FoonLudum Dare ExplorerLD30 → Epic Galactic Conquest

Epic Galactic Conquest

By madk

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CategoryRankScoreCount
Coolness356
Theme5343.29
Innovation6343.06
Fun8402.71
Humor9311.50
Graphics9572.45
Overall10362.66
Mood10472.23

Comments

fanatrick 2014-08-25 03:40

Getting a "not commonly downloaded and could be dangerous" on chrome. It's a false positive, the game works fine.

tosic 2014-08-25 16:09

Me too, looks nice, although :)

gaeel 2014-08-26 21:28

Interesting idea, shame you didn't get the time to flesh it out a little more...

moosefly 2014-08-26 21:31

If you want to fix the false-positive with Chrome upload the game somewhere else than Dropbox. Seems like Google doesn't trust Dropbox :P.

Clicked this because it looked like an almost 1:1 copy of our game, but they proved to be quite different. It is indeed really barebones though, so sadly not too much fun at the moment.

Anssi@MooseflyGames

mekuri 2014-08-26 21:32

I loved this game. I played it a few times, and it's really addicting. I did encounter one slightly annoying thing- I ended up in a game where I couldn't do anything until after 40 seconds had passed as all the planets around me required quite a lot of resources- The seed was 0000 I think, but that really is a minor issue. I loved the idea, and I might end up playing it again sometime, as I really enjoyed it! Good work!

mintarcade 2014-08-26 21:33

Looks interesting, considering 5 hours of work. Nice gameplay.

lvyn 2014-08-26 22:15

Good concept, but resources should grow faster. You should not let the player inactive ;)

little-burrito 2014-08-26 22:24

Impressive considering how fast you made it! I think it's a fun game even in this state. It's definitely something that could get me hooked.

off 2014-08-26 22:24

Get back work on this right now : obvious, classic, strategic, simple, addicting, suitable for a mobile device. Do you hear me?

I love this game.

I said GET BACK TO WORK! :)

granut100 2014-08-26 22:27

Good concept, although wish the galaxies were larger :)

x-or 2014-08-26 22:27

The game starts out really slowly... I wish there were some enemies, or anything trying to stop you. But for the (very) short time - good job!

madk 2014-08-26 23:25

Good to hear from all of you! If I could do it over I'd definitely want to start the player off with some resources. I also wanted initially to make it a game where you fought another player for control but ain't nobody got time for AI like that. Would've had options for galaxy size and such too but, again, not much one can do in five hours.

lord-bobyness 2014-08-26 23:45

Yeah, I forgot about the last few LD's. Nice to see you still entered and put something out even with only a few hours to spare.

Considering the time you had it's really not bad at all.

hobomechanistic 2014-08-26 23:46

This is a very fun game :) gameplay is pretty addictive. I like the three-neighbours design mechanic, since it felt rewarding conquering an expensive world by capturing all the cheaper neighbours :D good game, sir

lord-bobyness 2014-08-26 23:46

Yeah, I forgot about the last few LD's. Nice to see you still entered and put something out even with only a few hours to spare.

Considering the time you had it's really not bad at all.

zoneone2 2014-08-26 23:47

Not bad, I can see some potential here.

cooliron 2014-08-27 04:03

Nice results for 5 hours! I would like to see post-compo version because this one is already fun and addictive. I like when simple concept gives so much fun :)

alucardx60 2014-08-28 01:15

Not bad for 5 hours honestly. But without something that can negatively effect you the only challenge is seeing how fast you can clear a seed. Even then you just zoom out and click numbers as the turn white. But with just a few easy changed you could make something good from this. I'd be interested if you made a postmortem version.

lasty 2014-08-28 02:34

Cool idea. The graph/nodes and RGB really appealed to my computer scientist side :)

Was not immediately obvious what to do though. Maybe some tutorial popup text "click here to attack" could have worked. And maybe scale the inner nodes down a bit to speed up the initial game. (Or maybe I just rolled a bad seed)

marcellus 2014-08-28 03:55

too bad you had only 5 hours. the description was cool tho.

whilefun 2014-08-28 04:17

105.89s...is that good? :) This is visually interesting, reminds me of chemistry and molecules and things. I hope you flesh out the idea some more.

amvere 2014-08-28 04:21

Interesting concept! It feels like a cool start to a game, but for now it is kind of "wait to win".

rodroy1 2014-08-28 17:08

I cant get this to work, it doesn't seem to be generating resources at all. I like the idea though at it looks like a lot of fun.

norgg 2014-09-01 10:00

Since the aim is to try and win as quickly as possible, it really needs to save a high score (or list of). The surrounding mechanic is cool, but the resources being completely isolated from each other seems odd, how about splitting it up so that things don't always only produce what they're captured with?

madk 2014-09-04 02:29

I agree! I would've loved to do more with it had I more time. I've been working slowly on a post-compo version, hopefully it'll be a big improvement.

huvaakoodia 2014-09-04 21:51

It sure is simple. I like it!

Few ideas for the PostLD version:

-Turn based gamemode. Points for using as few moves as possible.

-AI Opponent(s). Quite obvious, but even a dumb (random) one could make a big difference.

-Victory conditions. Even more obvious. You can get clever with these.

Also the world generator seems quite similar to mine. Hmm. Simplicity for the win!

tex-killer 2014-09-06 04:07

Very impressive for just 5 hours of work! Never heard of this BlitzMax before.

By the way, I see that you tried to run my game last week, but couldn't. I've detected and fixed some memory errors that were being ignored on debugging, so you're welcome to try it again if you like! :)