Underbed Monster by GagaPete 2015-08-24T20:25:00
Lovely graphics. Really charming and good use of the theme.
Foon → Ludum Dare Explorer → Users → daveh
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Yet Another Cat In a Pyramid | jam | |||||||||||
| 2015 | 34 | Two Button Controls / Growing | Pig Belly Runner | jam | 641 | 3.19 | 3.00 | 3.03 | 3.83 | 3.73 | 2.71 | 2.75 | 3.24 | 72 | |
| 2015 | 33 | You are the Monster | Lure.Lair.Lunch | compo | 540 | 3.04 | 2.78 | 3.22 | 3.71 | 3.43 | 1.64 | 2.26 | 2.80 | 86 |
Lovely graphics. Really charming and good use of the theme.
Fun idea. I always like things based around fictitious computer systems/programs. As others have said, wouldn't stick with the keyboard to progress text if it were longer, but it was fine for a short burst.
It's fun and intuitive to control. I would've liked to be a little bit faster though.
Fits the theme well. Dark humour, but high points for humour nonetheless. Perhaps the money dropping could have been used as a mechanic to lure more civilians to the intended blast radius?
It's a thought provoking twist on the theme. Thank you for sharing your story and your feelings.
Really innovative control scheme. It worked wonderfully and has a zen-like quality to the gameplay. Good work!
I like your idea of FMV visual novels -- haven't played anything like it before myself. It's pretty innovative. I think embedding the videos in web pages and linking between pages would be more flexible than using YouTube's annotations. Good video editing and a good sense of mood.
Usually people don't like tank controls, but I think they worked well here, it made for nice fluid movement.
Solid idea. Lots of variety of encounters. It was enjoyable to progress and get stronger. The blink mechanic was important in surviving encounters with larger mobs.
Loved your voice-over. I really liked the mechanic of spending score to jump, makes for a nice trade-off when cornered. My skills let me down on Story and Hard, but at least I found love on Easy and Medium. ;-)
Good game for sure. I liked how you had left and right mouse button punches - much more fun and easier on the RSI than just left clicking. The rage building mechanic is interesting and seems to work pretty well - breaking it up in to stages with a mini loss of control each time until the full rage on filling the bar was neat. Nice use of lifts between the floor makes for a pretty floor transition. All around pretty solid!
An endless stomper perhaps? :-) It's enjoyable to play. Being a large, cumbersome monster makes dodging the missiles challenging, giving it a nice skill learning curve. Graphics are really nice, the monster is hideously cute.
Great graphics and visual style, same goes for the audio. The mechanic is creative and fun to use and I think fits the theme nicely. It's a pretty difficult game.
The artwork is better than you give yourself credit for. The level generation seems solid.
I kept getting in to the same position with 2 blocks diagonal as the comment above. I think I was misunderstanding something though? I like the idea of transforming the enemies to be on your side.
This is a really solid take on the theme. At least I managed to stop Jon Snow from getting the gold even if the guy after him took it. ;-)
Worked fine for me. I liked that you had multiple monsters to play as and thought your use of the theme was good.
Excellent game. Loved the gravity, it worked flawlessly. You used the theme really well: nothing is more monstrous than destroying entire galaxies. Really solid graphics and art-style.
Best experienced with headphones is definitely true. The audio was brilliant and really took the mood to the next level. The distorted voice-over was really creepy (in a good way!)
The machanics are solid and you're still having fun even when you get enraged because it just feels so intense. Loved this, great work!
It needed to be faster. I liked using other ships as cover from projectiles - devilish.
Excellent mechanic! You've got a good bunch of levels in here too. Very good work and excellent use of the theme.
I can't manage to beat it, but it does work. I think a more fleshed out interface would work. The base mechanics seem reasonably sound. The increase and decrease buttons for the resources are not quite aligned correctly with their graphics, so I was confused for a while why I couldn't click them.
Really like the concept. Same problem with the size of area a click is registered in, but otherwise the mechanic is a good one. Fits the theme really well.
