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nardandas

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455SummoningI Summon Bouncejam5383.603.673.623.283.813.822.763.27
202455Summoning👥Cat Wizardjam10493.102.733.483.863.821.712.592.72
202354Limited SpaceStation 6jam5543.583.293.183.163.453.672.173.82
202353DeliveryDays on the Lakejam8623.313.143.283.823.973.082.743.32
202352Harvest👥River of Soulsjam4413.463.303.183.463.903.352.063.06
202251Every 10 seconds👥Silvijam1453.973.434.033.754.283.952.744.42
202250Delay the inevitableAnya's Valleyjam5653.613.283.603.923.983.512.633.81
202149Unstable👥Sky Burns Redjam1923.963.864.164.223.904.323.313.86
202148Deeper and deeperCave Girl - SUPER AQUA GOTHjam13413.273.012.873.503.503.342.503.44
202047Stuck in a loopOver Unity - A puzzle gamejam11533.253.033.653.323.223.481.762.96
201841Combine 2 Incompatible GenresCornivorejam10352.932.712.883.122.622.952.822.81
201740The more you have, the worse it is👥Dungeon Boy!jam8153.172.932.522.693.193.742.373.37
201738A Small World👥Skyletsjam1363.823.623.474.063.953.673.113.37

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by nardandas

LD38 — A Small World

Blomst 🌻 by Ava Skoog 2017-05-13T17:05:01Z

I really enjoyed the game! The graphics were beautiful, and the music was very relaxing. I sort of wish there was some SFX in the game though.

I thought that the cells for plant placement made the game feel too restrained for what it is. If I'm playing a relaxing game, I don't want all these limitation, I wanna be able to place flowers wherever I want :D! I also noticed that you move faster going diagonal than up/down/left/right. Otherwise, great game!

Planet of Babel by Aurel300 2017-05-10T19:58:36Z

The graphics were really awesome, I really loved the style. I'm pretty interested in how they were accomplished. The gameplay seems like it may be fun, but it needs to give the player more feedback. I found it very hard to keep track of what units had and had not been moved each turn, and where they were going.

Factions by frenchie 2017-05-10T20:32:18Z

I really enjoyed the game thoroughly. I found the gameplay and graphics style very fun. I did find that some parts were a bit frustrating, as it seemed the enemies could control much faster than I could. The AI was of an appropriate difficulty to not make this troublesome, but I would rather see smarter AI with more human-like reactions.

I found that the music, while fun, got stale sort of fast. I didn't mind the silly style, but I wish the loop would be a bit longer, or there would be variety between levels.

I also found a bug. On the second to last level, after a few minutes of play, the game got very slow. During this time, all units stopped spawning, and it became very hard to control mine. This happened again on the last level, but with a lesser performance drop.

Something else that I noticed was that when you try to select units on the edge of the planet, they often aren't selected. I don't know if this is intended, but I would like to see it changed.

These issues, aside from the unit spawning bug, didn't detract much from the game. It was definitely one of the funnest games of LD38!

Small World Mining Company by paulhocker 2017-05-10T20:40:30Z

I didn't understand the idea of the game. It seemed like the placement of the resources and movement of the monsters was random. This felt sort of unsatisfying to me, as it was basically as though I was just waiting for the monster to move so I can get to tiles I hadn't tried yet. The sound was a bit harsh, but I thought it fit. In the future, you may want to tone it down. If there was a way to figure out where the resources are, or a way to deal with the monsters, I feel it could be much more fun. I did really enjoy the graphics though. With a few changes this could be a really fun little game.

Dystopian Circuit Board by Plasmonic 2017-05-10T19:45:58Z

I really enjoyed the art style, it felt really fun and arcadey. I also though that the puzzles looked interesting, but sadly, I had trouble interacting with the game. The movement felt really unresponsive, and the game didn't give me much feedback for my actions. If these issues were fixed, I would love to give it another play. The puzzles really do look interesting, they just need to give the player more feedback as to what they're doing wrong.

Meteor Mania by Selgeron 2017-05-13T17:24:10Z

Fun little game! I liked the music and SFX a lot. The graphics were a really fun style. I thought that rotating the whole frame of reference as a player went around the world felt sort of dizzying. I also found it frustrating that I had so little time to react to meteors not on my side of the planet. I think a camera centered on the center of the planet, with a square viewport, would feel much better. All together fun game though, good job!

EDIT: I just played a bit more and got the high score. Delete the bullets after they get out of range of the planet. I don't believe you do. That led to an immense slowdown after spamming the double upgraded machine gun, allowing me to play much slower/easier.

LD40 — The more you have, the worse it is

Phrygian Fantasy by harark 2017-12-05T06:29:35Z

Looking at the pictures, the first thing I thought was "Oh yeah, give me this game!". Definitely the most incredible game the Ludum for me. The camera was a bit jumpy, but that didn't detract from the game one bit. The mood and the art were so perfect. The way the theme was the main mechanic of the puzzle was great. I love puzzle-adventure games. The end was so perfect. I absolutely loved it!

Phrygian Fantasy by harark 2017-12-08T00:22:59Z

Pretty sure I found the second ending!

Crate Expectations by Joel Davis 2017-12-06T06:47:46Z

Awesome game, really fun! My first try was horrid, but I was surprised how nicely it flowed once I got a rhythm going. Eventually, I succumbed to getting stuck on things. Perhaps my organization could have been better, but it would be nice to not get stuck on crates. Great game!

Peregrine by ARuculaDoMal 2017-12-06T01:56:36Z

Really fun gameplay, it seemed really hard until I realized there was a double jump. A few comments about the music: piano playing scales and small patterns in no real tempo really hurt my ears after a while.

Lava Lamp Factory by Jcourt 2017-12-05T05:26:42Z

The game was a bit abstract, and the movement of the little guys was often frustrating. When I first tried to play, I built a factory before a resource in, and the game seemed to bug out, with the little guys not moving at all.

Cursed by Kerr 2017-12-05T05:33:57Z

Beautiful game, the graphics were wonderful and the sounds were really fun! The movement and jumps felt a bit awkward though. Not the bit with the gems hindering movement, I just didn't feel like I *knew* where my feet were a lot of the time and it made the platforming a bit awkward.

A Boy and His Card by sorlok 2017-12-06T04:16:40Z

The gameplay was really repetitive, but the concept is so funny and the pixel art is really nice! The music really completed the mood too. I also tried the 'stack as much debt as possible' once, and I can confirm you can just keep going like that ad infinitum!

GrowboRally by daniel 2017-12-05T06:08:01Z

Really really interesting game, but it seemed like you had to play way too conservatively to stay alive. My high score was 20k, but that was with a very unlucky draw of all 'move forward' cards. I'd definitely see something like this as a fun casual game if it was a bit fairer in that regard

Trail Of Gold: Incredibly Heavy Load of The Cursed Bloody Metal by Alex Lutay 2017-12-06T06:15:15Z

Really great game, the difficulty was on point, the 'dlc' was great. I agree, get judged in humor, it deserves it!

Triage Towers by juxipolo 2017-12-07T00:09:50Z

I wasn't able to get any buildings past the initial tutorial ones after I built out the first building. Perhaps a bit more explanation is in order?

Rancharoo by bram_ve 2017-12-06T01:16:09Z

Fun little game! I found it kinda annoying the way it jumped to another pack when yours died or something, so I didn't push too much past that. I also noticed when I just had one little guy, it was hard to get new guys to follow you.

The lost strawberry by egordorichev 2017-12-06T23:15:12Z

It looked really great, and it was fun when I could tell what was going on, but I found the art style too ambiguous for this sort of gameplay. The small palette doesn't really work with doing both artistic details and functional game elements. It could use another color, or less things that are just for show.

Life & Debt: A Real Life Simulator by Krassenstein 2017-12-06T05:26:26Z

Interesting take on the theme, but I'm not really much into idle games. I think the random penalties fall a bit too strong to make it an enticing idle game. Also, please opt out of audio if you didn't make any yourself.

NeonTropics by neontropics 2017-12-06T02:43:33Z

Really fun little game! I definitely seen the similarities with The Legend of Zelda. Were the flying enemies inspired by peahats? Perhaps some inspiration from octoroks and moblins too? The only issue I had was the feel of the knockback - it's too harsh and disorienting snapping back, and the hitbox for your swing felt hard to judge. Other than that, great game!

... by exezin 2017-12-06T03:08:21Z

The game was fun, but the jumps were made hard in a bad way by the perspective. I couldn't really tell how far platforms were very well.

The Shadow From Below by Arkthalohs 2017-12-06T03:50:31Z

Definitely one of the best games I played this LD, really easy to get into it. My best score was only $900 though, it was hard to get more! The graphics were a bit abrasive and the UI was a bit unintuitive, but it didn't hurt my enjoyment of it once I understood it.

ClickerVillage by Chao 2017-12-05T07:22:24Z

Funny, and decent art. Did not think I would still be playing. Really creative interpretation of the theme and good 'story'!

Room Shuffle by DBONGames 2017-12-05T08:25:42Z

Really really awesome game. I love these, for lack of a better term for the small scale, puzzle adventure games. The art style, while really weird, fit really well. I really did enjoy myself through it. The start menu was really confusing, and the "radioactive pill" almost made me think my game was bugged.

Catastrophic Cities by Drauthius 2017-12-06T23:29:57Z

The game was interesting, but became easy far too quickly for me. I got a feel for how much I needed to invest to wipe out disasters, and my approval and income just kept going up. I stuck at 100% for a while before quitting. If there were harder things to take care of later, or more unpredictable situations, it'd be interesting!

Vroom Vroom Kaboom by profan 2017-12-06T01:38:19Z

Really sad there were only five levels! After figuring out the way it works, I was really enjoying the challenge. What everyone else has said about the front of the car is kinda an issue, but I just 'played' the level once to check, it wasn't a big deal.

Potion Commotion by boaheck-artgent 2017-12-05T04:40:40Z

Fun little game. The camera was a bit frustrating with controller. Also, the art style made some of the jump look a bit weird, it was really nice looking though!

Toxic Towers by MiltonNH25 2017-12-05T05:57:40Z

Incredible game for the jam. I've got to be honest, I struggled through there, it got really hard, but it was really fun the whole time. The platforming was really really fun!

Hellrena by LeFayGames 2017-12-05T17:53:03Z

The concept was really fun, I felt like I was doing good right until the end, where I trapped myself. I did find a bug myself, I got knocked back out of the playfield and could not get back in. Other than that, it makes for a really fun concept. If the bugs were cleaned up, it could make a really fun little timewaster, trying to kill the enemies in the best way to ensure your survival!

Power Surge by Mettra 2017-12-05T04:57:15Z

Pretty fun game, though I found it a bit easy. It'd be nice if the play field changed a bit or the monster AI changed. Frantically trying to aim and get good position provides a great feel though!

Pickup Chicks by DanielHart 2017-12-05T18:53:37Z

Fun little game, I enjoyed the frantic gameplay and the challenge of getting to the correct chicks. The only issues I have with it are that sometimes it's hard to get it to pick up a chick, and sometimes I got stuck on a bunch of chicks and couldn't move. High score of 63 :D

Identity by Kataware 2017-12-06T02:06:20Z

The game looked really beautiful and the music was nice. The mood was set really well. Sadly, I was unable to enter the third world!

A Hero's Burden by muffty 2017-12-06T23:55:10Z

The game seemed interesting visually and it's pretty impressive, but the story didn't really draw me in. The narration felt long and drawn out, but didn't really convey much of a story. The player already knows what to expect in a 'hero's story.'

Hell Venture Tycoon by healthire 2017-12-06T23:02:10Z

Nice little clicker, but once I got the crystal building, it seemed like it took too long to get the 250 souls required. Is there a better way than manually dropping each one?

Dungeon Boy! by nardandas 2017-12-05T05:07:10Z

I definitely agree on the comments on the combat and animations. I was running out of time at the end, I always meant to revisit them. Perhaps LD isn't the best time to learn 3D animation...

The escape of the red panda by chispaLBC 2017-12-06T22:45:42Z

Really tight controls! I thought you fell a bit fast when letting go of space, it was really hard to control the height of your jump. I loved the art style as well. I wish there was a bit more complexity as you progressed through the waves, it got a bit stale after a bit. Really nice game though!

Aliens Want To Probe My A*us by jonbrooks977 2017-12-06T08:33:48Z

The setting had potential, but the game didn't work. I was unable to get damaged. Nazi zombies clones are always fun, but I felt the way they blocked you in at the door, with the amount you had to reload, kind of hurt that.

Mini Mod by Riker Greenslade 2017-12-06T08:52:40Z

The game was beautiful, and the world seemed well designed. I really enjoyed my time going through it. The only trouble I had was that when you were standing on the ground pressing into a wall, you'd walljump instead of normal jump. It kinda messed up some of my platforming.

Cursed Knight by Particles GameStudio 2017-12-06T05:51:52Z

Great little game. The actual pixel style was great. It really felt like something from the 8-bit era! The combat fit that too even. I do wish the enemies got knocked back though. I think that would make it a bit more playable. The difficulty was nice, but some of the slime fights on small platforms seemed pretty impossible.

Skulls n' Ladders by arly 2017-12-05T08:52:13Z

I made it to the top! Score of 16300, killed most of the skulls past level 4. It was a really fun arcade style game, my only qualm is the music. A 2 bar loop that ends with a strong cadence like that really wears on the ears. Aside from that, great game!

Crashball by Samuli Salonen 2017-12-05T08:39:01Z

It was pretty fun just watching the interactions with the balls, but I didn't understand the scoring system very well. Where are the time penalties coming from? The game was not too simply, just hard to understand. My high score was 249.

