CRAMMM: Totally Accurate Studying Simulator by tuism 2018-08-16T21:28:33Z
Played really well on Android. I was unfamiliar with trumpology and communism but liked how simple the mechanics are. Trying out different shapes could be interesting also.
Foon → Ludum Dare Explorer → Users → MZA
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Fall Miner | jam | 1619 | 3.02 | 2.88 | 2.34 | 3.86 | 3.40 | 3.29 | 3.00 | ||
| 2020 | 47 | Stuck in a loop | I Will Eat A Apple | jam | 1194 | 3.22 | 2.85 | 3.48 | 3.81 | 3.28 | 3.47 | 3.68 | ||
| 2020 | 46 | Keep it alive | Heart String | compo | 447 | 3.50 | 3.70 | 3.54 | 3.35 | 3.14 | 3.30 | 2.77 | ||
| 2019 | 44 | Your life is currency | Mind Over Matter | jam | 369 | 3.61 | 3.17 | 3.66 | 3.88 | 4.13 | 2.57 | 4.10 | ||
| 2018 | 43 | Sacrifices must be made | House and Destroy | jam | 506 | 3.44 | 3.51 | 3.41 | 3.62 | 3.47 | 3.30 | 3.88 | 3.48 | |
| 2018 | 42 | Running out of space | Bunny Bazooka | jam | 970 | 3.03 | 2.86 | 3.03 | 3.22 | 3.17 | 2.97 | 2.86 | 2.78 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Caves Of Mimicry | compo | 635 | 2.78 | 2.34 | 2.99 | 3.36 | 2.68 | 2.56 | 2.19 | 2.63 |
Played really well on Android. I was unfamiliar with trumpology and communism but liked how simple the mechanics are. Trying out different shapes could be interesting also.
So stylish and atmospheric. Some gamers wont like being lost in a maze but I fully understand the design choice adds to the immersion. As a game heavily based on atmosphere and with such simple controls makes for an awesome game.
I played the original and the post-compo. The post-compo was improved soo much. I felt the difficulty and audio was much better and perhaps the fluidity of the game also. So :thumbsup: for that.
Although , I liked the post-compo alot. The main thing I liked about it is that its difficult to lose. I lost one health somehow but after that all the fishes and ghosts can't touch me + plus my score kept on rising + i maintained the right water level at all times. Eventually, I had to close the browser because I had something else to do.
It felt like I was invincible, which is fun.
I like having complete control of my player. I realised it was on auto-fire but i like to have the option of clicking to fire for example. It also took me a while to get to grip with the horizontal controls - felt they were initially unintuitive.
Audio and graphics are great on the post-jam version - especially audio. Game is super fun.
Also, let us know when you have published the source :).
Fun game that's reminds me of the original nokia snake. There should be a mode where its one big box. I like the effect at the end when you lose. Its a very nice touch.
A short game but really enjoyed. Nice innovative and simple concept executed well. Great compo edition. Game is easy in my opinion. controls are gr8. What engine did you use? Do you want any feedback in particular?
A very unique idea. Animations are super smooth and very well done. Graphics are well done too. I fealt that you should incorporate the tutorial in your game somehow.
A simple game that is a ton of fun. Everything is well executed apart from the menu screen which lacks a bit of sparkle. For gameplay though, its very fun. Moreover, audio and effects are superb. Impressive entry for a one-man/women army. :thumbsup:
Has a South-parky feel to it. Just dont market it to animal lover :P
The game is nicely presented. Everything from the game art to the itch.io page is of high quality. The idea is pulled of quite well and game was enjoyable, mostly due to the visually appealing color pallete to the audio.
I liked the fast-paced music. Made me feel like that I had to drive the car fast. However, I tended to drive slow with precaution to make sure I dont fall off the grid. I'm not sure if thats the right way to play this game.
Another reason I played slowly was due to the fact that I am used to driving games that have diffrent control mechanics. For example, turning in this game is far more sensitive then turning in other driving games.
A high quality fun game nevertheless. Great Entry :thumbsup:
Sound is great. Controls are smooth as well as mechanics. A simple game - almost flawlessly executed. May be a tad hard though.
Its brilliantly presented and super fun. Perhaps, i'm biased because, my childhood consisted of many types of this collect-athon type of games. Well done for submitting to the compo too + unusual, yet creative use of the theme.
You did mention that every level is beatable by jumping. Having said that, there was a level, where i literally ran out of space and had to go nowhere.
It looks like you like rabbits/bunnies. If so, check out my game - it has bunnies to :)
Once again :thumbsup:
I lost count - may need to play it again XD
To add to my previous comment:
I played your game once more and I was refering to level 5 with the moving platforms. I thought you had to jump on them to get on them. But I soon figured out that you can walk on to them. Don't know why i thought that. mustve made an assumption.
Upon playing it again, theres a few other things I noticed:
-- The artwork on the side is briliant but i thought it was distracting. Personally, I like the whole screen filled up with just the game. When I played the HTML version previously, i noticed this less. When I played the Windows EXE fullscreen, i noticed the borders more.
-- In some levels there is empty green-ness. Occasionally, I broke free beyond the level to look for some hidden treasures - i didnt find any and felt meh...
-- If found out that if i go on a speed pad I can go through those foxes on skaeteboards without taking a hit. I dont know whether is is supposed to happed or not.
Who on earth has this computer? Either way, who woul'vr known using a computer would be so much fun. The lack of audio is an excellent design choice. In the nexty iteration, you should add right-click menu functionality.
It was really fun playing. :thumbsup:
Well done on making a game thats frustatingly fun. It took me 10 goes to get a score over ten. This game has the right amount of feedback and difficulty is just right for me.
At times i felt the response to chaging direction is slow. For example when I pressed left and shoot while i was facing right, it didnt turn around.
Other than that. It was great fun! :thumbsup:
One of the more surreal LD experiences. You are very good at keeping the player intrigued.
Great implementation of the theme and fun gameplay. A game thats perfect for speedrunners. Bring right-handed, I feel like I would be better with the arrow keys .. If you do implement this - let me know.
Game gets quite challenging eventually. There is a nice difficulty curve. The mechanics are solid. Although it could be more fun with a longer hook.
Its very impressive to see a 3D looking game made with a 2D framework. The game looks awesome. The initial voice acting is top quality too. I never really understood on how to defeat the omega skeleton in the middle of level one. I kept making combos but thats it.
Something about the sound effects are hillarious. I like whizzing around in space using the grappling hook. It has a "mirror's edge in space" feel to it, which is implemented well + thats what makes it fun.
Another positive is that I was able to look at the title and the screnshots and was able to imediately know what the jist of the game. I did not read anything else and I found the controls intuitive.
I feel the gun has little to no use though.
Graphics are gorgeous. So is the choice of music. Its a great showcase. I found it difficult to get the thrid anf final black core though.
Extremely fun. Overall a very adictive game. I can play this for a long time. Tha animations are smooth as **** and a successfull attack is very satisfying.
-- I thought it was difficult to attack people on top of you and below you.
-- I think its a good idea to get more points when attacking enemies as well as getting coins. I did not notice getting more coins when damaging enemies.
-- The dash animation is cool. But I did not use it once. Can you bypass holes with the dash?
Had fun playing this game. Went a long way before loosing. Is there an endgame? There came a point when the platforming drawing became predictable.
I ordered a lot of boxes and soon there was no space.
A few suggestions:
-- Hide the cursor -- The data entry job was quite interesting. The hacking was basic. Maybe add more of the data entry type of jobs.
Game has a nice juicy feel to it thanks to the brilliant sound effects as well as the background music. I found it very hard to land on a planet. I know speed has to be low. Is there anything else i'm missing? I also found that the planets spawned randomly - it seemed that way.
But great game with nice mechanics. Well done!
I like the colors and graphics filling the screen and the concept. I dont relise how platforms dissapear though?
Quite fun. Took me a while but i finally realised how well you implemented the theme. Quite innovative and fun. The lack of background music adds to the ambience. Maybe add sound effects everytime you do something good too in an update.
Overall, quite enjoyable.
Ver fitting game. Fits the theme really well. Sometimes I ran out of space when i feel that i should not have though. Im probably missing something or it might be a bug. Another point is that I could see the framerate drop the more I played it.. wasn't 100% visible, but I could see the lag.
Nice game. At first I like the sound it made when you walked. However, it became repetetive soon. Thats all really - other than thatit was fun to play.
With a lack of a title screen and the cluttered-ness, it took me a bit of time to understand the gameplay. The mechanics are very innovative though. Good job.
A simple effective survival game. Loads of fun for each playthrough. Perhaps you can increase the longevity of each level by increasing the size of the level.
A simple game with simple contols.I liked the background patterns too. An idea would be to make an inifinte mode where the speed of play gradually increases.
It took me 30 deaths to realise that precision platformers are not for me. Concerning mechanics: I thought they were good. Perhaps start with an easier level to help the player get to grip with things. Cool game nevertheless.
Had a real good time with this game. The shaking effect felt a little wierd at first as it was shaking all the time as oppose to gradually becoming shaken from still. It wasn't 100% obvious that the ceiling was collapsing. Either way i had plenty of time to collect the teacakes which is nice. Level design is cool too.
A well-crafted game. the mini-games are cool too. It has a warioware vibe to it too. Graphics are on point too. Animations are smooth too.
Dude, I like this game because:
- The art / graphics - The concept/gameplay
Possible bugs found
- When the enemies get close enough, they burst into a big block w/out me shooting them. Is this normal?
Suggestions:
- A health system as oposed to a "one-hit-KO" system. - more UI and GUI - Experiment with first person camera
Overall, was really enjoyable to play.
BTW, What engine/framework did you use. I'm interested.
A really good series of mini games, with polished presentation and graphics. I find the jumping mini game much more harder than the rest. Also, perhaps implement a life system, where for every time you lose a mini-game you lose a life etc...
-- Very good use of procedural generation -- Familiar controls
When first starting the game, I accidently closed it down (pressing the quit button) because the play button was highlighted. Done this twice. Played with keyboard, then gamepad. Keyboard controls are super. Gamepad crosshair movement sesnsitivity needs a bit of tweeking. Then again, you have far more control with K@M.
Gameplay was good. Solid entry
I like the fact that you dont need to know anything to play this game. By looking at it I figured the controls out. The intro is hillarious and the gameplay is juicy. How many levels are there?
