FoonLudum Dare ExplorerUsers → daveh

daveh

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201636Ancient TechnologyYet Another Cat In a Pyramidjam
201534Two Button Controls / GrowingPig Belly Runnerjam6413.193.003.033.833.732.712.753.2472
201533You are the MonsterLure.Lair.Lunchcompo5403.042.783.223.713.431.642.262.8086

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by daveh

LD33 — You are the Monster

Underbed Monster by GagaPete 2015-08-24T20:25:00

Lovely graphics. Really charming and good use of the theme.

Spooky Cuties by OnlySlightly 2015-08-29T18:53:00

Fun idea. I always like things based around fictitious computer systems/programs. As others have said, wouldn't stick with the keyboard to progress text if it were longer, but it was fine for a short burst.

Monster is a Mommy by pansapiens 2015-08-29T18:38:00

It's fun and intuitive to control. I would've liked to be a little bit faster though.

Terrorist Simulator 2015 by xX12Twisty12Xx 2015-08-29T19:01:00

Fits the theme well. Dark humour, but high points for humour nonetheless. Perhaps the money dropping could have been used as a mechanic to lure more civilians to the intended blast radius?

Life as a monster inside a human by mat1er 2015-08-29T19:10:00

It's a thought provoking twist on the theme. Thank you for sharing your story and your feelings.

Time Spill by Chronodrax 2015-08-28T03:00:00

Really innovative control scheme. It worked wonderfully and has a zen-like quality to the gameplay. Good work!

The Creature from East Second Street by emmelineprufrock 2015-08-28T03:30:00

I like your idea of FMV visual novels -- haven't played anything like it before myself. It's pretty innovative. I think embedding the videos in web pages and linking between pages would be more flexible than using YouTube's annotations. Good video editing and a good sense of mood.

Island Terror by TooMuchPete 2015-08-24T21:19:00

Usually people don't like tank controls, but I think they worked well here, it made for nice fluid movement.

Shadow Creature by Halleflux 2015-08-24T22:59:00

Solid idea. Lots of variety of encounters. It was enjoyable to progress and get stronger. The blink mechanic was important in surviving encounters with larger mobs.

You need a Hug by TiByte 2015-08-24T20:37:00

Loved your voice-over. I really liked the mechanic of spending score to jump, makes for a nice trade-off when cornered. My skills let me down on Story and Hard, but at least I found love on Easy and Medium. ;-)

Final Circle by Rscar 2015-08-26T01:10:00

Good game for sure. I liked how you had left and right mouse button punches - much more fun and easier on the RSI than just left clicking. The rage building mechanic is interesting and seems to work pretty well - breaking it up in to stages with a mini loss of control each time until the full rage on filling the bar was neat. Nice use of lifts between the floor makes for a pretty floor transition. All around pretty solid!

Kaiju Mash 33 - Epic Return to Vehicle Smashing by imalerich 2015-08-28T04:41:00

An endless stomper perhaps? :-) It's enjoyable to play. Being a large, cumbersome monster makes dodging the missiles challenging, giving it a nice skill learning curve. Graphics are really nice, the monster is hideously cute.

Possessive by PeculiarCarrot 2015-08-25T01:55:00

Great graphics and visual style, same goes for the audio. The mechanic is creative and fun to use and I think fits the theme nicely. It's a pretty difficult game.

Dungeon Dweller by Zammalad 2015-08-24T21:34:00

The artwork is better than you give yourself credit for. The level generation seems solid.

YOU are the monster... not ME! by leddkire 2015-08-25T04:16:00

I kept getting in to the same position with 2 blocks diagonal as the comment above. I think I was misunderstanding something though? I like the idea of transforming the enemies to be on your side.

Empowered Darkness by Goutye 2015-08-25T04:58:00

This is a really solid take on the theme. At least I managed to stop Jon Snow from getting the gold even if the guy after him took it. ;-)

Loopholes by skiper4e 2015-08-24T22:32:00

The laws, clients and crimes were all so bizarre. It was funny though. :) I can see what you were going for and it's a solid idea.

Minotaur by MrSylar59 2015-08-24T21:30:00

Nice entry. Smashing walls to avoid fireballs sometimes was good. I laughed when I read "MAKE THEM PAY" scrawled across the hallway. :-)

Hit the same error as above on the same level when there was one human left.

RAMPAGE by matthewd673 2015-08-24T20:44:00

Worked fine for me. I liked that you had multiple monsters to play as and thought your use of the theme was good.

