

Schrodinger's Kitten by Spelchan 2013-12-17T06:22:00

Nice voiceovers. Side note - You misspelled "received."

Destructoblast by Doctor Broccoli 2013-12-23T05:46:00

Pretty fun! It gets really easy once you get a few power-ups, though.

Azimuth Zero by Joror 2013-12-22T18:57:00

Seems solid, but it's still unclear how everything works.

One Player Pong by napoleon89 2013-12-23T05:51:00

Simple and definitely challenging with multiple balls. It would've been nice to see the expected paddle physics.

1 Baller Resource Brick Braker by ItsSacraficed 2013-12-22T17:45:00

Not a bad idea, but I don't think it works unless you get the Breakout physics properly; if you can't aim the ball, there's no way to manipulate what resources you get except for the 2-for-1 selling after each round.

8bit Rebellion by havana24 2013-12-26T02:56:00

Heh. Quick, clean, and fun. Very nice!

Portals of Despair by Optimus6128 2013-12-27T19:30:00

Not a bad idea, though I think having a greater variety of more obscure colored things might work better. Also, you should have a kill plane to respawn the player if s/he falls too far.

My First Day at the Snowman Kit Factory! by Loren 2013-12-16T06:03:00

"FAILURE! FAILURE FAILURE!" Heh. Quite good for just an hour.

Dollar Master by larb 2013-12-29T22:10:00

It could maybe use some more mechanics (though nothing in particular comes to mind), but it's still pretty fun.

un-Equipped by WojWorks 2013-12-17T06:18:00

The boomerang is super fun!

Go Home by Blooperly 2013-12-17T06:37:00

Very calm. Some simple ambient music would really help set the mood, though.

Go With the Flow by clearlyspam23 2014-01-02T06:24:00

Cool idea. It's a little strange to require keyboard input to advance the level but mouse input for everything else.

Servassacre by doonay21 2013-12-20T08:28:00

Tedious, but compelling. The visuals look quite good even for just basic geometries.

hackerStation by lotusgame 2014-01-06T05:40:00

Nice concept and clean execution, but it doesn't seem very fun.

Casting Call by OnlySlightly 2013-12-27T19:49:00

"Romeo is the bomb." Very nice!

YOU ONLY GET ONE UNIBROW by theRestlessTaxidermists 2014-01-02T06:29:00

Nice. I like the aesthetic. It looks like enemy collision doesn't happen after scoring on an enemy.

Dive by ismyhc 2013-12-22T19:01:00

Simple and clean. Very nice.

My Champion by jacklehamster 2013-12-22T17:52:00

Pretty fun. The controls are a bit unwieldy, but not necessarily in a bad way. Why is diagonal movement so fast, though?

disINTEGRATE by Bloated Hippo 2013-12-16T07:14:00

Asteroids-karuga? Fun and simple.

parallelsync by 0x0961h 2013-12-29T22:35:00

Nice and clean, with an interesting mechanic, and procedural generation is always fun (check out my entry =D). I like how the music changes when the dimension is switched.

One Jump by Xanjos 2013-12-22T17:57:00

A bit buggy with collision and movement, but pretty enjoyable. Having to use the mouse for buttons is a bit bothersome, too.

Static Room by f7f5 2013-12-20T08:04:00

The controls are very fluid. Very solid.

Cat Gentlemans Play: Insult Spinner 10 Cents by RobotLovesKitty 2013-12-17T06:33:00

Heheheheh...The blend of animals, chivalrous things, and ridiculous animations works really nicely. Very fun!

Your Friendly One-Hour Lawn Mowing Service (from hell) by Baknik 2013-12-17T05:51:00

Interesting. I'd almost think to see it more like a puzzle game - get X demons per yard, or something. Nice job.

OneShot by minibutmany 2013-12-24T05:00:00

I like the simplicity, and the audio is nice and clean.

youGOO! - a webcam game by thebrainfuse 2013-12-27T05:30:00

Not too bad. Nice job getting any kind of image recognition for a game jam. It would be nice to be able to see when the number would be about to change, or something like that.
Also, the graphics are extremely realistic!

You Only Get Hitbox One by eskivor 2013-12-29T22:29:00

Not a bad idea, though the gameplay is pretty repetitive with just the three enemies, and the cutscenes are longer than the gameplay (secretly subtle satire?).

G by Sean Noonan 2013-12-16T06:39:00

I was going to make a note about wanting audio cues for the voice, but then the sweet chiptune track came in. Some sound effects for the text would have made the audio just perfect, I think.
Simple and polished.

The Terrible Battle Between Men and Turtles by saulopz 2013-12-27T19:12:00

Quite simple, and quite fun.

You Only Get Juan by EvilObjective 2013-12-17T06:10:00

Heh, silly and fun.

This is your last one by crazyrems 2014-01-05T06:44:00

Definitely digging the animations

Do Not Let Go by Anheurystics 2013-12-27T19:23:00

The Dropbox link appears to be broken.

Stillness of the Beast by ryann 2013-12-17T08:05:00

I really like the atmosphere.

Agent One by DanielSnd 2013-12-20T08:17:00

Controls are a bit slick, but pretty nice otherwise. I feel like some wacky sound effects would have been appreciated.

You Only Get One Shot: Eminem Rapping Simulator by Afal 2013-12-29T22:18:00

"Woo! That was really good!"
I think the scoring system needs some adjustment; mashing all of the keys gives a perfect score every time.

One Shoot by frickajr 2014-01-02T06:35:00

Not bad. The collision is very off, though.

--- by Zephyr Raine 2013-12-22T18:35:00

Silly and fun. It's a little inaccurate on proper condom use...and proper Dylan use?

Unibrow by ViliX64 2013-12-27T02:17:00

The music is quite nice. Very good!

One Look by colonelpanic 2013-12-16T06:15:00

It seemed too hard at first without reference points, but I got the hang of it. Quick and fun!

Robogenesis by JavadocMD 2013-12-19T07:34:00

An interesting play on a simple concept. Side note - You misspelled "treads."

Nature's Howl by louis.denizet 2013-12-27T02:26:00

Pretty nice. Boids behavior is always nice. I couldn't figure out how to choose different animals, though.

Distracted Detective by veiadoida 2013-12-19T07:27:00

Really solid! This is much cleaner than I expected it to be, and it's a very unique take on the genre.

Lumen by Nelien 2013-12-23T06:01:00

Wow. This is quite good. The concept is simple and the execution clean. It's like what Aquaria should have been. Well done!

Space Diplomacy - You Only Get One by taocayo 2014-01-06T05:35:00

Simple and polished, with a strong style. Nice.

Mead Greed by fleabit 2013-12-17T06:26:00

Nice art! I was very unsure of the objective when I started...

Mr.Rect by Mindtricks 2013-12-24T04:53:00

Good job getting something done for your first entry! The idea is pretty interesting.

ROOFTOP by blasmena 2014-01-05T07:08:00

Pretty fun. The hitboxes on the other cats feel a little off, though.

One Health, One Bomb by vibrantdavee 2014-01-02T06:38:00

Pretty fun. I like the depth you get with just a few different movement patterns.

Choose Wisely by zconnelly13 2013-12-16T06:12:00

Very nice idea!

($SRCROOT)\dungeon by kirbytails7 2013-12-16T08:08:00

@Lost King - Yes, it is pretty hard. I should probably fix that...

@Baknik - What browser are you using? Also, you might have run out of uses for the attack you were on (Q/E cycle attacks).

($SRCROOT)\dungeon by kirbytails7 2013-12-16T08:09:00

@Baknik - Also, yeah, the collision is pretty messy. I need to go back in time two years and tell myself and my friends to comment their code.

($SRCROOT)\dungeon by kirbytails7 2013-12-17T05:47:00

@zconnelly13 - D didn't work? That's strange...I'll have to look into that one. And, you can't see the next room so that it's a surprise!

@pusheax - I hadn't heard of that before...It looks pretty neat. I was initially aiming for something like Binding of Isaac (but less...stylized).

($SRCROOT)\dungeon by kirbytails7 2013-12-17T06:57:00

@Ryusui - No, there are no health drops or anything... (Also, nice icon.)

($SRCROOT)\dungeon by kirbytails7 2013-12-17T07:45:00

@ryann - Engine problems...I had to spend to long on some collision bugs and couldn't fix others.

@runsintowalls - You've gotta conserve your ammo! =D It also helps if you get one of the rooms with the blue crawly bugs, since they're the easiest to kill.

