mincemeat 2014-12-08 04:57
Pretty cool game, wish the enemies did different things though. The gun was pretty satisfying.
Foon → Ludum Dare Explorer → LD31 → ld31_Arena_Battler
By lasty
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 52 | ||
| Theme | 571 | 3.59 | ||
| Audio | 630 | 2.58 | ||
| Fun | 723 | 2.91 | ||
| Mood | 902 | 2.52 | ||
| Overall | 917 | 2.84 | ||
| Graphics | 954 | 2.47 | ||
| Innovation | 1034 | 2.34 |
Pretty cool game, wish the enemies did different things though. The gun was pretty satisfying.
The game plays smoothly and I love the audio and art. Contrast of the ground is too high for my eyes so it was hard to find bonuses and recognize some enemies.
Not bad. The player moving so quickly made it really difficult to do much though.
Suuuuuper slippery controls, and I never got a gun, even though I apparently picked up bullets at one point.
very satisfying. please increase the contrast between the backround and foreground though -- i suggest a darker and more plain background for the arena
The background makes it hard to tell where enemies are. Other than that, solid game, if not a bit easy.
Hi there. Liked the graphics and retro sounds. The range of gun is bit too short I think, makes for lots of stepping backwards while firing at rats.
There are certainly some faults in the graphics and controls but I did have fun playing it, which is more than I can say about a lot of more polished games.
Not bad! Nice shotgun effect
It's dangerous to go w/o vote. Take this! :)
Ha ha ha, that was neat! I like the snowmen in the late game. It is pretty easy to just kite the enemy, I think you should try experimenting with some AI or enemies with projectiles.
Thanks for the feedback and comments! I have made Patch 1 which addresses most of these issues (Background tiles contrast, And some other bug fixes)
It should now be super obvious to see the weapons/pickups, and the monsters.
Really many great things about this game :) Varying enemies (sprites mostly), increasing difficulty and 4 different weapons; the shotgun was really satisfying!
The enemies feel too similar and too easy (the rats are actually the "hardest"). I think putting a (more realistic) limit to the character's movement speed would be great.
Smart to use regular HTML-elements to implement the HUD.
Thanks! The pros and cons of using HTML elements for GUI .. 1: no programming, 2: it stole the focus. Fixed that now (Patch2)
As for monster speeds, they were actually calculated by Box2D.. they all get applied the same force. The larger ones had more mass, and therefore went slower. Probably could have used a tweak, but oh well.
For more easter eggs, the graphics art folder is called "ProgrammerArt" :D
Lots of fun, but wow that damage can add up fast! Some mercy invincibility would be on my list of requested mechanics. :D Really cool, enjoyable game, and love that it's all HTML5 --great job!
Quite fun! I love the knockback effects and the movement inertia, makes for some really intense combat.
I like it. Pretty straight forward game. AI is pretty simple
So much fun.... really nice arcade
I think it is a good start, but the player speed was way to high, once I could control them it was very easy to never get hit. I found that even running at them they would not hit the player just bounce off.
The character control is enjoyably slippery, and the pushback you get on enemies when using guns is really satisfying. The base level attack is a bit short-ranged for a game with such slippery controls though, since you need to get really close to enemies without accidentally sliding into them. The guns are so satisfying, I would just let the player always have at least the pistol -- it's fun! Nice work!