FoonLudum Dare ExplorerUsers → thedashdude

thedashdude

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202251Every 10 secondsShimashcompo424.014.033.424.133.533.43
202046Keep it aliveFlight of the Cepheuscompo4853.473.063.433.823.242.572.373.44
201637One roomMETALhavencompo4483.002.743.263.682.3739
201635ShapeshiftFusionshiftcompo6642.972.633.603.4669
201534Two Button Controls / GrowingRecnaccompo3003.473.453.764.072.932.572.232.8558
201533You are the MonsterHauntcompo6692.912.822.883.242.422.302.232.5863
201430Connected WorldsASKLcompo22

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by thedashdude

LD30 — Connected Worlds

The Unfortunate Potato by Longarmx 2014-08-30T15:14:00

Closes when I hit play.

Make Some Friends! by Clavus 2014-09-05T00:17:00

Really fun, hard, but I am not sure how you could have avoided that.

Circular Logic by Benn 2014-08-25T01:52:00

Awesome, would be nice if there was a little HUD in the corner telling you what arrow does what.

Neon Highway by francoisvn 2014-09-17T01:41:00

Its like my game. Except better.

RED Thread by NickZangus 2014-08-25T01:32:00

Really fun, but it felt like ice physics.

Connected Pylons by Pat AfterMoon 2014-08-25T23:19:00

Really fun.

RecTango by jonask 2014-08-25T23:27:00

Neat. Good job.

Invertigo by H1S2 2014-08-30T15:08:00

Fun, short jump, I would have preferred it longer, but still good.

InterSection by Miziziziz 2014-08-24T23:49:00

I couldn't find an exit to the first level. Amazing, a little clarity would be nice. Not that I did better.

InterSection by Miziziziz 2014-08-25T01:22:00

How do you vote? I want to vote.

InterSection by Miziziziz 2014-08-25T23:23:00

Loved it, Always felt like I was going to fall of the axis.

LD33 — You are the Monster

Masyu by MarekkPie 2015-08-25T02:22:00

You seem to be missing the theme, but the game is fun and hard.

You! Are the monster by panda 2015-08-24T02:05:00

Pretty cool! Are the puzzles random or pre-made?

Rogue Like Keeper by paquinn 2015-09-05T23:32:00

Not sure why, but I got totally sucked into this. Oops. Good job!

Bombercat by orion_black 2015-08-27T02:50:00

Fun, the game was a bit hard. I would suggest having a timer to show when enemies will move, and have the size of the arena increased or the speed of the game decreased.

Killer Librarian: Vengeance by chanko08 2015-08-27T02:19:00

Fun, no bells and whistles, but better than a lot of prettier games. The walking was really funny. Reminded me why I try to never make animated images.

Gruesome by metranil 2015-08-29T02:52:00

Great game.

F*ck Nature by granut100 2015-08-29T02:33:00

Slow, and your fists were too tiny. Good job though.

Possessive by PeculiarCarrot 2015-08-25T02:10:00

A bit difficult, but I liked it.

Lady Bug by dickpoelen 2015-08-29T13:33:00

Probably the best game I've played. It had a hotline-miami-esque feel. A slower difficulty curve would be nice, but I still beat it. You fixed the camera system in the Post-Comp version, so I can't complain about that.

BreakoutBeast by Downtown 2015-08-25T02:00:00

The archers were annoying, but the game was fun and the monster always looked like he was ninja jump kicking, so that was funny.

Opportunity Cost by BlockyFish 2015-08-25T01:29:00

I too get an error. I believe bug fixes are allowed after the deadline, so you could fix it.

Opportunity Cost by BlockyFish 2015-08-25T01:37:00

Downloaded the files and got it to work.

Haunt by thedashdude 2015-08-23T14:43:00

0000000000000000000000000000000000000000000000000000E0000000000000000000000000000000000000000000000000000E0000000000000000000000000000000000000000000000000000E0000000000000000000000000000000000000000000000000000E0000000000000000000000000000000000000000000000000000E0000000000000000000000040000000000000000000000000000E0000000000000000000000000000000000000000000000000000E0000000000000000000000000000000000000000000000000020E1111111111111111111111111111111111111111111111111111E0000000000000000000000000000000000000000000000000000E0000000000000000000000000000000000000000000000000000E0000000000000000000000000000000000000000000000000000E0000000000000000000000000000000000000000000000000000E0000000000000000000000000000000000000000000000000000E0000000000000000000000000000000000000000000000000020E1111111111111111611111111111111111111111111111111111E0000000000000000000000000000000000000000000000000000E0000000000000000000000000000000000000000000000000000E0000000000000000000000000000000000000000000000000000E0000000000000000000000000000000000000000000000000000E0000000005000000000000000000000000000000000000000000E0000000000000000000000000000000000000000000000000020E1111111111111111111111111111111111111111111111111111E(123,576)(129,560)(142,336)(171,336)(63,448)(122,448)[89~560][93~448]

Haunt by thedashdude 2015-08-24T17:54:00

Would making the buttons bigger and people slower be an allowed post deadline bug fix?

Dive Demon Dive by MrSun 2015-08-25T02:47:00

I like the game, I would have expected the gravity thing to be part of a puzzle game, but the action was nice!

Gobblin' Goblin! by KeithKarnage 2015-08-25T01:54:00

You don't have much control while jumping, but it was fun.

Squatch by patvanmackelberg 2015-08-29T02:45:00

Fun. The goal was unclear, but then I ate lots of people and I didn't care anymore.

Kibjow by Zeriver 2015-09-05T22:21:00

This was okay, but was clearly limited by the 48 hour time. This could be really great if you worked on it a little more!

Tentacles by crafteverywhere 2015-08-30T21:44:00

Alert Level 2486, High score of 19532000. Very fun!

DESTRUCTION IMP by q2k2k 2015-08-25T01:48:00

Fun, I don't think the lack of hit feedback was too bad.

Lure.Lair.Lunch by daveh 2015-08-25T02:41:00

A tutorial would be very good for a game this complicated, but quite fun once I figured it out.

Mighty Golem by FlashMonkey 2015-08-29T02:28:00

The knights are way to fast, but this seems like a good start for a really fun game.

Fear of the Dark by JamesTanm 2015-08-25T01:44:00

The game fun and bug-free, but too difficult for my tastes. Good job though!

PSYCHOSHARK by ManuelGF 2015-08-25T02:28:00

Couldn't figure out what to do, but the picture was funny and I ate people.

Slurgh by DuzDuz 2015-08-29T13:35:00

Fun, but short. If you had more levels I think this would be great.

Dude, Stop by Patomkin 2015-09-12T03:12:00

Great game! I couldn't figure out what to on the picture level, what was I supposed to do?

Defense of the ancient treasure - An stealth RTS by Jacktheviper 2015-08-29T02:22:00

It needed to be faster. I stopped playing because it was too hard to be that slow. Still a solid entry.

Campaign Trail OF BODIES by inurashii 2015-08-27T02:40:00

Great game. It would be nice to know about how you tell if your campaign was good enough, or how close you came to failing. This might be my best rated game so far.

Motherflipin' T-Rex! by mantis 2015-08-29T02:38:00

Fun, one the better games I've played.

LD34 — Two Button Controls / Growing

for the trees by omaha 2015-12-16T21:10:00

Quite fun, nice sounds, was pretty. I would have liked a slower player (I don't say that much), and the watering sound detracted from all the others. Really nice anyway.

Concrete Jungle by Miltage 2015-12-18T22:40:00

Really fun, I liked the time-lapse thing going on.

Octov by Taldius 2015-12-16T23:48:00

Not my favorite, the reset time on the input and the speed and all around weirdness of the combat really through me off.

Harvest by rxi 2015-12-16T22:33:00

Amazing. Best game I've played yet. Has more potential than most as well, I'm thinking growing trees for wood and fences, ammo constraints and you have to explore. Towards the end I stopped farming and just ate reserves, in days 7-11. Surprisingly intense and action packed for a farming game.

Harvest by rxi 2015-12-16T22:36:00

Also, what did you use to make this? I've been looking for something new and might mod it.

Resonance by Starspell 2015-12-16T04:41:00

Great puzzle game, with sound and more levels you could charge money for this.

Rolla Grolla Arena by Xanjos 2015-12-19T17:42:00

The jumping controls were hard, so a non-two button version would be nice. I didn't like the music, but the slamming into people at high speeds was fun.

Dropped Pixel by wyverex 2015-12-17T00:44:00

1815690 was my score when I quit. A fun game, but the lack of death made it hard to tell "Progress". I would have liked to know what the power-ups did, if they did anything, I couldn't tell.

Rubber Ducky and the Trial of Clams by pluberski 2015-12-16T23:38:00

A really fun game, would have liked it to be longer.

Growees by NickZangus 2015-12-16T21:36:00

Quite enjoyable, you should work on making this an app.

GeometryTwo by Gornova 2015-12-16T22:04:00

Hard but fun. I would have liked some music, but the game itself was unique.

Wellspring Wanderer by Justin Mullin 2015-12-17T00:32:00

Fun and calm, but some of my crashes I swear I was slower than my successes. Ended up feeling a little cheated because it felt like luck.

Simultaneism by Bogden 2015-12-18T22:47:00

The growing controls was a really nice touch, but everything after the fourth screen was to much for me.

