Foon → Ludum Dare Explorer → Users → kirbytails7

kirbytails7

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201534Two Button Controls / GrowingSushi Pit Cephalopodcompo1633.693.684.033.133.583.364.003.2163
201533You are the MonsterBeat Eaterscompo2.693.2135
201532An Unconventional WeaponPong Tankcompo4503.283.113.893.642.962.262.003.2752
201431Entire Game on One ScreenSeven Lightyears of Bad Luckcompo3663.383.363.283.552.793.352.222.8275
201430Connected WorldsI've Got the World On a Stringcompo7093.063.022.913.342.793.362.472.8388
201429Beneath the SurfaceRun, Run, Robotcompo3603.383.473.073.093.113.642.562.9287
201328You Only Get One($SRCROOT)\dungeoncompo4293.092.813.002.652.512.352.632.8489
20132710 Seconds10.00s...10.00s...10.00s...compo4833.132.952.733.362.883.002.122.68100
201224EvolutionExplore, Evolve, Escape!compo2403.213.123.073.712.712.262.192.5284
201223Tiny WorldGlue Galaxy Rescue!compo4832.882.773.403.172.583.223.052.75100
201121EscapeShotgun Man Will Shoot Youcompo4032.332.252.333.082.852.702.002.504

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by kirbytails7

kirbytails7 leaves an average of 45.4 feedback comments each event.

LD34 — Two Button Controls / Growing (42)

BitBit Revolution by Ka-Wiz 2015-12-30T06:02:00

Simple, and it works well with the music. Any real computer would only use numbers that are powers of 2, though. ;)

When in doubt...C4 by Divinorium 2015-12-29T21:59:00

Very fun. Oh, right clicking reduces the charge. Well...I didn't want that anyway. ;)

Row Row Row Your Goat by A-Flat Miner Studios 2015-12-29T20:39:00

Nice. Definitely a lot of content. I like the style, though there are some oddly inconsistent elements, e.g., the SFXR sound effects against the more instrumental music, or the unique font for the FREEZE text.

BALLS! by n00basaurus 2015-12-29T07:32:00

Very nice! I enjoyed the particle effects and the use of a second camera for the zoomed-out view. The menu seems poorly designed, though; you could put instructions there instead of in-game, and there seems to only need to be one button, so you could probably also use key input instead of mouse.

Feed Mother by Clabbage 2015-12-29T07:16:00

Nice. I enjoyed the flocking behaviors and the player movement. It took a while to understand what to do, though; I didn't know what was good or bad for a while.

Crusher Escape Race by monsterkillu 2015-12-29T07:04:00

Nice work for such a short period! I like the way the car controls.

BUBBLEGUM UPPERCUT! by Garris 2015-12-29T06:59:00

Nice, good use of two buttons. I would have liked to have had an easier time of aerial movement after an uppercut, since platforms would sometimes end up pretty far apart.

DUO by camlang 2015-12-21T08:03:00

Very nice! I really enjoyed the mechanics, though they were hard to understand without explicit description (though I'm sure there's a more effective UI that could be done).
Also, I got past the part with the pillars of the same height that you need to tumble across, but I ended up soft-locking the game in the tunnel by falling off of my collapsing tower onto an inactive but not destroyed block, so I couldn't move.

DeepHunt:Procedural gen. survival by Saivan 2015-12-21T03:25:00

Nice. It's hard to tell what to do immediately, though. Perhaps you could use more diverse colors so it's easy to tell things apart? Also, your game over screen icons are hard to identify.

SportsRaces by Patomkin 2015-12-21T03:19:00

Nice. I didn't get a good sense of the theme from the game, and some music would have been nice. Nice visual aesthetic though!

Ultimate Panda by bogely 2015-12-18T07:16:00

Simple and a nice concept, like a beat-em-up where the movement is done for you. Nice! Audio would be nice, though.

Sweet Tooth Mouse by markusfisch 2015-12-18T07:12:00

A nice start! Also, never admit that the product's unfinished. ;) Own it! Make it showy! "Well done! You win! Hooray!" after the first level, or something.

Growth by Alexander Ramsay-Baggs 2015-12-18T07:09:00

Not bad. It feels like there's no motivation for action in the game? Like, there's no tension to make the gameplay enjoyable, I feel. I kind of want it to not be turn-based, so that I can sit back and watch the crops grow and then have to time when I harvest them that way.

Dont ask me to stop being a pig by Ludic 2015-12-18T06:53:00

Very nice! Seemed like the gorilla was definitely harder than the lion, and it felt a lot like I could mash and just dodge as needed, but still fun.

Give up Hope by Red_Fan games 2015-12-18T06:44:00

I can't get the executable since Microsoft thinks there's a Trojan associated with the download. =/

BoltStorm by Kuality Games 2015-12-16T23:01:00

Nice. It's kind of hard to see the enemies coming with the camera angle and the color choices.

Interstate 34 by Livio 2015-12-16T22:47:00

Nice. It's goofy and fun! Be sure to have a kill plane in case the player falls off.

Potatiana Jones by Ildfuglen 2015-12-16T22:43:00

Nice. The seed shooting feels pretty solid.
Regarding the yellow platform, consider having it instead wait for a certain amount of time and then move at a reasonable speed, which should accomplish your intended goal without being tedious (and not reveal itself if viewed from the side). ;)

Tubutten Beetle by YinYin 2015-12-16T22:42:00

Well done on a first LD! I also like the effects on the beetle for speeding up - the squishing against the wall, the shaking of the frame, etc.

A Shot in the Dark by thecatspajamas 2015-12-16T09:51:00

Nice! I'm not 100% on all of the mechanics (elevators? especially illuminated ones), but it's solid. I like the reflectivity of the surfaces so even if I miss, I still get information.

Matsoj's Planet Defender by matiz982 2015-12-16T09:05:00

Simple and fun. Nice job!

Yggshroom by Ghen 2015-12-16T08:59:00

Simple and straightforward. It gives me a thing to do, and I do it! I feel like I didn't understand the game from the instructions.

Midnight Runner by CustomPhase 2015-12-16T08:48:00

Very stylized! I like the feel, though the random generation is pretty shaky, and the enemies don't feel terribly meaningful as a source of points since there are already point orbs, nor as a reason to dash since I want to dash to just avoid things. Fun to play, though!

Wild Growth by Leon Möhring 2015-12-16T08:38:00

Nice. I like the choice of colors and visuals. (But why Eb's when collecting orbs??)

Homeworld by Bumblepie 2015-12-16T08:25:00

Simple and fun. I feel like the laser powerup is underwhelming. It should extend out further and/or last longer?

Proud Sprout by ambi 2015-12-16T08:18:00

Nice. I feel like the controls could be better implemented with regards to the theme (i.e. it feels like a design that warrants more buttons), but otherwise not bad!

Simultaneism by Bogden 2015-12-16T08:06:00

Good implementation of the concept. I like how I wasn't expecting the multi-tasking at first. The UI could be a bit more intuitive, but who has time for A/B testing for a jam? ;)

Parse The Sky by dustyroom 2015-12-16T07:53:00

Very nice atmosphere! There's something I don't like about the controls, maybe the camera behavior or just that I can't tell which way is up, but as a whole it feels very good.

Reminds me of: http://kotaku.com/a-game-that-imagines-a-happy-ending-for-a-tragic-loss-1742203440

Grow Pandora by Shivur 2015-12-16T07:42:00

Nice. It was hard to figure out what to do (I thought it was a tower defense game, so I didn't think I needed money to build units), but pretty fun. I couldn't tell which effects were my units dying vs. enemies dying, though.

Vine by salmonmoose 2015-12-16T07:30:00

Butterflies! :D

Mobsferatu by CremaGames 2015-12-16T07:23:00

WOOOOO!

Bay Col ! by Blake_Lead 2015-12-16T07:11:00

I could hear some audio from the game when I clicked around, but nothing rendered beyond a blue square. =\

Lillypup by tanjent 2015-12-16T07:09:00

Nice idea. I like how I can see all of the abilities from the start. It makes it exciting to go and find them!

Stargazer by NuclearCellar 2015-12-16T06:47:00

Very nice atmosphere! I feel like the placement of the fires could be better so that I won't wander off aimlessly somewhere.

Sproutsong by ehgoodenough 2015-12-15T08:24:00

Nice. It feels like there should be more to do, but I like the variety in the flowers that are present.
Playing in the embedded player doesn't work well with the space bar?

Marble Tree by coffeeBeans 2015-12-15T08:12:00

Nice. It definitely needs something more to avoid being almost trivial (it's always put a marble down unless a neighbor is the same color), but it feels nice to play.

Attack Of The Radioactive Octopus From A Planet Near Mars by donvermo 2015-12-15T08:01:00

Nice. I like the idea of controlling multiple tentacles that way, though it seems like if I just focus on a couple of tentacles the game won't end, as I'll spawn new ones as the old ones die.

Super Secret Self Aware Desert Dash by interwebsninja 2015-12-15T07:53:00

Very fun! I like the feel and I love the audio.
Some of the resolutions are off.

Vice Grip by wulfdesign 2015-12-15T07:42:00

Interesting premise. I like collecting the things to use against the boss.

Melissa - A Game of Choice by Imagos Softworks 2015-12-15T07:39:00

Interesting format! The intro sequence is lengthy.

zooMzoo by envy3d 2015-12-15T07:33:00

Very nice! I like the use of the two button controls for a lot of actions.
The WebGL version hits an out of memory crash!

Dryad by RikuKat 2015-12-15T07:29:00

Nice! I like the ambiance. It's a little weird having to navigate the menu with mouse and play with keys, though.

LD33 — You are the Monster (12)

I'm a Monster Rawr! by bakakyo 2015-09-08T06:18:00

Very cheery. The music fits nicely.
A couple of thoughts:
- The bullets could stand out a bit more, by size, color, etc.
- It might be nice to know how many citizens remain.

CEO by Th3dz 2015-09-08T06:10:00

Nice. The particle effects were good. A bit too easy, though, I'd say; most of the development mechanically seemed to be from new things to blow up, but they didn't really make a difference.

Death Maze by Cursed Embassy 2015-09-08T05:50:00

Congrats on the first game! It didn't seem like the bullets actually do anything?

