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Potatiana Jones
Potatiana Jones
By ildfuglen
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 62 | | |
| Humor | 146 | 3.25 | | |
| Audio | 316 | 3.01 | | |
| Innovation | 323 | 3.40 | | |
| Overall | 339 | 3.41 | | |
| Fun | 352 | 3.32 | | |
| Theme | 386 | 3.85 | | |
| Graphics | 473 | 3.10 | | |
| Mood | 484 | 2.95 | | |
Comments
Hi, nice entry !
https://raw.githubusercontent.com/SvenFrankson/SvenFrankson.github.io/master/howTo.png
How would you pass this part ? Oddly, seeds won't grow as much as the other, leaving quite a wide gap (and mashed potatoes at the bottom)
Hello! Thank you for playing my game! The big hole above you has dirt in the roof, so you can shoot a seed up there. Sorry if that wasn't clear enough!
Here's an example for you, SvenFrankson.
http://imgur.com/yhqUIxs
danbolt
2015-12-14 13:44
I clicked 100% because of the name.
The music is really pumping. I enjoyed that! Plus the easter eggs.
somnium
2015-12-14 13:50
I enjoyed the game (as well as the easter eggs, although I mostly saw them in passing, falling towards my doom).
Great use of the theme, making the growing of seeds, the main method of navigating the levels!
It had a fair bit of "trial and error" though, which made it easy to become stuck in a dead end by running out of seeds by having to guess where to shoot seeds into an unseen area (and guessing wrong), running out of seeds right before the goal, etc. This was a bit annoying at time, especially in f.x. level 2, which started out with a series of precision jumps, which then had to be repeated. As an alternative, I harvesting the grown plants to reclaim the seeds could also have been useful.
The graphics were clear and efficient, and I liked the music.
All in all, it was an enjoyable game!
oal
2015-12-14 14:13
Haha, I thought it was Freestyler playing, but nope. Nice soundtrack and cool gameply ideas. The vine growing and seed shooting works great!
Fun game! Graphics are great!
maixior
2015-12-14 14:20
Really smooth controlling :D
You know what makes this game? The Audio :) So few people think about it as an important part of a Jam but I am glad you did. It adds the final bit of polish to this solid little design. Great work.
2015-12-14 14:49
Solid gameplay, not really my type of game as I'm not found of platformers but a good platformer nonetheless. Good use of the theme too!
I'm not found of the graphics but they have their retro charm. On the other hand, the seed mechanic is really interesting. I can't rate your game but I would give it a solid 3 overall.
Kudos on completing an interesting game within the compo time!
Thanks for all your comments so far!
Reply to Somnium:
Yes I am aware that at one point it becomes a fair bit of trial and error and I'm really sorry about that! It was so obvious for me while making the game, but then later when seeing people play I realized that this wasn't obvious at all!
Traps you fall into when you make a game :P Thanks for playing!
gerjj
2015-12-14 15:22
Nice creative game - the poor guys face when you die though..! Really enjoyed the different seed mechanic, added a whole other level of complexity! :)
Really liked this one. Its a standard platformer, with the twist that you have to make your path through many of the areas.
Nice pixel art style graphics and background music. Enjoyed it! :D
yinyin
2015-12-14 15:31
I liked the concept, but the execution didn't really blow me away.
A music/sound mute/toggle would've been nice. The floating icons during the levels were confusing (especially the very first one). The drop inside the first level leading you out of bounds was jarring (and not required since there is a reset key?). I would've really preferred some regrowing seeds instead of forcing the player to suicide or reset upon running out. Sometimes vines didn't grow on dirt patches making me waste my seeds.
The second level ramped up in difficulty quite suddenly and it was weird that you could climb below a vine that had not fully grown yet. The grass seeds got me stuck/overgrown inside a pit the moment I got them.
As already noted having spaces to shoot at out of view is problematic as well (I crossed the large gap without every planting a vine in between, and the following chimney also has the ceiling dirt out of view).
The seed switching buttons being all big and distracting for two whole levels of not having more than one seed type (if any seeds left at all) wasn't helping.
The game would benefit a whole lot if there was more polish on fewer features.
Hey YinYin! Thank you for playing my game. I'll be developing the game post ludum as well to address some of the issues that you're having.
I didn't have much time to do exactly what I wanted, and the out of bounds you got was me simply forgetting to add a collider to kill you if that happens.
The sudden difficulty increase is unfortunate, but it's really hard for me to assess difficulty when I've been practicing this game since the creation of it.
Sorry about the fact that there's a bug that stops vine seeds from growing on dirt, and the fact that you have to shoot at spaces out of view is going to be one of the first things I fix in my post ludum version.
Thank you for playing my game!
Nice game. Reminds me of Sprout's Tale.
skywilly
2015-12-14 17:53
Nice potato game ! I hope this potato family's name is McCain ! :)
I liked the game overall although it was a bit buggy for me although nothing being made in 48hrs doesn't excuse. ended up falling through some walls and floating in the air for parts of it (used webplayer)
Hey cynicalmonkey! Could you tell me where exactly you managed to fall through a wall? And how you managed to float in the air?
I'm guessing the floating in the air was you being at the edge of a vine, allowing you to "float" on the edge of the vine. The collision detection on the vines are a bit wonkey.
Also thanks for all the feedback everyone, I really appreciate it! I introduced a small bugfix to address some of the bugs you've all mentioned. Including falling forever in level 1 should not be possible anymore.
Also some other small changes.
Also I realized my look up feature was not working, but now it does! Hold W when standing still and not climbing to look up!