This in 5 Hours? Thats extremely impressive - bearing in mind that everything looks so polished.
Because the camera is at an angle (which looks cool btw), it can be difficult to determine where the blocks are landing at times.
When jumping I seem to linger up in the air a bit too much.
You seem to have a knack for this. For the next LD, you may want to forget about schoolwork - would be interested to see what you can make in 48/72hrs... Joking school is important lol.
Voice acting is great. The audio and premise is really funny. It is like a point and click puzzle game. The good thing is that it looks like a early prototype and you can make it into multiple things. A stealth poop game.. etc...
Solid platformer. There was a platform in section 2, which was quite tough for me to get to though. The onion-skinning effect is cool too.
Very satisfying game. Also, the only FPS ive played so far which is suprising. Very polished also.
Haven't played anything like this before. I think its a unique concept. It took me a while to figure out the first puzzle though.
MY favourite is having 50 penguins in a field size of 10. Mayhem breaks loose and its hillarious. I'm aware that the last man standing (or pengiun) wins but I enjoyed it as apenguin simulator more than anything. Didn't get a single win but enjoyed nevertheless. Although the audio is fitting, I thought it was also under-whelming.
I feel like this game should be designed for multiplayer.
Very good use of sound. If there was a jumpscare i wouldve pissed myself mind you. You could add some horror elements to see how that'll work - just an idea.
Once the radar appeared and a couple of minutes into the level, I stopped the game. This is because of the multiple thumping sounds and I couldn't locate some of the batteries.
But is a great atmospheric game.
Reminds me alot of snake on my nokia phone. I like hoe colorful the snake gets. I instinctively thought that if you hold left down, it will keep rotating left etc.. kinda like the slither.io.
Simple idea that works. I found a possible bug where I could not move a wodden box on top a metal box. I feel the boxes should be animated when the hit the ground. Nice game!
Giving the gunshot more bass and creating an effect every time an enemy dies, will make the game feel meatier.
Other than that, Fairly solid controls. Nice Speedy gameplay.
Terrific use of audio and visuals to make one of the most funniest games this LD. Fun is short-lived by it being one level. But the mechanics a super polished.
The like the art style a lot. Within 48 hours youve done really well. :thumbsup:
The gameplay was soo much fun. The feedback when i burst an enemy is not overly repetetive. The mechanics are so simple but effective.
With the audio and color choice, I understood that you were trying to build atmosphere. However, with the style of art (which is fabolous) and the choice of music - i didnt think it went well together -- Personal opinion of course.
Mind you, it didnt stop me enjoying it till the end.
Simple graphics and simple, yet addictive gameplay. Fitting name too. I literally felt surrounded. Have you experimented with a bigger level?
Bonus points for making a game involving a globe just like me :)
On a serious note, Aesthetics are clean and appealing, controls are responsive, sound is fitting.
I understand 2D circular physics. 3D spherical physics is a bit more challenging to implement for myself. Therefore, glad this is a compo too. Once, I have more time, i'll delve into your source code for nuggets of knowledge regarless of the quality of your documentation.
Thank you @handle @adroitconceptions . I am still thinking of the best controls for a circumnavigating player.
@dom-harris - Good point on the blur. It was either radial or gaussian blur. I went for radial instead. But will defo consider that. I was aiming for that bassy sound for the bazooka thx.
@krapht - Glad you mentioned the lifetime of the bullet - very beneficial feedback. If i shorten it, it makes the game a bit difficult, if i prolong it - i feel like everything gets lost in a sea of bullets. Thx.
@melmo I thought of capping the bullets - but then again, I would be missing out on moments that you captured like above LOL. I also knew about the jump thing. I thought to fix it. But later on when the difficulty ramps up - it'll be useful :wink:
@hi-im-greg - Thanks for your feedback. When you say "Playing with the mechanics more" you are refering to the bullets right?
Thank you all for the feedback. I've taken all your comments on board. :v:
@ben-lee @digitaldude555 - Yes the red dino is supposed to be invincible.
@king-kujito : Thanks for the comments. When you say enemies spawn at your end - do you mean land on top of you?
@rainbow-rave : movement of the furry parts - do you mean the ones in the background?
@king-kujito : ahh yes. it is a bug. Im investigating it. Thank you :smile:
@kapiteinkoekwous - thank you. Really enjoyed watching you play and your insights into the game.
@saoi-games thank you so much for streaming.
@niterich thank you for your comprehensive comment. I agree with you. After the feedback from the community, I felt that the rotation of the planet would be more fitting that anything else. In the next couple of days, I plan to release update/s which should hopefully make the game more bearable.
@agar3s @roidz - you cannot destroy the meteors. However, in the next update, I made sure that you can :wink:
@zinski thank you for your kind feedback.
When you say visual feedback, can you give me an example?
Also, did you update your game? :smiley:
@josehzz thanks for the feedback. I toyed with the idea of being invulnerable to your own bullets for a long time.
With a little bit of playtesting, I found out that people really enjoy the feedback given when shooting bullets. And they start spamming like crazy :-). Which is ok.
Therefore, making the bullets self damaging forces you to plan ahead on how to use the bullets. You can still spam but at the right time.
The game was super fun despite the okay-ish controls. I enjoyed destroying the buildings more than anything. Controlling the bus felt like controlling a huge monster truck and controls felt a little delayed. The person who made the graphics done an amaxing job!!!
This was a good laugh albeit a short one. Wished it was longer and you gotta make it longer XD.
Fun little game. Was hoping the block's velocity increased per level to increase the challenge.
The graphics are great and mechanics are good. I think the four second spawn is "edge-of-the-seat" stuff. A little less randomness and it'll be better. Its still great especially the graphics.
Interesting concept. Maybe a menu with the instructions will ease the player into the game. I've also noticed that there wasn't many grey thoughts. But I do like where you going with the idea. :thumbsup:
I like your idea of a puzzle game and your take on the theme. I did run into a bug where I couldn't eject a disk. I was playing the html version.
Its quite cool that you made a game of that calibre able to run on a web browser at a constant 60fps. The birds eye view and transition are amazing. The aesthetics are nice. It totally fits the theme but i never felt I was running out of space.
Some ideas for future update: -- Fill the empty green earth space with trees, flowers, NPC etc... - make it more populated. -- introduce vehicles for whizzing across to the other side of earth.
I admire the coding done to create this. I wouldn't mind learning.
I like shooting those tanks. I was slightly confused by the map at first though. :thumbsup:
Game fealt fun - even the bug that got me stuck in a crate was fun. Using a gamepad controller is a lot better than keyboard controls. KB controls are not bad - i tend to play platformers with gamepad.
Audio is spot on. Thought it was very fitting for the game.
I did not know the reason for those pickup items in the level though - Or i didnt pay much attention to them.
I thought its an innovative take on the theme. Works really well. Was really fun but only in a short burst.
When you have time, I would be interesting to see if you can make a different difficulties on this game - or give the player customisation abilities like: arrow rotate speed and growth speed etc...
Impressive compo entry :thumbsup:
From tha ambient raindrops in the background to the impeccable voice acting. The audio is outstanding. A good story well told. I did feel a bit restless, trying to find L's location - battery dried out though. I'll have another go later.
Superb innovative concept. It's quite challenging but well implemented. Like you said, its not 100% yet but, you can take this concept and amke many things.
Sound effects are funny. Sometimes i got stuck underneath the tables but that added to the fun. It had a physic-y "Human fall flat" feel to it, which again makes it funny. As a local multiplayer is a lot of fun but using the same keyboard is meh...
Graphics are fairly impressive.
Let me know if you fixed the controller issue.
Really fun take on the theme and the game was really fun too. At times i wanted the truck to move faster in comparison to the junk boxes falling. Plus when the pile is high enough and the truck is north of that pile of junk, it hard to tell where it is. Maybe at that point, make the blocks translucent.
These are just suggestion for what is already a solid entry. Good job!
An Iphone game for Windows. I see what you did there.
Game feel and aesthetics are great. Sometimes a blue file/enemy can get in the way of the camera though.
A very fun idea that I think a lot of people would like. Plus it is implemented really well. Only feedback I have is that the mouse sensitivity may be a bit too much. Another cool idea is to vacuum up the kids LOL.
Nice concept. Sometimes the worm gets stuck on top of a tree. I also like the low poly style. You got the main mechanics finished and know you can experiment to improve the game in general. :thumbsup:
Nice atmosphere. I thought the red plus sign was some sort of health kit but it was the target you have to go towards. I lost once or twice but i didn't know why - was it timed?
When I read the help section everything made more sense. Shouldve done that earlier :P
It is quite simple and short but mechanics are solid.
The game was fun and enjoyable mostly due to its simple controls, simple artstyle and effective mood-setting sound effects. I do have a few suggestions, which you may or may not want to consider.
-- The collision with the spikes are a bit harsh. The more your in contact the less health you get. Maybe make something like a rebound, so that it damages a little.
-- I noticed that the music was on only on some levels. I think the lack of music adds to the mood. But if you have music in some levels, may as well have it on all of em.
PS This fealt like running out of breath rathar than space.. because ut was so fun, im happy to overlook that.
Very fun, relaxing and funny games. When playing, I got a passenger stuck onto the front of the bus. I had a thought of lots of ragdolls in the bus like "Human fall flat". Audio was great - inc voices.
Ahhh, the good old Windows 98. The OS that took a hour to boot. This is actually a fairly accurate representation of computers back in the days. What's the best combination to last longer in this game.
I find that 20 coins for extra storage is ok. After that is something like 500 coins. That seems impossible to me. There has to be a way round it.
Very fitting entry and solid game mechanics.
I found myself being very engrossed in this game. It was a great game to play with fun mechanics. The only thing i noticed is that there was some repeptetive collision sounds when a skeleton walked towards a loot near a wall. This did not detract from the overall enjoyment of the game though.
I was an invincible dragon burning down everything. That felt great. There are optimisation issues, when theres a lot of AI in the maze. Plus I would liked it if they AI fought back and the ability to use my own firepower.
Overall, a very enjoyable game.
I found that the slower you go, the further you last and the higher your score. The floaty mechanics adds to the challenge. Highly polished for a gamejam game. Well done!
Very cool game. I like the models made and the fact that it runs really well in the web. Audio is nice especially the thunder effects. Great mood building also.