This game has a lot of style. The audio is great and works well with the cool shadows: having you be chasing the light was a really nice idea. I'm terrible at this kind of game but kept trying because I wanted to see my name on the scoreboard. ;-)
I like how your skill set is limited, so how you spread your stats affects which skills are useful. Then it's a game of getting rid of those less effective skills while still using the effective ones to win the fights before you die. If you end up with too many ineffective skills you lose. Spreading out the stats too evenly seems to result in you being too weak, which is good because it balances well and creates the challenge. I like the graphics and sound too. Good stuff.
Great sound effects and you convey a lot of atmosphere with colour and pacing of the text.
Enjoyable game. The monster is really cute. I like your take on the theme by turning the monster in to a friendly monster protecting the child. Nice ramp in difficulty.
I love how once you get the hat back, if you smash more buildings he still gets up set but then a second or two later is back to being super happy about having his hat. It's a charming game and the graphics a really nice.
Really enjoyed it. Liked how it built up to facing enemies that were the same as yourself. Wasn't sure that last room was possible for a while, but I figured it out. Great art style as well.
Loving the trade-off between picking a power and a curse - makes a lot of sense with the theme. Especially nice that you can pick just one or multiple. The graphics are good and the procedural levels make it fun to keep retrying. Great work.
Nice trippy graphics. Played it on PC and I can feel the carpel tunnel coming on from all the clicking mayhem! :-)
A score or timer would be nice to judge if I'm doing better or worse each time.
Amazing work. It's so atmospheric owing to the excellent audio and graphics. Very impressed with how polished it is. A great take on the theme.
I could smash those hippies boats and kill those devil-beasts all day. I thought this was a really nice twist on the theme.
The "Ahha!" sound was adorable. Could easily imagine this developing in a full scare-em-up game.
Interesting stuff. The writing is good and thought provoking at times. Nice take on the theme. I appreciated the variety of endings. desiring all Learning went where I expected it to, so that was satisfying. Some sound, probably in the form of ambient effects, would have with immersion.
I can see what you were going for. It was a little confusing at first but I figured it out about 1/4 the way through. Some suggestions would be to have the card text be related to the story of a monster walking through the forest and keep some kind of score based on completing the story in as fewer moves.
Always pack a second spaceship. ;-) The twist at the end was funny. It could have done with more enemies with guns to add some additional challenge but the core mechanic of trading off souls to heal vs. needing to keep them from for the ship was solid. I liked the alien and spaceship sprites too.
I gave this a straight sweep of 5 stars. Loved it.
Keyboard controls weren't working for me, but controller was fine. Obviously best with a controller anyway - it's quite challenging to move both tentacles!
Major props for doing a 3D game. The mood was great and it fit the theme well. I had fun with it.
Great game and very complete. The art is excellent and the mechanics is robust.
I love how it starts out super easy because you're so OP, but they keep coming and taking out your weapons one by one. Then you're left with one weapon at an awkward angle and you're huge so dodging is almost impossible, then it's suddenly super hard. Excellent!
Fantastic take on the theme, really funny intro, gorgeous art-style, good music, a true all rounder. Also loved how the managed to have the ship look cool even though it was generated.
Alas, the Linux crash bug was an easy fix but doing so revealed another game breaking Linux-only bug that wouldn't be allowed by the rules. Testing during development for Linux next time for sure!
Eating skiers was fun. I really liked the animations for eating and falling on the bananas and stones. At first I thought there was no way I'd trip on a banana or walk in to a stone, but the skiers dodge so quickly that it's easy to be fooled in to losing a life.
Excellent. The mechanics are pretty innovative and the writing is funny. It's super impressive for 48h of work too, there's a lot to this game. Well done.
I feel like when I'm seeing the start screen I'm getting photographed and losing? It could use some more clear feedback on that and some kind of visual or audio feedback that I'm doing damage to the divers with my laser would help.
It's a good concept--very original and a good take on the theme.
The stealth mechanics all work well, but don't seem as favourable to the non-stealth approach as they could be. I think this is a really solid foundation for a stealth game with some tweaking to the balance between action and stealth.
Did I just get captured in a Pokéball? :-O
I loved playing this. It's just so charming! The art-style is beautiful and evocative. Your background music really sets the mood. The attack animation was playful and that made me care about the monster even though he was an indiscriminate killer. Just about everything was adorable. Feels, so many feels.