Coin Racer by PureUnstable 2017-12-06T05:37:14Z

Interesting concept, and nice graphics, but the idea of losing all coins on touching a wall in what seems to be a fast paced racer with worsening controls make it kind of hard to really enjoy. Also, it was really buggy for me. Sometimes the turn buttons would switch, and on the hourglass track, going too fast over the jump could clip you out of bounds. Good luck patching it up!

Save Your Gold by Xsior 2017-12-06T09:09:57Z

Pretty much the same concept as my game! More gold = more monsters! The game feels great with one exception, I dislike the attack controls. I have a lot of trouble getting a good attack off, so the levels where you're required to kill a lot of things are a bit annoying. Otherwise a really good game!

Kittie Reaper: A Depressed Cat Tale by jfraser314 2017-12-05T08:33:20Z

I was unable to get the game to load on itch.io

Green Chefs and Pancakes by MrAssassin 2017-12-06T02:30:21Z

When I saw the second picture on your page, I laughed out loud! Great gameplay. I actually loved the graphical style, simple and it makes it really really clear what's happening. Try as I might have, I only ever got to three. I got close to four a few times, but some crazy thing happened every time. This would be a great casual game on a phone!

Moses truck by sepjani 2017-12-05T07:44:58Z

The game looked nice, but all you could do was click yes and watch.

The Coffee Quest by sommerlilie 2017-12-05T05:14:42Z

It was really fun once I understood the gameplay. A bit more warning on when you're going to get fired would be nice though!

Waiter, Please! by Chin Jieh 2017-12-06T05:10:40Z

Jesus, that ending. I really enjoyed the gameplay, I found the simplicity really fun. It was something you could really feel yourself getting better at, but you still made mistakes when you got good. I could see more complexity being gradually added to it, but for the but you had here, I'd say it was perfect. For the theme, I really love these games that take on a real world case of it.

IDEA! by BetaNab99 2017-12-05T07:50:51Z

I found it kind of hard to enjoy. It was impossible to dodge all of the objects and I wasn't able to find a way to survive the glitch world other than luck.

Super Trader 64 by WildGamut 2017-12-06T04:33:47Z

The rate of progression seemed a bit slow, but I loved the art style and mood of the thing. It really reminded me of N64 games, so I'd say your goal was a real success there. I was really impressed with the little world too. The whole thing was really nice!

Snowballing Out of Control! by Shipshape Detour 2017-12-05T05:38:15Z

The game was really fun! I wish there was a harder mode where you could go for longer, and that the track was wider!

Delta Vee by AZealousRetort 2017-12-05T07:57:02Z

Decently fun. The steering was really floaty, so it was hard to score high. My high score was a 7.

The Lost City of Bhalrim by solluxx 2017-12-05T04:31:29Z

Great game, I loved the music and the graphics. It really made my want to keep picking at it until I was able to make it in. I got to the door once with 38 gold, curses, but I did finally make it!

Ricochet by Adam Coles 2017-12-06T04:02:08Z

The game was fun for a bit, and the world looked really great, but after a while I noticed that the best play is to just sit in a corner. I got up to 63000 that way before the game crashed. I thought that the knockback felt a bit jumpy at times with the camera. Definitely a great concept and a nice looking game though!

DUTAZEM by SiCzech 2017-12-05T08:30:36Z

The game seems to be bugged for me. I just spin in a circle with a whirlwind of dogs.

Coffee Run by Canaha 2017-12-05T05:45:18Z

The start of this was really slow, but once you got a few cups of coffee it picked up to a reasonable pace. It's a fun challenge trying to get as much coffee as possible while still being safe at night!

Busy Room by chinykian 2017-12-05T08:05:46Z

Really really fun game, probably the best arcade-style game I've seen this LD. I absolutely love the simple color pallet and the sort of like, wholeness of the game. It all fits together and it doesn't really need anything else. It get monstrously hard fast too, but it's still all based in skill. Great game!

Novabytes by Razry 2017-12-05T05:05:38Z

Really nice looking game, though it seemed the graphics didn't compliment the gameplay. The lose condition was also a bit hard to understand.

LD47 — Stuck in a loop

Block Runner 2049 by LandoSystems 2020-10-06T03:29:43Z

A great game, but I've gotta say, not the tetris take for me. I feel like predictability is core to what Tetris is. I feel like with this game, there's situations where I can't plan my way out, and just get totally trashed by RNG.

Block Runner 2049 by LandoSystems 2020-10-06T03:39:46Z

@landosystems Oh hey, thanks. I might give it one more play just as normal tetris rules!

Lost Woods by pndaa 2020-10-08T00:14:38Z

Oh my god, what a great entry. I FINISHED IT! After finding the image from the button puzzle, I was stumped at first, but the solution came to me and I breezed through the rest. Absolutely fantastic game, utilizing the theme in multiple ways. I implore everyone to give it another shot and try something new and weird!

Toucan's Revenge by AfroAnt 2020-10-06T04:14:44Z

The fourth riddle beat me! I'd love to see reasoning for the riddles after a while. I loved the art style/atmosphere though, tried many times just because I was drawn in.

The Boy On The First Floor by Kwarf 2020-10-06T17:12:02Z

I (think) I finished it! I couldn't figure out how to deal with the twist boss at the end, was it defeatable? Really fun game though, lots of polish and I enjoy the super-low res art style.

The Boy On The First Floor by Kwarf 2020-10-06T17:22:35Z

@znurre Ah, I might have to try it again. I also meant to mention that I opened the key door without the key, I don't know if that's a bug.

Over Unity - A puzzle game by nardandas 2020-10-07T00:07:25Z

@lamonfly Good to hear you got that far! I think what might have happened is you might have walked through a door before it finished opening, so it closed again after the machine went unpowered. If so, that's my bad, I meant to fix that :p.

@todd-mitchell I know the text is kind of hard to read, that's my bad. I started with it white with black outlines, which I should have kept, but I switched it to purple to better match the menu theming, a bad choice. Sadly I did this with like an hour left so I didn't really see how difficult it was to read.

I certainly could have added more tutorial text. I wanted to keep it kind of mysterious but there's no points for someone who can't figure out how to play. Notes for next time!

Over Unity - A puzzle game by nardandas 2020-10-07T18:31:22Z

@ivanpavlov Huh, I've not seen that door not open. I'll try to reproduce it but it might be a new bug! Let's see, and indeed you did! Somehow one of the balls disappears if you do that. The intended solution was both balls falling in singular loops. The reason the door doesn't open is that the wheels stops turning, because the ball takes too long in one loop. I'll have to fix this

Do-While-For by primitive-concept 2020-10-07T06:41:50Z

The Unity loader hangs on ~90% complete for me, please ping me when you fix it!

Blind Faith by sohakes 2020-10-06T23:02:13Z

Really unique interpretation, I loved the themeing! I found it kind of hard to strategically fight, it was mostly blocking when far away, then spamming attack close up as a human, and spamming spears far away then attacks close up as a goblin. I also would like a health bar, after not dying using this strategy I wondered if I could die at all.

Eat. Sleep. Rave. Repeat. by pushxtonotdie 2020-10-06T21:01:21Z

Welp, that was a thing. Did not expect the vertical jumping sequence, nor anything else really. I appreciate the art, especially the giraffe~!

Until All Ends by WilloXs 2020-10-06T17:31:34Z

The game was generally fun, I liked the music and most of the audio, but the reverbiness of the voice acting made it hard to really focus on. Sad the meteor came so quickly! I almost won!

Stuck In A Loop by Dudum Lare 2020-10-07T00:04:29Z

I enjoyed the game! I was kind of disappointed that each level kinda told you how to do it, I would've liked a second section to the game where we get to test our skills. The portals/reflectors/other things you interact with could certainly be a bit clearer, they were hard to make out and generally hard to interact with with your mouse.

Inbreak by lamonfly 2020-10-06T23:54:47Z

Really fun game, I love breakout games My best score was 146. I felt in control for the first bit of each game, but at some point the ball gets going sidewalks and pieces I don't want destroyed get destroyed, then it's an all-out dash to save it. Getting the ball stuck between two layers never felt so bad.

Stuck In A Loop by Zelif 2020-10-07T06:06:34Z

I was a little confused about what to do, but I liked the concept.

Boomie by Chris Hall 2020-10-07T07:03:42Z

Really fun game, I really never thought it got too hard, but stayed engaging throughout. I thought the little thing where doing a puzzle in an adjacent room and lighting a torch in that room lighting a torch in the main room was a bit unintuitive, but enjoyable once I figured it out. Overall I really liked it, the floor patterns were a nice touch.

Loopy Orbits by Ziamor 2020-10-06T02:20:00Z

Absolutely amazing game, I was hooked. Beat it all! Only criticism I have is the way the meteors felt kind of random.

Schrodinger and the Quantic Forest by Elrric 2020-10-06T20:55:42Z

I finished it! I kinda cheesed all of the enemies, killing from off screen because I found close combat to be too hard. I got a bit frustrated dying on the long vertical level, because it took me back 3 levels. I'd appreciate saving on each level. The last one was my favorite, keeping track of which boxes go where. Nice job!

Echo Anomaly by Fonics 2020-10-07T23:40:01Z

I liked the concept, and the game was really atmospheric. I found the actual way the box looped at a pre-determined time kind of annoying, I would have liked to be able to choose when the box looped, just to make it a bit smoother experience. I feel like I *almost* figured out the third puzzle, but just couldn't finish it off. I might come back later and try to finish it.

School Bus Speed by spider__the second 2020-10-06T00:38:10Z

Addictive little game, kinda wish I had a score tracker to make me want to go further!

Edge of Victory by LCStark 2020-10-07T06:33:37Z

Given the production rate of my drones I didn't really feel like I could push much past destroying one other factory. I'd like to know if I'm doing it wrong so I can play a little more, I really like RTSs!

Short Circuit by TevasLiutauras 2020-10-05T23:44:50Z

It was fun, but I found I could mess up a level enough to where I was really wishing I could reset it. I don't know if I was missing something there. I also had some trouble with discerning who my current iteration was. The game was super solid though, and with a little tweaking it could be awesome!

Looper by Maytch 2020-10-05T23:34:38Z

Absolutely beautiful game! I also had some trouble figuring out where each ghost would go, but I made it to the end. The final spike pit was super hard! If they were a little more consistent it'd be fantastic

Once More, Dear Friends by GibsS 2020-10-06T16:39:46Z

Super fun game! I wanted more reason to explore the level left/right, it felt like spamming from the center platform was one of the best strategies. As well, I had the same problem with getting stuck on edges of platforms, which made it a bit harder to get around the level.

Deep Winter by Copito 2020-10-06T02:57:51Z

I LOVE the art/mood, the game definitely gets the player into it. The gameplay was really smooth, though I found fighting in the purely white rooms with no visible walls nearby was weird. I'll echo the want for an HP bar. I never died so I never really had a feeling of worry about it.

Mr. Cycle by CM9 2020-10-06T02:32:03Z

Fun little platformer. I noticed the space-bar didn't work sometimes, and it felt a little slow, but I enjoyed the levels and the idea.

Meth'a Loop by TeiNRee 2020-10-06T20:31:07Z

I got 7 laps! I liked the stress of it but I had a hard time dragging the bars for speed and pressure, if that was fixed it'd be really fun!

Traveling the Wild West by Cwazywierdo 2020-10-07T05:59:47Z

A fun little game, the mechanics were super intuitive after a little experimentation! I liked that aspect. I found the game itself kind of difficult in a bad way though, it'd present me with 3 bulls and a rock in the middle of the road and I'd instantly find myself dead, with very little I could have done about it, just due to timing.

Time Forest by Denzil Gomes 2020-10-06T22:55:07Z

I played through to the end, super engaging platformer! I found the floaty movements a bit difficult with the time constraint and the small platforms sometimes, but I made it through. I really wanted more gameplay though, it felt like it ended so soon.

One Minute Army by Bob174 2020-10-06T23:41:57Z

Super fun/polished game, I had some trouble with the later puzzles. I really like the quick iteration the player could do through the levle.

Stuck Running by Life_Lich 2020-10-07T06:28:07Z

I liked the gameplay, the sliding-puzzleness of it was really fun, but I felt like I couldn't keep my HP up well enough with the coins given.

The Game Designer Cycle by melhem_fares 2020-10-07T16:30:17Z

I got to 20 games created! Didn't wanna destroy my hands clicking. Fun little clicker, but I also wanted to have more goals.

Aboard by Chris Mulholland 2020-10-08T00:21:10Z

Fantastic game, optimizing cleaning floors was fun, and the end was a real doozy, great entry. I loved it!

Quantum Loops by necauqua 2020-10-06T23:48:53Z

Oh my GOD that was hard. It took me a second to figure out the mechanic, but jeez is this just a mouse accuracy test (and god am I bad)

Infinity - 1 by Potato Imaginator 2020-10-07T06:22:48Z

Woah, loading in and realizing just what I was seeing in the thumbnails I was impressed. I love this take on the theme! The multiple times over your world is shown get a bit visually disorienting at times, but I appreciated it as a way to help your brain solve the puzzle. Overall fantastic!

Last Minute by LukeBenkart 2020-10-05T23:57:43Z

I really enjoyed the theme and sense of mood, but I had a lot of problems trying to get the interfaces to stay up on screen long enough for me to solve them. Wish I could have played more!

