Tale of Scale by ratking 2014-03-07T17:55:00
Nice ratking! Very (very) much simpler example and some code for Unity at http://www.ludumdare.com/compo/2014/03/07/forced-perspective-example/comment-page-1/
Foon → Ludum Dare Explorer → Users → mrexcessive
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | SnowCard | compo | 1077 | 2.59 | 2.26 | 2.72 | 3.29 | 2.41 | 2.67 | 1.91 | 2.53 | 100 | |
| 2014 | 30 | Connected Worlds | ConnectTheWorlds | compo | 1002 | 2.72 | 2.63 | 2.39 | 2.65 | 2.43 | 2.18 | 3.03 | 2.59 | 100 | |
| 2014 | 29 | Beneath the Surface | DownDown | compo | 922 | 2.80 | 2.89 | 3.00 | 2.25 | 2.03 | 2.79 | 1.55 | 2.43 | 100 | |
| 2013 | 26 | Minimalism | OnlyOne | compo | 835 | 2.91 | 3.00 | 3.45 | 3.33 | 2.09 | 2.20 | 1.79 | 2.47 | 100 |
Nice ratking! Very (very) much simpler example and some code for Unity at http://www.ludumdare.com/compo/2014/03/07/forced-perspective-example/comment-page-1/
Nice pastime.. I like that they can recombine. Great clean presentation.
Very pretty... nothing much going on - but consistent and nice place.
Collision detection is a bit "giant rectangle"... not sure of the limitations in HTML5. Nice looking minimal sidescroller.
Can see where you're aiming with this, couldn't find a way to interact with anything... X for bag/beast menu didn't seem to offer any more - wasn't obvious how to do more
Great fun to play with the bouncing bits... Need to be very precise to avoid losing too many
Looks lovely... Very hard to play, swapping attention back and forth, keeping two sequences in mind for upcoming gaps.
Tower defense cool. Not seen JSIL before interesting. Impressive all the lasers and fireballs, fun to watch once set up.
Seriously minimal
Nice levels. Sensible approach to death. Very playable platformer
Camera (on web version anyway) was a bit tight to centre of gravity, making it tough to get perspective on where you are
Interesting mechanic... not sure using mouse and keyboard is easy - well maybe not for me. Always like games where world changes consequentially.
Nice shader work. Green cube seems broken... can't start sequences with green, which makes opening gate tricky... I think. Tried all other permutations I think... none opened the gate. Excellent game with a small bug (or user error on my part)
lol at the win ! Nice minimal game.
Excellent idea. Good job already to do this... very interesting socially in a disconnected way.
Nice idea, couldn't get timing right - probably just my crappy reactions.
Excellent puzzler... good fun designing the machine, very fun to play.
Has potential. Some "door portals" seemed badly positioned and unuseable. Don't like the death without warning aspect.
Agree doesn't work on Chrome. IE seemed ok.
Shades of angry birds. Nice shooting mimes... could have a boss bronze mime maybe ?
Enjoyed this a lot, will return to see how you did it later. Fun!
Well that works better in the Jam version. Like Beethoven's 9th for victory. Have rated the entry even though that version unplayable due to way fast and no tutorial level. Good job creating the engine &c. and I think you should see the "better" version as a bug-fix and expect that to be rated...
Lovely pictures. Love the book, does a reasonable job of presenting the otherness of the picnic area. Got to the colourful picture.
Agree with some other posters that this needs a simple tutorial, and to be sure that it is working properly.
Mucho lolage at the impossibility. Nice physics on car destruction
Interesting puzzle. I like the way as a player you slowly learn the capabilities of moves... eg. fireball centre damage. Good Job!
Almost managed lv 1, got quite frustrating due movement of the slides... I don't have the patience to coax the meanies around to the right places to squish... Nicely put together though.
Like the overall look. Some of the platform jumping is a bit strange - rejumping is possible when caught "side by side" with a platforms edge. Platform physics from scratch ?
Version tried web on Chrome/Windows7. Mouselook a bit rapid for comfort. Nice dynamic world. Sound seems to work on web version. Long long path excellent(!), reminds me of twisty passages all the same;,. Like the resolution/modelling increasing for nearby objects, very MMO-world - you just tweaking the alphas... ah no the whole thing is dynamic... lovely... Very clever and great entry.
Competent ball shooting... Felt like it was lacking something in extra levels other than just adding balls... not sure what mind. Power meter effective, didn't even notice at start
Pretty good 2d shooter, fairly hardcore.
Excellent fun and very original. I have a feeling my wife will find this MUCH more amusing tho.
Like the minimal player graphic. Enemies having label of their weakness is good idea. Bit weak after 3 enemies nothing except "ascension", but nicely done
Nice puzzle... Had to go in infinite-time mode for my poor addled brain after a while, but great mental exercise! Nice one
Impressive ambition, very jittery - perhaps due to letting engine do all the obscuring for the hundreds of extruded squares... nice colour patterns on the prisms.
Awesome! 9.9/10 for "that is suboptimal". Very fun. Hate the green/cyan spaceship disc things, tough to paint
Interesting game. Like the micro-fine controls (need them too). Nice when you start killing the mobile guns using each other.
Not a game per se.. but brilliant to play with. Very PUSH-like.
Works okay Chrome/W7, seems a bit slow to play - turn based not something I normally do, well except Chess. Clean impl. Good job there.
Indeed "wtf" seconded. Feels a bit like a puzzle from Assassin's Creed, crossed with a light dose of Zoolander ;0)
Thought provoking to start but wasn't able to do anything... maybe it is simulating a morning when I don't want to get out of bed...
Fantastic idea... nicely executed. First time you jump on left platform a small bit of brain goes "aha,clever developer"... I love those moments... thank you! Great music too!
Excellent graphics and sound. Very fun. Lack of shadow of character, or something, creates confusion in depth perception... tricky to judge where you are
Cool! Original !! Potato weapon!!! Win first encounter using only root vegetable kit... Seemed to run out of encounters after second one.
Lovely game... science fiction/culture fan? (ships converting mass all the time...) shame you didn't have the time for more levels. Also when complete lv1 (three yellow fireworks) is that it or could more be done ?
Like the fairy animation, almost like the click movement. Didn't like the speed, bit fast for me personally, not much time for thinking when flying towards lightning rune.
OK... so you want to teach me about frustration... Very good game... completely not for an old git like me... argh... my nerves are twitching, I will have nightmares about white lines. Very innovative, like a music playing game without the sound.
Nice idea. Big potato. Steering physics are good. Start level two seems broken (Pressing Enter does nothing - Compo version running on Chrome/W7)
Very stylish... Annoying plink plonk music actually fits pretty well in helping with tension. Mouselook seems a bit rapid. Camera glitch when turn to right just after going through "curtain" at bottom of stairs. Very Very impressive overall. Excellent double step ending... and TBC !
Like the retro packaging and disco feel. Did not get how to survive long. Nice solid/breaking things.
Couldn't really work out how to score, not lose lives. Reading other comments do agree needs clearer difference for player tile, and perhaps a couple of short tutorial levels... or just text to explain ingame.
Love the graphics... Completely crazy.
Good to see a multiplayer... Its slightly unresponsive, not sure whether need subtle change to keyboard handling. The "charge meter" doesn't seem to work for player one, works fine for player two. Good job Potato!
Good job. I will come back to this, inspirational in terms of the depth. If combined with gameplay, as opposed to sandbox-play, could be great. Very amusing sandbox.
Game A and B in switchy bit annoying can't right click for other direction - yer I know that wouldn't be minimal controls... but I can't click 4 times that fast - or more than 4 for the part B... innovative mechanic but was somehow out of my control and so not much fun.
Lol at easter egg for render stats.
Very nice. Simple textures and nice lighting (special shader ?) Messages leading through impressive... sound/visuals interaction for the pseudo-console stuff very nice.
Like the sound effect for X death. Interesting graphics and graphical approach to playing/erasing. Good job.
Interesting move puzzler.
very very fun.. clever. nicely executed. sneaky puzzles.... good job!
Excellent job most hilarious... Lv 11 and 2x potato powerups!
Could be better with some minor changes... just tiny tweaks to the positioning, so you can more clearly see where you are about to put a block. Also bit frustrating to return to start after a fail, but this is hardcore I guess... Very nice mechanic. If either of those things fixed I could play it for hours.
Feels a bit limited as it stands. Some more complex programming of the moves would be an interesting add on... perhaps entering all the moves for a level then running the whole lot, rather than one move at a time ?
Looks great, nice gentle movements in background. Plays well.
found the controls really awkward. Like the art and effects. Sound fits nicely.
Something in there trying to get out. Not enough of an overview somehow... didn't feel like I could be tactical, but couldn't get strategic p.o.v. may just be me.
Very minimal running/jumping game. Certainly does what it says. Not obvious what to do with different blocks hit - just seems to always make same sound effect, no obvious effect on block or runner. Like the cartoon.
This is very interesting. Love the "programmed" move sequence, nice animations.
From what I can tell... (because I'm bad at high speed things) it is a great implementation with nice AI... too good for me to beat anyway... Picked up flag once but then swarmed. Nice one!
Excellent... I am always trying to explain to those around me that I need peace and quiet and no distractions, not even nice ones like a PM from someone... Very Good Job!!
Very strange moving around in dark. I found some rivers, well blue, and a little red. Wasn't sure what I was trying to achieve. Sound was cool, as was the general experience.
That's fun. Can appreciate how you did it, but not how in 48h amazing!
Very thought provoking. Simple graphics. Nice interface EXCEPT pressing escape to remove text before carrying on moving... that interferes with flow of game I think.
Great design. I like the leaps of faith in the second level. Thanks for Voxatron pointer. Got stuck at don't you get it.
Very interesting take on theme... it's not quite as calming as maybe a real tree would be... but very novel.
Very novel idea (to me at least) of creating the things which come back to bite you. Good job!
Beautiful graphics. Nice smooth gameplay even fullscreen in browser (Chrome/W7).
Excellent design, level editing always good. Had a problem with mouse getting lost when over game first happened on first level with triangle black tiles - couldn't place them to kill baddie then mouse gone. Control scheme is a bit confusing, but hard to see what else you could do without click to edit.
Didn't get how to move diagonally... or whatever trick required for levels which seem to require that. Good job including tutorials. Nice game like alien pelmanism.
3 levels now... a sort-of tutorial by levels approach.
@SuperlevelSebastian think I fixed that now, thank you for reporting.
If someone could check the Linux version I'd be very grateful! Will ask in IRC once back from work...
Thanks for the nice comments... yer apologies graphics, programmer art ftw !
@Khaldrin thanks for the music appreciation!
Thanks for all the nice comments. @Dir3kt I may Jam next time for this very reason... My artistic abilities are placed near last in any group... Sound design I believe could have been better with 2 hours more. Main thing I missed on was more levels... Should have put some more simpler ones after lv4 and then more complex ones at the end.
@avidgamerNino Background is a plane being looked at by a "3D" camera, separate to the 2D one doing the plane. Used GIMP to create clouds and then tile. Small script rotates the background plane slowly back and forth independently of all else - I added this fairly early on and never had time to put something more interesting!
I know... I'm a programmer without much of an eye for visual quality...
Really nice, up to point of combat then death/death. No gun fire at least no bullet and no zombie death. Like the "tension music" !
BIIIG jumps!
oops went wrong way and ran off edge of world. Nice bizarro world. Saw alien steal cow early on. Not sure how to play other than watch stuff happen... can move around but...
Take your point re. physics. It has sections where you have to die before you know how to proceed, perhaps reasonable but can get frustrating... maybe I'm not proceeding with sufficient caution...
Fun... Sounds fun... shades of Jeff Minter
11k first try... little orange ones did for me. Nice game... Grindy music, plink plonk too... good job
I like it... impressive mania descends on player as you think you have chaos under control,then maybe you can just get it back, then... no way dude... it's gone! Good job ZeroDivide!
Very clever... Nice shadows as you say... The Valve/tap before the boat doesn't work after restart, which is a shame.
This is lovely... Nice music, nice atmosphere. Gentle increase in puzzle complexity, which fits my limited brainpower very well...
Nice mechanic well executed. Good job including tutorials.
Good fun, but also difficult to control a bunch of units... great challenge, nice implementation,reminds me of "the burbs" ...
Great physics toy... Magnet/base sticky makes all the difference.
Anxious atmosphere well done. Music also adds to stress. Maze and movement seems good, some artefacts when crashing into opposition.
Hey nice... reminds me of critical circuit timings. A few niggles... 1) It's very hard (or I'm dumb and missing something), 2) no tutorial levels = plenty of time spent learning, not necessarily a bad thing, but a bit off-putting, 3) the "flip-flop" double headed arrow blocks do not reset their orientation on Reset, which means circuits stop working and have to be rebuilt after every try. Fun though and I will solve this dang level!
Nice straightforward minimal platforms.
I think there's a game in there looking to get out... but press space all the time then moving is annoying... perhaps do something with the non-clear combination ? or give player wildcard white cubey for a few seconds after a combo... so can rush the next blocks without spacing all the time.
Innovative puzzler. Would be more accessible with fewer keys to remember, or just point and click, or key hints hover over nearby objects. Good job doing something unusual
Nice panicky gnome graphic. Movement control seemed extremely irregular - sometimes dashing, quite often refusing to move at all.. I may have missed the point of something. Death early on at each attempt.
Found it tricky to control, easy to fall off, but then I am bad at these plummet at edges style games. Looks nice
Love the opening, especially the cat. This game is hilarious in a very strange way... not many games have getting a bed down the stairs as a problem. Breakin the Larrw
I like the lost life mechanic. Nice "inifite" feeling about the whole game. Something slightly awkward about the camera angle when arriving into a new level, be nice if it chased you up there. Sound is lovely chiming... murmur underneath contributes to the infinite space feeling. Good job!
unrated, scratch website down
Like the 2.5D, the cute devil, the gameplay. Thanks for including tutorials. Positioning is very sensitive, movement skill test not so appealing to me but it is challenging to try to grab a heart out of the middle.
Web link is pointing to source!
Potential to be brilliant (!pun intended). Shame about missing people... perhaps can have a fix and then jump to next mirror option. Looks fantastic, from what I can see on the "single player" view.
Played the web version on Chrome. Liked the text descriptions instead of models ... Straightforward puzzles, but excellent overall impression. Camera needs a bit of work, hard to tell where your feet are, or at least its not intuitive... Actually, playing a bit more I think the camera is fine... maybe need a shadow or something ?
Fun, but damned difficult due to the random levels... Maybe if there was enough time to think somehow, perhaps twice the width visible, that might give enough time. Good job on the procedural generation
Amusing to play.. Good job making all that, efficiency going on somewhere! Combat mechanics need a bit of attention as others have also said
Not sure of objective, but fun to click and destroy things.
That's awesome and damn it made me jump.
This is pretty tough. Feels like it needs a bit more as an introduction, first wave was too hard for me at least. Overall a lot is going on, which is impressive.
Awesome guns... amazing work for 48h. Most excellent. Bookmarked for later.
Cool pixel art. Shame about my broken "e"
OK that is pretty amazing achievement... and I didn't get far in. Nice mapping/graphics/playability. The combat is a bit frustrating until you realise you need to watch first. Roguelikes not my thing but yours is amazing for 48h
Zoolander hoy! This is great fun... played for ages. Always nice to build in-world
Relaxing... playing all these intense action games then go for a walk. Soundscape and mood most excellent. Good job!
Fun for a short while... Background colour affected by which blocks you eat is nice. Could use some more types of thing.
Very original idea. I enjoyed flying around getting more and more power then suddenly massive yellow block obscuring everything and game over... Great metaphor but very confusing.
Some problems with the collision detection. Potentially interesting idea there, creating the floor/teleport (I couldn't tell unfortunately which) with clicks. Good job for first time.
Some zbuffer glitching where prims overlap right at start. Nice huge level... fun moving around. Camera to set move direction probably needs lower/upper limit on angle relative to player object... otherwise easy to set "impossible to proceed" view which has to be unwound by lifting mouse (for me anyway). Good job.
Very nice... Screw the apple lol... Good job doing tutorial levels, a valuable feature. Fantastic music/atmosphere - truly pretentious... (in UK at least... it's not just an apple, its a Marks and Spencers' apple...)
Could operate it okay, but not work out how to "aim" to get better (at removing the cubes)
Found it tricky to tell rotation direction, I mean obviously you can see it, but a spin/rotate or some movement "lines" like in a cartoon would be nice. Couldn't get it into my head sufficiently to try to solve other than by brute force (set one, try next... try next... etc. until no possibility then go backwards... kinda like Prolog trying to match state!) Needs a bit more I think... even just thicker lines might help a lot
Very thought provoking. Agree with some other comments that being unable to speed through text - if you read fast - is an issue... It's essentially a play, albeit interactive, in a very novel format. If I was reading a play would read about twice the speed, especially the shorter (bulk) of sentences. Difficult to resolve that with the ticking clock though. Suspense of choosing when to reveal is VERY GOOD, I felt responsible.
My eyesight not good enough for the later levels... What a strange game!
Surely should make a game in snobol4 to get more kudos ?
Hahaha... Very funny... but not really a game, more of an interactive self-harm experience.
Very excellent.. PLayed on web browser (only thing I can do) and it was not a problem. Chrome on W7 on Alienware if that helps debug anything. Very interesting mechanic, great using the aliens/whatever-they-are to block and protect you from other types... Red meanies ! ugh... First of 15 games tried which I've bookmarked to play properly at a later date. GJ!
Nice one... relaxing and stressful at the same time. very "gentle"
This is pretty hilarious... Nice idea, VERY dodgy movement required to stay hooked! Most amusing. Nice Audio track too.
Interesting virtual machine. Doesn't seem to readily work as a game at present, unless I'm missing something about the control of spin rate... By time I've seen a ball its fate is determined.
Enjoyed watching the colours and tried to predict both sounds and how to get patterns I wanted, unfortunately didn't succeed at that. Fun toy to play with though.
Sry security warning from Java engine trying to run this... so didn't
Cool to play, bit boring after a while but mania in the meantime. Love it when changes to blocks carrying lights. Nice visuals. Grab away of blocks on completed line is very effective.
Excellent job.. very clever mechanic changing gravity and rotation of player. Needs more levels after and perhaps a simpler level one. A multiplayer version would be hilarious on a TV/Console
Got stuck in left edge just before first encounter... The birds came to me anyway... Typing fight was fun.
Well it looks nice and the blood effects are good... as well I know by now... I do not like hardcore games much... regrettably this confirms my prejudice.
Hard to survive, very amazing pixel art
Interesting to tinker with. Isn't ideal waiting for level to end after planting all the spheres
Plays like dungeonquest, what with all the death... the mapping and room selections is clever. One of my favourite games of all time was wizardry 1-3 on Apple ][, this reminds me of that (not visually but the room by room aspect). Good job!
Extremely good game. Nice to see timers given the prominence they deserve in RPG ! One or two very simple tutorial screens with a help text bubble shown would enable more to play immediately. No positional play here.
Extra comment: sometimes random moves generator gives no heal - that's not so bad, but sometimes it also gives no attacks! which is a problem
Very cool and oppressive atmosphere from very simple mechanic. Inspirational.
Playing on Chrome it seemed very, very fast and jittery... To the extent that I found it reasonably unplayable... but then I have problems with Call of Duty being over-twitchy... probably my age or lack of vitamin-D or something. Ambitious
Had some trouble getting the various forms to be placed in play area. Playing on Chrome Windows 7 in case that helps debug.
Seems competent text adventure... picked up some things including heart-potato, nothing seemed to stick out as a puzzle... maybe I didn't look enough. I would give the detailed "look" description for rooms on entry, only use simple description on reentry... seemed had to type look in every room...
Enjoyed playing this. Monsters make me laugh, something very 70s kids tv show about them. As ever 3d world where you can build stuff is appealing. Good job.
Clean implementation. Like the small things such as footsteps and good switches.
Very excellent. Probably just because I hadn't played with your balls before fnarrr... or something.. Nice to play
Inspiring. Feels like proteus-lite, very impressive for 48h. Jealous of your blitting/decals/projective however you're doing the "tree lives" effect. Nice feel. Could use some sound. Skated around for a long time compared to other games with more involved mechanics... Something very pleasurable about going for "that tree, just over there"
Well its many flashing patterns along mondrian lines... though more colours than yellow, red, black.. Dang fast!
Managed to complete lv 4 using only 3 bowls... after some judicious positioning of 3rd bowl. No sound web Chrome/W7.
Some visual hint of where the active spots are would be a help, but maybe I'm missing the point. Wasn't sure how to "play", but it was enjoyable to tinker with for a while.
Like the shades and colours. Almost relaxing pastime there... wall sized on a whiteboard ... runs out of interest, but if you're relaxing that doesn't matter... it's like playing with your fingers in some running water
Extremely cool looking pixel art platforming. Nice fire and sunset too...Nice idea to go out each day...
Works well, feels very smooth. Good job!
Story and sound seem slightly out of whack with each other... Sounds are sharp and annoying, story is gentle.
Hey. Web working on Chrome. Have rated even though post-compo as it seems you had some issues with export from other comments. Idea feels undeveloped somehow. It's a bit harsh timingwise... more complex than a jumper like doodlejump (in terms of what you must do to stay put)... constant siren gets v. annoying! Good job on first entry and with Stencyl.
Memories of page turning RPG books from years ago. Nice approach, fun to play. Shame about the cake, went dragonways first
Pretty good homage to original.
Excellent fun... Good job on the retro.
Nice implementation. I particularly like the particles. No sound on Chrome/Windows7. Nice camera/blocks views.
Great alien feel, quite creepy, love the music, game needs a bit more interest but I guess that would break the minimalism feel - maybe do something more with it now compo finished ? Would make a groovy screensaver for a wall sized whiteboard !
Good job on the level design! Nice movement puzzles with minimal features, more than just a simple platformer. Could use more levels.
A nice little room to fiddle with things in. Nice range of behaviours for the objects. Could be made into a great puzzle - maybe it is already and I missed something.
Hey. I liked the setting and the puzzles - to start with. I got a bit frustrated at repeating the text clicking after dying on a level, which happened a lot once the agents appeared.
Hi. Nice film reference. Excellent effects.
Hey excellent... thanks for the game art and link to your inspiration also... Good job!
Hi. I like the feel of it, but the sound grated somehow. Nice switch of viewpoint for landing.
Hi. Would suggest starting levels much simpler, to allow player to experience success. Was not clear what the objective was, can reveal image behind fairly quickly - at least to know what it is...
Hi. Not scored yet - nothing happens after click Start game, tried a couple of restarts - screen just goes white then after about 5 seconds told I died. Running IE11/W8
Hi. Not rated yet, Not sure what's going on. IE/Windows 8 combination. Get initial level with grid and stairs down only features. Go down stairs. Die before next level is displayed.
Hi. Found lab with $6,400 unspent! Interesting idea, sort-of GuessWho of the BreakingBad universe.
Hi. My skin itches now... thanks for that! Fun li'l game!
Sorry can't run no web version
Sorry was expecting run in browser version on web link, can't run or rate.