Fortress Hunt by Funske 2015-12-16T22:53:00

Took me a minute to realize jumping was based on where my mouse was not automatic. The graphics seemed a bit incongruous, but it was a nice game.

They Grow by megahold 2015-12-17T00:16:00

Scored 11.7. A shallower learning curve would be nice, along with new enemies. Still very fun, and I liked the exploding particles.

DUO by camlang 2015-12-19T17:09:00

I couldn't always tell why my blocks disapeared, so an explanation might be nice, but a very well polished game none the less.

Laser Pew Pew by adamk33n3r 2015-12-16T22:45:00

Fun, but I ended up just circling the enemies. With the amount of lasers shot a less annoying sound would have been nice.

Hard Decisions by vortex 2015-12-16T21:59:00

Fun, but where is the data you said you would be collecting? I would be curious to see it.

Growdom by Wevel 2015-12-20T18:46:00

Really not my type of game, but I had fun trying to destroy all the purple people.

Gravity Flip by pvwradtke 2015-12-16T05:10:00

Quite fun, I would have liked a room rotation animation or a less brittle ball. Still a fun game, good job.

Tiediana JAmes by jim3wg 2015-12-16T03:42:00

Nice job, took me a while to figure out blowing, and I still cant figure out those side lava things. (or magma?)

Stellar Ninja DX by eruiz00 2015-12-16T03:52:00

Maybe I wasn't good or far enough, but checkpoints would be nice. A solid entry none the less.

Recnac by thedashdude 2015-12-16T05:13:00

@Funske The jumping is a little weird, and I planned to have an option for a jump button, but was short on time. Some time soon I'll upload it. Glad you liked it.

Complete Control by Mikhail 2015-12-16T05:01:00

Fun, a little easy as you said, but still fun. More options, harder enemies, and a little polish could make this great.

Ourobos by SinclairStrange 2015-12-16T04:28:00

Incredible, but I rage quit after I died having not found a checkpoint in like, 30 mins. Amazing despite that.

Seedball by onilink_ 2015-12-19T17:33:00

Nice game, but the kind that would benefit greatly from relaxing music and controls that were limited to two buttons. You should make music and put this on the app store.

shoot or dodge by klbrazil 2015-12-16T05:21:00

First off, you forgot the source. Other than that though, a fun game. Small, but a lot better than most of the small games on the app store.

Beard Fighter by Big Cow 2015-12-16T23:02:00

Simple, but good music and funny art it makes a fun game.

Sickle & Sword by MSiddeek 2015-12-16T23:32:00

I would have liked a fast forward button to skip to the choices on my subsequent runs, but a superb game all around.

Little Big Dash by Evannex 2015-12-16T03:44:00

Fun, a little hard and it took me a while to get that you changed the direction of growth with the mouse, not just while clicking you grew, otherwise you shrunk. Quite interesting though.

Surface by Porcus_Pie 2015-12-17T00:08:00

It is buggy, but still pretty fun. I wish when you did the grapple, either your mouse froze, the animation was quicker, or shot where your mouse was after you clicked, because many times I clicked and moved my mouse away, only to then throw my grapple into a death block.

newton 2b by maerzhase3000 2015-12-16T20:54:00

Needed some sort of clearer tutorial and better FPS, but was very pretty. I liked the concept even if I couldn't understand what was going on.

Safe or Sorry by JimmothySanchez 2015-12-16T23:12:00

Nice atmosphere, and a nice probability strategy game, but it would be nice to know where the monsters could see me.

Kimmirut Chasm by Max Amaden 2015-12-16T21:49:00

Fun, but I would have enjoyed multiple endings.

test by ddr2 2015-12-16T21:00:00

A solid entry. Some delayed controls made it feel really weird, but the Game of Life vibe was cool.

LD35 — Shapeshift

windowframe by managore 2016-04-26T02:29:00

Amazing. Best and most creative game I've played yet.

One Letter Werewolf by tompudding 2016-04-24T22:17:00

The game is pretty bare bones, but I enjoyed it all the same. I think it needs a little more variety.

Marduke's Tower by cacciatc 2016-04-24T20:36:00

Figuring out how to solve levels was fun, but I didn't read the description in time and spent a while on level 6 :P More puzzles would of course be nice.

Line Square Tower by dalbinblue 2016-04-26T01:10:00

Really fun, would have been nice to let the player know how to restart.

OmniDrone by OriginalBigDan 2016-04-24T22:10:00

I thought the game was ok, but I loved a lot of things in the game. I think if you spent more time adding things and polishing this you could have a really great game, but it would take more than 48 hours.

Multi-Persona Combat Robots Arena by Kalkatos 2016-04-30T01:32:00

Great job with the multiplayer aspect, and I think the different forms were pretty well balanced, with the square guy being the least used. The arena was completely empty, so some background changes to give sense of position would be nice, and perhaps walls. Maybe make the falling squares stay as walls. Despite that it was a pretty fun game.

OGLA by egos 2016-04-26T00:25:00

Felt a bit random at first, but I ended up liking it.

Photagogue by ChuiGum 2016-05-01T03:00:00

Fun, but the lack of health regen made it too hard, as I didn't find any check points. My only other complaint is the story, which was not over the top enough. For a game about punching dinosaurs flipping across the screen, the story didn't seem the right levels of ridiculous. Maybe if Cycle was actually a dinosaur trying to save his kind from extinction, or maybe add robots. Needed to be more crazy. Great Job.

Squishy by Sixteen 2016-04-26T00:52:00

I thought the isometric camera didn't help with the game, and I knocked a box off with a key and couldn't get it, but the game was nice.

The Canis Incident by srakowski 2016-04-26T00:43:00

I liked the game, but the ability to just run through levels without shooting anything made it a little pointless.

ShifterMaze by drentsoft 2016-04-24T21:58:00

I think if you moved faster this would be better, but it is a nice maze game.

Sheep Shift by CodeNMore 2016-04-24T20:05:00

I got 90592. A fun, albeit simple, game. I like the sheep jumping.

CHORUS by Pantelis Petsopoulos 2016-04-24T22:22:00

Not really my type of game, but good job.

Shapeshifter on the Run by Vantaug 2016-04-26T00:58:00

The collisions were a bit off, and I'm not one for endless runners, but I enjoyed it all the same.

Shaplanet by chrissou 2016-04-24T15:32:00

Fun, I thought it was a little hard but a very creative take on the theme. Good job.

The Golden Sphere by smbe19 2016-04-24T22:44:00

Funny and a bit too hard, an enjoyable game but I wasn't a huge fan. Smaller puzzles that took less time to redo would have been nice.

Casual Shapeshifting by M2tias 2016-04-24T23:33:00

Took me a while to figure everything out, but I loved it once I did.

Audioplasmic by uvwar 2016-04-24T15:26:00

A cool little simulation. Got way cooler when I realized I could zoom and rotate the camera in 3D.

Fusionshift by thedashdude 2016-04-24T22:26:00

@Sixteen you need to use all available figures, including the lines. I meant to add messages to tell people why they didn't pass a level but forgot.

Paranormal Pastries by Pixelaborate 2016-04-24T23:15:00

A fun game, I wish the conveyor belts were faster and you could switch forms faster, but still one of the better games I've played.

CYGLiDE by ocarson 2016-04-26T03:01:00

I liked the feel of the game, but had more fun flying through canyons than hoops, so I didn't get great scores. I couldn't decide if the player looked like a majestic eagle or a terror-robo-locust. Great job on this game!

"Wizard Prototype" - Unfinished- by SinclairStrange 2016-04-24T16:42:00

A fun game, didn't feel like an unfinished game. Good job!

Flow by flummox3d 2016-04-24T21:50:00

A great game. I really can't come up with anything helpful to say.

Defective Wiring by TheMonsterFromTheDeep 2016-04-24T16:13:00

A good start, I felt the robot was a little slippery to control. The levels were fine, but some of the walls looked too much like background. I felt the whole game was a little fast, the enemy fire rate and the robots, and the game would be more fun a little slower. Still fun in its current state.

Gopherthing Transformation by dcRfj15 2016-04-30T01:40:00

The first stealth game I've seen, and I liked it. My main problem is how slippery the character was, which combined with the jumping made it almost impossible to beat the first level with jumping.

ShapeMagnet by nihilaleph 2016-04-30T02:00:00

Neat, but a bit hard. I'm not sure what I can suggest for you, as it was a solid, well polished game. I think it would be cool if each shape behaved a little differently, but that might not work. Good job!

It's Just a Phase! by terryg 2016-04-24T21:25:00

I think the phase changing could be faster and some collisions were glytchy, but a nice game none the less.

ShiftMatch by smoreley 2016-04-26T01:24:00

I missed that space made the shapes collide instantly, which would have been nice to know, but I still thought the game was great. Very creative, and while it started with me thinking it was boring and dull, towards the end I was totally panicking over making the shapes match. Great job!

A walk to the top by JK5000 2016-04-30T02:17:00

A fun little game, but I think it needs more mechanics and harder levels. Also the voices were really funny/weird.

Figurophrenia by Trasevol_Dog 2016-04-24T15:53:00

I couldn't beat the story, I died after unlocking the octagon thing, but the game was fun. I think it was a fun enough mechanic it could have been put to better use in levels with layout and obstacles, but in 48 it was still a solid game.
I liked the face showing you what shape you were, but I thought it was too big and covered up too much.