($SRCROOT)\dungeon by kirbytails7 2013-12-20T07:58:00

Thanks for playing, all!
I again need to apologize for the buggy collision. I'm assuming that the main problem is the paths between rooms? I can change the collision on them so they're easier to go through but will let you get out of bounds if you try...though I suppose there's no incentive for going OOB. Hmm...

Ludum Simulator 3000 by 01101101 2013-12-22T18:09:00

Heh, very nice! The ambiance while working is very nice, and I love getting to actually play the game made in the game.

First Impressions by Norgg 2013-12-19T07:12:00

Heh, I think I threw someone off the screen after he was unhappy? Or maybe that's what happens. Charming!

Laserama by runsintowalls 2013-12-17T07:58:00

GROOVY! I like the font a lot.

Press X to Win by Lost King 2013-12-16T07:11:00

"...Revolutionary. Lost King delivers a knock-out one-two punch to industry convention. 10/10"
"This is the best game you will ever play...Period."
"...Brilliant..."

Springer - You can only jump by edibletoaster 2013-12-26T03:31:00

Pretty fun. Collision with corners is a bit off, but it isn't a problem.

Hard Point by LTyrosine 2013-12-27T05:46:00

I like having no UI for aiming, but everything seems too far away to hit.

PUSH by Patacorow 2013-12-26T03:26:00

Got to 19 and then was stumped. Very well designed!

Reaccion 28 by Paco 2014-01-06T05:32:00

I'm impressed by the amount of content here. Not too hard, and also very fun to just watch. Well done!

You only get one COLOUR by soy_yuma 2013-12-27T19:21:00

It takes a little while to ramp up, but the last few stages are pretty interesting. Very nice!

Til Tunglsins by Pitoum 2013-12-18T07:14:00

A very interesting concept, and I like the chalk art.

Dungeon Wish by pusheax 2013-12-17T06:06:00

Pretty fun. I like the lighting effects.

Maniac Farming Simulator by Homletmoo 2013-12-27T05:39:00

Quite fun. I wasn't sure how to not lose, then I couldn't tell how I could lose.

Time Detective by mruno 2013-12-22T18:21:00

Interesting idea, but it feels like it should be less linear. Also, typos and misspellings seem pretty bad when there's only text.

Rex Helianthus by Sytech 2013-12-18T07:01:00

Wow, that was absurdly fun! The audio really helped keep the pressure up, and I like the style. Well done!

LD29 — Beneath the Surface

Lounge Lord by pereubu 2014-04-29T05:27:00

"This will be on my Tumblr!"
Very nice! I love the style, and it's fun to just mess around.

The Valley Rule by Raiyumi 2014-04-30T06:12:00

Superb. I love it. The wall-jump/double-jump combination is really satisfying, and the visuals and audio are great.
Minor note - I did notice a collision bug; when walking just off of the side of a pushable block, I couldn't move left or right.

Kinetectonic by headchant 2014-05-07T06:14:00

Woah, this was really cool! I didn't think there'd be much strategy to it, but after upping my depthreach a bit I started thinking things through more. Well done.

Tile Flip by xevozfighter 2014-04-28T06:18:00

Very solid and simple. Having certain tiles randomly flipped at the start is a nice touch to make the puzzle more challenging.

Alamogordo by csanyk 2014-05-10T06:23:00

I'm really digging this game.

The Sea Has No Claim by dukope 2014-05-15T03:13:00

Very solid! I love the style, and the idea is really cool.

Carnival Warfare by pinkmonkeyhead 2014-05-16T07:25:00

Nice entry. I like the lemonade stand feel but with being able to move around.

Armadrillo by dalbinblue 2014-05-03T03:36:00

Pretty cool! It was nice once I started to get some valuable stuff. The music is nice.
Also, I clipped into the corner of an unbreakable rock and fell off of the bottom of the screen.

Behind Mirror by SaintHeiser 2014-05-01T04:59:00

Aww...sad ending.
Really cool! I'm digging the style, and it's a good challenge to get through. Well done!

Dig Down by CogComp 2014-05-07T05:56:00

I'm digging the idea. This is pretty solid, though it is a bit tricky.

Leagues Above by BumbleBirds 2014-04-29T04:45:00

Super cool! The style is clean, the visuals are pretty, and the game is really fun.

Substratum by Ian MacLarty 2014-05-02T05:19:00

Honestly, I just didn't know how to get past the blue part. It might be a bit too cryptic, at least for the very first puzzle. Pretty effects, though!

Scumbag by erdos 2014-05-02T05:25:00

Pretty neat. I like the energy drink.

Parallel by Cosine 2014-05-03T03:12:00

Same 0xc000007b error for me as well.
Also, might I recommend using .png files instead of .bmp? 158MB is pretty hefty for a game jam game, although the compressed size is obviously better.

The goldminor by mat1er 2014-05-02T05:31:00

Nice and simple. I like how the mechanic changes subtly as you progress deeper.

EccoDARE by AHizon 2014-04-28T06:38:00

Interesting idea, although I couldn't figure out what I was supposed to do, so some instructions would be nice. I thought the movement speed was a bit slow as well. The tech works nicely.

Surface Defence by Aske 2014-04-29T04:23:00

Simple but fun. Good job!

UnderMine by aritzh 2014-05-04T03:33:00

Also not getting past the white screen, which is too bad, since this sounds like a neat concept.

Worm Simulator 2014: Ultimate Home Wrecker Edition by MarsBar 2014-05-08T06:44:00

Heh, nice. I like how the tunnels carved themselves out irregularly.

SHARK by tiffi 2014-05-04T03:38:00

Heh, pretty fun. I like how the attacks get combined later on. The machine gun is a nice challenge.

Alien Infiltrator by HuvaaKoodia 2014-05-19T00:52:00

Nice entry. It did seem that there were too many enemies to really make progress, but perhaps I just wandered into a corner.

Aerogel by triforcespark 2014-04-30T05:32:00

Simple and polished. I like the audio.

Blackhedge Noir - Beneath Their Surfaces by attractivenerd 2014-05-02T05:40:00

Brief but enjoyable. It didn't seem possible to spy on everyone in one playthrough, though. Perhaps that's deliberate.

Beneath The Surface - The Path by Baknik 2014-05-01T04:16:00

An interesting concept. I'd be curious to see how you could take advantage of the indirect control for puzzles, or maybe have some timing-based challenges with more buttons to press above-ground.

Wireside by Solifuge 2014-05-01T05:24:00

Very cool. Reminds me a bit of Advance Wars DS. Mostly I'm impressed that you got a strategy-RPG working so quickly.

Dog Hunt by tikilittle 2014-04-29T05:21:00

I like the hex style, though it doesn't quite fit with the sprites. Nice choice of music.

AHH LAVA! by Dreii 2014-05-14T06:05:00

Quick and simple. The physics on the bombs seem a little off; gravity seemed to not affect them unless shooting to the side. Fun game!

Surfin' Hot by NIGIC 2014-05-06T03:31:00

Solid. The lava looks very nice. I also like how the gates will follow you even if you stray very far away from center.

Metro Lance by theholychicken 2014-05-01T03:47:00

Pretty simple, but still fun. Agreed that a bit of audio would have been really nice.

A day in the life of Jeremy by lucidlarva 2014-05-03T03:17:00

Heh, nice little story.

Beneath The Lab by Techblogogy 2014-05-14T06:13:00

Not bad. The atmosphere is nice, although the vocal quips are a bit trite. I like the mechanic!

Blackwald Forest by RevelBase 2014-05-16T07:13:00

Very fun and very polished! It would be nice to have a bit more time to scout things out before the knights start spawning.

Ghost Story by Yword 2014-05-02T05:02:00

The game looks pretty cool. A bit tricky, but definitely a good challenge.

FALL! by DanDias 2014-04-29T04:38:00

Pretty fun! As Van Merwan said, it's pretty easy to get into a loop of infinite points, and the spinning bonus is nice. It gets a bit old after a few minutes, though. Perhaps there could be some moving elements to mix things up?

Kraken by Kate Kligman 2014-05-04T02:45:00

Mechanically, it has that retro feel for sure. Pretty fun!

Scuba Sam by Boodog 2014-04-30T05:13:00

The music was quite interesting. Also, the movement speed got really low after a while.

Beneath by AGDG_REJECT 2014-04-29T04:56:00

What's here is pretty solid. The style is nice, and if the controls were a bit more fluid I could see this developing into a fun maze game or maybe an auto-scroller.

Ice Fishing Mystery by unitycoder_com 2014-05-06T03:24:00

Now you just need some microtransactions - $1 for pairs of gloves and shoes, $2 to change your cough voice.