Hi. love the visuals, shame not more content. Enjoyed running round lighting, er, something, with my, er blobby plasma gun (nice effect that gunfire)
Great look and feel, talked to everyone and found clues, didn't get it right though. So hard to balance dialogue pace and making sure everyone gets to see the info.
Tried web version, couldn't get it to charge hellworm power, no matter when I jumped. Not sure what I'm missing... so it was jump 9 times then die. Tried it a couple of times.
Haha, that's amazing... I like the control scheme... always a surprise. Nice splat and scored 29million on second attempt
Hi. I like the art style, looks crazy big on laptop but great impression. Killed a giant squid. Nice one!
Hi. Was going to post saying not hard enough and maybe need to target player's position a bit more, then reached Silver/level 10 and things changed! Maybe could escalate a bit more quickly though. Good job!
Not sure what your comment means, can't play any of the three web links due missing plugin, but Chrome can't find it to install.... Windows 7 if that helps debug.
Hi. Cool meta-game you ol Honeybadger.
Hi! was expecting to see a web version not source repository...
Hi. Not entirely nice to have no choice, well one... I enjoyed your writing.
Those are some nasty farmers! I like the mechanic for varying movement speed of the farmers depending on where you are.
Hi. Great toy. Love the music and visuals
Hi. That was lovely. Like the show and tell... I'm a SuperArchaeologist ! Woot!
Hi. Shame no sound. Like the presentation and idea, shame nothing except the combats.
Hi, had trouble getting anything except movement to work, some overlaying of text by health bars. Love the 8-bit aesthetic!
Hi.. .Cool visual/audio experience you've created.
Hi. Strange game ! I like the soundtrack particuarly
Hi. Interesting idea. Shame no sound. Negative points can accumulate surprisingly quickly !
Hi. Didn't find a strategy, plays nicely.
Hi. Great idea, slower reveal if you had more time would have been cool. Idea of seeing things hidden is nice. Final boss fight took ages
Hi. The pickup gold noise made me jump! Balance seemed a bit off about collecting and getting air replenished... are you always doomed to lose after 1 long trip ?
Hi. Very tough... Like the graphics and the algorithm around the roots, seems to second-guess me.. not that hard but still! Good job.
Hi. Played HTML5 version on IE11/Windows8, was great and fast. Shame no sound. Excellent game, interesting behaviour by NPCs.
Hi. That's a fun game, reminiscent of old zombie dungeons. A slightly more animated enemy turn would be cool. Many more levels and wizards please!
Hmmm... Thank you for bug reports... I'll have to look at that, pesky Chrome works fine here currently. I think it's related to my using more than one camera.
If you get a chance please try on Firefox or IE!
Thanks for f/b... I just had that background hanging around... I think visual design is definitely my weakest point - though maybe there are others I can't even see!
Much of the art was just "first version" and then left like that because getting the 20 levels to work filled all the time available.
@cageinabird I was going to add lives, but that's tricky in this sort of game - you can always click an Orange and off to reshuffle and buy some time!
Perhaps I should have put unlock codewords for each level or something... or just a "start at level" feature
@Lacaranian Grats on getting to Li'l Seb! good going. It's pretty manic by then.
@All I know it really needs 2 or 3 weeks polishing time and making things consistent... I used the beach photo because that's where I walked the dog on Sunday morning in middle of LD29 !
Hi. Have added Linux binary. I don't have a way to test this setup - apologies for that, but if you try it please let me know if it works!! thank you.
@Ken Ichi... That colours not match change blocks to black is Supposed to happen! That only happens if you fail to match Yellow, Orange or Purple... it is a punishment!
@gre Theme is you can't see blocks below the top one on each column, until you uncover the top one... so you dig down to gain information, allowing you to remove the blocks.
@Snicklodocus yes the Orange punishment is supposed to be a lifeline, but its a desperate one as Orange and Purple both (slightly) speed up the upward sliding each time you fail...
Hi. Lovely mood, and change of mood when bad things happen.... Excellent!
Hi. Glad you had a tutorial level. Background sound was appropriate, quite unnerving whistle to it. Found second level impossible after getting stuck in room, doorway filled with aliens.
Hi. Movement speed is extremely weird... slow and greatgranny-like on surface, like a ninja once dug in a bit! Love the spinning arms, found wool. Died I think... or possibly just fell asleep!
Liked the mechanic. Pretty tough to survive with all that multidirectional movement going on.
Hi. Easy to die. Got the blue, er. Laser ?!. Great 80's feel.
It seemed very easy to get lots of score. Fun music, I like the whole look and feel, very late 70's...
Hi. Web/Chrome/W7 version didn't seem to support 1-0 on numpad or number keys. Cycling through fishes with q only selects from a subset, but did I get that wrong? (I had 3 fish onscreen but it toggled 2-3-2-3 etc.)
Hi. Like the alien-feel look of your game.
Hi. Very good! One for the devs. ;-)
Love your game... fun to explore, like the reveal mechanic, the stick jokes! great job!
Hi. Nice idea. The dropping rocks seemed a bit over the top (they all fall once one does). Completed 3 levels.
That's a huge Unity file! 100Mb ? guessing from download time. Nice looking game, shame about the d/load, perhaps streaming levels ? Great job on the sound. Some very clever mechanics in there, right on thematic target! Possible bug, if you right click after opening door to that room, but before moving in, you fall through world. In the first room with two blocks to collect: it's possible to get both and put both in right places but still door doesn't open until shuffle them a few times...
Great fun overall!
Hi. Like the graphics, like the torch throwing mechanic, a more gentle introduction would be nice.
Hi, I like your game idea. Controlling is tough, but feels possible, a good balance!
Hi. Interesting idea. Found that holes got too deep to escape from really quickly. Tried to take your advice to move forwards, but that didn't seem to be able to out-run the sinking.
Hi. Great job for only 24h Love the look. That jump freeze bug is weird, makes something in my spine twitch, like when you step up an extra step and stumble while going upstairs!
Excellent. Love the mechanic and the implementation, real success on complete a level
Hi. Interesting idea, made me think of geophysics team on TimeTeam... ! Needs a secondary game alongside I think, perhaps this sort of resource gathering would fit in a craft/build type game ?
Hi. Several bugs on mouse tracking. Really good mood.
Hey! Liked the artstyle and the sounds, music very appropriate too. Nice responsive play.
Hi. Nice gun effect, tricky to aim (or is that me!), got fire extinguisher... died from many aliens.
Hi. Looks like you've created a good starting point for further exploration.
Hi. Finished all 5. Be nice to have another 15-30 ! Additional plant types or other things to do would be cool. Love the art style!
Hi,
I like the presentation and speed here, the attack moves give a good sense of power.
Hi. Nice level design/furniture. Like the sounds.
Hi. Like the idea, nice water effects. Game took an age to load. Very, very unusual, at least first I've seen like this. Such a shame you can't swim around (or if you can I couldn't find how)
Hi. Like the idea. Would be better, for my bad reactions anyway, if it started with bigger stones.
Hi, Fun puzzler good job! Escaped fairly easily first 5 levels.
Hi. Like the idea and implementation. Some bugs in UI - text size on TryAgain button for example. Web version wouldn't run on IE11/W8, or Chrome/W8, had to use Chrome/W7 to get anything to happen.
Hi. Great toy! Love the Space finish.
Hi, got to about 30x30 board I think. Interesting idea as you descend. Shame about no baddies/things to collect - needs another challenge beyond the exit.
Hi. Nice idea, very hard (well my reactions are crappy) but really nice ice spreading look ... I retried about 10 times before completing first level!
I liked the graphics and sound. The mechanics are clever love the postits, but couldn't work out how to get past 3rd screen. Not sure whether timing/detailed-placement issue on my part or misunderstanding the drawings.
Hi. Interesting concept. More f/b from ship searches would have been good, it felt a bit like looking for last sub in a giant game of battleships. Sound would have added also.
Hi. Like the idea, the spidery walk and the aged TV/film effect done through shimmering pixels. Wish there was more to do.
Hi. Nice idea. Strange bug that you can fall down a single block wide hole in grass, but then be unable to fall further however big the whole underneath gets...
Hi, the dialogue before getting going got in the way a bit. I only played a tiny bit of chapter one, couldn't work out how to jump on the spring... if that's what it is. I saw the guiding circle but... Sorry for not getting further. Great mood!
Hi... Yes I only play web-enabled entries (due to my lack of trust of virtualbox) so would echo that your export needs to also include the .html file which Unity produces, probably also need to rename it to index.html or default.html or something then point the web link at that...
Hi again.. Glad you got web going. Works fine Chrome/W7. Game itself is twisting my brain though!
Hi. I tried to play web version on Chrome/W7. All was okay until I pressed 2 for menu 2, to see what that was about. Sub-menu was displayed but also message "not enough material" at bottom of menu, the menu controls seem to have frozen like this. I can still move around with arrows, but not do anything.
Hi. Change forward back has strange position jump with it. Shame no sound. I like the look of the player character and the sea monsters.
Hi. Worth doing a bit more with I'd say. Like the look and your game moves nicely.
Hi. Nice idea. 2 playergames all the rage in schools it seems. Suggest maybe respawn new place after death or it gets a bit one-sided once you lose first life. Good job!
Hi. Can't run game, permissions error on Index.html - not rated
Hi. Not scored yet. I tried the web version but the start button doesn't work (Chrome/W7) - lights up on mouseover but click doesn't do anything... Hope that helps debug it.
Hi. That's a novel mechanic... reminds me of cartoons with devils and angels on shoulders. Look and feel amazing, the operational mechanics of the spike/sword to destroy the little guys is a bit troublesome. I can see how this could lead to a great world to explore with a mixture of choice and skill to even exercise that choice.
Hi. I felt a bit lost, but then I guess that's the life of a blood cell... The powerup mechanism seemed to stop working part way through the second section, but maybe I missed something. Love the sound for your logo!
Hi. Difficult to control multiple nozzles, I would have liked one hand to have nozzle choice and other one angle adjust - seemed a bit squashed on the arrow keys. Nice fire and extinguish mechanics
Hi. Liked the look of your game. Some sound would definitely improve. Reverse shark nice!
Hi, I like the approach and story. Mechanics seemed a bit sensitive at times but finished first two rooms.
Hi. like the idea and the look of your game. Shame no sound, recommend BXFR and Audacity with Unity. Something off about the aiming and arrow velocity, doesn't feel quite right.
Hi. Really nice toy you've made there. Excellent job. Have bookmarked to find out how you've done that later on!
Couldn't kill the aircraft carriers... maybe I need to be bigger first ? Like the look at also the music.
Hi. Interesting new mechanic on me. Controls seem slightly twitchy, but that might be me showing my age. Needs something extra to happen... maybe blocks to direction later on ? Would suggest using key under left hand (space ?) for dig/peel instead of arrows - at least I find it easier to have hands doing different jobs.
Hi. Web link worked okay for me Chrome/W7. Flappy virus ! Like the graphic style.
Hi. For about 10 seconds I was disappointed by the lack of any animation on diver.. however... the playability is great, the balance of time left, speed of movement and small things like picking treasure slows you a bit. My favourite thing is the 'performing dolphin style' leap into the air when you surface between dives. Perhaps add some anim and a mixture of treasure/treasure location, maybe some air pockets down below and other content - but keep your excellent playability! Great job!
Hi. Love the mechanics, aiming backwards guiding forwards, second black/red worm nightmare. Sounds fit well. Entertaining to play.
Excellent job! Love the overall mood, graphics and sound. I drowned ;( but that's the most fun I've had drowning...
Hi. sorry not rated as I don't download things - don't trust virtualbox sufficiently! You could use DropBox or similar as a web host...
Hi... Love the whole concept... tiny avatar size 1 many lols. Such a shame not loads more levels... this could be teaching people to program... develop more!!
Hi. Great idea. Think maybe the first level is a bit big, but found him in the end. Love the atmosphere, very nice layered smoke and music.
Hey. The collision detection is based on the entire sprite including transparent parts, which is frustrating when playing.
I liked the mechanics of the game itself and got through about 5 levels. Good job and good idea!
Hi. Nice idea. Graphics tricky to control and a bit small, though I see why you do that to get a big play area. Rescued all except 2 on easy. Like the rescued red surfer sound!
Hi. Love the novel look and feel, is perhaps a bit hard but I completed level 1... Is there a way to recharge shields ? The shell movements and generation are great!
Hi. Not rated yet just leaving comment. Unity Web Player starts but get error "failed to download data file" displayed just under progress bar. Have retried a couple of times. Chrome/W7.
Hi. Got stuck in corner wedged under piles of dead robbers and FBI... manic game. Good job!
Hi. Yes agree LD (and Mini-LD!) are great for getting motivation, from seeing what other people do and the time constraint. Despite nothing to do except move the boat around, this was still fun to play with... Excellent job on the control mechanics and physics. Like to see you extend this game.
Hi. Only weakness I found was the difficulty, need a lot of replays or luck with blood spots early. Love the speech and overall impression, though do not like tics and this doesn't help with that...
Hi. Reminded me of Proteus, though significantly darker. Very interesting procedural space. Like the life extending mechanic. Great job!
Hi. Good job completing first time! Got to Lv 4 before moving too fast into darker block. Instant restart seems a bit harsh, but, maybe...
Hi. Interesting illuminati-style idea. Clever presentation, possibly work better on two screens linked via webserver/service-server of some sort. Bit complex to play and rate reasonably, so am basing rating on a few minutes tinkering with interface and presentation - apologies for that! Have bookmarked to take a look again later. The popup menu is perhaps a bit small - could zoom in or popup bigger or something while working with a particular node ? Though I also see the sense in keeping the entire strategic picture.
Hi. It felt a bit unnecessary to click multiple times to mine, using more resource or time is okay without the tired left finger IMO. Like the harpsichord music. Like the voids in the underworld!
Hi. Had trouble getting out of upgrade mode to transmit ice... Interesting idea, I like resource management games. WD !
Hi... trying again - left comment but no score!
Had a problem with 'dead' subs continuing to fire missiles up.. which made the whole area a no-go zone pretty quickly. The do this even after offscreen.
Nice look and feel!
Tricky to cope once sky starts falling, some of the edge of block jumping is difficult to predict - though I am bad at the precise movement thing, might just be me.
I like the chicken-little aspects as well as the overall design.
Hi. Not sure how the game aspect works, but the toy functions! Needs clearer instructions I think or starter levels to be an accessible game.
Hi. Like your multiple parts to objective per level, good idea that. Sound not quite up to standard of the visuals IMO. Good job!
Hi. Interesting idea. Something wrong with published resolution, have a huge screen but still it went over edges. Found the first platform section too hard.
Hi. I liked the idea, but after talking with everyone and getting a drink could not seem to get any further. I went round again and they all seemed stuck in the same bit of conversation...
Hi. Always liked the idea of games where player programs, is a tricky thing to pull off. I would suggest simplifying the syntax... not sure whether "move" or "rotate" is necessary... maybe they could be optional at least ? A little bit of sound on each move would give a bit more personality to the robot. I finished all except last level, where I got bored measuring... Actually, perhaps a very pale grid would be useful
Hi. Piglet very nice, couldn't determine when just before time to stop, so was random (for me anyway) choosing stop point. Nice sounds!
Hi... Liked the level revealing, spent time just diving! Gun wouldn't fire (Chrome / Windows 7)
Hi. Some sound would improve it, try BXFR maybe ? Good job on entering! Keep it up!
Hi. Good job on entering! Maze on level two seems to be impossible to navigate.
Hi. Love the music. Found the attack move fairly confusing, though certainly novel!
Hi. Interesting idea. Like the detail texture and the sounds. Made a huge tunnel!
Hey well done for entering. Good job on look and feel of graphics and control. The camera is a bit hyperactive, might need some damping or hysteresis circle of no movement IYSWIM.
Hi. I liked the press-ups to slim. I still couldn't fit through, or restart the exercise tho'... Maybe the text could be cut down or skippable ?
Hi. Not played as web link just goes to a .exe file - should be playing in browser to be a Web link...
Hi. Not rated yet. IE11/Windows8, get the loading screens etc. When click get Action drop-down. Then Black Hole graphic or supernova displayed (1/4 only) in top left corner of screen... something not working ?
Hi. Loved the mechanic. I think quite slowly and panic... so an option to play with no time limit, just trying to solve the problems, would be good ? Or maybe just for first few checkpoints ?
Hi. Not rated yet - Web link is not to the WebPlayer.html file exported by Unity, but to an executable file. You need to put the .html and the .unity3d files on your webserver, then link to the .html
Hi. I got slightly confused as to direction, lighting same in all, but mini-map helped, nice to have that. Found key, got chomped by the red meanies. Some background music or sounds would have been nice. Good job!
Hi. Love the look as this plays, especially the light source on the ball. Fun toy even without the height game.
Tried a few times, but couldn't get past the first platform... I think I got that you have a boost and I need to conserve that, but it seems to take 2 to get there then you have 0+0 and can't reach the powerup...
Hi. Amazing Jam entry... great all around!
Hi. Found this unplayably hard. Functions okay. Silent.
Hi. Not rated yet, web link doesn't lead to a playable browser game.
Nice simple control, smooth movement, good job for first Javascript ! Nice pace to it, much less annoying than that dang bird.
Love the background sound - first thing I noticed during the intro, great timing tied to text. Like the control system and map presentation. Only have 10 minutes before leaving for work, will come back to here to complete another day.
Hi. Love the look and feel, jelly wobble! Nice mechanic on coloured combat. Shame no sound.
Hi. Seemed a bit slow overnight. Sun was going in unexpected direction - probably a cultural thing. Love the visuals, material crinkly paper look and the gentleness of it - including gentle monster murder... A more involved/developed version would be interesting to see.
Hi. Great job for limited time, restarts always tough. The look is great. Like the SFX also.
Lovely, really nice lighting, view, movement, combat, levelling system. Maybe a pickable torch to increase FOV ? Great job overall
Hi, I interesting idea. I think there isn't enough positive feedback to player when you make a match. Sounds would also help.
Hi. The tool icons were a bit small I though. Mechanics seem sound, needs a bit of a UI makeover. Shame no music/effects.
Hi. Once I realised how far ahead track change was happening then had a better time! Interesting and novel idea.
Hi... Quite hard indeed! Lovely graphics and great tutorial, nice sound. Gjob!
Hi. Clever mechanic... Would suggest maybe slower scroll for a bit longer at start, was just starting to collect coins when it got too fast for me. Like the bittune music too.
Hi. Found this difficult to play, collision with 'light walls' didn't seem to work (Web/Chrome/W7), great sounds and visuals.
Hi there. Lovely take on coop-different worlds. Really nice puzzles and world physics. Including tutorial very good job. Like the waterfall very much. Camera change focus nice. Good pixelart and chiptunes.
Hi there. Looks like a good starting point.
Will - really, really good job... This should win I think, just for the sheer cheek of subverting the idea and pointing LD at itself, can see this becoming a favourite interface for LD in the future... very great !
Hi there. Interesting puzzle mechanic. Got to 3rd level. Nice straightforward UI. Good job!
Hi there. I like your key novel mechanic. Perhaps having 'rebirth' places not so far back would be nice. Good job!
Hi there. Love the theatrical applause at end of levels. Found the ceiling too low once started to jump over metal-stars from moving platform... kept banging head and getting redirected down ;) Great pixel art. Nice sounds, waterfall sound. Good job!
Hi there. Interesting trading game, found the multiple panes UI a bit confusing, but functional. Amusing too... Good job!
Hi, not loading on Chrome/W8
Hi there. Lovely graphics, nice tutorial approach to levels - always a good thing to have that in-game.
Indeed cannot run web version on Chrome/W8.1 with standard security settings. Apologies don't want to change those. Happy to retry if you think you fix it - tweet me or contact via website.
Hi there. Like the look and feel, though slightly magnified might have been easier on the eyes. Like the map, SFX and grunt noise. Good job!
Hi there. Great idea, love the complete destruction and dojo presentation. Good to be able to compete in a fighting game without any skill.... ;) Crashed somewhat after 158 kills with 'Planetary move' causing some sort of major slowdown (it worked a few times before that though). Good job!
Hi there. Very tricky considering how simple, if you see what I mean. Good fun but lots of concentrating required to be efficient. Like the announcements. Watched a documentary about Tokyo train system a few months back, brings it back. Good job!
Hi there. Interesting idea. Liked the idea of breeding/mutations. Unfortunately the defence towers were too annoying... I would have preferred a 'toy' type approach, rather than toy mixed with arcade game. Would have liked to seen more of the mixtures. Good job!
Hi there. I can see this being fun with groups of friends. Unfortunately my computer keyboard scanning only allows certain combinations of keydowns to be detected. I think this is fairly common - they are not fully 'polyphonic'. So... tested loner mode, played with 4-player a bit to discover can't hold QWVB and still expect arrows to do anything. Good job - but control scheme needs a test&customise option.
Likewise no server or other reason for grey screen. Consider making server stateless (simple webservice wrapper or something ?) More network overhead but might be more stable.
Hi there. Local space is now messy... Er... Well Human Race died out quickly on my watch, Venus not so hard to hit >50% of time, but Mars for the return trip... dang! Good job!
Hi there. That is awesome! Zaxxon- Remember playing that in pub when I was about 16... ahem, 18. Great graphics, great end of level boss - which I couldn't get past, was bad at Zaxxon too. Great job!
Hi there. I found your idea interesting, and moving between rooms works as described. However it wasn't intuitive enough for me to understand what happened as I moved around. Didn't want to make a diagram. Good job on the tech, but I think it needs another more playable layer... or something simpler around it. Good job on the implementation.
Hi there. Looks really good, plays/controls nicely. Found it tricky to find anything to kill after first 2 car enemies.
Hi there. Looks interesting. We play quite a lot of board games, not so much the deck-builders. Good job producing this for LD !
Hi there. Got the "lot of time in hospital bed" ending. Great look and feel. Liked the music. Good clean interface, doors staying open, monsters consistent weaknesses etc. Liked the hospital awake-time interface also. Good job!
Hi there. Like the look and feel. The movement is very straightforward and user-friendly compared to some space games. Shame you didn't have more time.
Hi there. Nice looking, movement slightly clunky, but found my way around. Sound a bit less than expected. Good job!
Hi there. Nice looking pixel art. Shame no sound. Like the rotation mechanic, works well. Good job!
Hi there. Found around 12 rooms I think. Maze of twisty little passages, all the same. It felt to me that you need more puzzles or things to do in the rooms. Getting pulled through the doors is frustrating after a while... have to redo so much walking around to get back to room before the one you were in... Good job on the implementation!
Hi there. Web version would not start. Not rated yet.
Hi there. Like the ambition and your user interface. Seems that the game runs a bit quickly on each level after you make your first decision to trade - this seems to mean outcome is all on the first or perhaps first two decisions. At least on the early levels. Shame no sound. Good job!2
Hi there. Loved the sounds and graphics. The capture waypoint was good as was the glimpse from healing point. Got all 5/5, shame no complete reveal on map... but I can understand the time pressure. Bookmarked for a re-look after compo. Good job!
