ponker 2017-12-05 07:48
A fun little minigame! I liked how the music got faster the further you got! Managed to get 19 score after a couple of tries :D
Foon → Ludum Dare Explorer → LD40 → Busy Room
By chinykian
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 70 | 4.02 | 36 | |
| Fun | 6 | 4.36 | 36 | |
| Innovation | 387 | 3.37 | 35 | |
| Theme | 25 | 4.30 | 36 | |
| Graphics | 321 | 3.91 | 36 | |
| Audio | 275 | 3.53 | 35 | |
| Humor | 462 | 3.15 | 32 |
A fun little minigame! I liked how the music got faster the further you got! Managed to get 19 score after a couple of tries :D
Great game! Couldn't get past 21 though
Very solid! Managed to get up to 30. Great little mini game.
A simple but fun little game. The animations really make your art shine, and I dig the minimalist aesthetic. (I could only collect 20 diamonds)
Really really fun game, probably the best arcade-style game I've seen this LD. I absolutely love the simple color pallet and the sort of like, wholeness of the game. It all fits together and it doesn't really need anything else. It get monstrously hard fast too, but it's still all based in skill. Great game!
@ponker @lamossus @sidewalksleeper Thank you! My highscore is 30 ;) @mactinite Thanks mate! Great score! It's the same as mine =D @nardandas Thank you so much for your kind words! =')
Really liked this game. The controls were very responsive, this was a simple but effective concept done well. I also love how the more enemies there were, the more you relied on the slow motion feature. It felt really rewarding dodging five enemies at once using this feature. Very good game!
the minimal aesthetic is great. nice graphics, and good gameplay value. love the simplicity and execution!
@PixelFormedStudios Thank you! I'm glad you like the slow-mo feature! =) @beepyeah Thanks!
The thumbnail catch me, nice and clean graphics, my highscore its like 20~
I liked how the music got faster whenever you collected a crystal, and the simplicity of the graphics really worked with the game. The controls were really smooth and the slow-mo was well-implemented. Great work!
@rodel77 @grentacular Thanks! =)
nice game ! the simple graphics are really nice too :)
Wonderful concept and realization!!!
I love clever simple design that push your skill limits to maximum :) It immediately felt like a revisited snake mechanism to me, with a great twist!
Feels & Play great, with simple but rewarding feedbacks. Great job!
**Simple and addictive !** This is a super fun game ! Very clever and well made, I really liked the music pacing faster and faster at each gem you take ! I didn't managed to use slow motion properly, maybe I'm a noob :tongue: Good luck !
This game is fantastic! Its really easy to pick up and play and it feels really good. Is the music done procedurally as well?
No mac build :(
Very good concept ! 100% more you have then worse it is ! I like this game!
That was really simple and fun, haha. Nice game!
@tuism Thanks for raising the issue! I've updated both the gamejolt and itch.io page to include a mac build. Do lemme know if it works for you! =D
@ludrak @yohoho-games @ekilibr @antoined73 @michael-gor @blu3bird Thanks everyone!! <3 @retrospecter Thank you so much!! There's a real-time manipulation of the music's speed, but the music itself isn't procedurally-generated. It was more me trying to make something decent sounding and failing at it XD.
Honestly, the more I think about this game, the more I like it. Probably my personal pick for the winner of this LD.
Wow, I just played like 50 rounds and managed to score a high of 26. This is extremely addicting. I gotta say, I wasn't expecting much from the screencaps, but this has gotta be one of my favorite games I've played so far, if not my favorite. The color scheme was beautiful also and I loved how the audio track's bpm increased the more diamonds(or wahtever they were) you collected. Good job, solid game.
Downloaded the mac version for itchio and tried to run it and just got an error: Screen Shot 2017-12-07 at 13.57.12.png
@sidewalksleeper @technonugget Thank you both! =') That meant a lot to me.
@tuism I think there's a bug on Gamemaker's end. Could you try shifting the game to another folder, like the desktop perhaps? I had the same issue but shifting the game to the desktop made it worked, for some reason.
Cool moving it to desktop worked :) That's weird.