At times It took me a while to register which way the player was facing. I think it may be due to the fact that the player is all one color. My cursor also faded into the background also. I think I relied on the cursor to point to the enemy so that I can land a hit.
I wanted to play this game because a lot of people from the community reccomended it.
Game is well executed from the very first minute to the last. It is a showcase of gorgeous art and brilliant literature. I also think the way the music shifted further into the game was excellent.
It obviously wasn't fun but its probably one of the most powerfully profound experiances from a video game.
... and the ending :cry:
Completion = yep completed it Duration = wanted more levels but you had 3 days. too much to ask. Stressing - Yes the last bit of the game was stressful and kinda made me angry in a good way though. I know what to do but timing for me is off. Completed it at the end though - took a long time.
Listening for the second time - the music is amazing.
Nice touch at the end, where the limk directs you to the ludum dare page embedded in. Really interested in how you did that. Care to Share :smile:
A very inovative idea well implemented. I felt that there was no consequences for a low score though.
Simple concept. Well executed. :thumbsup:
I like your take on a match-3 game. It does need a bit of love and polish - but you conveyed the controls and purpose of the game well and the controls and movement seen very functional despite the blocks being abit slippery.
- I like the graphics / models and color pallete Using the joystick, i was unable to move the crosshairs around. I feel like the player is taking up too much of the screen too - I feel like playing it in first person mode. Either way, I liked your take on a shooter game. :thumbsup:
Really spooky. I was playing the game with my eyes wide open. Good us of music, colours, lighting to give a sense of immersion. A litle bit of momentary voice acting would perhaps make it more immersive. Overall, great entry.
The animation you've made is excellent. Although, its a barebones game, the mechanics are solid and fun. It can be a great couch multiplayer game. LAter on in the game, where the scene is filled with penguins, its almost impossible to capture enough fish to survive.
Game was really fun! I liked the way the intensity of the level increased the more you stayed on. The controls worked smoothly and the animations are great. I also like the fact that you have to be always moving in this game.
Feedback:
- There is a slight perspective issue here. Because the falling blocks do not cast some sort of shadows, it is difficult to tell where it'll fall when it is in mid-flight. This is the main reason why I kept loosing.
- I thought there would be more levels when you exit the tomb - but it finishes the game. This is just an observation, which i find unusual.
I liked everything about the game apart from the controls. I appreciate the fine controls that a mouse can give you but the sensitivity can be too much. also experiment with the scroll-wheel to move the forklift up/down - but leave the current controls too as there are MAC users with a mouse with no scrollwheel.
For a first gamejam, Its great. I know how hard it is to make a 3D game in 3 days. Congrats.
Very innovative. The art, the audio helps build the mood greatly. Very fitting entry. Was there ever a Library?
Good Entry. Here is my feedback:
Its all whacky with the iphone in space with a dragon. You should brush up on the tutorial section as well. It looks slightly disorganised.
I like the concept and the game was fun. I feel like is a game that suits a controller. Theres a few collisions here and there ... but the game was super fun.
I think its quite a cool idea. I feel like the enemies spawning per wave is a bit to random. For example, there was a point on the second wave where all the enemies that entered were pirates with guns - Then eventually the ship sank, which i though was unfair.
With this kind of game, i feel like it should start with one enemy, then two... basically start slowly and build up enemies.
Having said that, for a compo game, the amount of game that you made is impressive.
Game mechanics are good and fun. There was a point where I was stuck in between a tile when its falling. From that point onwards I was invisible and I watched my score go past the 4000 mark XD. Perhaps is a bug but fun nevertheless.
Nice, simple and relaxing game that works and is fun. Great that you could fit a lot of levels into the time limit. I'd prefer these types of interviews rathar than actual interviews :D
Game is simplr and fun - cant say much. Is there any particular feedback that you want?
I would say its an innovative concept for me. You can take this functionality further in so many ways.
I eventually realised that i can spam the space bar. I really wanted to do a super-fart but i do not fully understand how to do that. Really funny entry though XD.
Gameplay is fun. Graphics are nice and professionally done. I'm not a big fan of the one-hit KO nor the random spawning. However, I did find out that spamming the spacebar is the best thing to do for longevity.
Art, controls and animations are excellent. Sound is good too but a bit underwhelming.
It was gr8 fun playing.
Gorgeous graphics and simple working gameplay. I found that I could bypass many planets if i managed to time my propulsion such that it goes straight. I think thats the best method to get the highest score in the game :).
Saw you game on Tim's twitch and felt like playing it immediately. Fun shooter game. I was expecting Microsoft Edge, then again what the likelihood of it appearing?
Very fun game and well made.
A few pointers:
- I felt like my mouse was lost amidst the background. Something like a red crosshair will help a lot. - In fullscreen mode, I went to the far left (no up/down), started shooting and the bullets won't follow the mouse but the player shot top-left always.
This was all done in windowless fullscreen mode btw.
Most first games are not this great. Mine wasn't. :thumbsup:
I liked this idea a lot. It seems I lose everytime when I eliminate the bugs. I thought you loose when the walls close in or the bugs contact the heart. Correct me if im wrong.
I like how you introduce different mechanics per level. It mixes up the gameplay and introduces a new challenge everytime. The game controlled realy well and it was enjoyable.
Here are a few suggestions for future updates:
-- Make a skip-text key.
-- Make the diffrent platforms have a unique feature. I mention this because, they were some bouncy platforms of different colors and it was a bit incoherent. Perhaps, make the bouncy platforms all one color for consistency.
-- zoom the camera out. This way I can see more of the level and can plan ahead. I say this because some platforms were offscreen on level 2. For that particular level, because it was easy, it was fine. But generally speaking, for traditional platformers, the player would not appreciate platforms hidden offscreen.
-- The boss level was at level 3 was hard. I think its because of the narrow platform.
Unique mechanic indeed. I like the way you combined aspects of memmory-puzzle and platforming. However, on the 2nd/3rd level, I was there stuck for ages and couldnt progress :(.
Your logo on your game page and the description made the game more intriguing to play. Its like a unpoened suprise. A few screenshots would help also.
Nice artwork. I understood your concept. I think it would be nice to shoot multiple lasers per turn or include a blast radius on contact.
Controller support or rebindable controls will make this game more fun. Everything else is quite cool.
I played this without reading the instructions and knew what to do. That is a big plus. Some of the item's function were confusing. When i dragged the heart onto a player, it did not heal the player but it was packaged as a gift.
The audio and mood are great and the artwork is great.
Love the graphic. Especially that space guy running on a treadmill. Intuitively, i knew i had to collect the yellow things and avoid the rocks. Eventually, i learnt the controls better. But i didnt know my end-game/ end-level goal.
Difficult game but very satisfying upon completion. Took me a while to realise that you can double jump.. duhhhhh
This is good platformer. Really enjoyed it. I was stuck on a level for at least 15 mins though. Maybe its my reactions or maybe the level is way too difficult. Is this level: tombRobbers_2018-08-15_17-45-19.png
Dude, this is a very cool innovative idea. Its a game that requires a lot skill. I have a few personal suggestions:
- the block sometimes gets blocked behind the paddle. Make the paddle on the very left edge of the screen.
- Adjust spee accordingly to players skill level. i.e make the physics more floaty and the void slower for people who are less skilled at these sorta games.
This is a great mobile game idea. :thumbsup:
A nice charming platformer. Very easy to play. I didn't realise that the screen of text will go away when you click the screen. Moreover, when I ran out of health... nothing happened.
Having said that, this was really fun to play.
Spot on with the graphics. IT looks like a very polished game. You have rebindable keys too, which is very rare in LD jam games so well done on programming that. Solid entry!
It is a very well written visual novel with some interactive real-time features, which is always good. I also liked how colours of the text you used to make it less monotone and much more easier to read. Very engaging to read. Well done!
Nice RTS-ish game. perfect for mobile. I get the mirror thing - but level three was a real-headscratcher for me. I had to think a lot.
Execution is good. Gets difficult quickly though for me. I may try it again when i'm mentally refreshed.
I like the gameplay you got here. It took me a while before i knew that I cannot touch the walls. The AI movement is good but may be a bit fast for me. AI programming is hard so :thumbsup: for that.
Great entry and keep up the work!
A gorgeous game. A great deal of fun to play too. Only feedback i have is that even if a little bit of the player (even the shadow) collides with the outside void its game over. That does make it more challenging as a game but does also make it a bit unfair. I amy revisit this game :thumbsup:
A game very well done. I played it with my niece and she very much enjoyed it + we found it to be a fun local multiplayer game. The tect at the begining is fairly small though.
Cool, cute and funny game. The objects that drop seem a bit random. Maybe when they drop, cast a shadow onto the water so that the player has time to move out of the way.
As a plaformig experiance is great! The concept is interesting too. Although the platforming at times is slighlty challenging, there was a lack of challenge overall. For example, no enemies to avoids or a "firewall".
This was funny. Controlled well too. Do you run out of ammo? I felt that onceI ate a burger (while holding down click) it stopped and I had to start clicking again. Other than that, a very good simple game, which is genuinely funny. Great entry!
The idea for the game is really solid. However, i felt that the physics are quite unnatural. The car has a high tendency to flip when it's in mid air. It makes it challenging - a bit too challenging for me though. Nice entry!!
Nice fluid gameplay. The addition of a level skip is very effective I thought. Users are able to give you feedback on levels further on. The level whrer there was an orb surrounded by the black circle. I did not have a clue of what to do.
I like the effects, the art and the controls. I understand you incorporated the theme really well, but I really wanted a larger playground. When it comes to fun - its really fun. Solid Entry!
Love all the meme references in this game. Its been a long time since i've seen clippy lol. I know the goal is to break free to the internet but I searched everywhere to break free but couldn't. I guess it doesn't matter though as I was too busy reading dumblr and zeebook :)
Simple and works. I fealt the spawning of the rocks was very random though. Either way, it was fun.
It was challenging to play but a good challenege. At first I thought the horizontal controls were a bit too sensitive but then again smoother controls will ditract from the challenge. One thing you may want to consider is giving the option for arrow keys to move left/right.
Nice atmospheric audio and setting. Well done for a briliantly layed out tutorial. Well done alos on making a playable game. From personal experience, my game was not playable at all.
