The wreck of the Pulstar-VIII by Oceanosaurus 2017-12-12T11:04:27Z ♥ 0
(contains spoilers, heh)
Nice use of the theme :) I found many ways to keep 1 crew member alive and also a way to keep none ^^' I didn't find a way to keep 2 of them alive then "suicide" the captain. I'd understand the absence of that option if the game made clear that without the captain the ship couldn't reach it's destination, but with a smart AI computer it felt automated enough so that , without a crew to manage, the ship wouldn't really need a captain.
In the end the captain depicted here really is a "murderous bastard" that would do anything to survive, and didn't even consider at any point giving his own life to save 1 more crew member (heck, nothing even prevents you from killing all your crew members...) This game tells more about the captain than the other characters :)
_**Edit** : okok the "tell the truth" endings seem to make it clear that the captain is necessary to reaching the planet and there's no other way around it. But there's still the fact that you can kill ALL crew members !_
I did enjoy trying to find the different endings! I found a bug though: - The cook can be both in space and in the freezer at the same time (make the doc kill herself, send the mechanic in space, send the cook with her then put sleeping pills in the food, then the cook will suddenly be here telling you about the lack of food)
LD42 — Running out of space (8)
Corrupted Core by squirrelsoft 2018-08-16T16:57:29Z ♥ 2
Hi ! This could become a great space tower defense game :) I love how you can place defenses on both sides of each spot ! I ended up using only laser turrets since the other felt useless in my 1st playthrough (I didn't see the description on the itch.io page). Just having the turret name written somewhere on the weapon could help if you don't want to create a tutorial or such ^^ It's also hard to see if it's better to place many turrets or improve them though since I died so baldy after 17 waves I suppose I should have put more area turrets near the core and improved them, maybe. I didn't find how to use the teleport turret but seeing how fast we move I didn't try anyway. The cooldown bars on laser turrets are useless and only clutter the screen when switching modes but it's cool to have access to an interface with all turret's levels (and being able to toggle it off too ^^) that helps a lot :) HP bars are weirdly scaled, too big and too far from the corresponding enemy ship. The player's weapon feel too useless after the 1st 10 waves or so, so I ended up not even using it in the end and concentrating on which turret to place/improve. Maybe having a turret that improves player damage could work ? Also often (~20% of the time) the player's weapon seemed to not hit the enemies (there were no hit "light" and the projectile continued through them). It's weird because turrets could still hit them but I couldn't unless I tried hitting another enemy or changed position (I didn't really catch the real conditions of this happening) It would be great to see something like space debris around the destroyed platforms too ^^ It's only after 16 waves that I understood that enemies reaching the core would destroy 1 platform each. The difficulty increases exponentially around waves 12 to 17. The game really got interesting around those levels and felt really tense, and with all the laser turrets I placed it felt like a space-opera fight, that was great :D I'd love to test again a tweaked version of the game if you continue improving it ;) Good job so far !
Andromeda by oats 2018-08-16T16:10:05Z ♥ 1
wow, the 1st playthrough is stressful (in a good way) ! It gets really tense when not knowing how many total tiles you'll still need in the future. I mined 25 tiles at the beginning and kept hives at 1 max as much as possible. I overshot food and oxygen before I understood how to regulate population (at fist i kept 2 heavily improved houses but then the population dropped heavily, that's when I understood the number of houses is also the number of pop you'll gain each time). At the end I just sold every lab and factory and boosted my way to Earth by going so fast I nearly missed the whole milky way lol :p A well-rounded incremental game with tight resources balancing, good job !
I'd suggest to add on houses a "pop/tick" explanation somewhere. Also, is there something to gain from further "alien culture" after antimatter, or only science bonus ? It's hard to know when to stop researching ^^
Platform One by UnlikelyNomad 2018-08-15T17:49:03Z ♥ 1
Once you know what each car does it gets better :p Did you intend not to write the bonuses on basic cards or was it lack of time ? Had fun trying to optimize each game more than the previous one though I can't seem to get a better score than 26, how on [earth/space/your planet] can you get up to 35 points ? I see there are some improvement I can make (spice humans, etc) but that would bring me up to 30 max. Nice game, nice graphics music and voice, good job !
Dice Builder by KnithGuris 2018-08-15T11:24:35Z ♥ 1
Nice game, easy to apprehend once you understand that you need the precise number of dice with the same number adjacent (and no more) and that 1's and 2's can't be erased by themselves. And the game is really hard to master afterwards ! My brain melted mid-game when I had too many 7's and more everywhere. Some timer for the auto-drop would be great :) I'd love to have this game on my smartphone or a tablet :p
Better Than Thanos by Vekstr 2018-08-14T13:12:07Z ♥ 2
Cool looking game, the gameplay works fine, but like the others said, the balancing of that brush size needs some work ^^ Impossible at smallest brush size and too easy with the largest. At first I didn't know you could increase the brush size so I desperately tried to keep a small zone clear but it didn't work long, heh. I also tried to click on the volcanoes or lava, somehow thinking that it would improve the destruction power. That could be the solution ? Like, clicking on a volcano sets your brush size to maximum then in shrinks with each use, and you have to click on a volcano again to increas the size again (maybe with a cooldown on volcanoes ^^); well just some afterthoughts. 15.05s at my 4th attempt :) (max brush size obviously!)
Survirus by AdultLink 2018-08-14T12:55:58Z ♥ 1
Great game overall and well polished for a LD game, I love the graphics and the sound fits perfectly :) But at the end of the game if you end up on a pattern with at least 3 similar adjacent tiles, you can survive an infinite amount of time by jumping from 1st to 3rd tile of the pattern everytime the antivirus appears. To increase the challenge and duration of a game you may either increase the size of the antivirus or the number of them appearing over time, and maybe once there's no empty time left spawn bonuses over used tiles and even swap some used tiles to another color/icon ? I'd love to test again a more balanced and challenging version of the game :)
Spaceless by yilian 2018-08-14T12:42:35Z ♥ 0
"That feeling when you get stuck with the worst tetris player ever" :D The game works well and starts fun but gets frustrating once you realize it's pure luck. Several time I saw blocks stacking in only 1 corner with no way to jump from the bottom to the top and losing without any way of getting out of there. If you don't want to give control of the tetris blocks to the player, maybe you can force the pieces to spawn where the height is the lowest (at least 1 every 2 tiles maybe ?) that should rebalance the luck. Still had fun trying to make my own luck there heh :p Nice job
This Is Fine by TheCommonThug 2018-08-14T12:26:37Z ♥ 1
Hi! Nice game! I didn't understand the controls just by playing the game and without the "R" key I ended up killing my Terf and couldn't get the ship back >_<" Then I read the details on the LD page and had quite a lot of fun sending Terfs in outer space :D I love their voices and mining many asteroids at once felt great :) After some improvements you earn resources way too fast so I won without even getting on another asteroid belt than the 1st one, and it had gotten so small on the screen that I couldn't even see the ships I selected. A zoom option would be great, with a bit of balancing on the resources gain after the 2nd/3rd mining speed upgrade. I wanted to mine those other asteroid belts before winning :,( Also with 2/3 more texts in the game explaining the commands it would be great ;) Good job overall !