FoonLudum Dare ExplorerLD22 → Lava Jumper

Lava Jumper

By skriglitz

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CategoryRankScoreCount
Fun992.20
Humor1141.44
Audio1411.00
Graphics1422.00
Innovation1521.50
Overall1631.64
Mood1651.13
Theme1661.30
Community4712.17
Coolness53322

Comments

covebit 2011-12-20 15:07

Cool, good luck :)

sonnybone 2011-12-21 03:52

The game runs at about 7,000 fps on my machine. I was able to teleport straight to the goal on almost every level. Got stuck in the ceiling on a level with a ton of lava. :(

skriglitz 2011-12-21 17:08

Sorry about the lava level. I forgot I tweaked it RIGHT before I submitted the code and didn't include the new level 10 but I have a replacement level for it that just needs to overwrite the previous level 10.
Heres the new level 10 that should work fine: http://dl.dropbox.com/u/23990914/Ludum%20Dare/10.png
And Here is an updated jar with the proper level 10 already updated: http://dl.dropbox.com/u/23990914/Ludum%20Dare/LD22-Skriglitz-Lava-Jumper-Update.jar

someone9999 2011-12-24 06:32

The character just seems to teleport on my screen when it is run (about 2000fps for me). Looks like a fun game, but I can't seem to get it to work.

claw 2011-12-24 06:43

It's got insane FPS for me too, needs a game timer or some vsync or something.

frosty 2011-12-24 07:15

Looks like you put some real effort into this, but like the other commenters, the game ran super fast for me, to the point where it was unplayable. =/

skriglitz 2011-12-24 21:32

Sorry about the super speed. I had a delta/vsync set up and it was sooo slow that it was unplayable...i'll possibly patch another later and set a 400fps cap (ran smooth at 400 actually)

pierrec 2011-12-25 07:00

The character does crazy things like jumping into walls or not diying on lava.
But my FPS/speed was fine.

brus46 2011-12-29 09:35

my Fps was about 1500 in all the versions.
Maybe you should relate the speed of the character to the deltaTime from one frame to the other, so it'll work on every machine at the same speed.

gtb 2011-12-29 10:15

I am getting 2700 FPS on my game, I can basically teleport to the other side of the map.

Other than that, the game was pretty good :)

jfransham 2011-12-29 11:02

I'm guessing you used LWJGL? I'd suggest using Display.sync(37) to get it running at a decently low fps

susanthecat 2011-12-29 12:43

I found jumping very random. :(

Susan

jfransham 2011-12-29 13:31

after playing the game, I'm going to say that the game was very nice, but the player's movement/collision detection was abysmal. Most of the levels I completed as a kind of glitch-based puzzle game (note to self: glitch-based puzzle game is a cool idea)

ratking 2011-12-29 18:29

Unplayable, even with 800 fps "only", even the patched version. :(

stargoat 2012-01-05 23:28

Got stuck in a wall!

Yeah, this ran way too fast. The first few with-lava levels were possible as you could stick to the sides of the wall.

tex-killer 2012-01-06 01:26

Sorry dude, but it was unplayable here as well, with about 3000 FPS. You should activate VSync or something, and use the time to decide the movement, not the frame count.

summaky 2012-01-09 19:45

For me it also runs too fast (Linux 64-bit, if that matters) to the point that it is either unplayable or either too easy (for some reason if I keep the arrow key pressed the player gets stuck to the wall and then I can jump out any lava pit.)

I am afraid I am not going to be able to rate this game properly. Sorry :'(