Hi there. Like the intro sequence, game itself found it hard to judge placement front-back, but fun to swap characters. Good job!
Hi there. Love the wakeup sequence. The movement around is nice and smooth. Really good audio. Good job, great mood!
Hi there. Like the graphics and mechanics. I thought the move sideways after jump was a bit tight, maybe make the jumps 10-20% higher (but I realise that might mean changing target heights). Shame no sound. Good job!
Hi there. Runs okay but no idea how to do anything except move. Tried various keyboard and mouse but couldn't get out of first room.
Hi there. The web link should run in the browser. Not rated.
Hi there. Found the spider attack far too quick. Really like the way the spider stitches planets together. Needs a bit more sound. Good job!
Hi there. Like the ambition. Good job putting SHIFT as alternative for right-mouse click (web player version). Found economic aspects of it difficult to understand - so game itself eluded me. Perhaps a simple tutorial level. Shame no sound.
Hi there. Like the interactive story mode. Clever drawing in of player using the mobile phone/friend conceit. Liked the graphics and sound, the detail. However couldn't find enough to solve myself. Bookmarked for a relook later. Good job!
Hi there. Love the atmosphere, brilliant sound design, graphics, level design. Humour, "you squashed monkey..." Very cool game. Bookmarked for a relook later, got to lv10 BTF1. Good job!
Hi there. Nothing at end of link. Not rated
Hi there. Liked the intro and description, but the game itself not so much. Good job on the marketing!
Hi there. Liked the world switching and fighting. Showing the attention cone also good I thought. Shame no sound.
Hi there... Really fun... ! I like that death isn't death... shame no sound (Chrome/W8) Good job!
Hi there. Like the idea, fun to combine puzzle mechanic with arcade. Found it difficult to play only managed a few combinations each time before wiping. Liked the small legs on planet ;) Good job!
Hi there. Wandered around for a while but quite empty, found the science quiz. Shame no sound.
Hi there. Delightful and charming platformer. The physics was very good, nice collisions and things just-in-reach. Red/Blue/Purple walls mechanic very nice. Appropriate sounds and nice pixel art. Good job!
Hi there. Very impressive art and sound, great method to get your message across.
Hi there. Interesting idea. One (bot?) playing but nothing happened after they left... multiplayer probably needs a lot more NPCs playing to give solo player an interesting experience. Good comment on the vapidness of Big Brother and the like - the way there's nothing to do except "exhibit your personality"... sad ;( Good job - would like to see a more NPCs tho'!
Hi there. Love the graphics and sound, explosions particularly. Found it a bit confusing in single-player. Good job!
Hi there. As described the webplayer crashed, tried it a few times (Chrome/W8.1)
Hey there. Nice abstract strategy game you have there. Fan of AoC so appreciate your entry very much. Good job!
Hi, looks good and complicated, but couldn't read half of UI - was off the RHS of the player window (chrome zoomed out so it was in-game problem I think not my end)
Hi there. Like the animated sea and sailing mechanics, the slight lag on steering is very reminiscent of boating. Had fun and discovered 2/4 spices. Nice progression mechanic with the island flagging. As you say, shame no time for sounds. Good job overall!
Hi there. Novel idea you've got there. Found it fairly frustrating to control the characters, often ended up parallel to the direction of ideas drifting around and unable to steer pairs in time... so losing score as fast as gaining. Maybe runs a bit fast for thinking through how to catch all ? Good job with a new idea though!
Hi there. Nice toy you made... Got them up to the 3+2 level then ... confused. Nice music too. Good job!
Hi there. Looks great, the unit selection and command didn't seem to work. Bottom left corner unit not selectable at all.
Hi there. More fun that it looks at first sight, but tricky to keep concentration up. Good job!
Hi there. A great toy. Shame no online share/browse. Nice sounds. Good job!
Hey there. That is one WEIRD game you made... First with mechanics that made me laugh. Very Monty Python/Terry Gilliamesq. Great job!
Hi there. Like the idea, especially the online highscores, good to get that done! Graphics good. Found death a bit easy to come by... a slightly slow scroll speed to start would be good! Good job!
Hi there. Nice idea with option selection as levels using same mechanics. Needs more levels. Like the graphics and sound. Good job!
Hi there. Played for a bit, too easy to get stuck - unless I'm missing something extra you can do than pairs... Looking good up to that.
Hi there. Interesting idea. Continuous movement rather than cell by cell would be nice. Shame no sound. Needs a bit more polish. Good job!
Hi there. Unfortunately does not work on Chrome/W8.1 Not rated
Hi there. Love the artwork and the music. Solved some of the puzzles - not the fuel. Nice pacing. Good job!
Hi there. Nice character design/animation. Nice tutorial/simple approach. Crashed out after going through 3rd or 4th door to right (on Chrome/W8.1) Nice sounds well integrated. Good job!
Hi there. Nice idea, like the user selected entanglement/disentangle, particularly clever idea. Nice minimal use of sound. Bookmarked for a relook later. Good job!
Hi there. Interesting mechanic. Could game it a bit spinning round continuously, but this stopped working eventually with the big blocks. Lovely look, like the music too. Good job!
Hi,.. Game would not start Chrome/W8.1
Hi there. Web link just goes to a download folder display, should go to something which runs in browser. Not rated yet.
Hi there. Love the look and feel, didn't get anywhere with the puzzle though ran around a couple of the worlds, really nice models and lighting. Sound effects very appropriate as is the background sound track. Good job!
Hi there. Love the black box theatrical presentation. Got the prize. More of an art exhibit than a game. Good job on that!
Hi there. Interesting puzzle. Played with it for a while, fun to develop a strategy then have it ruined... Would be nice to retry same map instead of new one each time fail. Good job!
Hi there. Nice graphics and animations. Shame no sound. Like the Up/Down being separate rather than both jumping outwards from middle (on up command). Got to Fin after timing puzzle. More levels would also have been nice to have. Good job!
Hi there. Great Crazy Taxi-a-like. Glad you have no damaging collisions! Very enjoyable, good job!
Hi there. Good looking game, nice appropriate sound, good combat and death effects. Good job!
Hi there. Nice flight control, really funny comments from Robot Overlords. Very enjoyable. Particularly liked the balancing of the approach-the-hoop physics, well done on that! Good job!
Hi there. Great atmosphere/mood especially with those sounds and the cloth movement of various things. Died first time. Bookmarked and will come back and try again sometime. Good job!
Hi there. Good to see Construct2 again! Like the design. Unfortunately I have really bad reactions, but looks great!
Hi there. Shame touch not support. Mouse finger worn out... Would be a bit of an epic time commitment to get to 5000ZK. Good job!
Hi there. You got the essentials working. Found it impossible once the maze/wall parts started to get in the way. Needs some playtesting and then to ramp up the difficulty gradually. Good job!
Hi there. This is lots of fun. I would probably like to see it in fullscreen and with friendly collision detection around planets - mainly so could play for longer without having to be any better with mouse... Nice music. Good fun toy!
Hi. Fun concept. I like the constantly trading other ships. Interesting variant of Elite, knowing all the prices before incurring cost of travel is huge advantage. Some sort of way to buy/sell quantities larger than 1 unit at a time would be great. I made loads trading toilet paper but all that clicking was slightly frustrating.
Hi there. Fun jetpac. Like the sounds and the music. Opened some alien/robot crates and got zapped. Feels like a physics toy so far, rather than a game. Good job!
Hi there. Fun to run around on the rabbit asteroid/planet. Found the camera control annoying, also probably worth capturing the mouse pointer to make it easier to control. Good job!
Hi there. Interesting puzzle game. Found the puzzles quite tricky, got to #4. Made we want to finally look into how puzzlescript works and can be used. Good job!
Hi there. Interesting take on Kim's game. Found it difficult even at Easy level. Good job!
Hi. unfortunately crashes if you press TAB for VR then TAB again. Not rated. "Fatal content error has been detected" displayed by Unity container after about 10 seconds.
Hi there. Like the pixel graphics and spacey chiptunes. The UI seems to work, can link up planets and configure the economic things... but... nothing much happened after that, connected about 30 planets... Went left as far as I could then right after that (starting again from Earth) and ended up at Eggymel! Good job as far as it goes!
Hi there. Lovely visuals and sound, great Mood. Didn't really like the game itself though, couldn't get into it as no immediate feedback about success of choices.
Hey. Tough to dodge all that rock. Enjoyable, if fairly dense, landscape generation. Love the music too.
Hi there. I get that you're making a point with this game, that said the controls don't allow you to control your fate sufficiently. Fish and men don't get enough warning of the barrels, the controls and bubble production aren't quick enough. Good starting point.
Hi there. Great tech. demo, good job learning the lib.
Hi there. Got three levels in and bookmarked for another longer look later. Nice audio, graphics and hiding. Good job!
Hi there. The look and 'strategy' approach are great. Shame not much to do. Good starting point!
Hey there. Interesting starting point. Like the pixel graphics
Hi there. Like the look and feel, the way the spaceship moves is great. The music track is also terrific. Managed to get score of 23 after doing about 6 'quests'/deliveries. Great to see Construct2 again! Good job!
Hi there. Really nice smooth movement. Gunfighting fun, good AI on the mobs, hiding at corners and things. Nice torch effect. Did not get very far, I'm bad a reaction games ... so kept getting killed. Good job!
Hi there... Got to 'end' full contact, but 'click to restart' displayed for a frame or two, as I was clicking like crazy it reset game... suggest you have confirmation dialog or keyboard input for that! Nice mood... Kardashev scale ?
Hi there. Great! First archery game played. Love archery IRL so this was good fun. Killed both and reached end... would love to see more of this game! Nice intuitive aim and move/dodge/sprint. Good sounds. Great job!
Hi there. Interesting puzzle, but I found it basically impossible due to need to solve logical problem and arcade one at the same time. Nice smooth movement and decent sounds. Good job!
Hi there. Very nice looking, shame no sound. Probably some clear instruction that wood cylinders need to be combined on the desert... to get people started - in game 'cos who reads everything else... Bookmarked for another relook later. Good job!
Hi there. Love the clusters of mini-drones, great movement. Nice UI. Nice clear outputs and inputs for the various planets and mothership. Nice sounds. Finished (I think... mothership flew off) Great job!
Hi there. Great idea, nice start of an implementation. Got stuck in endless death loop trying to do the jump up where you have to go up instead of right for the first time. Good to see Construct2 being used again. Good job!
Hi there. Interesting mechanic. Lv 2 took a while!
Hi there. Found it hard to get enough energy/resource to breed cells, need it all for the immune system cells. Maybe be a bit more generous with energy to start with ? Fun to play with, good job!
Hi there. They're in the walls!! Is the aliens reference intentional or accidental glitching. Combat fun. Good job so far!
Hi there. I really like the level design and graphics. Ball/Hole idea also a good one. +1 for piano music!
Hi there. The game looks amazing, I keep summoning the boss accidently - looks great. Good job!
Hi there. Great idea. Got 310 first try... more next, but clicked away. Is frustrating that once you start dragging a link, if the source word gets knocked by incoming words, then the link breaks. Might also be nice if they flipped to shop word right way up - because rotating words in your head is not really part of Regex understanding - though it feels like that sometimes! Good and unusual job!
Hi there. Very nice looking shooter. Quite hard to see the crocs missiles. Pretty tough. Good job!
Hi there. Works fine. Like the fire and ice reference. Manic music! Smooth movement would have been nice. Good job!
Hi there. Got stuck in fire level. Shame no sound. Good job!
Hi there. Totally like awesome graphics dude... etc. Are you the spirit guardian of Jeff the Llama Minter ?
Hi there. Lovely looking tech. demo. Good job!
Hi there. Like the art style. Didn't do so well at the game.
Hi there. Really fun little game, got to the end after running into rubber ring for ages first... Like the hot/cold mechanic. Great looking. Nice sounds. Good job!
Hi there. Kept getting wiped by the end of stage 1... nice graphics. Not heard Midi-Wagner before... Good job!
Hi there. Nice look and feel, would be nice to have a much wider field of view, can't move smoothly at present, have to keep taking little steps to avoid flying into a new planet. Appropriate sounds well coordinated. Good job!
Hi there. Lovely happy platformer. Nice graphics and music. Good job!
Hi there. I'm bad at platformers, but this is awesome to watch. Fantastic animations and movement, attacks and jumps, wall climbing. You did a great! job!
Hi there. Like the really smooth graphics and tightly linked sounds. Not obvious what to do from start 'menu' area. Like that menus and playfield are operated the same way, but it should be clearer where to go first. Managed to mine some hematite eventually. I suppose the other side is you get sense of achievement from working things out... tricky balance. Bookmarked for a deeper look later. Good job!
Hi there. Like the idea. I won the game first try! Would be good to have easier way to see when facing away from camera, not sure how, semi-transparent ? or show outline only of obscured mobs. I can see this being fun with more than 2 teams, choosing where to send your mobs. The all powerful ' king' character is a great idea. Good job!
Hi there. Love the music. Grand scale idea. More of a toy than a game, but fun to play with nonetheless. Would have been nice to have more than one entity type with which to play. Very Cosmos. Good job!
Hi there. Amazing game. Great control of ship, generous design (not losing all colour or damaging ship on collision, for example), great sounds. Lovely puzzle escalation. Cleverly draws you in... was only going to play 2 or 3 crystals but had to stay and finish all. Great job!
Hi there. Great random tunnel generation, like the contents, portals and things to collect, nice colours & music. Good job!
Hi there. Interesting idea. Like the organisation of UI on galactic map/LHS, not so keen on the HTML UI parts. Problem with random generation of starting area, sometimes I get possible combinations of demand and manufacture, sometimes NO demands at all, sometimes demands I cannot manufacturer. Doesn't feel like a starting level... Shame no sound.
Hi. Not played yet. Unity loading screen reports I need new version, but I have latest and all other Unity games have worked fine.
Hi there. Plays nicely, but couldn't get any planets to move... tractor beam too feeble and 'snaps' all the time. Also too much to fight to spend time on planets. The combat was fast even from start. Nice ship/AI movement patterns. Good job!
Hi there. Nice presentation of the concept with clean controls. Balance seems a bit too perfect sometimes - I think level 3 just becomes a 'who can click fastest after ship dot appears' competition sustained over about 3 minutes. Nice sounds too. Good job!
Hi there. Really nice idea and great implementation. Good to see it done in Construct2 ! Good Job! Looking forward to more levels - bookmarked for checking out later.
Hi there. Great look and feel. Sound FX and voices add loads.
Hi there. Had fun flying around for a bit, found some planets. Couldn't link to them - no keyboard or mouse seemed to do anything. In-game help would be good. On positive side: like the drift, the engine noise, the gridlines and the way the star motion catches up if you do stop. Good job - wish it had instructions how to play in game...
Hi there. Found gold keys 1-3 and white key 1. Really nice retro design and chiptunes. Solid explore/platformer (when jump used...) Good job!
Hi there. Misread LoveCraft as Lovecraft, so was expecting something completely different (more Cthulu, less twee). However... Played to the 0/12 level in Tutorial. Shame no sounds as you said. Ended up just flinging everything not a couple to left or right to keep them out of the way. Interesting mechanic as love simulation. Liked the 'talk about this'->Happy mechanic. Great icons and set design. Good job!
Hi there. Like the stop/slow/speed-up time mechanic. Found the economic aspects difficult to get to grips with compared with some others of this type. Like the sounds. Good job!
Hi there. Nice looking pixelart platformer. When I died at start first time around... restarted on a different level ?
Sounds fit the look well. Good job!
Hi there. Liked the intro and pixel-style. However couldn't find anything to do except collect coins - so stopped once reached 30 and nothing unlocked... Maybe needs some explanation somewhere as I tried clicking everything including Upgrade...and many keypresses... ??? Good job on the art tho'!
Hi there. Interesting bureacracy sim. Shame no sound. Good job art and play mechanics.
Hi there. New idea, and I tried to get engrossed... but the sound quality was bad enough I couldn't hear enough to make a decision... maybe that was the point !? Good UI.
Hi there. Found the camera position, lack of 3rd person and visuals combined to make it tough to aim accurately for platforms, so only got to just past the first black space on red platforms before giving up. Liked the music.
Hi there. Reached 100% loaded, then menu displayed, but menu options do nothing, nor does refresh_worlds. Tried reloading screen still nothing works on menu. Chrome/W8.1. Not rated yet.
Hi there. Looks really nice and had fun first 3 levels, but then it crashed with ship mid transition. Shame no sound. Good job so far!
Hi there. Loved the dive-through-cloud effect. Was going okay until hell in sky level, nasty skewering! Shame no sound Good job!
Hi there. Interesting game. The thin lines are a bit awkward to click, the set link type mechanism is tricky - it might just be me. Great to see a tutorial. Good job!
Hi there. Excellent idea well executed. Loved the sailor walking animation among other things. Got 2 lighthouses alight then ran into ghosts, had torch but went flat or something... got 3rd bulb, but... Bookmarked for another look later - brilliant job!
Hi there. Waited 2 mins for it to load - not had problems with other dropbox hosted content. Not rated yet.
Hi there. Interesting idea to have safety in one world convey it to both... most games like this have the opposite approach (extra dangers in both). Shame no sound. Good job!
Hi there. Very nice looking game. Asteroid field went on a bit long I thought - but then I was playing with mouse.
Hi there. Interesting looking pixel art. Like the gravity. Shoot (LMB) doesn't seem to work at all (Chrome/W8.1)
Hi there. Found it too tricky to play pretty quickly, but can see that it would keep an adrenaline junkie flying for a long time. Like the steady buildup of difficulty. Good pixelart and chiptunes. Would have preferred two keys for selecting which ship rather than toggle. Good job!
Hi there. Cool graphics and sound. Like the constant stream of powerups. Nice explosions. Like the rotation to flip worlds. Generous amount of play before death. Great job!
Hi there. Worked okay for me Chrome/W8.1. So... I launched all the cave people from both caves... waited a bit... nothing happened except some moving around and fighting. Look and sounds are great, so perhaps a good starting point ?
Hi there. Love the graphics and sound. Found the game itself pretty hard to start with - kept rocketing the nearest planet... but settles down once you aim to miss ;) Good job!
Hi there. I enjoyed placing some warr/wiz/ranged for a bit. Screen didn't scroll to the left once battle had shifted that way, not sure if Chrome/W8.1 issue or game. Needs a bit more for player to do. Liked the sounds. Good job!
Hi there. Love the combat! Great graphics. Bit frustrating to have to use mouse mid-combat to start next turn, but that's a minor niggle. Great job!
Hi. Like your rope mechanic, though I found it difficult to time some of the upward swings, good 'achievement' feel getting over first gap - I know... my game playing skills are not good!
Hi there. Best 1st person 3d abstract platformer I've played in LD30 so far. Generous physics around jump, collected the little wavy things and finished level. Good sound, Slightly more texture or something would help on the long staircases. Good job!
Hi there. Impressive pixel graphics. Particularly like the background objects parallax. Also like the generous provision of restore health. Nice full screen of moving ships, gunfire and explosions. Good job!
Hi there. Liked the idea. Found the computer part slightly frustrating, couldn't ftp down metasploit...
Hi there. Got the donut. Like the weapon effects. Shame no sound. Good job!
Hi there. Real shame you didn't have time to finish - in a self-referential way, I suppose you should have not finished deliberately. Great promotional piece for LD!
Hi there. Love the cyberspace design/models/combat. The sounds are spot on for the time. Couldn't work out how to get to final part of cyberspace map. Good job!
Hi there. Love the lighting effect when strumming chords in dark... that's great. Good job!
Hi there. Not rated as web link does not play in browser.
Hi there. Like the look and feel, mouse capture seemed weird (not recentering or something ?) might be me... Nice sounds for portals. Didn't try multiplayer -did first 3 rooms, have bookmarked for later. Cheers, Good job!
Hi there. Interesting twist on the endless runner. Like the visuals, couldn't play it at all, missing platforms all over the place ;) Good job!
Hi there. Strange game, somehow fascinating to play despite the simple moving and standing mechanics.
Hi there. Looked really nice to start with, but the ladder placement on first level seemed to be bugged. They'd climb right up to the green level then just fall back down. On Chrome/W8.1
Hi there. Not the most amazing graphics for this type of game. However the gameplay and level design is excellent, which is much more important for a 48h build window. Shame no sound. Really good job!
Hi there. Nice chiptunes and visuals. Sprites remind me of "fairly odd parents" for some reason. Nice platforming mechanics. I'm bad at reactions, so didn't get far, but looks lovely! Good job.
Hi Webpage down. Not rated yet.
Hi there. Nice design, liked the music to start but loop a bit too short. I died multiple ways without leaving the start city - a bit frustrating that the upcoming deaths are not signalled, difficult to play very cautiously. Enjoyed the writing I got to read.
Hi. Played fine on Chrome/W8 in browser. Found it very hard, barely enough time to get through the holes!
Hi there. Moved familiar around a bit but lost outright in first combat despite defending... not sure how this is supposed to be played, an example 3 node level or something would be good. Shame no sound.
Hi there. Lovely design and sound, great animations. Particularly admired good jump physics and good buoyancy physics also. Good job!
Hi there. Like the axe animation while attacking and music, stained glass windows also cool. Don't like the instant death on up-arrow to second level every time... Tried 3 times. Needs a bit of level design tweaking. Couldn't get past that point.
Hi there. I liked the look and feel. Shame no sound or time to a purpose &c.... but you covered that. Great graphics!
OK... Don't know this genre, but, while the interface is clean and crisp and makes sense, it seem crazy to just sit here clicking various virtual buttons to enable me to click other virtual buttons. Now that may be isomorphic with a subtle and engrossing RPG, but it isn't as much fun. Not your fault, I reckon this is a good example of the genre... Shame no sound!
Hi there. Web link does not go to a game which plays in browser. Not rated yet.
Hi there. Interesting mashup of Unity and Twine, like it! Shame no sound. Got to ending 1/4, apologies not looking for others just yet but bookmarked. Good job!
Hi there. Like the fog of war. Combat seemed to be a bit random. Shame about the lack of sound. Good job!
Hi. Procedural generation fun. I like the idea you collect the stats/metrics, it's always amazing to see what players actually do. It is not obvious how to move and I found I ran into things I barely even saw all the time, which was a bit frustrating.
Hi there. Got to the advanced humanoids. It would be nice to see a few more stages and a few more orbits. Nice graphics, UI and sounds. Good job!
Hi there. Web version does not work Chrome/W8.1, hangs on menu - wasn't the fade-in bug, left it a while. Retried, still goes wrong. Not rated yet.
Hi there. Lovely looking 'air' world. Like the anchors and cloud moving. The up/down restriction made it puzzle-like and the birds made it arcadeish... Interesting mix. Didn't get very far, those birds were frustrating. Nice appropriate sounds. Good job!
Hi there. Interesting puzzle, liked the peaceful sea sounds. Found the puzzle itself very much like office work. I couldn't remember the all targets so referring back and forth the whole time, which broke my engagement with it.