Room Chaos Monster by Demy 2015-09-08T05:44:00

Nice. I'd recommend not using mouse input for menus if your game only uses keys to play.

The not so terrible by Vaclav 2015-09-08T05:11:00

Not bad. I didn't understand the loss condition from the intro sequence, though.

Munk by MrTroy 2015-09-06T04:19:00

Fun and light-hearted. I like it!

Scare the Looters by Slapunas 2015-09-06T04:09:00

Nice idea. Seems really easy; perhaps the balance isn't quite there. I like the music.

Urd Monster by abcdef65g 2015-09-06T03:55:00

Nice. A few things:
- Be mindful of using arrow keys on a web build. Up and Down arrows might end up scrolling the page.
- The game's framerate differs from the web to the Windows version, as evident by the scrolling text speed.
- I got stuck in place a few times. Not sure if that's common.
- Groovy music!

Holy Fenrir by NIGIC 2015-08-27T06:08:00

Nice game feel here, though I feel like some of the scrolling and fading effects are too smooth to feel Game Boy-esque?

The Monster I Am by KilledByAPixel 2015-08-27T06:00:00

Fun! Very floaty, but the movement is nice and fast.

Unsolicited by dukope 2015-08-26T03:35:00

Great, of course. I didn't play for super long, but my commitment to excellence remains undeterred.
Definitely seems like you get a lot of leverage out of the engine you have!

Werewolf Was Looking For Love (In Several Wrong Places) by tigerrenko 2015-08-26T03:17:00

It's a dating-recollection sim? Interesting...

LD32 — An Unconventional Weapon (28)

FIREFLY GUN ! by TRAB 2015-05-11T02:27:00

Very nice. Great use of music! I love the walking jingle.

Game Over [MY DEAD BODY] by frogcheese 2015-05-11T02:20:00

Fun! The physics feel odd, but in a good way. Nice music, too.

WHISTLE COMMAND by thristhart 2015-05-06T06:45:00

Heh, neat. I can't whistle, so I sang at it. Good name, too.

Weathermage by Exeneva 2015-05-06T06:42:00

It was unplayable for me due to slow framerate, even on Fastest graphics. But, some comments:
- Don't make menu fades take so long. If you end up having a game with anything more than a main menu, that long of a fade gets old fast.
- I'll assume you didn't set up any background loading because of the time constraints.
- I'll also assume there's nothing fancy like a BSP tree for dynamically loading assets, though maybe that's handled by Unity's rendering.

Oh, I guess that was it...Probably that's not helpful, though. I'm not sure why the framerate was so bad for me.

Hey Chicken! by Jacs 2015-05-06T06:28:00

Nice, but I disagree with how you've scaled the costs of items linearly. The interest for Cookie Clicker (the only idle game I've played) comes with the vastly exponential growth. Also, slight score increases every second would be better than a large, infrequent boost, as it would be easier to check back in and see how things are going.

Into The Fray by Naked_Samurai 2015-05-04T00:53:00

Interesting. One note: Don't make the text fades so slow.

Cheese Ball Warfare by QuexD 2015-05-04T00:48:00

Nice. Note: Don't require separate controls just for the menu.

Color Backfire by Kostyan1996 2015-05-04T00:43:00

Pretty good. It's a bit slow to ramp up.

RELIC by CptDustmite 2015-05-04T00:36:00

Not a bad first attempt. In the future, consider making dialog skippable; reading is much faster than listening.

Battle of Tolzford by Franklin's Ghost 2015-04-26T07:57:00

Heh, nice, if a bit heavy-handed with the lesson. I like the this-was-someone-else's-game concept.

Frisbee Fetus Bombs by jacketsj 2015-04-26T07:53:00

A fun game, and it has a nice unsettling vibe, but I share the sentiment of it having shock value for the sake of shock value. I don't know what your original plan was such that you had settled on having fetuses so early (and I'm not saying don't do that), but I'm not convinced that some other theme wouldn't have worked better.

Like, something like Binding of Isaac is fun and is intentional with its aesthetic, but this seems fun despite its aesthetic.

Trappy Trap by trappytrap92 2015-04-26T07:40:00

Very nice artwork! The game's fun, although it takes a bit to remember which weapon is which.

The unconventional weapon trader by Prowler 2015-04-26T07:32:00

"more a toy than a game"
Depends on your definition of a "game." ;)
It's fun. I smiled. Do keep in mind, and perhaps this is just the limited timeframe, that a game that is all text should probably not have grammatical errors, etc.

Sweetest Dreams by chipcaramel 2015-04-26T07:29:00

Nice vibe. A few recommendations:
- Why have stairs? They aren't fun, and I never used them.
- Is the critical path supposed to be to the camera right away, or is it more nonlinear?
- The blue bar is hard to see.

NEG [controller req] by JoshDBB 2015-04-26T07:20:00

Pretty fun. A couple of thoughts:
- Having to switch between buttons for movement and right stick for grappling is cumbersome. Is that deliberate?
- Have you ever played a Worms game? I'm thinking Worms World Party specifically. They do grapple + move + retract/extend on the same stick and jump + release on the same button, and I think that'd work well here. You might also be able to support keyboard that way.
- Wall movement is nice.

Mosquito attack by Filoox 2015-04-26T07:11:00

One mosquito. It's always just one dang mosquito. Thanks for not making your mosquito nearly as enraging as a real one.
Quite fun, though. I did notice eventually that the mosquito movement is on a loop.
Also, it would help if the cursor were locked to the game window in some way.

Weapon Quest: Where's my weapon? by XtremePrime 2015-04-26T07:03:00

What was used to make the music? I rather like it.

Gender Gender by Chikoness 2015-04-25T07:51:00

Nice. The movement feels sluggish, though, probably because it's force/acceleration-based?

Hot Kitty! by One Seed Fruit 2015-04-25T07:47:00

Good use of a kettle! It has a charming clunkiness to it.

HOPE by kikijin 2015-04-25T07:36:00

Simple and enjoyable. It'd be nice to see a bit more expansion, for instance, having other objects to bounce shots off of.

Eyes that Fry by Evergreen Games 2015-04-25T07:31:00

BWAAAAAA! Lasers! The platforming is kind of weak. Since the objective is to shoot baddies without hitting the core, perhaps free 2D movement would work better?

Potato King by davidcmcdonald 2015-04-25T07:23:00

This is the crappiest game I've played so far? I mean that in a good way.

Farm Fury by ironleonem 2015-04-25T07:19:00

Fruuuuit! Nice idea. I like the intense music.

Traxxion by alangamebot 2015-04-25T07:15:00

Very cool, and nice difficulty. I really like the concept, and it's fun to play.

Never ever make a menu that flashy ever again. I thought it was fine in the game, but reading the instructions was hard. Unless you were going for that, in which case good job.

Introspection by rlangewi 2015-04-25T07:08:00

Cool theme. It'd be nice if the shooting were more...unconventional.

Skull Bomb by mattmirrorfish 2015-04-25T07:03:00

Simple and enjoyable. It's hard without being able to detect things behind you, though.

Sivo: Trial of the Lava God by rattower 2015-04-25T06:58:00

Nice. I'd like to not have to hold Shift to run. Maybe hold Shift to walk instead? Although, it doesn't seem like walking is useful in this game.

Defence Bot Omega by stoarch 2015-04-24T07:31:00

Neat! I like that the game kind of plays itself while you do something else.
I did have trouble with the aspect ratio. Also, movement speed being a fixed time for any distance was odd.

LD31 — Entire Game on One Screen (57)

The Mosquito Effect (mosquito simulator) by 01rafael 2014-12-29T05:49:00

Nice and goofy. The audio balance is off, though.

Down The Rabbit Hole by cxsquared 2014-12-24T23:24:00

Neat idea. The levels don't seem well-designed for the double jump, though (and I also didn't know about the double jump until reading comments).

ERROR: Could not load graphics by Renaldo 2014-12-24T23:07:00

Nice, and with just a bit of wit for humor.

Steve vs The Spinning Ballet Monsters! by staarland 2014-12-24T03:10:00

Be careful of your drawing order. The monsters were drawn underneath the couch, and I thought I could avoid them by staying on the couch.

Game - > Redraw by necron_warrior 2014-12-24T03:04:00

Nice. The music is pretty good.
Be careful about snapping the player position with the jump-through platforms; I got snapped outside of the 6th level.

watery current by eiquy3 2014-12-24T02:57:00

Pretty nice. I like the aesthetic - Reminds me of the Incredible Machine and those old CD-ROM games.
I think this would work better if the light bulb had some ability to help the drop.

Sweep Stacks by excaliburjs 2014-12-24T02:48:00

Very nice. The diagonal matching really adds to the mechanic, and the style is very clean.

SnowMan Reverge by BSODDevTeam 2014-12-23T04:43:00

I like having your health and ammo be shared!

Neon Z City by Odefus 2014-12-23T04:38:00

Pretty nice, although I think it would be more fun having tighter control over your group, to try to dodge the occasional stray zombie.

Bugged Out by InfectionTeam 2014-12-19T08:42:00

Pretty slick, and fun to play. I like the use of the computer screen instead of a HUD for the UI.

Scan Lines by KilledByAPixel 2014-12-17T04:55:00

Ha! Level 11 can be skipped!
Very fun, and a good take on the theme. I like how it escalated at the end.

Moving Melody by ChuiGum 2014-12-16T07:09:00

Nice clouds!
The framerate was not constant for me, so most of the game wasn't in sync with the music or would fall in and out of sync. I also fell in a pit at one point and the game didn't recognize the death.

Tiny Miner by Maxw3ll 2014-12-16T07:01:00

I see the mechanics all there, but they just needed some more time.
Also, be careful of grammar and punctuation mistakes.
"YOU SHALL HELP ME RESTORE THE TOWN TO IT'S FORMER GLORY."
Wrong "its!" =O

The Shift by SoulGame 2014-12-16T06:57:00

Very nice! Fun with a good style.
Do be sure next time to remember the player's face direction when not moving left/right. That messed me up on dashes at first.

Rubble by Aevek 2014-12-16T06:51:00

Nifty. I noticed that the collision with walls is off, as you can stick to walls indefinitely. It seems intentional from some of the level designs?

