Super Overachiever 42000 Deluxe by suve 2018-08-13T04:09:24Z ♥ 1
At first I was gonna knock points for how awkward the physics are, but the more I played the more I realized that was part of the charm. Very reminiscent of brutal learn as you play games like I Want to Be The Guy, but with an interesting added dimension. Graphics were fun and quirky. Charmingly frustrated game. Incredible quality, especially for a compo game. After about an hour of playing I finally decided to give myself a rest and close out of it, but this is definitely a game I could see myself playing again and again. Good job.
LD55 — Summoning (17)
Battle of the Serifs by CamD67 2024-04-21T05:58:28Z ♥ 1
Startlingly fun and pretty game for such a small playtime. I enjoyed every moment of key smashing to protect my battle line. Very well done.
The Fifth Seal by vivid-hallucination 2024-04-21T05:53:47Z ♥ 1
I enjoyed that I got what people are calling the good ending on my first playthrough 😅. The writing was very dark and heavy in a good way, but it did mean my soft ol' self couldn't handle doing multiple playthroughs to get different endings haha. My one suggestion would be small bits of audio triggering in certain situations, like a radio static effect when you select the fiddle with the radio option.
Defense Trap by dimesto52 2024-04-21T05:30:45Z ♥ 1
A fun concept, though it runs a bit too fast. It's a shame the score and retry buttons don't work, because I would play this a few times to see how high I could manage to get my score.
Shadow Summoner by ThinkWithGames 2024-04-19T18:14:27Z ♥ 0
Interesting mechanic. Lot of room to add more levels given more time.
Emperor's Call by Balgorode 2024-04-19T14:27:28Z ♥ 1
Viking+Healer+Warlock(I think he was called, the red one) OP 😆 Very fun little game with a surprising depth of content. Sounds would've brought it to the next level. There's also lots of room to expand the core premise further with more characters and abilities and stat increases and the like, which I appreciate.
VOC by cogcomp 2024-04-18T02:13:28Z ♥ 0
Give this game about 5x as many levels and release it on CD-ROM and Super Nintendo in 1994 and it's selling like hotcakes. Very fun and somewhat nostalgic game that reminded me of a number of puzzle games I played in my youth.
Machine invasion by LudovicS 2024-04-18T01:52:34Z ♥ 1
Took a bit of figuring out, but I liked how it was a kind of puzzle game with finding the optimal places to put your observation radars and managing your summon limit. Could be quite fun if you leaned into the puzzle element.
DESUMMONING by InitialPosition 2024-04-18T01:30:21Z ♥ 1
Very fun if short game. The art was very cute, and I liked somewhat feeling like I was using strategy against the lemon even if ultimately he may not have actually been playing the way I thought he was and I just got lucky. Either way, fun foundation here.
Daemonis Algebra by orbitaldot 2024-04-18T01:18:09Z ♥ 2
Very fun game. Tight graphics, good music, satisfying controls. Felt it was missing a tiny bit of clarity in what each of the parts was, but once I realized that each set was color coordinated and it seems the correct set is the only one that spawns in full it made a lot more sense.
A Heavy Crown by OddballDave 2024-04-17T04:54:00Z ♥ 1
Lots of potential here. The dialogue and the concept of managing stats were both a lot of fun. I just wish there had been some amount of overall consequence or reward.
Penta-mania by SirLich 2024-04-17T04:38:29Z ♥ 1
Very fun game. Closest I got to winning was dying with 0 turns left. As others have said, more conveyance of information would be nice, like the ability to hover over an enemy to see how far it can move this turn and highlighting of enemies who will be hit by attacks. It was often very difficult to guess what enemies along the path the laser was going to hit. (Also making the hitbox on the laser a bit wider would've been very satisfying.) I enjoyed the art a lot though. The vector graphics were very reminiscent of a lot of the classic flash indie hits.
archmage by OldDog 2024-04-17T02:42:14Z ♥ 0
The core gameplay loop and concepts here are very satisfying, and it was quite fun to play. Like others have said, summon hotkeys would've enhanced the experience by a lot. I also would've liked to start out a little bit weaker. Just some numbers tweaks to make the game feel more challenging (and ultimately satisfying)
The Demon's Service by Michael Macha 2024-04-17T02:27:16Z ♥ 1
There's an issue with aspect ratio where none of the assets except for the shadow scale up with a resized window. The game itself is interesting, and I greatly appreciate the ability to click through dialogue boxes and have the game cancel the audio it's playing. It's fun to listen to the lines, but I think I would've needed to call an actual exorcism service if I had to sit through them all every playthrough (or had them overlapping each other when I tried to go to the next line early) 😅
The Ritual by stmatn 2024-04-17T02:18:24Z ♥ 1
Very fun concept and good execution of a lot of moving parts for the time limit. The sound effects were a bit harsh to my ears. I'm a sucker for a good deck builder and this has all the makings of something quite interesting.
Heroes of Keys & Kingdoms by NBumgardner 2024-04-16T18:00:32Z ♥ 2
Very fun and unique game. I quite liked how the final boss runs out of steam for a little about halfway, giving you time to recuperate and possibly burst it down. There's also huge potential for expansion (do I smell a roguelike brewing? 😝)
Treant Wars by Tudvari 2024-04-15T18:13:22Z ♥ 1
Your description is really selling you short. This is one of the best games I've played this compo. Get a cover photo going to get some eyes on it and it'll do numbers. Very fun gameplay and an incredibly interesting mechanic that matches the theme to a tee
SokoBane - Descend by PapriGames 2024-04-15T14:23:43Z ♥ 1
Really enjoyed this take on the theme. My only complaints are that level 3 is a pretty large leap in difficulty relative to the stages before and after it, and that there was not an easy way to restart a level when you realized you had failed but hadn't lost yet. Quick restart is essential for puzzle games.