Detonate by AdenMansonGames 2015-08-24T21:10:00

Excellent game. Loved the gravity, it worked flawlessly. You used the theme really well: nothing is more monstrous than destroying entire galaxies. Really solid graphics and art-style.

The Monster Inside by xWarZonex 2015-08-24T20:50:00

Best experienced with headphones is definitely true. The audio was brilliant and really took the mood to the next level. The distorted voice-over was really creepy (in a good way!)

The machanics are solid and you're still having fun even when you get enraged because it just feels so intense. Loved this, great work!

Star Savior by unnamed1334 2015-08-25T01:14:00

It needed to be faster. I liked using other ships as cover from projectiles - devilish.

Free Medusa by LPeter1997 2015-08-24T22:45:00

Excellent mechanic! You've got a good bunch of levels in here too. Very good work and excellent use of the theme.

Minion Army by aucguy 2015-08-28T04:07:00

I can't manage to beat it, but it does work. I think a more fleshed out interface would work. The base mechanics seem reasonably sound. The increase and decrease buttons for the resources are not quite aligned correctly with their graphics, so I was confused for a while why I couldn't click them.

Haunt by thedashdude 2015-08-25T02:05:00

Really like the concept. Same problem with the size of area a click is registered in, but otherwise the mechanic is a good one. Fits the theme really well.

Beats of Nightmare by Insality 2015-08-24T21:02:00

This game has a lot of style. The audio is great and works well with the cool shadows: having you be chasing the light was a really nice idea. I'm terrible at this kind of game but kept trying because I wanted to see my name on the scoreboard. ;-)

Fangs by Valon 2015-08-24T20:22:00

You managed to get a lot of atmosphere in to this. Speeding up behind a human and then sucking his blood was extremely satisfying too. Works really well - the mechanics are the vampire game I want!

Sefivn by razieliyo 2015-08-25T04:01:00

I like how your skill set is limited, so how you spread your stats affects which skills are useful. Then it's a game of getting rid of those less effective skills while still using the effective ones to win the fights before you die. If you end up with too many ineffective skills you lose. Spreading out the stats too evenly seems to result in you being too weak, which is good because it balances well and creates the challenge. I like the graphics and sound too. Good stuff.

You are Awake by frokes 2015-08-24T22:02:00

Great sound effects and you convey a lot of atmosphere with colour and pacing of the text.

Guardian monster by albinobat 2015-08-28T04:18:00

Enjoyable game. The monster is really cute. I like your take on the theme by turning the monster in to a friendly monster protecting the child. Nice ramp in difficulty.

Where is my Hat? by Bsevers18 2015-08-25T01:35:00

I love how once you get the hat back, if you smash more buildings he still gets up set but then a second or two later is back to being super happy about having his hat. It's a charming game and the graphics a really nice.

Dive Demon Dive by MrSun 2015-08-25T02:42:00

Really enjoyed it. Liked how it built up to facing enemies that were the same as yourself. Wasn't sure that last room was possible for a while, but I figured it out. Great art style as well.

Cursed Monster Baby by vlamaster 2015-08-24T23:08:00

Loving the trade-off between picking a power and a curse - makes a lot of sense with the theme. Especially nice that you can pick just one or multiple. The graphics are good and the procedural levels make it fun to keep retrying. Great work.

Rampage Monster by ekajjake 2015-08-25T05:03:00

Nice trippy graphics. Played it on PC and I can feel the carpel tunnel coming on from all the clicking mayhem! :-)

A score or timer would be nice to judge if I'm doing better or worse each time.

The Bed Was Cold by lectvs 2015-08-25T04:30:00

Amazing work. It's so atmospheric owing to the excellent audio and graphics. Very impressed with how polished it is. A great take on the theme.

Bear fury by Freebios 2015-08-24T22:11:00

Why are they running in to the houses? I only want to hug them, I swear! ;-)

It was satisfying to chase the humans and devour them. It felt nice and fast.

Hydro Carbon by bentglasstube 2015-08-24T18:15:00

I could smash those hippies boats and kill those devil-beasts all day. I thought this was a really nice twist on the theme.

BOoOo!! by K1llercake 2015-08-24T17:10:00

The "Ahha!" sound was adorable. Could easily imagine this developing in a full scare-em-up game.

I Hunger by David Yates 2015-08-28T05:32:00

Interesting stuff. The writing is good and thought provoking at times. Nice take on the theme. I appreciated the variety of endings. desiring all Learning went where I expected it to, so that was satisfying. Some sound, probably in the form of ambient effects, would have with immersion.