Orbiter by Sieghart 2020-10-07T23:57:55Z

Super intuitive game, I really enjoyed it. Also way more difficult than I expected, I only got up to 7 revolutions after a few tries. I kind of wish the bullets didn't explode after a set distance, it made some shots feel a bit weird.

CRYSOPHILIST by Wouter52 2020-10-07T16:52:49Z

Really fun little game, 4th on hi-scores! I thought some levels were really hard to do without taking much damage, but now I see they were procedurally generated so I understand why. It's kind of interesting to have a platformer where you can't play perfectly, and presented a kind of fun challenge once I realized what was happening.

Super ∞ by ToSMaster 2020-10-06T16:36:50Z

I really liked the concept! The bodyguard level was very hard for me with the timing trying to hide behind the grey statue, I'm not sure if I did it wrong though. Just felt like a difficulty spike. Great entry though!

Rolly Hammy by MustachedNinja 2020-10-06T17:37:21Z

The uploaded .exe for this game doesn't work. Being unity, you need to zip up the whole folder that unity built and upload that. Ping me once you reupload and I'll play!

Level2 by zacharieg 2020-10-07T07:21:38Z

I'm guessing this wasn't supposed to happen Capture.PNG. After you get the powerup, if you die in that animation you're stuck in that frame. As well, if you jump up into a flag and hold right, you can get to the end immediately! I really did enjoy it, but these bugs were fun to play with!

Puppy Loop by Cubiclaw 2020-10-06T03:38:21Z

Very pretty little game :). I think my puppy counter was broken, stuck on 5. I also want a little bit more to do, but I'd be lying if I didn't stay to rescue a bunch of puppies.

Aztec Ride by Idan Rooze 2020-10-06T16:50:57Z

Super pretty game, visually and with the music/sounds. I was super impressed with the polish it had. I had a really hard time getting much more than one loop, I kept losing everyone early. Dunno if there was a trick of if I'm just a bad roller coaster driver.

Brace for Impact by worblir 2020-10-07T17:03:41Z

I liked the idea, but I also want to echo the issues of collision fairness and perception. I was only able to get to level 3 after a few tries, but I felt like if I understood where the collision boxes were and like, the "lanes" the things were in better I could've done a lot better.

Brace for Impact by worblir 2020-10-08T03:40:40Z

@worblir It's a totally worthy entry! Don't even think about apologizing :) I really liked the idea and it was a fun little try at it for me. This is far from the least fun entry I've played.

Apocrypha by Ravarix 2020-10-06T20:34:03Z

I got quite a few loops in before callin it quit, couldn't figure out what killed me in the room near the first crawling monster, I died closing the door. It's super atmospheric up to there though! I recommend anyone else trying it try the download version, the browser version was quite slow for me.

LD48 — Deeper and deeper

Morning Shift by Iluvatar 2021-04-28T05:16:26Z

Extremely pretty game, great job on that! Super polished as well! I'll echo the "more!" sentiment from others, I wanted to see more lore, a second stage to the tasks, or perhaps a twist at the end. Great job anyway, I liked the cheeky flavor text when mining too!

Cavity Tycoon by Roberto Romao 2021-04-28T04:23:21Z

Cool game! I liked the digging bit moreso than the building, I wish there was more need to dig! The setting was really creative too!

Deeper Than You Think by Genpaku 2021-04-29T07:29:44Z

I also made too many O2 purchases and didn't have the flashlight for the dark exploration, though I soldiered on and got enough! I found once I got down to flashlight depths, I really didn't want to come back up because of the time involved. Movement was just very slow and tedious. Having a bit more speed, and a bit more direction on when the flashlight is required would be nice!

Oumuamua - From Outer Space to Deeper and Deepr Down the Well by Nikolaj 2021-04-28T01:45:05Z

Interesting little orbital mechanics sim. I found myself wanting some goal to reach, as I felt kinda aimless without. Setting up weird paths was fun though, and the audio was good! I did notice the prediction integration didn't quite match the result sometimes, was that intended or a result of the method used?

One-Butt Alien Corridor by PeachTreeOath 2021-04-27T06:38:26Z

The management was way more challenging than I expected! As I tried to focus all fire on the largest of the large, I had trouble defending my sides and my back. A bit faster control and a bit more feedback and this has the bones of a great game!

Line by morrilet 2021-04-28T01:53:21Z

I got to 400 meters! I have to say, in that 400 m the music did get a bit repetitive. I liked the simple gameplay, but I found the deaths a bit cheap. That said, there were a few really nice moments when I barely got away, which were really fun.

Reza's Story by Herrybiscuit 2021-04-28T01:34:20Z

Interesting entry, you don't see too many story-based games. I was really interested in what happened to Reza, though I'm not sure if I understood the end. If anything, the only thing I'd add is a little crosshair - watering the garden was tough.

Cave Girl - SUPER AQUA GOTH by nardandas 2021-04-27T04:52:36Z

@cheese-team I realized the enemies were hard to hit early in development but kind of ignored it - shows my judgement! I guess I just wanted to make more of them! I don't know what the solution is but if you had one I'd be all ears! Thanks for the feedback!

@matthewi I realized the base mechanics of the game with powerups and enemies and hazards would be hard to read so I tried to get it in text, but I realize I failed a bit there. I think you fell to a bug I call - the fire was waaaay to *bleepin* hot. And by that I mean a fire that should've done 1 damage was doing 300 due to a bit of a copying bug. Oops!

Cave Girl - SUPER AQUA GOTH by nardandas 2021-04-29T00:10:36Z

@oligue @iluvatar and all the others suggesting mouse aim - I am so kicking myself for not adding it! In development I only used the keyboard, so I didn't realize the potential of mouse aim, a post-jam version would certainly have it. I made some attempts on getting rid of friendly fire but I think I missed a point or two, there are some extremely deadly powerup combinations!

@microchasm I totally agree about the art contrast. I picked a silly palette at the beginning of development that didn't take into account actually seeing the enemies or important stuff, and never got back around to fixing it. I think letting a palette evolve might be a better way to do so.

@iellswo I'm super sorry about the sound! I usually add sfx and music sliders in my jam games but I didn't quite get to it this time. Many of the sounds were quickly made in sxfr so I didn't give them the care they needed. I appreciate the feedback though. The idea with the powerups was that over a game or two you'd figure out what they do and how they interact, but I think tooltips as suggested by @wetburritosupreme would have been a good medium given more time.

@genpaku The shooting the same projectiles as enemies was intended from the start, but I think something to identify projectiles as "the player's" or "an enemy's" could be good, perhaps a tint.

@kingslee142 I like the idea for a spin slash! Noted for post-jam versions! I agree the sword was a bit underpowered, it started even smaller which was never going to work.

@bea I realized the exits were super poorly distinguished and explained at the end of the jam, I think a lot of it could be solved with a bit of a tutorial but overall I think I need another go around on the pallete.

@corbeng Same as the rest on the palette, when I get to doing it post jam I think all of the hurty things will get much brighter colors than the rest of the game.

@adam-k Thanks for noticing the bow! My girlfriend thought the same on it. I wish I added mouse-shoot to make it more useful, and perhaps a shorter charge time. I only realized how poorly explained the game was at the end, I think perhaps a tutorial level could have done some good.

Thanks for anyone's feedback I didn't specifically note too! I appreciate the comments on the music as well, melancholic was exactly what I was going for!

Oiligarch by dxk2294 2021-04-27T06:30:23Z

As much as an anti-oil person as I am, interesting game! I felt the lulls in truck shipment times might be better smoother over by smooth production but overall great entry.

Mandahlia by MicroChasm 2021-04-27T02:07:07Z

Echoing the previous commenter, absolutely beautiful looking game! I also had the problem with the start button but it wasn't much of an issue. I got 40 on my first run though. I kind of expected the blobs that were moving in a circle to kill me, but they didn't seem to. Just a beautiful relaxing stroll to the center. Just what I needed after the LD! Great job!

blank by Dreadusa 2021-04-27T16:57:27Z

Made it to the first boss but couldn't kill it, great entry! The music was awesome. I had some problems with some of the enemies being kind of unavoidable, if you were moving fast enough. The fish sometimes got stuck inside the ship, but overall it was a lot of fun!

Kicks'n'Relics by Valden 2021-04-28T06:31:06Z

The characters were really cute! I wish there was more to the combat, after a while every combat became "mash D" because the punching and kicking were the best. Really fun looking combat though!

Crumbling Caves by Andreas Roschal 2021-04-27T15:20:08Z

Definitely super polished! It took me a second to figure out what the timer meant, but by the time I reached depth 16 the cave collapses killed me! I felt the movement was a bit sluggish and at a certain point it felt like I couldn't take the time to kill enough enemies to get blueprints, but aside from that super fun game!

We Have to Go Deeper! by Scott Steffes 2021-04-27T04:55:08Z

What a speedrunnable game! I appreciate the online leaderboards, I'm the "100" that fell short of 100. The art's beautiful! While I wasn't a big fan of the uncontrolability of the controls I found they worked *for* me when I realized that while "charging" I slowed down. Beyond that - the speedrunning was really fun - and props to the writer! I found the lines super fun to voice!

BLAST MINER by SuperGamersGames 2021-04-28T06:58:47Z

The blasting and mining around is really fun. I'll echo the concerns about difficulty, I found the infinite spawners to make everything kind of either too easy or almost impossible. I like the idea of having to dig wells to stop them but in practice I found that to not work very well due to the movement. Perhaps that could work with a bit of change to level design, but it was really fun.

Mine Flower by Denzil Gomes 2021-05-18T05:50:59Z

I might've broken the game :sweat_smile:. Somehow about halfway down, after collecting a few crystals, I fell into spikes and didn't get hurt. Then I got to the end and fought the skeletons and still didn't take any damage. I honestly kinda appreciated it because it let me try a hard jump a few times over. I found the controls for the wall-climb stuff a little awkward, mostly the way you had to hold X and wait a second before jumping. I like the idea though! Fun little entry, if a little buggy.

The Before Times by UkuleleFury 2021-05-18T06:10:04Z

Absolutely expected it to be a horror game. After getting past that, it was a fun little experience. The way the character explained it was sunny outside while it was black was a bit off. I think if that was fixed it might've helped the creepy atmosphere a little. Otherwise good job!

Deep Dish Delivery by shaner421 2021-04-28T03:31:47Z

Generally pretty nice game! The controls felt kind of slow, and for some reason in the last section my health bar was invisible? But other than that really nice.

Will and Testament by johanhelsing 2021-05-18T06:39:09Z

The digging looked and felt great! I also liked the fun little blurbs at the beginning of each level. It was just a bit slow and boring, nothing surprising in the level besides the goal. With a little more content this could be a nice relaxing little game!

The Tree by adrupen 2021-05-18T06:55:52Z

Really quality game! I noticed some of the problems with the root graphics but they were really no issue while playing. I did find the water/sun thing kind of imbalanced though. It was hard to grow fast enough to use all of my water without falling, but I always needed more sun. With a little balance and polish this could already be a fun mobile game!

MineSystem by TheGamerASD 2021-04-28T02:48:30Z

Fun little clicker, I wish there were some "events" to incentivise looking at the game a bit more, but otherwise well-done!

Deep Randomizer by Omich 2021-04-27T14:51:15Z

I've gotta say, the time limit really tested my reading comprehension skills. Reading, figuring out what it means, and then figuring out where to put the mouse was a lot for just 6 or 7 seconds. I think a little help parsing the instructions might be nice, highlighting key works like "Right", "Left", "Laser" and so on. Otherwise fun little game! The stars always killed me, dang going through walls.

Y-Sokombanator by --0 2021-04-27T04:21:27Z

What a sokoban game! If you could've watched me play it, many explitives of excitement and gratification were said. What a sokoban game again! Even the music with the different colors. What an amazing game!

Gone Fishing by matthewi 2021-04-28T04:14:47Z

Super fun game, I almost filled out the fishpedia! I agree with the hook being a bit slow, I got kind of frustrated with barely being able to get my hook to fish. Aside from that, I had a couple of bugs. The jellyfish's hitbox was weird, it was like, down and to the left of it. As well, scratchy asked for a catfish and over the span of 5 or 10 minutes there were no catfish, never saw one again. With that said, I had a lot of fun playing it, and enjoyed the surprise at the end.

Penguin Paradise by LucaVazz 2021-04-27T06:02:45Z

Interesting townbuilder but the kind of friction to play put me off. I waited time to build things then I waited to research then I could play. I really don't like the "this is a jam" but I played this like an idle game and idle games are things that I play while working, not while trying to intentionally enjoy games. It just didn't work for me. Also, I finally got to the igloo penguins and couldn't figure out how to proceede. Now - the art was great - though the hitboxes were a bit off. I think with a bit of graphical interest and a bit of tuning this could be an interesting little townbuilder. As it stands - I think it kinda rides the line between townbuilder and idle game

Deep Magic by Michael Peoples 2021-04-28T06:41:45Z

I liked the idea of an RPG deck builder, looking back fondly on Pokemon TCG from the GBC. I found the battles a bit unengaging though, as most of the time you just spammed whatever cards you got, and the text was a bit slow. With a deeper card system and a text skip it could be great!

Selkö by Doot 2021-04-28T06:11:02Z

Really pretty game, the twist at the end was really fun! The puzzles took me a second to figure out but they were fun as well. I just wanted a bit more feedback on whether what I was doing was wrong, or if a thing was possible to get past.

The Deep Woods is finish and you can play it !!!! by Math-s 2021-04-27T23:58:50Z

I liked the theming, but once it got dark I totally lost the road even with the torch. The amount of assets made it run rather slow, and a lot of them were floating.