Here is some feedback:
- I feel the jump should be a lot more responsive - I feel like the flashlight should start bigger in the first level. + at later levels you can decrease the area to introduce higher difficulty.
Great work nevertheless.
Nice fast-paced fun gameplay. If you've done the art yourself within 72 hours then you are an amazing graphical artist.
Although very enjoyable, I didn't understand the purpose of the different potions. In the midst of the fast-paced gameplay, I may have missed some key information about the loot.
A headscratcher that I enjoyed loads. I had a mind-block on level 5 though.
I think the difficulty is a reflection of how drunk the player is. If thats the case, make the player less drunk XD.
Highly polished game. Lots of fun although I wanted to please bjorp for a longer period of time. The levels are kinda samy but thats me being very nit-picky.
Something about that screenshot above made me want to play this game. Really enjoyed it. Just a few pointers:
-- While dashing, disable gravity on the hamster. This is what most platformers do. -- Enable dashing, while in mid-air -- This following stage i feel is super-difficult. I thought i left the void behind but it catched up super quick.
bun.png
Overall, the game is solid!
I like the simplicity of this game. Controls are great. If there was more levels I wouldve played all of em. Within the time limits you got the mechanics done, which is what counts the most.
I like the robot player. Reminds me of wheatley from Portal. Graphics generally looks cool. Sounds are cool to. Planet shrinks too fast for my liking. It takes a while to get used to the controls. Feels like a game built for an gamepad. Gr8 entry though.
Initially, I tried creating a game using a framework because I like coding and the challenge. Time was running out and life took over, so I had to switch to the unity engine mid-jam. The fact you made a fully functioning game without an engine should be credited in itself. Super Work!!
Only feedback i have is that the enemy spawning is very predicatable.
It is a very cool idea - almost like an RTS game. I eventually figured out that the bunnies with red outlines are the enemies. I suggest, you make that more obvious - make the outline thicker.
If you plan to update this, consdider sound effects and animations :)
Lookinga at the graphics, I would not have thought that this game was fun. Its a one click mechanic game well executed. The adranaline was high when multi-tasking despite the lack of audio. I felt like Iw as running out of space.
There were some issues with picking up objects were I had to be fairly specific with my clicking. I wouldve personally prefered keyboard/joypad controls myself but i also understand the compo time is limited.
An excellent effort !!!
Nice conceptual idea that has a lot of potential. For a typical spaceship related game, the controlls felt good. Only thing is that the game felt to massive.
When I was going at super speed, it felt like the ship was shaking. Dont know if this was intentional for the effect or whether it is something else - like the camera struggling to keep up with the ship.
I felt like that the best method was to float in space and wait for space-junk/rock to come nearby but it was more fun going at high speeds.
Took me a while to see how you implemented the theme - then I got it!.
I personally think you got the controls right. Yes they are floaty but with the way the levels are, they need to be floaty. Its all to familar but I enjoyed the game loads.
It would be nice to see what achievements you got - or have a description of them when you clikc them etc... The pics give you a clue but im not 100% certain.
Overall, a fun entry.
This game is fun but it can be more fun.
If you die in this game you start all the way at the begining. I think its better if you start from the start of the level instead.
For the start of each level I feel there should be a second or two to start the level to prepare the player.
The music starts relatively quiet then it becomes loud and more enjoyable. That transition takes alot of time. I feel that it should start quicker.
Sometimes, I got stuck inside a platform. Possible collsion issue maybe.
All the effects and fluidity of the controls make it a good game. Great work!!
There's a lot of nice touches to your game: The intro music, the game transition animations, the facecam at the bottom left, the fact that you can move clouds. The only thing is that i am unsure about the endgoal - is it Drink as much as you can? Is it specifically for multiplayer? Do you take damage in this game/ is there a health system?
Artstyle is gr8. Audio sets the mood.
If you plan to make more levels, having checkpoints after each stage would be appreciated. I thought the first level was a bit of a challenge (the right level of challenege), which i personally find great
Overall decent game. :thumbsup:
A very well rounded solid entry. Only had one bug while playing and thats to do with getting stuck in a platform. The only thing i didn't understand is the throwing coins bit.
Extremely engrossing. I found a bug to get unlimited rabbits. When you have the warren card - but dont place the card on the field. Press S and then you will draw two rabbits. Rinse and Repeat. Still a brilliant game.
Nice game controlled really well. I find that the jet pack very easily runs out of fuel sometimes even when Im not using it. There was a point where I sacrificed my leg/mobility and when the level start - the fuel quickly ran out for no apparent reason.
Its very difficult to play the later levels with both legs removed - mobility is so slow and can be a nightmare to dodge the spaceship bullets.
As an overall compo package its a great entry. Everything looked professional. Sounds were interesting. Art is fab.
Aaah Finally I found someone who has a similar taste of GameDev to me. My entry is very similar to yours. It is very difficult to get the balance of ludums and life - took me several go's to become good at this game. Controls and art are very good.
I like the fact that the game encourages you to "learn" the game via trial and error and it did not feel punishing. I also like the puzzle platformer elements to it. Your choice of special effects is great too. The game may be a bit too abstract for some people - depends on whether you are trying to tell a story or not.
Its very fun and innovative. Well done.
Game got me hooked. Animations were super smooth and art is gorgeous. The platforming has a good ammount of difficulty to it. It is also refreshing and I like it to have unlimited lives but if you want to amke this into fully fledged game, you may want to to consider some minor consequences for loosing.
Game is Hillarious. Multi-tasking was soo fun. The checkpoint system works very well too. Can Jesus control two cars at once?
You mentioned you can pull doors but I was finding difficulties with that. I was slightly lost on what to do or where to go in the game. Graphics look good with the blurred effect. The mood you built with the sounds is excellent.
The camera movement around the 3D world is quite cool here. I like the idea of the game. I think there is few hit-box/collision issues here. When I use my magic spells to capture an animal, it'll work maybe 20% of the time. Theres time where I am spamming the LMB and nothing happens. Everything else is well-made. Well Done!
Comments are regarding jam entry:
The intro scene is very charming so is the artstyle. Animations are well-done too.
Sometimes, the game starts zoomed out then once it zooms in - it stays zoomed in - so I cannot see more of the map. Game could do with a few more sound effects also.
It looks beautifull and the feedback you get from cutting the heads off is 👌. High Production value.
I am being extremely picky here but ...The scoreboard blends in with the environment quite well. For people who wants to get high scores - may make a bit difficult.
It took me a few attempts to figure out how to play the game despite there being a help screen - but got there at the end.
Talking about the help menu (UI) itself : The words feel cluttered and it looks like one big paragraph + the font (as opposed to something like sans-serif) makes it slighly harder to read. Perhaps picture tutorials will work - in terms of communiocating the goal of the game clearly.
The platforming controls are great and feels very responsive though. The "running-out of time" makes for fun frantic gameplay.
Very charming little game. Perk system is fabolous. The score is wonderfull. What software did you use for the music?
I like having little or no UI if possible with games like these. Personally, I think the healthbar UI at the bottom is taking up more screen-space than needed.
:thumbsup:
There is very good atmosphere-building going on here. The use of colors, lighting. At times, I thought there should be a bit more light in certain places. The opening explanation and tone of voice is great - a bit of added background creepy music at the begining would make it more interesting. Plus, do make the cutscene skipable.
From the name and the screenshots I got an idea about at least 50% of the game and the rest was self-explanatory/well-explained in-game + no tutorial was needed = very good game design. I didn't read a single word on your game's homepage.
I found the screenshots very appealing (made me want to play the game). I think it is because of great pixel art and color scheme. When you described the game as "retro skate-platformer" in a post - I was thinking something fast along the line of Sonic... But it is a very good precision platformer instead.
I fealt like some of the beverages were intentionally placed to kill you. If this is true, bear in mind that if you expand on this game, i would try not to do too much of this. You can perhaps expand it to create levels, which involve more strategy and thinking, thus making it more interesting to play. :thumbsup:
Its a fun platformer. Thoroughly enjoyed it. You can mix things up by introducing a set amount of sacrifices and make it a bit of a puzzler.
On the first sandy level where you have to follow the arrow and jump on the tree bark, The sign was not immediately obvious. This was becasue it blended perfectly in with all the colors and I was focussed on whats in front of me rathar than behind me. So i made a Samurai pyramid to get on top of the tower - which is more fun than the straight-forward path.
The collision detection needs fine tuning but still very fun to play.
A simple idea thats executed really well. The webgl version only has level one. Do the other versions have the other levels too?
I like how you used the sprint and the suttle animation that goes with it.
@0x0 I never got nowhere near your score. Lol. Congrats.
@niterich I started really late and the ideas I had were far beyond my scope with in 48hrs. I stuck with what I know best and tried to incorporate the theme. That's why it looks all too familiar lol.
Glad you remembered by previous games. Thanks for the comments.
@arnau yep the max indicator is something I definitely overlooked. Thanks for the feedback!
@adam-b @fattori : Glad you liked it :smile:
@sam-reid @dosenhering - Thank you for your kind words.
@ursagames Thanks for playing and glad I made you laugh a little.
@purrseus thanks for your comments. I agree with the Voice. Next time I'll work on putting more ooomf! Init.
@pcmaster @myfriendtames @merpader thanks for your supportive comments.
The death sound effects get me every-time. The sounds and music is very well made - so is the artwork. There was a time where the volcano wasnt doing anything - then I realised it called out humans in a sequence - so its a memmory game as well - nice. This was not clear to begin with though.
Good work!
I like the retro-sih look to it and the music to match. What did you use to create the music?
The bullets are soo tiny, they can be easily missed- consider making them bigger. When I first played it, there was a black screen and I thought the game crashed while the music was playing (but it didn't). I think I pressed enter, and dialogue started. However, this was not obvious.
Its very difficult to make a polished compo game but you have created a lot of elements to this game. Well done.
Very good platforming game. I didn't mind the jump height - i think the level design is such that you'd require to jump high. I found a bug that if you press left and right arrow at the same time, the sprite will flip incorrectly - so you can make the player do a moonwalk :smile: I had this problem in the past in some of the game and I fixed it using a simple if statement.
Out of the few mechanics to sacrifice, I found that shooting and sprinting were the least beneficial. I feel the game can be finished without doing any of that. Conversely, I thought jumping is extremely important in the game, I dunno How'd you finish the game w/out jumping.