Let's go to the Mole ! by kikaz 2014-05-06T03:40:00

Fun but a bit hard to understand at first for how simple the rules are. Also, the collision on the cards is very bad, considering that they're just rectangles. Nice style, though!

An old man and space by BuKaneerz 2014-05-01T03:42:00

Never heard of the engine before, but this is pretty nice!

Dr. Pepsi Marriage Consultant by Thingo Studios 2014-05-03T07:03:00

Heh, I like the kind of pieced-together feel. Nice job getting it together.

Mole Position by Glint Games 2014-05-04T03:29:00

Heh, nice name.
Pretty fun, but the controls need some work. I couldn't stop clinging to walls that sometimes didn't exist, or just getting stuck in the falling animation while hanging on a wall and not being able to move.

End O' the world by jackietd 2014-05-19T00:34:00

The singleplayer didn't crash for me, but I couldn't do anything but move around slowly. Multiplier worked all right.

the adventure of a pregnant woman by gwa 2014-04-30T05:44:00

The sound effects are pretty loud. Also, after falling through the floor a few times, the reset point ended up underground, so I couldn't continue. Seems like a lot of content, though!

Sharks With Feelings by fermenter 2014-05-01T05:06:00

Heh, pretty fun. I like how I could get out of bounds with both sharks.

Roverboard by cottontrek 2014-05-03T03:06:00

I don't see the game here, but the background is nice.

Greys by ccglp 2014-05-04T03:25:00

Not sure if the camera shake and flickering lines are deliberate, but they make for a nice aesthetic. There's quite a bit of content here!

Descent by camlang 2014-05-01T03:18:00

Enjoyable, though I hit a mage off of the floor and couldn't kill it. Also, the intro sequence seems a bit unnecessary for the scope of game. Nice style, though.

Gophers and Choppers by abrie 2014-05-04T03:43:00

This is a really cool concept. Nice job!

Deepsea - Delirious by BarkingCat 2014-05-19T00:41:00

Pretty nice. The controls for the menus are a bit odd.

Running Blind by Balloonsfor600 2014-05-03T03:29:00

Very nice. Good first LD game!
(As it happens, I also made an endless runner, if you'd like to take a look.)

Approaching Void by Celt 2014-05-01T04:34:00

Rule #1: Never reveal your mistakes! Still, I like how you worked it into the ghost section. A fun and fluid game for the amount you finished.

Underneath Our Faces by undefinist 2014-04-28T07:43:00

Wow, very good spin off of Super Hexagon! I like how you've adapted the concept to fit your theme. Being able to rotate the faces to different paths makes for neat moments of trying to rearrange which one will take a forced sad face.

Sub-Surface Walk by LewisG0400 2014-05-07T05:51:00

A fun idea, although I think it's important to be able to see more blocks on the screen so it's not as luck-dependent and so you can plan a route a little bit more effectively.

Indigestion by Artless 2014-04-30T05:40:00

Wat. I got really huge right away!
I like the multi-genre(ish) gameplay, and that sweet cupcake buttocks (or are they legs?).

To Surface by NeithR 2014-05-19T00:59:00

Interesting format. The suicide option seems unnecessary and potentially distasteful.

Badass Pinguin by theundeadwarrior 2014-05-05T00:08:00

A fun little game. I like the two layer approach, although it doesn't seem to really impact gameplay in a meaningful way. The audio transitions are nice and smooth.
Also, I think this was pointed out already, but the included shortcut doesn't point to the right location.
(As it happens, I also made an endless runner, if you're interested.)

Escape to the Surface by Zephyr 2014-04-29T05:10:00

The .exe took a long time to start up.
I like the mechanics, but the game is way too hard. If the flames weren't so prevalent at the start it might be more manageable.

Beneath by Stepperz 2014-05-05T00:30:00

Took a bit to get past the security, but the game was pretty fun. Having basic pathing for movement is handy.

ECHO THE DOGEFIN RESCUES FLIGHT MH371 by matt_j 2014-04-29T05:16:00

Wow, such theme. Much fun. Very audio.

The Stones Back Home by jrap 2014-05-02T05:36:00

Nice choice of music. Your level generator is a bit off; I got stuck a few times behind impassable walls.
(I made an endless runner too, if you'd like to try it.)

Beneath the surface by legendpaul 2014-05-01T05:11:00

As others have pointed out, the trial-and-error approach isn't terribly fun. Nice work on the birds, though.

Hide-n-Stab by bendmorris 2014-04-30T05:21:00

Pretty cool. Reminds me of Spy Party or Assassin's Creed. Good job!

The Loudest Ballerina by whalebot 2014-04-28T06:29:00

Silly and fun concept, and it's fun to play. Well done!

Blunderer by Jacob Peltola 2014-04-28T06:24:00

Interesting. The style is pretty nice. Rotating the level is cool, but it doesn't seem mechanically relevant.

Undercover by Shivur 2014-05-11T20:05:00

Interesting concept, but I really can't tell how to win.

Surface Layered Balls by leddkire 2014-05-11T20:11:00

Fell through the floor a few times, and the ball physics are a bit odd, but I like it. The music is nice, too.

Box Simulator by terraco 2014-04-28T06:34:00

Box/10. Would box again.
I couldn't connect to any servers, and the camera seemed to get in weird positions. Very box, though!

Water Miner by elefantopia 2014-05-01T03:29:00

Very pretty, and it's fun to be able to dig so fast. I did notice a bug where you can stand close enough to a wall and dig at it without destroying it, so you can get lots of food and gems very easily.

Beneath The Night Sky by puckers 2014-05-03T03:24:00

I couldn't plant more than about seven plants before the giant caught up. Nice-looking plants, though.

Inside Mt. Drew by pyrogames 2014-05-02T05:52:00

Agreed, this would be better with an objective of some kind. Still nice, though. Some music would help as well.
Also, it wasn't clear to me at first how I was dying so often, though I did figure it out.

Alien Buddy: Beneath the Surface of a New Mexico Landfill by Andrew Patton 2014-04-29T04:50:00

Delightfully clunky and conveniently topical. Great job!

Cave by fueelin 2014-04-29T04:41:00

Pretty cool. I like having the line-of-sight to reveal rooms.

FoxyTank by matthias_zarzecki 2014-05-08T06:35:00

Plays nice, well done! I do think it would actually help if I knew how many parts I had left to collect. Also, the tread marks are a nice touch.

BULLA by moonmagic 2014-05-02T05:11:00

I really didn't know what to do just by playing the game, but the controls were definitely interesting. I also like the sort of minimalist/peppy style.

Run, Run, Robot by kirbytails7 2014-04-28T07:38:00

@terraco: Thanks. That's the current plan, if people like the game.
@madhoe: Did you notice any particular details when it killed you, things like how you were falling? I'll take a look and see if it needs tuning.

Run, Run, Robot by kirbytails7 2014-04-29T04:17:00

=) Glad you like it!

Run, Run, Robot by kirbytails7 2014-04-30T05:46:00

@Raiyumi: Yeah, I think I should have turned the sound effects down a bit. The stages are randomly generated, so I don't know for sure what blue wall you hit, but you can only hit the blue walls and not explode if you're jumping.

Run, Run, Robot by kirbytails7 2014-05-01T04:08:00

@Dietrich Epp: I thought about respawning at the same floor, but since there isn't an end to the game it wouldn't really make sense.
@theholychicken: Hmm...Okay, thanks. I think it's just a collision bug. I noticed occasionally that landing directly on the corner of a block counted as running into it.

Run, Run, Robot by kirbytails7 2014-05-03T03:37:00

Thanks! I think I should put up an easier version since most people seem to not be getting far (although it's post-compo, so that doesn't affect judging). I seem to have a problem of making my games too hard...

Run, Run, Robot by kirbytails7 2014-05-07T05:42:00

@Lemming: So you were wall-jumping while changing to level 2? If so...well, that shouldn't be possible, so I'll have to investigate. Thanks.
Yeah, I unfortunately waited until the last few hours to do music, so I had to roll with what I came up with. I'll try to match the pace to the rhythm if I take this further. Glad you like it, though!

Run, Run, Robot by kirbytails7 2014-05-10T06:19:00

Huh, maybe something gets messed up after changing to level 2 a second time...I guess I might have actually not tried it. Not sure. Thanks for the info, though.

The Oubliette Within by Dietrich Epp 2014-04-30T07:23:00

Same, needs both to run on Windows.

The Oubliette Within by Dietrich Epp 2014-05-19T00:27:00

Pretty smooth. I think having some large amount of health at Easy would be better, as I was confused as to whether or not there was health at all.

