Foon → Ludum Dare Explorer → Users → Claw
| Year | LD | Theme | Game | Division | Overall | ||
|---|---|---|---|---|---|---|---|
| 🥇 | 2013 | 28 | You Only Get One | TITAN SOULS | jam | 4.41 | |
| 🥇 | 2013 | 26 | Minimalism | Leaf Me Alone | jam | 4.50 |
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2016 | 37 | One room | FACE MAN | jam | Fun | 4.49 | |
| 🥇 | 2013 | 28 | You Only Get One | TITAN SOULS | jam | Audio | 4.67 | |
| 🥇 | 2013 | 28 | You Only Get One | TITAN SOULS | jam | Mood | 4.47 | |
| 🥇 | 2013 | 26 | Minimalism | Leaf Me Alone | jam | Audio | 4.55 | |
| 🥇 | 2013 | 26 | Minimalism | Leaf Me Alone | jam | Mood | 4.57 | |
| 🥉 | 2013 | 26 | Minimalism | Leaf Me Alone | jam | Fun | 4.27 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | FACE MAN | jam | 9 | 4.39 | 4.49 | 3.94 | 3.76 | 4.49 | 4.38 | 4.07 | 4.13 | 61 | ||
| 2015 | 34 | Two Button Controls / Growing | FRUITWOLF | jam | 7 | 4.35 | 4.05 | 3.77 | 3.67 | 4.72 | 4.45 | 3.91 | 4.40 | 61 | ||
| 2013 | 28 | You Only Get One | TITAN SOULS | jam | 1 | 4.41 | 4.00 | 3.69 | 4.10 | 4.68 | 4.67 | 2.51 | 4.47 | 54 | ||
| 2013 | 26 | Minimalism | Leaf Me Alone | jam | 1 | 4.50 | 4.27 | 3.38 | 3.51 | 4.35 | 4.55 | 3.14 | 4.57 | 72 | ||
| 2011 | 22 | Alone | Paper Dream | compo | 111 | 3.25 | 2.50 | 3.42 | 3.08 | 4.21 | 1.00 | 2.00 | 3.23 | 3.08 | 67 |
I really loved this, the graphics and music are so strange and charming; they produce a very lonely and surreal atmosphere.
If it runs super fast or slow, or breaks significantly - let me know.
I didn't intend for that to rhyme, I swear.
Glad you liked it, and thanks for the feedback! I think I'll add a little to the description for the controls.
Hmm, what hardware do you have? I've not run it on x64, I'll try and borrow a laptop to test it at work tomorrow.
Here's a version I removed the timer function on, it *should* run at the screen refresh rate:
http://dl.dropbox.com/u/49995129/Paper%20Dream%20%28uncapped%29.zip
Someone asked me about Flyguy on my post-mortem post, I honestly hadn't seen it before, so I was pretty amazed at the similarity!
I thought an ocean in the sky was pretty obscure, (loosely based on a dream I had earlier in the week) but it seems it wasn't as obscure as I thought.
Thanks for all the feedback, bulboka glad you got it running :)
Not sure what you mean with that last point, the player isn't considered for pickup, and you can click through it picking up stuff behind.
Clicking targets are just AABBs (or rad checks, I forget) so they are probably a little bigger than the images.
Cheers for the feedback though.
Thanks for the feedback everyone, it's interesting to see how different people view it; looking for a path to an end, or just soaking in the weird atmosphere and so on.
If you do want to put all the pieces in their place here are a few clues:
A Starfish dreams of being amongst real stars,
Line the cloud with Silver,
Only thing this cat wants it some delicious scraps...
No one hears you scream in space, nor can they hear a whale's song.
Earth can be moved when you've finished with the heavens.
It's got insane FPS for me too, needs a game timer or some vsync or something.
Love the atmosphere and feel, only comment is that it might benefit from allowing 'W' to be used as jump as well as the space bar.
Totally hooked, gonna be playing this for a while I think! Awesome work!
Really fun game, it felt very satisfying to drop down with force and crush the floor and the physics felt solid. My only gripe is the death screen making you click with the mouse to continue rather than just a keypress, but that's a tiny thing. Great work!
Re-uploaded it, you can play here: http://iamclaw.com/?page_id=250
Really solid feel to the game, and very fun! Found myself replaying over and over until I remembered I should go vote on other games as well ;D
Nice concept, agree the difficulty was a bit erratic and some levels you didn't even need to move anything, just press shoot. Level 10 was really good and challenging, then the final level was very easy in comparison. And also agree it would be better to not revert all your moves back when you retry a level.
Anyway overall an enjoyable game, nice job!
Small bug: After you finish the game the music starts playing twice
Cheers!
I like the whole Dark Souls bonfire run, having to trek back to a boss makes you want to not lose even more, and frustration leads to greater rewards when you accomplish something.
All personal preference of course, I know a lot of people aren't fans of that style.
loved it.
controls were crazy but really fun - though could have gone with two buttons for the theme + might have felt better if slamming down was a separate button