TURN it UP by pkenney 2014-12-16T06:46:00

Cool idea. I think the volume of enemies interrupts the flow of jumping around, especially with having to move so quickly to get a gold streak going.

Dugeon Loop by sorle 2014-12-15T00:29:00

Pretty fun. Do be careful of spelling errors.

Spacebank Heist by BoxedMeatRevolution 2014-12-15T00:22:00

Pretty fun. Everyone gets mad at me whenever they kill their allies, though. =(
Nice audio transitions as well.

Color Is Everything. by csanyk 2014-12-15T00:13:00

Topical and enjoyable. I think the scoring needs tuning, though; arresting everyone as they appeared seemed too viable.

WoRMWOOD by krighxz 2014-12-15T00:06:00

Movement seems tricky. I mostly sat in the center and rotated to face the, uh...wood...

☃ by gre 2014-12-15T00:02:00

Pretty nice. I like how the snowman's size changes when getting more snowballs, as it makes them not strictly positive.

hot & cold by Wir 2014-12-14T19:30:00

Interesting concept, although depending on the initial board configuration things can go heavily in favor of one player. Also, the visuals are very busy; it's a bit hard at first to figure out what's going on.

Legend of Feleria by Dietrich Epp 2014-12-14T19:08:00

Looks nice. For some reason, both audio tracks started playing simultaneously after I picked the flowers.

Mechanism by p1x3lruckus 2014-12-14T19:00:00

Simple and fun. It was hard to put down!

Ring Ring Ring by InHelli 2014-12-14T18:45:00

Why did I leave the telephone over there?? Nice game.

Space Iron by Caspila 2014-12-14T18:41:00

The challenge ramps up pretty nicely. I think doing A-D-1-2 for controls is a bit odd, since it makes 1 and 2 tricky to press.

0000 : Press Z by alvarop 2014-12-11T08:43:00

Pretty cool. It'd be nice to have some indication of what the next level is so that the deaths can be more planned out, since levels have to be replayed.

Alice:nightmare by Sublustris 2014-12-11T08:34:00

Very cool mechanic. One problem(?) seems to be the spawners moving a fixed number of spaces, which I think prevents them from reaching certain spaces.

To Continue by raincole 2014-12-11T08:26:00

Very nice, and cute ending. =)

A Link Between Screens by trykondev 2014-12-10T08:52:00

Pretty straightforward, but still fun to play. I'd be hesitant to try to make something more of it, though.

Straight Fighter by felix3456 2014-12-10T08:45:00

Nice first entry! I'd recommend organizing your files better next time. Also, 5 seconds for power-ups to despawn seems to short; I can't travel across the screen in that amount of time, I feel.

Diametric by JFern 2014-12-10T08:38:00

Nice ambiance, for sure. I'm a bit confused as to why there are a score and timer, though.

birdsong by managore 2014-12-10T07:38:00

Wow, superb. I was drawn in by the visual hook and stuck through the whole thing. I really like how you can see the entire map except nearby, so you have to plan a bit but still are free to see everything. Well done!

Don't wake the cat! by dannyhodge 2014-12-10T07:08:00

Simple and nice. A title screen would be helpful so that there's a bit of time to think, although I did notice later that there's a pause button.

Key Point by oranebeast 2014-12-10T07:04:00

Pretty nice. A bit more backtracking than I'd like, though.

If I Can Just Mine 5000 Crystals From This Weird Snowman Planet They'll Let My Daughter Go Free by sigfig 2014-12-10T06:57:00

Oh, shoot, you can overheat! Fun game.

-- by vegard1992 2014-12-10T06:49:00

The mechanic is pretty cool. Nice game.

I Am Technician by Murchurl 2014-12-10T05:51:00

Agreed that the tutorial should be in-game. Nicely done, that aside.

Inventory by TheMeorch 2014-12-10T05:43:00

(;o;) Todd!

Boing! by Evergreen Games 2014-12-10T05:27:00

Boing! I like the use of the next level as the character.

Snowy Eel Perimeter by qristofer 2014-12-10T05:22:00

Definitely onto something fun with controlling multiple units, and the particles are nice.

RoomBoy(tm) Cleans Your Home by kalugny 2014-12-10T05:19:00

Pretty cool idea. The charging sound is a bit too loud.

Two Fold Swan by Jellycakes 2014-12-10T05:14:00

Very nice aesthetics!

Bug in your room by Harley77 2014-12-10T05:06:00

(=^_^=) -> (=O,O=)
That is what the cat does. I would have liked to have more things to throw, though.

Super Action Man by TeamQuadratic 2014-12-10T05:01:00

I blew up a bunch of cars, but then they just stopped spawning and I couldn't progress.

Octogonal Switcher by Jogy34 2014-12-10T04:56:00

Pretty good. Do be careful with your color choices, though; some text and visuals are hard to read.

Adventure Cows by PapaCheech 2014-12-10T04:52:00

Pretty fun. Can the cows die from getting shot? I didn't notice them getting hurt.

Entire Game Off One Screen by mr_mg 2014-12-10T04:47:00

Nice use of the theme.

Robot Karma Joe by Jupitron 2014-12-09T08:48:00

I really like the intro sequence. Good job getting smooth cutscenes in! I don't see how the karma part fits in to the gameplay, though.

Escape from the Credits by badlydrawnrod 2014-12-09T08:44:00

Cheeky, and I love the punny names.

Coloured Ink by BaneStar007 2014-12-08T08:21:00

Interesting how the actual size of the space affects color spread instead of adjacency, but I wonder if that actually changes the playstyle at all? The net effect seems the same.

Good Old Times by lekochen 2014-12-08T08:14:00

I like how part of the puzzle is realizing that it's a puzzle. Nice little game!

Cultural Influences by Sandcrawler 2014-12-08T08:06:00

Good for a few laughs. I like it. I did notice a few of your audio triggers getting hit multiple times, though ("It's a hard-knock life! It's a hard-knock life! It's a hard-knock life!...").

Adventure 31 by Somfunambulist 2014-12-08T07:00:00

Enjoyable and very pretty! I really like the scale, and nice visual touches like swaying bridges and flowing water help things feel dynamic.

GAMER TOAD* by Fonserbc 2014-12-08T06:48:00

Very cool! I also dig the WarioWare vibe.

Nooo Bath Time!!! by Gabbmonkey 2014-12-08T06:44:00

Very nice. The controls are pretty smooth.

Kerfuffle by rabbit 2014-12-08T06:39:00

Pretty fun. I like the faces on the characters - nice and expressive.

LD30 — Connected Worlds (75)

InfiLoop by komjaur 2014-09-15T04:59:00

Pretty nice, if just a subset of Antichamber concepts/puzzles.

Tiles at the Juncture by porglezomp 2014-09-15T04:54:00

Pretty nice. I couldn't tell when the game would change worlds, though.

Melody's Long Ladder Home by Budaniel 2014-09-15T04:50:00

The controls were tricky with having kind of fast horizontal movement with the screen wrapping, and I got stuck in a cloud. Simple and fun presentation, though.

The MillionWood by frogcheese 2014-09-14T18:20:00

Very nice. Past 4 screens things definitely get interesting. I like it!

Frozen Mirror by Ramiel 2014-09-14T18:04:00

Nice touch being able to rebuild the snowman with more snow.

Linker by Digiraze 2014-09-14T17:38:00

Pretty cool idea. Note that having a high score is somewhat meaningless when the worlds and wormholes are placed randomly.

Cubic's Adventure by RikMuld 2014-09-14T17:33:00

Works fine for me.
Learning how to scope well is tricky. Hopefully this has proven insightful for you.
Also, be sure to proof-read your text. I counted 8 mistakes in just the text you have. ;)

Steamed Worlds by chocobyte 2014-09-14T17:25:00

Chrome blocks the download. =\

Dependant by Abominas 2014-09-14T17:19:00

Nice style. The controls feel clunky, since it's hard to just high jump without dashing, and the text placement makes it hard to read due to moving too fast or having to flee enemies.

WE MUST EXPLORE by goosetickler 2014-09-11T07:50:00

A nice little sandbox. Enjoyable to play.

System F by Gareth Jenkins 2014-09-11T07:41:00

Pretty nice. I don't see why the larger planets don't merge more quickly, instead of having tiny hitboxes at their foci.
Also, I think your bug with planets refusing to merge occurs when two planets are close to merging (oscillating around each other) and then are separated. That's what seemed to happen, anyway.

I am connected by falcon11445 2014-09-11T07:34:00

Not bad. The collision doesn't seem to match up with the character position, and the extra movement with the mouse seems extraneous. Also, be sure to draw your UI in front of everything else.

On the edge of Earth: 5000 by Hypnohustla 2014-09-11T07:21:00

Very solid, with attention to lots of little details. A very pleasant experience.

R-elink: A link between worlds by RaycoSantana 2014-09-10T06:16:00

Not bad. The concept is cool, but the gameplay itself is pretty plain.

Parallel Worlds by jprogman 2014-09-10T06:06:00

Pretty nice. The music sets a nice atmosphere.

Two Islands by Donutttt 2014-09-06T07:10:00

From the description I was expecting something more like cellular automata (Conway's Game of Life), but this is also good.

Guardian of Galaxy by monsterkillu 2014-09-06T06:59:00

Pretty fun. The game was a bit laggy for me.

Parallel Island by alastairbreeze 2014-09-06T06:55:00

Nice aesthetic. Do be sure to render your UI above everything else. Also, having the camera mapped to arrows proved cumbersome.

Morpheus by Tex Killer 2014-09-06T06:48:00

No bugs for me. Kudos on using your own engine.

Going Up? by abayb 2014-09-06T06:44:00

Oddly compelling. The controls are a bit finicky (need to overshoot going up), and there's a bug where people will want to go to the floor they came from and never get off. It's still pretty fun, though.

Iter Bellum Deus by Piscythe 2014-09-06T06:36:00

Pretty fun, but I've seen some similar games that have more direct interaction and are, I think, more fun for it. Also, the music grew pretty insufferable after a few levels.

Connected Worlds by Dry Tree 2014-09-06T06:30:00

Pretty good, though it would be nice to have something compelling to do while en route between planets (beyond the fairly tame enemy ships).