Monster Of All Trades by cynicalmonkey 2015-08-27T05:00:00

I can see what you were going for. It was a little confusing at first but I figured it out about 1/4 the way through. Some suggestions would be to have the card text be related to the story of a monster walking through the forest and keep some kind of score based on completing the story in as fewer moves.

S.O.S by AlexLamarche 2015-08-26T01:18:00

Always pack a second spaceship. ;-) The twist at the end was funny. It could have done with more enemies with guns to add some additional challenge but the core mechanic of trading off souls to heal vs. needing to keep them from for the ship was solid. I liked the alien and spaceship sprites too.

Kraken Skulls by razavidn 2015-08-24T19:51:00

I gave this a straight sweep of 5 stars. Loved it.

Keyboard controls weren't working for me, but controller was fine. Obviously best with a controller anyway - it's quite challenging to move both tentacles!

Scare them... But don't get caught! by Ybalrid 2015-08-25T02:15:00

Major props for doing a 3D game. The mood was great and it fit the theme well. I had fun with it.

Monster House by Korso 2015-08-24T21:53:00

Great game and very complete. The art is excellent and the mechanics is robust.

p good by goodolvic 2015-08-24T21:40:00

I got a crash when I walked up the stairs, but I assume that was the end anyway?

Great animation work. Leaving the art uncoloured gave it a sense of atmosphere. The message in the game was a nice take on the theme.

SPACE JUNK by pixelgriffin 2015-08-25T02:32:00

I love how it starts out super easy because you're so OP, but they keep coming and taking out your weapons one by one. Then you're left with one weapon at an awkward angle and you're huge so dodging is almost impossible, then it's suddenly super hard. Excellent!

Fantastic take on the theme, really funny intro, gorgeous art-style, good music, a true all rounder. Also loved how the managed to have the ship look cool even though it was generated.

Lure.Lair.Lunch by daveh 2015-08-27T04:07:00

Alas, the Linux crash bug was an easy fix but doing so revealed another game breaking Linux-only bug that wouldn't be allowed by the rules. Testing during development for Linux next time for sure!

Monster Free by Realize2D 2015-08-25T01:44:00

Eating skiers was fun. I really liked the animations for eating and falling on the bananas and stones. At first I thought there was no way I'd trip on a banana or walk in to a stone, but the skiers dodge so quickly that it's easy to be fooled in to losing a life.

Minotaur by BeamKirby 2015-08-27T05:21:00

I made it to wave 9. It had a good difficulty ramp. The axe felt powerful as I lopped off their heads. ;-)

The Legend of Monsters by Eingya 2015-08-25T04:50:00

Excellent. The mechanics are pretty innovative and the writing is funny. It's super impressive for 48h of work too, there's a lot to this game. Well done.

rednowall by rednowall 2015-08-27T05:28:00

I like the concept of disappearing and jumping out of thin air to scare pigs. It works well as a mechanic since you need to not just click in time in the optimal location but also account for the delay. It ramps up fast, but that's fine because it adds fun.

Taniwha by downsouthsoftware 2015-08-27T05:39:00

I feel like when I'm seeing the start screen I'm getting photographed and losing? It could use some more clear feedback on that and some kind of visual or audio feedback that I'm doing damage to the divers with my laser would help.

It's a good concept--very original and a good take on the theme.

Over your dead body by andreymust19 2015-08-27T05:52:00

The stealth mechanics all work well, but don't seem as favourable to the non-stealth approach as they could be. I think this is a really solid foundation for a stealth game with some tweaking to the balance between action and stealth.

Rage by DarkStar 2015-08-28T04:34:00

Good concept. It was difficult, but I can see how correct use of the abilities helps. It had a good learning curve, I improved each time

Eurthamon by ursagames 2015-08-25T01:30:00

Did I just get captured in a Pokéball? :-O

I loved playing this. It's just so charming! The art-style is beautiful and evocative. Your background music really sets the mood. The attack animation was playful and that made me care about the monster even though he was an indiscriminate killer. Just about everything was adorable. Feels, so many feels.

Dolphin Meat by TheDanielBerry 2015-08-28T04:27:00

It's a lot of fun being a killer dolphin. :-)

I found the controls super fun: position under the boat, move up and charge in to the air destroying the boat, move mid-air to avoid any mines, eat some people. Rinse and repeat. An unusual but very valid take on the theme!

