FoonLudum Dare ExplorerLD33 → Hero Slayer

Hero Slayer

By tobbez

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CategoryRankScoreCount
Coolness371
Theme5583.41
Humor7012.45
Innovation9082.46
Fun9462.46
Graphics9752.19
Overall9862.64
Mood9922.29

Comments

llucile 2015-08-25 02:52

This is the first game I rate so I hope I am not too harsh.
The graphisms are nice, the interface feels pretty clean and simple.
However I do find it quite hard to understand how to play and I don't get if wether it is possible to lose or win.

druhinm 2015-08-25 06:08

No idea how to play. Nice try though

rotpar 2015-08-25 06:49

Cool concept.

crazi456 2015-08-25 06:53

Nice use of the theme! Some audio would have been awesome, pretty fun overall good job!

juxipolo 2015-08-25 06:53

Fun little game. Hard to tell what was going on at first. It would have been nice to have time at the start to either read the buttons or have fewer to choose from initially. It was also hard to tell if your purchases had any affect, since each one didn't seem to contribute that much.
I really wanted to click on the humans directly to kill them. That would have been a nice distraction for the slower early game.
Can you win, or do the numbers just keep increasing? Can you kill the angel thing in the clouds?

caspila 2015-08-25 06:55

I think you had a major flaw on UI. the first button on the top is the one that doesn't help you at all. I kept trying to click it but i could not beat any of the Heroes.
Afterwards I understood that I had to spend my money on the other stuff first.
I didn't see any difficulty progression. I couldn't get to the point shown on the screenshot. Nice job though. Pretty cool for first game!

funkysquid 2015-08-25 07:00

Fun! Some more explanation of the controls would be cool (it took me a while to discover buying things was the main control, does clicking on the enemies do anything or is it random?)

jojox 2015-08-25 08:14

Hard to understand but cool !

vaida 2015-08-25 08:59

It would have been a lot clearer if at first, only a few skills were available, so that the player wouldn't be overwhelmed. Being thrown into the action right away is jarring! But it seems fairly complex. I did like the idea! :)

vikingpotato 2015-08-25 15:03

Difficult to understand the gameplay. Nice use of the theme.

xvw 2015-08-26 10:26

I don't understand how to play the game...

sinclairstrange 2015-08-26 10:26

Didn't know what I was doing at first but after a while I picked it up and it was rather enjoyable. Sound would made the experience much better but other than that it was good :)

tobbez 2015-08-26 11:07

Added some notes in the description to help with the problems people have been having.

Repeating them here:
All your minions and you do damage automatically.

Clicking on heroes doesn't do anything.

Hero health and gold increase with the amount of gold and artifact you have.

You can not lose but you can put yourself in a pretty bad position if you upgrade levitation too far without upgrading your damage.

You can kill the angel if you have enough damage.

If heroes or the angel reach your treasure you will lose artifacts if you have them or gold if you don't have any artifacts.

off 2015-08-26 20:14

Interesting idea like a tower defense, actually the game seems too long it took me 1 hour and i didn't defeat an angel.
The game could be shorter and more intense, after a short time it becam a little bit repetitive.
But as i say i play one hour... a little bit addictive! :)

lebrokholic 2015-08-27 09:44

Too complex. As for me I'm kin on the hardcore games, but there are people who 'll definitely disagree with that

jackdegree 2015-08-27 10:09

Nice for a first game! But try to make it abit more user friendly next time :)

taaboo 2015-08-27 11:30

So i finished it till the first angel. Its a nice clicker and it would be even better if you could see some sort of statistics.

martymon 2015-08-27 13:20

I can see that this is an idle/tower defense game and whilst the buttons explain what the upgrades do, animations on the main battle screen would convey a better sense of what exactly is happening.

onlyslightly 2015-08-29 05:37

Very fun. I enjoyed playing with different upgrades and discovering their effects

crucknuk 2015-09-03 12:27

Nice entry? You should add a lifebar on angel because I had no idea if I was close to kill him or not

chaoscult 2015-09-07 20:31

This game balances on the edge between a clicker and a Zero Player Game, without quite being any one of them. Points for some innovation, even though its hard to qualify this as being anything but a primitive time-waster in the end.

radmars 2015-09-07 20:32

Interesting concept but I had very little concept of how my actions effected the gameplay.