It's a lot of fun being a killer dolphin. :-)
I found the controls super fun: position under the boat, move up and charge in to the air destroying the boat, move mid-air to avoid any mines, eat some people. Rinse and repeat. An unusual but very valid take on the theme!
I like the look of the sea monster. It works well and looks great when there are tons of divers and bombs.
Works well. Detection of kills was nice and accurate and I enjoyed how fast paced it was.
It's a neat idea! If you trimmed the hashtags from the string then people could enter single words or even letters to add a challenge to the story in the form of small platforms. Maybe you could have additional hashtags people could add to insert obstacles or enemies or something in to the line. This concept has a lot of potential.
Overall this is really solid. The graphics and audio are very good. I like the whole game system and it works really well. My only gripe was that it wasn't clear when I had my minions selected to be placed (and also that it carried over the selection from the previous preparation stage rather than defaulting to no selection) so I would frequently place them by accident in useless places. Ideally there would be an undo action in the preparation stage. Only a small issue though and it didn't really detract from the fun I had! Majorly well done!
I think t hat tune will be stuck in my head for a while too - always a good sign. :-)
-810 You are the monster! Oops.
Simply fantastic. It went in such an unexpected direction. Great work. :-)
Nice puzzle game. Simple, intuitive logic but it gets hard pretty fast. Great job.
The art style is solid. I like the player character design. Shame you didn't get to finish, but what you have here has potential.
Made it to world 4 on my longest run. I like how there is no time limit so it allows you to think about the optimal move for score. I didn't realize where the health was until I read the above comment just now, but that was really the only issue I had. I can imagine myself getting into a zen with this and playing it for long stretches.
Mechanically solid and responsive. 87249 was my best run.
After the initial few seconds it went places I didn't expect. A fun way to take something classic and expand on it.
Fun game. Would have been easier to play at a a higher resolution.
Definitely needed at least some simple goal. Functional basis for a shooter though, so good job on that.
Excellent use of the themes. Really liked the music. Can't get past the city, it's damn hard (in a good way!)
Great work. The controls were solid. I liked the different forms of the bugs; there was a good variety and I liked not knowing what they were going to become until I'd shot them for the first time. The voice acting was a nice touch and added some humour.
Nice concept. It's quite zen once you get going. There is a bug where if you make the rod perfectly vertical and as small as it can go then you can no longer move either end, but otherwise it works nicely. I can't imagine this being fun without analogue stick controls, so you're right to not have any keyboard controls IMHO.
I would have liked a pause button since it can be quite long to play. Also a speed up time button would have been handy. Once I understood it I enjoyed it, but it needs more explanation up front.
This is truly beautiful art work, and in such a short space of time! You should make a full game out of this for sure.
I hope my zillion units a year salary converts well in to British pounds! Great game, despite brining back many uncomfortable interview memories from yesteryear. ;)
Interesting take on the theme. Not sure my solution to the level with target of 7 was correct (make a big loop with 1 vine and then just drop all 6 seeds in a line?) Worked well.
The jumping felt a bit floaty. I struggled with the fading platforms. Really liked the concept, art style and writing. Climbing up the girl sprite was a cool idea but could have used more visual cues rather than the hints.
Fun game, very challenging. Has a cool aesthetic too.
Turns out I have a pretty poor short term memory! It's got a fun aesthetic, is challenging, and the music is great.
No idea what I'm supposed to do when the arrows are on the screen. I assumed I was meant to hit the same direction key as shown, but nothing happens? I experienced a few crashes. The story is pretty interesting. I hope your grandfather isn't like that in reality! :-)
This is great fun for being so simple! Great idea and implementation! Love it. :-)
Thanks for the comments and feedback. In hindsight, the collision on the spikes should be tighter, probably pixel perfect.
@JimmothySanchez If you stop tapping, gravity pulls you right back down. You can also only tap for so long, 1.2 seconds to be exact, before you are exhausted and must land before you can tap again. This isn't really communicated (probably should have had an animation showing the pig getting tired to communicate what's happening, but I didn't have the time.)
38 seconds is all I could manage before my arm died. Holding down left mouse seemed to work sometimes, but sometimes was slow to respond, so I went with clicking it, which is I assumed the correct way to play? Loved the music!