I'm having difficulties loading the game in browser. Does it require a specific plugin?
It took me a while to understand how to win and i had to look at @mbc comment to figure it out. It was fun seeing the head bop around the place. Is there supposed to be any strategy involved or do you have to accelarate as much as you can to win? I feel like, I dont want to change accelration direction because it'll be slow - so I stick with the same direction. Also, what does the name of the game mean?
Everything is crisp, clean and polished - from artwork to animations. This game is definitely made for mobile devices.
I think you should consider introducing more problem solving/ thinking scenarios. At the moment, the initial sacrifice to start off with feels a bit like trial and error. Think of point and click adventures and how they tackle problem solving.
The game looks polished enough for the app store. That's an impressive faet for your team in three nights. :thumbsup:
Game is suprisingly atmospheric. I think is the lack of bckground music. I like where your going with this game. However, running out of bullets is way too common. Dunno if it is a bug. Then again you did say it was "unfinished". Pretty solid work nevertheless.
My favourite part of this game is when you open the cheats page and increase your speed to almost game-breaking levels - looks awesome. Having said that, I find that I cannot get far in this game without cheating lol. Running out of O2 is soo easy.
:thumbsup: for creating all the different menu options like graphics and mouse sensitivity and for the fluid controls.
Artwork and sounds are great. Physically carrying around spiders looks a bit clunky, perhaps an inventory would be better and some more damage animations/vfx for both sylvia and the spiders would be cool. Congrats! :thumbsup:
@mertios : Regarding the question about BlackThornProd. I saw a couple of his tutorials, but I didn't get inspiration from his artwork - albeit it looks similar. I do tend to draw things more cartoony as oppose to being more realistic. His artwork is far better than mine lol.
Audio has a nice punch to it. Very easy to pick up and play
Funny, fun, enjoyable little game. Sometimes, it was hard to estimate the trajectory of a human fling.
Platforming feels very smooth and the visuals are very nice. The red flame meter seems to be hogging a lot of space on the left, which hides some of the graphics. In my opinion, I would make it smaller. :thumbsup:
Great idea. Very unique and innovative. I can't describe in words but I have this screenshot. It was very dificult to progress because of it:
2018-12-07_21-04-29.gif
Very innovative game. It was quite a hassle getting to the folder to delete the files. Maybe display the directory in a text-box so that we can copy and paste.
The fact that you can sacrifice a work is a nice addition to the game. The game mechanics seem perfect. I suggest creating an interactive tutorial. Admittedly, it took me a couple of reads to figure out the instructions. A very fun entry!
It did look like you run out of time on this game. The platforming looked a bit clunky. I'd be interested in playing the finished version :smile:
I like it. Its definately a game for the thinker. Consider incorporating clues/hints if the player is stuck for a long time.
I played this game with my GameDev hat on and I could probably write an essay on everything good about this game as a platformer. Some of it is aforementioned in the comments above and then more.
Considering the time frame - it is a LOT of game. Perhaps, one of the longest I've played in any jam.
This is not the most constructive comment. If something constructive comes to me, I'll let you know but take it as an appreciation of your collective talents.
Congrats on your first entry. Was it all completely from scratch?
Movement feels sluggish and Interaction takes a long time. But the art is awesome and simple. Great choice of colors and a very creative use of the theme. Well done!
Baeutifull graphics. It took me till the end of the game to figure out the purpose of the game. I also realised, the tooltips that appeared while the game was loading were to quick to read. :thumbsup:
Nice fluid Gameplay. Good use of color and neon artwork too. I played it several times and was on a roll. At times I could not see my high score at the end because I pressed Space and the game starts all over again. Do you go to the next level once you get a certain number of points? I say this because I noticed a slight pause, when I was racking up the points. It could just be lag. You could make things interesting by introducing blocks in mid air too. Great fun playing. :thumbsup:
It was quite fun playing and the premise is very hilarious. I think the shooting could be more satisfying by making more use of visual effects etc..
This was a very fun game to play but theres a few minor hiccups.
- The sword is overpowered compared to the arrow launcher. The reach on the sword is amazing compared to it's length. - I managed to get into the shop somehow (not a biggy) - In the start, the tutorial font was hard to read because of the spacing between the letters.
On the other hand the choice of lighting, colours, audio creates a sense of dread and an immersive experience.
Really good idea. I understand the controls mimic how a coin should move (if it were living) but sometimes the level design makes movement a tad difficult. If it is a designed to be difficult, then I understand. If not, then maybe having the option to use a mouse and/left joystick to look/face would be good.
Again, I really liked this but all i can remember is the controls. Graphics/aesthetics are great and audio is very fitting.
Nice responsive controls and cool fun idea. Best of luck polishing your game. Thanks to you, I discovered SIMMIER.io :smile:
I think you got the mechanics spot on here. The dodge and the attack is great.
A cool looking game. You got the fighting elements almost nailed down and its quite a fun game plating with friends - albeit spammy. Shift for kicking may not be the best option as it can mistakenly enable sticky keys on Windows.
The visual style is great. So are the controls. I like game mechanics too. The only thing is that shooting zombies became a bit difficult because of the low frame rate. Turning, using the mouse became a bit jarring too.
I think you should forgot about your priorities and make this into a fully fledged game with a playtime of a minimum of four hours. It is really fun, I could play this for hours if there was more than 3 days worth of content.
@cincerteri thank you. 😁
@notsoepicgames Thanks for the kind word + feedback. I have been honing my art skills over the last year or so - So im glad.
@sbeif @poffle thank you and I'll try to make the Q pressing less annoying 😋
@randomphantom I agree, theres only a few games that tackle this all to common subject matter.
@nebulousharmony @melaniee thanks for the kind words.
@hans1203 thanks you. I realised that those sections are very difficult. I'm gonna make the hole bigger in a future update.
Great dialogue and artwork. It was great exploring the place, while i can - has a bit of a mystery vibe to it. The only suggestion I have is to increase the font size at the end. I'll play again to get all the different endings.
The sounds are very satisfying and whatever the intruders say at the begining is funny for some reason. Personally, i'd like the crosshair to be more visible as it gets lost in the screen sometimes. Was very fun to play and suprisingly tactical.
What engine did you use?
Introduction was too long and the accompanying commentary was too slow. I fealt that there was too much going on. Once I fully grasped the controls, it was fun though (apart from the jumping, spacebar didnt work properly).
A very poignant message indeed.
I can't get the second ending and i really want to. At the same time, i dont want to spoil it for everyone. Maybe its soo obvious and I cant see it. Can you msg me somehow about how to get the second ending?
I like the feedback you get when you hit someone with a bat. I'm interested to know how you scripted it because its soo good.
A really neat idea with nice art. It was fun decorating the house with your hard earned souls. Killing the same person over again felt a bit too repetetive though.
This was fun and funny. Only thing is that being a browser based game - pressing space makes the page go down.
I like the literal take on the theme and those spikes get me all the time. Personally, I feel there should be checkpoints at the start of every level but everything else was solid. @kp-cftsz - What engine did you use?
Very satisfying game! I'm amazed that this took 28 hours.
I've opened the QuakeC Development Suite and looking through the scripts. My C++ is amatuerish but pretty good with C#. Can you link some resources for this particular engine/framework @shp?
The engine peaked my curiosity.
Apart from the controls, the music is very good and fitting to the mayan theme and the pixel art is great. Let me know if you fixed the controls.
Really good entry. Almost steam-worthy. It could be just noob me but I think the difficulty curve can be polished a bit.
Artstyle is beautifull. Looks like vector art. What software did you use?
Cool beatemup with awesome pixel art. You should consider adding more feedback when get hit or get hurt to make it feel meatier - like particle effects or a screen shake. Also, what happens if your out of health?
The summon your clone thing reminds me of Dragonball Z and Naruto lol.
The mechanics reminded me of old school RPG combat and i also liked how the monsters seemed to be randomly generated (i think) and still look cool.
really fun and addictive. Only suggestion I have is a bigger maps because it gives you far more space to manuoever. This game reminded me of Disco Dodgeball on steam, which is also a fun game. This is my second most favourite shooter game for this LD44 :thumbsup:
Great controls and love the shootemupish feel to it. The red bullets are a tad small though. :clap:
I played the game without reading the description (which is what I always do). After the experiance of 10 minutes or so, I read:
"The time you play this game is the time, and as a result currency that you lose in life."
...
I'll now read game descriptions thoroughly in the future. Thank you for teaching me this. on a side note, good lighting effects.
To make something everyone hates look adorable - now thats art. Gameplay was solid :v:
The :star: of the show is the flight controls. Soaring the skies and whizzing in between trees was very immersive so much so that it took a while for me to re-realise that there were tasks that i needed to do. Gathering the sticks was boring compared to the flight but i understand the neccesity in this context. Was a lot of fun!
It was very fun! Just a few pointers
- The rifle seemed like it was doing hardly any damage. - I wanted the grenade to explode on contact.
Cool game with nice mecanics. Its difficult juggling so many tasks but the fact that its on a small screen helps.
The triple jump is great and generally gameplay is good. It feels a bit buggy. I feel like the platforms should be a lot bigger or the player a lot smaller. The hitboxes seem really small and you have to be very precise. There was a bug mid-game, which was an invisible force and pushing me back. I do like the general gameplay and art though. Do continue to polish it.
Had a fun time playing, mainly due to what i think is levels that are procedurally generated.
I like the crazy physics in the game - its both funny and gr8 to watch. I dont know if it is intentional but sometimes you cars comming from the sky and at times two cars on top of another - like a triple-decker car buts thats awesome too. Sometimes before the screen transition fade-in, a car spawns in from of me - but thats a minor issue.
Controls are good and the art is cute. It took me a while to know that you have to avoid/jump over the yellow bits. I thoungt it was milk being a :cat:
One day, your wish will be granted @mantou :smile:
@thedashdude the key thing is a very valid point from other playtesters too. It's not moving now in the new separate version. Let me know if you tried it and whether or not it's any easier :smile:
Thanks @jake-marks and @ursagames for streaming Heart String. @ursagames No need to be sorry - Im glad you played my game regardless.
Bonus points for making a fun 3D game in a 2D engine - that to in 48hrs!