Thanks!
dranolix
2015-12-14 23:13
Really great game! Took a couple of tries on some levels, but it flows nicely and works!
smealum
2015-12-15 00:32
great job ! love being a potato ninja
necromac
2015-12-15 02:29
A fun puzzle platformer. Definitely worth checking out.
I like the vine climbing mechanic. Fun little game.
Nice puzzler, good work for 48 hours... Had fun running around with a potato version of Dr Jones...
this is a good entry. interesting mechanic with seeds. a lot of variations: different types of seeds, interesting levels. but in some places player can't see where he has to shoot and he can only guess it.
the amount of easter eggs is surprising :D
saymon
2015-12-15 14:48
Nice game !
Hey everyone! Thanks for all the feedback! I just realized that the embedded webplayer hid big parts of the game view and that you've all played a broken build if you played it in the embedded web player.
I've disabled the embedded web player, now you can play the web version by clicking the web player link instead.
I still recommend that you download the windows version and run fullscreen on your native resolution, but it's up to you!
Sorry about that, everyone!
Nice little game, I saw it on your stream.
I like the concept of growing your way to where you need to go, very nicely done.
I managed to get myself stuck in the growing grassblocks though, haha
cudabear
2015-12-15 18:42
This is an excellent entry! It was super fun, I do wish there were more levels! My only complaint is that some shots have to be made "in faith" because it's really hard to see where you're shooting.
de_von
2015-12-15 18:42
Curious idea =)
Games about Potatos are allways cool.
I enjoyed playing this game but sometimes the movement felt glitched. A few times I even passed through walls. Usually when I was climbing a vine and at the top of the vine.
The only level that gave me trouble was the 3rd, I didn't know the grass block could fill in a space bigger than two blocks. took a few tries.
konwlege
2015-12-15 19:20
Very good game but music stops after so time and no exit button.
I would like to see post-compo.
gins
2015-12-15 19:25
This one is really cool! Replacing jumping with growing vines on specific walls is really a cool mechanic. I didn't complete it but I'll come back to it, probably :)
jalgames
2015-12-15 19:27
Interesting game, found some easter eggs.
I like the graphic design, but the hitbox sometimes felt a bit weird. You fitted the growing theme really good in your game.
Fun game with some humor moments
Hey guys, I'm glad to hear that people like my game :) I've addressed some issues with collision detection so you should not be able to glitch through walls anymore. I will be working on a post ludum version with more levels!
Fun! Easy to get stuck though.
Sorry about that bushmango. I wasn't able to sleep so I've been staying up and I've fixed pretty much all collision and hitbox issues with the game, I'll roll out the builds for the update tomorrow. Thanks for playing :)
Good game with interesting mechanics, could definitely benefit from checkpoints though.
tetha
2015-12-16 07:35
Ok, I enjoyed that. Overall, the puzzles were simple and rewarding, and even the chase sequences with those boulders weren't as annoying as I feared they would be. Only the last levle took a couple of tries to hit the thing just out of the screen :)
Hey everyone, thanks for all the feedback. I've pushed my last bugfix for the ludum dare version.
Thanks for playing!
Lots of fun! Liked the different block types. Liked hunting for the easter eggs :)
shaunjs
2015-12-16 20:42
Well done! Enjoyed this one a lot =)
crucknuk
2015-12-16 21:18
Nice compo! I wish I could have a bigger camera view to have some ideas of how much grow I may need later, but still mechanism are interesting! Good job ;)
Interesting mechanic. I lost all my resources trying to find your easter eggs, but it was a fun little game.
Nice. The seed shooting feels pretty solid.
Regarding the yellow platform, consider having it instead wait for a certain amount of time and then move at a reasonable speed, which should accomplish your intended goal without being tedious (and not reveal itself if viewed from the side). ;)
Hey that's a great suggestion kirbytails. Thanks! I'm working on the post ludum-dare version as I write this :)
Haven't done any additional levels, but I'm reworking a lot of the core mechanics for a more smooth experience.
Thanks for playing my game :)
Cool mechanic, with a little more balance this can be big!
alvarop
2015-12-17 21:59
Cool entry with cool ideas. I mentioned a couple of issues to you on stream, but I had a lot of fun with this one!
As I told you on stream, it would be nice if vine length has consistency. The graphics have Commodore64 vibe to me but anyway color palette could be improved. Probably you know that sound is not the best. I like the idea of various seeds. An idea could be getting rid of tile constraint and letting player choose the spot that seed will take effect on. This is only if you want to work further on it though. I'll be remembering these games so, I expect better next time! :)
Awesome game Ildfulglen! Thanks for stopping by the stream and letting me play this awesome game! I highly recommend anyone interested in trying this out to play the non web versions. They are the best versions!
Funny well made game. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/sMG1ENTyKkU
lukezaz
2015-12-24 04:17
Very fun little game. Enjoyed every level. Only problem I had was that the boulder was introduced rather unexpectedly. Otherwise a very good game!
scorched
2015-12-26 15:15
Nice game, neat hints except it was not clear at first that I have to aim ground, and that I can aim at all :) Also music is quiet compared to sounds, and potatoguy smashes when on top of boulder and in the middle of air when he falls
Don't know how to overcome the pit in the level boulder is chasing you at the start
dregamr
2015-12-26 16:34
POTATIANA??....mmm... AWESOME!! XD
Good music. I like the sunglasses. :P
Super fun idea! There is definitely tons you can do with this idea! Great Job!
The idea was cool and I enjoyed playing - although I did have one ragequit moment when I pressed R instead of E. I think some of the vine growing bits were clever and could definitely be expanded on, although I think the controls were a little slidy for any precision vine jumping and could be tightened up a bit. Would really benefit from controller option as well I think. Keep up the easter eggs!