What Lies Below by Cheese Team 2021-04-28T03:18:07Z

What a great game, extremely atmospheric. I'll echo the bits about it being a bit slow at first, but with enough upgrades it was nice. The ending was.... something. Great game. I do wish there were different mechanics as you went down, I was hoping the eyes were enemies or something.

WordGeddon by DevMerlin 2021-04-27T15:06:07Z

Hard little word-finder! I tried hard a few times but had a lot of trouble getting past 4 rounds, so I played easy. I do wish that after you reached the required score you could skip to the next round, it took a lot of waiting to get further down. The animations were super fun though, I really appreciate em!

Frog by cacciatc 2021-04-28T00:14:33Z

Absolutely wild that you all made a great NES game in 72 hours! The music was great - I missed it on my first playthrough and had to restart to hear it, had my emulator muted. Once I got the hang of the controls it was a ton of fun! I hope you develop it into a longer game. Keep the clipping bug, seems like it might be useful for speedruns :eyes:

An Unexpected Mishap in Naval Mine Cove by Bea 2021-04-28T01:59:47Z

Really fun game! I loved the running around trying to get the ship out of the way, then realizing you were too late and deciding to just get some bailing in. I thought I was smart, I tried to just stay at the bailing station and see if I could bail fast enough to make it. Nope! I got to six or seven water holes and it filled right up. Really cool entry!

Deep molatoes by leggy 2021-04-28T04:55:50Z

I made it to the end! I had trouble keeping all of the molatoes alive, so I decided to just work with one. With the one he was still a bit of a struggle, but slowly, he made his way around, until I ran out of cash. Then I just heard him mining, slowly and steadily, in the darkness. Then I seen rocks falling - once, twice, three times. But he survived. And he came out of the darkness to the diamond. Really really fun game. If their AI was tightened up a bit it'd be perfect!

Work In Progress by Aquarii 2021-04-28T01:22:37Z

@aquarii The link currently points at the user's own computer, which presumably doesn't have your game installed. The best way to host HTML 5 games is through itch.io. It provides free hosting, all you have to do is zip up the files and upload them! I look forward to playing this when it's playable.

SLING-MAN AND THE CHASM OF 1000 WORRIES by real_flamingicecubegames 2021-04-27T03:28:08Z

High score was 6640! Try as I might I couldn't get through the first round or two of spike enemies. I always slung myself on em! I do wish there was more feedback for the "slinging", I couldn't tell how far the guy was planning on going.

Swing Shroom by Quite Good 2021-04-27T07:11:41Z

The graphics and theme were super cute, but the controls felt clunky and imprecise. There was a specific part where you swung from one platform into a "hidden" pocket, but then there wasn't any way out of that pocket other than to attempt to climb with your rope, which was extremely frustrating and may have been impossible. The level design was also rather confusing and felt like it should have been more open-ended than it actually was. You could clearly see future areas of the map that you could theoretically get to easily, and even that I did occasionally reach, but half the time you try there's a mysterious kill plane or the camera stops and lets you fall to your death.

Ariel Cleanomancer and the Eldritch Sweep by alyd asmar 2021-04-28T06:03:44Z

What a cool take on block pushing puzzles! As a connoisseur of sokoban, I was missing an "undo" button, but the puzzles themselves were outstanding. I really liked the ones that made you interweave normal vacuums, pushing, and big vacuums, instead of just setting up then vacuuming. Great game!

Subterplane by Bigbadbison 2021-04-29T07:19:16Z

What a cool game! I got 644 meters. I'm kind of an aviation nerd so I really appreciated the mechanics. The way the plane kept an attitude was kind of weird from a mechanics standpoint, meaning if I got in a stall it was very hard to recover, because I'd have to control the plane's pitch all the way down instead of the dynamics of flight doing some of the work. I understand it's a balancing game between feeling player controlled and feeling like a paper airplane, but I think a little bit of pitch variation with speed and stalling would be nice. Other than that, I felt there was a bit too much momentum in pitching up and down. It was super easy to get into an unrecoverable oscillation. Perhaps a bit more fine control would help. I still played the game like 20 times, so don't take the criticism too harshly, I'm talking this much because I liked it a lot!

Into the Deep by Adam K 2021-05-18T06:32:40Z

Fun little game. The biggest criticism I have is the text was hard to read, seemed like some kind of bilinear filtering thing. Aside from that, I found the difficulty to be a little spikey. I'd be cruising down the level and then BAM, bullet hell. The little shakey things that shot two projectiles were bit in that, shooting a ton of stuff directly at me. It was still fun, just maybe a little out of pace with the player's power.

The Undergroundies by Wbertrand 2021-04-28T03:43:19Z

Interesting theme, the little character was pretty cute. The slowness of the camera was pretty annoying, though.

Kerene by jabsatz 2021-04-28T02:29:35Z

Really well done game. The controls took some getting used to but by the time I reached the DARK LORD I figured it out. The boss fights were fun, but kinda cheeseable. I found myself trying to safe-spot a lot of enemies, I dunno if that was intended but it worked out for me. Good game!

Pedro by pauldpong 2021-04-27T06:12:38Z

Really cute graphics! At the speed I wanted to play it, I could barely avoid the obstacles. My best depth was 186m!

Crashdown by iellswo 2021-04-28T06:21:47Z

I found the basic gameplay a lot of fun but had some issue with the presentation. Visually it was kind of confusing trying to distinguish between the floor I was on and the floors below, and the enemies below. The tilting was also kind of nauseating. I did beat it though! Only took me three tries. With a little graphical work it would be great!

Into The Depth by Szymon OGD 2021-04-28T04:34:41Z

Best I got was 3446 m! The basic loop was really good, I found a lot of the time when I died it was as a result of a chain of thing where I got hit, so I tried to get to a health pickup, so I got hit more, and so on. Perfectly stressful! I did think it was a bit slow and the depth counter was a bit too long, but overall well done!

Nightbear by Pierre Poupin 2021-04-28T00:30:49Z

Super difficult and stressful to keep track of, but in a fun way. Once you figure it out and you're both scrambling to protect each other, it's a good time.

Cliffhanger by Lamamour 2021-04-28T05:23:09Z

Fun little game, the AI was really crazy strong! I had a lot of trouble aiming, and it wasn't quite clear at first what I had to hit. Once I figured it out... I managed to kill the AI enemy exactly once!

Dwoblins by oligue 2021-04-28T05:08:00Z

Fun little mining game. I also found it pretty easy to evade the zombies once I got the hang of it, I always used the spikes. A little balance and I think it'd be a lot of fun!

Aquarius by XOREAXEAX 2021-04-29T06:58:12Z

Really beautiful game! If anything, I wish the creatures reacted to me a bit more, I wanted to get on the whale's back!

Woompers' Ice Age by GlebSviripa 2021-04-28T00:23:41Z

Cute game, fun concept. Really easy to get stuck and for the woompers to get stuck, although that might be because I didn't realize you could move the mushrooms at first.

Caves of the Forgotten by CorbenG 2021-05-18T06:01:26Z

The graphics and bits of story were really fun, the twist at the end was great! I found the gameplay a bit slow, I wanted a dash or something. I also kind of wanted some more puzzling. Everything I had to do was a bit too straightforward and not technically challenging, though not quite calm enough for a walking simulator.

Time Tourist by Cheese_Queso 2021-04-27T03:16:52Z

When I go to run the file it says "Failed to load mono". I believe this is because you didn't include the "MonoBleedingEdge" folder from unity. Please @ me in the comment if you update it so I can try it!

Time Tourist by Cheese_Queso 2021-04-28T23:10:42Z

Fun little game, I like the inclusion of physics in kind of an action-platformer. I did have a bit of trouble figuring out what my character was doing at any given time, being that it didn't have any animations. I also had some trouble with the ranged enemies. There didn't seem to be any way to get by without getting hurt, which made a few sections weirdly difficult. Overall interesting take on the kind of game!

LD49 — Unstable

A boat in the storm by jacqueslelezard 2021-10-21T02:22:33Z

Really cool idea, I was impressed at how well the simple art style worked! The motion of the boat was really effective, but I did feel the end came rather surprisingly. A bit more indication of how far is too far to tip would be nice.

STORM HARVEST by xk_the_name 2021-10-20T03:27:10Z

Really cool game - the amount of missions was really impressive. Shooting was kind of undercommunicated. I didn't understand the lock on mechanic, then didn't know I could shoot later. I also found the amount of hits the enemies took kind of excessive, especially with how hard it was to hit them. Overall pretty cool!

Black Ice Fracture by masterkrepta 2021-10-20T02:54:07Z

The levels were really fun! I liked the take on the traditional failing ice puzzle! I found the movement a bit weird, I dunno that tank controls really added much. I often found myself accidentally skimming the edges of tiles in normal motion. Overall really fun though! I do think it could've done with some music as well.

Doc. Noggin by Mr_Field 2021-10-20T03:47:56Z

Really loved the game! It really reminded me of some of the jank of NES/SNES era games! The music was great, and the simple mechanics fit very nicely. I thought the travel-back timer on some levels was really really hard, and it's be nice if that was a little easier. Avoiding hits was really hard due to the way the weapon worked, which also made that travel-back level even harder. Overall it was really nice - great job!

Trailer Trials by thomz12 2021-10-06T03:51:50Z

Really well presented game, but I found the driving really too touchy. It would've been nice if it was kinda more like a real truck, where the wheels stay where you left them, so you don't have to make the same corrections over and over and over. The steering was also really sensitive. If these were fixed, it'd be a lot more satisfying for me to play.

First Flight by defectivemelon 2021-10-06T04:44:14Z

Really nice short game! I didn't think there were too few levels, I found it a really nice number, really something that demonstrated the idea well! I liked the attention to detail in the animation really really nice. I think at the beginning, a little indication that you're trying to get the bird out the hole would be nice.

penguin.exe by Yngvarr 2021-10-09T03:46:14Z

Really cool idea, I really appreciated the windows XP theming! I don't know if it's me being weird or the game, but it seemed I had to click on files then click again to drag them. If that were fixed, it'd be a lot more fun to play!

Beat Server by pickens-inc 2021-10-09T19:56:45Z

Really cool take on rhythm games! I found the voiceover charming, and the graphics fit the mood really well! The music was easy to follow, and the feel of hitting each note was really good! The inclusion of a high score board is really nice, the streak is nice as well.

I found the way each note presented itself kind of hard to follow. I had to look back and forth. The green overlay on the screens wasn't quite eyecatching enough to follow in my peripheral vision. I found when I was able to maintain fast streaks, it wasn't because I was reading the notes, but because I could follow them already knowing them from previous patterns. I think maybe a more eyecatching graphic on the screens would make following them more about reading, and less about instinct. They were also quite far apart, which lent to this effect.

Even with that issue, it was a really satisfying game! Well done!

Hexy Unstable by praleks 2021-10-06T06:42:20Z

Pretty little game! I think the transitions really made the game feel a lot better. I found avoiding enemy damage rather hard. The hit stun was really short and without knockback, and you could easily get too close. As such, I didn't really get very far. It was fun anyway, good job!

Hungry Myshka by pixelstuff 2021-10-08T01:26:51Z

Really really good looking game, but I found the gameplay kind of lackluster. It seemed the intended paths were extremely tight, while just getting out of the intended path made everything really easy.

Midnight Maintenance by Tattomoosa 2021-10-07T06:35:42Z

Really good aesthetic, made me think of the old PS2 games! I appreciated the zombies staying dead - it made the game really nice to progress though! I feel like I kind of expected some momentum with the jumping. Without it, I often underestimated them.

Instability by R3L0ad1 2021-10-06T03:59:23Z

High score was 68.8! I found the ropes really frustrating, the way they could wrap around the bottom of the character. It'd be nice if jumping off kind of phased you through the current rope rather than making you still collide with it

Ziggy Bungus: Pizza Delivery Simulator by skippuku 2021-10-08T02:33:32Z

Suuuper cool idea! I found the balancing a bit... unbalanced :p. A bit difficult anyway. The level design was great though!

Baserackcanball by HacksawUnit 2021-10-06T04:36:09Z

Really really fun game. I got to level 5! I found the way you had to switch between keys interesting, but not very easy. Moving my eyes between the ball and the key thing was kind of hard. Additionally, the angles bits at the left of the field really made it hard to hit the ball in certain situations. Really really beautiful game though. I love the waving trees and the art and sound design in general.

BrawlQuest by frankiesmileshow 2021-10-06T01:20:55Z

Really charming little game, I really liked messing with the people I came across! The music and art was really charming. Interesting use of the theme as well, having the game crash a bunch! Well done!

A bad day to harvest by Webox 2021-10-06T19:06:34Z

Cool little game! I got a high score of 563! I found the arrows overlapping eachother really frustrating, as it made it very difficult to tell where the next one was coming from. Additionally, sometimes the game glitched and let me overlap things, which was nice, but I don't think it was what you were going for.

CHEMYKAL by RicardoBusta 2021-10-05T04:20:40Z

On my webgl version, I had a bug(?) where this was what happened when I hit play. Let me know if you fix it!Capture.PNG

Sky Burns Red by nardandas 2021-10-06T18:47:46Z

@tattomoosa I realized I didn't communicate that all that well. I agree about the short intro song! I spent the last hour making Wither, but I think it would've been better to make something a little... easier. Thanks for playing!

@parker-nalch I really appreciate hearing about the near death moments! Tons of hours in this jam went in to tuning the balancing system, so hearing that it's giving players those barely-make-it-through things is really really nice. Thanks!