Nice pixel-art. Very Impressive. I fealt the game was missing a double jump because there was a section in the forest where I was in water flapping around like a fish but couldn't get onto the platform. But i do understand the time limitation. Everything else is solid.
Best thing about the game is the controls are very responsive and tight, even the amount of bounce after hopping on a cat is just right. The second best thing is the artstyle.
I would say - make the fact that the birds hungry more obvious while mommy bird is nearby (within screen limits) - like rotation and shake. I lost the yellow bird that way, while fending those of those cats :cry:
I like the concept and I like the challenge on the game. I find that the easy difficulty is right for me. I think that may be due to bob blending in with the other zombies at time.
This is one gorgeous game. Let me kow about your future plans with this game.
First few seconds creepy, then its manic straight after. Loved it! :thumbsup:
This is as fun as it is hilarious. Love the original voice recorded sfx! Did not expect that third wave though - took me by suprise. :laughing:
I like the cutesy artstyle and the thumpy/juicy sounds. I was expecting some huge red particles to come out of the police :smile:
If you decide to develop this further, I think this Ytube video will be helpful, which it was for me: https://www.youtube.com/watch?v=216_5nu4aVQ
Very addictive gameplay. :thumbsup: I know the goal is to juggle a lot of balls but is it possible to get the highest score just by keeping one ball alive with super-saiyan concentration?
Extremely fun. Simple mechanics work the best. How did you generate the platforms and enemies? Was it randomised from an array/collection or procedurally generated. Just curious.
I like the psychadelic look even though it gets tougher to see things at high speeds :v:
I haven't seen a good game made with pygame until now (no disrespect to pygame). This game is soo damn fun and you managed to explain everything so clearly, which is important for such a game. Congrats on the 20+ ratings too.
I love how juicy this game feels. took me a good minute to note that the respawn is one of the core features. Great game.
Awesome game enjoyed playing it. I got an error msg worth sharing:
I used the gamepad when playing and I pressed the start button and got the error msg along with a error.txt saying "Error loading font: arial.ttf".
Also, are the level tracks procedurally generated. Let me know, im interested.
A really satisfying game to play. The six digit combination lock was a bit tough. Not sure, if there were any hints around.
Very inventive albeit understandably short. It was great fun.
Thank you @human-writes-code for the kind words.
Thanks for the feedback @droei . I thought of the transitions between scenes but decided not to implement them. I wanted scene changes to be abrupt - to fit in with the atmosphere :)
@c0nt thanks for the feedback. Very valid point. It was 3 before. I reduced it to 2. But I understand your point.
@jonas-michael - that’s strange. Can you provide more details. Is it just a black screen appearing. Do you here any sounds etc...
@figueroass27 . Thank you for the feedback. I realised that it may be tedious for some people that’s why I implemented an **” instant restart “** option in the settings menu.
To access the settings you press “S” on the keyboard or “Y” on your Xbox controller. It says “On” to start of with but it isn’t (it’s a bug that I’ll fix today) - but turn it off and on again and you’ll get instant restarts upon death. Try this and see how the game goes. Hope this helps
:smile:
The art is very beautifull but most importantly unique. The idea is great. I wanted to finish the game but sadly could not get out of the house. It seems like im in the minority. I also had to look at the comments section to find out that you can actually ride on top of the bats - i just thought they were a nuisance. What do you do after you get the wand?
Once again, the art is beautiful.
This is lovely. Kept me guessing throughout.
Great fun game! Im planning to replay it later to see how far i can go. Only feedback i have is that you should consider implementing a zoom out button because its difficult to tell where the planets are if they are located off screen.
Nice take on a classic. The controls take a bit of time to get used too - feels unintuitive to me. Took me a while to get the hang of it - then it was really fun.
You may find a lot of people are commenting about the controls. I made a similar game to yours in a sense that there is a character moving around in a circle ( this was one of my previous LD entries). One of the most popular piece of feedback i got was that the controls didnt feel right. I ended up making the camera rotate along with the player to fix it.
My game was a buggy mess unlike yours, so it may not be 100% relevant but hope it helps.
Very atmospheric with the visual effects, audio, fog etc... created a eerie environment and a feeling of constant dread.
This was great fun to play. Only thing i didnt like about it was the collision bugs when you try to jump when making contact with the wall. I played the .exe version btw.
The background kinda reminded me of Ape Out. How did you create that noise effect. Was it shader-code, or non-shader code?
The only game where you can get a 164% customer rating despite hammering your customers. 10/10.
Good game here. I think the games difficulty can be balanced out with making the sprites smaller or the room bigger IMO.
I enjoyed this game way more than I should have :laughing:
Its funny and puzzling in a fun way. The game looks really good visually.I would add a option to fast forward text. The game is great still.
The link is not working. Getting a "SSL handshale failed". Tried Mozilla and Chrome. Do "@" me if it is fixed. This looks fun.
I like the mecanics. I feel like im running our of oxygen way too often. Difficulty may need tweeking. Everthing elses is well done.
The core gameplay is really well done. This was a fun game. This reminds me of the underwater sections in Pokemon ruby/saphire on GBA.
A few nitpicks:
- There were clustering of AIs in corners. - I was unable to know how to open the inventory - I cannot seem to go beyond 400m in depth - The chance of spawining a collectible is very low it seems beyond the first few spawns. - Sometimes on spawning to a new level, AI would be very close by - causing almost instantaneous health loss.
There's something about all pico games that i find charming and enjoyable. This was no exception. The wall jumping requires precision timing I am used to games that have simple controls - as in the wall jummping is done for you without inputing the direction. If this is a design decision sobeit.
The difficulty ramps up when you get the greatest thing ever. Afteer you hit the bottom of any lake, it is always an uphill battle.
Thank you all for playing Fall Miner and taking the time to give your beneficial honest feedback. Really appreciate it.
@cheesepencil - web build would be nice. The engine i used doesnt make web builds unfortunately. Having said that filesize is not that big. 10mb i believe.
I like the look and feel of the game. It feels like a stealthy game. Its a bit easy to hit the mosters from a distance with your gun.
Great moody game. Nice visuals. only nitpicky comment i have is that it felt really slow at times.
A simple tried and tested formula thats a tonne of fun. The last boss was a good one with the right difficulty. The speed of movement is just right too. You could make it more challenging by adding more reload time, tougher enemies or more difficulty tiers. Hope you expand on this game with a tonne of more levels.
I found the collisions and the level geometry a bit wierd. The paltforming was great fun though. The cutscene comicbook-like artwork was really cool.
Very calm, soothing and enjoyable. I like moderately easy headscratchers like these. The last level was a bit buggy. I was able to go beyond the platforms to the green exit without any hindrance.
You mentioned the bug, but I was able to go the smallest scale just by going off the platform where in previous levels, i was not allowed to.
Game looks awesome and feels awesome too. I find the controls simple but hard to master. Controller is a bit easier.
Im amazed how complete this game is. Was a joy to play!
The falling was good and fun. The Slowdown time is much needed. At times i was playing with the space bar pressed because I wanted to reach the bottom so bad and that I am not good at this game. Just be aware that players will abuse the spacebar.
I dont feel like there is a point to the moving of the camera. When falling, the only direction i'm concerned with is down. Initially, i started with a hand on the mouse and one on the keyboard. I disregarded the mouse late and focussed both hands on the keyboard for more control of my movements.
27500 is a bit too deep. I would have prefered different levels of increasing deepness. For example LV 1 = 500m, LV2 = 1000m etc... This'll also give a sense of progression too.
The game had me on edge. I think it was the mixture of the eerie visuals and manacing music. I didn't know what was going on but i think that was a design choice perhaps. I also did not know how to finish the game. I also found that there was a few hidden collision boxes.
I've tried making rhythm games. They can be very hard sometimes. I liked the mecanics of the game and getting the highest score is fun. I found the music a bit too erratic at the higher tempos and i find the tempo change a bit too random. The note itself gets a bit too big, which seems a bit wierd. Presentation is very good however.
I learnt a lot about bamboo today. I liked the ending even though midway through i knew what was gonna happen. I feel the mouse sensitivity is too much and unnatural. But liked the game overall.
I like the resident evil camera. Its very nostalgic. It can be hard to tell exactly where you are with the camera setup and lighting but i guess thats a design decision that works well. I dont know the point of crouching in this game. Took me a while to undderstand where to go but was great stealthy fun.
Although it was super easy, I found it super satisfying. Never once did i loose health. I wished the leviathan wouldve attacked me somehow though. Sound design is amazing.
Fun little game. At times the blocks dont break - may be some collision bug there. The jump is a bit floaty, which is kinda like my game XD.
Solid controls and gameplay loop. I feel the animations weer a bit slow. You could make it abit more quick and exaggerated.
I like the retro pixelated look! Its hard to tell depth, which makes this game hard.
Easily one of my favourite games that I've played in this jam so far. For 72 hours is quite amazing i think. The only thing i'll say is to have a non-disruptive cursor to see what you are shooting at and polish the menu screen a bit. Once again - awesome entry.
Couldn't get past the intro. Game crashed - this happened all the time.
Engaging and interesting :thumbsup: Suprised that you dont have more votes? Hope you make more levels and polish it up!
Good choice of colours and i likes the way you mixed the narrative with the game mechanics. The fire demon is very difficult to conquer. I tried to beat it several times but i feel like i am missing something because the fire demon got the better of me :cry:
Main thing is that the mechanics are solid. You have a good base to expand on this and add more polish and shine.
Congrats!
Brilliant genre-mashup!!
Maybe introduce a simple tutorial to the game as it took me a while to get how the fuel works (i.e, I thought is one fuel but there are three differnt types). Perhaps, also an option to increase FOV.
I've got a game in my steam library similar to this here: https://store.steampowered.com/app/268360/Krautscape/
I've spent loads of hours on that game + could possibly spend around the same, if not more, on yours.
This could possibly be my favourite for LD41. :thumbsup: :heavy_multiplication_x: :100:
What! only 8 ratings given. Lovely art and great sense of humour. All in all great entry!! If you expand on this, I suggest to make the first ten or so levels easy for players to get sucked into.
Whales, skeleton and a unicorn. What a combination. I found the whales dissapeard a lot though somehow. It would also be good if you could press a button to turbo-charge your chariot. The effects are great. I get the rotational controls but having alternative controls option for W=rotating up S=down would be great.
