FoonLudum Dare ExplorerUsers → Lasty

Lasty

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201534Two Button Controls / GrowingGrowing Spaceshipsjam24
201431Entire Game on One Screenld31_Arena_Battlercompo9172.842.912.343.592.472.582.5252
201430Connected WorldsStarving Symbiosiscompo4543.303.133.423.683.162.532.262.8362
201225You are the VillainRogue Thief Stealer Personcompo4222.872.522.333.193.811.872.042.6060

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Lasty

LD25 — You are the Villain

Rogue Thief Stealer Person by Lasty 2012-12-17T05:14:00

That's weird because Its written in C++ not C#/mono .. I Also built it on C:/Users/.../Desktop/LD25/ so I wonder if something else is going on at your end? :(

Rogue Thief Stealer Person by Lasty 2012-12-18T10:14:00

Thanks for the comments guys...
1: Lighting! Yes my first attempt at multiple lights GLSL shader
2: Yeah camera was annoying, no time to fix, (was going to have it rotate behind the player or something)
2: It's a feature not a bug to get caught and keep playing/winning :D
3: Yeah gameplay not that great, I had grand ideas of putting in switches/gates/doors/alarms/safes/chests, and better AI than a firefly from boulderdash :)

Dust by Keevor 2012-12-20T02:13:00

Very cool! Reminds me of Dwarf Fortress or Terraria with the water/lava physics :) Interface was a bit clunky, took a while to figure out how to do things.

LD30 — Connected Worlds

Orbitrade by Ragepyro 2014-08-27T04:11:00

Very cool idea, but you really need some kind of visual cue or instructions for creating the trade routes. Mouse over feedback or buttons would have done the trick.

Otherwise, very nice graphics, music and aesthetic :)

Shoot the Zombies by D3zmodos 2014-08-31T08:43:00

Zombies don't know what sine waves are... or do they? Aargh!

Would have loved to see what you come up with given more time.

Starving Symbiosis by Lasty 2014-08-27T04:36:00

Thanks for the comments and feedback :D

I realise it was a bit harsh to start the players with low hunger at first.. Probably should have bumped that up more... But If I had, they would have no immediate goal, and it would become a bit boring.

I should have made a better intro/tutorial screen, but.. ran out of time and lack of sleep so yeah. I tried to put some intro screens at the last minute, but I had no infrastructure in place for it, so it was poor planning on my part.

The physics, yes I couldn't quite get the player right.. I had simulated friction on the player, but he kept the same velocity when you stopped input. I couldn't get the friction right, somehow. I figured it was good enough and could tweak it later. Might use a library like Box2D next time.

As for coins on the overworld, I didn't even think of removing them all, facepalm ensues.

Starving Symbiosis by Lasty 2014-08-31T00:27:00

JoshuaBurr: Thanks for OSX feedback, I probably missed including a library or a framework in the app bundle. What version were you using? It was built for Mavericks 64bit.

The unhelpful error message is OSX's I think, not mine :( If you could click on "Report..." then copy the text there into a pastebin, I can try and fix it. (Then click don't send)

Epic Galactic Conquest by madk 2014-08-28T02:34:00

Cool idea. The graph/nodes and RGB really appealed to my computer scientist side :)

Was not immediately obvious what to do though. Maybe some tutorial popup text "click here to attack" could have worked. And maybe scale the inner nodes down a bit to speed up the initial game. (Or maybe I just rolled a bad seed)

Aliens and Pigs: Why Not? by lytedev 2014-08-28T02:46:00

Fun to beam those piggies up! Scored 5400, got lucky several times with groups huddled together on the edges of the map :)

juxtapose by zillix 2014-08-27T08:01:00

Multiple endings for re-playability, nice.

Star Turtle 64 by chikun Dev Team 2014-08-27T02:37:00

Fantastic! The tutorial crab was a nice touch :)

Affix It by SaxonRah 2014-08-31T01:05:00

Still couldn't get it to run, even after installing the Redistributable. Can't find MSVCR120.dll Windows 8.1 64bit here.

Connected Worlds by Downtown 2014-08-27T08:17:00

The art style for the character was really good, especially the slide when you stopped. Would've been nice to see the finished version at a higher framerate.

Hamster Run by scriptblocks 2014-08-28T02:19:00

Cool idea.. hamster simulator :D hehe

Controls could have done with some tweaking.. maybe an FOV adjustment. Left/Right went way too fast, up/down went way too slow.

Could have added shift to run/sprint .. took too long to cover ground.

Fused by stoz 2014-08-29T02:13:00

Fantastic, fun, frustrating! Not sure if swapping the jump keys was on purpose or not...

Could have used an extremely simple first/tutorial level, or maybe save points but I understand that's almost impossible given time constraints.

LD31 — Entire Game on One Screen

ld31_Arena_Battler by Lasty 2014-12-12T07:26:00

Thanks for the feedback and comments! I have made Patch 1 which addresses most of these issues (Background tiles contrast, And some other bug fixes)

It should now be super obvious to see the weapons/pickups, and the monsters.

ld31_Arena_Battler by Lasty 2014-12-13T03:14:00

Thanks! The pros and cons of using HTML elements for GUI .. 1: no programming, 2: it stole the focus. Fixed that now (Patch2)

As for monster speeds, they were actually calculated by Box2D.. they all get applied the same force. The larger ones had more mass, and therefore went slower. Probably could have used a tweak, but oh well.

For more easter eggs, the graphics art folder is called "ProgrammerArt" :D

E' Tempo di Combattere by superfrog 2014-12-12T23:35:00

Very nice music, looked like a promising start :)

You really needed some on hit feedback.. I was confused for a while, the character is holding a gun, makes shooting sounds as if firing a gun, but only has melee attacks.

Carrot Chaos by GoudaGames 2014-12-12T23:56:00

Very cool.. One of the more polished entries :D (Think my high score was 35 carrots before I got swarmed and cornered)

I like the ingenious way of introducing the controls via the help screens at the start (blocking until you press W and up)

Would have been nice to see all scarved snowmen drop scarves. I either got really unlucky dice rolls or they have a bit too low droprate.

Synthetic Nano-Organic Web-Manipulating Agent Network by ZNCatlaw 2014-12-13T07:34:00

There's never enough engineers!

Nicely executed, interesting idea. Could have done with a bit more feedback (but I understand time constraints in these jams). Took me a few goes to figure out what the hell I was doing.

Four Seasons by bushmango 2014-12-13T05:07:00

Fantastic! I went through and played the in-progress links too.. nice to see how it evolves over time :)

PS. I rescued the kitties. (Wasn't sure if something was meant to happen or not)

LD34 — Two Button Controls / Growing

Growing Spaceships by Lasty 2015-12-17T12:08:00

Damnit I knew I should have double checked that. :( Missing .DLLs are in the .zip files now.

Hand of Deity by Ludorverr 2015-12-18T05:00:00

I Got more of a dungeon keeper and/or populous vibe from this than lemmings. Great use of the themes, great aesthetic, graphics.

Had a giggle at a few things, like accidentally throwing your own guy off the cliff.. then catching him just before he disappeared. phew!, saved him.

Then later on forgetting I had the wall spell on, and instead of picking him up, he just went splat!

Had an issue when I held onto a red guy for too long, I think my mana went into negative and took a very long time to recover. Could have used WASD/Arrow keys scrolling too.

Abyssal Zone by Leddev 2015-12-18T04:34:00

Very well done entry, great use of the theme to tie in with puzzle elements (rotating gears) The aesthetic/mood was rather spooky (in a good way)