Alice Anxiety by jukimv1986 2014-09-06T06:21:00

Nice atmosphere, but a bit simple. The ending comes pretty abruptly; it would've been nice to have seen it resolve a bit more cleanly, but I suppose that happens with a game jam sometimes.

Starcular by LuisDC 2014-09-04T07:47:00

Pretty fun. The music is nice.

StarShrimp Trooper by 01101101 2014-09-04T07:41:00

Pretty cool. I loved the intro cutscene.

Connecting LD30 to the Real World by Will Edwards 2014-09-02T07:52:00

A bit finicky, but I love it. I think this should just be something that happens every LD.

Collision by Alphish 2014-09-02T07:50:00

Very nice. I like the idea, and it's fun to rearrange the rooms. Some minor decisions like having two walking speeds and having cross-fading music make this more enjoyable.

Don't Eat Cute by gnerkus 2014-09-02T07:30:00

Heh, pretty fun.
Note: The game crashed on me with "Uncaught TypeError: Cannot read property 'map' of undefined (game.js:908)"

Closure by AdamHarte 2014-09-02T07:27:00

Pretty nice and good-looking, though the difficulty difference between levels seems pretty steep based on which enemies that shoot bombs are present.

High Flyer[DEMO] by GameGrape Studios 2014-09-02T01:38:00

Pretty fun. It'd be nice if the movement were acceleration-based instead of just velocity.

ggLD by member_of_jabber_conference 2014-09-02T01:32:00

Simple and nice. The little smoke puffs are nice.

Holiday Nightmare by KingBolonzo 2014-09-02T01:28:00

Not bad. A bit of the stretch to fit the theme to it, I think.

Four Sided Sanctuary by pinkduh 2014-09-01T17:53:00

Pretty fun and quite challenging. Nice job.

Lava Is Last by Crefossus 2014-09-01T08:01:00

Heh, pretty nice.

Space Transport Tycoon by BMacIntosh 2014-09-01T07:50:00

A fun idea, but the pace is a bit slow. Also, I still don't understand how it actually works.

Oval Opposites by Kiwiboi 2014-08-31T05:09:00

Simple and fun. The music is nice but strikes me as not quite fitting.

Mage's Tower by marudziik 2014-08-31T05:06:00

Very nice. I like the gradual transitions between text and the simple images.
Hard work is never in vain. Remember what you've learned for next time. =) That's what game jams are for!

Timehop by Lord bobyness 2014-08-31T04:56:00

Pretty nice. There are a couple of bits with adjacent opposite time locks that can cause some quick flashing, which is a bit bothersome.

The Long Way Home by MRvanderPants 2014-08-31T04:49:00

Pretty interesting, and the music is very nice.

Beyond the Rift by Chaoseiro 2014-08-31T04:41:00

Not bad, but there doesn't really seem to be a point to limiting abilities to specific tiles. Also, the recoil to taking damage got my pinned in the corners repeatedly.

Brake by zzzapt 2014-08-31T04:33:00

Simple and enjoyable, though the theme seems absent.

Towel Run by OnErrorResumeNext 2014-08-30T07:46:00

Heh, fun and challenging.

Coplanarity by awsumpwner27 2014-08-30T07:17:00

What's there is quite good. The concept seems pretty fun, especially being able to pick up the warp points. Good job!

Chromasis by jwin 2014-08-30T07:11:00

Simple and fun. I like seeing the connection to the next crystal each time.

Double Foosball by arazim6 2014-08-30T06:57:00

Pretty neat, although very difficult. A local versus mode could be really fun.

Press space to start by thecolorhacker 2014-08-29T07:23:00

Tough and precise. I like it.

Plantocalypse by dark_hunter 2014-08-29T07:00:00

Pretty interesting. Doesn't seem very thematic, but pretty fun.

Interstellar Wreckers by Joshua_S 2014-08-28T07:43:00

Pretty nice. I like the slight differences between stages having a good impact on the play.

Salvation by 43iscoding 2014-08-28T07:22:00

Cool. Straightforward and cool. A nice little game.

Sleepy Time by SkyWolf 2014-08-28T07:12:00

A bit jarring at first, but a nice little game.

Outer Shooterr by KrisDevelopment 2014-08-28T07:05:00

Pretty nice. I like started with no ammo, and the collapsing aliens are nice.

Arched Dimension by Tanser 2014-08-28T06:46:00

Pretty nice. The gameplay seems a bit bland, though.

the static speaks my name by idovingx 2014-08-28T06:41:00

Pretty interesting. Good job!

Milkyway Tycoon by jackyjjc 2014-08-28T06:32:00

Sorry, but I have to rate this down for the interface. I simply don't understand the game, but it seems like it would be very fun with a more intuitive and understandable UI. (I didn't even notice the End Turn button for a few minutes.)
The music is nice.

Seeds of Hope by lucidsheep 2014-08-27T05:26:00

I like how the accuracy started very low and could be upgraded. Also, the multiple endings were nice.

The Story of a Fabulous UniRaptor and Fifty Seven Aliens by pi_pi3 2014-08-27T05:15:00

Pretty good. It seems that enemies don't really do anything, though? Also, the music doesn't loop.

Connect and Conquer: Emperors by Moosefly 2014-08-27T05:09:00

This game is wonderful! I really like it. Having to move your ships quickly to keep them alive keeps things moving, and building your own connections between planets is quite satisfying. Well done!

Mushroom connects by fcpfoof 2014-08-27T04:47:00

Pretty interesting. It'd be cool if the two worlds were a bit more connected, so things like islands in one world corresponding to something else in the other world.

FireBug by arbiccdheife 2014-08-27T04:39:00

I'm also getting this blocked by Chrome. Maybe, I dunno, they see "fire" and "bug" as an .exe and freak out?

Data-Man by Hyoga-3D 2014-08-26T07:34:00

It has enough going for it to make it more than just a 3D Pac-Man. The slowdown right before hitting an enemy is cool, as is the gradual speed-up. It feels a bit flashy, though, and the main menu is confusing.

Glue The World by shimage 2014-08-26T07:28:00

This is a really great concept!

Shadow of a Thought by Docjekyll 2014-08-26T05:35:00

Simple and clean. The difficulty ramps nicely.

Line Crossing by Lissar 2014-08-26T05:29:00

Very interesting style!

AdventureWorlds by Tritax 2014-08-26T05:21:00

Nice idea doing a card game. However, the rules aren't very clear on how combat really works, and some of the mechanics feel tacked on for the sake of adhering to the, uh...inspiration. ;) If you're going to borrow ideas from another game, make sure you have specific reasons for each one.

Viking Runner by Frump 2014-08-26T05:11:00

Nice and fun. Asgard is very pretty.

Clashed by dusho 2014-08-26T04:52:00

Pretty cool. It would be nice if virtual units weren't strictly better.
Also, your web link seems to be broken.

Abstrakt by ViliX64 2014-08-25T05:44:00

Not bad. The twist was evident pretty early, but it was fun trying to get both the cactus and the potato to 0% at the same time.
Also, the audio didn't work for me. Not sure why.

Spectral Divide by rmeier 2014-08-25T05:22:00

Pretty nice. Definitely a good challenge on the hard difficulty.

InterSection by Miziziziz 2014-08-25T05:17:00

Great idea! As noted, the design is a bit artificial, but it's really neat.

Mathwiz by greysphere 2014-08-25T03:09:00

Very fun, and a great concept!

Super Mega Ultimate Dimensional Space Shooter 3000x by @BrainlessPotato 2014-08-25T03:00:00

Not bad for being made so quickly.

Voxel Ville by Jordan Kniest 2014-08-25T02:57:00

The controls could be given in-game. Nice implementation.
Side note: I fell off and then fell for long enough that I hit the kill plane and respawned before I could get back onto the game area, soft-locking the game.

orbit by JRPGKING 2014-08-25T02:49:00

More of a toy than a game, I suppose, but very enjoyable regardless.

Flicker by PapaCheech 2014-08-25T02:44:00

Cool concept, and a great atmosphere!

Connected We Run by Sandcrawler 2014-08-25T02:19:00

I'm not sure what the actual loss condition here is? I had one block fall because there were no reachable platforms, but I could play as the other until walking off of the screen. Is this intentional?

LD29 — Beneath the Surface (77)

To Surface by NeithR 2014-05-19T00:59:00

Interesting format. The suicide option seems unnecessary and potentially distasteful.

Alien Infiltrator by HuvaaKoodia 2014-05-19T00:52:00

Nice entry. It did seem that there were too many enemies to really make progress, but perhaps I just wandered into a corner.

Deepsea - Delirious by BarkingCat 2014-05-19T00:41:00

Pretty nice. The controls for the menus are a bit odd.

End O' the world by jackietd 2014-05-19T00:34:00

The singleplayer didn't crash for me, but I couldn't do anything but move around slowly. Multiplier worked all right.

Carnival Warfare by pinkmonkeyhead 2014-05-16T07:25:00

Nice entry. I like the lemonade stand feel but with being able to move around.

Blackwald Forest by RevelBase 2014-05-16T07:13:00

Very fun and very polished! It would be nice to have a bit more time to scout things out before the knights start spawning.

The Sea Has No Claim by dukope 2014-05-15T03:13:00

Very solid! I love the style, and the idea is really cool.

Beneath The Lab by Techblogogy 2014-05-14T06:13:00

Not bad. The atmosphere is nice, although the vocal quips are a bit trite. I like the mechanic!

AHH LAVA! by Dreii 2014-05-14T06:05:00

Quick and simple. The physics on the bombs seem a little off; gravity seemed to not affect them unless shooting to the side. Fun game!

Surface Layered Balls by leddkire 2014-05-11T20:11:00

Fell through the floor a few times, and the ball physics are a bit odd, but I like it. The music is nice, too.

Undercover by Shivur 2014-05-11T20:05:00

Interesting concept, but I really can't tell how to win.

Surface Flip by SuperPokeunicorn 2014-05-10T06:30:00

Very cool concept! I also got stuck in the menu seemingly at random.
The multiple color palette options were a nice touch.

Alamogordo by csanyk 2014-05-10T06:23:00

I'm really digging this game.

Worm Simulator 2014: Ultimate Home Wrecker Edition by MarsBar 2014-05-08T06:44:00

Heh, nice. I like how the tunnels carved themselves out irregularly.