Surface Flip by SuperPokeunicorn 2014-05-10T06:30:00

Very cool concept! I also got stuck in the menu seemingly at random.
The multiple color palette options were a nice touch.

LD30 — Connected Worlds

Connecting LD30 to the Real World by Will Edwards 2014-09-02T07:52:00

A bit finicky, but I love it. I think this should just be something that happens every LD.

Chromasis by jwin 2014-08-30T07:11:00

Simple and fun. I like seeing the connection to the next crystal each time.

Space Transport Tycoon by BMacIntosh 2014-09-01T07:50:00

A fun idea, but the pace is a bit slow. Also, I still don't understand how it actually works.

Parallel Worlds by jprogman 2014-09-10T06:06:00

Pretty nice. The music sets a nice atmosphere.

Plantocalypse by dark_hunter 2014-08-29T07:00:00

Pretty interesting. Doesn't seem very thematic, but pretty fun.

Steamed Worlds by chocobyte 2014-09-14T17:25:00

Chrome blocks the download. =\

Voxel Ville by Jordan Kniest 2014-08-25T02:57:00

The controls could be given in-game. Nice implementation.
Side note: I fell off and then fell for long enough that I hit the kill plane and respawned before I could get back onto the game area, soft-locking the game.

Sleepy Time by SkyWolf 2014-08-28T07:12:00

A bit jarring at first, but a nice little game.

Timehop by Lord bobyness 2014-08-31T04:56:00

Pretty nice. There are a couple of bits with adjacent opposite time locks that can cause some quick flashing, which is a bit bothersome.

On the edge of Earth: 5000 by Hypnohustla 2014-09-11T07:21:00

Very solid, with attention to lots of little details. A very pleasant experience.

The Long Way Home by MRvanderPants 2014-08-31T04:49:00

Pretty interesting, and the music is very nice.

Oval Opposites by Kiwiboi 2014-08-31T05:09:00

Simple and fun. The music is nice but strikes me as not quite fitting.

Tiles at the Juncture by porglezomp 2014-09-15T04:54:00

Pretty nice. I couldn't tell when the game would change worlds, though.

Milkyway Tycoon by jackyjjc 2014-08-28T06:32:00

Sorry, but I have to rate this down for the interface. I simply don't understand the game, but it seems like it would be very fun with a more intuitive and understandable UI. (I didn't even notice the End Turn button for a few minutes.)
The music is nice.

Mathwiz by greysphere 2014-08-25T03:09:00

Very fun, and a great concept!

Lava Is Last by Crefossus 2014-09-01T08:01:00

Heh, pretty nice.

Data-Man by Hyoga-3D 2014-08-26T07:34:00

It has enough going for it to make it more than just a 3D Pac-Man. The slowdown right before hitting an enemy is cool, as is the gradual speed-up. It feels a bit flashy, though, and the main menu is confusing.

Flicker by PapaCheech 2014-08-25T02:44:00

Cool concept, and a great atmosphere!

The MillionWood by frogcheese 2014-09-14T18:20:00

Very nice. Past 4 screens things definitely get interesting. I like it!

Connect and Conquer: Emperors by Moosefly 2014-08-27T05:09:00

This game is wonderful! I really like it. Having to move your ships quickly to keep them alive keeps things moving, and building your own connections between planets is quite satisfying. Well done!

InfiLoop by komjaur 2014-09-15T04:59:00

Pretty nice, if just a subset of Antichamber concepts/puzzles.

Frozen Mirror by Ramiel 2014-09-14T18:04:00

Nice touch being able to rebuild the snowman with more snow.

Interstellar Wreckers by Joshua_S 2014-08-28T07:43:00

Pretty nice. I like the slight differences between stages having a good impact on the play.

Beyond the Rift by Chaoseiro 2014-08-31T04:41:00

Not bad, but there doesn't really seem to be a point to limiting abilities to specific tiles. Also, the recoil to taking damage got my pinned in the corners repeatedly.

Line Crossing by Lissar 2014-08-26T05:29:00

Very interesting style!

Arched Dimension by Tanser 2014-08-28T06:46:00

Pretty nice. The gameplay seems a bit bland, though.

Guardian of Galaxy by monsterkillu 2014-09-06T06:59:00

Pretty fun. The game was a bit laggy for me.

Don't Eat Cute by gnerkus 2014-09-02T07:30:00

Heh, pretty fun.
Note: The game crashed on me with "Uncaught TypeError: Cannot read property 'map' of undefined (game.js:908)"

Mushroom connects by fcpfoof 2014-08-27T04:47:00

Pretty interesting. It'd be cool if the two worlds were a bit more connected, so things like islands in one world corresponding to something else in the other world.

Abstrakt by ViliX64 2014-08-25T05:44:00

Not bad. The twist was evident pretty early, but it was fun trying to get both the cactus and the potato to 0% at the same time.
Also, the audio didn't work for me. Not sure why.

Iter Bellum Deus by Piscythe 2014-09-06T06:36:00

Pretty fun, but I've seen some similar games that have more direct interaction and are, I think, more fun for it. Also, the music grew pretty insufferable after a few levels.

WE MUST EXPLORE by goosetickler 2014-09-11T07:50:00

A nice little sandbox. Enjoyable to play.

Parallel Island by alastairbreeze 2014-09-06T06:55:00

Nice aesthetic. Do be sure to render your UI above everything else. Also, having the camera mapped to arrows proved cumbersome.

Two Islands by Donutttt 2014-09-06T07:10:00

From the description I was expecting something more like cellular automata (Conway's Game of Life), but this is also good.

Coplanarity by awsumpwner27 2014-08-30T07:17:00

What's there is quite good. The concept seems pretty fun, especially being able to pick up the warp points. Good job!

Going Up? by abayb 2014-09-06T06:44:00

Oddly compelling. The controls are a bit finicky (need to overshoot going up), and there's a bug where people will want to go to the floor they came from and never get off. It's still pretty fun, though.

Linker by Digiraze 2014-09-14T17:38:00

Pretty cool idea. Note that having a high score is somewhat meaningless when the worlds and wormholes are placed randomly.

Salvation by 43iscoding 2014-08-28T07:22:00

Cool. Straightforward and cool. A nice little game.

the static speaks my name by idovingx 2014-08-28T06:41:00

Pretty interesting. Good job!

High Flyer[DEMO] by Mallot1 2014-09-02T01:38:00

Pretty fun. It'd be nice if the movement were acceleration-based instead of just velocity.

Viking Runner by Frump 2014-08-26T05:11:00

Nice and fun. Asgard is very pretty.

Towel Run by OnErrorResumeNext 2014-08-30T07:46:00

Heh, fun and challenging.

R-elink: A link between worlds by RaycoSantana 2014-09-10T06:16:00

Not bad. The concept is cool, but the gameplay itself is pretty plain.

Clashed by dusho 2014-08-26T04:52:00

Pretty cool. It would be nice if virtual units weren't strictly better.
Also, your web link seems to be broken.

I am connected by falcon11445 2014-09-11T07:34:00

Not bad. The collision doesn't seem to match up with the character position, and the extra movement with the mouse seems extraneous. Also, be sure to draw your UI in front of everything else.

Super Mega Ultimate Dimensional Space Shooter 3000x by @BrainlessPotato 2014-08-25T03:00:00

Not bad for being made so quickly.

Melody's Long Ladder Home by AAGH Games 2014-09-15T04:50:00

The controls were tricky with having kind of fast horizontal movement with the screen wrapping, and I got stuck in a cloud. Simple and fun presentation, though.

The Story of a Fabulous UniRaptor and Fifty Seven Aliens by pi_pi3 2014-08-27T05:15:00

Pretty good. It seems that enemies don't really do anything, though? Also, the music doesn't loop.

Outer Shooterr by KrisDevelopment 2014-08-28T07:05:00

Pretty nice. I like started with no ammo, and the collapsing aliens are nice.

Glue The World by shimage 2014-08-26T07:28:00

This is a really great concept!

Cubic's Adventure by RikMuld 2014-09-14T17:33:00

Works fine for me.
Learning how to scope well is tricky. Hopefully this has proven insightful for you.
Also, be sure to proof-read your text. I counted 8 mistakes in just the text you have. ;)

FireBug by arbiccdheife 2014-08-27T04:39:00

I'm also getting this blocked by Chrome. Maybe, I dunno, they see "fire" and "bug" as an .exe and freak out?

Collision by Alphish 2014-09-02T07:50:00

Very nice. I like the idea, and it's fun to rearrange the rooms. Some minor decisions like having two walking speeds and having cross-fading music make this more enjoyable.