@greenxenith Yeah, I didn't put the time into the score's presentation that I really should've. I think it could've been done better. I agree about the more upbeat songs as well, I put wither in at the end, but more of that would've been fun!

@tomorrowtoday I realized the issue with the beat at the start, but I didn't put effort into fixing it. I really should've had a count in. I dunno about the beat markers shifting. I really wanted to force the player to have to watch the platform. I think I could've meshed the two a bit more though. I just don't wanna make the platform something you can ignore, y'know?

Thanks all for playing, so much!

Cowabunga by Sestren 2021-10-06T01:32:04Z

This one really felt like an old NES game or something, well done! I kind of wish the milk regenerated a little faster, so I could fly more, and that you respawned with more milk. Otherwise, really fun!

Ark by ProdigalSon 2021-10-06T03:44:04Z

Really well polished! The last few puzzles got really really hard! It would've been nice to have a way to reroute the beginning of a line without having to also redo the whole end.

Quantum Split by rubr 2021-10-08T03:40:07Z

Really really thought provoking game! The number and quality of levels was great. I thought the second to last level was kind of a difficulty spike compared to the last, but it wasn't bad!

The Score by ToxicComputer 2021-10-08T02:43:50Z

Really fun little heist game! It'd be nice to have more indication on how much ammo you have left and all.

Atomic Pool by Oune 2021-10-08T01:39:44Z

Interesting game, I found the gun a bit slow, It was really hard to hit other particles with your gun, as they were moving many times the speed of it. Due to that, and the way you had to predict multiple deflections ahead, it did seem almost random. My best run was the run I just shot as many times as I could.

Sitter by NoahRo 2021-10-05T04:03:43Z

Makes me kind of uncomfortable...

The Landscape Hates You! by RonanRory 2021-10-07T00:02:55Z

Interesting. I think the idea was good, but it'd have been nice if blocks indicated which kind they were. Don't be so hard on yourself!

Solar Colonies by Fenderbate 2021-10-06T06:38:32Z

What a beautiful little game! I also found it kind of simple, but it was still very worth playing. I wish there was something more to progression beyond colonization (and maybe a little consciousness around the colonization thing rather than glossing over, but it is a jam game). Anyway, well polished game, good job!

Reliance (Working Title: ~Generating Cosmic Forces by Eric Schmiel 2021-10-08T03:08:51Z

It was definitely really interesting. I couldn't say why I picked the answers I did, but I felt like they had some logic to them, and they did what I wanted. Really really interesting writing as well. I do the the color choice for backgrounds was kind of eh, but overall, well done.

JennyBee by Iori Branford 2021-10-09T03:59:24Z

Really creative use of the theme. It'd be nice if ants couldn't get stuck where you can't get to them. Those kind of felt bad, as there was no way to stop them after a certain point. Otherwise, the concept was really fun!

fixOS by Suchista 2021-10-20T03:14:11Z

Really cool! It felt really detective-like to me. Things were a bit cryptic sometimes, but I figured it out, so really no critique overall!

Neon Saber by Kaish 2021-10-06T02:30:08Z

Really good looking game! I found everything a bit fast. The bullets and the lightsabre both often moved too fast to really react to. A bit more slowness would make the player feel like they have more agency I think. The story was really charming, and the music as well. Overall great job!

JUNK NUNS by KyMakesGames 2021-10-06T00:36:58Z

Super cool little game! The tires are sooooooo hard to deal with! I loved the rest of the stacking, I just couldn't figure out how to manage those pesky tires. I also found the crane arm a bit hard to control, and the truck area was really frustrating when items got stuck there. Good job!

Asterogunner by MrRiptide 2021-10-20T02:28:40Z

The art was really nice! I found the way you shoot rather unintuitive, I didn't realize it was point-to-shoot an area, I kind of expected the gun to move. I thought the recoil pattern was a bit much, I couldn't hit many of the asteroids even when they were very large. Having it cross the center of where you're shooting sometimes would be nice. As well, I thought the way some asteroids would be larger than others, even when further away, was kind of confusing. I didn't mind the distance text, but communicating some other way how close the asteroids were could be nice!

The Stabilizer by LeoCeballos 2021-10-09T03:38:55Z

Really cool idea. At first, the presentation kind of looked difficult to understand and weird, and it wasn't great, but the gameplay underneath was really cool! I liked the pathing and tradeoffs between time and getting where you needed to go. Great job!

Buzzing Orchard by mharring 2021-10-06T03:08:47Z

Amazingly solid game. It took me a while to figure out what was going on, with the bees needing trees, trees needing bees, and how the stands worked, but once I did, I felt kind of dissatisfied. It was a little too easy then to just place stuff down and win. It'd have been nice to have a bit of progression or something.

Mysterious Mine by TheGamerASD 2021-10-06T01:03:36Z

The maze was suuuuuper hard to navigate - some help would be appreciated. You absolutely nailed the creepy vibes!

Equilibrium by freeworld 2021-10-06T20:45:12Z

Really fun little concept, though I think the "restart at level 1" wasn't very fun. I'd rather have a kind of "streak" and "completed total" kinda thing. As well, I also found the controls a bit cumbersome. It'd be nice if the rotations were always "from the player's" perspective rather than relative to the current orientation of the board. Finally, handcrafted levels would be really interesting!

Volatile Defender by azagaya 2021-10-06T19:14:39Z

Nice game! I got 550! I found it kind of annoying that you could get in situations where it (at least seemed) impossible to beat everything. It just felt like the randomness kinda got you sometimes. All of the enemy types felt nice though! Overall well done!

Edge of Entropy by eupde 2021-10-05T04:48:46Z

The art was really nice, and the music set the mood really well. I just found the gameplay kind of unengaging. I didn't find a lot of like, important, hard decisions in the game, where I thought maybe that would've been fun.

Blast Blocks by SciDev 2021-10-06T06:15:02Z

Really interesting mechanic, I haven't seen anything like it before. I found some of the avoid puzzles rather frustrating, as they were so particular. It'd be nice if it was allowed to go in them just a little, to avoid little corner cases ruining a run. Otherwise really good!

The Automation Department by Camden Cecrle 2021-10-07T04:19:26Z

Really nice little art! One thing I found with the game is it got harder and harder to start, but then once you started automating, it got easier. It seemed it was only really possible to lose in the mid-game, which was kind of weird. I dunno if that's the design intent.

The Show Must Go Down by tykenn 2021-10-07T06:17:34Z

Really interesting concept! I also found it kinda unintuitive interacting with the objects, but I figured it out. I think I did produce a bug where I kept picking up the package everywhere!

The Volunteer by DoctorTurbo 2021-10-05T05:05:01Z

Great moody game1 I found the level design a bit unclear at times - I think an "F" prompt would help clear a lot up! I really liked the story! Great job!

Chaos Theory by necauqua 2021-10-06T20:50:31Z

Really cool use of the theme! I made a pendulum solver for my game as well, but only ended up using a single pendulum. I thought the damping was a bit much, energy decayed very rapidly.

Magic Knight Out!!! by Jahwffrey 2021-10-08T01:56:42Z

Really interesting looking game, reminded me of old rotoscoped game! I found the gameplay kind of annoying, as if you blocked too late, it felt very difficult to hit the enemy. A little more forgiveness on the hit window would be really appreciated

Soviet Office Simulator by Julius Vander Arend 2021-10-06T20:36:54Z

Interesting little game. After I did the first two tasks, tasks stopped telling me what to do and I couldn't really figure it out. I liked the environment and voice lines though!

The Wizardless Tower by Bithellio 2021-10-06T20:32:04Z

I really liked the idea of the game, but I found it to get difficult too fast. I couldn't really engage with a lot of the more interesting mechanics as I didn't get the time to set them up. As well, the physics simulation was a little unstable itself, and that made it hard to exactly position blocks as I'd have liked to, so I could fit in more stuff. Finally, it'd be really really nice to have a way to rotate pieces. I wanted to tetris things in! Had a lot of fun anyway!

Magmanimal Island by Battlerager 2021-10-07T00:17:29Z

Really interesting games! I liked the little bits of story along with the resource management! I made it quite a few months, but I found it kind of annoying that there were so few cards. Often I was forced into making a certain decision because I only had an up or a down card. I think a feeewww more cards would be nice to allow a little more player expression.

Alchemeow by Robert Li 2021-10-08T01:17:13Z

Really fun mastermindish game! I really loved the art style. I did think 3 rounds was a bit short to figure out a combo that worked, especially with the way things grew over time, but it was fun anyway!

Hammer Keep by BadPiggy 2021-10-05T05:15:29Z

I found the core gameplay loop really satisfying after getting the hang of it. The indicator on the ground for healing was kind of annoying, as it made me think "thing is falling" a lot. There's already differentiation, but maybe a little more would help. I really liked the boss fight, and I think it could be made harder with adds during it! Overall good job!

Crysterra by Teto 2021-10-20T02:22:50Z

Very interesting tactics-like game! After learning the mechanics, I really enjoyed it. The graphics were really charming and smooth, especially the way it transitioned between different board-states. The sound effects were fitting, and everything was fairly charming!

I did feel like it was kind of limited by the ways it presented information to the player. I never really knew where I could move, or how much it would cost, without mousing over tiles. An overlay would really help in communicating this. As well, with my ranged units, I didn't know where they could shoot, and it took me a while to figure out I could shoot as far as I wanted, so long as nothing was in the way. Communicating this would really improve the game feel. As well, I wanted to be able to click on the units vs only being able to click on their names.

Lacalaca Ripstaurant by JmO14 2021-10-06T04:09:42Z

The graphics were really well polished! I found the audio a bit annoying, with the same voice lines repeating over and over without variation. I also found the controls a bit frustrating. Particularly the way it was very hard to select the dish you wanted to pick up, but also hard to get multiple of them. I also found the way you had to get very very close to the guest to serve them annoying, given the way the game controlled. I really liked the way you'd drop plates though, that was very fun!

Eclipse by JazzatheFOSS 2021-10-06T02:42:00Z

Very cool art! I really liked the switching from dark to light, but I couldn't figure out if it really changed anything big gameplay-wise. The collecting sparks to progress wasn't super well communicated, but I liked it when I figured it out. Well done!

Manicat by RexTGun 2021-10-06T01:53:56Z

Very video game. My favorite part was clipping outside of the world and finding cabbage, then taking it to the edge of the earth!

Bitrot by Maxathon 2021-10-08T02:19:33Z

Really interesting game, I like glitches being the interpretation of the theme. The camera was kind of tough to deal with. On the backward level, it didn't show enough in front of you, as it still aligned the player to the left of the screen. As well, it was kind of annoying how it "stuck" to your vertical position. With a little camera work, this could be a great platformer!

Rickety Ranch by GreenXenith 2021-10-08T00:57:28Z

The game was super funny! I found the graphics charming, even though they weren't like, the best. The difficulty curve seemed a bit off. The final level was way beyond the others. Also, the spikes could hide in other elements.

Un-Stabled by funemaker 2021-10-06T04:56:32Z

What the heck was that??? Amazing horse action. The voice over was perfect. So many games, I have something to say about them, but things like this just leave me speechless. I found the movement on kickable stuff a little glitchy, and the horse sliding on wobbly things kinda sucked, but that didn't detract from the pure horsexperience. Great job.

Runtime Exception by FunkyHedgehog 2021-10-06T00:19:18Z

Funny little game! I wish there was an endpoint. Also, there's a lot of elements of the game that you can just kinda skip. I wanted to be forced to interact with the buttons and sliders more!

Boat History by etrealjunior 2021-10-05T03:57:06Z

I found the boat physics really really difficult to deal with. The way it randomly stuck to surfaces, randomly got stuck, randomly kept velocity, became very difficult to manage in later levels.

Snake Using Windows by Benjamin Halko 2021-10-08T03:19:06Z

What a unique take on snake! It worked well for the most part. There were some bugs, but nothing a restart didn't fix! I wish there was a score screen!

AstroJump by odedro987 2021-10-06T20:40:33Z

High score of 16000! I found the movement a bit slow, it was hard to get across the screen, so I couldn't really get where I wanted to go. Aside from that, really clean game.

Crazy Cauldron by Quite Good 2021-10-09T04:09:59Z

I got 1657! Really really pretty game! I think a little more differentation in colors would be nice. Sometimes it was hard to tell if the color I got was right, or close enough. Otherwise, well done!

Don Muchacho: Vigilante by javi7 2021-10-08T03:01:30Z

Amazingly funny game! Treads very close to being a meme game, while still taking itself seriously, and I love that. Great job!

Critical Mass by Parker Nalch 2021-10-07T06:40:34Z

Well polished game! When it got really fast it was really hard! I appreciate the way different parts of the ship took damage and affected how it flew. It would've just been nice to have a bit more variation in the game.

Destructo by JPGFG 2021-10-05T04:35:33Z

Really fun little roguelike! The biggest thing I found was getting locked from the end kinda sucked. It's fine if I dilly dally around, but I should at least have a chance I think. I found the sound effects really really satisfying, especially when a lot of blocks were destroyed! Good job!

This Is A Stable Game by crotonyl_alcohol 2021-10-08T03:25:49Z

The jumps were too precise to really be practical, I couldn't get past the second level, despite 20-30 attempts.

Escape From DIABOLACORP by xmagpie42 2021-10-06T01:43:43Z

Really charming art! I found the robot and battery a bit hard to control. Also, being able to kill enemies via hitting their heads wasn't well communicated. Overall fun though!