Murderers by Gammel 2015-08-24T20:13:00

Really liked the teleport/mirage ability on the second character. Are the vampires in love? I like to imagine they are. :-)

Uprising by Sparked99 2015-08-28T05:14:00

Worth seeing through to the end to get the message from the game. More than just a clicker; It's a metaphor.

Sea Monster by flokitall 2015-08-24T22:18:00

I like the look of the sea monster. It works well and looks great when there are tons of divers and bombs.

Hungry Dragon by cadaeibfe 2015-08-26T01:23:00

Works well. Detection of kills was nice and accurate and I enjoyed how fast paced it was.

Monstory by jstclair13 2015-08-25T05:12:00

It's a neat idea! If you trimmed the hashtags from the string then people could enter single words or even letters to add a challenge to the story in the form of small platforms. Maybe you could have additional hashtags people could add to insert obstacles or enemies or something in to the line. This concept has a lot of potential.

Necro Monster by Solchain 2015-08-26T01:45:00

Overall this is really solid. The graphics and audio are very good. I like the whole game system and it works really well. My only gripe was that it wasn't clear when I had my minions selected to be placed (and also that it carried over the selection from the previous preparation stage rather than defaulting to no selection) so I would frequently place them by accident in useless places. Ideally there would be an undo action in the preparation stage. Only a small issue though and it didn't really detract from the fun I had! Majorly well done!

I think t hat tune will be stuck in my head for a while too - always a good sign. :-)

The Greater Good by LucaRedwood 2015-08-24T18:07:00

-810 You are the monster! Oops.

Invasion by Snowdrama 2015-08-26T01:53:00

It's unfortunate that you didn't get the full 48 hours because I can see what you were going for and imagine it being really fun. I can't seem to do anything without dying almost instantly though. Still, I do like the concept a lot.

LD34 — Two Button Controls / Growing

Tamamystery by Jezzamon 2015-12-21T20:27:00

Simply fantastic. It went in such an unexpected direction. Great work. :-)

Growing Sakura by ripatti 2015-12-18T21:38:00

Nice puzzle game. Simple, intuitive logic but it gets hard pretty fast. Great job.

Metal World Chaos by FrederickK 2015-12-15T19:22:00

The art style is solid. I like the player character design. Shame you didn't get to finish, but what you have here has potential.

All Sorts of Spooky by dkilford 2015-12-15T02:30:00

Made it to world 4 on my longest run. I like how there is no time limit so it allows you to think about the optimal move for score. I didn't realize where the health was until I read the above comment just now, but that was really the only issue I had. I can imagine myself getting into a zen with this and playing it for long stretches.

There's Always a Bigger... by Jerre 2015-12-17T20:39:00

Mechanically solid and responsive. 87249 was my best run.

Very Hungry SNAKE by boddiul 2015-12-15T21:16:00

After the initial few seconds it went places I didn't expect. A fun way to take something classic and expand on it.

Plant Lab by Moebius 2015-12-17T19:30:00

Fantastic take on the theme. Growing money is always fun. ;-) Some goals to work towards would have been nice. I really like the graphical style too.

yaschiki by nuprahtor 2015-12-18T22:27:00

This is creepy and tense. I love it. :-)

Flutter by cudabear 2015-12-15T04:29:00

You managed a lot of mechanics and levels in a short space of time, good job! It was pretty intuitive mechanically. Some puzzles stumped me briefly but nothing was overly hard - good progression.

Snake Growth by jonask 2015-12-19T02:29:00

Fun game. Would have been easier to play at a a higher resolution.

Red or Blue by besieger1 2015-12-18T20:09:00

Definitely needed at least some simple goal. Functional basis for a shooter though, so good job on that.

Billy's Big Day by Kitty553 2015-12-18T00:58:00

Excellent use of the themes. Really liked the music. Can't get past the city, it's damn hard (in a good way!)

SUPER SCIENCE CORP by Hot Box Games 2015-12-18T00:09:00

Great work. The controls were solid. I liked the different forms of the bugs; there was a good variety and I liked not knowing what they were going to become until I'd shot them for the first time. The voice acting was a nice touch and added some humour.

Flobe by Skinny Jean Death 2015-12-15T21:43:00

Nice concept. It's quite zen once you get going. There is a bug where if you make the rod perfectly vertical and as small as it can go then you can no longer move either end, but otherwise it works nicely. I can't imagine this being fun without analogue stick controls, so you're right to not have any keyboard controls IMHO.

Squirrel Forest by Luminar 2015-12-15T19:40:00

I would have liked a pause button since it can be quite long to play. Also a speed up time button would have been handy. Once I understood it I enjoyed it, but it needs more explanation up front.