Metamorphic by JortvD 2016-04-24T20:51:00

I found the game fun, but the divided rooms instead of a moving camera and the slowness of the character made some parts a chore.

ShmupShifter by TerraCottaFrog 2016-04-24T16:28:00

Liked how the game looked, but shmups aren't really my thing. I thought it got hectic too quickly and the boss was too hard, but these are my complaints with all shmups so I am biased there. A pretty fun game from the parts I played ( up to the first boss).

Ultra Space Sim 2k16 by telmore 2016-04-24T21:36:00

I wish there was more to it than just building a cool ship and flying it around, but as far as just building a cool ship and flying it around goes this was pretty fun.

ShapeShifter by Tackwin 2016-04-24T19:35:00

A very fun game, but a bit too fast for me. I think if you slowed it down a little then accelerated it that would make it easier to get in to.

Shifter by Studiosaurus 2016-04-30T01:21:00

I didn't like the larger shapes that required w key presses at a time to reach, but I thought the game was well polished and really fun, if a bit hard. My best score was 22.

ShiftZGen by ChronoCrab 2016-04-24T22:47:00

A neat game, I felt it needed a bit more variety, but I feel that way about a lot of games made in 48 hours.

Shaze (Shape Maze) by Alphius 2016-04-26T00:12:00

I couldn't beat the (I think) last level, but a nice puzzle game.

Plato and the 'Caves by qu2 2016-04-26T01:03:00

I really liked the idea, but I don't think it worked out quite right. I encourage you to do more with it.

Across the pipe by chocobodorado 2016-05-01T02:47:00

The floating platforms and the stationary camera didn't mix well, but I did like the camera style. I thought the controls were too floaty for a game with issues on seeing things. Overall a neat and rather fun game.

Golden Rush by image/31 2016-04-24T19:59:00

I liked the game, my thoughts are that I think a monster would have added some suspense and the top of the walls looked pretty bland. I liked the application of the theme.

viA Morpha by Seth_senpai 2016-04-24T16:06:00

The mechanics of the game were solid, with bouncing and attractors/repulsors, but I found I could beat a lot of levels just by pointing the walls toward the finish and blocking off the sides. I feel the game would be better if the walls were held constant and you moved the other things, but I can't be sure. Regardless, a very polished game.

Left 4 Gabe 3 by VapeurTeam 2016-04-30T01:06:00

I liked the idea of the changing how gabe did based on how well you were doing, but I thought there were too many incoming pellets at a time.

ShifTris by JiiHoo 2016-04-24T19:29:00

I agree with those above that the holes should not be filled in, but I loved the idea and the game was fun regardless.

NeonDX by neondx 2016-04-24T20:14:00

A really fun game. I have no complaints besides perhaps some more variety on the shapes.

Cube, Saw, Zombies by Foxarya 2016-04-24T21:40:00

A simple game, but I loved flying into the air and then crushing zombies.

LD37 — One room

Escape the Room by akai_0okami 2016-12-18T21:10:00

Would have liked to see this expanded further.

LocusLudi by AcuadoyStudios 2016-12-18T21:07:00

Creative to make a room with minigames in it, but you need more minigames.

Memory Lapse by IGDZichu 2016-12-18T20:09:00

You should have opened judging for innovation, you would have gotten good marks from me. I thought the control scheme was pretty bad though, A, D, and Space just wasn't very fluid, and the game would be hard enough without invisible spikes. As mentioned by others a quicker restart would make this game a lot better.

Scary Monsters by candeeirostudio 2016-12-18T15:56:00

I felt it was too easy to get cornered, especially when trying to get ammo from the crate, but it a fun game none the less.

Final Harvest by JayCee23 2016-12-18T20:20:00

I thought it was a little fast, but the pressure made it more fun at parts. Aiming was a little tricky, I would recommend letting the player aim with the mouse. Overall I thought it was a fun game. I got a score of 53.

Hotel One Room by runvs 2016-12-18T20:53:00

Each time I played I got stuck with 2-3 floors without any increase in money, just fluctuating between 500 and 2000, not enough to do anything.

Ultra Violet Humanoids by seano 2016-12-18T16:02:00

I thought the repetitive sounds were annoying, but the game was pretty fun, if a bit clunky and needing polish. Hard to blame a game for lacking polish in 48hrs though.

Cancelled Refuge by SinclairStrange 2016-12-18T19:56:00

Best game I've played yet, but I have a few comments. The pink lady seems pretty bad to me, I didn't see why anyone would pick her with the others available. I also thought resetting health after a loop would make it more fun, as I was always disappointed I died early and didn't get to go as far as I'd liked. The high-score nature of the game seems to rule out checkpoints, but maybe give the ability to start after a certain number of loops.

Alien Night by edve98 2016-12-18T16:23:00

I love the aiming mechanic in a roguelike, but I couldn't always tell why I died. Seemed I died at 90 health sometimes, other times 80. Also, it seemed taking turns could have been sped up, the bullets moved pretty slow. Still enjoyed the game and think if you polished it up and added more it could be really good.

The Mini-Man 3D by adrian09_01 2016-12-18T19:20:00

Some books fell and made it impossible to collect the last 3 gold coins, but beyond that it was a pretty fun game.

CatChaseZero by donvermo 2016-12-18T21:03:00

The fatness meter was a cool mechanic, but I don't think you did all you could with it. Also, why were there 4 cheeses but three lives?

Hurry Up ! by Mathiouza 2016-12-18T21:25:00

Pretty fun. I liked how hectic it was, but sometimes it wasn't clear what I should be doing. Also, you don't have enough time, but I'm not sure if that's a problem or just accurate.

House Invade by reivinoktavianus 2016-12-18T20:23:00

I couldn't run it either. Same error as others.

White Room by MementoGames 2016-12-18T21:18:00

Shockingly fun. At first I thought the idea was kind of stupid but that was a blast. I liked the changing of the room after each wave. I think using 1-3 to choose colors was pretty clunky, I would recommend using the scroll wheel or maybe right click to cycle through colors.

The Button by mjomble 2016-12-18T23:06:00

I really enjoyed this game. The time pressure, the fear in waiting as the counter neared 100% and I had to wait for a piston. The tutorial was funny, but either you didn't have time to finish it or I broke it because it stopped after I automated one button and it wouldn't let me leave. I couldn't tell what the dumbbell shaped things did either. Still a fun game.

LD46 — Keep it alive

Twitch Feeds by StaNov 2020-04-27T21:30:49Z

Great idea! But you really should get more visibility to this, playing with more people is fun with this sort of thing. Finding the right place to put things was hard, and I placed a food right behind the dude several times. It hurt. Fun times.

Zilogever by ObscenelyTrue 2020-04-20T01:20:39Z

I couldn't get it to work on WinAPE or retrovm. Looks cool though, I'll get back to this later and see if I can make it work.

Zilogever by ObscenelyTrue 2020-04-20T17:44:49Z

I got it to work! I thought the command was just `zilogevr.bas`, didn't read until the part that said `run “zilogevr.bas”`. Whoops. Loved the game, and loved the idea. I felt the levels were a little too long, and it might have benefited from decreasing the size of the meter (both to win and lose.) Now how much innovation do I give a game running on a 30 year old machine??? :p

Sharkbait by Jimbly 2020-04-21T20:30:22Z

I had fun with this. #2 on the leaderboard, not to flex... Didn't figure out you could bite things until the end of my second run, at which point I tried to eat a shark but it was better at eating. Then I tried to level up enough to eat a shark, but it ate me that time too. Had a lot of fun. This could really do with some expansions into a full game. Great work.

Sharkbait by Jimbly 2020-04-21T20:55:20Z

@Jimbly I don't think so. It was nice as just exploration, and really fearing the different enemies, but I think the biting did add to the game. There were merits to not biting that I think are worth exploring more, though. I know others have suggested making sharks earlier, but you might also consider making all the enemies harder, so biting isn't something you all the time, at least initially. The big plus to the biting was the sense of progression for leveling up, and the different strategies to attack the other animals. I don't think you want to lose that. Not sure if you can fit in into the level generation, but having upgrades guarded by extra hard enemies would be neat.

Oops, He's Dead! by Renrith 2020-04-21T19:11:40Z

Cute game! I think the cat was a little too fast, as responding to obstacles in time was pretty hard if they required changing tools. I think adding a way to cycle tools without clicking, like scrolling or hotkeys, would really help the game. And, of course, more tools and obstacles would be needed if you were expanding this to a full game. Nice work. I enjoyed it.

Keeper of the Flame by nickavv 2020-04-21T00:02:53Z

Great game! Full mechanics and neat puzzles. I wish there was a little spin up time on the fans so I could prepare to use the cover ability.

Keep It Alive by danman9914 2020-04-20T19:09:35Z

Loved the spooky train. Wish the game was longer. Wonderful atmosphere, good sound cues. Loved the idea of keeping shoes tied as a mechanic. Great work.

Ninja and Mouse by TrampolineTales 2020-04-20T05:14:23Z

Absolutely delightful. The upgrades didn't really seem needed besides the extra lives, but I had lots of fun saving my precious mouse friend. Great work.