Really cute little game, has great polish, the sense of urgency ramping up is really cool with a concert of effects like the music's pitch shift. The game works well and the predictable paths of people make for a great mechanic.
I would have liked to see people "enter" through doors or something, it feels like that would have a bit of narrative value. Like an introvert at a party or something. Having them pop into existence feels odd, but then this isn't a realistic game, of course.
There's just not that much variation I guess, would be interesting to see how it expands, if it does.
Cool game, fun and simple. I like the simple colors and how it's yourself that make the enemies spawn while collecting the gems. The slom-mo powers was a bit hard to use effectively. Keep up the good work.
@tuism Thank you! Good point, I should try giving it some narrative value - it ought to be fun figuring out how to do that given the game's somewhat abstract presentation =) @nusan Thanks mate!
Neat concept! The slo-mo was a great addition, saved me more than a few times once the room started getting really full. You kept the scope small and manageable, which is good for a game jam, although I definitely wish there was a little more to the people. Maybe giving them random abilities or even just different sizes and speeds?
Nice work! :)
This was super fun! Good well tuned gameplay - these sorts of games needs that fast movement and constant near misses and nice manoeuvres around the enemy. The slow-mo powers were a nice twist. Graphics were great as well - you did a lot with very few pixels.
Reminds me a bit of Pacifist mode in Geometry Wars, or this obscure amazing japanese freeware game TKKN.exe
Great entry!!
Simple but well made game.
Love graphics!
Good arcade feeling (even I'm bad (best:18), each time I use slowdown, I lose...)
@wildgamut Thanks for the suggestions! =) I shall see how I can introduce more varieties post-jam =) @neontropics Thanks mate! Now I've gotta check out TKKN.exe =D! @dunin Thanks! I think I can further improve the slow-mo if I include a more obvious feedback when your meter's running out.
Fantastic! Everything really comes together in this. The tiny color palette, retro music, and simple arcade gameplay compliment each other so well. Each time I play it I notice another bit of polish too, from the crunchiness of the music during slow mo to the screen jitter upon diamond pickup. The only criticism I have is that there could be something added to getting past certain milestones. Whether it's a beneficial powerup or an enemy that's faster or has a special ability. It might clash with the minimalist appeal but once a player reaches that point and things switch up a bit they'll have even more drive to reach that point again, and this game is already addictive. Definitely my top pick at the moment!
I really appreciate the amount of polish that went into this game. The magnetic diamonds, generous hitboxes, and useful-but-not-over-powered slow-down are all fantastic. There's substantial amount of visual feedback that helps me make informed decisions in a short amount of time.
I guess I was expecting a more frenetic, faster-paced action game; I felt after a few playthroughs I was good. Despite the polish, I didn't quite feel it was a compelling experience that encouraged me to replay the game again. I'm not really sure how to fix that, and it might just boil down to taste.
Wow, this game is the prime example of a simple idea executed really well. There's so many small details that add up to produce the feeling of polish - the cohesive art themes, the sound design (I like how the beat goes faster as the game progresses, the spawning of the enemies (preparing you in advance so it feels fair) and of course the smooth and responsive controls, just to name a few. And dying really seems fair too - you have a view of the whole game and even a slow-mo button, you just need to get good!!
Kept me engaged for quite a while, I had a lot of fun in playing and observing. Amazing game especially for one person! :D Really inspires me to think simple.
@kramdar Thank you so much <3! Indeed I'm toying around with the idea of adding a power-up =)
@omiya-games Thanks for the feedback!
@chin-jieh Thanks mate! I love your game too! =D
I like this one a lot! Really pure design. The choice to add slow-mo and to make it limited but rechargeable is great. The restricted colour and art design are very tasteful. Really nice job!
I like that you didn't had a UI and just throw us in the game
Awesome entry. I liked every part of the game. I love that you have taken a simple mechanic and polished the hell out of it. Adding the slowmotion is super genius. Graphics are nice. Sounds and music go hand in hand with gameplay and visuals. Only bad thing I have to say is that it doesn't feel like it has super much replayability, but who cares. (∩^o^)⊃━☆゚.*・。゚