Hi there. The black and white of the default tile was fairly stressful to look at. Movement seemed a bit stop/go - on Chrome/W8.1. Shame no sound.
Hi there. Love the death rattle! Nice animations. Entertaining endless runner variant. I wasn't very good at it, but appreciated the smooth movement.
Hi there. Nice idea. Ran very jittery once they started firing (red level).
Hi there. Lovely artwork, shadows, gameplay. I could not work out how to attack the meanies after 'dark'... some instructions about what to do would have been appreciated... or an obvious example as a tutorial room perhaps. Nice sounds. Good job overall!
Hi there. Seems to be very ambitious. Runs okay Chrome/W8.1, but the animation and movement of character are disconnected, couldn't reliably move where I wanted. Lots of impressive models.
Hi there. An interesting control mechanism, but needs another dimension or two, and probably some source of antagonism - either AI or natural processes to fight with. Good basis from which to proceed.
Hi there. Impressive combination Twine and Unity. Only the second one I've seen so far. Nice movement and discovery in the Unity part. Like the running train trees animation. Good job!
Hey there. Really love the visuals, found first radio fairly easily, second not so much. The slow-move/spirits trade off is a great idea well implemented, scary... Excellent sound design also. Good job!
Hi there. Your game looks very complex, unfortunately I couldn't work out how to operate it - though things did happen from time to time. I think a starter level with tiny number of operations is needed.
Hi there. Liked the idea but proved pretty impossible to play. Like the sounds and graphics.
Hi there. Very harsh resource management. Like the graphics and sound for engine burn, but the game itself - so harsh.. just have to retry levels loads to get the burns right. Maybe you could select the target and be shown the burn required for the turn before committing ? though then you'd have to make it much slower... hmmm.
Hi there. As a fan of AOC was looking forward to playing this. A hugely complicated genre and to even touch the edges is impressive. I think the graphical results of your decisions are maybe too tiny - that reward is missing. Good job making so much in so little time though.
Hi there. I like the pixel design and sounds. The platforming is a bit harsh/hard to aim right. Good job!
Hi there. Nice idea revealing parts of win condition... feels more useful than collecting crystals ;) Movement along corridors is glitchy... can get stuck needing to move 1 or 2 pixels up or down, but always moving 3 or more... maybe need to align to a hidden grid or something. The combat felt 1-sided, difficult to get on top of the mobs.
Original plan. I like the motion, second level jump across centre - that was nice moment. Had lots of trouble even on level 3, for my crappy reactions that was the difficulty spike! Could feel my brain stretching to grasp up' is 'inwards'.
Hi there. Nice tron-a-like cyberspace. Quite stressful planning on minimap while playing the endless runner. Great sounds as well as VFX. Good job!
Hi there. Like the puzzle, nice.
Hi. Gloriously smooth and attractive game, bookmarked for later. I was completely maxed out once things started happening on the second board.
Hi there... Interesting idea/toy as well as game. The pin function ? Love the sound too. Good job!
Hi there. Web link does not play in browser. Not rated.
Hi there. Great physics game. Love the hand-drawn graphics. Nice background sounds. Good job!
Hey there. Always like a Hex Puzzle... ! Enjoyed working out first few levels, level 3 had a nice 'oh yeah' moment. Hexes ftw! - so much more fun than square-based gridness.
Hi there. Web link does not play in browser, seems to need site registration. Not rated yet.
Hi there. Liked the interface and the cards mechanic for the trading. Shame no sounds. Good job.
Hi there... great game, but then I type fast, got to Congratulations. Lovely graphics, shame no sound
Hi there. Strange... strange game. Played it for longer than I expected. Great artwork, humour, sounds and effects - the spinning planet, the various particle clouds, the church bells. Good job!
Hey there. Like the ideas here, flying between the two areas was a bit frustrating. The collection and deposit mechanics were sound. Shame no sound. Good job!
Hi there. Like the mood, but aside from shooting out some rainbow parts nothing much seems to happen. Nice music and graphics.
Hi there. Connected some planets, didn't find enough to do. The UI was a bit tiny, well the numbers. Like the way it sets target from direction of source. Shame no sound.
Hi there. Nice multi-platformer. Argghh now there's three of them... good sounds, nice minimal tiles and gadgets/mobs. Good job!
Hi there. Love the visuals and sounds. Nice two player toy apart from the game aspects. Nice colour palette. Good job!
Hi there. Really nice smooth movement. My platforming skills not up to playing it though... Got to start section of level 2, just... Nice sounds and did I say really nice smooth movement! Good job!
Hi there. Sounds amazing (and loud!). Like the name entry ;) The puppet on a stick look is very unusual. Quite hard to move around at first, but very original design.
Hi there. Really nice take on sliding block puzzle. The space bar particularly needs debouncing (no valid input for 0.1/0.2sec after previous valid input) as it just flashes maxi/mini-views sometimes... Got as far as 4th door so far. Bookmarked for a late evening solving the whole thing. Shame no sound. Good job!
Hi there. Interesting idea. Played with your 'AI' for a while. like the training quiz... Like the whole SFX around the console typing. Great sounds too, nice escalation as things develop. Very Dark Star sounds. Went wrong at second 'play', the coordinate entry for ABC|123 was not able to recover after I pressed Enter too early... which was a shame. Good job overall!
Hi there. Interesting abstract approach to lemmings-like. I found it tricky to build suitable bridges, often had to restart to get something playable. After right-clicking for the pan/move camera, I found that the bridge building was broken (on Chrome/W8.1). Nice sounds as well as graphics.
Hi there. Novel idea. Won first game, I picked one of each of the AIs to play against. Interesting particulate graphics. Like the feel of the movement and the stealing of sand. Shame no sound. Good job!
Hi there. Lovely graphics. Players might need to switch Tabs in browser and back to get the start menu to work... Like the sound, played a couple of games. Love the motion of the purple particles. Good job!
Hi there. Unusual game idea. Found it tricky to identify the parts from the pixelart pics... could try things. Chiptunes and art fit together.
Hi there. Liked your game, fun mechanic, nice sounds and feedback. A tiny bit more tutorial on very first level would have made it much more accessible... just look at this sequence, drag here to replicate... as overlay or something. Nice effects (sound and visual) on complete a valid connection. Good job!
Hi there. Great look and feel, original. Love the simple sounds and particles. Good difficulty on the darts. Found it very difficult once 3 darts, maybe slightly more space to let people live a bit longer! Good job!
Hi there. Like the design, UI and tiles. The gentle music also nice background. Found the constant need to flip sides fairly frustrating, I get that's the point, but perhaps could show both sides at once (within same square somehow (miniature in middle ?) or its just flip, flip, flip... Good solid puzzle!
Hi there. Great graphics and sound. Flew around a bit, stargate exit effects and camera fly-by very nice. Couldn't find much to do other than fly around. A guide to find a battle would have been useful addition. Good job!
Hi there. Trippy visuals you made. Would have been nice to have mouse capture and fullscreen.
Hi there. Liked the 3 worlds and conversation between the astronauts. Found the platform physics a bit glitchy.
Hi there. A charming game. Love the sounds, the pixel art, the movement, the cloud moments. All great!
Hi there. Really nice implementation of this idea. Good puzzles and level 0-1, reached start of 0-2 then my platforming abilities (bad) let me down... Nice sounds and graphics/animations. Good job!
Hi there. Like the tabletop approach. Only solo tested but the interface seems smooth and squishing the opposition was fun. Sounds appropriate. Good job!
Hi there. Good target to aim for... Fun simulation. Good job!
Hi there. Only got as far as hole/E - walk back and forth on shelf. Power button is not working... so what next ? Sorry but too much like verb guessing in text adventure. Nice idea but I think average player needs a bit more signposting. Shame no sound.
Hi there. These clickerbox games are terrifying... even when you know what it is, when you have read about the design principles and the psychology behind it, you still play them for a while... just to see how smooth the animation stays ;) Good job!
Hi there. You may think the theme sucks, but you made a fun machine... love the mood change. Graphics, FX, Sounds, Controls, all really nicely done. Good job!
Hi there. Completed first level after realising needed to move more than just the character blocks... displayed "you did it" screen, then ignored all input/crashed. Nice up to that point. Shame no sound in game. Good job!
Hi there. Love the lighting/shadow effects, glow orbs nice. Shame no sound. Couldn't solve puzzle, not sure if my not understanding or platform aspects too tough.
Hi there. I like the implementation more than the underlying puzzle. Nice sounds, visuals, UI.
Hi there. I like the implementation more than the underlying puzzle. Nice sounds, visuals, UI.
@pusheax Indeed you can't change orientation of ship... it's just a vertical descender - that was on the wish list... but time is a pirate's monkey - or something equally profound. Anyway, isn't it hard enough like it is ?!
Thank you for your comments.
You can get out of the Help by just continuing to click on the ? until all help pages have been displayed...
@awesomeusername if you read the text from each planet... one of them gives your ships computer a virus.. which means it forgets the power+burn settings you have set. There may be (!ahem) an antidote on a later planet.
@kidanger not sure why keys not working for you... Numpad keys or main ones ? The app has to have focus... other than that I can't reproduce the problem. What browser,version and OS do you have ?
@All thank you for lovely feedback!
@WillEdwards... yes customising more than just the planet surface was in the original plan, but I ran out of time unfortunately.
@jawm apologies for audio, I did a lot of testing on small devices like iPhone and Nexus and it wasn't so OP there.
@AndrewKennedy - yes a Buffy Reference.
@Nerd Burglars - you need to select both button 1's, and then click burn. It's based on how the Apollo craft engines were 'programmed' (very... very... roughly) - You couldn't have a human try for a 1.753 second burn... we aren't that good at timing things.
@All thank you for playing and your comments.
@jshaffer94247 Clarence isn't bugged, just difficult, especially if you still have the computer virus...which was picked up at D'Hares.
@nilstastic It's definitely possible to do all planets, but yes supposed to be very tough especially from middle onwards (once you get the virus!)
@J-d-H the denial sound is (...should be...) if you try to press Burn but have not yet selected an engine power ('1' at start) and a burn duration ('1' at start). You can earn the engine upgrades
Apologies if you tried this.. I developed it on W8.1 tested in Chrome/Firefox/IE. Probably works best in Chrome as HTML5 generally better there at present.
@Jacic there are no obstacles, well other than landing pad and planet - didn't have time for them ;)
@pythong - sorry about the sound volume ! Alarms are meant to be alarming tho' !
@Jedi thank you. Should not be framerate dependent, you need to slow earlier. Much easier on touchscreen or with keyboard - mouse once engine is broken is not at all easy.
Cheers all...
Cheers both -:) great f/b
I wanted the Burn button to trigger a burn rather than manual control of the rocket, because that how the real thing worked. Humans not got enough at fine timing to be trusted with direct control. Was hoping to introduce fuel rationing but ran out of time.
@Sascha burn duration is a mechanic because that's how craft are controlled. People can't accurately time a short burn. Also... at higher levels, the longer duration burns reduce the chance of a computer failure having an impact during the approach...
@O1F0 you can click the planets again to replay the ones you enjoyed ;)
@sPoCkEr2 - read the text in game...
@Oana and others... yes the random deselection of engine power and burn duration is intentional... text of story says your computer goes wrong after planet D'Hares...
It gets fixed later... if you do enough planets... top centre ;)
@sandbaydev select burn power and duration, then press burn button, so 1, 1, BURN (at start), then repeatedly press BURN when you want to fire a short low-power burn... That should do the first landing for you!
@sandbaydev Cheers for the retry and f/b!
Thanks all.
@LandoSystems - click the ? on the screens for help, there are 3 or 4 help screens. Different help on galactic map from lander screen. Both pause game while you read. Just keep clicking ? until help goes away again !
@JavadocMD thank you for the detailed f/b. Only added keyboard last minute so didn't think it through - yes QWER would probably be better, but of course there'd be the AZERTY issue.
Re. computer going wrong, yes this would be better with an effect of some sort on cutout, perhaps even a persistent effect to show it is in a broken state also.
I realised the Espere problem a day after - I hope it doesn't cause too many people problems (hope - geddit!)
Cheers again!!
@kostka you're right about the burn duration keys being 6789, keyboard did not get enough testing, and the new help wasn't checked enough. Sorry 'bout that!
@stvr you need to set power and duration before pressing BURN... It says in the help and the instructions...
@LeftRight92 you're missing something...
@Sunflower... sorry I thought the Help ? was too blatant! I agree, in retrospect I should have added more clear direction for the first level.
@Hypnohustla I also should have made it clear that the help is different on the Lander screen ;) UI design really does need sitting on shoulder of 100s of users, watching them using your 'obvious' toy and realising just how opaque it is.
@All... Thank you! Comments and suggestions are much appreciated.
@Arakade cheers - I normally code for Unity as I like C# a lot... and the Unity virtual world is cool.. but been doing 2D for LDs for a while and Construct2 seemed a better fit for doing that quickly... in some ways HTML5 a definite advantage plus the ease of export to various app stores.
@SnoringFrog yes virus is a pain! supposed to be though. Many have finished though I can't do it reliably myself ;-) Controls actually started on left... moved during 1st day to right - was going to make it configurable but too low on priority list.
Hi. Thanks all for trying... Yes it gets tough after the virus... but there is an antidote ;) and the planet for that is pretty straightforward... might take a couple of tries. I saw it completed twice (my kids) before submitting - so I know it is possible (for people with better reactions than me!)
Hi there. Like the humour, the paper scissors stone computer, the mundanity, very Dark Star x Hitch-Hiker's Guide. That you can rest in chairs and put your feet up. Shaking the screen, airlock. So much you did that is fun for player... good job!
Hi there. Great look and feel. Game itself needs more instructions. Scored 1 point on 3rd retry - was never able to move away from starting edge though, flipping, moving... nothing worked ;)
Hi, nice idea. It feels as though the depart orbit should be at a tangent to current orbit rather than right-angle to it. Good space sound.
Hey there. Good message in this game, stop building war machines and start on the Arks already people... Like the music and gameplay, felt very doomed... Good job!
Hi there. Fun sim world you've built there. Love the sounds and animations. Wonder nice idea (AoE ?). Good job!
Lovely game, maybe start a bit easier (smaller total radius ?), but perhaps that's just my ability - tough to balance for the dextrously challenged. Really fun. Good job!
Hi there. Found that the ship tended to drift offscreen (bottom) which made it tricky to see what you are doing after a while.
Hi there. Did about 6, up to the first with two-colour receptacles. Good level design and nice text to lead player along. I think the 2-colour needs some explanation.
Hi there. Good idea, the combat seems a bit glitchy... not much positive f/b to player. I like the small move/charge->big move mechanic.
Hi there. Novel approach to education about solar system.
Hi. The web link should play in the browser.
Hi there. Nice idea, like the two swords and 'jump to sword' idea a lot. The jump got me stuck in 'oscillation' though. Also the movement seems too jerky - could you smoothly move instead of jump cells ? The pixellated art is great though, so you might think smooth move would spoil that. Good job!
Hi there. Like the special abilities, the platformer itself I found too difficult - but I am bad at them. Nice pffft sound on death.
Hey there. Like the music and SFX, shoot action etc. all great. After removing first wave nothing further happened (on Chrome/W8.1)
Hi there. Like the look and feel already. Nice particles, wobble on the tiles as they settle. Found the flip between worlds a bit annoying, probably as it isn't related to player input.
Hi there. Beginnings of something here, but needs some animations/effects, feels a bit sterile. Shame no sound.
Hi there. Interesting idea. Managed to conquer about six planets. Enjoyed the music too. Good job!
Hi there. Great game. Would love to see a couple of simpler levels for tutorial and maybe 5 or 10 more complicated ones ;) I imagine it takes a while for level design though. Took 5 minutes to do it, had worked out after about 2 or 3, but kept making mistakes! A restart key would be good, had to reload.
Hey there. Seemed work as far as you got. Nice looking solar system model.
Hi there. Like the look but not the feel, found it tricky to control or get past first 5 or so mobs. Shame no sound.
Hi there. Absolutely gorgeous design, sound and movement/controls. Unfortunately I suck at reaction time, so couldn't get very far, but it is brilliant looking - wish I could play it better... will get my sons to try later. Bookmarked - thank you for this, best feeling game. I've seen so far, very professional presentation.
Hey. I like the idea, felt somewhat doomed from my initial choices, but maybe that's the point!
Hi there. Unplayably fast. Nice scrolling BG, just too darn quick!
Hi there. Made it to level 14. Nice look and sound. More of a toy than a game as it stands, needs an antagonist or more puzzle than just mostly random trying. Good job!
Hi there. Nice animations and graphics. Good universe-swap mechanic, nice having camera fly there... The jump/catch-on-edge behaviour is slightly broken.. get stuck not falling or able to jump against cliff sidewalls. Nice piano music! Good job!
Hi there. Fantastic abstract game. Really like the movement and the speed - just great. Sounds fit perfectly. Really good job!
Hi there. Love the idea, the music/sounds, the graphics. The way you curl around the animation of the remora is excellent, very organic feeling. Good job!
Hi there. Interesting, and very tricky, camera viewpoint. I saved the world... hurrah! Shame no sound. Good job!
Hi there. Great look and movement. Like the gun and combat. Creatures seem to have a clever AI, to retreat a bit under fire. Nice to see Construct2 being used! Good job!
That's really cool. Retro is great. Lovely smooth movement, great kill effects and final death is unpleasant! Terrific graphics and sound. Great job!
Hi there. Like the pixel graphics and the sounds. Reminds me of spacecraft building board games. Played with it a bit, and got captain smeared on walls, but ran out of things to do. Good job so far!
Hi there. Interesting idea. Lovely professional presentation, the volume buildup and the great buttons/numbers. Was frustrating that there was quite often (after lv3) no possible 'spell matching answer' for ages... so you'd lose lives regardless of what you did. But overall, great job!
Hey there. Love the Planet visuals. Found the process fairly maddening to play. Is this a BarDarBunga reference ?
Hi there. Interesting approach. Scored 293, but I felt as though the up-down movement was impossible to be fast enough by then. The left-right attack move feels the wrong way around to me... not sure. Shame no attack/combat noise. Good job!
Hi there. Fun idea, nice implementation. Difficulty spike about 40 seconds into main game got me every time.
Hi there. Found your game difficult mainly because couldn't see what was coming up soon enough when moving fast enough to do damage. Great design and smooth movement. Good job!
Hi there. This is good fun toy... Nice subtle rescaling of the viewport. Katamari in space. Shame no sound. Good job!
Hi there. Interesting look and feel, needs more work but of course you know that from your intro.
Hi Web version will not play - Unity failed to download data. Has been ok for other games. Not rated yet
Hi there. Really attractive entry. Love the sounds and visuals. The 'ching' on level success is perfect. Nice atmosphere. The gameplay itself, specifically the AI of the reds, is not challenging enough - at least up to level 8. Perhaps making it a race with another player would probably fix that, as it would make players careless. Good job!
Very pretty... lovely to play, fun finding them. Found the giant (blue giant ?!) and nothing further seemed to happen.
Amazing toy you've made! In 14 hours, fantastic. I played for about 5 mins, but have bookmarked for later, visited about 20 er 'nodes' ?
Hi there. I purchased one word... but it was quite time consuming although had 14 mines running. Quite cow-clicker in nature. The celloish music began to grate after a while, though it had a lovely tone. I think you need more gimmicks/rewards/flashing things in the non-word part of the game to keep people interested.
Hi there. Lovely game. Really enjoyed running around - managed to complete with about 9 beans spare. Nice generous mechanics (no plummeting of edge of beanstalk to infinite void...) Really like the shape edge and other shaders. Great job!
Hi. Pretty weird story!
Hi there. Like the concept, found it hard to judge jumps without a visible character. Good job!
Hi there. Lovely graphics and world generation. That snippet of music is now going around my head... Got 2/4 on third try
Hi there. Good to find another twine entry. Good job!
Hi there. Dammit now I want to write Doctor Who crossover with Hamlet. Fun game you made there, I did not expect you to actually generate the text, thought it would just be a resource management/strategy. Much fun! Good job!
Hi there. Interesting idea as a bizarre simulation, but not sure enough to do to be a game I'd stick with to finish. Hmm.. Okay so I completed all the rock placements (all green) but could not do anything else - blank screen on ships computer and buttons do nothing. Drag mechanic was nice, though frustrating... in which case objective achieved!
Hey Love the sprites, the whole feel of the game. Plays really smoothly and was fun trying to focus on both worlds.
Hi there. I thought the animation sequence was interesting, but not really part of the game... oh maybe it is ... hmmm... The game itself (vs. Alex) was pretty tough.
Hi, It runs okay but I had trouble with giant playable surface size even on widescreen laptop. Some of the UI seemed to hang half-off the visible screen (lower right corner). Good job.
Hi there. Very ambitious idea, have you read the Woody Allen short story "The Kugelmass Episode" ? Got to the Dragon cube but think that the game is somewhat broken, maybe you need to watch a few people play it for the first time to see how they get confused... Inventory button zooms back out of book, for example ? I hope you persist with this project. Good job!
Hey there. Nice looking game. Love the fast pummel attack. Found the second level pretty tough. Shame no sound. Good job!
Hi there. Nice idea and nice visuals, the talents/upgrades panel and the map both look great. However not obvious what to do. Nothing seems to work ;) Maybe it is just me missing something. Some instructions would be good.
Hi there. Not sure how far one person can get, very hardcore to be so feeble can only hold torch about 5 seconds ;) Great graphics and music, as far as I could get...
Hi there. Strange game! Liked the art and story. Shame had to click mouse to advance story dialogue.
Hi. I like the feel of the movement, the block destruction. Graphics are great, love the planet with giant rocket.
Hi there. Like the look and feel, found it difficult to play, directed attacks seem too feeble to protect self. Great sounds and good FX.
Hi there. Found level 3 difficult 'choose the same'. Like the gentle sounds and the success visual. Good job.
Hi there. Liked the mechanics and the look and feel. Good touch having the crystals be so very different from the rest of maze. You created a lot considering the time available.
Hi there. I liked the cheese parallel dimension with mice/rats. Found it quite panic-inducing due to the flashlight visibility mechanic, which worked really well. Good job!
Hi there. Nice looking and playing game you've made! I found it fairly easy to reach a state where all orbits were full and I could deploy no more towers... I then lost with a score of 912 once the attack size became crazy-big! Good job, would like to see more, multiple planets, tower/orbitals upgrades etc.
Hey. Like the approach and smooth movement. Camera positioning left me blind sometimes (was on keyboard not controller). Good job.
Hi there. Needs more levels and more complications. Interesting idea. Shame no sound. Good job!
Hi. Source was missing. Invaders with ships. Like the ship model and sails/flags.
Hi there. Nice to hear Rachmaninoff in a game! Great Mood/Atmosphere. Good job!
Hi. Interesting idea, fun gameplay. Was spoilt a bit on Chrome/W8 machine by slowness - I expect that is down to Chrome rather than your game.
Hi there. Needs instructions in game. Very difficult.
Hi there... Novel design! The planets on first screen after splash get in way of text. Couldn't see any way to develop a strategy, so more of a digital toy than a game to me at least... did I miss something ?