Trellis by max_peabody 2015-12-15T04:02:00

This is truly beautiful art work, and in such a short space of time! You should make a full game out of this for sure.

Interview at Incredible Inc by EvanEGibbs 2015-12-15T02:46:00

I hope my zillion units a year salary converts well in to British pounds! Great game, despite brining back many uncomfortable interview memories from yesteryear. ;)

Grow and Regrow by Mantlair 2015-12-18T19:58:00

Interesting take on the theme. Not sure my solution to the level with target of 7 was correct (make a big loop with 1 vine and then just drop all 6 seeds in a line?) Worked well.

subatomic borrower by pyokoanarogue 2015-12-15T20:30:00

The jumping felt a bit floaty. I struggled with the fading platforms. Really liked the concept, art style and writing. Climbing up the girl sprite was a cool idea but could have used more visual cues rather than the hints.

WAR GROWTH by Trasevol_Dog 2015-12-18T21:03:00

Fun game, very challenging. Has a cool aesthetic too.

Sumou no Kurieta by fafastudio 2015-12-15T20:40:00

Turns out I have a pretty poor short term memory! It's got a fun aesthetic, is challenging, and the music is great.

Growing Silent Night by KreXor 2015-12-18T21:16:00

No idea what I'm supposed to do when the arrows are on the screen. I assumed I was meant to hit the same direction key as shown, but nothing happens? I experienced a few crashes. The story is pretty interesting. I hope your grandfather isn't like that in reality! :-)

React! by VersatileBox 2015-12-17T19:45:00

This is great fun for being so simple! Great idea and implementation! Love it. :-)

Pig Belly Runner by daveh 2015-12-16T10:44:00

Thanks for the comments and feedback. In hindsight, the collision on the spikes should be tighter, probably pixel perfect.

Pig Belly Runner by daveh 2015-12-18T00:46:00

@JimmothySanchez If you stop tapping, gravity pulls you right back down. You can also only tap for so long, 1.2 seconds to be exact, before you are exhausted and must land before you can tap again. This isn't really communicated (probably should have had an animation showing the pig getting tired to communicate what's happening, but I didn't have the time.)

Survive the Moco by Geck0 2015-12-17T21:03:00

38 seconds is all I could manage before my arm died. Holding down left mouse seemed to work sometimes, but sometimes was slow to respond, so I went with clicking it, which is I assumed the correct way to play? Loved the music!

OSHIYA! PUSH! by inbetweengames 2015-12-15T02:03:00

Yatta! This is great fun. Love the art and the music. The whole concept is pretty unique and well executed. Would've been nice to make the tutorial text a little bigger as I didn't notice it at first, but that's no problem once you know the mechanics.

MotherCube (strategic puzzle) by Jacktheviper 2015-12-18T00:32:00

Interesting concept. I liked that it was isometric--don't see many iso games in LD. It has a good progression in terms of difficulty and new mechanics.

Ultimate Sky Horse Rider by fxtagn 2015-12-17T20:47:00

Funky music. Liked the aesthetic, it was a bit surreal. Functionally it worked well, but I would have liked some increase in difficulty. Good use of both themes.

Carol and the Beanstalk by MestreRothWP 2015-12-17T21:40:00

Finally made it to the top! It has that "just one more go" quality to it. The audio levels were off: the music was super quiet compared to the sound effects. Fun game and good use of both themes.

Shape Magnet by ZpeedTube 2015-12-15T02:59:00

It works well. Needs more levels, but the levels that are there show a great direction for a physics puzzler. It was frustrating, but in a fun way, to scramble around on the balls.

2DCube Simulator by olety 2015-12-17T23:32:00

I think what you were going for was a solid foundation and good use of the theme, you just needed to develop it further. Perhaps some more penalty for not pressing the right button or some obstacles or some kind? Good effort. :-)

Bridge Balance by blohod 2015-12-15T03:35:00

I found it pretty intuitive. Would have liked a timer for the next log falling, or at least a hint it was about to happen. Seems to work pretty solidly.

2 Roll by lawendt 2015-12-15T02:12:00

It's pretty difficult but compels you to retry. The art and sound are very atmospheric. Loved the cog sound in particular.

Let Me Explain by OwT 2015-12-15T21:06:00

The picture of the angel has me really curious to know more. This was pretty damn dark, but that made it so much more engrossing. Great aesthetic and sound effects.