Flight of the Cepheus by thedashdude 2020-04-21T21:09:40Z

@fiakaiera The sounds were added in the very last stretch, so I didn't have time to balance them. Definitely needed doing. I didn't like the look of the floor plan of the ship, which is why I covered it up with an actual spaceship. Also, I wanted the spaceship to have meters on parts of it that acted as further indicators of fuel/ armour/ammo and the such. ( also pertaining to @jimbly ) Just an idea that didn't pan out.

@whitefox The inspecting the crew didn't go as deep as I wanted, but the dialogue they give does indicate some things. They have different comments depending on morale and the hidden "evilness" stat. I think they're still nice just to keep the game feeling a little more lively. Also, I love idea of images in the background of the intro. It was tossed together pretty quickly just to give some context to what the crew were saying.

@bereg @bigquacko I wasn't planning on the FTL comparison initially. I only realized I was making a game like FTL after a few hours. Kind of disappointing as I was really pleased with my originality. It was actually more inspired by a text based game I made years and years when I first started learning to code. That and Infinite Ryvius.

Flight of the Cepheus by thedashdude 2020-04-21T21:10:11Z

I appreciate the comparison, though. It's a good game :)

Flight of the Cepheus by thedashdude 2020-04-23T06:27:02Z

@mickm No reason to interact with people besides thoughts, but the thoughts do have some meaning, as I explained above. Good idea on the tutorial page, though. I do think it's fun to piece together interactions, but not everyone does, and putting the time in isn't something everyone feels like doing.

@javasaurus I'm glad you like it! That's exactly the sort of thing I was going for. Even though that sort of game is actually before my time.

@renrith Balancing the speed/magnitude of the actions was the last thing on the list, and the list got a little truncated with a few hours to go. Definitely needs to be improved on. Could you elaborate on the art? I'm not an artist by any means, but I ended up putting a bunch of effort into making the art look good. I knew not much was going to be going on movement wise, and I still wanted to keep the player engaged visually. I'm really curious where I need to improve most.

@finn-truman Color-coding the console is a great idea! Never even crossed my mind, but that is exactly what is called for. I disagree with the assessment of Hull/Armour, although I may not have explained it well game. (Really, I know for a fact I didn't.) Armour is the stat that you can control, repair, and it changes up and down a fair amount. Hull was intended to be a slowly decreasing stat that served as a kind of ticking clock, encouraging you to keep up the pace to the safehaven, although you can keep it high up if you manage the Armour right. It might not have played out quite how I intended, but I think that having them separate adds a neat dynamic.

Flight of the Cepheus by thedashdude 2020-04-26T04:02:09Z

@mikouaji Thank You! When I get back to this I'm going to make much more detail into the tooltips, and make sure that the controls are more clearly explained to the player.

@renrith Thanks for the update. I get what you're saying now, and I agree.

@kevin-prehn Yeah, I really liked the sounds I came up with. Can't argue with the people saying they're a little too loud, though.

@baby-dino-herd Tooltips were the last think I made, so they're a little light. Between the tooltips for the resources and the ones for the actions you can get close to a full picture, though.

@blobo Glad you had fun. I worked hard to make sure the game had no WIP graphics.

The Angel Recording the Truth by Kevin Prehn 2020-04-21T23:50:05Z

Explanations seemed clear, but I already knew how it all worked. Not super fun, but it was charming and educational. Not exactly sure how you expand it, but I'm not sure it needs to be expanded. I didn't see any flaws with the logic, so I rate the game "True".

MIRACLE WORKER by designernap 2020-04-21T19:50:15Z

I liked the puzzle of figuring out where everything went, and felt the modeling really made it easier or more fun to identify things. Pretty complete for a compo game. I wish the little dude had some funny movement animations. I'm not sure this expands to a full game, but I do think the idea could make its way into a larger game. Funny. The mouth on the engine was particularly neat.

ADRENA-LINE by managore 2020-04-20T18:20:48Z

Really well done. Small, but a very satisfying and complete experience. The sfx + particles + screenshake made the impacts feel really nice. Great work.

Pig For Slaughter by PotatoAndTaco 2020-05-11T05:02:51Z

Fun to see the changing pig sprites. I like pixel art that stays at the same scale, and moves in discrete chunks, so I would change how the player and pig moved, and how the apples above the player were drawn, but that is just my own taste. I wish I got to see the pig become a dinner.

Tiny Fragments by Daniel Moreno 2020-04-21T00:15:49Z

Fun concept, but I wish there were more levels. Add a few levels + mechanics and this is a pretty good mobile game. Good job.

up in the sky by stuffed wombat 2020-04-20T18:39:20Z

Fun game. I liked the sfx, and controlling the plant was really fun. Felt a little too precise at times for how it played. Solid and complete.

Recursion by Finn Truman 2020-05-11T04:44:19Z

Fun little platformer. Graphics could be tidied up a bit, and the controls were too floaty for my taste, but well done. Good enough that I took the time to beat it.

Battery Panic by HacksawUnit 2020-04-21T00:26:59Z

I agree with others that that the controls could use some reworking, as well as the communication to the player as to what is going on. Nice visuals. It sounds good, but the sounds don't sound like what they indicate. I only got level 10...

MACHINA by Harry Alissavakis 2020-04-20T04:10:17Z

Great visuals. Really like the floaty abstract look and the glytchy text. The gameplay doesn't really work for me. It's pretty slow, and the committing to actions is annoying. A little too random, as well. Still an impressive game. Graphics are an easy 5.

My BFF! Glorpol! by xel 2020-04-20T03:42:28Z

Finally a pro-pineapple game. Really funny, nice visuals. Music reminded me of Doom. The combat wasn't super fun, but it worked well enough. Good job.

Keep IT Alive by f4kethis 2020-04-20T19:44:58Z

Liked the digging around to chase people, but the controls were a little unclear. I'd suggest speeding the game up, and putting a little icon where you clicked to let the player know where they're heading. Not a full game, but that's how these things go.

Keep me alive by dick-claus 2020-04-20T21:17:59Z

I feel like this had a lot more potential for neat puzzles if you just had a little more time. I'd encourage you to keep building on it.

Hacking is Probably Not Like This by sayumeki 2020-04-20T04:13:36Z

Great job. I got really in to it and got mad when a risky job I took cost me the game. The nonogram game seemed too hard for the time allotted, but they're one of the puzzles I haven't done much before. Loved the style and humor.

Onward Momentum by binary_coder 2020-04-22T00:44:59Z

The control scheme could do with some touching up, but I like the concept. I'm a big sucker for this sort of game. I think the other thing that needs to improve is the level design. A few of the levels, particularly the large one at the end, you just built stuff to guide the little KID. In these cases, there isn't really a point to controlling the drone, as you're really just building things without any care for the timing and dynamic abilities that controlling a drone gives you. Future levels should have things that need to happen after the little robot gets going, so you don't just watch a drone place things for a minute or so. Good work.

F E E D by Delightfullymad 2020-04-20T23:14:53Z

Amusing game. I like the "it" being a cult. As always with LD games, it lacked a certain amount of depth.

Fire Escape! by ZechW 2020-04-21T04:50:01Z

Oh man! Real shame you didn't get the level pack out in time, the game didn't really click without it. I think you should put in some more work on this! Maybe some fireproof floors or something like that. Neat little concept.

Once Upon a Night by Bdiebeak 2020-04-21T01:26:59Z

Reminds me of Please, Don't touch anything. Neat to try and figure everything out. The lack of tutorial was a little rough, but also was the whole fun of the game. Maybe make a small initial puzzle just so players don't think everything is futile from the start. I was looking away from the first clue the first few times, so it took me a while to get invested.

juxta.LINE by fiaKaiera 2020-04-20T05:58:24Z

Never managed to beat it. My right/left for my mouse just aren't tuned right. All these first person games where to interact with the right item you use the left button... Too hard for me, but others seem to be getting it. Gameplay loop seems nice even if I didn't get it. Good presentation regardless.

Heart String by MZA 2020-04-20T18:54:36Z

There are a couple decisions here that hold it back, I think. The keys didn't need to move, and the hearts didn't need to be quite so small. Other than that, it has the twitchy gameplay you went for and some neat levels. Good work. I like how the title reflects multiple gameplay elements.

Monolithique by Jajakeim 2020-05-11T05:12:25Z

All the animations felt nice and juicy. Difficulty spiked a little much, but I like the variety in enemies.

Servant Snake by C1FR1 2020-04-21T02:59:55Z

Ran fine for me. Fun little game. At first I thought that there were too many enemies, but I got the hang of it. Wish there was a scoreboard so I could see how I did/

A Desperate Theif by Jack Maxwell 2020-04-20T21:09:36Z

I like the raiding gameplay, it's a fun idea. The game was a bit glytchy, though. Not too bad.

Plant life - My LD 46 Game by AcidViper 2020-04-20T04:28:16Z

Nice little game. I wasn't very good at it, though. I just wish my bullets would catch up to the monsters...

Tobias mustn't die by psydack 2020-04-20T20:16:05Z

Tobias needs to look where he's going. I managed to beat it, but I'm not sure how my keyboard felt about it. Fun little game, would do better with some goofy sfx.

Grove Guardian by VivianMochi 2020-04-20T07:01:23Z

Super fun. Relaxing. Great music, pretty plants. Exploring to find new plants was great. Absolutely loved it. But... I nearly quit after my first few runs because I didn't understand the game. To clarify for the next person: plant on resources.