Hi there. Nice job. Good swapping mechanic and nice sounds combine with the good platforming. Good job!
Hi there... Loved your game. The physics of the mage fire spell is great, the acceleration away... The sounds especially the piano music, which sounds much like an old B&W film accompianment! Ghosts a good idea also! Great job overall.
Hi there. Lovely graphics and sound, especially reflection idea. Nice animations too. Very good atmosphere. Stuck at jump at first lever...either I missed something or that jump is too wide, or perhaps end of game ?
Hi. As predicted web version doesn't work.
Not rated yet. The idea looks interesting but couldn't get movement more than a 1 or 2 'squares' from starting positions... looks like a bug. Chrome/W8.
Hi there. Nice looking graphics. Nice sounds. The drag and flick control scheme is awkward for dodging things.
Hi there. Looks like an interesting start. Got stuck in the prices screen... couldn't get out - "get me out of here" link didn't work, nor did typing things, Enter etc.
Hey there. The level editor is great. Cleverly design to offer some hope... Completed level 1, but, I think that the jump physics is a bit off, controls are pretty harsh and gravity seems a bit high. Good job though. Like the death noise too !
Loads of effort to create all that content, great job! Found the story quite nihilistic, but maybe that's a side-effect of seeing both points of view ?
Hi there. Really like your game. The crazy graphics, the machine, the circuits, the galactic map - or whatever it is. Bookmarked for another look later. Good job!
Hi there. Interesting idea. Pretty difficult to play, I think partly maybe because camera would benefit from being far enough back to see complete orbit at current tether around adjacent worlds not just tethered one. Shame no sound. Good job!
Hi there. Nice idea. Maybe strange to put the active character sprite behind the trees ? cursor sometimes got lost, particularly on trees.
Hi there. Interesting mundanity simulator... Kept getting stuck on lv2 after making alcohol as requested then if it is (randomly?) confiscated then you can't get money... so can't continue - just sit there waiting for timer. Not sure that's very player friendly. Nice animations and sounds.
Hi, not rated yet. Crashed Chrome on W8.1
Hi there. Shame no sound. Liked the ambition, liked the UI adjacent to planets - though it lagged/missed clicks and hovers sometimes (Web version, Chrome/W8.1). Good to have turn-based control methods for a realtime game, get fedup with Arcade ;) Good job!
:Thanks for reviewing my game btw, very good points you made, I added a comment back.
Hi there. Nice mechanic/concept for the extra worlds. Difficulty curve quickly up - for my meager platform skills anyway. Looks really good, nice sounds. Good job!
Hi there, nice idea but there doesn't seem to be enough chance to recharge, not enough blue blocks from start for example - or they are moving too fast. I liked the soundtrack.
Hi there. Web version ran okay on Chrome, but I had to zoom right back to 60% of normal webpage resolution because the Download link and other text below game itself got in the way of the player. Interesting jump/tether mechanic. Liked the look and feel. Couldn't work out how to keep people alive though...
Hi there. Excellent minigames and very professional presentation. Great unifying theme. Good job!
Hi there... Got to the gold screen (level 3) which had no content - perhaps it is the end ? Great idea - very much in mold of proper fairy story ;) Loved the babies laugh for switch to shadow. Great job!
Excellent. Best circuit/wiring game I've seen. Nice sounds too, everything just right. Good job!
Hi there. That restaurant! Great look and feel and physics. Love the voice artistry! Mumblerama. Good job!
Web version doesn't run Chrome/W8... click play changes screen, then any click/key goes back to menu. No mob movements at all. Not rated.
EliteDare ?! I had fun trading at one of the first planets. I can see how this would become a time-sink, I liked the dynamic markets. Good job.
Hi there. Inspired by Donald Sinden, Journey to the top of the world ? If I recall the title correctly. I like the idea of the mini-games... wiggling the mouse to sharpen blade wears a little thin... Huge ambition, good coverage!
Hi there. Interesting idea, I like the turn-based but with timer approach. Great sounds too. Good job!
Hi... Game seems to be playing but graphics messed up. Not rated
Hi there. Interesting platformer. Lot of content there, good job on that!
Hi there. The web link should run in browser. Not rated yet.
Nice idea, I like the graphics. Impressed with use of Scratch which me and my children have also played with in the past. I thought walking level 20 was a tough demand, but maybe just because I was quite bad at it. Got to lv4...
Hi there. Nice idea and models, level layout. I found the powerups and size of first level a bit daunting. A simple tutorial level or two would have been good.
Hi. Like the graphics and strange spaceship sounds. Found it hard to just position relative to asteroids, but that's probably me.
Hi that's a weird game you made there! I like that your available inner-world space reduces, and that you forget things.
Hi. First of all.. That singing is very special! Love the weird juxtapositions in this... "warning, shields are low" voice, for example. Had fun playing your game, thank you.
Hi. It downloads and starts up fine... but then 3 clicks, three slightly different scenes and then flag scene ?? Could not work out how to progress, tried a few things... there are some places to click which beep, but no obvious progress is made. Help or tutorial would have been appreciated - apologies if I'm just being stupid! Like the graphics, what I saw of them!
Hi there. Like the look and feel of your game. Amazing amount of extra features like badges and skill increases between levels. Good job!
Hi there... Nice mechanic. After a while finding the new world - when they are all minute - is the real problem... perhaps flash it for 1/2 second after placing ? Shame no sound. Good job!
Hi there. Amazing for no library use... 'correct' physics feel to the platform work too, sound quite overpowering. Shame that power doesn't regenerate slowly, easy to get stuck with none. Good job!
Hi there. Level never loaded - just hung at 0%. Not rated yet. Chrome/W8.1
Hi there. Amazing that you included character customisation. Like the music. Shame no gunshot sound. Would be good to have a helpscreen showing controls. Good job!
Hi there. Great idea, my skills only got me through 1-4, but I can see the fun here. Nice SFX and visuals, great overall concept!
Hi there... Lovely game you made. Nice music. Walking sound a bit strange. Great puzzles/level-design. Particularly like the first time you get to see each other, then have to separate a great deal. Good job!
Hi there. The movement seems pretty slow and clunky, not sure why - might be my computer and web browser W8.1/Chrome.
Hey. Good solid idea, shame my endless runner skills are so bad. Loved the presentation as old-TV with visible scan lines and valve crunched sound.
Hi there. Well that is a WEIRD game. Runs fine, albeit it is very difficult to succeed, sir... on Chrome/W8.1 combination. Good job!
Hi there. Interesting idea.. Found it very difficult. Max score 7 ! sorry but my reactions slow. Nice graphics
Hey there. Strange game... Broken cable leading to mice room. Cat obstructed maze. Too much Tom and Jerry as a child ?? Good job overall!
Hi there. That's really nice... portal for the 1980s. Perhaps you could make some more levels now... great graphics and chiptune sounds. Good job!
Hey there. That is a pretty honest, yet disturbing game. It's tough to stay connected, but also tough to make new close friends as you get older. I wanted to have more chat options...!
Hi. Love the mood and sounds. Nice one! Would have liked a bigger map to step around. Level generation and difficulty balancing a good idea.
Hi there. Lovely looking world, like the lighting, fog, switch states, rotation movement... all good!
Hi there. Interesting idea. Got to 5 gems, bookmarked for later. Only slight technical issue is that sometimes keyboard input for the redsquare stops working. Reload level works though, so perhaps not too hard to fix ? Good job!
Hi there. Excellent fun. Love the look and feel. Ran really smoothly on W8.1 laptop/Chrome. Like the plinky-plonky music too. Good job!
Hi there. Like the music, found the player control pretty difficult, not positive enough to make jumps predictably. Camera movement after death confusing (doesn't reset camera)
Hi there. Better than I was expecting from your description. Like the finishing touches even on an incomplete game ;) So nice pfffft sound for shots, nice trajectories for shots, nice animation on the ghosts and decent chiptune too. Good job!
Hi there. Good job on finishing one of your ideas, I for you with that frustration part-way through...deciding whether to change direction. Your game looks like a good basis to move forwards, a fleet of small ships would be nice!
Surprisingly addictive with the 'real world' link. Makes we want to try using the Twitter API, so thank you for that also!
Hi there. Interesting idea, but couldn't aim reliably - almost all angles of shot including tangential forward on my own orbit just decay into the sun..
Hi there. Spooky... got to The End space, or is it ?! 'last bath' nice wording, a portent. TV also sinister.
Hi there. Such fun flinging asteroids around... worryingly rather too much fun... Good job!
Hi there. Nice idea. Found the character sized exactly same as blocks to be a bit frustrating, no leeway for fitting through gaps. Shame no sound.
Hi there. Strange game! Dragging things around and clicking like crazy, fun watching those bounce around.
Hi. I like your art style and the humour is also great. Good to see a novel approach.
Hi there. Nice look, shame no sound. Found the early part too harsh, probably better to be generous on landing detection for platform incompetents like me! Good job!
Hi there. Cute game you've made. Love the transformation juice process, the look of the characters, all great.
Hi there. Admire the ambition, but very tough to tell what's going on. You put things in order queue... then what ? I appreciate a high-level resourcing command is an interesting take on warfare sim., but not sure how to have fun as a player.
Hi there. Your game is amazing... top scores everywhere pretty much... Stunningly good job!
Hi there. Great music indeed, very reminiscent of Wipeout for me. I'd say your graphics are pretty good, especially the FX for explosions etc, very good job!
Hi there... Love the big sword, the hit and die graphics. Amazing assets for 48h! Good job
Hi there. Great idea and good implementation. VVR. Good job!
Hi there. Great idea and good implementation. VVR. Bookmarked for another look later, got to lv5 (one after the 3 moving platforms) Good job!
Hi there. Very cute game. Good use of the theme. Loved the nomnomnom sound, or at least that's what I think it was... Good job!
Hi there. Interesting game... 233 spacebucks! Maybe build up number of alien words slowly, I had to consult phrases for everything because all at once.
Hi there. Interesting simulation, but I think it needed a bit more content sooner - or maybe just a few more things to keep player occupied. Got as far as 4 things (Bush). Good job!
Hey there. Love the restock time mechanic, very good pinball-like game. Gets a bit tricky once starts falling in middle, perhaps very slightly larger, so extra fraction of a second before rebound from the nasty 'diagonal mid-placed' walls would allow longer to play... but Good Job!
Amazing, great idea and terrific implementation.
Hi there. Was having fun matching 4 and collecting again. Nice look and feel to the UI. Good job!
Excellent... Something to show structure of nearby bits of story would be nice, but maybe that's for a separate mode. Added to revisit list.
Hi there. Interesting idea. Like the on/off movement, seeing monster physics stop is reminiscent of Braid. The platforming itself is a bit creaky, gravity too high or something, also gaps not necessarily big enough for clean jumps. Good basis for something to build on.
Hi there. Not rated yet. Nothing seemed to work once "change the money" was displayed. I reloaded it and still nothing once get to that point. Clicking all over the place, no effect. Chrome/W8.1
Hi there. The zoom seems to be broken on web/Chrome/W8. I often get a starting map with 3 stations, only two in a row, connect these and then nothing else to do... many refreshes later get 3 in a row... but still get -ve score ?? Not sure how to improve what I'm doing...
Hi there. Nice idea and presentation, want to play it and tried several times, but there is no clarity of the controls - how to place Attack or Defence. Nor about what the different colours mean. F1 doesn't work for show controls as webbrowser intercepts that. Good promise but needs playtesting (at least browser version does, Chrome/W8.1). Hope that helps!
Hi there. I ran to right on screen and disappeared under Kongregate social menu... never to return. Looks promising but not clear what to do. probably needs a single-player mode for testing/rating.
Hi there, interesting idea. 18.9% saw the ending I reached. Good job!
Hi there. Not rated yet, web link does not play in browser...
Hi there. Amazing game... Fantastic look, sound, feel, play, balance, salad, bacon... Great job!
Hi. Not live and therefore cannot play. Not rated.
Hi, Web link doesn't point to something which will run in browser. Not rated.
Hi there. Found this very difficult to play. Loved the artwork.
Hi there. Really good graphics, sound. Great puzzle design. Nice and simple to start, good sense of achievement with the more complicated box puzzles.
Hi there. Like the smoothness of everything, the slight distort on the main terrain, the sounds and the particles from hits. Dislike getting lost on huge levels with no pointers... perhaps zooming back a bit. Also, on level 2 the mobs seem much tougher... spent ages running in circles shooting backwards. Good job overall!
Hi there. Fun running around landscape shooting at things, nothing seems to get hit, but looks great. Shame no sound. Made me think of Roadside Picnic...
Great story! Very moving and well crafted pathos, yet also amusing. Tragedy greater than comedy. There is always the garden.
Hi there. Not rated as game wouldn't start (Chrome/W8.1) Menu displayed but clicking start or pressing keys did nothing.
Hi there, you should upload the .html file as well as .unity3d, which Unity creates and then link to that from Web link.
Hi there. Like the sounds, though they jar after a bit. I found the mobs on lv3 a bit too tough, probably not fast enough reactions.
Hi there. Nice platformer. Two gun concept worked well.
Hey. Nice looking game, parallax, occasional foreground trees etc. Soul portal mechanic interesting. Didn't get far after dropping off first soul, sorry about that - I'm bad at playing platformers ;) Good job!
Hi there. Minor problem sizing text to display window, overcome with Chrome's zoom feature. Love the graphics and piano music. Nice point well made at end with third-wall breaking. Good job!
Hi. Should not need to sign in to play a Web link.
Hi there. Nicely done, very minimalist. Like the music. Very harsh game though... Good job!
Hi there. Interesting game, I like the passenger comments! nice pulse sounds too.
Hi there. Like the idea, the slingshotting seems a bit random - after a few goes, tried approaching first planet bearing about 315deg (to 'North') very slowly... was slung out at high speed bearing approx 70deg.... Looks nice and sounds good. Like the 'short burn' approach to craft control.
Hi there. Look and feel is great, apart from movement of the ship which is a mystery. Show path 'C' didn't help much, couldn't work out how to move where I wanted...
Nice idea. Would have liked to see where I was going before committing to a fatal end, or to be able to avoid after choice if quick enough.
Hi there. Nice to see Stencyl making an outing - fewer this time around. Having the control for jump described so late was annoying ;) Like the design especially the jump frames on the animation!
Hi there. I like the look of your game, but got stuck on the first enemy, you have to stand between 2 and 3 pixels (game pixels) for your sword to work but the enemy to not just kill you outright... this seems a bit of a tight margin to work in... I like the chiptune music as well as the graphics.
Hi there. Nice graphics and sound. Had to move really slowly as couldn't see far enough ahead. Seems a bit cruel to have to slow to a crawl to pickup marine also. Good job overall!
The turn based strategy aspect I like. Maybe not enough things to do to keep engrossed. Also easy to stick with eternal co-operation, prisoner's dilemma ?
Hi there.Interesting mechanic, works well. Felt a bit like a spiritual forklift. There's a problem with 'rescued people' counter on lv1, I definitely had 6 collected, but they were not quite in right positions and it didn't count them. Shame no sound. Good job!
Hi. Like the idea, surprisingly tricky though maybe that's just me.
Hi there. Like the idea and the graphical style. With no radar or similar to find planets it was tricky to not run out of fuel at the end of each quest. Love the sounds. Good job!
Hi there. nice setting and shoot graphics. Like the physics collision on hit. Shame no sounds or music. Good job!
Hi there... looks great but no controls to do anything except
rotate through Attack/Defend/Expand modes. Tried clicking centre planet, other planets, double clicks, right clicks, dragging various directions... ? Some help text would be cool.
Hi there. Nice looking, couldn't get to any of the indicated targets in time due to all the fighting, might need to look at balance and at least start off easier. Though of course it might be my bad abilities... Good job overall!
Interesting pastime you've created there.. put it on a wall and let people play with it !
Hi there. Your game looks fantastic, but I couldn't cope at all with the rate of attacks... was essentially firing at random, dying at random. I think maybe you could scale up difficulty from a lower level. Great visuals as I say and sounds completely fit. Good job!
Hi there. Interesting look and feel. The mouse was not captured properly I think (Chrome/W8.1) Game crashed after putting down marker #10 (ish).
Hi there. Amazing sounds and visuals. Great game really good job. Source code needs to be provided for the 48h competition ... Good job!
Hey there. Er... Ok... Um... I threaded a bunch of things... I feel strange. Good job!
Hi there. Love your tower defence game. Manic sound, slow moving but pretty tough to swap orange and blue back and forth. Great job!
Hi there. Got them back together. Nice little teleporter puzzle, needs more to do though. Like the sound of port.
Hi there. Lovely design on your game. Found the platforming controls a bit tricky, I think something in my head used to space for jump... which caused many deaths. Shame no sound.
Hi there. Very slick finish, great shame not more... bookmarked! Lovely character design, really simple but cute. Good physics.
Hi there. Fun graphics and levels. I had trouble getting around.
Nice idea. Good job adding global highscores. Should maybe scroll left quicker?
Hi there. Nice sounds and graphics. Like the gun noise particularly, splatty machine gun in my head! Good to see Construct2 being used here... Good job!
Hi there. Nice looking abstract strategy. Always love hexes. Bookmarked for a relook later. Shame no sounds yet. Good job!
Hi there. Like the Katamari Damacy aspects. Rescaling works well. Tricky, and fun, to get asteroids to attach to rear.
Hi there. Like the animations and gameplay. Found it a bit hard once the blades arrived, survived first three of those both times I played. Good professional production.
Hi there. Difficult game. Love the animations and 'white box' feel.
Hi there. Your web link does not point at a playable game but at an upload service.
Hi there... First of all I laughed out loud at the final 'after ending' scene. Good job all around! Great to see Construct2 being used!
Hi there. Does what it says on the tin... found it boring after a while. Like the van driving off sound effect. Good job!
Hey, I liked the look and feel but found it very difficult. The swinging balls are great. Good job!
Hey. not rated yet. I think you should post a link to the unity3d file not the folder on googledrive, or at least post the source separately. I'm happy to play web hosted games but not executables... apologies for my paranoia!
Hi. Got stuck at end of level 2 - didn't complete when I got to the end of it. Chrome on W8.
Hi there. Web link points at an executable and not a game which can be played in the browser.
Hi there. Interesting idea, found the fixed camera a bit awkward. Liked the flat character graphics.
Hi there. Love the look, not so much the feel - the way movement works is a tad awkward. The combat animations are great!
Hi there. Fun platformer you've made there.
Interesting experience. Nice splitscreen/dual-camera.
Hi there. Great concept. It's fairly brutal, difficult to stay alive even on first few levels. I like the idea of rewards passing forwards. Good job!
Hi there. That was fun! Very enjoyable interactive story, good job.
Hi there. Nice mechanic. I found it too difficult when I reached the guns, but I'm bad at that sort of thing! Death seemed a bit abrupt. Good game!
Hi there. Interesting idea. Seemed to be a huge number of calls inbound very quickly. Nice graphics and feel. Shame no sound. Good job!
Hi there, not reviewed yet. Web version 'data error'
Hi there. Good fun, but I was very bad at it, sons not here and cats refused to play. Nice smooth jumping and animation. Nice pixelart and chiptunes. Good job!
Hi there. Love the retro graphics and chip sounds. Also the idea, the For Sale sign on neighbour's plot was a nice touch. Good job.
Hi there. Had fun putt-putting about, but then hyper-travel once enough fuel was very well done. Good job!
Hi there. Interesting modern HACK game. Not sure why you wouldn't just have the 'second sight' on all the time - perhaps it drains some resource at higher levels ? Like the haunting sounds as well as the visuals. Nicely hidden traps. Good job!
Hi there. Good flappy clone. Find it just as impossible as original but at least keyboard doesn't get so mashed... Good job!
Tricky to play... physics nice. Managed to 'dock' with Sun for first mission but failed second - quite harsh you can't retry just moves you on ;( Original and fun.
Hi there. Thanks for rating my game. I couldn't get the marbles to do anything (Chrome/W8). Could move okay but not get out of small starting area. Shame, 'cos it looks like it has promise.
Hi there. Nice to see another Construct2 outing! Got as far as avoid the microbes level where too dependent on reaction times for me. Shame no sound, but understandable. Very good for 9 hrs effort!
Hi there. I think maybe needs more clue that you must hunt for them before can fight! Once realised running was the way to go, it got a lot better... I daresay quite a few gave up before that... Love the slowmo on death. Great look and sounds too. Good job!
Hi there. Liked the intro sequence. Game itself couldn't get far - LeftCtrl for shoot didn't seem to work (W8/Chrome), but movement and dodging missiles worked fine. Is that propulsion system inspired by South Park ?!
Hi there. Ambitious idea. The minigames seemed a bit clunky compared with the main world space. Shame no sound. Would like to see this developed a bit more.
Hi there. Interesting and novel idea. I found it difficult to move the belts around fast enough.
Hi there. Like the mechanic, craft flies well also and collision detection good. A solid little puzzle
Hi. I found the slow speed of text printing a bit of a block to playing your game. I suggest you make a new upload with the text printed much faster, or with a button to press to quickly output all remaining text on a page.
Hi there. Interesting mechanics. like Bob character. Puzzles need a bit more thought to solve than at first sight.
Hi there. Got to 39... gets very fast at end!
Good job for no programming. Love the frog and backgrounds. After trying to bounce a car into submission - tiny car right ! - Screen was washed over in 95% opaque white but otherwise game restarted... could (just about) see frog but not really.
Hi there. Nice idea. Right click doesn't work in webplayer due to it having other meanings - actually it does yeee-haw, but Unity context menu also pops up... The graphics are great. Game a little tricky without camera further back from action. Good job!
Hi there. Player started ok (Web version on Chrome/W8) but right click didn't get caught by the game, which made things tricky. Lovely looking generated planets!
Hi there. A great idea to tackle with a game. Goes some way to helping spread the understanding of just why we don't find a universe teeming with intelligent life, even though it is almost certainly to be found (at some distance...) in every direction. Good job!
Hi there. Loved your story, ended up with baby and no sleep ... Nice presentation. Shame no background music to score... but not sure if Twine can do that ? Good job!
Hi there, interesting concept. Enjoyed the add/subtract colours. Bookmarked for playing all the way through later (got to lv4 so far)
Hi interesting mechanics, but I found the inevitable returning to the start of levels frustrating. Lovely graphics and sound.
Hi there. Liked your game. Inventive. Got to the end ? Shame no sound, might have helped get people on the phone. Good job!
Hi there. The web link just goes to a download file,should play in browser. Not rated yet.
Hi there. Fun idea. Found it a bit slow to accumulate souls to be able to buy any more hunters, once I'd placed first three. Great sound loop. Good job!
Great look. Like the music track also. Found game itself very hard to play. It was fairly disorientating!
Hey you made an amazing... er... whatever it is! Just watching the cylinder collecting the ammunition/balls is great, lovely random jerks around the place and dodging. Seems almost as though another person is controlling it, someone who has had too much coffee. Great job !
Hi there. Level 3 is too tough for me. Lovely characters and physics and sounds. Nice splitworld design. Good job!
