The Gun Keeper by hadesfury 2015-04-23T15:08:00
Beautiful visuals.
Foon → Ludum Dare Explorer → Users → MoreRPG Team
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Stone SpaceShip | jam | |||||||||||
| 2016 | 35 | Shapeshift | LabRadDog | jam | 618 | 3.16 | 2.75 | 3.20 | 3.71 | 3.49 | 2.43 | 2.33 | 2.90 | 100 | |
| 2015 | 34 | Two Button Controls / Growing | Catalyst | jam | 896 | 2.86 | 2.49 | 3.31 | 3.53 | 2.80 | 3.35 | 3.08 | 100 | ||
| 2015 | 33 | You are the Monster | Shadows and Cats | jam | 548 | 3.19 | 3.09 | 3.19 | 3.50 | 2.84 | 2.78 | 2.88 | 2.98 | 95 | |
| 2015 | 32 | An Unconventional Weapon | USB Hero | jam | 743 | 2.95 | 2.60 | 3.06 | 3.05 | 3.57 | 2.09 | 3.21 | 100 |
Beautiful visuals.
Definitely will try this with a friend.
Interesting realization of idea. Maybe change the color of the circles or words on them for better readability.
Great idea. Crush sounds are very horrifying.
Awesome idea!
it's not polite
My LD favorite so far, good idea, beautiful realization. And it's got achievements! =)
Liked this game. Fills very polished for a LD entry :) Nice work.
Amazing game! Good job :)
Gorgeous graphics and idea. Will try to play it with the team=)
Nice bricks effect!
Good graphics, liked gamepad support. Trash can kicking, yeah!
Smooth gameplay, beautiful style.
btw, I can change health graphical indicator with my mouse.
Great music and interesting take on the idea! =)
Awesome art style and music. Maybe make a bit easier to get to the pizzeria, as I didn't understand why tourists kept following me after a first try of leading them there.
Interesting choise of weapon, but controls feel a bit clumsy.
Curious concept!
wow, hope to see a completed version of this game soon ;)
Thank you for such detailed feedback:)
About too dark environment overall, or in some places, and other problems with light - this was a test lightmapping, and changing it would take some time (real time lightning and shadowing is a bit demanding on resources =).
Concerning computers which you have to hack - it would be too easy, if they were all bright blue (like in the screenshots), wouldn't it? But yes, we definitely will do something with it in the future.
If you have been caught while hacking - you can press the "Esc" button to cancel input, and run away ;)
Also, we will add some indication for input zone and change the list of symbols which you have to type, as it was also confusing for non-English speakers to find special symbols on their keyboard (I myself find it a part of a challenge for such players...)
About sounds in game - they were all prepared for the integration into the game, but we hadn't enough time for that (I was the one responsible for the sound effects, and believe me, they will immerse you more into game's atmoshpere=).
All this changes won't be present in this version, as it's already debugged and final working version for LD#32! (Programmist is a Russian word for programmer:).
Good idea, but using mouse and keyboard this way in such a game a bit confusing.
Good sound effects and the feeling of the weapons, but some explanation and maybe a list of controls wouldn't hurt.
Liked how physics worked!
Cool concept! A bit hard to aim for the mirrors.
Good game, but a bit hard for my taste.
Good game, fun destructions!
Oh, right on theme.
haha, horoshaia idea =)
Interesting
Good tutorial and idea!
Awesome game =)
Wow, such a violent ending. Loved turn based combat and voice acting, but I wish there were battle sounds...
Wow, great voice acting for a 2-day game!
Loved the animations =)
There are 100 people, and you have to eat all of them to win. But yes, it becomes difficult to find them later in the game. We will try to improve on that in the post-jam version.
Yeah, we've got some problems with the collisions and it may be possible for some of the people to go through the walls and thereafter make it impossible to complete the game. We will address this issue in the post-jam version. =)
Thank you all so much for your feedback. We will definitely try to add and improve some parts in the future.
Good people models
Awesome destruction!
Great and sad experience
Nice idea!
awesome feeling of destruction =)
Wow, great game!
Good meditative but challenging after some point game. Well done!=)
Loved the feeling of the card game! Almost as if it was Hearthstone. Wish I could do something like this in the future =)
Very solid game! Our concept was a bit similar =)
Loved the aesthetics and random generation, but game genre is a bit difficult for me =)
Fuck my brain...
Great concept, hope to see the growth of the idea into a big game =)
Curious concept, I would like to see it grow into a finished game =)
Wow, great game!
Addicting game =) Though aliens were capturing towns much quicker than me...
Curious idea =)
Funny game! I wonder is there an end? =)
You get the score according to the colour specified in the objective.
So if the objective is to fill everything with red spheres, then you would get 3 points for every red sphere, 2 points for spheres of colour which contains red colour and 1 point for any other colour.
Colour values change with the objectives.
Thanks for the warning, I haven't noticed such a message before. We will look into that.
Great game! Loved the graphics and sound effects. Gameplay is pretty addicting too.
Good graphics =)
Good game, but a becomes frustrating when you have to jump of the walls.
Loved the feeling of collecting smaller asteroids (good sound effect). Game over immediately after a first crush is a bit punishing I think. There is a similar game here somewhere, and you would just loose mass while collide with bigger asteroids. But anyway it's a solid entry, well done!
Good game, but randomness is a bit too much for me =) 1050 btw
You have really cool atmosphere in the game.
Especially I liked instruction's style and the cartoon in the beginning. Great job!
You have to collect a special item and use 1,2,3 to shapeshift into corresponding animal. Sorry, hadn't noticed that there is no description for it... =)
Actually there are no shadow maps, as we haven't had that much time to add them. So these all are real time shadows (and that's why the game can work a bit slowly on some computers). FOV is intentional indeed. I know about difficult level design and really hope to find some time in the future to make game flow more intuitive.
Very nice style and sound design. Intuitive controls were really enjoyable. I didn't need to look at the instructions because I understood how it works. It's realy cool. Good luck!
The art is very cool. Original and unusual.
Very interesting and pleasant gsme. (From Russia with Love))