Lights On by henriquecanella 2020-04-20T04:46:54Z

I liked the mechanic of the flash. Nice visuals and sound. Charging the stations was a little slow, and made me feel like there could be a more interesting way to do that. Maybe a little minigame? A lot to ask in 48 hours. Camera jolted a few times, but that's not a big deal. Nice work.

Long Live The King by JavaSaurus 2020-04-23T07:01:49Z

Loved it! Lots of things worked really well for this. I thought for the first level this was going to be another entry that didn't have time to render the health bar, but there wasn't one. It was all about the baby, which worked really well.

The pixel art was fun, the sounds felt nice and thwacky, the story was nice, not over done. There was a moment when I was whacking the crap out of a dozen dogs and guards all hidden behind a bunch of trees I couldn't see anything, then the baby went sailing above the trees, peppered with arrows, where I could finally see him, run under him, catch him, and finish off the enemies. Absolutely brilliant. I started feeling the baby was just as much a hero as my main character. They made it through a lot.

As for issues, nothing major. There were some graphical glytches in the trees, mostly to the top right I think, where they'd flicker a bit. Not a big deal. The character looked a little blurry when running sometimes.

Loved it. 10/10, would whack bad guys for a baby again.

Edit: Forgot to add, knocking three times to end a section felt really nice. Set the mood really well with a really simple action. Inspired.

Outpowered by LCStark 2020-05-11T03:51:21Z

What I appreciate most in this game is the balancing. As the game went on, more enemies showed up, but never so many that I got really overwhelmed. I think a little less health for the generator wouldn't be amiss, but I also know that with the game being relatively slow pace, you really don't want to make the player restart. Nothing too original in the concept, but fun enough that I played until the end. Good work.

Conway's Garden of Life by davidsheadgames 2020-04-20T02:26:14Z

Pretty fun. I think the field could be a bit bigger, as I wanted to get some of the cooler Conway's structures in. I liked the added rules on top of Conway's, so if you feel like revisiting the project I'd suggest making the fruit rules have a little more depth.

Raid Healer Simulator by fydar 2020-04-20T16:35:44Z

Too hard for me, but I liked the chat. Made me really hate my team. Good job.

Zero by omercanbalandi 2020-04-20T15:58:02Z

Fun. The doors were a bit annoying at times. I would have liked a little more depth, if that can be asked of a Pico-8 game, but the art was great.

Egg Mother - Keep It Alive! by Barrier 2020-04-20T21:05:18Z

Funny, the enemies were neat. I liked the juggling you had to do between stomping bugs and making sure the birds weren't aimed at the egg. To improve it, I think you just need a few more levels + enemy types. Nice work.

YAB by Lars-Erik 2020-05-11T05:18:06Z

Saw several of your images mid-development. Neat to see the finished product. Short, but amusing. Didn't try to do much, but that's not really a bad thing.

Keep the beat alive by Dukes 2020-04-20T23:27:59Z

Lots of fun. I've never seen mouse on a Pico-8 game before. The idea of the rhythm game/bullet hell cross is pretty neat. I'd love to see it make its way to a full game.

Seeds of Eru by Fersyvanderzee 2020-04-20T23:19:35Z

The controls were a bit wonky, so I just pointed SARA away from the camera and used only WASD. Took me a couple tries. Pretty cute.

LD46 - Carry This Torch Through by tso 2020-04-21T02:49:12Z

I didn't quite figure out what was going on, but the colors were nice and the atmosphere spooky. Would be a little better with haunting music.

The Dragon's Curse by Aditya Kumar 2020-04-21T04:21:17Z

Fun adventure. The dialog was witty and the art was nice, but I felt there were too few random events. My last few runs before I ran I found nothing new for me to do. I was interested enough in the game to retry through that, though.

Captain! Captain! by SuperGamersGames 2020-04-21T03:41:08Z

Love the management. Fun, stressful, without feeling tedious or annoying. It's really hard, though. I'm not sure I ever made it a third of the way through. If you run out of ammo during a conflict it's pretty much game over, which would be fine if you could aim and shoot, or if there wasn't any chance of getting three enemies at once while I'm recharging my battery. Nice work, though. I had a lot of fun.

Captain! Captain! by SuperGamersGames 2020-04-23T05:27:51Z

@supergamersgames Yes I do. Lots of ways to implement it, too. Maybe you can charge it up to absorb one hit. Or it could just be a passive thing, where it made you invincible while plugged in. That would allow for some fun quick changes in firefights. Maybe you always have a shield, but when plugged in it could move the direction it was blocking. Might require a little change in how the enemies shoot, though, as currently all the shots come from a pretty narrow angle, so the shield would have to be irritatingly small to not be overpowered.

I was actually thinking about this game again, as I really liked it, and was wondering if you had considered adding a second battery. Not sure how it works with the number of items going on now, or in future versions, but it would give a little wiggle room for the player. Maybe the gimmick for a level 2?

Space Exodus by Kaish 2020-04-27T21:17:19Z

Nice game! I liked the graphics, and I really liked the sound-driven exploration. That could really be expanded on in future projects. Good stuff. The celebratory noises don't stop when you restart the game, so they kept cheering over the message about the death of the earth. A complete non-issue, but I thought it was funny.

Supermarket Showdown by Sigton 2020-04-20T20:05:12Z

Day 15! I love grocery stores as settings. Building paths for a tower defense is fun, and I like that your decisions are permanent. I think the game would be better suited to levels, with an increasing armory and changing initial layouts. Well done as is.

Ultimate Planet Habitat Support Tester 2020!! by mikouaji 2020-05-11T04:08:59Z

I really like what you did here, but as is it feels pretty lacking. The issue is mostly, I think, in presentation. You're modelling a bunch of animals, their reproduction, feeding, decomposing, and same for all the plants, but as a viewer I can't see that. I think if you added a lot more sprites, indications of the ages of plants and animals, showed what actions had just happened (feeding, growing, death, birth), and had tooltips show up when you hovered over a plant or animal with fun information, the game would be way more engaging. All the information, from what I can tell, is already in the model. All that needs to happen is a nice way to tell the player what the game is already doing. Nice work, regardless, I had fun toying around with it.

Innocuous Pong by MachWerx 2020-04-21T03:15:56Z

Brilliant concept. I really loved it. A few major issues for me, though. The controls are pretty weak, as the mouse isn't locked in place, so it obstructs the view of the game and gets stuck on the window. I missed a couple balls just because I couldn't move my mouse far enough. Secondly, the collision detection wasn't perfect. There were a few times where the ball just phased right through my paddles, particularly corners. Loved all the different stages, I wish there were more.

Tomb Of Ice by Vectrex28 2020-04-20T03:54:51Z

Gameplay was too slow to have such limited lives. I can't knock the authenticity of the NES idea, I guess. Great graphics, fun puzzles with the trowing mechanic. Love the idea of making a game for an emulator in the LD.

SPS10DS3 by Retti01 2020-04-23T06:08:51Z

So I talked to the first station, went to go kill some pirates, got distracted and visited the furthed up station, couldn't interact with it but did managed to travel entirely through it, returned to the orignal to have the dude not pay me, decided to pay the farthest down station a visit, he asked for way too much cargo, so I decided to explore the corners of the map. I hit bottom right, bottom left, then took a detour offscreen on my way to top left and crashed. (HTML)

Gameplay was pretty basic, but honestly, telling the player where the stations were was a brilliant idea. It felt really good to explore, knowing that something was out there. I think the best thing to do with the game is to lean into that. Have the stations sell maps, and have there be little unmarked outposts with shops and loot, maybe just cool looking nebulas. I don't know what all you could do, or want to do, but that's where I'd go.

I had a lot of fun with this one, just because it kind of let me do whatever I wanted. Nice work.

Save Dave by Kirbloid 2020-04-21T20:46:08Z

Brilliant. Loved it. Honestly not much I can say that you probably don't know. I would like a chunkier sounding gun with a little more feedback. The monsters were super evil looking so it was a little same to hit them with little "pew"s. I didn't realize that the feeding and playing were minigames the first couple tries, so I think it would be nice if you added that to the tutorial, or at least made it visually clear that you needed to input something extra.

Nice work.

Keep chicks alive! by Sleeping Panda Games 2020-04-20T20:39:32Z

Loved the fast music, really set the tone. Neat game, well executed. I think there could have been more interesting obstacles, but the ones used worked just fine.

Anti-Toxin by Deacon 2020-04-20T16:10:30Z

Fun game. Took me a couple tries to get the hang of it. The spawners seems artistically out of place, but good job overall.

Keep It Alive by William Carlisle 2020-04-26T23:10:54Z

Solid idea, needs a lot of polish. Controls, as others said, could do with improvements. Tutorials are also nice, but lots of LD games miss them and put them in the description. Read up on the rating system if you want more votes! Rate other people's stuff and you'll get more ratings. Leaving good feedback also helps. Make sure you participate in the community! You currently have more ratings than you've given, which is better than most people. You can learn a lot from what people have done. All the compo entries have source code, so its' worth checking them out. Lots of people use the same software as you, and it's really useful to check out how they made their games.