Connected We Run by Sandcrawler 2014-08-25T02:19:00

I'm not sure what the actual loss condition here is? I had one block fall because there were no reachable platforms, but I could play as the other until walking off of the screen. Is this intentional?

Holiday Nightmare by KingBolonzo 2014-09-02T01:28:00

Not bad. A bit of the stretch to fit the theme to it, I think.

Double Foosball by arazim6 2014-08-30T06:57:00

Pretty neat, although very difficult. A local versus mode could be really fun.

Press space to start by thecolorhacker 2014-08-29T07:23:00

Tough and precise. I like it.

Four Sided Sanctuary by pinkduh 2014-09-01T17:53:00

Pretty fun and quite challenging. Nice job.

orbit by JRPGKING 2014-08-25T02:49:00

More of a toy than a game, I suppose, but very enjoyable regardless.

Spectral Divide by rmeier 2014-08-25T05:22:00

Pretty nice. Definitely a good challenge on the hard difficulty.

Dependant by Abominas 2014-09-14T17:19:00

Nice style. The controls feel clunky, since it's hard to just high jump without dashing, and the text placement makes it hard to read due to moving too fast or having to flee enemies.

Shadow of a Thought by Docjekyll 2014-08-26T05:35:00

Simple and clean. The difficulty ramps nicely.

InterSection by Miziziziz 2014-08-25T05:17:00

Great idea! As noted, the design is a bit artificial, but it's really neat.

Brake by zzzapt 2014-08-31T04:33:00

Simple and enjoyable, though the theme seems absent.

Seeds of Hope by lucidsheep 2014-08-27T05:26:00

I like how the accuracy started very low and could be upgraded. Also, the multiple endings were nice.

ggLD by member_of_jabber_conference 2014-09-02T01:32:00

Simple and nice. The little smoke puffs are nice.

Starcular by LuisDC 2014-09-04T07:47:00

Pretty fun. The music is nice.

Closure by AdamHarte 2014-09-02T07:27:00

Pretty nice and good-looking, though the difficulty difference between levels seems pretty steep based on which enemies that shoot bombs are present.

I've Got the World On a String by kirbytails7 2014-08-26T04:23:00

I was certain I fixed the -1 lives thing. Whoops. =) Must've been more sleepy than I thought at the end.

I've Got the World On a String by kirbytails7 2014-08-28T06:35:00

Thanks!

@KrisDevelopment: I feel like any attempt at story, though, has to overcome the whole drilling-through-entire-planets thing, or I suppose it could be silly like Katamari...

I've Got the World On a String by kirbytails7 2014-09-01T07:19:00

@jackyjjc - Yeah, I ran out of time for menus and since I expected to anyway, I didn't put them in initially.
@Chaoseiro - Thanks. I did do a boss theme, but it wasn't any good. And what "void" thing?

I've Got the World On a String by kirbytails7 2014-09-03T07:48:00

@Sunflower - Thanks for the honest feedback! I was concerned with the pacing of the game being to quick, since several of my previous games have been seen as rather hard, so I thought to ease into it a bit more. I think it would've been more effective if I had introduced a second boss sooner, personally, but I didn't have time for a fourth boss (and hardly for a third) and wanted to keep some content. And yes, the instruments are a little "bit-crushed" for effect.

I've Got the World On a String by kirbytails7 2014-09-10T05:00:00

@Dietrich Epp - Yes, the bitcrusher effect was intentional.

StarShrimp Trooper by 01101101 2014-09-04T07:41:00

Pretty cool. I loved the intro cutscene.

AdventureWorlds by Tritax 2014-08-26T05:21:00

Nice idea doing a card game. However, the rules aren't very clear on how combat really works, and some of the mechanics feel tacked on for the sake of adhering to the, uh...inspiration. ;) If you're going to borrow ideas from another game, make sure you have specific reasons for each one.

Connected Worlds by Dry Tree 2014-09-06T06:30:00

Pretty good, though it would be nice to have something compelling to do while en route between planets (beyond the fairly tame enemy ships).

Alice Anxiety by jukimv1986 2014-09-06T06:21:00

Nice atmosphere, but a bit simple. The ending comes pretty abruptly; it would've been nice to have seen it resolve a bit more cleanly, but I suppose that happens with a game jam sometimes.

Mage's Tower by marudziik 2014-08-31T05:06:00

Very nice. I like the gradual transitions between text and the simple images.
Hard work is never in vain. Remember what you've learned for next time. =) That's what game jams are for!

System F by Gareth Jenkins 2014-09-11T07:41:00

Pretty nice. I don't see why the larger planets don't merge more quickly, instead of having tiny hitboxes at their foci.
Also, I think your bug with planets refusing to merge occurs when two planets are close to merging (oscillating around each other) and then are separated. That's what seemed to happen, anyway.

Morpheus by Tex Killer 2014-09-06T06:48:00

No bugs for me. Kudos on using your own engine.

LD31 — Entire Game on One Screen

Color Is Everything. by csanyk 2014-12-15T00:13:00

Topical and enjoyable. I think the scoring needs tuning, though; arresting everyone as they appeared seemed too viable.

Octogonal Switcher by Jogy34 2014-12-10T04:56:00

Pretty good. Do be careful with your color choices, though; some text and visuals are hard to read.

The Mosquito Effect (mosquito simulator) by 01rafael 2014-12-29T05:49:00

Nice and goofy. The audio balance is off, though.

Good Old Times by lekochen 2014-12-08T08:14:00

I like how part of the puzzle is realizing that it's a puzzle. Nice little game!

Two Fold Swan by Jellycakes 2014-12-10T05:14:00

Very nice aesthetics!

GAMER TOAD* by Fonserbc 2014-12-08T06:48:00

Very cool! I also dig the WarioWare vibe.

To Continue by raincole 2014-12-11T08:26:00

Very nice, and cute ending. =)

Super Action Man by TeamQuadratic 2014-12-10T05:01:00

I blew up a bunch of cars, but then they just stopped spawning and I couldn't progress.

by gre 2014-12-15T00:02:00

Pretty nice. I like how the snowman's size changes when getting more snowballs, as it makes them not strictly positive.

Adventure 31 by Somfunambulist 2014-12-08T07:00:00

Enjoyable and very pretty! I really like the scale, and nice visual touches like swaying bridges and flowing water help things feel dynamic.

-- by vegard1992 2014-12-10T06:49:00

The mechanic is pretty cool. Nice game.

Scan Lines by KilledByAPixel 2014-12-17T04:55:00

Ha! Level 11 can be skipped!
Very fun, and a good take on the theme. I like how it escalated at the end.

If I Can Just Mine 5000 Crystals From This Weird Snowman Planet They'll Let My Daughter Go Free by sigfig 2014-12-10T06:57:00

Oh, shoot, you can overheat! Fun game.

Rubble by Aevek 2014-12-16T06:51:00

Nifty. I noticed that the collision with walls is off, as you can stick to walls indefinitely. It seems intentional from some of the level designs?

Moving Melody by ChuiGum 2014-12-16T07:09:00

Nice clouds!
The framerate was not constant for me, so most of the game wasn't in sync with the music or would fall in and out of sync. I also fell in a pit at one point and the game didn't recognize the death.

Down The Rabbit Hole by cxsquared 2014-12-24T23:24:00

Neat idea. The levels don't seem well-designed for the double jump, though (and I also didn't know about the double jump until reading comments).

Adventure Cows by PapaCheech 2014-12-10T04:52:00

Pretty fun. Can the cows die from getting shot? I didn't notice them getting hurt.

Kerfuffle by rabbit 2014-12-08T06:39:00

Pretty fun. I like the faces on the characters - nice and expressive.

Ring Ring Ring by InHelli 2014-12-14T18:45:00

Why did I leave the telephone over there?? Nice game.

Dugeon Loop by sorle 2014-12-15T00:29:00

Pretty fun. Do be careful of spelling errors.

TURN it UP by pkenney 2014-12-16T06:46:00

Cool idea. I think the volume of enemies interrupts the flow of jumping around, especially with having to move so quickly to get a gold streak going.

0000 : Press Z by alvarop 2014-12-11T08:43:00

Pretty cool. It'd be nice to have some indication of what the next level is so that the deaths can be more planned out, since levels have to be replayed.

Nooo Bath Time!!! by Gabbmonkey 2014-12-08T06:44:00

Very nice. The controls are pretty smooth.

