Foon → Ludum Dare Explorer → LD48 → Ronin Blade

Ronin Blade

By juhani-koskinen, manuu and joni-jarvinen

Percentile
CategoryRankScoreCountLD48Ever
Overall8093.572358.169.2
Fun4313.682476.382.8
Innovation13802.862427.531.6
Theme18192.52245.49.7
Graphics8223.752458.968.3
Audio6433.502453.868.5
Humor12362.262115.921.4
Mood9003.502353.367.8

Comments

addnone 2021-04-26 18:21 ♥ 1

Game is good in overall. Loved the music and creative gameplay. Good job!

caue-henrique 2021-04-26 18:24 ♥ 1

Nice game! I recommend you lowering the contrast between colors in tiles, the grass and rock wall tiles gave me a psychedelic feeling while walking through them, also the boss music is probably out of scale, some notes are very dissonant, other than that, the game is really good! 6/10

TileLD.png

kramdar 2021-04-26 18:29 ♥ 1

Very cool, loved the spritework!

nick-barrash 2021-04-27 15:55 ♥ 1

Very pretty! Controls felt really good.

kelvination 2021-04-27 16:04 ♥ 1

Cool game, nice arcadey music and pixel graphics. It was fun dashing around with the sword, and the enemies felt balanced. Overall great job!

minji 2021-04-27 16:04 ♥ 1

Love the movement and the idea, i really enjoyed the game.

rgb-games 2021-04-27 16:20 ♥ 1

nice game. feels very good to play.

thecolorredyt 2021-04-27 17:12 ♥ 1

Other than feeling a little unpolished, it's great!

greyvan 2021-04-27 18:04 ♥ 1

Fun but quite hard and sometimes frustrating game. I love the style, graphics, music, all of that fits well together. I noticed crates in the first and second stage. It would be nice if there were more crates throughout the game which you could destroy, with powerups and health. Also the dodge mechanics, I think it would be nice if the enemy would give us a hint before the attack, so the player could use dodge more effectively. It could also work as combo: perform perfect dodge and then attack to hit even harder. This way the combat would be more satisfying.

Also I noticed a minor bug, I think? From stage 6 the player doesn't need to beat all the enemies to proceed to the next stage.

Anyway, great job!

joni-jarvinen 2021-04-27 18:56 ♥ 1

@greyvan Thank you so much for your feedback!

What you noticed is actually not a bug. You do not have to kill all enemies on the screen to proceed once you reach the cave.

rolly 2021-04-27 19:30 ♥ 1

Nice game. The feeling is really well done and the combo system is very satisfying. I think there should be some kind of checkpoints. I died twice at the boss, and wasn't even close to beat him :( I will try again!

The visuals are really cool, you managed to give they this "pureness" feeling that goes really well with the context. Good job. One thing though: I don't know how you could have made it otherwise, but to me the crates appeared as breakable - so it was a bit disappointing there...

I think you could have worked a bit more with the theme. It seems a bit "too easy" as for an interpration of it. Anyway, theme isn't the most important part.

The music is really nice and the sword sound effects are perfect!

Good job, nice entry !

adrianejro 2021-04-27 21:23 ♥ 1

Nice game, but ultimately the controls are limited to pressing LMB, which isn't bad. You could have added camera shakes when dealing damage. Greetings ;)