FoxyTank by matthias_zarzecki 2014-05-08T06:35:00

Plays nice, well done! I do think it would actually help if I knew how many parts I had left to collect. Also, the tread marks are a nice touch.

Kinetectonic by headchant 2014-05-07T06:14:00

Woah, this was really cool! I didn't think there'd be much strategy to it, but after upping my depthreach a bit I started thinking things through more. Well done.

Dig Down by CogComp 2014-05-07T05:56:00

I'm digging the idea. This is pretty solid, though it is a bit tricky.

Sub-Surface Walk by LewisG0400 2014-05-07T05:51:00

A fun idea, although I think it's important to be able to see more blocks on the screen so it's not as luck-dependent and so you can plan a route a little bit more effectively.

Let's go to the Mole ! by kikaz 2014-05-06T03:40:00

Fun but a bit hard to understand at first for how simple the rules are. Also, the collision on the cards is very bad, considering that they're just rectangles. Nice style, though!

Surfin' Hot by NIGIC 2014-05-06T03:31:00

Solid. The lava looks very nice. I also like how the gates will follow you even if you stray very far away from center.

Ice Fishing Mystery by unitycoder_com 2014-05-06T03:24:00

Now you just need some microtransactions - $1 for pairs of gloves and shoes, $2 to change your cough voice.

Beneath by Stepperz 2014-05-05T00:30:00

Took a bit to get past the security, but the game was pretty fun. Having basic pathing for movement is handy.

Badass Pinguin by theundeadwarrior 2014-05-05T00:08:00

A fun little game. I like the two layer approach, although it doesn't seem to really impact gameplay in a meaningful way. The audio transitions are nice and smooth.
Also, I think this was pointed out already, but the included shortcut doesn't point to the right location.
(As it happens, I also made an endless runner, if you're interested.)

Gophers and Choppers by abrie 2014-05-04T03:43:00

This is a really cool concept. Nice job!

SHARK by tiffi 2014-05-04T03:38:00

Heh, pretty fun. I like how the attacks get combined later on. The machine gun is a nice challenge.

UnderMine by aritzh 2014-05-04T03:33:00

Also not getting past the white screen, which is too bad, since this sounds like a neat concept.

Mole Position by Glint Games 2014-05-04T03:29:00

Heh, nice name.
Pretty fun, but the controls need some work. I couldn't stop clinging to walls that sometimes didn't exist, or just getting stuck in the falling animation while hanging on a wall and not being able to move.

Greys by ccglp 2014-05-04T03:25:00

Not sure if the camera shake and flickering lines are deliberate, but they make for a nice aesthetic. There's quite a bit of content here!

Kraken by Kate Kligman 2014-05-04T02:45:00

Mechanically, it has that retro feel for sure. Pretty fun!

Dr. Pepsi Marriage Consultant by Thingo Studios 2014-05-03T07:03:00

Heh, I like the kind of pieced-together feel. Nice job getting it together.

Armadrillo by dalbinblue 2014-05-03T03:36:00

Pretty cool! It was nice once I started to get some valuable stuff. The music is nice.
Also, I clipped into the corner of an unbreakable rock and fell off of the bottom of the screen.

Running Blind by Balloonsfor600 2014-05-03T03:29:00

Very nice. Good first LD game!
(As it happens, I also made an endless runner, if you'd like to take a look.)

Beneath The Night Sky by puckers 2014-05-03T03:24:00

I couldn't plant more than about seven plants before the giant caught up. Nice-looking plants, though.

A day in the life of Jeremy by lucidlarva 2014-05-03T03:17:00

Heh, nice little story.

Parallel by Cosine 2014-05-03T03:12:00

Same 0xc000007b error for me as well.
Also, might I recommend using .png files instead of .bmp? 158MB is pretty hefty for a game jam game, although the compressed size is obviously better.

Roverboard by cottontrek 2014-05-03T03:06:00

I don't see the game here, but the background is nice.

Inside Mt. Drew by pyrogames 2014-05-02T05:52:00

Agreed, this would be better with an objective of some kind. Still nice, though. Some music would help as well.
Also, it wasn't clear to me at first how I was dying so often, though I did figure it out.

Blackhedge Noir - Beneath Their Surfaces by attractivenerd 2014-05-02T05:40:00

Brief but enjoyable. It didn't seem possible to spy on everyone in one playthrough, though. Perhaps that's deliberate.

The Stones Back Home by jrap 2014-05-02T05:36:00

Nice choice of music. Your level generator is a bit off; I got stuck a few times behind impassable walls.
(I made an endless runner too, if you'd like to try it.)

The goldminor by mat1er 2014-05-02T05:31:00

Nice and simple. I like how the mechanic changes subtly as you progress deeper.

Scumbag by erdos 2014-05-02T05:25:00

Pretty neat. I like the energy drink.

Substratum by Ian MacLarty 2014-05-02T05:19:00

Honestly, I just didn't know how to get past the blue part. It might be a bit too cryptic, at least for the very first puzzle. Pretty effects, though!

BULLA by moonmagic 2014-05-02T05:11:00

I really didn't know what to do just by playing the game, but the controls were definitely interesting. I also like the sort of minimalist/peppy style.

Ghost Story by Yword 2014-05-02T05:02:00

The game looks pretty cool. A bit tricky, but definitely a good challenge.

Wireside by Solifuge 2014-05-01T05:24:00

Very cool. Reminds me a bit of Advance Wars DS. Mostly I'm impressed that you got a strategy-RPG working so quickly.

Beneath the surface by legendpaul 2014-05-01T05:11:00

As others have pointed out, the trial-and-error approach isn't terribly fun. Nice work on the birds, though.

Sharks With Feelings by fermenter 2014-05-01T05:06:00

Heh, pretty fun. I like how I could get out of bounds with both sharks.

Behind Mirror by SaintHeiser 2014-05-01T04:59:00

Aww...sad ending.
Really cool! I'm digging the style, and it's a good challenge to get through. Well done!

Approaching Void by Celt 2014-05-01T04:34:00

Rule #1: Never reveal your mistakes! Still, I like how you worked it into the ghost section. A fun and fluid game for the amount you finished.

Beneath The Surface - The Path by Baknik 2014-05-01T04:16:00

An interesting concept. I'd be curious to see how you could take advantage of the indirect control for puzzles, or maybe have some timing-based challenges with more buttons to press above-ground.

Metro Lance by theholychicken 2014-05-01T03:47:00

Pretty simple, but still fun. Agreed that a bit of audio would have been really nice.

An old man and space by BuKaneerz 2014-05-01T03:42:00

Never heard of the engine before, but this is pretty nice!

Water Miner by elefantopia 2014-05-01T03:29:00

Very pretty, and it's fun to be able to dig so fast. I did notice a bug where you can stand close enough to a wall and dig at it without destroying it, so you can get lots of food and gems very easily.

Descent by camlang 2014-05-01T03:18:00

Enjoyable, though I hit a mage off of the floor and couldn't kill it. Also, the intro sequence seems a bit unnecessary for the scope of game. Nice style, though.

The Oubliette Within by Dietrich Epp 2014-04-30T07:23:00

Same, needs both to run on Windows.

The Valley Rule by Raiyumi 2014-04-30T06:12:00

Superb. I love it. The wall-jump/double-jump combination is really satisfying, and the visuals and audio are great.
Minor note - I did notice a collision bug; when walking just off of the side of a pushable block, I couldn't move left or right.

the adventure of a pregnant woman by gwa 2014-04-30T05:44:00

The sound effects are pretty loud. Also, after falling through the floor a few times, the reset point ended up underground, so I couldn't continue. Seems like a lot of content, though!

Indigestion by Artless 2014-04-30T05:40:00

Wat. I got really huge right away!
I like the multi-genre(ish) gameplay, and that sweet cupcake buttocks (or are they legs?).

Aerogel by triforcespark 2014-04-30T05:32:00

Simple and polished. I like the audio.

Hide-n-Stab by bendmorris 2014-04-30T05:21:00

Pretty cool. Reminds me of Spy Party or Assassin's Creed. Good job!

Scuba Sam by Boodog 2014-04-30T05:13:00

The music was quite interesting. Also, the movement speed got really low after a while.

Lounge Lord by pereubu 2014-04-29T05:27:00

"This will be on my Tumblr!"
Very nice! I love the style, and it's fun to just mess around.

Dog Hunt by tikilittle 2014-04-29T05:21:00

I like the hex style, though it doesn't quite fit with the sprites. Nice choice of music.

ECHO THE DOGEFIN RESCUES FLIGHT MH371 by matt_j 2014-04-29T05:16:00

Wow, such theme. Much fun. Very audio.

Escape to the Surface by Zephyr 2014-04-29T05:10:00

The .exe took a long time to start up.
I like the mechanics, but the game is way too hard. If the flames weren't so prevalent at the start it might be more manageable.

Beneath by AGDG_REJECT 2014-04-29T04:56:00

What's here is pretty solid. The style is nice, and if the controls were a bit more fluid I could see this developing into a fun maze game or maybe an auto-scroller.

Alien Buddy: Beneath the Surface of a New Mexico Landfill by Andrew Patton 2014-04-29T04:50:00

Delightfully clunky and conveniently topical. Great job!

Leagues Above by BumbleBirds 2014-04-29T04:45:00

Super cool! The style is clean, the visuals are pretty, and the game is really fun.

Cave by fueelin 2014-04-29T04:41:00

Pretty cool. I like having the line-of-sight to reveal rooms.

FALL! by DanDias 2014-04-29T04:38:00

Pretty fun! As Van Merwan said, it's pretty easy to get into a loop of infinite points, and the spinning bonus is nice. It gets a bit old after a few minutes, though. Perhaps there could be some moving elements to mix things up?

Surface Defence by Aske 2014-04-29T04:23:00

Simple but fun. Good job!

Underneath Our Faces by undefinist 2014-04-28T07:43:00

Wow, very good spin off of Super Hexagon! I like how you've adapted the concept to fit your theme. Being able to rotate the faces to different paths makes for neat moments of trying to rearrange which one will take a forced sad face.

EccoDARE by AHizon 2014-04-28T06:38:00

Interesting idea, although I couldn't figure out what I was supposed to do, so some instructions would be nice. I thought the movement speed was a bit slow as well. The tech works nicely.