The Bomb Office by Turtle Games 2021-10-08T02:12:00Z

Very interesting concept. I found it really hard to click on the wires as the dynamite rotated. Also, it'd be nice to have some indication of what movement causes them to insta-explode. Overall fun game!

Defence Extraction by Random Ideation Studios 2021-10-09T03:50:21Z

Interesting idea, but I had a lot of trouble feeling agency in the game. I couldn't move the ball very quickly, and once a piece of debris hit my bar thing, I couldn't get it off of it without dropping the ball.

Unstable Valley by ericbomb 2021-10-07T04:45:43Z

Really interesting game. I would appreciate a bit more feedback as to what's going on. It took me a while to realize the enemy was just acting so far before me, but once I did, it got much more fun. It would also be nice if voice lines interrupted eachother rather than playing sequentially.

Proton Pilferer vs. The Particle Police by Skyward4d 2021-10-06T02:35:39Z

Fun little idea, but the bugs kinda broke it from me. I kept clipping into walls while small. I found the art really nice, but with the franticness of the gameplay, I wasn't able to appreciate it all that much. Maybe slowing it down a little would be nice!

Bob's Monday Morning by ruofusun 2021-10-08T01:34:04Z

Interesting cutscenes. God - that alarm bell was horrible. The gameplay was really unclear. When I succeeded I had no idea why.

Ines Table's Unstable Potion Factory by FuzzDistor 2021-10-06T18:41:41Z

Well polished game! I found the potions kind of hard to click on, and it wasn't all that challenging, but it was really well executed. I wish it got more challenging as it went on, with more combinations or more potions, but it worked okay as is. Good job!

Unstable City by Spike Studio 2021-10-07T04:11:41Z

Seemed like a really deep and well-polished game for the jam! I liked the interactions, but I didn't find a lot of need to increase taxes. Perhaps I got lucky, or it was too easy. Didn't take long to get to 100/ everything!

Fickle Forest by n00begon 2021-10-06T06:25:02Z

Really polished-looking game. Sadly, I don't think there was quite enough feedback to give the player what they needed to succeed. As well, the super small click limit kind of limits the experimentation you can do in one run. It'd be nice if something was changed there so it was easier to figure out the game.

Unstable Situation by KeichiTS 2021-10-07T06:09:01Z

I agree with a lot of the feedback and a way to force-go-back. I also think the game could use a few more dead ends! I had fun exploring, and I wanted more, even if there weren't going to be rewards. I also think a little more non-linearity would be nice.

Fractured Space by JesusOnWheels 2021-10-05T04:13:30Z

The movement was a bit slow. I dunno if I didn't get it, but it didn't really do much for me. I was just floatin' out in space, collecting keys, passing doors... was that it?

Wurst Angst Apple Joy by Alexej 2021-10-05T04:17:56Z

I found the dialogue sound rather grating, as many times as you have to talk in this game.

Crybaby-sitter by always prepared 2021-10-06T05:53:21Z

The movement was a bit rough. I also found avoiding obstacles a bit hard away from the baby. You definitely captured the franticness I think you were going for!

Paper Route by OllieOA 2021-10-07T06:23:48Z

Fun little game, reminded me of the old flash and mobile bike games!

Gun Mantis Arrival by Prismapunch 2021-10-05T03:40:26Z

Interesting idea, having guns change, and the stage fall apart, but I felt the game had too little feedback to really be satisfying to play. Aside from their death, I didn't have enough feedback on whether I hit the enemy, or how much damage my gun was doing. I also felt like it should be more notable when I get hit. Finally, some enemies felt kind of impossible to avoid, which wasn't very fun for me. I really liked the tie in to the theme though, interesting take on unstable!

BALANCE-PARKOUR by Arken 2021-10-08T00:48:44Z

Really interesting idea! I found the movement a bit slow, and the score seemed kinda weird. I dunno if I'm just not noticing it, but it seemed to go up randomly, and very slow. I'd like to have reached 1000 but that seemed so out of reach, and like it'd take so long.

Swing Gobang by dcy11011 2021-10-05T04:02:03Z

I like it! I wish there was more... and that the physics were a bit less... jumbly! There just wasn't much for a single player like me to do. The music selection was fun too!

The Door of Illusions by 2CCs 2021-10-09T03:28:05Z

I really liked the idea, it was cool and really moody to have this kind of puzzleish thing. I think the music, and the way the music slowed down at the end, was really really fitting. Really nice!

LD50 — Delay the inevitable

Eschaton, Dark Forest of the by Tygrak 2022-04-07T22:39:54Z

Absolutely great game. Got 1:11 on the eschaton! I really really enjoyed the wild atmosphere!

Don't protest me! by KuKuRammus 2022-04-06T06:14:59Z

I don't know how you got 502 days, my record was just over 150! I think a little bit more feedback on your decisions would be nice. A lot of things weren't really felt.

Moon Base EVAC by notime4games 2022-04-21T03:31:16Z

Really cool game. I did get lucky and not have an early invasion on my first few moons, but even if I did I think it'd still have been fun. The building is a bit clunky, not being able to build under my UI sucked, but it was kind of refreshingly simple. I liked all of the module's mechanics, though I think perhaps the turrets were a bit strong! With the turrets I felt like I wanted to keep building!

Island Management by Pete 2022-04-21T17:59:12Z

After kind of figuring out I had to think of it as a card game, I had a lot of fun with this. Sadly the game broke on me, but at 146 pollution I had 306 happiness. The break happened kind of oddly, I think one of the dice fell off the table and it never resolved the roll. The console didn't print the results of the roll either. I honestly don't think showing the states would make it better, I think having to figure them out yourself is really satisfying. Good job!

Evacuate Immediately by agentparsec 2022-04-06T05:35:56Z

I cut it down to the wire, 18k miles left! I felt the game was a bit long for the amount of content it had, and that the end kind of dragged on, but like others I liked the down-to-the-wire balance. Good job!

Crash Defense by maxxim 2022-04-21T17:36:47Z

Fun little tower defense, but the gameplay felt a bit uninteresting to me. Instead of choosing between different tower types, or where to place them, I was just running back and forth. I also think some more UI feedback would be nice, but as is it was mostly fine once I realized the things appeared on your back. Good job on the audio and mood though!

CRASHLANDING by cleitoneldorn 2022-04-21T19:50:11Z

Well done little flying game, good job! I found everything pretty cohesive, though the "drop" sound was a bit harsh. Everything was really intuitive as well. I liked how the camera drew out as you flew, nice touch!

CABBAGE DEFENSE by frozenfire92 2022-04-05T21:22:43Z

Very cute little game, I agree that it seemed a bit unbalanced. I had a hard time progressing very far as the mean knights kept trying to kill me!

Stallar by Wendel Scardua 2022-04-07T20:57:30Z

What a wild game, I didn't expect any of that. Can't believe it was actually for NES!

Earworm Jam by ursagames 2022-04-05T20:22:02Z

Do I win Capture.PNG

Cthulhu Survivors by darwyn 2022-04-08T23:58:44Z

It's a very nice looking game, and I love the mood, but I feel the movement speed is a bit slow. I don't feel like I'm juking so much as shuffling out of the way.

Bussin by bitdecay 2022-04-06T04:36:09Z

Aside from some weird physics bugs, with the spinning, it was really cool. The goals were far out of reach for me, but I still enjoyed the fun of stacking weird objects. Needs more insults by customers toward the player!

My happy weedy farm by Marin0104 2022-04-06T17:30:49Z

Another farming type game, so cute too! The theming and all was really really nice, the music really fitting as well. My only real complaint is it was kind of hard to get the game to do the action I wanted. I wanted to weed and it wanted me to water! If I could manually select "weed" I think I'd have a lot more fun with the game. Good job overall though. The moving trees were especially a nice touch!

Descending by pev 2022-04-07T19:24:37Z

Very cute little game. I like the premise but I couldn't figure out what prompted the little guys to run off the side of the island. I tried a few strategies and it seemed they just kind of randomly decided to fall. A little more feedback on why that's happening would be nice

Orbles by Rongo Matane 2022-04-05T20:05:16Z

Really impressive game, took my a while to beat it! The art and just like, general setting was so cute! I love AoT style monsters. The music as well was really nice and fitting.

I found it was kinda lopsided in its difficulty. Getting started was very difficult but once you built an economy and secured some land you were pretty set. I think a lot of the difficulty in the beginning was just getting the dang things to do what I wanted. I ended up on my winning run deleting all of the starting buildings to build something more efficient.

At the very end I was having a lot of lag spikes. It wasn't impossible to play but it did make it sort of annoying.

Keep Me Alive by Xenation 2022-04-06T17:13:02Z

Super super cute little game, super impressive amount of writing! It was all very nice! I really wanted some more choice in selecting my future lives. I think limiting the number you can have to 3 was good, but maybe give us more than 3 to choose from. I replayed a couple of times to see the others and try and get further down the paths but the choices are hard! Good job!

Lavapocalypse by Florian van Strien 2022-04-08T22:50:26Z

Woah, super super cool RTS! I agree the drones running into eachother was cumbersome, but it didn't detract too much. I found the rate of sinking to be a bit unbalanced. It seemed like the time between "oh I need to do something" and "I'm dead" was a bit short - I wanted to play more! I found the randomly spawning enemies a bit annoying as well. It was sometimes difficult to select and disperse attack drones to deal with them, though I suppose this might be a me issue. I got to 19,300 on my final attempt, compared to somewhere in the 13000s on my second attempt, and I guess I just wanted to be able to get better! Really cool though and I liked the aesthetic a lot!

Anya's Valley by nardandas 2022-04-06T06:25:59Z

@mira Happy to see you saved them all!

@underlig Totally agree - I only did one quick pass on collision and IT SHOWS. Definitely something I should've cleaned up. I also went very info-lite and that kinda shows as well...

@otterfaelure I may have been too vague... "Plants need water to grow" doesn't tell you that the plant in front of the owl is a tomato nor that water also helps budding... nor that the thing on your bar even is water, or that you could place it. Probably should've had another person test it for like, info loading.

@frozenfire92 Points well takes. The stuttering wasn't due to a non-pixel perfect camera, it was kind of a result of the speed not really being right for the pixels. Shoulda done it all in pixel coordinates. I didn't even realize you could see outside of the world, super big mistake! The rules were pretty unclear and that's because I kinda cobbled them in

Monster Dungeon Defenders by TheCrittersCove 2022-04-21T19:10:41Z

Super cute little game! I didn't see one of the cards in the screenshot during my playthrough, which was kind of sad. I wanted the level of cards available to grow as I did! I really really really liked the graphics, a few little animations in a post-jam version would make it perfect. I also ran into the issue with the final round but overall great entry!

Cheap Blue by trit_techne 2022-04-06T16:55:29Z

The game is really nice looking! I felt the controls were a bit at odds with fun. I really liked how the game felt with the boat going fast, but to turn I nearly needed to stop. A liiiittle bit more help with turning would be super appreciated. I also really wanted more feedback on how badly damaged my boat was! I was collecting all of these planks but I couldn't really tell how much they were helping. But overall it was pretty nice. The water rendering was super super good!

Diamond in the Rough by ProdigalSon 2022-04-07T21:39:40Z

Really well put together game. I'd almost want more time pressure, I got 32200 and barely broke a sweat! I really loved the particle effects! Well done!

Kalopsia by tailow 2022-04-05T05:56:15Z

What the heck was going on!? Super innovative way to kill things. I found the movement patterns I adopted becoming quite regular, but the gameplay remained super super fun. Perhaps making sliding a bit easier on the hands would be nice...

PRESSURE by Feilkin 2022-04-05T07:10:52Z

What a cool game! I'm super impressed with the file size. I got 70200! I was really impressed with how smoothly it controlled. There's very little jank in a game smaller than many, many janky games. Sometimes it was difficult to grab onto ladders, but overall, very good.

Will There Bee Another? by Gabriel Dias Oliveira de Almeida 2022-04-07T23:24:50Z

Super super super cute game! Really cool sapphic dating VN. The dialogue was really fun and I kind of liked how like, you didn't only learn about the other character but you own as well. Really nice!

Did I Just Poop Myself by the Produce Section by ZachsButt 2022-04-06T05:46:48Z

Woah, what an entry! I can't believe someone made a mini-undertale with genuinely awesome humor ABOUT POOP in ludum dare. Great job!

Taoreta Mura by farzher 2022-04-06T04:17:01Z

Super nice looking scene! I set the world record, as of this post. Beyond 1:40! You all can do it! It was simple yet effective, I just wish there were more types of enemies beyond the bow users. Maybe magic...

The Flower of Marasca by F1Krazy 2022-04-20T22:56:16Z

Really cool game - finished in about 3:10 on my best play, with ample death abuse! I also echo the concerns about the way things can run out, but overall it wasn't a big deal - I made it though on my first try. I think a bigger thing is the way you sometimes die to enemies you can't really see, with blind jumps and falls. I think a little more friendliness here would be super appreciated. I really liked the tiny game aesthetic and the sounds!

Rising Tide by VivianMochi 2022-04-06T02:28:05Z

Really interesting take on the minesweeper stuff. I'm not personally a fan of a ruleset that doesn't provide perfect information, but it was done in a really interesting way. I liked the strategic aspect of spending extra clicks on tiles you *knew* couldn't be jellies to look for the nice fishies when you were near the top. I got to 46, and that already felt rather lucky (though I died in a very silly way). I agree than an extra rule would be nice. Once you get to rows with 4 or 5 where there are no hints you could have it's kind of eh.

Dig Dig Joy by Nyunesu 2022-04-07T20:48:16Z

What an addictive little game! Super big fan of the replayability. I wish it'd be more possible to get away from monsters but I suppose that adds to the struggle!

