Kaboomer! by 0x01F0 2022-10-14T04:01:33Z ♥ 2
The game looks and sounds great. I don't think I had as much lag as some of the other players, but I also gave up as it was very hard to pick up the bomb. I had to be very close and the aim had to be exactly on the bomb. Maybe it should be possible to pick up the bomb as long as you're within X distance of it and looking at it's general direction, even when the aim is not exactly on it?
Also, when the bomb fell away from the lights it was hard to see it and aim at it.
I also tried playing with a controller, but turning the camera with the right stick was extremely slow so I switched to mouse and keyboard.
Even though it was very hard to play I believe this game has potential to be very fun. Nice take on the theme, btw!
LD53 — Delivery (2)
The long way around by Fluburbio 2023-05-13T07:32:21Z ♥ 1
Good job, this game was fun!
The visual art-style immediately reminded me of the Pokemon games and, now that you mentioned it, the humor is very characteristic of Earthbound, so I believe you hit your mark :)
Like others above I also had a little trouble moving and avoiding collisions, the music played twice simultaneously with a delay and it was a little hard to get past the dad at the end, but for the time of the jam it is well enough polished. Well done!
Santa's Workshop by citsua 2023-05-12T06:28:40Z ♥ 0
Impressive game, well done! It is fun to plan the factory and then set it to work.
What threw me off by the end however was when I got to the North America level: my previous factory was still there but the inputs and outputs were all different, so I would have had to destroy everything and start over. I understand there might not have been time to code proper starting factories for each level, but all previous levels had similar inputs and outputs and would only require minor changes, so I felt they were fine.
Another issue I had with the HTML5 version was whenever I clicked there was some lag, and the click was processed in the position of the mouse after the lag ended instead of the position of the mouse when the click happened. This resulted in machines being placed in the wrong position because of the mouse moving out after clicking. In the end I got used to it and waited for the lag to end after each click, but that was annoying.
Other than those issues I believe the game is fun and a post-jam version would be very promising! Congratulations! :)