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Empowered Darkness
Empowered Darkness
By goutye
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 70 | | |
| Innovation | 203 | 3.44 | | |
| Mood | 293 | 3.24 | | |
| Audio | 333 | 3.00 | | |
| Theme | 337 | 3.59 | | |
| Humor | 394 | 2.88 | | |
| Overall | 410 | 3.19 | | |
| Graphics | 470 | 3.09 | | |
| Fun | 547 | 2.91 | | |
Comments
avultima
2015-08-25 04:26
I found a way on the second level how to position myself, so I am almost guaranteed to kill the hero.
Top of the level, guide the hero to the top right corner. Blow him back into the lava. Time it so the hero never reaches you.
Interesting idea.
jelinib
2015-08-25 04:33
I felt a little conflicted where I WOULD like to kill the heroes and get money, but I also have to let them kill me if I want to see what the other floors are like. I don't think I ever managed to kill the hero on the first floor though...
I like the idea of seeing the other floors below you. Wonderful voice and hero names. Really cool game!
goutye
2015-08-25 04:34
Yeah, exactly. I was able to do the same. If you time just right, you can stuck always the hero in this area. As it is not a "bug", I will not correct it, but certainly in a Post-LD version.
Thank you for your feedback, and for playing enough to find this!
daveh
2015-08-25 04:58
This is a really solid take on the theme. At least I managed to stop Jon Snow from getting the gold even if the guy after him took it. ;-)
goutye
2015-08-25 05:08
Jelinib: Oh well! That's a hard conflict. Hope your mind is feeling well! The first floor is really a kitting game!
daveh: Excellent! John snow will never know what there is deeper! Thanks for the laugh!
Good idea and well executed. I would have liked to have some additional feedback when a hero was hit though. I spent a long time on the first level with the stronger heroes not sure exactly if I was hitting him or not.
goutye
2015-08-25 05:17
Normally, there is a little sound when you hit him or be hit. And when you hit him, he is taking a sort of bump on the left or right side. But I was certainly able to add more feedback! Will think about it for a post-LD version!
Thank you for your test and your feedback :D
druhinm
2015-08-25 06:09
Nice game
its a cool idea and tricky in the beginning, took me a while to figure out what to do, but well done! :)
electron
2015-08-25 14:13
BUGGY
goutye
2015-08-25 14:16
Electron, Can you... detail?
grynca
2015-08-25 15:23
Like the floors in the background.
All heroes are same, that means they can be killed by same boring running around for a long time. They should differ with more than just hp.
i am supremely bad at this game but really like the mechanics behind it
goutye
2015-08-25 15:39
grynca: Yep, I really wanted to add this, but the time was too short, definitely added in a Post-LD version! Thank for the feedback.
Not bad. Clever idea, decent execution.
snooze82
2015-08-25 17:22
Nice idea - missed an indicator, which soldier I am.
goutye
2015-08-25 18:09
Snooze82: Yep, a friend signals this as well! Post-LD feature as well. That's right that with the easing, sometimes, you do not know which one you are.
Thank for all of your feedbacks
shimage
2015-08-25 22:19
I like seeing the next stage. Nice game
ryusui
2015-08-26 07:38
Clever, though some more visible indication of which monster I'm controlling/which one I'll switch to next would be appreciated. Also, yeah, it's not hard to use the blower guys to juggle the hero into the lava pit. ^_^;
cawrtz
2015-08-26 14:11
ENSICAEN FTW!
the polish on this one is top notch. sfx and animations galore
Loved a lot of the mechanics in this game. Great idea overall!