Eggspiration Date by Nash 2022-04-08T20:53:44Z

I really liked the mood of the game, very cute! I thought the character controller was a bit wonky. I didn't quite understand why sometimes I jumped so much higher, but I eventually got everywhere. The lighting on the arch was a bit wonky so it took my quite a while to figure out where was safe to stand.

Now about the chicken model - it was cute as heck! I really liked the material choice as well, it worked really well with the world! I thought the animations didn't quite match the gameplay, but aside from that it was awesome!

Mankind Sorrow by Wassim 2022-04-09T00:09:42Z

Fairly cool idea, I liked the setting you chose! I really appreciated the audio work and voiceover, it was very immersive. I found the way you limited where the player could go until they did *something* kind of unsatisfying. What if I didn't want to go to the pub, you know? Additionally, the way when you go into a new area it just kind of placed you somewhere made navigation initially kind of weird.

Helly Belly by lootgrounds 2022-04-06T16:34:21Z

What a pretty game! I really love the simple design, and the themes are great! I love how smooth everything is as well, I'd love to poke into your source for the way you render the circle! Everything just looked great! Super fun gameplay as well. I *almost* wanted more control over the shooting, but I dunno. When it got hard it felt very right. I got 232, but I may have to come back for the record!

The Scraps of Victory by Donitz 2022-04-05T20:47:09Z

Really cool little game! I found actually* avoiding* the animals pretty difficult. I was kinda making it until the bird came in, but after that it was game over. Maybe a little more friendly sandwich physics while moving the plate around would be nice? I super respect the hecticness of recovering when the sandwich is hit, but I want a *little* more maneuverability

Doomsday Run by Kaish 2022-04-07T21:06:42Z

Super fun little game! It got really wild really quickly! The only real criticism I have are the few little bits of jank in the graphics, otherwise it was great!

Save prisoner Ryan by Maxime Cyr 2022-04-21T19:26:58Z

Really well done. I found the driving a bit hard but I suppose that was probably the point. I didn't really make *great* use of the spike strips and C4, but I don't know if that was me or the mechanics. Overall good job, well-put together!

Last Bastion by sansman01 2022-04-06T17:59:31Z

Woah, that was a lot. I felt the scaling with relation to the player was a little wonky. I was level 90 and still dying instantly. I got to wave 37 though! Overall really cool.

Circuits by mira 2022-04-05T20:29:44Z

@mira I came here to ask the same question about the countdown. It felt like it should've killed the program, it's too bad you can't do that in WebGL the same! The minigames were well done and the dialogue was entertaining, enjoyed it!

Circuits by mira 2022-04-05T20:48:16Z

@mira I recommend putting a little (Recommended) thing on the Windows downloadable version. I try and respect those when I play. Otherwise I usually just use webgl as it's easier

Hymenoptera King by Skleembof 2022-04-07T23:19:23Z

I found the weight mechanics really difficult to manage. I really liked the feel of riding a hornet and I loved the look of the ant and hornets but I think overall it was just a bit unbalanced.

If you try hard enough, you can win. by Rxbbie 2022-04-06T05:11:21Z

Super fun little shooter! I don't know how the world record's 2:44, that seems absolutely impossible! My best was 2:22, which, while satisfying, was already really really hard. I think at the end the scaling is a bit wonky, and maybe some of the upgrades could be communicated to the player better, but overall really good

I'm on a boat - Anxiety Simulator by Sopata 2022-04-07T21:56:18Z

That was kinda of a heck of a lot. I really liked the idea but it was just like, too much to process at once. The water was also a bit bright compared to everything else so it was a bit hard to focus. Overall like, really cool!

Keep It Steaming by Jvdwijk 2022-04-08T23:55:00Z

I found the game fairly fun until I realized how the parts decided how to break. It was really frustrating having things I just fixed instantly break again - my performance felt far more determined by RNG than by my skill. The broken indicator made this fairly difficult as well. I liked the individual minigames, though their differing lengths were kind of punishing. I liked how most of them, you could tell whether they were broken without having to click on them. Overall pretty fun, especially if these things are fixed

Highrail to hell by BadPiggy 2022-04-06T03:55:22Z

I wish I saw more combat! What was in there was really fun! I liked the puzzle aspect as well. Well polished!

Cosmic Contact by Kemsou 2022-04-07T22:06:35Z

That was scary as heck! The writing was a bit awkward, but overall the experience was on-point!

25 Vikings by Gal Afik 2022-04-05T05:28:11Z

Very fun concept! I felt mechnically the game might be made a little more playable by things like allowing click-and-hold to ease clicking, and a little more friendliness in unit selection. I often found myself struggling to do the action I wanted to. The hoardes did indeed quickly becoming overwhelning, and death, ineveitable.

Countdown by alpharock6 2022-04-21T19:15:49Z

At first I was like - "this is simple", but as I played I realized it was actually really really cool! I liked the kind of silly meta-ness of the NPC. I do have to ask though, is the "insatiable greed" scene the final end, or if I was more tame, could I have gone further?

Rage Against The Cocoon by JoeDev 2022-04-05T21:40:07Z

Interesting little game. The movement was really difficult to use, I felt it really didn't want me to be under something. I like the idea though. Once I got a bit further the uhh, *other* movement felt better to use. I also found the mouse camera really sensative, maybe that led to my difficulty with the movement. Overall it was really cute though!

Extreme Plant Sitter by suvi 2022-04-05T05:00:11Z

Really hectic little game! I didn't expect it to be so hard nor the conclusion so inevitable. I only wish the physics were a bit more consistent...

STAY by etrealjunior 2022-04-05T05:40:37Z

Very pretty visuals! I found the pacing pretty fun, though the combat seemed a bit luck-based. When they decided to punch me there was little I could do to stop it. Regardless, I did make it to the end, and it was great!

You Are A Bomb by Benjamin Halko 2022-04-05T06:38:34Z

I did it!!! Nearly 3 minutes!!! I had some sketchy moments. Such a simple, pure game! Capture.PNG

Camp Demise by rschoellgen 2022-04-21T18:51:29Z

Really nice moody game! I played it several times but I couldn't make it to the end. The areas with no batteries were just too difficult. I think a bit of help on the battery life of the flashlight would be nice.

Wizardfall by Quite Good 2022-04-06T17:05:21Z

The graphics were really fun! They reminded me a lot of cuphead. I found the combat a bit rough to play sometimes my inputs didn't work and sometimes I moved further than I wanted, but I enjoyed the idea, it was pretty engaging. The writing was really fun, and I only wanted more, but we're in a short jam so I understand. Really good entry!

IBYH!? by Trabasura 2022-04-05T05:13:19Z

I got 6! Some of the minigames were hard! They took me a little while to figure out but once I did they were all pretty fair... if you knew the trick.

Death's Gambit by osh.studio 2022-04-06T04:48:25Z

Really cool idea! I don't know if I was just unlucky, but 77 seems so out of reach! I even teleportito'd once into death! I like the idea though, and the graphics remind me of tactics games, which I love

The Final Day by Very Bad Bunny Studio 2022-04-09T00:24:52Z

It feels like a really complete RPG, though I think maybe the RNG could be lessened a bit. As others have said, getting 0 gp from a giant monster and 1000 from something small was a bit odd. I liked the monsters though, everything was very cute! I also did not beat the game, I saw the giant damage sponge and assumed it wasn't to be beaten, but I had fun playing!

The Fire Will Die by PolymathLD 2022-04-05T23:11:34Z

Really pretty little game. While I didn't enjoy the writing, I appreciated the time put into it, it just wasn't really my thing so I can't really comment much on it. I did like the aesthetics of the fire scenes at night. I felt the game was at its best while I struggled to bring back scraps surrounded by wolves. A lot of the time it kinda just felt like I was wandering though, trying to find stuff. That bit didn't feel quite as fun. I also found the final sequence a bit clunky. Putting her down and trying to maneuver around her and grab rocks was a bit annoying.

M O R E by BoroBoro 2022-04-21T19:59:03Z

That was really interesting. It took a few tries for me to figure it out but it was hectic has heck. Never got to 3000 points, somehow I just fell off and couldn't get it at some points. The effects and all really made it feel hectic as well, nice job on that.

Bitboy by Proxy-Games 2022-04-05T06:27:46Z

To avoid spoilers and really leave anything here of note would be impossible, but I do want to say, particularly to other commenters, that these kinds of games are awesome and it'd be nice to see more of em

Fountain of youth by greenphox 2022-04-05T21:16:16Z

Really interesting take on the puzzle platformer concept! There was a goal Kirill! The fountain of youth! I though movement could start a bit faster. The age mechanic was kind of bad-feeling because of the giant movement speed penalty. As well I think the layrinth was a bit difficult to navigate, oweing to the same-ness of everywhere. The little posters were a lot of fun though!

Peter and the Pesky Puppets by agushmar 2022-04-06T16:41:55Z

The mood and the audio were really well done. I found the gameplay kind of at odds with the candle mechanic. As others have said, it made it very hard to see what was going on. Additionally, the level design made it kind of unclear what was what in general. I think fixing either of these would make it much easier to traverse the world.

Dilate the time! by milq 2022-04-08T18:30:31Z

Well-done precision platformer, though the time mechanics kind of feel at odds with the rest of the stuff. I did find the acceleration faster than the deceleration, which made the movement feel kind of snappy-yet-floaty in a difficult way. Anyway, I didn't really understand why I'd want to dilate time if it meant my loved one's time didn't slow down. Just kind of a thematic nitpick. I guess also the physics are not *quite* right, with the time at the bottom *really* being your loved one's view of your clock, and not your view of your clock, but I can let that slide!

Stupidly Inevitable by 3ggplant 2022-04-21T18:58:42Z

I didn't really understand what was going on. I think the idea of protecting a main character is solid, but having to deal with the slidiness and the way the others pushed you around made it really difficult to do,

Myst the Alchemist by netpunk 2022-04-05T20:39:06Z

Nice piggy! I think for me there were kinda just too many things. The text was also fairly difficult to read so processing a lot of items was kinda difficult. If there were fewer items I think it'd be easier to get in to trying stuff, as right now there's just thousands of combinations and I have no idea where to start.

The End Is Coming by MOOOKS 2022-04-06T06:19:54Z

It's really interesting how making it a rotational game changes it so much. High score was 103!

Dead Stars by ImmanentDeath 2022-04-05T22:48:36Z

I really like the interpretation of the theme. Mechanically I felt what was going on must be interesting, as evidenced in your post explaining it, but I felt a little more of it should be exposed to the player so we can feel more of what we're doing. I got 2005, probably not particularly good.

Enlit by HGJake 2022-04-05T21:29:25Z

More of these types of games in jams, please! I really loved it, so simple but executed really well. I also don't really care about the pixel stuff. The environment was effective, the bar mechanic communicated difficulty really well, it was very effective storytelling through mechanics.

Void Prison by Tadas Migauskas 2022-04-07T21:30:29Z

I really loved the way there was no health, only the barrier. I think maybe a little more forgiveness with getting pushed out would be nice but overall great job, especially on the graphics.

Day-leave-ry by Nidel 2022-04-05T20:54:26Z

Really effective environmental storytelling. It felt like kind of a visual novel style game. I only wish my choices had more of an impact...

Nyan Tower by sacredyouma 2022-04-06T05:01:27Z

Capture.PNG

1251! Really nice game. I found the gameplay really engaging but kind of spikey. After a certain point my brain just kind of shut off and I typed all the letters. The art and music were very very nice, overall a really nice experience!

AstroPhysical by Arihan10 2022-04-07T22:52:48Z

Really cool idea, though I thought a few things were a little more difficult to manage than I wanted. The circles had pretty low contrast and the timing on the solar collector was very very tight. In addition, the really repetitive music made is kind of hard for me to play a long time. I really like the idea and the presentation overall though!

Arrow's Theorem by Guy Girmonsky 2022-04-06T18:10:06Z

Arrows impossibility theorem! Very cool stuff! I found the way the text came up every time I reset pretty annoying, but the gameplay was really cool. Really good way to show how each voting system has a downside, though FPTP is perhaps the most easily exploitable.

plant. by badcop 2022-04-07T22:16:11Z

Super cute little game! I wanted a day counter to see how well I was doing, but it kinda felt like I was trimmin a little bonsai and that was nice. Very good job!

[Don't] Prune the Money Tree by Orionhart 2022-04-08T21:10:02Z

Really unique game, I really liked the yoshi's valley-esque background. The initial gameplay was interesting, though I don't know how much I liked the way when you pruned a branch, the values of all of the others reset. I also found the end a bit sad. Branches becoming locked made some sense, but it also just kind of felt bad. I dunno if that was just me. Cute game!

Corgi, Protecc! by JuulH 2022-04-08T21:34:41Z

I really liked the pixel art! I *really* wanted to be able to just click and hold to shoot - it'd really help accessibility. The only other lil nitpick I had with it was the minimap. I think it'd be a little more usable if it kind of followed you around, that way the angles all matched up with the angle you have to shoot.

Corgi, Protecc! by JuulH 2022-04-08T23:03:47Z

@juulh Guess that one's on me, I probably did only try it on the pistol!

GrimTide: Delay the Inevitable by MartinK 2022-04-06T17:26:42Z

I really liked the like, feel of the setting, it was very nice. Additionally I thought it was really satisfying getting wins against the... thing. I do think the source cells could be better communicated. It took me a while on my first playthrough to realize what they were and I wasted quite a few resources on them, as well, once there's a big mass they just are unfindable. I felt the missiles were super difficult to target, but getting a hit felt really good. Maybe a little bit of help there would be nice - tracking or something. Finally I kind of got frustrated when the factories just exploded when misplaced. That's a lot of resources! Cool game though, really enjoyed it!