Hi there. Interesting look. Camera is a bit frustrating for safe movement with no edge walls, the movement doesn't stop suddenly enough to turn around - arrggh plummet etc. The combat seems a bit unbalanced, suddenly 5 or 6 things to fight and couldn't kill even one of them even with _long_ hold of mouse button. Nice music if a bit repetitive after a while. Good job overall!
Hi there. Love the guitar music. Nice 'space' graphics. Couldn't find another source of fuel, so ran out of things to do pretty quickly.
Hi there. Yep off the theme, but great little 2-player/1-keyboard. Good job!
Hi there... Amazing amount of content for 48h. Story mode a huge thing to do. Great job!
Hi there. Love the idea, especially the way you can see both worlds at once. Good sounds and platform physics too.
Hi there. Interesting take on templerun. Enjoyed it for a while. Agree with other commentators, keyboard controls ftw, mouse adds nothing. Shame no sound (Chrome/W8.1)
Hi there. First of all... haha! Good idea, like the high speed spinning at same time introduce the patterned socks... cruel. Good job, nice SFX.
Hi there. Looks interesting, nice idea too. Shame no sound. Could not understand what to do at all... instructions necessary. Neither mouse clicks nor keys seemed to do anything.
Hi there. Would be good to have instructions and clearer choices, found it difficult to tinker with to learn how to play. Shame no sound.
Hi there. Lovely puzzle. Nice minimal design. Found level 7 beyond my currently sleepy brain. Good job!
Hi there. Interesting idea, but think that quite often the balls move so that it is impossible to not lose - ie. bats in two places at once. Maybe needs balls to always arrive 0.5s apart? not sure how you could implement that tho'.
Hi there. Ran fine on web/Chrome/W8.1 for me. I had trouble with the wall jumping just after getting the dimension-switching-gun. There wasn't enough around to see to decide when to jump... a third person camera would have been much more doable - I realise that's more work though. Good job overall!
Hi there... Interesting game, like the timeout from fighting in the garden, though that was manic second time around. Like the writing too. Good job!
Hi. Suggest you find a better place to host the web version - wasn't expecting a download from a Web link, but for it to play in the browser. Not rated yet.
Hi there. Nice implementation of a cool idea. Shame no sound.
Hi. Not reviewed yet. Dropbox says no such page...
Hi - not played yet... web link does not play in a browser - goes to github...
Hi there. The dodge mechanic is interesting, found the change in movement speed of 'conveyor belt' a bit frustrating.
Hi there. Interesting idea, found it impossible to get any transfer to complete though... the reset back to zero every time another planet gets in way is pretty frustrating. Nice look.
Hi there. Good gameplay. A very moving tribute to a fine man. Great music too. Well done!
Web version doesn't play in browser, just displays a sign-up screen for some service.
Nice puzzle, good job!
Hey there. I like your ambition and you've done a lot towards satisfying it. The combat and movement works great. Needs a bit more polish on the graphics, love the animated main char though. Good sounds.
Hey. Love the art and game. Blue got there first, nice win graphic.
Hi, Liked the graphics and mood. Found the first light, wasn't sure how to proceed - some instructions on webpage or in game would be good. Looks good - as far as I could get!
Hi. The web link just goes to a commercial site no obvious game to play
Hi there. DoodleJumpish. Nice idea. My reactions nowhere near fast enough. Maybe show more of what's ahead, not sure it makes sense to have to die at least once for every new red encountered! Good job though.
Hi there. Interesting looking world. Probably need to capture the mouse, tricky to keep control of camera otherwise. Shame no sound. Good job in 48h !
Hi there. Space and up/down arrows unfortunately were not captured sufficiently, kept moving screen around - can be solved by zooming out whole of browser. Then game plays nicely. Great level design. Shame no sound. Good job!
Hi there. Nice graphics and smooth movement. Found the game itself confusing, but tricky thing to invent a card game. Was suspicious that computer was deciding card after I played...
Hi there. Had fun wiring up the pylons. Interesting idea.
Hi there... sheep?! Never found sheep. Fell through clouds through door behind staircase which was blocked at bottom. Agree great mood on train. Spire in clouds looked interesting, but couldn't get there. Shame no sound.
Hi there. Great ambition. Trading screen nice and clear compared to some entries with a similar approach. Love the interplanetary flight mechanics, visuals and SFX. Good job - develop it some more !!
Hi there. I got fairly confused... Love the music and atmosphere, nice gruesome on the places at night, couldn't really get anything done though... apologies if I misunderstood aim here.
Hi there. Looks good when first starts. Problems getting any units except Commander to follow, they did for a bit then gave up and wouldn't start again when clicked. Seemed to be some areas Commander wouldn't go either, but not clear why. Nice music
Hi there. Interesting idea. Found it difficult to plan routes between transmitters, just clicking when things happened to line up didn't feel like enough player agency. Lovely audio and visual design. Nice to see a tutorial included.
Hi there. Really like that there are 2 worlds, but 3 orb colours. Excellent graphics, shame no sound. Great puzzles!
Hi there... interesting idea. Amazing coding system. Nice pacing of introduction.
Hi. Squashed a load of pigs, it was an accident guv' Played both games as requested. Love your b/w graphics
Hi, has promise... That soundtrack... Nice b/w look to it.
Hi there. Interesting looking resource management/strategy setup. I couldn't work out how to operate it properly though... a short tutorial or easy first couple of planets would have been very helpful... I know these things take time though. I liked the sounds and look&feel.
Hi there. Website appears to be down. Not rated
Hi there. Like your visual and audio design. On web player Chrome/W8 couldn't get the left hand character to do anything - it was just a blue cube. Right hand worked but gets stuck at barrier 1/3 way up screen and drowns, presumably barrier unlocked by LHS when that works ? I've rated assuming the LHS not working because I have no 360 controller
Hi there. Interesting idea. Fun typing fast to write reports, if only... Some of the disaster messages appear outside the game window... which is tricky. Great presentation overall. Good job!
Hi there. Interesting game. Spent quite a time hacking, overloading, powering off the nodes, which was fun.
Hi there. Web link does not play in browser...
Amazing... Love the game. Like a freaky tower defence. Hit some sort of framerate crash on my Chrome/W8 laptop at 65 creatures (top left indicator), but was smooth as anything up to then. Great job!
Hi. Like the concept and the map implementation. The popup windows often appeared in awkward places - multiple overlays or with close gadget way off RHS of screen. Diplomacy base is interesting.
Hi there. Lovely graphics, shame no sound.
Hi there. Nice design and clear controls. Love the music. Good job!
Hi there. Does what it says on the tin. Good job, sound effects quite harsh if you've left volume on high... Pots and cats... nice...
Hi there. Nice idea fits theme, menu screen game... Good job on theme... Game itself might need a bit more.
Hi. Not rated yet. Web link leads to game but does not start, first screen displayed but neither S or K, or any other key on keyboard, will start it.
Hi there. I admire your use of the UI, nice design and operation. Would be nice to have something flashing on the build city button at the start - spent a couple of mins clicking around and reloading... Nice mechanics. Did not play a full game, will revisit.
Hi there. Really like your God-game mechanic with the scrying orb/ magnifying glass. Cool to put instructions there as well. Nice mechanic. The strategy aspects suffers a bit from the 'Halma' problem - once units have passed each other then its just a race... no 'problems' to sort out any more... Really good job - more development maybe, unit types ?
Hi there. Like the idea, shame no sound. Got stuck a long way from home several times, not sure where this sits on the frustration vs. difficulty curve.
Hi there. Really nice sounds, reminded me of the Insheeption south park episode... anyway... The game is like an early one from Mario Party, nice slipping mechanics. Good job.
Hi there. I died, a lot. Amazing amount of content in there for 48h, good job! Shame no sounds (though to be fair I didn't get to guns, so maybe sounds happen...)
Hi there. As previous guy said, turn down the room lights... Looks great, nice 'space background'. Geometry very interesting deformation. Shame no sound, but I get that you're not rating for that... Like how you integrated the control explanations and tutorial levels. Bookmarked for a relook and source read later. Good job!
Hi there. Interesting idea. Great sounds and animations.
Hi there. Interesting idea. Couldn't find a way across the hole at right hand side just under the large grey arrow pointing down. Shame no sound.
Hi there. Liked the style of shooter. Found it easy to get offside and therefore hit. Nice sounds, very 80s. Good job!
Hi there. Liked the vector graphics, choose hat etc. Could not do the combat at all. Defending just prolonged the agony ;) Nice sounds too. Good job!
Hi there. Okay, I just can't click that fast, managed a little progress with a trill - two fingers on the mouse button, don't really like doing that to the button tho'! Great mood and like the graphics&sounds
Hi there. Interesting idea, influence and territory. While a bit like Go, it doesn't have the definite effect that moves there have - which I suppose makes it more accessible and less complicated, but less determined. Didn't get near endgame as it got a bit samey after a few minutes. The frontline seemed to turn into a WW1-style back/forth of death, rather than locking in place, which might be preferable.
Hi. Nice game, but dam frustrating! Not unlike Simon game, loved that, so thank you for the memories. Shame that the pitch doesn't track left to right... found that confusingly un-piano-like, if that's a thing. Good job!
Hi there. Really pretty hard game, second difficulty very tough I found. Not got the right stuff I guess... kudos to Bacon ;) Shame no sound, but I suppose that makes sense in space. Nice cockpit look and feel. Be nice to see an Oculus version of this... would suit it well if you could suss a control scheme or a way to align hands on kbd.
Hi there. Might need a bit more display when you complete a level, heard the new sound but didn't get that I'd finished anything, then noticed was on level 3 already - which was nice.
Hi there. Loads of content even just seeing early levels (I'm bad at platformers which 'keep moving' even with no control inputs... The theatrical presentation is nice, like the sounds and graphics too. Good job!
Hi there. On level 1-2, created some struts with one-end bricked to lower them down (nice splat on long fall by the way), but the play button remained greyed out, with no clue why... So that's as far as I got unfortunately. Shame no sound. Great job creating this in two days!
Hi there. Like the idea. I think it may need a simpler way in. Not sure much need for state label and go to state without any conditionals. Making player play their own algo at next level is a clever way to self-balance the game and keep it challenging. Good job!
Hi there. Like the idea. Got stuck at top of first left-right-left-right jump ladder though, final jump to right wouldn't work (Chrome on W8.1)
Hi there. Like the idea of magnifying player surround, but found the magnifying glass got in the way heavily, maybe a good immersion thing - you could get a bit lost even though you have the map. Good job with the cameras!
Hi there. Excellent! Love everything about your game. Managed to kill one of their towers second go. Definitely coming for a relook. Great job!
Hi there. Very trippy sounds and visuals, in a mondrian sort-of way... Like the changing mechanics, though some of them were tough the game was generous and gave quite a bit of play. IFRAME version on LD page didn't work properly (size) but the Web linked version worked okay (Chrome on W8.1) Good job!
Hi there. Well that is a seriously weird game. Very Python/Terry Gilliam. Shame no sound to accompany the visuals.
Hi there. Like the ambition here, and the SWG-like control facet popups seem impressive and big scope, but kept having to scroll browser page (Chrome + W8.1). Also the control facet system was pretty tricky to use fluidly, felt very turn based. Like the sound moods.
Hi there, shame you only selected Humor as a rating category - did you intend that ? You can still change it I think.
I found the control system confusing, very difficult to kill the zombies, have to expose so much just get killed, becomes a click battle.
Hi there. Loads happening here. Love the sound effects. The gore is good, but happens way too much, some of the jumps over spikes are very tight. Nice and generous with the respawns, which is good! I found the movement scheme confusing, perhaps should stay with movement relative to player character rather than screen - so climing up wall which faces left is right key not up key ?
Hi there. Loaded but did not run, tried it a couple of times. Not rated.
Hi there. Despite the lovely graphics and music, this is very bleak ;) Good job creating that atmosphere. Found overall too slow to be a game holding interest, not enough to do.
Hi there. Strange experience... Real shame no sound. Lasted about 30 seconds, didn't seem able to affect outcome really, but maybe that's not the point in a bullet hell game - or maybe I am just really bad at playing them! Good job. Nice to see a functional language - was playing with Haskell a bit recently, will have to look into ELM.
Hi there. Good starting point, will need more to hold players attention.
Hi there. Loved your game, found it difficult, very innovative idea to switch modes. Like the way you built together the title screen, instructions and tutorial. Shame no sounds. Good job!
Hi there. Enjoyed killing a vampire bat. Like the battle dice choice and combat. There was a minor bug if you click blue second time before dice roll animation has finished then the sprite returns but leaves the rolling numbers in place until end of your next turn...
Hi there. Found it a bit tricky to navigate width of screen before faster snowmen could go from unseen to past me. Like the styling.
Hi there. Really nice presentation, great job theme-wise. Nice music and graphics. Like the whole game on a cereal-packet appearance. Good job!
Hi there. First of all... hahaha ! Like the presentation, the idea of balancing spam emails with asteroid dodging, is great. Nice sounds. Very funny and well on theme entry, good job!
Hi there. Excellent toy! Very funny. Good job!
Hi there. Like the control scheme. Amusing how little time spent at computer... Like the music.
Hi there. Huge amount of level design in there, but I hardly explored any yet, will revisit. Enjoyed the exploring, a visual memory of areas visited would be cool, brain too fogged to remember everything myself. Shame no sound.
Hi there. Nice presentation. Rapidly gets complicated. Like the movement. Shame no sound. Can get killed easily when new waves appear.
Hi there. Liked the sounds and visuals. Found the movement tricky.
Hi there. Great looking game, love the sounds too. Controls tricky, needs better reactions than mine. Managed to get a few level jumps in each time. Maybe needs to move a bit slower for first few levels, is quite harsh to restart after once running out of time.
Hi there. Nice game, always liked typing of the dead. Scored 408 first time, gets quite fast quickly - Enjoyable. Good job.
Hi there. Nice presentation. I died a lot... Liked the simple fight operation... Shame no sounds. Good job!
Hi there. Excellent music, first thing which hits you. Love the presentation and graphics, nice voice over "get ready, murder". Overall excellent, I was really bad though, only got to level 3 in a few attempts.
Hi there. Excellent job creating so much content, really nice level design, integrated tutorial etc. Bookmarked for a relook - got to third level after warping device - one with loads of empty space except lower left.
Hi there. Interesting idea, found it tricky to play. Don't get much time to react to colour of boxes, so ended up just dodging all the time. When I was lucky got a run of 3 boxes same colour and could just move side to side, without that I think would be too tricky. Like the graphics and sound style.
Hi there. Liked the display approach, phone at start, instructions voice and the way the UI works. However could not work out how to proceed... Launched a few helicopters, one got blown up... not sure how to make progress. Nice sounds. The mousewheel for map zoom goes the wrong way - I think...
Hi there. I must be being stupid or something... I can rotate two of the discs, see a key and keyhole. Nothing else does anything, there are clicks. Erm... Needs more instructions or this is a chinese puzzle box style impossible until you try a million things puzzle ? Needs an easier first level I think.
Hi there. Lots to examine, talk to... nothing to do. Couldn't get out of initial room. Like the piano music, bleak ;) Didn't want to read the walkthrough, presumably some way to get weapons kill annoying priest...
Hi there. Found car impossible to control. Got round first corner once in about 20 attempts, probably easier for people with a reaction time... Like the skid sound, the graphics and the presentation. Control scheme not so much.
Hi there. Like the look and feel. All he would do is walk left to right though... nothing else seemed to be possible. Like the organ music.
Hi there. Appreciate the random platform level generation. Found it too hard/fast for me though. Nice idea.
Hi there. Liked the graphics and retro sounds. The range of gun is bit too short I think, makes for lots of stepping backwards while firing at rats.
Hi there. Lovely game! Got victory, 73 LJ, 404 snowballs thrown. Really good job xmas game!
Hi there. Liked the idea, but before I encountered anything the room elements were down to single pixels, or it felt like that, so couldn't work out what to do. Needs a magnifier or something ?
Hi there. Good version of stack dodge game. Like the sprites and sounds.
Hi there. Nice toy, had the same experience myself, barely a game but had snow... Prefer your snow to mine - cos it settles, good job on that! Shame no sounds/music. Made it to the roof of the house, which was my aim as soon as saw the settling snow. Good job!
Hi there. Interesting idea, good chessboard puzzler. Got to level 7 before messing up a few times. Nice level design integrated with tutorial, good job!
Hi there. Loved the cello... there said it. Right. You made a nice tower defense/kingdom game. Enjoyed this one a lot, bookmarked to show my sons. Liked the aliens as 'other' in black/silhouette Good job!
Hi there. Like the presentation and idea... partly Hollywood hacker, partly unixbox toy, fun! Some of the constraints (items must be adjacent) were a bit annoying, would prefer commands to be available independent of directory, maybe you earn a path variable later ... apologies if that's already in there somewhere. Good job!
Hi there. You made a great game, love it! Have sent it to a farmer friend for reality review, have you seen the Bill Keir LED sheep video ... ? Nice Baa sound... too your flock be true... Cool!
Hi there. Nice pseudo-desktop, was looking forward to reading the spam emails... shame not openable. Like the sounds and presentation.
Hi there. Like the comments to the children after failures. Found the control of right bat difficult, some of the bounces were extreme too, but I guess that's the point! Good job. Liked the background music a lot.
Hi there. Like the idea. It has a flaw currently, I think, in that there is a kill everything way of playing, spamming vertical, which just makes it too easy. When screen shrinks to smaller than your character you die anyway... which was a shame. Pity no sound included, BXFR is good...
Hi there. Love the graphics, layers, presentation, sounds. The gameplay (Story mode, single player) was a bit too tough for me - I know, platforming wimp... Really good job, amazing for 48h!
Hi there. Nice presentation, appropriate sounds. Found it tricky after level 3 but I suck at playing platformers. Good job.
Hi there. Good looking 'boring job' simulator. Like the sounds and visuals, ticket printer and sfx for that. Could not work out how to connect a pipe to anything, so couldn't complete even task one. I think that needs explaining - unless that frustration is supposed to be the point! Good job on the simulation.
Hi there. Like the look and sounds, found the game itself too difficult... Crash into planet, deliver never worked, go off screen, crash planet again, too fast, too slow ... etc.. Maybe needs some easier starting levels.
Hi there. This smacks of Molyneux pixel clicking frustration, except more annoying 'cos have to read loads of text. Nice visuals and sounds.
Hi there. Interesting idea, always liked exploring unknown OS'. However the screen limit is annoying, means you need to keep replaying - not a fan of that with text games. Good mood.
Hi there. Like the idea. Found it too difficult once six or so enemies they, and the bodies, hem you in so you can't back off... get dead quick.
Hi there... Triforce! Like the scaling of snow bullets. Nice presentation. Music very jolly ... for a while. Bit too difficult to survive, but my reactions are shot... Good job!
Hi there. Like the movement and look&feel, SFX. The jump out of first room seems too high, Web/Chrome/W8.1. Like the instructions ingame.
Hi there. Liked the interface, point and click combined with drudgery. There seemed to be problems getting him to walk sometimes, after eating food didn't want to walk to bed. Drone ? Good job!
Hi there. Interesting idea with the tetris block phase each room. Got stuck at first room with jagged staircase tho'. Nice FX on complete level. Liked the hiptunes music!
Hi there. Interesting idea. Couldn't get my head around playing it though, too many things happening at once. Liked the sounds.
Hi there. Impressed by the snow, Braid-like little man. Liked the music. Killed some zombies, didn't seem to be a win condition...
Hi interesting idea. Took half a minute to shoot instead of just aiming. Didn't manage to make a sandwich.
Hi there. Nice torch/lighting effect. Found it too easy to die... run into portal, avoid portal open chest - portal appears, die without avoid chance. Liked the music.
Hi there. Looks like your game has a lot of depth in there somewhere, but apart from moving a few Army units a couple of squares, couldn't work out how to do anything. Needs a tutorial, simple start I think.
Hi there. Like the presentation, segmented dragons. Seemed not quite enough going on, also segments took a bit long to freeze. Died in dragon spiral with only head of second dragon remaining. Like the chip-tunes music and fx.
Hi there. Like the presentation, handheld console, frog playing etc. Like the sounds and graphics. Good job!
Hi there. Like the idea, also the sounds and graphics are fun. A bit more f/b (click or particles) on the tap/swipe would be cool. Shame you didn't let us rate sounds...Good job!
Hi there. Like the sandy/grainy visuals. Could not work out what was going on or how to control it though... way obscure. Maybe needs a gentle introduction to what you might be meant to do.
Hi there. Interesting design. Found lack of a clear button on panels repeatedly annoying. Only got through first two doors, found (my?) room at end of corridor, couldn't open anything after that, tried some numbers but... Shame no sounds or music (not on Chrome/W8.1 Web) anyways. Good job so far!
Hi there. Loved your game, crazy lil planes, very nice. Two player version (on one computer) would be great. Nice sounds and fx as well as the main graphics. Flight mechanic (hammering space with right timing) little bit too manic for my preference, but it works... Good job!
Hi there. Nice board game - of sorts! Very topical (in UK anyway... today...) because manufacturers in food industry trying to get Pizza (among other things) included in 5 a day fruit/veg, if they have a fruit/veg on them! Darn corporations etc. Good job on cereal box!
Hi there. Like the idea, pixel graphics and chip sounds. The game is a bit hard I thought, tough to combat and not lose health, got 1 chest eventually... A bit more generosity to start with for those of us with crappy reactions would be appreciated... Good job!
Hi there. Like the graphics, wheel-gun-arm animation, monster sprites and their death animation to gloop. Nice game!
Hi there. Like the idea, the interface. Got stuck after second mail delivery, no food, no way to get food... Had $427 from winning, but no way to spend ?
Hi there. Interesting mechanic. Like that you get to try out all three in the paper/scissors/stone chain. Flipping back and forth depending on what's there, fun, but a little bit hard. Like the SFX
Hi there. Nice point and click puzzler. Reminds me a bit of Grow although no animations. Managed to defeat the racoons and escape eventually... Shame no sounds... Parks & Rec. fan Pawnee vs. Racoons ? Good job!
Hi there. Like the look, found the gameplay a bit slow... made a bunch of food, nothing much happened after that.
Hi there. Nice pacing, just the right sized gaps in activity. Like the childhoods' end prequel aspect. Nice little pastime ;) Got to contact. Good job!
Hi there. Liked the idea and implementation, just the right frustration on rotation speed at start I think. Shame no sounds. Be nice if the upgrades menu was keyboard operated as well, especially when closing it then jumping back into middle of battle. Probably could get harder faster after initial learning to first couple of upgrades. Good job!
Hi there. Quite liked the futureworld mood, but the game itself I didn't get... seemed to be pretty random.
Hi there. Fun toy, but couldn't see how to fail. Like the sound and shooting/splat mechanics. Good job!
Hi there. Liked the style, found the plummets annoying, difficult to steer. Got to level 4 before too much falling death. Like the sounds. Found an xmas tree. Good job!