Box Simulator by terraco 2014-04-28T06:34:00

Box/10. Would box again.
I couldn't connect to any servers, and the camera seemed to get in weird positions. Very box, though!

The Loudest Ballerina by whalebot 2014-04-28T06:29:00

Silly and fun concept, and it's fun to play. Well done!

Blunderer by Jacob Peltola 2014-04-28T06:24:00

Interesting. The style is pretty nice. Rotating the level is cool, but it doesn't seem mechanically relevant.

Tile Flip by xevozfighter 2014-04-28T06:18:00

Very solid and simple. Having certain tiles randomly flipped at the start is a nice touch to make the puzzle more challenging.

LD28 — You Only Get One (78)

hackerStation by lotusgame 2014-01-06T05:40:00

Nice concept and clean execution, but it doesn't seem very fun.

Space Diplomacy - You Only Get One by taocayo 2014-01-06T05:35:00

Simple and polished, with a strong style. Nice.

Reaccion 28 by Paco 2014-01-06T05:32:00

I'm impressed by the amount of content here. Not too hard, and also very fun to just watch. Well done!

Spirit Cave by patrickgh3 2014-01-05T07:22:00

Simple and clean. I like the concept, though I think the dual control scheme would work better with some puzzles. Nice atmosphere, although it feels a little preachy.

ROOFTOP by blasmena 2014-01-05T07:08:00

Pretty fun. The hitboxes on the other cats feel a little off, though.

Baby Face by Catmoo 2014-01-05T06:48:00

Heh, nice. Reminds me of a minigame from Mario Party 3

This is your last one by crazyrems 2014-01-05T06:44:00

Definitely digging the animations

One Health, One Bomb by vibrantdavee 2014-01-02T06:38:00

Pretty fun. I like the depth you get with just a few different movement patterns.

One Shoot by frickajr 2014-01-02T06:35:00

Not bad. The collision is very off, though.

YOU ONLY GET ONE UNIBROW by theRestlessTaxidermists 2014-01-02T06:29:00

Nice. I like the aesthetic. It looks like enemy collision doesn't happen after scoring on an enemy.

Go With the Flow by clearlyspam23 2014-01-02T06:24:00

Cool idea. It's a little strange to require keyboard input to advance the level but mouse input for everything else.

parallelsync by 0x0961h 2013-12-29T22:35:00

Nice and clean, with an interesting mechanic, and procedural generation is always fun (check out my entry =D). I like how the music changes when the dimension is switched.

You Only Get Hitbox One by eskivor 2013-12-29T22:29:00

Not a bad idea, though the gameplay is pretty repetitive with just the three enemies, and the cutscenes are longer than the gameplay (secretly subtle satire?).

Binary War by Jogy34 2013-12-29T22:24:00

The title screen is hard to make sense of, but the rest of the visuals fit the game's theme well. The game doesn't seem to really go anywhere, with just one enemy that keeps coming.

You Only Get One Shot: Eminem Rapping Simulator by Afal 2013-12-29T22:18:00

"Woo! That was really good!"
I think the scoring system needs some adjustment; mashing all of the keys gives a perfect score every time.

Dollar Master by larb 2013-12-29T22:10:00

It could maybe use some more mechanics (though nothing in particular comes to mind), but it's still pretty fun.

Casting Call by OnlySlightly 2013-12-27T19:49:00

"Romeo is the bomb." Very nice!

Portals of Despair by Optimus6128 2013-12-27T19:30:00

Not a bad idea, though I think having a greater variety of more obscure colored things might work better. Also, you should have a kill plane to respawn the player if s/he falls too far.

Do Not Let Go by Anheurystics 2013-12-27T19:23:00

The Dropbox link appears to be broken.

You only get one COLOUR by soy_yuma 2013-12-27T19:21:00

It takes a little while to ramp up, but the last few stages are pretty interesting. Very nice!

The Terrible Battle Between Men and Turtles by saulopz 2013-12-27T19:12:00

Quite simple, and quite fun.

Hard Point by LTyrosine 2013-12-27T05:46:00

I like having no UI for aiming, but everything seems too far away to hit.

Maniac Farming Simulator by Homletmoo 2013-12-27T05:39:00

Quite fun. I wasn't sure how to not lose, then I couldn't tell how I could lose.

youGOO! - a webcam game by thebrainfuse 2013-12-27T05:30:00

Not too bad. Nice job getting any kind of image recognition for a game jam. It would be nice to be able to see when the number would be about to change, or something like that.
Also, the graphics are extremely realistic!

Nature's Howl by louis.denizet 2013-12-27T02:26:00

Pretty nice. Boids behavior is always nice. I couldn't figure out how to choose different animals, though.

Unibrow by ViliX64 2013-12-27T02:17:00

The music is quite nice. Very good!

Springer - You can only jump by edibletoaster 2013-12-26T03:31:00

Pretty fun. Collision with corners is a bit off, but it isn't a problem.

PUSH by Patacorow 2013-12-26T03:26:00

Got to 19 and then was stumped. Very well designed!

8bit Rebellion by havana24 2013-12-26T02:56:00

Heh. Quick, clean, and fun. Very nice!

Glitcher //nuts = 1 by 01rafael 2013-12-26T02:33:00

I, um...what? I like the fast loading time.

OneShot by minibutmany 2013-12-24T05:00:00

I like the simplicity, and the audio is nice and clean.

Mr.Rect by Mindtricks 2013-12-24T04:53:00

Good job getting something done for your first entry! The idea is pretty interesting.

Digital Toilet World by Alex Higgins 2013-12-24T04:45:00

Pretty solid, though not terribly fun without any real challenge. The main mechanic was somewhat tedious, but at least there wasn't as much backtracking as there could have been.

Lumen by Nelien 2013-12-23T06:01:00

Wow. This is quite good. The concept is simple and the execution clean. It's like what Aquaria should have been. Well done!

One Player Pong by napoleon89 2013-12-23T05:51:00

Simple and definitely challenging with multiple balls. It would've been nice to see the expected paddle physics.

Destructoblast by Doctor Broccoli 2013-12-23T05:46:00

Pretty fun! It gets really easy once you get a few power-ups, though.

But You Want One More by spx 2013-12-23T05:37:00

Very interesting idea. I ended up spawning repeatedly in positions from which I couldn't possibly win, which seemed a bit unfair. The spinning camera is good for the challenge.

Dive by ismyhc 2013-12-22T19:01:00

Simple and clean. Very nice.

Azimuth Zero by Joror 2013-12-22T18:57:00

Seems solid, but it's still unclear how everything works.

You Only Shoot Once by ggab 2013-12-22T18:39:00

Definitely better than my first game. Too bad it couldn't be longer, though.

--- by Zephyr Raine 2013-12-22T18:35:00

Silly and fun. It's a little inaccurate on proper condom use...and proper Dylan use?

Time Detective by mruno 2013-12-22T18:21:00

Interesting idea, but it feels like it should be less linear. Also, typos and misspellings seem pretty bad when there's only text.

Ludum Simulator 3000 by 01101101 2013-12-22T18:09:00

Heh, very nice! The ambiance while working is very nice, and I love getting to actually play the game made in the game.

One Jump by Xanjos 2013-12-22T17:57:00

A bit buggy with collision and movement, but pretty enjoyable. Having to use the mouse for buttons is a bit bothersome, too.

My Champion by jacklehamster 2013-12-22T17:52:00

Pretty fun. The controls are a bit unwieldy, but not necessarily in a bad way. Why is diagonal movement so fast, though?

1 Baller Resource Brick Braker by ItsSacraficed 2013-12-22T17:45:00

Not a bad idea, but I don't think it works unless you get the Breakout physics properly; if you can't aim the ball, there's no way to manipulate what resources you get except for the 2-for-1 selling after each round.

"a sword game" by droqen 2013-12-20T08:34:00

I liked the dagger/1 for throwing the farthest (although I think the rapier/3 you could stand on by attacking straight down?). It feels a little uncontrollable in a very fun way, and I appreciate having the enemy health bar be a part of their design.

Servassacre by doonay21 2013-12-20T08:28:00

Tedious, but compelling. The visuals look quite good even for just basic geometries.

Agent One by DanielSnd 2013-12-20T08:17:00

Controls are a bit slick, but pretty nice otherwise. I feel like some wacky sound effects would have been appreciated.

Static Room by f7f5 2013-12-20T08:04:00

The controls are very fluid. Very solid.

Robogenesis by JavadocMD 2013-12-19T07:34:00

An interesting play on a simple concept. Side note - You misspelled "treads."

Distracted Detective by veiadoida 2013-12-19T07:27:00

Really solid! This is much cleaner than I expected it to be, and it's a very unique take on the genre.

First Impressions by Norgg 2013-12-19T07:12:00

Heh, I think I threw someone off the screen after he was unhappy? Or maybe that's what happens. Charming!

1Px@At by Fadobo 2013-12-18T07:20:00

Aww, the rainbow things are bad, too...Simple and fun.

Til Tunglsins by Pitoum 2013-12-18T07:14:00

A very interesting concept, and I like the chalk art.

Rex Helianthus by Sytech 2013-12-18T07:01:00

Wow, that was absurdly fun! The audio really helped keep the pressure up, and I like the style. Well done!

Extreme Curling by Enneract 2013-12-18T06:50:00

Pretty solid. Ran well on a Galaxy S3 except for the graphics; I had a lot of flickering triangles. Quite fun regardless!

Look Up by lekochen 2013-12-17T08:09:00

Simple and fun!

Stillness of the Beast by ryann 2013-12-17T08:05:00

I really like the atmosphere.

Laserama by runsintowalls 2013-12-17T07:58:00

GROOVY! I like the font a lot.

Hitotsu - Last of the Dragon Keepers by Ryusui 2013-12-17T07:02:00

Nice use of the theme on this one!

Go Home by Blooperly 2013-12-17T06:37:00

Very calm. Some simple ambient music would really help set the mood, though.

Cat Gentlemans Play: Insult Spinner 10 Cents by RobotLovesKitty 2013-12-17T06:33:00

Heheheheh...The blend of animals, chivalrous things, and ridiculous animations works really nicely. Very fun!