READ THE LABEL by winterbeak 2020-04-20T03:27:30Z

Lots of fun. Loved the idea and the visuals. Started chanting the allergies I knew I had just to keep track of them. Great job, even without music.

Keep It Powered by rob1221dev 2020-04-20T03:06:57Z

Got stuck on level 13... Fun concept, forcing people to optimize their path, but a little too tightly timed on a few levels. Charming graphics.

Electro Service 2: Electric Boogaloo by Fedora 2020-04-21T05:03:18Z

Fun multi-tasking minigame. I like that not all items matter at once because of the disease system. A leg up on some other games in this vein I've played. Like the style. Ending with a crash wasn't ideal, but I see the appeal. Maybe set something up where it fakes a crash, then gives you a reset screen.

Planet Parasites by Danilo Sadzinski 2020-04-20T05:29:08Z

Pretty fun. I didn't manage to beat it my first try... Abilities were all useful and unique. Art style was nice. The tutorial was massive wall of text, but for the LD that's above average.

The horse needs help by WhiteFox 2020-04-21T23:07:51Z

Regardless of simplicity, about half of participants don't turn anything in, so file it as a win. I think the game would have benefited from a surrounding forest, instead of flat ground. Would have improved the mood, I think. On a technical note, I think you need some subtle light aiming upwards, to keep the apples on the bottoms of trees a little more visible. Congrats on submission!

Feed Me More! by Itskdog 2020-04-21T23:38:26Z

I feel knowing about the issues people talk about! I liked what I got, though, despite the shortcomings. Kind of a clicker-game like thing, but with a crafting element. Doesn't sound great when I put it like that, but I really enjoyed it. Like Factorio except with the complexity dialed back a bunch. I thought the monster was going to eat me at the end, so him just dying was kind of a relief. Felt like I won, in a weird way. Nice work.

Flower Defense by Evolving 2020-04-23T05:43:14Z

Nice pixel art! I liked the enemies being snails, as snails are both evil and pretty cool. I think it would be well served being a little more forgiving to the player. Instead of instant death, have the snails munch away at a healthbar for the plant. The game is a little bare bones at this point, so there are a lot of ways to go with it. Well done, even if its a little limited in scope right now.

DON`T DIE STAY ALIVE! by PenguinBob 2020-04-20T20:11:38Z

I got a 185. Reminds me of my all time favorite highscore game Mr. Oops! Music was nice. Penguin could look penguinier. Difficulty scaling seemed a little harsh.

Stranded Pirates by Nawreua 2020-04-20T04:38:28Z

I made it to day 4. The collisions weren't always clear for the paths. A side of effect of the art style, which was otherwise nice.

What a horrible night... by chertkov 2020-04-23T18:59:57Z

I love the idea of converting the enemies into allies, but I couldn't get it work consistently. I liked the artstyle, but it was a little too red. Very nice regardless. The health meters stood out a little.

Good concept, could use a little expanding. A tutorial or better indication as to when converting works would do wonders.

Rogue Janitor by stolen_biscuit 2020-04-20T02:31:43Z

The graphics were hard to get used to, but I actually came to enjoy them. Game was great at inducing panic, but I think some music changes and audio cues could take that even farther. The shorter time limits didn't seem possible, but I didn't try them much. Regular was pretty fun, got to level 10.

QT's Cells by Mental Inaction 2020-04-20T19:32:57Z

Accidently started on the wrong day and spoiled the ending for myself. Might want to make sure that doesn't happen. I really liked the story, though, and the fact that "Keep it Alive" wasn't really the goal, just the story.

Make sure to put a link to this page on itch! I had to get here by typing in your username to the LD website. (I got to the itch page from a random recommendation.)

Earth 2.0 by AryanJumani 2020-04-27T22:27:57Z

Well, all my comments have really been said before, and fixed in the post-comp. Good job!

Akula by Ilya_Nazarov 2020-05-11T04:53:48Z

Art style was nice, but the collisions didn't feel like they matched the images being displayed. As others have said, it needs a bit of fine tuning in how you go up and down, and how speed gain/loss works. It isn't in the right place right now, but mechanics themselves are pretty solid, minus the moonshark. Good work.

Flamebearer by HolySparks 2020-04-22T22:09:07Z

As commented already, it needs some rebalancing and no more anti-aliasing. I won't cover what you've already been told.

A solid idea, and I like the spells using the flame. A creative risk/reward mechanic. I think the controls could definitely use some reworking, though. These sorts of games generally follow Arrow Keys + ZXC, and I think it works pretty well. Don't fix what ain't broken, and all that. More of a preference thing, but still worth considering. Games that have small screens and big levels like this I think need interesting backgrounds, so you really feel like you've reached new places.

Nice work.

CellForm by watswat5 2020-04-21T00:05:16Z

Kind of like an rts. I wish it had a few more active abilities.

Social Life by CharlieGray 2020-04-20T04:56:36Z

If those scoreboards are online I made the front page! Fun. I like the effects on the incoming events. I spent the early game just scrolling and deflecting everything, then in the late game I had no idea what to do. Not sure how much of that is my skill vs. the mechanics of the game.

Social Distancing For LadyBugs by mehrdadsh 2020-04-21T19:58:38Z

I liked the subtle indication of how close to the limit you were, and the swatting of bugs was very satisfying. I was going to post my highscore, but the game didn't tell me what it was. I had some fun with it.

Maintenance by bereg 2020-04-21T19:30:23Z

Great mood. Fun to look around the city. The best part was seeing the collapsed trains as you rode by on a different one. If you expand on the idea I would say focus on that feeling of slow collapse. Maybe make the buildings crumble too. I'm also always a fan of skyscrapers, so I'd also make some much bigger buildings that tower over the rails.

As stated above, your entry didn't follow the rules, which is a bit of a shame because it was pretty nice. I tried to rate it fairly anyways, but maybe see if you can switch it to the jam. Nice work all the same.

Cryoloop by Freya C 2020-04-21T01:56:31Z

If it had some spooky sci fi music this would be wicked. Loved the look of the game, wish it was longer.

Keep IT Alive by bollwerk 2020-04-23T19:35:48Z

Nice little management game. I got a little irritated by my lack of agency when trying to fix two things at once. Maybe make a way to speed up the meters recharging, like clicking rapidly. Art was nice, although the perspective didn't entirely make sense.

Bullet Blocker by Doenerti 2020-04-23T19:16:00Z

I appreciate the tutorial, not everyone gets one in. I really like the idea of taking the hits to save the VIP, and the different shots doing different things. As is, the endless level wasn't much fun. The bullets were too random, infrequent, and too many healed the VIP, so it didn't feel like you needed to do anything. All the gameplay elements are there to really improve it, though. I think you need to have the bullets spawn just off screen, and angled at the VIP, or very close. Make it much more likely that they are circles that can damage the VIP.

Also, maybe add a third type of shape that also damages the VIP, so there is a little more switching shapes.

The ideas are solid, and most of the execution is pretty good. Keep it up.

It's Just Human by MomoLala23 2020-04-21T00:37:51Z

The bars didn't seem to give me much wiggle room, and all kind off drifted towards death. Didn't have much time to work with the minigames at all.

AetherPath by quichi 2020-04-20T05:54:47Z

I like exploring galaxies in any game. Managing the ships was neat, but a little tedious. Maybe a time multiplier would be nice? Fun visuals.

BUBBLE BOY by NEKORUMA 2020-04-21T02:43:27Z

I didn't really enjoy it too much, but you nailed what you were going for. The dude was cute and I didn't want him to die.

Catch The Mouse keep it alive by GameOverMexico 2020-05-11T05:31:54Z

The levels sometimes screwed me over, which was pretty irritating, and not in a fun way. It had it's moments, though. Nice work.

Teeter (HTML) by murpyh 2020-04-23T19:48:09Z

Fun idea, but controlling the cup just didn't work well. It would tip to the right even when the face was on the left. Didn't seem balanced. And there is no way to re-level the cup after it starts to tip, which is pretty lame. I had better luck turning the cup upside down and holding the face on the bottom of the cup instead. But that only worked for a short while until I ran out of time outside the cup. I managed to extend it a little by using the pickups, but not by much. I also measured my success by time, instead of score, because raising the score was super hard. Not sure I managed to ever get a 2. The idea of the game is good, the powerups and obstacles seem fun, but the cup was just too hard to use properly.

Protect Floaty by BigQuacko 2020-04-21T21:25:38Z

Neat little twin-stick nazi zombies like thing. I liked the setting and the piles of zombies I created, but Floaty was a little dumb... I think the game would do better with some way to move him around so he wouldn't get in front of the zombies. Nice work, though. I had fun.

LD51 — Every 10 seconds

autoball by torcado 2022-10-05T04:14:27Z

Thats awesome. 63 rounds. You knocked it out of the park.

autoball by torcado 2022-10-05T05:13:00Z

Yeah only 63 rounds was a lie. I have no idea what round I'm in, but I'm at a comfy 12 Million points and its going up. Gonna have to call it a night and close it :(

Hiccups by cogcomp 2022-10-06T03:13:14Z

Yeah the 10 second timer didn't work well, so wise choice to just skip it lol. Thats the way of things. Platforming was off on my machine, where hitting the bottom of blocks didn't behave right, but the graphics were nice and the fire felt satisfying. Nice work.