Hi there. As you say doesn't work, WASD ignored, tried a couple reloads (Chrome/W8.1) not rated yet.
Hi there. Like the music track. The game itself seems a bit tough, maybe a tutorial simpler level, but I understand time pressure for that sort of thing... Moved around a bit but got stuck after a while in fire level.
Hi there. Like the grind, very frustrating. More JRPG than WoW though ? Shame no sounds. Good job!
Hi there. Like the look and feel. Shame no sounds. Wasn't sure how to progress other than just clicking dice, probably more fun with 4ppl as a race game. Good job visuals!
Hi there. Nice idea, found it difficult to move, sometimes sliding worked, sometimes nothing - even to empty squares. Shame no sounds yet. Good job!
Hi there. Interesting idea. Made me think of Solaris in first part. Got house with field fences and a cow-like, maybe a moon in background. Like the sounds and particles. Frustrating to not get to run around in the created world... ;( Good job!
Hi there. Like the premise, killed quite a few civilians by accident - honest guv. Like the music and mood. Sound for change building... Good job!
Hi there. Nice simple clickfarmer. Sell Eggs button was just off screen for first 8 days... so that was a pain... but things went better once found it ;) Liked the flutey music.
Hi there. Like this game model, from Mario Party #1 ? or predates that maybe. No-one else on when I tried, managed to move very slowly indeed.
Hi there. I like an archery game, difficult to capture mechanics from real world archery. Would have been nice to have an infinite arrows mode too. Good job!
Does what it says on the tin...
Hi there. Like the massive explosion, which is a good job as found lots of those. Saw an R right at the very top of the background... Much death.
Hi there. Found it pretty difficult to survive. The screen kept resizing to be too big. The movement and sprites looked good. Shame there were no sounds (Chrome / W8.1)
Hi there. Looks like a good start. Impressed with what playcanvas can do. Nice to have so much there already. Would be good to have more resources at start and more enemies, builds a bit slowly. Good job!
Hi there. Moved sprite around but nothing seemed to happen, Castle on screen and writing, nothing else. Chrome/W8.1 No sounds.
Hi there. Appreciate the overhead parallel lines perspective, but very tricky to judge height. Nice sounds.
Hi there. Like the graphics and sounds, fit well. Didn't find any challenge though after a minute or two just ambling around chomping.
Hi there. Like the cookie clicking RPG idea. Shame no sounds.
Hi there. Managed first two levels, third one always burnt after first bauble. Shame no xmas soundtrack. Nice graphics. Weird but intuitive control scheme. Good job!
Hi there. Game runs okay but couldn't work out how to catch even one fish, they just seem to run away from bait hook. Shame no background sounds.
Hi there. Liked the snowman animation and the alien-xmas crossover music... Nice combat animations. Got to tough snowmen but they just took too many hits and no way to powerup.
Hi there. Like the intro music. Nice layered movement. Killed the first boss and got a few red remotes. Good job!
Hi there. Excellent interpretation of theme... really nice. Some sounds be nice. Horrible recursive mind-f%%^ tho' Good job!
Hi there. Nice idea, played a bit, bookmarked to come back. Like the music, saw Leeroy early on... Good job!
Hi there. Web link should play in browser, goes to github instead. Not rated yet.
Hi there. I got the key after a few deaths. Nice small game. Multi-levels be nice. Good job!
Hi there. Interesting take on frogger-style. Like the mechanic mix but found it a bit harsh, would play longer if started three lives or could earn one fairly early. Shame no quack sounds or manic music. Good job!
Hi there. Like the game, nice retro feel. At last a generous fishing game... I caught quite a bit, like the sounds as well as pixels. Good job!
Hi there. Like the visuals and sounds. Nice shooting effects. Found it difficult to play. Nice horrible snowmen... Good job!
Hi there. Nice short game. Destroyed spawner and finished. Nice effects, like the movement patterns of the alien fighters/small-craft. Good job!
Hi there. Interesting idea, but really don't like websites/games which open windows. Played for about 3 windows but didn't look like anything else would happen.
Hi there. Nice idea with the overlapping different ways of seeing world, like that. Also like the up-tempo happy music. Found three worlds before dying. Good job!
Hi there. I didn't last long at that job... Thicker aiming laser would have saved my squinting eyes... The message bar is just not easy to read... could they hover at the crane position ? Nice thud/splat sounds. Good job!
Hi there. Like the UI, the music, the sounds. Did not get to grips with the puzzle, will return and try again - bookmarked. Good job!
Hi there. Sorry not rated. Java wasn't happy Chrome/W8.1
Hi there. Interesting looking presentation. Played with it a bit clicking and rotating. Did not manage to achieve anything I could understand...
Hi there. I'm really bad at playing platformers... so didn't get past level three. Someone likes the handclap sound...
Hi there. Love the animations, especially the P. Like the sounds too, especially the Y. Fun idea. Couldn't do much after moving the mole and bringing in the two panels. Good job, but beyond solving quickly for me.
Hi there. Like the animations and graphics, nice sounds too. The ragdolls were hard to move around feeling in control.
Hi there. Very elegant tutorial, level design, level switching, restart level... all integrated, very clever. Like the sounds/electric guitar also. Good job!
Hi there. Like the graphics and sounds. Nice scrunch of paper on death. Could maybe zoom out a little quicker. Good job!
Hi there. I like the look. Shame no sounds. They move around a bit slowly, fun playing with tho' Good job!
Help screen coming soon... For now... All you can do is CLICK on the stickers.... use your eyes... you can work it out !!
Good luck and thank you for rating... Leave a comment and I'll rate yours if I can.
And we have help... click button at centre bottom of window...
@All thanks for your kind comments. I wanted to be obscure about the spheres... sorry 'bout that ! Was going to be more subtle with xmas trees dancing in the background, but ran out of time to get Blender models and animations imported... next time maybe! Cheers all !
@CustomPhase you can always see the clues if you mouse over the decorations so that they shrink. Also you can open the windows one at a time by clicking the plain/not-coloured decorations (there are a limited number of these of course). It should always be beatable without resorting to guessing.
Thanks all for your kind comments. Was hoping to have better/more christmassy 3d things outside, had made a bendy jumping tree in Blender a few days before Compo, but couldn't include that and knew it would take me about 3 hours to get it done again ;)
@snickersnaks the transparent decorations are for opening the windows to sneak a look... but there are only 5 and once gone they're gone.
I think I will make a post-compo version of this... Some animated 3D things in the garden... Thank you all for the encouragement to do this!
Hi there. Enjoyed the look of this. The combat didn't seem to work (Chrome/W8.1). Shame no sounds.
Hi there. Got to the Win wood screen. Interesting idea. Probably could have reset levels instead of allowing second throws... I suppose needs scoring. Shame no whoosh sound. Good job on the mechanics!
Hi there. Loaded incredibly slowly... ... gave up after about 3 minutes and only half-way. Will try again later if I get a chance. Not rated yet.
Hi there. Nice idea to craft the arrows. Found it took too long. The collision at trees seemed to be a bit ragged - maybe on sprite not shape ? Like the plinky-plonky sound. Good job!
Hi there. Like the 8-bitness. Nice sounds. Lots going on, looks good. Might be a bit easy 'cos I lasted I while and I'm really bad at these games normally :) Good job!
Hi there. Looks interesting. Could absolutely not work out how to play it... line movement faster, but ... death, death... no weapon. Needs instructions. Liked the music.
Hi there. Excellent game. Agree with other posters, definitely addictive. Love the gentle glow and sounds. Great job!
Hi there. Not rated, doesn't seem to work.. no amount of clicking or pressing keys. Tried IFRAME version and Web linked version - Chrome/W8.1
Hi there. Like the minimal magnifier map presentation. Killed by dog/red square a couple times. Might need to be a bit easier to run away, is quite hard straight from the off, I think.
Hi there. Looks interesting. Mobs/enemies with health bars seem to be transparent, too many of them ? Found it tricky to do much. Minor point: Instructions say SD for movement, but is AD.
Hi there. Interesting take on turret defence with the snow picking up... like that. Nice sounds and graphics. Good job!
Hi there. Runs okay for me on Chrome/w8.1 Managed to mine one lot of rock I think, not sure though - not much feedback. The animations seemed very fast. Shame no sounds.
Hi there. Loved the movements, especially the weird aliens. All quite Drunken Master. Very fluid. Killed quite a lot of them with your suggested whirl moves both directions. Nice music, maybe needs to be a bit quieter than the SFX, or punches louder ... Good job!
Hi there. Like the fighting, much blood. Got to wave 5 first time. Be nice if UI in breaks between waves was also keyboard controlled. Nice sounds, music could be quieter proportionally to SFX maybe? Good job!
Hi there. Nice skidding for corners. Penalty on grass feels a bit harsh. Shame no engine sounds. Good job!
Hi there. Most amusing ... Had xmas tree balanced on roof. Potato... I found Act II easier not harder, eyes easier to see colour. Music tracks for Compo is probably against the rules... not composed by yourself...
Hi there. Nothing seemed to get through, easy to die, doesn't seem to be a point which is achievable. Liked the music.
Hi there. Like the rolling world/ground approach. Got 61yds first try. Like the music and crowd sounds too. Game maybe needs a bit more challenge. Good job!
Hi there. Neat idea. Found it straightforward until the barrels then impossible. Shame no sound.
Hi there. Looks really nice, played for a while. Nice graphics, nice movement, great treatment of powerups. Sounds good, only (very small) quibble is maybe vary the sound of Fire/Snowball slightly/randomise pitch a bit or something ?, just became a constant drone after a while. Good job!
Hi there. Nice intro, take sword, powerup noise. Killed first boss, got owned by second. Great animations, nice fighting mechanics, controls pretty good. Loved the sounds. Good job!
Hi there. My attacking didn't seem to do anything, tree still got killed. Shame no sounds.
Hi there. Great looking plants vs. zombies ish winter wonderland. Liked the animations and effects. Were not enough snowballs I think... Got the reloads from pressing space but still not enough. Liked the SFX when you start getting killed by passed snowmen... Good job!
Hi there. Not rated yet as game wouldn't load (Chrome/W8.1) The stencyl.com site displayed the page, the progress bar went to the end, but nothing happened... Black rectangle... Shame, was looking forward to after other's comments...
Hi there. Visited/examined everything, got the axe and filled well... Somewhat stuck, will revisit have bookmarked. Love the music, really nice. Like the grainy graphics too. Good job!
Hi there. Like the presentation as Mondrian... Like how the wheels look when steering. Got to end once but very slow. Quite hard to control. Shame no sound.
Hi there. Nice implementation of clickbaited game... Really wanted to get to 0.000...02% but couldn't wait for science. Bookmarked for another play sometime when watching all of lord of the rings films or whole of breaking bad again or something like that. Shame no sounds! Scary how addictive this type of game is. Good job!
Hi there. Really nice puzzle. Love the idea. Clean implementation. Would have been nice to have sounds for rotation moment maybe and another for passing over lock/unlock, not sure though... Good job!
Hi there. Love the presentation and music, small SFX for kick/keep also good. Seems to me might be bug sometimes says you got it wrong, but pretty sure not... Happens about 15 in. Liked the pirate chiptone music. Good job!
Hi there. Nice interpretation of theme. Found the balancing act very difficult, couldn't get beyond about 9.5s. Shame no sound. Good job!
Hi there. I got very confused... the shimmering maze hurt my eyes... well like a good optical illusion does. Scored 27k odd first attempt... not sure how though, had two stars with me at 'end' but was that me winning or losing ? Got basically impossible to navigate maze after about first minute because all choices were zoomed out of screen range. Like the music.
Hi there. Had to read the hints, couldn't get out - well unless the soln. is to hit the wall for years... Shame no sounds.
Hi there. Like the idea of tower defence with running around. Think balance needs a bit of work, be nice to have tower upgrades and healing somehow. Nice sounds. Good job!
Hi there. Found the camera and movement a bit tricky. Shame no sound.
Hi there. Liked the presentation and the idea. The v. rapid up-down fly made me laugh. Liked the sfx both mini-games. Good job!
Hi there. Great singing and song. Game itself wasn't very generous, quite harsh.. died easily. Nice graphics and sounds. Nice gradual death, losing parts... Good job!
Hi there. Looks nice, doesn't seem to work beyond offering the two quests and "you have died from tentacles" which made me laugh out loud, nice! Good job but needs work.
Hi there. That was really clever idea, like the ghost run then real runs... nice, and the successive ghosts all being there. Very clever. Good job!
Hi there. Liked the level design. Spike collision was a bit off. Found some of the jumps pixel-perfect annoying, lovely look/graphics. Liked the sound too. Good job!
Hi there. Nice idea. Found losing everything on death annoying tho', in other respects game was generous (basically no death except when 'in the' LD). Liked the sounds. Good job!
Hi there. Nice idea, nice implementation, BUT... (and it's a big but) almost killed my computer (3 mins of lag and Chrome very knickers-in-a-twist) once there were about 10 planes queued up for landing. Needs to idle loop more maybe, or do less in each update ? Nice game apart from that.
Hi there. Nice idea, well executed. Serves to remind how annoying touch interfaces can be 'cos finger gets in the way. Good job!
Hi not rated because web version should play in the browser window.
Hi there. Okay I see the point... it seemed unwinnable, maybe not, but the guns on third tier up kept getting me. Like the sounds. Nice design. Good job!
Hi there. Nice idea. Think that it may be too difficult as the gravity and impulse from single press of <space> are both too high, so no fine control possible.
Shame no sounds.
Hi did not run. Not rated.
(oops) meant to say did not run on Chrome/W8.1
Hi there. Loved the mood, graphics/particles and mechanics. Sounds also good, firing and music. Did not like the arbitrary S to stop rotation mechanism though, maybe stop on fire ? or just rotate to exactly line up/90deg each time rotate ? Good job overall!
Hi there. Very competent, nice balance of powerups, felt generous without being easy. Really, really missed sound though.
Hi there. Clicked my way to fully green, all maxed out trees. Very addictive mechanics, nice. Love the music also. Excellent graphics and design. Nice +10 or explode special seeds also. Great job!
Hi there. Nice idea, but seems to need nowhere near enough clicks, after starting part you just get enough money for next upgrade basically instantly you upgrade anything... That music is nice, but gets annoying - glad you put a mute option! Good job but rebalance...
Hi there. Like the idea. Didn't the candy crush people trademark the use of the word 'saga' (or try to...? good luck with the Norse legends...) Works quite well but feels a bit clunky, needs to be easier to move as knight, somehow... maybe fight way through walls slowly or something ? Otherwise whole time is waiting for slide countdown which interrupts play. Like the plonky sounds. Good job!
Hi there. Interesting idea for game-physics. Like the drop block out of active area it stops moving. Nice and appropriate sounds. Might be nice to use mouse-wheel for zoom out camera (not changing active area) cos that's a pain when working through bits of a level. Bookmarked for a return visit. Good job!
Hi there. Nice idea. Like both graphics, music and sound effects. Think that it gets too hard too quickly.
Hi there. Very fun toy you made. Rain, Shiny, Sports drugs. Lovely ;) The animations and dialogues were good. Good job!
Hi there. Looks interesting but complicated. Could not work out how to play quickly... sorry but needs tutorial mode or something, or popup overlay, or something on screen.
OK.. This is weird ;) I was pretty bad at playing. Shame no sounds. Liked the graphics and interpretation/mood. Good job!
Hi there. Interesting idea. Would be nice if the 6 indicators at the bottom were arranged in a hex... but I suppose too easy then, but... Like the music. Good job!
Hi there. Like the idea, always like trying archery games. The targets were a bit frustratingly small... tricky to see on background also. Like the music. Good job!
Hi there. OK so thought was easy as didn't read all instructions... but hidden controlling of all 4 things... that's harder. Nice idea. Like the gameplay- though I wasn't any good at it. Good job!
Hi there. Hugely impressed by amount of work in your game. Like the sound/vocal effects! Felt a bit random making choices, bookmarked for a revisit. Good job!
Hi there. Like the scary sounds. Nice atmos. Good job!
Hi there. Really fun feedback from tapping keys... You really feel you are the organ... excellent. Sounds nice and flutey. Good job!
Hi there. Lol @ Dolce Gusto tool... yer I used Americano and Mocha... Really like the music, very Dusk-til-Dawn, crossed with El Mariachi... Lovely graphics. Liked the Hallelujah on resurrection. Good job!
Hi there. Like the art style, would like to see smaller battles first - 'cos Boss battle takes forever... just grinding down a massive health bar is boring. Lovely pics and good sounds. Good job!
Hi there. Got to end of level but not all capsules. Found it a bit of an eye strain, so tiny. Nice sounds stuck ladder climbing. Good job!
Hi there. Nice look and feel. Like the music, and the character animation. Couldn't get past the (first) level with a brown rectangle... tried a few things. Good job so far!
Hi there. Loved your game. The plummet at the beginning made me laugh out loud... nice reveal of forthcoming difficulties. Like the non-lethal bouncy obstructions... The movement is great.
Hi there. Liked this, fun being the ball... not too hard to get through some levels. Nice sounds and generous powerups. Good job!
Hi there. Seemed to work, at least it noticed when I closed the second window. Couldn't control in game though after selecting class for both screens. You've not selected any rating options... so your game can't be rated...
Hi there. Bookmarked for a return visit, excellent fun. Like the mechanics/light bubble around 'revealed'. Fun unpicking the defences. Nice sounds. Some quiet background music might be nice... or wind or something... Good job!
Hi there. Like the music and sounds, love the shuffle effect between levels. Would be good if spacebar reset just the current level not everything - or some other way to get out of stuck. Good job!
Hi there. I found it too hard on the eyes after getting stuck between Beta and Alpha states. Would be breaking the immersion to have less unpleasant graphics I guess...
Confirm doesn't work with Chrome/W8.1 combo.
Hi there... Yarg! Scary atmos. Put up doors, still lost two first wave. Love the lighting. Shame no music or sounds. Good job!
Hi there. Nice looking, nothing after Open Eyes though, Move Hand does nothing. Some quiet music or mood setting sounds be nice. Along with rest of story, good job so far.
Hi there. Not rated yet.
Nice idea. Was OFFLINE on 10Dec at 19:07 GMT.
Hi there. Nice idea, but too hard, couldn't ever get to money. May need different strategy ;) Bookmarked for relook. Like the 8-bit music and graphics. Good job!
Hi there. Liked the art and implementation, but the game itself just keeps ramping up and you must lose... though maybe that is the point... Good job!
Hi there. Liked the puzzle idea. It might be nice to show the triplets, or have that as an option, to remove the memory part from the puzzle, but maybe that's just me. Enjoyed it. Bookmarked for a proper go later.
Hi there. Not rated yet. Does not run on Chrome/W8.1
Hi there. Nothing much shown at start, but character appeared after about 40 seconds.... Not sure if that was intended. Nice feeling of menace, like the hordes ... Good job!
Hi there. Like the idea and presentation. Couldn't play it though, was really bad. 25 best ;( Not sure if it is always possible to continue, ie. avoid dead-ends, or whether I'm just bad. Good job!
Hi there. Interesting idea but got bored after getting first two words, could have cheated but didn't see point... Nice presentation and sounds.
Hi there. Interesting idea, but am bad at playing platformers at the best of times, this was a nightmare! Got first 3 flags after judging started... but got too much looking at the upcoming changes and tracking position. Good job as far as I could get though!
Hi there. Fun idea, feels a bit like being tested in a psych ward.. er... I imagine... Might be nice to start out with groups of 2 or 3 and then build up. Have you tried it on Corvidae ? Like the visuals and sounds, also like the drop effect on wrong. Good job!
Hi there. Looks great but couldn't find anything to do, except look. Like the wind sound too, and angular snow effect.
Hi there. Looks interesting, but had no idea what to do. I did listen to tutorial. Needs an example simple level or something I think.
Hi there. Looked interesting on loading but couldn't jump out of the first stairwell, physics of the platforming seems a bit harsh.
Hi there. Couldn't work out how to continue after getting lowest left two buttons... got stuck, no obvious way out.
Hi there. Fun idea. Like the voices. Good job!
Hi there. Like the look and feel, the background noise, the typing noises. Nice greenscreen simulation. Conversation happened with mom outside door at about 4 minutes in, but nothing else after a further 3... stopped then.
Hi there. Like the landscape, the enemy on shadow puppet sticks, the shooting. Didn't like the slowness and the low number of shots, could barely range before end of day.
Hi there. Doesn't work well in the IFRAME - scroll wheel (Chrome/W8.1) starts rolling down the page after a while...
Hi there. Looks like a decent start on a clickidle game.
Hi there. Web link should play in browser.
Hi there. Jumping up to clouds pretty impossible, on Chrome/W8.1, because the space/left move timing generosity is far too small...
Hi there. Level 4 I think, about 20 appeared... OMG. Fun punching them all to bits... Looks really great. Nice one!
Hi there. Looks great, could not play it at all... very fast. Got to 11 coins after 3 deaths lol... Nice look.
Hi there. Not really one screen. Like the moving around to keep red blocks moving mechanic. Nice manic music. Nice fire effect. Good job!
Hi there. Nice subtle hiding. Like the date. Great creaking sound ;) Good job!
Hi there. Really like your graphics and animations style. Amazing content for 48h. Big shame no sounds or music. Nice level designs, goto about 10 levels in. Nice integrated tutorial. Bookmarked for a later retry. Good job!
Hi there. Great ambition. Liked the swapping characters and the choppping/gathering. The tempo and collision detection for gathering both seemed a bit off. Good job!
Hi there. Interesting idea. Didn't realise blueprints until 7 days to go lol... much clicking elsewhere. Like the humour in the Elf descriptions. Good job!
Hi there. Really nice story, good engagement. Such hope <;..
Hi there. Very xmassy... nice. Difficulty spike around 65 much!
Hi there. Liked the idea, found the graphics just a bit too tiny to be able to settle into it, or maybe the aiming required was a bit too pixel-perfect. Got to the middle 'water splash'... wish that I didn't think that might be next power up... Good job!
Hi there. Small point, did not size dynamically to fit screen space available... which was a pain! (Chrome/W8.1). Liked the French ending... Nice soft flute sounds. Like the growing earthquakes. Actual puzzle was fairly simple, would have liked several levels (but to fit on a normal sized screen!). Good job!
Hi there. Liked the idea. Enjoyed watching the other cars racing around, laying items, found it very hard to control. Liked the sounds and music. Good job!
Hi there. Good work so far. Keep it up!
Hi there. Watched the intro, very nice demo-style, nice transform at the end. Like the music. Game itself very tough as mouse cursor not captured. Eventually clicked on a link outside and lost progress, needs fullscreen or capture mouse. Good job stylewise!
Hi there. Needs fullscreen or capture mouse, pretty unplayable without... Is very manic, nice lot of objects moving around. The 8-bit sound was nice, bit incongruous with the smoothly rounded sprites tho.
Hi there. Nice movement. Suggest 'click to start' popup or something to force mouse capture at start. When you die the game just keeps going, no escape option. The turrets are way too powerful, quarter their bullet speed or something... Shame no sounds. Good job overall!