Mead Greed by fleabit 2013-12-17T06:26:00

Nice art! I was very unsure of the objective when I started...

Schrodinger's Kitten by Spelchan 2013-12-17T06:22:00

Nice voiceovers. Side note - You misspelled "received."

un-Equipped by WojWorks 2013-12-17T06:18:00

The boomerang is super fun!

You Only Get Juan by EvilObjective 2013-12-17T06:10:00

Heh, silly and fun.

Dungeon Wish by pusheax 2013-12-17T06:06:00

Pretty fun. I like the lighting effects.

Your Friendly One-Hour Lawn Mowing Service (from hell) by Baknik 2013-12-17T05:51:00

Interesting. I'd almost think to see it more like a puzzle game - get X demons per yard, or something. Nice job.

disINTEGRATE by Bloated Hippo 2013-12-16T07:14:00

Asteroids-karuga? Fun and simple.

Press X to Win by Lost King 2013-12-16T07:11:00

"...Revolutionary. Lost King delivers a knock-out one-two punch to industry convention. 10/10"
"This is the best game you will ever play...Period."
"...Brilliant..."

Dirt Cheap Dungeon by dalbinblue 2013-12-16T07:03:00

I got a crash on hitting space the first time. Opening the debugger, I got an error that song playback failed because the song might be DRM protected, or something to that extent.

G by Sean Noonan 2013-12-16T06:39:00

I was going to make a note about wanting audio cues for the voice, but then the sweet chiptune track came in. Some sound effects for the text would have made the audio just perfect, I think.
Simple and polished.

You only have each other. by dkilford 2013-12-16T06:32:00

Pretty simplistic, but it looks very good.

Life: The Cynical-Hipster-Tetris Version by Tim Kaldor 2013-12-16T06:25:00

Very interesting...A very good cynical Tetris reflection of life.
Agreed that some simple background music would be very helpful.

One Look by colonelpanic 2013-12-16T06:15:00

It seemed too hard at first without reference points, but I got the hang of it. Quick and fun!

Choose Wisely by zconnelly13 2013-12-16T06:12:00

Very nice idea!

My First Day at the Snowman Kit Factory! by loren 2013-12-16T06:03:00

"FAILURE! FAILURE FAILURE!" Heh. Quite good for just an hour.

LD27 — 10 Seconds (85)

Project: "Explosion" by Simple Ghost 2013-09-16T03:56:00

It's a bit too slow (guessing because of performance constraints?), and the mouse control is slow as well. But, blowing up stuff is always fun. Dodging said stuff after the explosion is a nice twist.

Cosmic Commander by UnorthodoxGames 2013-09-16T03:47:00

Not too bad. Audio would be nice.

Keep Up by Geroro 2013-09-16T03:40:00

Simple and quite challenging for just one player

10 SECOND EXTREME ROCKET by xk 2013-09-16T00:45:00

Very cool mechanic! I like it.

Clocked In by rylgh 2013-09-14T19:08:00

Very good use of the theme, and the visuals work very well.

Ghost Pirate's Ship of Treasures by immanuela 2013-09-14T19:01:00

Nice and simple. Sound effects and animation are a bit buggy; the creaking seems like it should only occur when landing on a platform instead of just when overlapping it, and face direction during jumping got off.

Pathfinders Delight by Exergy 2013-09-14T18:57:00

Not too bad. Nice job going for some path finding stuff. As Kidney noted, diagonal movement is faster.

10 Second Robot by Linus Lindberg 2013-09-14T18:53:00

Not great gameplay-wise, but I like the backgrounds.

A Square Of Space And Time by PTSnoop 2013-09-14T18:50:00

Very neat idea. I didn't notice at first that the lasers travel over time, which is pretty cool.

Firefly by dj_pale 2013-09-14T07:00:00

Not too bad for being short on time.

Furnitorture by Steven Colling 2013-09-14T06:56:00

Very fun and clever!

Speedungeon by Xaychru04 2013-09-14T06:49:00

Wow, lots of levels!

Draggin ten by Croze 2013-09-14T06:38:00

The file size! It's so big! Also, the window is too big! =/
I like the font for the menus, though.

Time Frame by Random Seed Games 2013-09-12T06:03:00

Not much of a game, missing the theme, and a bit rough around the edges...

...but stunning. Wow. I love the music and the atmosphere.

Exploratite Mitae by Lubial 2013-09-12T05:50:00

It was a bit laggy for me, but the quality is exceptional for the amount of time. Well done!

PYRAM1D by CogentInvalid 2013-09-11T03:55:00

Simple, solid, and very fun!

Richard Was Afraid Of The Dark by Atmospherium 2013-09-11T03:36:00

Very nice atmosphere

Incognito Hero by Magrathea Industries 2013-09-08T07:22:00

Nice idea! Intentionally losing can be pretty enjoyable.

Dance Instructor by st33d 2013-09-08T07:14:00

Very interesting...It'd be nice to see it be a bit longer, but it's a very cool idea.

SUPER ULTRA REALISTIC BOMB DEFUSAL SIMULATOR: SEASON PASS GOTY DLC EDITION by tony.pe 2013-09-08T07:10:00

It's reeeeally laggy for me...

10 Seconds to escape by FireZenk 2013-09-08T07:07:00

Reminds me of Chip's Challenge. Of note - Your timer is slower than real-time.

i eats lazers! by 01101101 2013-09-08T07:03:00

Lasers + Cats...but no laser cats.

Sixths by dylanwolf 2013-09-08T07:00:00

Very relaxing, and I like the style.

10Sec Crack by Mrhankey91 2013-09-08T06:55:00

I like Mastermind!

Defused! by bugninja 2013-09-08T06:53:00

Quick and fun.

#ERR@ 10 Second Glitch# by urth 2013-09-07T06:35:00

That ion strom. Very interesting idea. It'd be great to see it expanded on.

It's a little easy since the blue enemies always move to the right, so you can just stay on the left side.

Unreliable Robots by UntitledQ 2013-09-07T06:27:00

Nice mechanic. It's a bit slow with having to wait a cycle before switching robots.

House Of Wolves by albertelwin 2013-09-07T06:11:00

My graphics card can't quite keep up. It looks pretty cool, though.

Life is too short by ayame9joe 2013-09-07T06:09:00

Interesting idea. The game files are pretty big...

There's A Hook by Glockenspiel 2013-09-07T05:46:00

Man...I have to get all of the coins!

Chrono Blood Ninja by theholychicken 2013-09-07T05:39:00

Really fun with the free-form movement. Good job!

10 Seconds to Clear by Foxtacy 2013-09-04T01:24:00

Short but pretty well done. The pace of the levels is quite good.

The Count of Ten by Andrewves 2013-09-04T01:22:00

Not bad, but there's some bug that makes second pass as though they were half-seconds (and I'm not sure how to recreate it), and the kid can jump forever.

My Lovely Nurse-chan can Kill all these Monsters by Herself! by EricTheCoolDude 2013-09-04T01:16:00

Very neat concept, and really fun to play!

The Adventures of Lars by Dan 2013-09-04T01:09:00

Definitely a good plan for the theme. Too bad there wasn't time for more content.

Paper Maze by Dew 2013-09-03T04:35:00

Not bad. The controls are kind of iffy, and the music is...hit and miss.

INATIME by Artylo 2013-09-03T04:26:00

Interesting idea. The controls are a bit awkward.

10 second unicorn by robbe 2013-09-03T04:13:00

Hehehehehehehehehh...Quick and silly. I like it.

However, you didn't make the music yourself?...

Death Rooms by Jan Marcano 2013-09-03T04:09:00

Very nice! I think there's a bug with sprinting when you die keeping the sprint state active?

Magic BALLS by Lashiz121 2013-09-03T04:02:00

So many balls!!!

Can you count to 10? by BackwardSpy 2013-09-01T06:06:00

Very nice mood! I get some of that vindictive AI feel from it, and I like the font and colors that you used.

Worst Gnome at the Factory by Crowbeak 2013-09-01T06:01:00

Interesting and simple.

Zdeno by duane.byer 2013-09-01T05:57:00

Pretty good! It's a little too easy to just get stuck and have to start over, though. I suppose that's part of the idea...

The Unbelievable Adventures of Kamil the Cat by blackcode 2013-08-31T04:15:00

Cute and fun!

10 Second Life by CodeNMore 2013-08-31T04:11:00

The invisible walls were somewhat bothersome.

Flying Trojan Horse by RARoadkill 2013-08-31T03:41:00

All-around, it's pretty good.

10 Second Sculptor by nathanhoffer 2013-08-30T03:47:00

Very cool!

Royal Defenestrator by BasmanovDaniil 2013-08-30T03:41:00

Very entertaining!

Tower To The Sun by Zer0Kelvin 2013-08-30T03:01:00

Nice idea, but it's pretty simple. Variable terrain, or something like that, could make it more interesting.

CountDown by SloZigec 2013-08-30T02:14:00

I really like the graphic style. The contrast goes nicely with your overall storyline.

The Thief by N0_Named_Guy 2013-08-30T02:10:00

Pretty good. I think it'd work better with conic lines of sights for the guards...I think I saw that mentioned in another comment?

Half the Time by ZeppelinCaptain 2013-08-30T02:04:00

Interesting idea. I got to day 5, but I found the inability to kill people while invincible from taking a hit to be very bothersome.

TOO MANY BULLETS by mklee 2013-08-30T01:57:00

Nice job with the visuals.

Water Closet by Angrycrow 2013-08-29T07:54:00

Heh, I like it - quick-paced exploration with a wacky theme.

Infected Hexes by EvilBrainMan 2013-08-29T07:49:00

I definitely like the concept. While having limited controls is usually a bad thing, the need to click each tile individually really makes this, I think.

10 seconds to run by Geekstory19 2013-08-29T07:42:00

Not bad. The character sprites are pretty decent. Don't let your age lower your expectations, though.

10 Second Racing by Mandibol 2013-08-29T07:40:00

I like the drifting. It'd be cool to see this without the theme, I think.

Duel by zlowrance 2013-08-29T03:23:00

Too luck-based for my taste, but still, well done.

The Cave Of Lights by galman 2013-08-29T03:18:00

Very nice! I liked the simple design to account for the lack of light.