Very neat concept.
Its like a classical version of geomatry dash. The simplicity is awesome and the way it transitions to endless runner to puzzle is smooth and effective. The audio especially is very good :D. Can't think of any obvious improvement feedback apart from more varied puzzles.
Fun little browser game. The pro level is hard but not too hard, which is good. Sometimed i found that the ball went pass zombies and didnt knock them down. However, it was still fun.
Found the game quite funny and enjoyable at the same time. Very creative idea and totally on par with the theme. Perhaps you can make a version in the city with AI drivers to make it even harder lol.
Nice little game. Cant see much wrong with it. The text at the bottom in the HTML version can be a little distracting + I understood what to do once i clicked on a block. Its a game that doesn't need much explaantion to play - thats great. Well done!!
Possibly my two favourite genres mixed into one. Masterfully crafted. I feel like the second level should be a lot easier when toodee and topdee are together to slowly ease the player in the more difficult challenges that await. Other than that, you can't fault this :thumbsup:
Themes work really well here. There is a little puzzle element to the game as well. You have save points as well which helps greatly with replayability. Keep at it!
I like your take on the theme and the mix of card-game + survival goes really well. In terms of gameplay, I'll say the enemies are quite fast and i spent quite a few minutes running away from them. Theres also some playthroughs, where no ammo nor weapons cards spawned to pick up - i suspect that's a bug though.
You have an excellent template to start polishing the game and make it awesome :D.
The graphics are very charming. Great job on that. I assume, with the different personalities of the car, thta if you give the wrong answer it slows down the car. If so, it took me a while to figure it out.
Also consider replacing the 123 answer format with a button click. Sometimes i took my finger of accelaration to answer the question.
Cool game dude!
Extremely fun and Well made.
Mixing walking simulator and procedural generation is a great idea. Dont thing there is a game out there like that. It runs well + plays well. The mechanics are great and I hope you continue to develop this further. Great work!!
Very Spooky and engaging. Very well done. Concept is excellent. I would like to see more save-points rathar than starting from the beginning when you die + controller support. More importantly, I would like you to continue making this more than what it is now!!!. :thumbsup: :thumbsup: :thumbsup:
I spent so much time on this game. It was soo good. I hope you go beyond ludum dare with this unique concept and make fully fledged 20+ hour game out of this.
Love it. Everything about it. My only feedback is to make an easy mode for ppl like me. I get a lot of diconnections :pensive:
Full marks on audio especially.
One of the brightest ideas, i've encountered in this jam. Sometimes, the cursor gets lost in the game, when in fullscreen. Other than that :thumbsup:
Loving the concept and the game. Very solid entry.
Overall, great addition to LD. Game has cool music and feel to it. Sometimes, enemimes appear out of nowhere when the blocks fall to the ground. If the enemies appear inside the block whilst falling down, it would be easier to plan.
I do like having the same controls to control the player and the blocks... But It seemed like the enemies follow you no matter where you are. This makes multi-tasking a little challenging, which may be good for some.
Maybe make the AI move in a set pattern or change the controls ... or maybe have an options menu to set this - like easy, med anf hard mode.
This is all constructive feedback and doesn't take away from what is a brilliant game :thumbsup:
Fun game and idea is good. The only feedback, I have is that the controls are too floaty. Other than that, great idea and solid execution. :v:
It was very hard to stop playing this game. The satisfying sound when you hit the tanks.. soo good. The effects when you zoom out. Its great. I can imagine some people may prefer a hard or a super-hard mode... including me. Great Game!!! :thumbsup: :thumbsup: :thumbsup:
Nice clean UI. Very professional looking. Great match-3 mechanics. I personally dont like reading too much so the tutorial was a tad wordy for me lol. I have a feeling that this game would be gr8 as a multiplayer game.
Game works really well and 11/10 for the UI.
Nice interesting mechanics. Very unique indeed. Looks great, feels great and sounds great. Hope you guys are working on a post-jam version.
I found this game engaging. I wouldve liked more time between waves to gather crops, get souls and build stuff. That'd be fine for a two/multiplayer (which this has the potential to be :wink: ) but for a single player, just a tad difficult.
Apart from that, very impressive!
I would like to give feedback but i cant think of anything that will improve the gameplay. I can only rate. A very polished entry to LD#41. I hope you make this local and online multiplayer. :100: :thumbsup:
Looked at your past game jams. They were all good. This may be the best of the rest. Game is really enjoyable. I hope you expand this game. Thank you for the great keynote too. :thumbsup:
Fun calming game. Mechaincs are well done and dont know how they can be better. If you polish th UI and make it a bit colorful, your probably looking at well-polished game. Awesome entry dude!
I like the art, setup and idea. However, I could not get past the first wave of enemies as they are super fast. I find that when i loose, the application closes down.
I would like to try it one more time once you've made the AI easier.
Looks like you made it all in C++? Awesome :thumbsup:
The only game where you can fart in front of a lady, ask for her MySpace and casually vomit on her and still have a chance. Brilliant! Funny? Bullet hell yeah!.
PS. I Don't know if you can shoot back. Maybe I'm pressing the wrong button.
Nice cute game. You managed to keep me engaged with limited visuals which is difficult. Some of the questions the date asks you are quite repetetive I believe. Sound and sound effects are important too. Other than than, Great entry.
It took me a while to wrap my head around the game but finally got there at the end. I can see it being a deep strategy game in the future with polish. Well done!
:thumbsup: :thumbsup: :thumbsup: for making this game on your own. Thought the game was incredibly charmimg. Music fits in with the theme and sound effects are great. The animations are great too. Fairly optimized as well for a 3D game running on a browser - bearing in mind how good the characters and props look. After playing it in browser, I'm gonna download the exe.
If you polish up the controls and maybe include a sprint button, you've got a piece of art here. Well done.
Nice concept, great idea and perhaps one of the most difficult combinations to pull off. I took me a while to find the beat but when i found it, it was enjoyable. The screen effect is cool and it does help with the beat. Going forward, I feel like you should make it super-duper easy for the player to know when too shoot (i.e they turn a certain colour). Have a look at Cytus and Deemo for ideas.
Nice game. I like the genre mashup.
One thing to note is that i was ok pressing the horizontal arrows but i always mixed up the vertical arrows.
Congrats on making the key presses sync with the beat - Didnt notice any offbeat notes. Great idea.
Neat idea. I really liked the opening presentation. That was cool.
This is one of those games that i'd like to play longer but I need to check out other LD games. It has a sorta super meat boy feel to it. It's difficult but not punishing. Music has a sense of urgency.
Make it more arty and you've got a gem :D.
Very engaging game and beautiful visuals. I was just hoping there is some sort of enemy at the end.
But a great game nevertheless!
Liked your take on the theme. Great fun to play. However, i fealt the turrets at times were a bit unforgiving.
Fun little game there.Its almost impossible to dodge the bullets but thats what makes this game good. Would work really well on mobile too. Top scores on Theme. Well done! :D.
Whoever gets a hole in one in this game deserves a prize!
Game is quite funny. Driving and dating seems quite incompatible. I would've like far more time to go around the tracks and date + the controls are a little too sensitive.
Overall, great fun entry!
Fun little game. The artwork is very charming. Quite funny as well -- the way the plane rotates (whose in the plane?)
In a fast-paced game like this, I sometimes get confused on which direction i'm rotating. Have you considered up and down arrows or w/s?
My type of game. I can play this game for a long time. I like the variety of cards the game offers - it provides for interesting game mechanics. One suggestion is to have a vulnerability period where the player is flashing. This'll help prevent instant death by a gang of ghosts.
Really fun game and would like to see how this game gets updated in the future.
Probabky the only game you can play while playing another game while waiting for this game to progress. I fealt like i was being trolled.. in a good way :joy:
When the music stopped i felt a bit spooky too.
I like the idea. The game strikes as being highly randomised and i feel there should be something to control the randomness. At first I thought you had to click the dice to stop it rolling but it stops rolling itself.
Nevertheless, Great Job!
Art and music 11/10. I always enjoy platformers like these. The only thing I can think of is to have a small map in the corner that tells you where you are and where to go. Almost perfect!!
This game is screaming out for customisable decks and online multiplayer! Great game.
Cool game - who doesn't want a fusion of Pac-Man and Minecraft. I like the fact that the game is frenetic - your always running. Have you thought thought about a jump mechanic or a parkour-ish slide - so that you can build a block and jump/slide over it to slow down chasing ghosts?
Another suggestion : option to close the map for people who are hardcore.
All in all a really enjoyable game.
A Game to be played at night. Good job on the graphics. The atmosphere is amazing. Do keep continue to work on this.
One of the better platformers I've played and platformers are my favourite type of genre. No general feedback other than to reallllllly encourage you to make more levels and add more content. I can see myself spending a lot of time playing this game if its longer (and if maybe the graphics are a bit more polished). :thumbsup: :thumbsup: :thumbsup:
This games challenging. Well polished. The only thing i can think about is having an easy mode. I'm gonna contine playing it to see if i can save all my gnomes.
Definately one of the more atmospheric games i've played soo far. I like how you can speed up using the microphone. Can't think of any feedback apart from more levels and the opt-out microphone option previously mentioned. The skull artwork is on point. Solid Entry.
I was quite confused on what to write in the command line. I'd suggest creating a tutorial that goes over what to write. I know you wrote it in your description page - but that is a lot to take in and hard to understand and not many gamers like reading. I definately see the idea though.
Nice little game. Fairly polished game. I'm refering to the latest updated version.
Jin (or the guy who meditates) seems to be immortal to car crashes. Correct me if im wrong?
Great work!!
Nice! I want this on my mobile so that I can play it on the way to work. Great Design choices and excellent difficulty curve.
Thank you all for your feedback so far!! :D
Thank you for the support!!
There were some minor bugs in the game which I fixed. So on my itch.io page there is my original compo game and an updated game. Its the same game but the updated one is less buggier.
@Ratstail91 Periodically in the game a blackout occurs. During the blackout there is a "small" chance of tiles being rearranged and enemies appearing. :D
ps - the platforms have a mind of their own and i purposefully kept it like that because of limited time :smile:
@Brendan Toy thanks for thr feedback.
Its a bug that i purposefully left in the game :confounded: . From previous experiance, I didn't want to spend a lot of time fixing it. It helped me finish the game in a way.