Key Point by oranebeast 2014-12-10T07:04:00

Pretty nice. A bit more backtracking than I'd like, though.

hot & cold by Wir 2014-12-14T19:30:00

Interesting concept, although depending on the initial board configuration things can go heavily in favor of one player. Also, the visuals are very busy; it's a bit hard at first to figure out what's going on.

A Link Between Screens by trykondev 2014-12-10T08:52:00

Pretty straightforward, but still fun to play. I'd be hesitant to try to make something more of it, though.

birdsong by managore 2014-12-10T07:38:00

Wow, superb. I was drawn in by the visual hook and stuck through the whole thing. I really like how you can see the entire map except nearby, so you have to plan a bit but still are free to see everything. Well done!

Robot Karma Joe by Jupitron 2014-12-09T08:48:00

I really like the intro sequence. Good job getting smooth cutscenes in! I don't see how the karma part fits in to the gameplay, though.

Bugged Out by InfectionTeam 2014-12-19T08:42:00

Pretty slick, and fun to play. I like the use of the computer screen instead of a HUD for the UI.

Sweep Stacks by excaliburjs 2014-12-24T02:48:00

Very nice. The diagonal matching really adds to the mechanic, and the style is very clean.

Straight Fighter by felix3456 2014-12-10T08:45:00

Nice first entry! I'd recommend organizing your files better next time. Also, 5 seconds for power-ups to despawn seems to short; I can't travel across the screen in that amount of time, I feel.

Don't wake the cat! by dannyhodge 2014-12-10T07:08:00

Simple and nice. A title screen would be helpful so that there's a bit of time to think, although I did notice later that there's a pause button.

Cultural Influences by Sandcrawler 2014-12-08T08:06:00

Good for a few laughs. I like it. I did notice a few of your audio triggers getting hit multiple times, though ("It's a hard-knock life! It's a hard-knock life! It's a hard-knock life!...").

Snowy Eel Perimeter by qristofer 2014-12-10T05:22:00

Definitely onto something fun with controlling multiple units, and the particles are nice.

Steve vs The Spinning Ballet Monsters! by staarland 2014-12-24T03:10:00

Be careful of your drawing order. The monsters were drawn underneath the couch, and I thought I could avoid them by staying on the couch.

The Shift by SoulGame 2014-12-16T06:57:00

Very nice! Fun with a good style.
Do be sure next time to remember the player's face direction when not moving left/right. That messed me up on dashes at first.

Entire Game Off One Screen by mr_mg 2014-12-10T04:47:00

Nice use of the theme.

Bug in your room by Harley77 2014-12-10T05:06:00

(=^_^=) -> (=O,O=)
That is what the cat does. I would have liked to have more things to throw, though.

RoomBoy(tm) Cleans Your Home by kalugny 2014-12-10T05:19:00

Pretty cool idea. The charging sound is a bit too loud.

Diametric by JFern 2014-12-10T08:38:00

Nice ambiance, for sure. I'm a bit confused as to why there are a score and timer, though.

Game - > Redraw by necron_warrior 2014-12-24T03:04:00

Nice. The music is pretty good.
Be careful about snapping the player position with the jump-through platforms; I got snapped outside of the 6th level.

I Am Technician by Murchurl 2014-12-10T05:51:00

Agreed that the tutorial should be in-game. Nicely done, that aside.

Neon Z City by Odefus 2014-12-23T04:38:00

Pretty nice, although I think it would be more fun having tighter control over your group, to try to dodge the occasional stray zombie.

SnowMan Reverge by BSODDevTeam 2014-12-23T04:43:00

I like having your health and ammo be shared!

WoRMWOOD by krighxz 2014-12-15T00:06:00

Movement seems tricky. I mostly sat in the center and rotated to face the, uh...wood...

Inventory by TheMeorch 2014-12-10T05:43:00

(;o;) Todd!

Space Iron by Caspila 2014-12-14T18:41:00

The challenge ramps up pretty nicely. I think doing A-D-1-2 for controls is a bit odd, since it makes 1 and 2 tricky to press.

Tiny Miner by Maxw3ll 2014-12-16T07:01:00

I see the mechanics all there, but they just needed some more time.
Also, be careful of grammar and punctuation mistakes.
"YOU SHALL HELP ME RESTORE THE TOWN TO IT'S FORMER GLORY."
Wrong "its!" =O

Coloured Ink by BaneStar007 2014-12-08T08:21:00

Interesting how the actual size of the space affects color spread instead of adjacency, but I wonder if that actually changes the playstyle at all? The net effect seems the same.

Mechanism by p1x3lruckus 2014-12-14T19:00:00

Simple and fun. It was hard to put down!

Alice:nightmare by Sublustris 2014-12-11T08:34:00

Very cool mechanic. One problem(?) seems to be the spawners moving a fixed number of spaces, which I think prevents them from reaching certain spaces.

ERROR: Could not load graphics by Renaldo 2014-12-24T23:07:00

Nice, and with just a bit of wit for humor.

Boing! by Evergreen Games 2014-12-10T05:27:00

Boing! I like the use of the next level as the character.

watery current by eiquy3 2014-12-24T02:57:00

Pretty nice. I like the aesthetic - Reminds me of the Incredible Machine and those old CD-ROM games.
I think this would work better if the light bulb had some ability to help the drop.

Spacebank Heist by BoxedMeatRevolution 2014-12-15T00:22:00

Pretty fun. Everyone gets mad at me whenever they kill their allies, though. =(
Nice audio transitions as well.

Seven Lightyears of Bad Luck by kirbytails7 2014-12-08T07:43:00

@Sandcrawler - Hmm...Now that I think about it, I forget why I separated out the shoot button. I think I wanted the distinction between the automatic fire rate and mashing.

@Fonserbc - Oh, whoops, I guess I assumed the health bars were noticeable enough!

@BaneStar007 - Thanks for letting me know. I actually noticed that the keyboard controls are just not working correctly. Fixing now!

Seven Lightyears of Bad Luck by kirbytails7 2014-12-09T08:38:00

@badlydrawnrod - =) That's the idea. Thanks for the video!! I'm glad the title screen kind of works for getting a feel for the controls.

Seven Lightyears of Bad Luck by kirbytails7 2014-12-10T05:03:00

@Jellycakes - Yeah, I've noticed that as well, unfortunately. Now that I think of it, perhaps mouse for aiming would have worked better.

Thanks for the comments!

Seven Lightyears of Bad Luck by kirbytails7 2014-12-10T05:54:00

@Murchurl - IMO, the maneuverability with dual sticks (keys) makes the controls smoother, though I didn't actually try it with one stick at any point.

Seven Lightyears of Bad Luck by kirbytails7 2014-12-10T08:32:00

@JFern - Glad you liked the post-mortem!
I didn't think there was anything too jarring in it, but yeah, there are some note choices that could be better.
I thought it sounded strange without a bullet SFX and figured this one wouldn't be too distracting.

Seven Lightyears of Bad Luck by kirbytails7 2014-12-17T04:44:00

Golly, I haven't thanked anyone in a while. Thanks, everyone!

Escape from the Credits by badlydrawnrod 2014-12-09T08:44:00

Cheeky, and I love the punny names.

Legend of Feleria by Dietrich Epp 2014-12-14T19:08:00

Looks nice. For some reason, both audio tracks started playing simultaneously after I picked the flowers.

LD32 — An Unconventional Weapon

RELIC by CptDustmite 2015-05-04T00:36:00

Not a bad first attempt. In the future, consider making dialog skippable; reading is much faster than listening.

Hot Kitty! by One Seed Fruit 2015-04-25T07:47:00

Good use of a kettle! It has a charming clunkiness to it.

Weathermage by Exeneva 2015-05-06T06:42:00

It was unplayable for me due to slow framerate, even on Fastest graphics. But, some comments:
- Don't make menu fades take so long. If you end up having a game with anything more than a main menu, that long of a fade gets old fast.
- I'll assume you didn't set up any background loading because of the time constraints.
- I'll also assume there's nothing fancy like a BSP tree for dynamically loading assets, though maybe that's handled by Unity's rendering.

Oh, I guess that was it...Probably that's not helpful, though. I'm not sure why the framerate was so bad for me.

Weapon Quest: Where's my weapon? by XtremePrime 2015-04-26T07:03:00

What was used to make the music? I rather like it.

Game Over [MY DEAD BODY] by frogcheese 2015-05-11T02:20:00

Fun! The physics feel odd, but in a good way. Nice music, too.

Mosquito attack by Filoox 2015-04-26T07:11:00

One mosquito. It's always just one dang mosquito. Thanks for not making your mosquito nearly as enraging as a real one.
Quite fun, though. I did notice eventually that the mosquito movement is on a loop.
Also, it would help if the cursor were locked to the game window in some way.

