(Just want to say, I'll be checking out everyone games this weekend! I'm extremely looking forward to it ^-^)
@justcamh I actually did sleep, actually too much and I took it more relaxed the first day, hence why a lot of polish and things I wanted to do, not done! The world I think is 6654x1440 or something like that, so not overly massive. I actually made most of the world in the final day, which again was a mistake. I really ought of took away one of the areas and focused on polish but oh well! Hindsight and all!
The original plan was small worlds and split them in three levels (so it was going to be Forest, Lava and Water) but I felt I wouldn't have enough time to do that, hence why again it's just one big world. The map hopefully will help a little bit! The arrow is a bit wonky but that's because I coded it for smaller worlds, it's a bit crap at finding the best route with a large level, oops!
Hope ye like, needed more time in the oven but then again it's a LDjam game, so jankiness is expected haha.
@alpalcalad I did put a how to play on the main menu alongside a map in-game which hopefully would help players find the way once they've explored the world a bit. (And an upgrade is to uncover the map.) In hindsight I should just have the map completely uncovered to begin with, which would of helped players not get lost, but my reasoning behind not doing that, is that hopefully on multiple playthroughs you can get a feel for the world, much like Crazy Taxi.
Haha, yeah everything was done in 72 minus a bat and a projectile. I'm often known for making much too big games of LDjam, often trying to push my limit of what can I do. Annoyingly if I didn't take it so relaxed on the first day I could of got more done, perhaps a boss or even music for each of the areas. Hope ye liked ^-^
@strangeryann No idea why it was crashing after a minute or two, I've never experienced this, nor seen any testers have this problem as well? Bit odd that. And to pick peeps up, just press what ever you assigned the "down" key too. I've got a how to play in the main menu. Hope ye liked it other than that, and thanks about the graphics! Can't go wrong with some Game Boy Color style!
@cinterre Aww thanks! I did actually sleep! I actually took this jam more relaxed than I usually do. Old me would of got a lot more done, like unique zone music tracks and even a boss! Alas in my older age I can't quite do that now, I'm still suffering from last weekend! Glad ye liked the game overall, hope it wasn't too janky, a little disappointed in the outcome of this, but if peeps had some fun then I guess I should be happy in that ^-^
@tim-sims The only other penalty is that you lose 5 seconds of time (3 seconds if you have the upgrade.) I gave five minutes to begin with so people could get used to the gameplay and world, and then once you're skilled you can easily earn 999 seconds without really trying haha. Hope ye enjoyed the game ^-^
@fidrik Thanks! Hope ye liked! Aye I feel like the map was a little "too big" but alas my original plan of having 2 to 3 smaller worlds wouldn't of been made in time! Hope ye didn't get too lost!
@bonzochuff Thanks! That's the charm of doing 8-bit graphics, they're weirdly very quick to make, (for me at least.) If I bundle all the assets together they're isn't that many of them, it's just placed in a creative way so it doesn't look to sparse. The combo basically increases your money earned from killing enemies or picking up people. You then deposit those earnings into your credits bank on a successful drop off! Hope ye liked the game ^-^