Post-jam, i'll sort it out shoehow fingers-crossed.
@baby-dino-herd : thanks for the feedback. The player feedback is a very valid point. And something I plan to fix.
Thanks @Shoj92! When I have time after work, I'll check your game out.
@BlueMirror @tomdeal Yes, when it comes to moving tiles, user feedback is very important. It isn't meant to be like this - (a bug) but I plan to fix it. Thanks for the valuable feedback and to everyone else.
Thanks for playing @Langotriel @JSD @p-r @Annie Owl and everyone else. All these feedback is valuable to me and I'm currently working to make this a better experience.
Good news @LeviDSmith . I managed to polish the match-3 mechanics. Have a look at my post-jam version: https://drive.google.com/open?id=1vKjQVOapwuLYEAau6H0ulYsewP6pmk4g.
Thanks for the feedback too.
Thank you @Jin9310. I do intend to work on the audio a bit more for future jams.
@Jin9310 + @Joror . Did you play the web version or the updated .exe. I've included some improvements in that build.
10/10 for the atmospheric visuals and music. The story was also interesting. It took me a while to get to grips with the mini-game as some of them are different. The minigames remind me of undetale too.
Challenging is the word to describee this game. Fun as well. Great job.
Like the concept. Very cool. Fun to play and ran well.
I managed to fall out of the building three times. Im sure thats a bug. I also think that the detection radius for the ball should be larger. When your running fast, it's hard to clik the ball while it is bouncing.
Theres something satisfying when the enemy collapses by ball collision. Great addition to LD :D.
Nice character animations. Jumping is very smooth too. I cannnot multitask so I was speed-reading more than anything. But its a challenge and with more game time i feel they'll get better. Perhaps try short and sweet sentances first to get the player into the groove and work upto the complex sentances.
Everything else is crips and sharp. :thumbsup:
Game was great fun. You've made a great template to include multiple bosses of cacti. Controller controls were far better than keyboard controls and the UI was clear. The only thing is that, I didn't know that you could get damage at the far end of the screen. Solid entry.
I like the idea. I'm a fan of stealth game and i feel its more intuitive to have WASD as opposed to point & click. The low-poly look is gr8.
Even though it wasn't a "scary" game it was still atmospheric. I like the way sound is manipulated and that is well done. The scream soound was a bit hard and I think the footsteps should be a bit softer. The repetetive nature of the bck music can become a bit repeptetive at times but can be replaced with something more ambient maybe.
The game controls are good and the objective is clear. All in all - a solid entry. + Its awesome for you guys to include source code too :thumbsup:
Solid entry for your 1st LD game. Idea is great and executed well. With no background music, the bouncy sound when you jump is a bit harsh on the ears I feel. There aren't any other bugs that anyone else hasn't mentioned before.
:thumbsup: :thumbsup: :thumbsup:
Nice arcady sound effects. Nice gameplay. Overall great concept. I've made a quite a similar game and I can say that my game has a tonne of bugs compared to yours. Great work!!
You guys have a cool unique idea. One of the most unique ones in this LD. The punches and kicks are satisfying + love the premise.
I am not a mathematician, but I tend to only kick/punch once a easy equation comes up. To encourage combat, I suggest to increase the cooldown meter + this'll encourage ppl like me to take on the bigger equations. There are a few bugs here and there like the nerd falling off the basketball court + some AI bugs.
Still fun AF though!!
Solid platforming and just the right amount of difficulty, My type of platformer. Very good entry!
Both the point and block-grabbing mechanics work well. Very innovative. Well done!
Quite a solid entry. I like the fact that it is not too scary and the controls are simple. Didn't get past 200pts though :crying_cat_face: . Atmosphere done really well. Did not notice anything gamebreaking at all. Is there anything specific you require feedback on?
Solid entry. Well done!!
Great game. The idea is superb and i can see how it fits the theme. It is a calm and relaxing puzzle game. The only thing is that the hazardous arrows go down too quickly and the yin and yang colliders are to wide. I've played the web verion. Very good entry!
Did you sibmit the source code?
Great work on grafics and UI. It's quite a fun multiplayer game. Dunno, if you intentionally made the movement controls slippery but i get that rubber ducks tend to be slippery. It also makes the game interesting.
When you shooot the ball, it pops up more than it goes forward. I also feel that the game can be expanded on my introducing holes on the floor or an open level design similar to those in Super Smash Bros.
Overall, fun game!!
The music audio and rhythm parts of the game were well done. I'm not the biggest text adventure fan but I would've like to see more of the rhythm parts in between the reading.
Great game dude - considering the time limit. From my experiance, I didn't use the stop and move buttons at all. Found it much more fun shooting on the go. Also, I would suggest considering the red blocks attacking back somehow. :thumbsup:
Just what was required after a stressful day. Very calming indeed. Makes me want to play more. I appreciate the ability to change color pallete to. Theres only two improvements i suggest:
1. some extra indication that you've been hit by an enemy like flahing on and off momentarily. 2. The moving enemy blocks registers several collisions when you collided once - to fix this.
:thumbsup: :thumbsup: :thumbsup:
Art is very nice. I like the farming-shooting hybrid. Just one point - When picking up wheat, by pressing e i do not know whether i'm picking wheat up or changing ammo - then again you did say there were bugs. Have you released an updated version?
10/10 for the artwork.
Feel free to stream my game on your Twitch channel: https://ldjam.com/events/ludum-dare/41/caves-of-mimicry :D.
I like the mash-up you did here. I really like the SNES-y artwork. I feel like the break should slow the accelaration as oppose to completely stop the bike. However, the mechanics are great. More levels plz!!
I generally like this game. The visuals are great. It took me a while to realise that I can go up and down as well.
Perspective was a bit difficult and FPS was low (then again you had only 3 days) but the mood, controls and visuals more than made up for it.
Never knew walking could be soo much fun. Rock solid entry. The only thing i can think of is adding a retry button instead of starting from the beginning if you lose. Betty kept killing me :sob:
From your description, I'm assuming that this is one of your first games that you ever made. The concept is simple and understandable, color scheme works well, runs very smoothly on a web browser (well optimized).
Controls are slippery but personally, i dont think that it is a bad thing. If anything, it makes it more challenging to complete the level. Got upto level three but was trying to finish it for 15 mins. The fact that the floor dissapears is the only thing i dont like.
Overalll, congrats not only on submitting your game but submitting a well designed game :D.
Nice relaxing game. Well made. I think you mixed both card game and puzzle really well. It seems like that you want the game to be hard nut i've found it quite easy (maybe is the luck of the draw :D).
During a playthrough, I made it so that the enemies move to the same tile in the next round/step, then i died. Not sure if it is a bug, but I thought I should let you know.
In the future, are you thinking about making the levels psuedo-randomly generated?
@Raindrinker with these sort of games, theres a tonne of coding involved and design issues are inevitable. I have yet to come across a game-breaking though. What engine did you use btw?
Audio is great (one of the best so far i've played) - fealt it was a good match for the game. I think you've got the difficulty curve spot on. I also understood what i needed to do intuitively without reading the description.
Is this a rhythm game?
I'm also thinking combos as a possible future update. Good work!
Way better than fifa 18. I found the game very engaging. I played the game without reading the description and had no problems. I also like the rigidbodies flying around. Its a really good base to start adding more content and polish, which i hop you will.
Great entry.
I've played all the sections of your game. Overall, great entry. If this had a story mode or something like that or if it was on mobile, i'll play for hours.
Soo fun. More levels plz? I was actually playing the game without using the break button. You have a good scope with this game for multiplayer - both local and online. It looks like a great game to play with friends. Is that something that you're thinking about?
I like the way you integrated the two genres in a splitscreen. Dating sims/visual novels aren't my cup of tea but the combat was good.
The art is great. Did you make it yourself?
The levels on the right hand side didn't match the environment of the left but other than that - nice unique idea!!
A nice shooting game. Platforming and shooting controls are very good. The only suggestion I have is to make the level slightly spacious so that the banana can leap further from platform to platform without banging it's head. Great Work !!
Nice puzzle mechanics and great artwork.In terms of feedback, I fealt that I had to do a lot of back-tracking to get the candy.
The game looks very nice! I like the idea and I encourage you to persist with this. The controls are better with a gamepad but still a bit floaty. The variety the game offers is excellent.
When it comes to control, I suggest using the mouse for rotation (and right stick on controller). That feels more intuitive. As a fellow unity user, I know its easier said than done.
Great work nevertheless!
I like the idea with the two genres. Concept is very good and works really well. I played this game in two ways:
Firstly, i went all guns blazing punching and shooting every bunny in my sight. This did not get me far.
Secondly, I tried to be more tactical + stealthy and avoid the bunnies altogether unless i had a gun. With this method, I made a little progress.
I'd like to carry my guns over to the next level. Dont want to fight off 6ish bunnies in a room with boxing gloves lol. Although getting beaten up is hillarios :laughing:
I thought the jumping mechanic was cool too.
So much fun a quite funny at the same time.
Cool coding game. It really tests your reflexes. One thing to note is that I forget to press enter again to write a new command. Like the cody aesthetics too and the sound effects too.
Like the platforming and the simplicity of the game but im unsure what "phychic" does. Good overall game!
Charming little game. It strikes me as one of those games that'll be a good multiplayer game. For a rolling ball game - the controlls are good - you dont want it to be precise or it wont be challenging (my opinion).
More levelz plz!!
Your game looks well and its very easy to grasp... However, hard to master. I feel like the cars need a health system because I crash a lot or maybe i'm not good at fast-paced RTS.
Nevertheless, It is a great idea.
I've done countless playthroughs, trying to defeat the boss. This reminds me of games like shadow of collussus and monster hunter - where your foe is a giant. You can easily make several other bosses, with differebt attacking mechanics. All in all - great entry.
Game is very immersive.I didn't feel hard-done by or angry that i've crashed because I wanted to know what happend at the end. The narrative is excellent. Top marks to the guy doing the writing.
I am not a fan for how the game ends.. I wont say too much on this because dont want to spoil anything but a better ending, would've been better.
However, everything else is superb.
I'm amazed that you only recieved 8 ratings so far. Great idea! executed very well too. I would've liked to see a variety of enemies but that always can be added on later + different ladies with different personalities.
Gr8 game!! Great entry!