FoonLudum Dare ExplorerLD35 → "Wizard Prototype" - Unfinished-

"Wizard Prototype" - Unfinished-

By sinclairstrange

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CategoryRankScoreCount
Fun324.00
Overall334.06
Graphics454.44
Mood903.88
Theme914.00
Humor1603.39
Innovation5423.06
Coolness2304

Comments

panicthefirst 2016-04-19 01:06

One of the best games i played until now. I really like how you used the theme here and the game feels really polished.

spotlightor 2016-04-19 02:08

Very fun. The graphics are beautiful. Great work! Love Love!

jdmazz 2016-04-19 11:51

Amazing content. Would have been cool to see the code for this one, sad. :-( More importantly, the feel of the game was a bit lacking for the jam level. Also, the game wasn't very innovative for the java level either. I would have liked it to feel more juicy. Much, much better than I could do, but I'm just speaking in general. It's missing the juice.

holyblackcat 2016-04-19 12:06

The nice visual style, levels and some of the enemies remind me of 'Kirby's adventure' from NES, which was one of my favorite games once. Some parts of the gameplay look similar to ones from 'Megaman'. Reminds me a lot about the old days, even though it looks slightly *too* similar to those old games: sky city, cannons, birds and some enemies, landscape style from Kirby, health bar and menu screen from megaman. Could be polished a bit more, but anyway nice work on the style!


The only thing in visuals that I would change is flickering sprites. At least I would lower flickering frequency to 10-30 hz, if not remove this effect completely.

The character speech felt redundant, but that's ok.

What I didn't like is that the game felt slightly repetitive and definitely less challenging than needed. I would make the gameplay more fast-paced. Maybe, Maybe make enemies die from a single shot? Or make them take large knockback on hit? Faster and more long-range weapon maybe?

Anyway, good job overall, this looks good even if it's unfinished!

gillenew 2016-04-19 12:32

this game was very solid, congratulations for this great gameplay!

I took about 40 minutes playing and enjoyed the attention to the animations, the atmosphere of the overall game and especially the shiftshape, just think it could be better input keys, to the gameplay become more fluid :)

yword 2016-04-19 13:41

Really impressive and fun, with lots of contents and very nice pixel arts!

yinyin 2016-04-19 14:08

I'll not delve into the bugs I encountered (respawn death loops, transitions not covering the whole screen, fish glitching out of bounds) and instead get some thoughts out on things I reckon would not have changed under ideal circumstances :|

It was a bit sad that the first/original form is entirely outclassed by the first spell (the bunny). It jumps higher and shoots further. Not sure if I'm missing something, but even the turnip seemed to have more value as a joke and hint at the boss.

I think you could've done more with up/down inputs. Not necessarily adding anything new and complicated, but for example using down for the aerial mole action and thus allowing the ground attack in the air. I can understand if that was deliberate to tie the mole controls closer to the ground, but why can't I dig down while standing in that case? I got stuck for a while on the first digging room, because digging down wasn't very intuitive. And it makes the mole rather unpleasant to play even though the attack is so powerful.

I wish you would've used some environmental effect like wind (horizontal gravity on flying characters) or introduced the bird spell after the no flying levels. Anything besides sings forbidding it, while bird enemies keep merrily flying at your face.

Also I got all spells besides the one below the turnip. Is that one implemented?

Overall sadly not the snappy kirby controls I hoped for with the visuals (no perceivable ground acceleration, no short/high jumps, no collision interactions - I love how kirby can squish bump into walls). The character switching via menu to adjust to situations was quite tedious. Don't think I'm interested in seeing it finished as it lacks flair setting it apart from kirby (maybe it's the missing music?). It didn't hook me like ourobos.

I'd say once again the scope was too large and you put way more focus on quantity over quality. Reserve a whole day for testing and polish maybe? One good world and boss can be way more satisfying than a long chain of both.

Nothing for you to test back this time :c I focused on learning mechanim and creating satisfying platformer physics. Achieved these goals, but got no actual content done.

ourson 2016-04-19 14:21

i was in the 4rth main world, then i was killed by fire and a bug occured where i died as soon as i respawned again and again. Frustrating... =(. (also, the double jump on the bunny sometimes doesn't work. I think it's when you double jump too fast... mabe... That was a bit frustrating aswell).

A solid entry nontheless. Congratulations.

millefey 2016-04-20 14:02

Wow, I'm seriously impressed by how much content there is in this game even if you say it's not completed.. I think it's a feat. Sure it's easy and perhaps could've had a steeper learning curve/progression but it's very polished and looks great! The sprites were absolutely adorable.

mrmordem 2016-04-20 14:54

Very polished entry, it really feels like an NES type of game, the forms are pretty fun to use and the kirby inspired world looks great.

even though you say it's unfinnished, what is there is quality.

So well done to you ! :)

kualitygames 2016-04-23 20:40

The content in the game is really great, and the transformations are interesting. I found myself using the Bunny for a long time though, it seemed overpowered. The puzzles could have been more interesting. You could have focused on less transformations and made the puzzles revolving their abilities more difficult. Bosses were fun. Overall it's a good game.

thedashdude 2016-04-24 16:42

A fun game, didn't feel like an unfinished game. Good job!

rockhoppergames 2016-04-25 09:43

For an unfinished game, this performs much better than most of the finished games I've seen! The Kirby vibe was really strongly developed (with the bit of Megaman thrown in too, of course, and there were tons of content for the time period.

Sorry to hear life has thrown you a curveball, and you have my best wishes going forward!

bytegrove 2016-04-27 10:56

Really impressive for being just a prototype, you still managed to get a lot in there (even bosses!)! I really like the kirby style this game has going for it, nice work!
One suggestion is to use another button than shift as it triggers the sticky-key popup on windows.
Other than that, awesome work! :)

derr 2016-04-29 09:05

Beautiful and charming game and a ton of content, even for a jam entry.

The gameplay feels super solid and the enemies have interesting patterns.

Well done!

csanyk 2016-05-03 23:48

This was really great. It felt like a SMS or NES era platformer, the art and controls were great. The levels weren't terribly challenging, but were well designed and I enjoyed playing them. This feels like a nice platformer for very young gamers. I hope you finish it.

2016-05-10 11:05

Hi, nice game and congratulations ! We're realizing a video with several winners of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description