How I Rolled your Snowball: The Ultimate Simulator by vetch 2015-12-17T19:41:00

"Misc" is a pretty vague term. It's not clear what it applies to at first. It was fun and used both themes well. I liked how it progressed. Later on the performance really took a dive which hindered playability quite a bit. Nice music!

It's a Big World Afterall by JohnLivingston 2015-12-17T22:23:00

Wonderful concept and use of the theme. The growing levels work perfectly. I'd love to play a full game with this concept and art-style.

Life... yet, Death! by UgiWithAKnife 2015-12-17T23:46:00

Big audio points for using classic music that fits your death theme. It's pretty dark subject matter but it's fun in that cookie clicker kind of way.

Cell growth by vulcain 2015-12-15T03:17:00

Works find on Windows 10 64bit btw. I couldn't work out how to damage the tumour either. I did enjoy collecting the nutrients.

Don't Look Back by PeteDS 2015-12-18T00:42:00

I'm getting the sense that they're running from Nazis? You managed to create a lot of atmosphere, which was good. Solid and complete for a first LD entry. Good job. :-)

Get the fuck out! by pompaz 2015-12-18T01:04:00

This game is crazy in a good way. Made me chuckle and I had fun. :-)

Testing Lab xy by kerneltt 2015-12-15T20:53:00

Got stuck on the third level. I think you have to use the collectables as a shield to get close enough to escape? It can be quite exhilarating when you just narrowly duck behind a corner. I enjoyed it but would have preferred to be able to adjust the direction both clockwise and counter-clockwise, even though that would make it three buttons I guess.

Another Dragon by GeorgeBroussard 2015-12-15T01:54:00

Really enjoyed it. It's very polished. I found the checkpointing to be fine. The first section was the hardest for me; took me a couple dozen tries. I managed the cavern on the first try, and the dragon in two tries. Loved the atmosphere; you managed to capture that AW feeling perfectly.

LD36 — Ancient Technology

Gladius: The Destroyer by Daniel 2016-09-01T17:03:00

Reminds me of Altered Beast but set in Rome--I think Caesars' lightning is why. That's a good thing. :-) Great work on the sprites. Not sure about your default binds for F being attack and R being block though, but that;s hardly a big deal for a jam game. Good work.

The Physician by Kernel Panic 2016-09-01T17:30:00

Interesting take on the theme. Was fun to pay through multiple times to see the different possible outcomes. Is it possible to not kill Gunther and not kill yourself?

Too Late by alfie275 2016-09-01T18:57:00

This creeped me out. Genuinely. Especially those messages when I won. Good work on the atmosphere. You should make a horror game, I have a feeling you've got the knack.

Azymuth by Geckoo1337 2016-09-01T18:02:00

Great jumping game. It took a while to get used to the movement but once I did it was easy enough to control. The sphere's add an interesting dynamic other than just being platforms as is the norm in this style of game. Nice skybox too.

The Great Sphinx Pyramid by Alphish 2016-09-01T16:55:00

I played both versions.

I generally like the idea. I also like the general aesthetic. I think you needed some more contrast between the different height levels, or perhaps a more defined edge around the edges of each level, because I struggled with that slightly.

That last puzzle in the post-Jam version was great. I was stuck for ages before I realised it was my first few moves that were messing me up. It was pretty satisfying to solve. :-)

Lost Earth by Lênon Kramer 2016-09-01T18:39:00

As others mentioned there's some collision issues to be worked on, but otherwise it was playable. Thinking on where you could take it next I think a good addition would be directional shooting given the type of enemy you have currently.

Yet Another Cat In a Pyramid by daveh 2016-09-01T20:10:00

@Four Quarters
Any errors? What graphics card are you using if you don't mind my asking? Min spec would be anything supporting OpenGL 3.3 (roughly equiv. Direct3D 10.)

Yet Another Cat In a Pyramid by daveh 2016-09-01T22:26:00

@gassasin Could you let me know what GPU you're running?

Yet Another Cat In a Pyramid by daveh 2016-09-02T18:20:00

@Alphish Thanks for the bug report. I figured I squashed that one, but guess not--oops! Also, to clarify; my first fully 3d jam game, but not my first 3d game or mod.

Riptale by kyyrma 2016-09-01T18:24:00

Fantastic music and graphics. I feel like either the ghosts (or maybe wizards?) should die in 1 hit. I'd frequently end up in a situation where there was one just below and in front of me around a corner and it was impossible to kill without taking damage due to needing two hits. Other than that, it's really a addictive game.

Definitely more fun when I dug out my controller. Great work. :-)