10 Measly Seconds by BenWoodford 2013-08-29T03:09:00

Pretty interesting idea!

Chicken Snatch by tigerj 2013-08-29T03:04:00

Very nice! As noted by others, dying with a chicken still brings it back to the hole, so that removes really any challenge, but it's still enjoyable.

10 Squared by Impmaster 2013-08-29T02:55:00

I'm on Windows 7, and the window for the game pops up and closes immediately.

The last time crystals by Kragnir 2013-08-29T02:50:00

I'm diggin' the graphic style.

The Duellists by jay griffin 2013-08-27T07:15:00

Head shots AND hat shots? Love it.

Cubic Escape by vitou3d 2013-08-27T07:03:00

I didn't see any reason to not stay shrunk the entire time. There is no downside to it, right?

Electric Sport Battle by link2x101 2013-08-27T06:59:00

Fun game! It could get more challenging, though. Also, I was able to get out-of-bounds on the bottom-right side of the tower.

10 Second Topple by Travis Irby 2013-08-27T06:18:00

Lovvvvve that title screen!

Catch A Train by Dophlin 2013-08-27T01:07:00

Simple and quick. I love the Gameboy feel!

Countdown Hell by robashton 2013-08-26T18:20:00

OH NO DEAD! Well done.

Pleading Rain by Brassawiking 2013-08-26T18:08:00

I think the dialogue trees are a bit broken? I started clicking around and suddenly I was winning.

Triad by BlackBulletIV 2013-08-26T18:02:00

This is really cool!

Hail Of Bombs by kddekadenz 2013-08-26T08:57:00

Pretty addicting. I got to 1337 then got tired of it. Definitely great for having so little development time, though the difficulty could ramp up just a bit over time. Although, as an endurance game, it works well...

RainbowBlock by Zaelza 2013-08-26T08:42:00

Pretty fun! And I wonder where you got the idea from... ;)

Ab Solanum by doonay21 2013-08-26T08:37:00

Interesting idea. The bullet collision is spotty (though bullet collision tends to be tricky).

Frost by coreym1988 2013-08-26T08:25:00

Aww...This sounds really cool, but the RAR file isn't extracting. Some files might be corrupted somehow?

Jetpack Refueler 10 Seconds! by shubshub 2013-08-26T08:24:00

=) Gotta love mashing!

The Story of Tim by JaR_ 2013-08-26T08:21:00

The rapid clip definitely kept me going until I beat it. Very good!

The Hero's Journey (or get the treasure and run) by Ludipe 2013-08-26T08:20:00

I think the pseudo-educational part of it is a great concept. I could see quick games like this being really useful.

Sustain by James Foley 2013-08-26T08:13:00

Waaaay better than what I was doing at 13. Good job!

I'm glad to see that you're getting started into game making so (relatively) young. Keep trying and get better!

One thing that would help a lot: The instructions aren't very clear. It took me a while to figure out which way to go and what I was supposed to be doing.

Certain Defeat by L 2013-08-26T08:04:00

I can't get it running, either. It says that I have no input source, or something to that effect.

Lil' Kingdom Strives To Survive by lucidlarva 2013-08-26T07:54:00

Cool idea, but it gets a little stale after a while.

Ultimate Survival Lab by Reaperguy 2013-08-26T07:46:00

Definitely could be cleaner, but it's really fun!

Memorization by longloaf 2013-08-26T07:38:00

It seems a bit short; 7 items is within working short-term memory, after all.

Are you? by Drubert 2013-08-26T07:21:00

It's not really a game, I suppose, but I definitely liked it. It's certainly better than my first game was!

A Maurading Guy by sthreet 2013-08-26T04:09:00

=/ Sorry, I guess I didn't quite get it. Do you give the controls anywhere?

LD24 — Evolution (13)

The Distressing Evolution Adventure of Dr. Cain by HappyFunRock 2012-09-15T21:57:00

The dinosaur got stuck for me. I like the style!

EvoRide by inakrinat 2012-09-09T17:29:00

Heh, primitive part human half sea bass corn...I just want this to go on for a very long time. It's a lot of fun.

The Phoenix Rising by Brassawiking 2012-09-06T23:27:00

The button mashing! I really liked not knowing what to do and figuring things out. Very nicely done!

Gr0wth by Colisan 2012-09-06T23:20:00

I like the art!

Bit-Craft Evolution by eyehawk 2012-08-28T16:04:00

Simple and very fun, and I loved the music!

Paradigm Shift by LuizHGMonclar 2012-08-28T15:37:00

I was really hoping you'd keep up the adventure/platforming stuff instead of just making a survival game, but I still enjoyed it.

Evolutionary Designer by FrozenCow 2012-08-28T15:32:00

Very cool! I just used a triangle for most of it...

Project "E" by RobProductions 2012-08-28T05:30:00

I really like the size-changing concept!

Evolwar by headchant 2012-08-27T05:46:00

I like the idea, but evolving the dinosaurs didn't seem worthwhile since the only boost was movement (aren't they supposed to get more health?), which is from a shared pool anyway.

Dawn of Dimension by jplur 2012-08-27T05:37:00

I'd like to see a more intuitive editor, but I love the concept.

Ascension Garden by sclark39 2012-08-27T05:28:00

This is just wonderful. If it had some chill ambient music in the background, I could probably play this for hours.
Even better: Project the flowers onto the walls in my house, and play a persistent version of the game in real space.

Praepoch by Connor 2012-08-27T05:17:00

The first few kills with the ax were extremely satisfying...and so were all of the other ones. =) Very nice!

green & purple by Brian Crick 2012-08-27T02:13:00

Not entirely sure what was going on, but it's very pretty. =]

LD23 — Tiny World (26)

Vac-Man by rhaasken 2012-05-10T20:11:00

Surprisingly fun. The imprecise controls definitely help.

ONLY US by Datamosh 2012-05-09T01:20:00

Very nice. Worked fine for me on Chrome. I died of loneliness...

Kumiho by Christina Antoinette Neofotistou 2012-05-09T01:13:00

Very good! I love the twist of having the teleport. There's certainly plenty of potential in this one...

Microscopia by azurenimbus 2012-05-07T02:01:00

Lovely! I'm wowed at how well this concept works, and I appreciate the intuitive controls and objectives, without having to explain anything beyond the first screen.

Disregard All Humans by Fireblend 2012-05-05T17:37:00

=) I like the dinosaur guy.

Tondie and Zupe by Cosmologicon 2012-05-05T01:03:00

Fantastic! I love the concept.

World runner by Gunmonkey 2012-05-05T00:32:00

Definitely a tough challenge, but it's nice that there's no waiting time to start over.

Honey Heist by CappaGames 2012-05-04T07:33:00

I really like the idea, but the controls make the game brutally difficult.

The Collector by blob 2012-05-04T07:16:00

Very good, and impressive scale! The controls are pretty non-intuitive, though.

I Painted a Tiny World by jellyislovely 2012-05-04T06:49:00

Well done! I'm wondering if it'd be better to have less of the challenge from all of the enemies and more from limiting the amount of paint...

Tiny Defenders by Raptor85 2012-05-04T06:28:00

I've mentioned this on some other tower defense games: The game would be more enjoyable if you gave more information on ranges, health/damage, etc. Still a solid game.

Pixel Story by Flyboy 2012-05-04T05:47:00

Very fun and great challenge! I would prefer strictly keyboard controls, though.

Lodestar by runsintowalls 2012-05-04T05:22:00

Reminds me of Rez or Fotonica. Very fun!

Orbiter by thatshelby 2012-05-04T03:00:00

Good job on the coding. Given that it's rather tower defense-esque, I'd like to have more info on what types of enemies are in the wave, ranges on turrets, etc.

Spitoon by Sestren 2012-05-01T01:44:00

Very fun concept and great style! I'd love to see this go somewhere bigger (like the blob guy).

Super Strict Farmer by Benjamin 2012-04-26T19:24:00

Absolutely great! I would love to see this expanded into a fuller game.

Rocket Boat by RHY3756547 2012-04-25T19:41:00

Very well done! I really like how the UI is worked into the level design.

A day in your Life by superstu 2012-04-25T06:12:00

I'm definitely a fan of the concept.

Grow! by Rabbits... 2012-04-25T04:16:00

Pretty fun, and I'm diggin' the level-up jingle!

Aether by Danik 2012-04-24T06:50:00

I think there's definitely some potential in this idea. Great job!

Tooth Fairy Fun Time by tr33top 2012-04-24T06:24:00

For being just GarageBand loops, the music is pretty nice.

Little Mischief Makers by netguy204 2012-04-24T02:33:00

Very nice! I liked having the ability to place blocks after digging them up, very Minecraft-esque.

ARACHNID by BuffaloPhil 2012-04-24T02:24:00

Not bad! It got a little boring after the first couple of minutes, though, but it looks great.

Rock 'n' Slash by BlackBulletIV 2012-04-23T21:18:00

Pretty fun! Also, I also found a bit of glitch where killing an enemy with the gun and immediately punching where it was gives points for both.

Brevity by thristhart 2012-04-23T16:15:00

Very fun! I love having the different choices for the towers when they're placed. It's a very interesting variant on normal tower defense games.

Quark Shark by hampa 2012-04-23T15:59:00

Pretty interesting game, but the controls are a too touchy to really get a good experience out it.

LD21 — Escape (6)

Aaah! Run! by norgas 2011-09-02T22:37:00

Super fun! I wonder what context would allow someone to transform between a knight and a princess at will...

EscApe by marudziik 2011-09-02T03:08:00

=D I love the monkeys disintegrating when they run out of HP (I mean that in a good way...). Very nice!

The Wave by Milo 2011-09-01T23:12:00

=/ It's crashing when I try to play at normal difficulty. Cool game, though!

Land of Colors by ZirconCode 2011-09-01T22:35:00

Makes me think of "The World Ends with You." Very nice!

Escape from the Labyrinth by ursagames 2011-08-30T04:21:00

I definitely got a bit freaked out when I saw something following me. Also, random maze generation is pretty sweet, if not a bit erratic; I got placed right next to the exit one time I played.

Escaparazzi by Felipe Budinich 2011-08-30T04:07:00

Ha! Super fun! I love the take on the old Snake sort of game.