Shimash by thedashdude 2022-10-02T18:27:48Z

@ziobob Oh man I totally forgot to remove some debugging code! Thanks for the reminder. I'll work that out.

Edit: This is fixed now.

Shimash by thedashdude 2022-10-04T01:35:59Z

@linwenhao The last level you have repeats until you die. Can get a little repetitive without the constant change-ups of the early game, but I think I like the style more than cutting the game short somehow. I thought about a life system but decided against it.

@mdotedot I was going to but then instead of making music I didn't. Not in my skill set.

Shimash by thedashdude 2022-10-05T20:51:59Z

@cogcomp Haven't run in to any yet, which surprised me. I was expecting way more like this. Could you link me to some of the games you've played in this vein?

Shimash by thedashdude 2022-10-06T04:55:13Z

@Jag Nice score. My current best is barely better, 258.55. Used to be less, but @ziobob beat me and I can't have that. I made the game!

@davidtheginger All things that could be better, I agree.

@twowolf Lives indicator is a request I've gotten. Noted.

@nardandas Yeah I think that one is the hardest, but balancing something measured in fractions of a second got annoying so I decided it wasn't too bad if there was a minigame harder than the others. Makes the others more relaxing, call it a feature.

Shimash by thedashdude 2022-10-06T22:12:37Z

@ideaspersecond Games you die in don't come back. You just did really well on your last game.

Shimash by thedashdude 2022-10-08T06:25:24Z

@trouv Nice score! My best is only 269.23...

Balancing wasn't easy, but I agree (mostly) with what you say. Since you expressed mild interest in it, here's some of the balancing issues that came up. (You can ignore all of this, a bit of a ramble)

The Grid had to address the following issues: 1. Can't send impossible waves 2. Can't feel tedious

When I set it up so that it always gave you enough time to reach the safe spot, sometimes the safe spot was on the other side of the board and it felt tedious to walk over. Just pressing the up arrow key for two seconds isn't a good fit for the game. To fix this, I make it so that there is always a gap in the wave within the same quadrant of the grid as the player. I also adjust the time based on the size of the wave being sent, so that the player has various sizes of dodges they have to make. Increasing difficulty decreases the time between waves, but it can't go too low or it becomes impossible, so it actually just decreases a margin on top of a calculated minimum time for the player on each wave. Adjusting that got fiddly, and I kinda gave up once I found something that didn't make me mad. The odd rhythm of the small waves is a side effect of them being easier to dodge. It was a hard line to walk between giving enough time and not feeling like you were just waiting for the bullet to fire. I ended up a little surprised at how much work I had to put into the algorithm to get it to feel even this good, and I know it could be way better.

The spinning bars was tough because there were a lot of variables to choose from. Spin speed, Diameter, Velocity, Number of Bars, and even how much the ricochet angle changes when they bounce. When they spun too fast it was impossible to pull off the weaving between bars that made it fun, when they got too long they would just box in the player, and adjusting velocity was difficult because half the bar is going way faster and feels impossible to dodge, and half is going the other direction and feels too slow. Some of the slowness I think you're feeling is probably due to the fact that it always starts with just one bar. I couldn't think of any other way. Starting with all of them all at once was just too hard to track, so I just slowly increased with difficulty the rate at which they spawned. They do get a bit faster, spin a bit more, and grow a little longer over time, but I made sure that was pretty mild because it got too much really quick. I wish I had marked the center point of the lines so the bounces were easier to predict, but I think this is actually my favorite of the minigames.

The explosion one was pretty easy to balance. I chose a fixed time for the circles to explode, and just had difficulty control making more of them at a faster rate. The only clever choice here was to make sure that one always was placed within a certain radius of the player, so that the player always has to be on the move. That mechanism didn't feel as good on the grid, and I couldn't figure out how to get it to work on the spinning bars, but it does a lot for this one.

I appreciate the detailed feedback, and the excuse to write up what is basically a devlog.

Tenjutsu by deepnight 2022-10-05T03:25:28Z

Super badass. All the mechanics play into each other really well. Pressing up and down at the same time moves you right, which is weird, but I didn't do that while playing so it all worked out.

Marins Dream Garden by boaheck-artgent 2022-10-21T19:13:14Z

That was fun. Nice mood. Figured out I could use my plants to skip parts of the platforming, which I really enjoyed. If you expand on the concept I think that would be a cool thing to focus on. Re-doing the platforming was a bit tedious to gather a nice stash of seeds, so the skip was nice. Great mood. Wish I could I have adjusted mouse sensitivity.

Void Garden by Liam 2022-10-06T04:22:39Z

Oh man this one made me mad. Fun idea, I like allocating resources, but 10 seconds was just not enough time for me. Scrambling all the time, never making it, the resources kept moving when I didn't want them to. Mad. I'm not sure if that's just me or if the game is just not balanced the way it should be. Personal taste it a thing, and so is poor balance when making a game in 48 hours. The one thing I can say for sure (I think) is that some visual reminder of what everything needed to survive and build. My best score was 4500. I think I like the game, but with like 30 seconds per turn I know I'd like it way more. Great concept, looks nice, and the game was fun when it wasn't going way to fast for me. Good job.

Pancake Simulator by alec 2022-10-04T01:49:14Z

Well polished. Wish I could get a rating for each of my pancakes. And I wish I could spill the batter. I had fun. Nice job.

Gun Dude by blaster391 2022-10-04T03:15:38Z

I liked it. Felt strange that throwing a gun did more damage than shooting it, but I guess for balance it works out. The time limit was a cool mechanic but I didn't feel like you used it enough. Nice work. Art was cool.

Silvi by nardandas 2022-10-06T06:07:16Z

Relaxing. Not sure the tree behaved according to the rules all the time, but it did well enough. Nice work.

Sheeple by Jonathan Holm 2022-10-04T01:54:01Z

I can't rate your game :( I liked being a sheep. Nice twist.

Arkentower by Rayne 2022-10-06T06:17:25Z

10 Seconds felt a bit short for the fire rate of the towers. I would have liked a faster fire rate and an easier to climb tower, but its highscore so difficulty is kinda part of it. Interesting idea. Nice work.

Crazy Ball by Lawrence 2022-10-03T04:46:14Z

Highscore of 154. Juicy. Really nice work. I'm impressed.

10 Seconds to Heaven by Mcnuttys 2022-10-03T03:22:05Z

Really creative and fun. I don't the levels showed all that could be done with the mechanics, but thats a pretty good complaint for a game jam.

Shadow Blood by Dssdiego 2022-10-05T02:46:23Z

Nice music and art, and game controlled well, but the levels seemed to mainly involve waiting. I think you should have leaned into the panic of reaching a platform or maybe the puzzle elements. Nice work, though.

The Landfill by Naemis 2022-10-03T05:30:25Z

I had fun. Monkey brain liked setting off massive explosions. Got to ~1800.

Manta Fighter by Pincushion 2022-10-04T03:04:18Z

I agree with all the feedback given. Bullets and dogfights felt a little off. Personally I felt that dying when I hit the planet was a little harsh too, but maybe I'm just an idiot. Nice work.

Cookin Bash 10 by TwoWolf 2022-10-06T05:23:19Z

Nice work. Kinda nice to experiment and figure out how things work. I became rich. Washing the dishes after bringing them back seemed a little excessive, especially because the dishwashers were my cooks.

Continue? by Nick Taggart 2022-10-21T19:50:12Z

Clearly not a finished project, but your systems all work. Looked good, and didn't find any issues. Some transitions would be nice, and some arcadey music.

Trick or Retreat 3.10 by Lone_Wolf 2022-10-04T02:33:22Z

Funny. I wish I got to see the aliens.

You have 10 Seconds by BuzzyBee 2022-10-21T19:25:58Z

I concur with a lot of the commentary above. Lives are little harsh, and the game is difficult. Nothing wrong with being difficult, but the level design did irk me. Some of the levels were easy to clear with over seconds to spare, and some I'd fail all three lives at just pixels away from victory. Framing this as a high-score game seems weird to me. I'd say it would be more fun as a straight platformer, with each level on a 10 second timer. The high score thing didn't seem to mesh well with the level-based design. Maybe organize the levels into worlds, three lives per world? I enjoyed the gameplay, sound, and the look of the game, but the framing felt like it needed work. Nice work.

Every10SecondsToEliminateShape by LinWenHao 2022-10-03T04:35:11Z

Yeah, no itch.io link, but I got the download link working. Nice work.

BackroomsBreak - Alpha version test v0.1 by Eugenik 2022-10-05T02:34:24Z

The howling was cool, and I beat it once, but the second time it seemed like I outran the monster too much, and I just wandered around looking for the door and couldn't find it. Could do with more consistent games. Nice work.

DIMENSION LOOP 2 by Danial Jumagaliyev 2022-10-03T05:14:45Z

Red squares were a bit of a pace-killer but the game was nice. Pacing in general would have been nice to speed up.

Windy Mountain by InitialPosition 2022-10-03T02:58:40Z

Jumping felt a little odd, like the placing of the jumps was just a little off. Second level was really fun, and the pixel art was all nicely done. Nice work.

Sweet Seconds by Jag 2022-10-06T04:47:16Z

Crazy good. Beat the whole thing. Nailed it. Only issue is that it wasn't clear at a glance if there was a hotdog bun on a plate or not. Could have been clearer.

