Dungeon Legends by Studios With An A 2019-10-14T17:52:10Z ♥ 0
Looks like you have all the beginnings of a solid game here! With some polish, spritework, and getting the map working would make this pretty quality. I would have preferred a more zoomed out camera but otherwise the shooting gameplay itself felt good with the particle and screen shake feedback.
LD48 — Deeper and deeper (4)
"Say Aaaah...!" by gilborn 2021-05-05T22:32:50Z ♥ 1
If an actor makes you hate the character they play... they are a good actor. This game give me the same gut twist reaction as when I watch a video of someone doing something stupid and winding up bending their knees the wrong way ☠️
At the same time this game is hilarious and a lot of fun. I lost it when I thought I was doing well controlling a cavity and suddenly missed one particle that slid down the good side of the tooth. I had to frantically control it and wound up loosing half the tooth but it was great fun! "Literally Mayhem" is right, in the best ways! One of my favorites so far, great job!
The Caves of Dirt by Blue05 2021-05-04T23:30:44Z ♥ 1
Very nice entry! The pacing of the levels is excellent imo and that is pretty rare in a 48 hour jam! If I had to make one improvement I would make the ladders a little stickier. I found myself being lazy and running straight off the other side of them sometimes. Might make some of the tighter sections more approachable, but the movement is tight enough that it's more of a git gud situation and I kind of like that too. That's about the only critique I can really make, and it is not a big one at all. Great job!
Follow My Voice by coyotethursday 2021-05-04T22:57:06Z ♥ 1
When I read the description I expected a Nightjar or Papa Sangre like experience. I quite enjoyed those but felt that their movement scheme, while unique, was too constrictive. Being able to move around with the same fidelity that I am used to in other FPS games really drives up the immersion!
The sound effects and vo were great, even the comically bloopy walking through water sound. Something that could help in this kind of game is a number of static ambient audio sources to help orient the player. It's not super necessary in this one since your goal is always making sound but if you get too far away then you're in trouble! The sound of scraping/bumping into walls was a very helpful touch though.
Great entry all in all. I'd love to play a version of this with more content!
Ronin Blade by joni-jarvinen 2021-04-26T18:29:56Z ♥ 1
Very cool, loved the spritework!