Yatta! This is great fun. Love the art and the music. The whole concept is pretty unique and well executed. Would've been nice to make the tutorial text a little bigger as I didn't notice it at first, but that's no problem once you know the mechanics.
Interesting concept. I liked that it was isometric--don't see many iso games in LD. It has a good progression in terms of difficulty and new mechanics.
Funky music. Liked the aesthetic, it was a bit surreal. Functionally it worked well, but I would have liked some increase in difficulty. Good use of both themes.
Finally made it to the top! It has that "just one more go" quality to it. The audio levels were off: the music was super quiet compared to the sound effects. Fun game and good use of both themes.
It works well. Needs more levels, but the levels that are there show a great direction for a physics puzzler. It was frustrating, but in a fun way, to scramble around on the balls.
I think what you were going for was a solid foundation and good use of the theme, you just needed to develop it further. Perhaps some more penalty for not pressing the right button or some obstacles or some kind? Good effort. :-)
I found it pretty intuitive. Would have liked a timer for the next log falling, or at least a hint it was about to happen. Seems to work pretty solidly.
The picture of the angel has me really curious to know more. This was pretty damn dark, but that made it so much more engrossing. Great aesthetic and sound effects.
"Misc" is a pretty vague term. It's not clear what it applies to at first. It was fun and used both themes well. I liked how it progressed. Later on the performance really took a dive which hindered playability quite a bit. Nice music!
Wonderful concept and use of the theme. The growing levels work perfectly. I'd love to play a full game with this concept and art-style.
Big audio points for using classic music that fits your death theme. It's pretty dark subject matter but it's fun in that cookie clicker kind of way.
Works find on Windows 10 64bit btw. I couldn't work out how to damage the tumour either. I did enjoy collecting the nutrients.
I'm getting the sense that they're running from Nazis? You managed to create a lot of atmosphere, which was good. Solid and complete for a first LD entry. Good job. :-)
This game is crazy in a good way. Made me chuckle and I had fun. :-)
Got stuck on the third level. I think you have to use the collectables as a shield to get close enough to escape? It can be quite exhilarating when you just narrowly duck behind a corner. I enjoyed it but would have preferred to be able to adjust the direction both clockwise and counter-clockwise, even though that would make it three buttons I guess.
Really enjoyed it. It's very polished. I found the checkpointing to be fine. The first section was the hardest for me; took me a couple dozen tries. I managed the cavern on the first try, and the dragon in two tries. Loved the atmosphere; you managed to capture that AW feeling perfectly.
Reminds me of Altered Beast but set in Rome--I think Caesars' lightning is why. That's a good thing. :-) Great work on the sprites. Not sure about your default binds for F being attack and R being block though, but that;s hardly a big deal for a jam game. Good work.
Interesting take on the theme. Was fun to pay through multiple times to see the different possible outcomes. Is it possible to not kill Gunther and not kill yourself?
Great jumping game. It took a while to get used to the movement but once I did it was easy enough to control. The sphere's add an interesting dynamic other than just being platforms as is the norm in this style of game. Nice skybox too.
I played both versions.
I generally like the idea. I also like the general aesthetic. I think you needed some more contrast between the different height levels, or perhaps a more defined edge around the edges of each level, because I struggled with that slightly.
That last puzzle in the post-Jam version was great. I was stuck for ages before I realised it was my first few moves that were messing me up. It was pretty satisfying to solve. :-)
As others mentioned there's some collision issues to be worked on, but otherwise it was playable. Thinking on where you could take it next I think a good addition would be directional shooting given the type of enemy you have currently.
@Four Quarters
Any errors? What graphics card are you using if you don't mind my asking? Min spec would be anything supporting OpenGL 3.3 (roughly equiv. Direct3D 10.)
@gassasin Could you let me know what GPU you're running?
@Alphish Thanks for the bug report. I figured I squashed that one, but guess not--oops! Also, to clarify; my first fully 3d jam game, but not my first 3d game or mod.
Fantastic music and graphics. I feel like either the ghosts (or maybe wizards?) should die in 1 hit. I'd frequently end up in a situation where there was one just below and in front of me around a corner and it was impossible to kill without taking damage due to needing two hits. Other than that, it's really a addictive game.
Definitely more fun when I dug out my controller. Great work. :-)