Traxxion by alangamebot 2015-04-25T07:15:00

Very cool, and nice difficulty. I really like the concept, and it's fun to play.

Never ever make a menu that flashy ever again. I thought it was fine in the game, but reading the instructions was hard. Unless you were going for that, in which case good job.

Into The Fray by Naked_Samurai 2015-05-04T00:53:00

Interesting. One note: Don't make the text fades so slow.

WHISTLE COMMAND by thristhart 2015-05-06T06:45:00

Heh, neat. I can't whistle, so I sang at it. Good name, too.

Hey Chicken! by Jacs 2015-05-06T06:28:00

Nice, but I disagree with how you've scaled the costs of items linearly. The interest for Cookie Clicker (the only idle game I've played) comes with the vastly exponential growth. Also, slight score increases every second would be better than a large, infrequent boost, as it would be easier to check back in and see how things are going.

Introspection by rlangewi 2015-04-25T07:08:00

Cool theme. It'd be nice if the shooting were more...unconventional.

Battle of Tolzford by Franklin's Ghost 2015-04-26T07:57:00

Heh, nice, if a bit heavy-handed with the lesson. I like the this-was-someone-else's-game concept.

NEG [controller req] by JoshDBB 2015-04-26T07:20:00

Pretty fun. A couple of thoughts:
- Having to switch between buttons for movement and right stick for grappling is cumbersome. Is that deliberate?
- Have you ever played a Worms game? I'm thinking Worms World Party specifically. They do grapple + move + retract/extend on the same stick and jump + release on the same button, and I think that'd work well here. You might also be able to support keyboard that way.
- Wall movement is nice.

Cheese Ball Warfare by QuexD 2015-05-04T00:48:00

Nice. Note: Don't require separate controls just for the menu.

Skull Bomb by mattmirrorfish 2015-04-25T07:03:00

Simple and enjoyable. It's hard without being able to detect things behind you, though.

Sweetest Dreams by chipcaramel 2015-04-26T07:29:00

Nice vibe. A few recommendations:
- Why have stairs? They aren't fun, and I never used them.
- Is the critical path supposed to be to the camera right away, or is it more nonlinear?
- The blue bar is hard to see.

Potato King by davidcmcdonald 2015-04-25T07:23:00

This is the crappiest game I've played so far? I mean that in a good way.

Eyes that Fry by Evergreen Games 2015-04-25T07:31:00

BWAAAAAA! Lasers! The platforming is kind of weak. Since the objective is to shoot baddies without hitting the core, perhaps free 2D movement would work better?

Pong Tank by kirbytails7 2015-04-24T06:57:00

Wow, so many people! Thanks!
@ironleonem - I do agree about 2 vs. 4 paddles, but I want to test out the 4 paddle idea for another future game.
@Evergreen Games, @JoshuaBurr - Similarly, I want to test having movement in one direction. I suppose I hadn't just tried it both ways...perhaps that would be better.
@kikijin - I won't say that the current controls are great, but it was worse earlier. I had one button per paddle, and that was just awful.
@trappytrap92 - I am sad about having no music! =( I don't like blaming not having time as an excuse, but mid-Saturday I really ran out of motivation. I'm really glad people like it as-is, though!
@jacketsj - Uh-oh! It looks all right now...Thanks for letting me know.

The unconventional weapon trader by Prowler 2015-04-26T07:32:00

"more a toy than a game"
Depends on your definition of a "game." ;)
It's fun. I smiled. Do keep in mind, and perhaps this is just the limited timeframe, that a game that is all text should probably not have grammatical errors, etc.

Farm Fury by ironleonem 2015-04-25T07:19:00

Fruuuuit! Nice idea. I like the intense music.

Defence Bot Omega by stoarch 2015-04-24T07:31:00

Neat! I like that the game kind of plays itself while you do something else.
I did have trouble with the aspect ratio. Also, movement speed being a fixed time for any distance was odd.

Color Backfire by Kostyan1996 2015-05-04T00:43:00

Pretty good. It's a bit slow to ramp up.

Sivo: Trial of the Lava God by rattower 2015-04-25T06:58:00

Nice. I'd like to not have to hold Shift to run. Maybe hold Shift to walk instead? Although, it doesn't seem like walking is useful in this game.

Frisbee Fetus Bombs by jacketsj 2015-04-26T07:53:00

A fun game, and it has a nice unsettling vibe, but I share the sentiment of it having shock value for the sake of shock value. I don't know what your original plan was such that you had settled on having fetuses so early (and I'm not saying don't do that), but I'm not convinced that some other theme wouldn't have worked better.

Like, something like Binding of Isaac is fun and is intentional with its aesthetic, but this seems fun despite its aesthetic.

HOPE by kikijin 2015-04-25T07:36:00

Simple and enjoyable. It'd be nice to see a bit more expansion, for instance, having other objects to bounce shots off of.

Gender Gender by Chikoness 2015-04-25T07:51:00

Nice. The movement feels sluggish, though, probably because it's force/acceleration-based?

Trappy Trap by trappytrap92 2015-04-26T07:40:00

Very nice artwork! The game's fun, although it takes a bit to remember which weapon is which.

FIREFLY GUN ! by TRAB 2015-05-11T02:27:00

Very nice. Great use of music! I love the walking jingle.

LD33 — You are the Monster

Unsolicited by dukope 2015-08-26T03:35:00

Great, of course. I didn't play for super long, but my commitment to excellence remains undeterred.
Definitely seems like you get a lot of leverage out of the engine you have!

The Monster I Am by KilledByAPixel 2015-08-27T06:00:00

Fun! Very floaty, but the movement is nice and fast.

Holy Fenrir by NIGIC 2015-08-27T06:08:00

Nice game feel here, though I feel like some of the scrolling and fading effects are too smooth to feel Game Boy-esque?

Urd Monster by abcdef65g 2015-09-06T03:55:00

Nice. A few things:
- Be mindful of using arrow keys on a web build. Up and Down arrows might end up scrolling the page.
- The game's framerate differs from the web to the Windows version, as evident by the scrolling text speed.
- I got stuck in place a few times. Not sure if that's common.
- Groovy music!

Werewolf Was Looking For Love (In Several Wrong Places) by tigerrenko 2015-08-26T03:17:00

It's a dating-recollection sim? Interesting...

Scare the Looters by Slapunas 2015-09-06T04:09:00

Nice idea. Seems really easy; perhaps the balance isn't quite there. I like the music.

The not so terrible by Dimitri0xFF 2015-09-08T05:11:00

Not bad. I didn't understand the loss condition from the intro sequence, though.

Room Chaos Monster by Demy 2015-09-08T05:44:00

Nice. I'd recommend not using mouse input for menus if your game only uses keys to play.

Beat Eaters by kirbytails7 2015-09-08T04:11:00

Not sure why I didn't include instructions, but they're there now. Anything UI related would be non-trivial to fix or describe, but I'd be happy to hear all complaints.

Munk by MrTroy 2015-09-06T04:19:00

Fun and light-hearted. I like it!

I'm a Monster Rawr! by bakakyo 2015-09-08T06:18:00

Very cheery. The music fits nicely.
A couple of thoughts:
- The bullets could stand out a bit more, by size, color, etc.
- It might be nice to know how many citizens remain.

Death Maze by Cursed Embassy 2015-09-08T05:50:00

Congrats on the first game! It didn't seem like the bullets actually do anything?

CEO by Skoggy 2015-09-08T06:10:00

Nice. The particle effects were good. A bit too easy, though, I'd say; most of the development mechanically seemed to be from new things to blow up, but they didn't really make a difference.

LD34 — Two Button Controls / Growing

Mobsferatu by CremaGames 2015-12-16T07:23:00

WOOOOO!

Vine by salmonmoose 2015-12-16T07:30:00

Butterflies! :D

Sweet Tooth Mouse by markusfisch 2015-12-18T07:12:00

A nice start! Also, never admit that the product's unfinished. ;) Own it! Make it showy! "Well done! You win! Hooray!" after the first level, or something.

Vice Grip by wulfdesign 2015-12-15T07:42:00

Interesting premise. I like collecting the things to use against the boss.

Midnight Runner by CustomPhase 2015-12-16T08:48:00

Very stylized! I like the feel, though the random generation is pretty shaky, and the enemies don't feel terribly meaningful as a source of points since there are already point orbs, nor as a reason to dash since I want to dash to just avoid things. Fun to play, though!

