hiddendepthgames 2015-08-24 09:17
very NES plat former feel, the art of the main character does not match the rest of the art in game also A death effect would be great instead of just straight to gameOver
Foon → Ludum Dare Explorer → LD33 → Nipper Nosher
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 95 | ||
| Theme | 811 | 3.04 | ||
| Humor | 823 | 2.19 | ||
| Mood | 992 | 2.29 | ||
| Fun | 1042 | 2.25 | ||
| Innovation | 1051 | 1.74 | ||
| Overall | 1077 | 2.36 |
very NES plat former feel, the art of the main character does not match the rest of the art in game also A death effect would be great instead of just straight to gameOver
Yes sadly we we're very short on time, only free for a limited amount of the jam. So some things didn't make it, including those 2 items, and more levels. But overall we were happy to get this much into our first Jam. Thx. for the feedback.
So diffucult, definitely oldschool by that standard :D
Yes that was very much the intention, difficult(not quite as bad once you get a feel for it's quirks) but very possible :)
When those babies cry out it in a tight spot it can really mess you up.
back to the past time <3
That game is hard!
What does the bonus item do ?
I got to ~6500 points then suddenly the robots became intelligent and jumped on me from all sides :< (nice AI done in 48h by the way!)
There's a camera bug if during your jump you get stuck against a platform and still try to move in that direction : the camera will go away without you XD
Yea was aware of the bug, but not major, and ran out of time to fix it lol.
The bonus drop clears aggro from all enemies, which sounds awesome but is actually very situational, since if you are still in sight line/range they will immediately regain aggro. But there are moments it can be helpful, just need to get inventive with timing of collections.
This is hard :) I like the sprites and animations, although they don't fit well together. The sound is also a bit jarring. But I'm sure that better players than I are going to have a blast with it :)
overall not very creative...it's really difficult, but not too buggy...good job!
NES-like platformer, such cute, much old-style!
You die too easily; it seemed like each round was ogre before it started.
Nice pun. And yes you die easily, it's intended, but once you get used to the mechanics it's much easier(but not easy :) )
It reminds me of the old classics nes platformer games! Good times!
Definitely a very steep learning curve! The enemy sprite was nicely animated; the orc did feel a bit wobbly. Also, the sound effects are a bit too disturbing!
Crikey, that's difficult! But I kept coming back for more! :) Good job!
Woh that was hard!
definitely hard.
really tight jumping space...i kept trying for maybe 10 minutes, got to the door but I was at the bottom :(
interesting entry!
yea there is a point where the bottom becomes a trap. If you haven't got up by a certain point, there is no way back. It's intentional :)
Felt like an older retro game. Very bloody, great game! I love this. :O
He is quite the monster! Cool game. I included it in part 1 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/SB3lix7PW1A
Awesome thanks Jupiter_Hadley
Just watched the video good job btw
very nice game :D
Good one :) Though found it a bit hard for me, but well done
The concept had a lot of potential; the game, however, albeit decent, could use a lot of improvement. I can see from the comments that you were out of time though, so that makes sense. Just nitpicking here, but I wanted to point out that the hit boxes are a bit messed up with the enemies. Pretty nice game overall, though!
yea it's done in phaser using Arcade physics which puts hitboxes on the transparent parts, needed to use a different physics choice, but was too late to change it throughout when we realised(was out first time making anything in HTML5/JS.. let alone using phaser). We are planning to take it further at some point, and will revisit that issue then. Glad you enjoyed it!
It played well and it was nice to keep trying to best your score. It was solid gameplay and I liked it when the enemies jumped, it felt cheeky! Overall good!
Oh the brutality. These babies make me hungry.
This game is.. a little weird? I finish the game, it was hard but it reminds me the old good day on retro game.
I like the music. Hard work!
The game is fairly straightforward, although jump physics are a little floaty (that may be intentional since it's set in a very space-y location). I feel that the enemies are way too overbearing; I can hardly land on a platform without one already positioned exactly where I will be, not to mention their hitboxes are huge and I die without visually touching an enemy. This coupled with the floaty physics makes it dangerous to even jump. I get that the game is supposed to be hard but tighter controls, better hitboxes, and predictable enemy movements will keep it challenging and add replay value.
Good work nonetheless!
I can feel what you wanted to do with this game but currently the controls are not responsive enough. And that deeply hurts the gameplay.
Don't feel bad about that. The first LD is always harder :)