Nuke Yourself to Alpha Centauri! by Josh Roby 2022-10-03T03:39:52Z

I was entertained, but the steering levers didn't work for me so I was at the whims of the drifting. I wish I was in this timeline...

10 Second Dating by dreamscale 2022-10-03T05:04:51Z

I got to 28 hearts. Reading the dialogue fast was neat. Some of the lines didn't make sense.

10 Second Dating by dreamscale 2022-10-06T05:38:18Z

Just played a similar game. Check out [this](https://ldjam.com/events/ludum-dare/51/no-time-for-love)

House Of Desire by Noirox 2022-10-21T21:46:39Z

Funny, but hard to tell if what I was doing was right. Some more platforming would have been nice, as well as more guidance. Great work though, I had fun. Art was nice too.

One Hell Of A Time by Leopold 2022-10-21T19:34:23Z

Beat the boss. Had fun. Wish the controls felt a little tighter. Also, HUD was a little messed up on a 21:9 monitor, but that true for lots of games. Nice work.

Blades of Doom by Benjamin Halko 2022-10-03T04:54:52Z

Really fun, but a little chaotic. I think more predictable 1-ups would be nice, or less knock back just so the game was easier to track.

Crazy Beat Switcher by StoicKekis 2022-10-03T03:54:30Z

I reached 61528, but the density of the arrows just went through the roof and I couldn't keep up. I think 180 bpm is the mark. Felt a little sudden for a difficulty spike, but I'm not a rhythm guy. Didn't like the feeling of when the arrows could be pressed. I think that something that says how you did compared to the ideal timing would be nice after each button press. Despite that, I had fun, the music was nice, and the game looked nice.

mood swing simulator by alexander epton 2022-10-05T03:09:38Z

The Pac-Man with a timer is a good idea. I had fun. Wish the walls weren't so sticky.

Temple of Harmony by yulotomorrow 2022-10-04T02:41:53Z

Art was nice and I liked characters, but music isn't my thing. Only solved two puzzles...

The World Ends Ten Times by SomeCodingGuy 2022-10-04T02:05:27Z

I got a 3374. Some of the later times seemed impossible. Good work.

Lighthouse by rickylee 2022-10-03T05:59:04Z

Great atmosphere, storm/rain noises sold it. I found that the lightning ended up being the most helpful. Big fan. A single shark fin and it would have been horror.

Connie by Payaosito 2022-10-06T05:52:36Z

As above, the color cycle was a little complicated. Something like rock paper scissors would have been nice, or a diagram while playing. Didn't manage to beat it, boss health was a little long. Nice work, though.

Baby Loader by c4ris 2022-10-06T05:09:39Z

Nice concept. Wasn't sure what the yellow stuff was supposed to be, and it would have been nice if it was easier to thread the needle with the boxes. Funny baby voice lines good.

10 Seconds by Ippon 2022-10-04T02:44:34Z

Timer seemed like it shouldn't be there, but that was a nice simple game.

Ten-Second Teleport by RaXaH 2022-10-06T03:57:35Z

Great art, funny mouse. I liked the feeling of being an old wizard up to magic shenanigans way past the age when he should be doing magic shenanigans. Concept isn't entirely original, but I liked the way you made using the upgrades together work. No checkpoints was brutal and I gave up after few attempts at the last shadow section (pre-update version). Having a hard unintuitive section happen over a pit that resets the game was just too much. Then I tried the post-jam version, and I'm not sure you understood the issue entirely. As a puzzle game, it wasn't fun to restart the level at all. I already knew how to do it, and doing it was simple and not fun after I had the fun of solving it. Even adding checkpoints, I still struggled enough on the last section that I had to restart the level several times. Never managed to beat it. While I'm complaining, the stun spell really didn't do much once I realized that after the teleport I could just walk through enemies. Not a big issue, just something to comment on. This is now probably the longest comment I've left on someone's game this jam. I mean that as flattery, btw, even if I'm mostly complaining. I did like the game. It looked nice and it played nice it was cool to solve most of the sections, I'm just a bit peeved that you didn't execute it quite as well as you could have. Really nice work regardless.

Birdwatching by Iguanana 2022-10-05T03:29:41Z

...Turdus merula? Nice work, although your keyboard detection is clearly flawed because it says I didn't type it right when trust me I really did I swear.

Killer Colour by FootLettuce 2022-10-04T02:54:40Z

Liked the art style, and changing the skybox in the corrupt bits was a nice touch. Issues with controls as above. I got 14 rescues.

UMBRELLA REVENGE by SAGIII 2022-10-05T06:34:16Z

Nice work. I feel that the controls or the level design need to change. No blind jumps either way. The acceleration was so high that going down thin spiked pipes was frustrating. Either widen the pipes or change the movement. I was also a little peeved that walking into a mushroom did a different sized bounce than jumping on it, which messed me up a bit. I'd want that a little more consistent. Great work, though. I did beat it.

Headcount by Bogden 2022-10-05T06:39:57Z

Simple. Not sure what feedback you need. Well executed and entertaining. Nice work.

Ten To Zero by FlowerBadger 2022-10-03T05:20:49Z

Yeah, no way to rate it. Let me know when I can. I got to a read heart and I think I won but I don't know for sure.

Emperor Penguin by OlivierYC 2022-10-03T03:10:10Z

Pretty easy, but I liked the setting. Goofy. Had to say no to going to a penguin birthday party to win my first round and the guilt is still with me.

Counterspell by witchpixels 2022-10-06T06:28:24Z

I like the spell casting. Good use of the theme. Sleep didn't seem that usefull, too short a duration. Otherwise pretty fun.

Trineko by SinaLIze 2022-10-17T20:22:07Z

^^^ Having a similar problem I suspect. When I click to play the game on this site it says

> Uh oh! > > If you're seeing this error, it means I can't find your index.html file. > > This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away.

> See the embedding guide for more details. ludumdare.com/resources/guides/embedding/

I'll play the download in a little while.

Clock Hop by Dcuookie 2022-10-21T20:06:59Z

Great work. Loved the art. Seems like a missed opportunity that the timer is green bar instead of a clock. I'd recommend taking a page from the book of this guy: [You Have 10 Seconds](https://ldjam.com/events/ludum-dare/51/you-have-10-seconds-1), who only started the timer of his levels after the player started moving. Worked really nicely. I'll also say the level design after you introduced the +5 timer seemed to be really harsh, and seemed to require me to nail some jumps without bumping my head or overshooting into spikes in ways that were just no fun at all. Forcing me to make little jumps and navigate through cluttered levels is just everything I don't want in a platformer. Totally personal opinion though. Early levels were still fun, and this was a great showing overall.

Heaven or Hell by Ryan Miller 2022-10-21T19:46:14Z

So first off, I think this is the first world-switching game I've played that had a smooth transition between the worlds. Great work there. The level itself got on my nerves after the first couple of coins, because I felt like my switching-timer was out of sync with where the moving platforms were. As with other level-switching games, this does have the issue of forcing the player to wait to retry. I just played a game where each level was on timer (no world switching) but the timer didn't start until you moved. I wonder if you could add something in the same vein for this game to alleviate such issues. Maybe stop the timer after each death, then let the player start the cycle manually, so the section was always in sync with where the player wanted it to be. Just an idea, having played some games like this. Nice work regardless.

Anti-Apophis Wristwatch by Trouv 2022-10-03T04:21:05Z

Really neat mechanics. Music wasn't my thing. I hope I can buy an anti-apophon watch from my own local bass pro shop.

ROSWELL AREA ███████ WASTE DISPOSAL, INC. by Real_Human_1000 2022-10-04T02:17:57Z

Didn't seem like incinerators were good, seemed to just doom you to smog. Also, I was clicking a bunch and sometimes missed the end of the game. I had fun though.

You and Floor by Climbing Dolphin 2022-10-06T04:02:15Z

Really funny to get the message "The floor is nothing" and just fall into a different section. More games need unexpected comedy like that. Clearly simple, and the controls could use some tweaking, but I was entertained. Nice work.

Keep it clear, Bob ! by blk_dg 2022-10-04T03:33:08Z

I thought the prices for abilities were way too much, only ever saved up for one of them, but the game felt nice to play. Unfortunately I had a lot of fun when the rabbits got squished. The train effects, the sounds effects, it was just the more satisfying option than saving them...

Lights Out by niccolo-temperanza 2022-10-03T05:51:17Z

Got mad at the section where you have to follow the hidden poles over your character's head. Interesting gameplay up until then, and honestly the puzzle of where to go there was neat, but the margins were just way too low to be fun. Best part was a little before then when you had to remember where a solid thing was in the light because the darkness was trying to trip you up.

Lights Out by jaykayey 2022-10-03T04:05:31Z

Felt like the walls were sticky, and the deaths were a little unfair. Had fun, and having the player disappear when they lose was a really nice touch. Sp00ky.

BlowUp by Ivanek333 2022-10-04T02:19:45Z

Can't seem to download the files. Is that on my end or yours?

No Time For Love by davidtheginger 2022-10-06T05:37:47Z

2nd Dating Sim thing I've played. You should check out [10 second dating](https://ldjam.com/events/ludum-dare/51/10-second-dating). A bit chaotic, and sometimes it felt too simple. I just smiled at the hobbies of a few folk and it worked out. Nice work though. Art was really good.