Crusher Escape Race by monsterkillu 2015-12-29T07:04:00

Nice work for such a short period! I like the way the car controls.

Proud Sprout by ambi 2015-12-16T08:18:00

Nice. I feel like the controls could be better implemented with regards to the theme (i.e. it feels like a design that warrants more buttons), but otherwise not bad!

Simultaneism by Bogden 2015-12-16T08:06:00

Good implementation of the concept. I like how I wasn't expecting the multi-tasking at first. The UI could be a bit more intuitive, but who has time for A/B testing for a jam? ;)

Super Secret Self Aware Desert Dash by interwebsninja 2015-12-15T07:53:00

Very fun! I like the feel and I love the audio.
Some of the resolutions are off.

Parse The Sky by dustyroom 2015-12-16T07:53:00

Very nice atmosphere! There's something I don't like about the controls, maybe the camera behavior or just that I can't tell which way is up, but as a whole it feels very good.

Reminds me of: http://kotaku.com/a-game-that-imagines-a-happy-ending-for-a-tragic-loss-1742203440

BUBBLEGUM UPPERCUT! by Garris 2015-12-29T06:59:00

Nice, good use of two buttons. I would have liked to have had an easier time of aerial movement after an uppercut, since platforms would sometimes end up pretty far apart.

DUO by camlang 2015-12-21T08:03:00

Very nice! I really enjoyed the mechanics, though they were hard to understand without explicit description (though I'm sure there's a more effective UI that could be done).
Also, I got past the part with the pillars of the same height that you need to tumble across, but I ended up soft-locking the game in the tunnel by falling off of my collapsing tower onto an inactive but not destroyed block, so I couldn't move.

Lillypup by tanjent 2015-12-16T07:09:00

Nice idea. I like how I can see all of the abilities from the start. It makes it exciting to go and find them!

When in doubt...C4 by Divinorium 2015-12-29T21:59:00

Very fun. Oh, right clicking reduces the charge. Well...I didn't want that anyway. ;)

Grow Pandora by Shivur 2015-12-16T07:42:00

Nice. It was hard to figure out what to do (I thought it was a tower defense game, so I didn't think I needed money to build units), but pretty fun. I couldn't tell which effects were my units dying vs. enemies dying, though.

Sproutsong by ehgoodenough 2015-12-15T08:24:00

Nice. It feels like there should be more to do, but I like the variety in the flowers that are present.
Playing in the embedded player doesn't work well with the space bar?

Growth by Alexander Ramsay-Baggs 2015-12-18T07:09:00

Not bad. It feels like there's no motivation for action in the game? Like, there's no tension to make the gameplay enjoyable, I feel. I kind of want it to not be turn-based, so that I can sit back and watch the crops grow and then have to time when I harvest them that way.

Row Row Row Your Goat by A-Flat Miner Studios 2015-12-29T20:39:00

Nice. Definitely a lot of content. I like the style, though there are some oddly inconsistent elements, e.g., the SFXR sound effects against the more instrumental music, or the unique font for the FREEZE text.

Interstate 34 by Livio 2015-12-16T22:47:00

Nice. It's goofy and fun! Be sure to have a kill plane in case the player falls off.

BoltStorm by Kuality Games 2015-12-16T23:01:00

Nice. It's kind of hard to see the enemies coming with the camera angle and the color choices.

Give up Hope by Red_Fan games 2015-12-18T06:44:00

I can't get the executable since Microsoft thinks there's a Trojan associated with the download. =/

Sushi Pit Cephalopod by kirbytails7 2015-12-14T20:43:00

@donvermo - Whatever makes you feel like an octopus. ;) The animation delay on the tentacles plus the penalty for dropping sushi countered spamming in my scant testing, but I didn't do any external playtesting, so I'm not surprised.

Sushi Pit Cephalopod by kirbytails7 2015-12-16T06:53:00

Thanks for the comments!
@tanjent :) Glad you enjoyed it! (I had forgotten about the key limit thing! I hope that doesn't make anyone feel less like an octopus.)

Sushi Pit Cephalopod by kirbytails7 2015-12-16T09:55:00

@Imagos - Thanks!
@YinYin - Yeah, I forgot about ghosting (are you mashing too much? ;) ), but I wanted to optimize for eight sticks instead because octopus!
@thecatspajamas - What? It totally only uses 2 buttons! ;) I mean, unless you play just keyboard, but that's the, erm, non-standard control scheme?

Potatiana Jones by Ildfuglen 2015-12-16T22:43:00

Nice. The seed shooting feels pretty solid.
Regarding the yellow platform, consider having it instead wait for a certain amount of time and then move at a reasonable speed, which should accomplish your intended goal without being tedious (and not reveal itself if viewed from the side). ;)

Ultimate Panda by bogely 2015-12-18T07:16:00

Simple and a nice concept, like a beat-em-up where the movement is done for you. Nice! Audio would be nice, though.

Yggshroom by Ghen 2015-12-16T08:59:00

Simple and straightforward. It gives me a thing to do, and I do it! I feel like I didn't understand the game from the instructions.

BALLS! by n00basaurus 2015-12-29T07:32:00

Very nice! I enjoyed the particle effects and the use of a second camera for the zoomed-out view. The menu seems poorly designed, though; you could put instructions there instead of in-game, and there seems to only need to be one button, so you could probably also use key input instead of mouse.

SportsRaces by Patomkin 2015-12-21T03:19:00

Nice. I didn't get a good sense of the theme from the game, and some music would have been nice. Nice visual aesthetic though!

Feed Mother by Clabbage 2015-12-29T07:16:00

Nice. I enjoyed the flocking behaviors and the player movement. It took a while to understand what to do, though; I didn't know what was good or bad for a while.

BitBit Revolution by Ka-Wiz 2015-12-30T06:02:00

Simple, and it works well with the music. Any real computer would only use numbers that are powers of 2, though. ;)

Bay Col ! by Blake_Lead 2015-12-16T07:11:00

I could hear some audio from the game when I clicked around, but nothing rendered beyond a blue square. =\

Homeworld by Bumblepie 2015-12-16T08:25:00

Simple and fun. I feel like the laser powerup is underwhelming. It should extend out further and/or last longer?

Matsoj's Planet Defender by matiz982 2015-12-16T09:05:00

Simple and fun. Nice job!

Attack Of The Radioactive Octopus From A Planet Near Mars by donvermo 2015-12-15T08:01:00

Nice. I like the idea of controlling multiple tentacles that way, though it seems like if I just focus on a couple of tentacles the game won't end, as I'll spawn new ones as the old ones die.

DeepHunt:Procedural gen. survival by Saivan 2015-12-21T03:25:00

Nice. It's hard to tell what to do immediately, though. Perhaps you could use more diverse colors so it's easy to tell things apart? Also, your game over screen icons are hard to identify.

Wild Growth by Leon Möhring 2015-12-16T08:38:00

Nice. I like the choice of colors and visuals. (But why Eb's when collecting orbs??)

Tubutten Beetle by YinYin 2015-12-16T22:42:00

Well done on a first LD! I also like the effects on the beetle for speeding up - the squishing against the wall, the shaking of the frame, etc.

Dryad by RikuKat 2015-12-15T07:29:00

Nice! I like the ambiance. It's a little weird having to navigate the menu with mouse and play with keys, though.

Melissa - A Game of Choice by Imagos Softworks 2015-12-15T07:39:00

Interesting format! The intro sequence is lengthy.

Marble Tree by coffeeBeans 2015-12-15T08:12:00

Nice. It definitely needs something more to avoid being almost trivial (it's always put a marble down unless a neighbor is the same color), but it feels nice to play.

A Shot in the Dark by thecatspajamas 2015-12-16T09:51:00

Nice! I'm not 100% on all of the mechanics (elevators? especially illuminated ones), but it's solid. I like the reflectivity of the surfaces so even if I miss, I still get information.

Stargazer by NuclearCellar 2015-12-16T06:47:00

Very nice atmosphere! I feel like the placement of the fires could be better so that I won't wander off aimlessly somewhere.

Stargazer by NuclearCellar 2015-12-16T22:48:00

Oh, also, I had trouble with clicking out of the game when playing it windowed. FYI.

Dont ask me to stop being a pig by Ludic 2015-12-18T06:53:00

Very nice! Seemed like the gorilla was definitely harder than the lion, and it felt a lot like I could mash and just dodge as needed, but still fun.

zooMzoo by envy3d 2015-12-15T07:33:00

Very nice! I like the use of the two button controls for a lot of actions.
The WebGL version hits an out of memory crash!