Hi there. Like the cat miaow/mew. Game is basically impossible once there's a hole in the screen door... too much to do. Needs some balance work. Good job!
Hi there. Great sounds, even the button clicks. Nice clean design. I suggest you make the dispenser move with keyboard not mouse, as it is too annoying jumping top to bottom...
Hi there. Like the blame for everything message at death ;) Like the carrot nose gun. Nice sounds. Found it a bit difficult and combat too tricky (lose health quickly if they get adjacent but can't kill fast enough at range). Needs some balance but Good job!
Hi there. Like the masked lighting. Nice platform balance. Couldn't complete as I'm too bad at timing, but could sense the generosity in the timing of bullets etc. Nice 8-bit sounds. Good job!
Hi there. Nice idea, kept on top of it until there were four. The music track grates a bit after a while, but like the tuning sound effects. Good job!
Hi there. Nice look, always liked hexagons... Nice pastels, and a snowman! Appropriate sounds. Good job!
Hi there. Really fun idea. Bookmarked for a relook. Kept getting caught half-way through yellow.
Hi there. Nice sounds and feel. Like the scattered aphorisms at doors. Think there's a bug... I went 'outside' and all the way around outside. When I came back in none of the doors worked any more... Though maybe there are a limited number or something ?
Hi there. Nice idea, but the colour changes make it too hard... which is tricky. Maybe can somehow show sequence of colours coming up inside the mobile ? Shame no sounds.
Hi there. Bit too sudden death, but like the healer as player - generally heal on MMOs so it's nice to see this... Nice atmosphere. Good job!
Hi there. Nice idea. Could be more generous on snowballs... Ran out after three kids or something, so more of a puzzle/resource limited game. Like the look. Shame no music or sounds.
Hi there. Found the instant death a bit frustrating... Was very bad at it ;) Liked the music. Got a spring!
Hi there. Like the LCD style graphics, even down to the 5% alpha shadowing of elements. Great presentation, very appropriate sounds. Good emulation!
Hi there. Loved the sounds, especially voice - very Gauntlet..., nice visuals. Could not find a way to survive more than about 5 seconds, and that was down to luck. Good job on the presentation, needs to be easier for non-hardcore players I think.
Hi there. Liked the approach, could not play it for toffee though, too many controls - not easy, better in own page probably annoying space thing - yes I know Enter from FAQ but space is what my thumb does, partly on its own... Liked the sounds.
Hi there. Liked the slow chasing snowmen, did not seem much of a threat early on, but got tricky. Only one shot was a pain, presumably there's a powerup but didn't get that far. Good job!
Hi there. Got to second generation but then died. Couldn't jump to second tree. Good job has rating warning - surely people come from storks and flowers, or is that bees. Good job pixel-land!
Hi there. Nice idea, made me think back to when my father died... Not in a sad way either, so kudos... Yes... indeed... Like the whole presentation. Real shame you didn't have time for music.
Hi there. Fun builder toy... Be nice to have the spawn small/large items tied to buttons (123/ASD or something). Like the sling too ;) Maybe a limited number of anchors be nice also (kinematic/non-physics platforms) Good job!
Hi there. Liked the music and winter-wind sounds. Could not read the instructions. Found it impossible to see where player character was. Watched minions moving around for a bit.
Hi there. Really nice presentation. Fairly generous until about 90 seconds in when gets pretty impossible quickly, reached 120 seconds in the end. Like the music as well as little touches like the jet exhaust on the player character. Good job!
Hi there. Like the sea monkey sim. Made me think of South Park, was expecting small kingdom ;( Lovely look and feel, nice underwater soundtrack also. Good job!
Hi there. Nice idea, found camera angle tricky, definitely needed those guiding lines. Even so the difficulty of losing speed made it very tricky, got through 4 holes max. Shame no sounds.
Hi there. Dang that is frustrating. Can juggle three crosswise IRL, but could only get to 5 on this... the problem is starting up and getting into rhythm, would also help if character centre of a bigger screen rather than right on edge I think. The music is damned annoying after a while, went from regular 3's to 5's after muting speaker. Good job!
Hi there. Like the four rooms, the appearance. Couldn't read the UI even in fullscreen, some of them were outside the screen, too small. The music was funky sounded like 80s space sim rather than RPG. Combat with boss was too tricky for me.
Hi there. Interesting idea. Didn't seem to work. Liked the typing animation.
Hi there. Nice idea, far too difficult I thought, managed to clear them until about 10 turned up at once, couple of Greenies then bazam... Like the sounds.
Hi there. Liked the idea of exploring different scales. UI was stuck in front of note-blobs... even on Fullscreen a bit. Needs to be a way to clear all entries so far and restart, couldn't find that. Like that you had an instrument changer. Good job!
Hi there. Managed to get through about 12 sets. Didn't think the gaps were clear enough, so got very twitchy. Had to turn off music. Would have been nice to have a consistent pitch note for each relay position instead of a random note. Liked the presentation and idea. Good job!
Hi there. Nice idea, looks pretty. Like the metallic dings. Found the combat tricky to win. Good job!
Hi there. Nice hook-on-wire game. Found it very difficult without going really slow. Nice sounds. Good job!
Hi there. Nice smooth and slick asteroid clone. Generous powerups, shield nice touch. Great sounds. Good job!
Hi there. Nice simple game. Maybe needs to change difficulty a bit, some lag spikes - generation phase, can you recycle things ? Shame no sounds. Good job though!
Hi there. Looks and sounds great. My reactions are just not up to it... seems that the run speed is not enough to catch up with mobs, so you have to run into them at their turn point. Only got about 200 pixels across... Good job though!
Hi there. TAB key for cycling characters did not work on Web version (Chrome/W8.1). Not rated yet.
Hi there. Like the idea but found controls impossible, far too little force to push anything, barely enough to reverse direction in less than 10 seconds... Looks great though!
Hi there. This is great ! Great graphics, effects and sounds. Nice voices... Generous health and damage. Massive difficulty spike when you get first powerup. The boss is fun, but hard. Bookmarked for another look later. Nice one!
Hi there. Think maybe killing enemies needs to be a bit easier, is not really enough time to click both left and right. Like the sounds and fire effect. Good job!
Hi there. Interesting idea. Fun implementation. Some sounds would have bee nice. Liked the art and the questions/answers. Good job!
Hi there. Nice idea, wasn't sure how to turn corners. The letters, but not coloured background discs, were sometimes left behind at level end. Shame no sounds. Liked the font and pastel colours. Good job!
Hi there. Functions fine as far as it goes. Would be nice to have more to do and some sounds.
Hi there. Pretty looking and nice music also. Didn't find enough to do or any way to heal.
Haha.. That is strange, and maybe you are the devil. Nice sounds and atmosphere. I want my pony!
Hi there. Not rated yet. Web version reached full loading progress bar but nothing subsequently happened. Chrome/W8.1
Hi there. Looks great but impossible to play as mobs crowd on you immediately. Nice sounds!
Hi there. Web link should play in browser. Not rated yet.
Hi there. Frustrated by the start from beginning anytime you miss. Like the simplicity and the piano music.
Hi there. Liked the idea but found it very difficult. Got to yellow room, fourth or something, before disaster. Not easy to plan to win. Like the visual style, good theme fit.
Hi there. Found it hard to cope with the rotation, probably get ill playing for any length of time... Like the idea though, maybe on a mobile device would just turn the entire device and pick up on that. Sounds and visuals work well together. Good job!
Hi there. Looks good. Tricky to not just die, doesn't seem to be any way to block incoming and they shoot often when offscreen. Sounds work well. Good job!
Hi there. Without being able to move around and kite them, this is all over on first wave. Be nice to have some sounds/background. Like the action of the gun and explosion, movement inwards also nice. Good job so far!
Hi there. Interesting idea, couldn't last more than 4 or 5 screens sliding past though. Shame no sounds.
Hi there. Interesting shader/view of maze.
Hi there. Liked the look of your game. Couldn't work out how to pick up pipe, died every time got near any mobs. Like the laugh!
Hi there. Lost track of which snowman was which number, well had to think about it, maybe put the numbers on them - at least for first few minutes. Liked the look and feel. Good job!
Hi there. Stage jumping, did not expect that. Quite fun. Like the takeouts of band members when you fail. Good job!
Hi there. OMG I killed Santa. Shame no sounds. Liked the pixel art. Good job!
Hi there. Love the gun and recoil. Destroyed some stuff. Good job!
Hi there. Well done making the political point... Pretty good shooter for a first pass. Good job!
Hi there. Not rated yet as web link doesn't play.
Hi there. Fantastic winter-themed game... Shame there's no sounds/music. Excellent idle game. Well done!
Hi there. Lovely snow-globe toy.
Hi there. Basically impossible, hard-core only. Like the sounds.
Hi there. Great idea, fun to play with. Would like to see other things to draw on... animals maybe, birds flying ? Really good drawing/movement toy. Good job!
Hi there. Looked interesting, but almost none of the pieces can be picked up and moved about... none of the 'drawing' big buttons in lower left work. This was on Chrome/W8.1 Not rated yet.
Hi there. Well it does do what it says on the tin... I collected some coins, then was bored. But good job creating something, and what is there is solid... I know that second-day-dropping-a-load-of-features feeling... Good job!
Hi there. Interesting idea. Found it too tricky personally, would have coped if colour selection was in right hand instead of everything under one hand. Nice looking and good sounds. Good job!
Hi there. Had problems with combat, things missed, couldn't aim. Music seemed a bit out-of-theme with the combat.Liked the camera angle and range to player... nice overview. Good job!
Hi there. Interesting idea, sort of stealth game, but different. Found it too tricky to coordinate taps on <Space> and movement once that part start. Shame no sounds or music. Good job!
Hi there. Lovely game. Fits perfectly I think. Love the music, very ghost scene in Mr Vampire... Nice generous combat for once. 71.71 grams lv 3... Good job!
Hi there. Like the look. The re-tile animation at level end is nice. Shame no sounds. Good job!
Hi there. Nice sim. Seemed a bit slow, but then I was being very timid... Running from them using bow weapons only... Like the control system. Good tutorial. Very clean introduction. Good job!
Hi there. Excellent. Love the Viz/Python punching arm and heads sliding in. So easy to forget to fart... Good job!
Hi there. I got quite interested in what next rule would be. Only got to rule 12 because not thinking clearly... Clever the way you get more and more constrained. The up/down swap was the worst, or maybe teleport every 50... hmmm... Good job!
Hi there. Love the graphics and animations. The controls are a little flaky I think, especially jump off rope and attack - monster can't be too close or you miss... though maybe you intended that one. Shame no sounds. Nice idea protecting a plant. Good job!
Hi there. Like the neon UI. Configured some things but couldn't seem to make any progress, a tutorial would help and/or a simple game with maybe make a spy as an objective... Funky sounds. Good job!
Hi there. Really nice implementation, seen a few games like this, yours is the neatest so far. Love the depth of features, suddenly water... Is an area lower left where you can get stuck (just after water, go wrong way first). Like the key management, nice introduction. Good job!
Hi there. Nice idea but I think a bit hard from the start, especially with the oxygen depletion... Nice sounds and visuals. Good job!
Hi there. Found it difficult to move around. Like the art style, liked the sounds too.
Hi there. Excellent. Like the level design level 1, graphics and sounds. Have bookmarked for a revisit. The level select UI at front is particularly slick. Good job!
Hi there. Really slick, nice level design... getting chased by two packs of T's was nasty... Bookmarked for another play later on. Good job!
Hi there. Not rated yet as Web link doesn't play in browser.
Hi there. Enjoyed your game. A few issues selecting units, sometimes when they were near IGLU couldn't select them. The balance seems a little out of whack, tricky to build much faster than losses from enemy fighters, they've obviously started with more resources... Good job!
Hi there. This is fun, I like it in abstract form. Could maybe be a bit more generous early on, easier... Nice freeze powerup. Good job!
Hi there. Not rated yet. On Chrome/W8.1 I get error "failed to download data file" in Unity loading panel.
Hi there. Not rated yet. Game would not begin playing (Chrome/W8.1)... The loading screen is displayed, but click/drag to start is ignored. Music plays.
Hi there. Like the look and feel, sounds and particles. Found it a bit difficult, only got to level 3. Good job!
Hi there. Looks really great. Did level one ;) Took about a minute to get first jump on level two, about two minutes to give up on first buzz saw... I'm bad at playing platformers, but this seems very harsh/pixel perfect to me. Loved the sounds and animations/pulsing. Good job!
Hi there. Not rated yet. could not draw even one stick... seems bugged. Chrome/W8.1
Hi there. Love the pixel art and sounds. The animations and AI are interesting also. Didn't find much to do in the game, just stayed in one place for about 2 minutes, moved three times to avoid them I think... lots of attention required, but not much happening requiring player input. Good job!
Hi there. Much fun, very good script.. Well done! Hated the long gaps between interviewers, have you worked out to the second how long someone will wait before #RAGEQUIT ? Oh yes, love the music!
Hi there. Like the bizarre music. Couldn't make sense of the game, the slow, very noisy, grinding motion has a certain pathos... but it was just frustrating.
Hi there. Interesting idea, but not much difference between some of the shapes. Like your music - gymnopediesc.. Good job!
Hi there. Funny game idea. Found it much more difficult than I thought it would be. Like the sounds too. You do need the golden books, a rest phew. Good job!
Hi there. Great game, could maybe bit slightly more generous with death... have a rapidly depleting health bar ? instead of zap... but hey Really good fun... Got him doing some pretty quick circuits. Like the menu graphics... Good job!
Hi there. Like the slash animation. Nice animations and movement. Found the instant death from white spiky alien on lv 6 a bit upsetting ;( Nice sounds too! Good job!
Hi there. Really good fun. Well done on including reverse engines... Great sound and look and feel. Like seeing previous ships all joining in... fun! Be nice to have arrows as alternative to WASD and yes auto-shoot as others have said. Bookmarked to play again later... Good job!
Hi there. Really fun. Still tough at wave 8. Shame no sounds. Pretty good balance, maybe needs slow and other types of towers. Like the 'winter is coming' gradual death by snowman. Good job!
Hi there. Good idea, will be sharing with people so they can also destroy their keyboards... Shame no sounds.
Hi there. Got quieter in a few locations and moved left to right a bit, but couldn't find anything. Interesting idea, but might be something missing.
Hi there. Good job creating all this in the time. Like the sword action. Great sounds and chiptunes. Good job!
Hi there. Sorry not played or rated yet as web link doesn't play in browser - it asks for permissions in a popup.
Hi there. Nice presentation and physics. Found the game quite harsh. Lots of replaying to get anywhere. Like the way the blocks change over time, that's pretty clever. Good job!
Hi there. Like the presentation and physics, but I'm bad at playing platformers, couldn't get past mobs room in first vertical climb ;) Shame no sounds. Good job on the look & feel.
Hi there. Nice presentation and lighting. Found the camera and blockages presentation a bit tough, would be nice to clearly see where you have to start/stop holding key. As previous poster says, the camera moves are not pleasant. Nice manic sounds. Good job!
Hi there. Great look and feel. Nice thuddy sounds. Gets a bit too hard about 60 seconds in, could use some powerups.
Hi there. Like the look and feel. Nice generous player power. Like the chiptunes. Good job!
Hi there. Like the look and feel. Seems a bit impossible to get past level two. Collision detection okay ?
Hi there. Like the animations, but game breaking bug, just ran to right hand side and attacked for about 5 seconds - all mobs dead and "Victory" in middle of screen. Needs more work, but looks great so far.
Hi there, good job including achievements! Like the different physics areas. Good job!
Hi there. Pretty slick movement, nice particles, good sounds. What's not to like? Good job!
Hi there. Nice strong message... Love the back/forth from disintegrating reality. Good job!
Hi there. Nice blocky visuals, nice lighting. Found it a bit hard even early on. Good job!
Hi there. Like the style. The shells are a bit small, some highlight would make them easier to see, maybe need to move shells a bit slower too - though that might just be for ppl with slow reactions like me... Good job getting everything in there and grats first LD!
Hi there. This is great. Took a second or two to realise can only steer while moving. Good job!
Hi there. Really nice game, been several like this but yours the one I have enjoyed the most so far. Nice sounds, generous combat balance, great powerups. Bookmarked to play again later. Good job!
Hi there. Looks and sounds great, like the scope. Wasn't clear which turret you are upgrading. Controls need a bit of work, got a bit overmanic early on. Good job!
Hi there. Nice smooth implementation. Not sure if it's always possible to complete. Like the visuals. Good job!
Hi there. Like the look and feel, nice mellow yet funky soundtrack... Like the attack animation and constant fall. Good job!
Hi there. Like the infinite zooming, manic action. Good job!
Hi there. Like the look and sounds, but not the feel. Found it hard to control without moving very slowly, then not engaged.
Hi there. Like the pixelart and sounds. Couldn't get past the first set of steps.
Hi there. Looks and sounds nice. Collision detection shots to enemies does not seem to be working (Chrome/W8.1)
Hi there. Looks great, but the collision detection and the grab/throw seem to be messed up, needs some work. Like the music. Good job!
Hi there. Like the idea and camera view. The coin/reward picking could be a bit more generous on position. Shame no music or sounds from mobs and killing them. Its nice to have autoshoot. Good job!
Hi there. Interesting idea. Seemed to be a bit unpredictable when get green, and then didn't really last long enough. Like the sounds. Good job!
Hi there. Like the pixel art and menus, animations. Gameplay itself was lacking something. Love the music. Good job!
Hi there. Interesting idea. Found it very tricky as dodging red circles basically impossible they move so fast. Shame no sounds.
Hi there. Love the animations. Nice background art style also. The mangled voices also great. Very short game.
Hi there. Clever idea two games on TV. Start carrot attack, no carrots to see, suddenly said Game Over/alternating noise screen. No way out of that, not power button or channel buttons.
Hi there. Like the idea. Agree it makes me feel a bit nauseous... even after playing - like those optical illusions where other things you look at rotate after you stare at picture for long enough. Managed a couple of revolutions. Shame no sound.
Hi there. Interesting world you made. Couldn't really understand what was going on. Got money, food, job. Shame no sounds.
Hi there. Really be useful to capture the mouse, mouselook didn't really work even in fullscreen. Like the car model. Nothing much seemed to happen. Shame no sounds.
Hi there. Interesting idea. Seemed to ignore any choices I tried to make when there were 3 pigeons on screen. Shame no sounds.
Hi there. Interesting idea. Seemed to be a sort of deadlock vs. the bots. Shame no sounds. Like the abstract nature of it. Good job!
Hi there. Looks good, sounds good. Could do with a bit more feedback about what selection you've made, is not clear which player is you and my control inputs (WDA or Arrows) never seemed to make any difference. Chrome/W8.1
Hi there. Great mood. The SFX for gun seem a bit quiet compared. Could just shoot the guy over and over before dialogue - no hits shown. Then talk with him, he'd die after one shot. Love the art and sounds.
Hi there. Not rated yet. On Chrome/W8.1 game started once. I clicked Explanations button, that was displayed. Back button didn't then work. I reloaded page and Unity runtime reported an error.
Hi there. Found the text hard to read, couldn't select fullscreen mode (Web version). Like the idea but implementation needs some work.
Hi there. Great ambition, well executed. Like the pixel art and sounds. Clever multi-stage winning conditions. Good job!
Hi there. Love this game... Really good source of malevolent fun. Nice interface and sounds, great lighting. Good job!
Hi there. The shooting direction seemed a bit confused sometimes, just after turning would have changed player sprite but not bullet direction. Shame no sounds. Like the look, great art.
Hi there. Interesting take on theme. Found the control for single player tricky would prefer WASD also work for single plr. Maybe more feedback in the main part of screen when score points would be nice. Like the sounds and visuals. Good job!
Hi there. Like the look and driving feel. The turret is basically impossible to control with keyboard+mouse. Love the martial oompah music. Good job!
Hi there. Like the movement and powerups. Good job!
Hi there. Interesting idea. Found it a bit of a nightmare for clicking outside the window while selecting - but my mouse is crappy... Good job!
Hi there. Not rated yet. On Chrome/W8.1 just get bluescreen.
Hi there. Interesting idea. Managed to put out a few fires, but pretty impossible to stop fire filling the woods. More generosity, at the start at least, would be nice.
Hi there. Fun idea, very hard though, 7 seconds. A bit more horizontal control ? Liked the pixelart and chiptunes. Good job!
Hi there. Move and skid great. Like the music. Found the collision detection slightly unpredictable. Interesting variation of fruit-slash games. Good job!
Hi there. Looks nice. Found controlling the movement very tricky.
Hi there. Interesting idea. Like the animations and process of playing. Be nice to have a bit more room for some exercise of skill. Fun to watch though. Shame no sound in game, but like the sound in the start menu. Good job!
Hi there. Like the idea, but died once, couldn't find a way to restart, so reloaded. The snowmen seem a bit lethal and OP. Shame no sounds in game. Be good to have more generous pro-player balance.
Hi there. Nice take on tower-defense genre. Like the mechanics, apart from no clear way to get more resources. Shame no sounds. Like to see a few more tile type or something... Good job so far!
Hi there. Love the graphics and sound. Nice effects and movement. Like the generous gameplay, also enjoyed the 'after death mini-game' - very nice feature that! Amazing for the Compo, really good job!
Hi there. Like the idea, cool mechanics. Found it a bit of a shame can't fire more than one ball/missile. Good job 'natural' sounds!
Hi there. Very competent. Would be nice to have some additional items to complexify (?) it up a bit, but slightly more time added on success, like .5 seconds extra per. Like the music. Good job!
Hi there. Like the basics, but found the balance too tough even from start. Be nice to have a few breaks in enemies and slightly more generous killing... Shame no in-game sound. Good job!
Hi there. Like your game overall. Would be nice to have a few more shots at once. Like the graphics / sprites. Good job finishing everything!
Hi there. Love the mechanics for sea combat. Something needs tweaking in the balance. Like the sounds and the map zoom. Good job!
Hi there. Good job for procedural generation. Suggest working on a slice of complete game as soon as possible (so proc. gen could be null function first iteration) then fill things in. Should be possible to get playable that way. Well done for putting something out there, keep it up!
Hi there. Love the idea, mostly works well. Good job graphics, effects and sounds.
Hi there. Nice mechanic. Very good job given your constraints!
Hi there. Love the graphics and sounds, the effects and the map reveal after each wave. Got through round 1 but then death. Nice sounds. Would be nice if shooting was a bit more generous collision-wise, bit more power to the player would be more fun, I think. Like the random character name generation, nice touch! Good job!
Hi there. Love the graphics 'in game'. Nice idea presenting on a screen in a room. Penguin platform game needs a bit more difficulty. Shame no sounds. Good job!
Hi there. Like the presentation and operation. Be nice to have a floating turret or something when placing, also upgrades nice to have. Game was almost and idle-game once a reasonable bundle =of turrets put down. Nice and generous to player. Good job!
Hi there. Fun shooter. Minor problem no menu text (English/UK language on machine, Chrome/W8.1). Shame no sounds, nice explosions and movement. Killed first boss. Good job!