Death Will Find A Way by ashley watson 2022-04-06T16:26:03Z

I like the chase platformer idea! I found the controls pretty difficult with relation to the game. The jump was too floaty to really be able to land on platforms, and especially when on a moving platform, to land back on it. If things were tightened up I could see this being a really engaging platformer

Everything's Fine by slaninas 2022-04-21T17:45:21Z

Really cool project - love rust! Really cool to make something without like, bevy, in 48 hours. It's a little on the slim side for a game but that's fine. I found the different patterns in the level really disparate in difficulty. The stair step one ALWAYS killed me. I got around 4800, showing the players high score would be nice. Overall good job!

SAUCE by Woodpecker233 2022-04-21T19:20:17Z

That was a heck of a game. I feel like a little more texture in the background would be nice to show motion.

Save the Planet!! by Aethona 2022-04-06T04:53:37Z

How did you get 111!? My best was 56 and it was so hard!

Evacuate the city by Cafe Spectrum Studio 2022-04-07T20:26:47Z

Were the levels looping or random? It kind of felt that way. Fun little concept though!

Life Finds a Way by Mopifish 2022-04-06T04:05:47Z

Oh my gosh that was a fun time. Only thing, make selection of tools like, nicer? And make it easier to click small things. Otherwise it was perfect!

Destination Station by JM-Janzen 2022-04-06T16:11:41Z

Fun little take on clicker games. I liked the theme and the audio a lot! I found the upgrades a bit unclear to start, the dude told me to upgrade my things and I couldn't find the upgrade button, and didn't notice the thing in the bottom right when I hovered things. I also found a few things hard to click on, I kept misclicking the teleport button and instead clicking a road, wasting money.

WE ARE DOOMED by andrground 2022-04-07T03:22:28Z

Made it to 20 BC! Really fun gameplay for a bit but it kind of got to a point where there wasn't really anything new. I think maybe speeding up the progression would make individual runs more fun. The composition of the setting worked well. I didn't really have the problems with the camera but maybe that's because I just spun the earth and let it go...

Bombthrow by LakeDev 2022-04-21T19:39:16Z

Really nice little game, I really like the way the simple mechanics come together. I do think the way some levels were extremely down-to-the-wire was frustrating, a little leeway would've gone a long way ;D.

Dr. Jan Itor by VorpalSnark 2022-04-06T16:19:20Z

Fun concept! I found it a bit unclear what makes the doctors unhappy with you, sometimes my meter just shot down and I wasn't sure why.

LD51 — Every 10 seconds

Terrifying Box by TimBeaudet 2022-10-05T20:29:30Z

52 seconds! Really difficult game, I think a little more indication of what state you're in might be nice. The driving was really touchy, but once I got used to it it was pretty fun! I really liked the graphics.

A Fly's Life by recursor 2022-10-07T17:14:52Z

Really really cool mechanics. At first I felt like this would be a rather simple game, but with the baiting and the grasshoppers, it turned into a very nice puzzle game! I really felt that the grasshopper level was a bit too difficult. There was just very little room to move around with death around every corner and the swatter could hardly help! Perhaps it'd have been better at the very end? The buzzing SFX was cute, though I think maybe a bit much if you were to spin this out any more. I'm also kind of unsure about the turn radius, it got me into trouble in a few cases and felt kind of unexpected when I was sitting and taking off. Overall I really liked the game, really really cool concept!

Pupu Pew Pew by Samuli 2022-10-16T01:34:15Z

That was awesome. I really loved the like, PS2 era geometry and music + the modern shading. It's a very fun feel! I sadly played with mouse, but it was still really fun! I felt the timer-based stuff kind of felt different from most other games like this. Like instead of wanting to preserve shots to destroy stuff, I wanted to just shoot as far ahead as possible so I could use my future shots on other stuff. For me it got to a point where around 33 things killed, I couldn't get through with my number of shots. I don't know if this is me being bad, or having a bad loadout, but I definitely wanted to get further! I really really liked the effects upon shooting things, and the way some things seemed to have weak points. The actual shooting mechanic seemed to be really well done! Fun game!

Button Masher by Pennycook 2022-10-04T23:18:55Z

Really funny use of cues! I came here from the front page, with the post referencing headcount. I don't know if it's because I played that before this, but here I was really wanting something to re-confirm my rhythm and placement. After a while I felt my clicking was mostly random, and I couldn't correlate the "good" "bad" "incredible" to an actual amount of time off. Probably intentional, but gosh was it frustrating! I think the game definitely hits its mark on what it was trying to do!

New Edition - A Publishing Adventure by Capitals 2022-10-08T22:42:52Z

I really liked the concept of the game. Beyond the control issues, I think the way it's presented kind of betrays the mechanics. I really wanted to see the newspaper I was building, but it was a tiny tiny part of my screen, and at an odd angle. I don't know exactly the best way to show it, but I definitely want a better look at that thing I'm making. I really liked the mechanics in picking stories, but I wanted a little more consequence to where I put them on the paper. Surely the top headline is more important than the very bottom. Something like that could be cool.

autoball by torcado 2022-10-05T01:44:28Z

Really well-polished! I found at the beginning it was a bit too difficult to set up a board that really "worked". I found the game loop itself pretty satisfying, the plonks that happened when the ball hit the things was very nice!

Shimash by thedashdude 2022-10-06T03:27:05Z

Really well done multi-game. I feel like you achieved pretty good pacing within the 10 second constraint by the design of each minigame, which is really really cool! I found the one with the arrows a bit difficult, but after a few goes, a good challenge. Really really nice aesthetic. Good job!

server.vasm by IcyLava 2022-10-13T17:35:06Z

Pretty cool concept for a ludum dare game, very very impressive! I did feel that the initial hand-holding was kind of overbearing. I understand the necessity for an LD game, but for example, in TIS-100, a game I hope you've played (it's very good), the "figuring out" how to do certain things in the game's assembly was the fun part! Maybe put some of that into a "hints" tab?

Schism by agentparsec 2022-10-11T03:38:39Z

Really cool mood. I talked about this in my stream, but I really liked the stressful gameplay loop. To repeat myself here, I think the way all of the props become dangerous, while super super cool, paints you into a bit of a corner with the way it's hard to add more props. I think it might feel okay if really big things just don't move, I'm not super sure. I really liked the effects on the edge of the map. I think with more landmarks, it might be nice to expand the map more. While I can't be sure where exactly I was, the arena felt kind of small.

Metal Muscle Mage by Almax 2022-10-07T17:20:40Z

I really like the idea! The amount of actions felt a bit low for the length of the battle, but it was certainly frantic enough with just those. I sometimes found myself accidentally skipping the right element and having to mash out some face-melting solos to get up the right shield. I really liked the revive button combo, I think more combos of that length would've been nice. Maybe as like, super attacks.

BOMBA LINE by lonewookie 2022-10-21T17:07:53Z

What a cool take on snake! I really enjoyed the strategy of where to place explosions. I got 29! A little explosion sound would've been soooo satisfying!

Sneak Guy by bwalter 2022-10-16T05:30:15Z

I really like the stealth play of the first few levels, but after them, when you had free use of all of the upgrades it felt like in each level at most you had to engage with the stealth mechanic once or twice. It was still really fun smashing my way through the guards, grabbing the princess (after clubbing her), and taking out the king (serious the story is hilarious), but I wanted more of that stealth action! Good job though, very enjoyable game.

Auto Parker by BathPirate 2022-10-04T19:15:45Z

Really well-done game. I enjoyed the levels a lot, I don't really know where new mechanics/interactions go from here but I'm excited to see. I like how you kept the UI and all really clean, it made it very readable.

The Aspiring Postman by petmonkey 2022-10-03T23:25:50Z

The setting was very very pretty! I liked how vibrant everything was! I had a bit of an issue where the camera would roll rather violently at times, I had to keep it to small motions. It was fun trying to find the houses, but the lack of landmarks in certain areas made overall navigation kind of difficult. I like pigeons.

Tecton Inc. by notnasiul 2022-10-05T02:02:29Z

Super super cute little game! Really good use of the pico-8. The lava was great! The mechanics were really clean and arcade-style. They didn't quite grab me for a score-chasing adventure, there wasn't a *ton* of depth to their usage, but they were fun nonetheless. I got 310, just got kinda unlucky with the little lava monsters.

Harvest Golem by NotExplosive 2022-10-06T22:07:12Z

I really enjoyed the game, very relaxing. Unfortunately I didn't have enough plants to grow the pumpkin, and couldn't buy a second Kholarabi, so I couldn't create the golem. When I force-slept it went away. I might have done that wrong? I really enjoyed the combos until then. I kept doing Watermelon -> Spinach in the middle -> Opposing Carrots and racking up SO MANY points

Watch Wizard by monika 2022-10-11T03:35:02Z

Absolutely incredible you made a lil timewaster on a FITBIT. The game is rather simple, but given you have approximately the processing power of a fitbit, that's very fair. I really appreciated the super tight hitboxes, close escapes felt great!

Sweetheart Speedrun by Snowdrama 2022-10-21T17:27:03Z

Cool little fetching game. I got to 30,000 by bringing partial loads, and had no end in sight. It seemed like as long as you knew where things were and brought partial loads back regularly, you could go on forever. I could see this being quite fun with a fleshed out map!

Tense Conds by Wendel Scardua 2022-10-04T06:25:08Z

A REAL NES GAME! These are so frickin cool. Had a lot of fun running around trying to avoid all the monsters, really felt like something that I could've played as a kid. The later conds really really god me, cool way to "force" the end of the game.

Tense Conds by Wendel Scardua 2022-10-10T23:22:06Z

Capture.PNG

Tried to get higher but gosh is it hard. May try more later!

Secret Sorter by Papaver 2022-10-16T01:08:17Z

To start, the sound was really really cool, I really loved how touching the bouncy ones created a sound in-line with the music. Was the music generative? Very cool. I wanted more interactions like that. Not that I didn't enjoy the kill-balls, but things that weren't necessarily game-ending to interact with that produced sound were really really cool! The core mechanic the game, swapping things around, was satisfying, but I think could've moved on two three and/or more a little quicker. Once I got to the three item levels engaging with the sorting became a lot more interesting! Great job though, very polished!

Game Name by Strega 2022-10-06T04:36:40Z

Woah, there's a lot content here! The 10 seconds fit this pretty well, I felt that each challenge was pretty well-scaled, although it definitely exposed some weaknesses in my typing. Embarrassing as a programmer! I really like the art and music as well, they fit the game very very well. The ranking system at the end was really satisfying. Great job y'all!

Marins Dream Garden by boaheck-artgent 2022-10-04T06:29:21Z

Okay - continuing from the stream. I really really like the combination of a gardening mechanic with exploration. As I said, it felt very slime rancher to me. I think if the level design were smoothed out, a little easier around the beginning area, it'd feel really fun! As is I have trouble wanting to keep playing because moving between just the start area and anywhere else is a little tedious. Curious what it'd look like with those planned features!

Neon CGTD by MiltonNH25 2022-10-16T05:47:57Z

Super super cool game. I really like tower defense games and combining tower defense games with a deckbuilder is super interesting. I always tend to always add too many meh cards to my deck, but it seemed to work okay in this game. I felt cards could be used for upgrades, perhaps instead of playing a card alone, you could play it on an existing tower of the game type? Not a huge deal, the variety in towers worked very much well enough for this game. I agree that a little delay at the start would help a lot, but the scramble to start was pretty fun. I expect the fix to this if you choose to keep going would be to balance the waves a bit more carefully. I dunno. Overall really fun, one of my more favored games this game, and I've rated 104 of them.

Speed Barber by PhoenixofForce 2022-10-07T17:25:26Z

The main mechanic was cool, dunno if I've seen this particular type of thing before. I felt the razor was a bit large to make some of the more detailed cuts. I also really wanted a "done" button for when the cut was really simple. Very smooth playing overall though, the ratings felt pretty accurate to what I'd done, which was very nice!

Artifact Control by cdunham 2022-10-16T01:41:14Z

It took me a second to kind of figure out the map and UI, but once I did, gameplay wasn't bad! I felt the combat was a bit lacking. I didn't mind the types of units available, but I wanted more control over their actions. Something like the typical attack -> attack move -> stand ground type of thing. I felt a bit less like I was commanding my units and more like I was trying to corral them into the artifact zone! Overall really cool to see RTS-type games in ludum dare, we need more of them!

Gold Collex Hex Defense by Solrun 2022-10-21T17:42:58Z

Cool little tower thing. Like others, I found the initial stage of the game quite confusing. For some reason, if I put down a tower preview before breaking the gold storage, it wouldn't spawn the gold. Once I got going, putting stuff down felt quite good with the gold dragging around.

just got mutiny'd (so I'm making sick jumps and posting about it) by misterstripey 2022-10-07T02:54:20Z

I hit 19 sick jumps brah! I coulda done more, just stopped cuz i didn't wanna show ya up. Jokes aside, fun little arcade game. I think you could add a lot of variety by adding some tricks off of the jumps, or varying the jumps over time a bit more. The music was kinda a like, modern dance take on a sea song, which was interesting and very solid, but not quite my jam. I really liked the cute style!

Baja Blasters: The Toll Bells for Thee by theslate 2022-10-06T02:41:13Z

Well done on the retro look! The audio fit really really well as well. I found the gameplay a bit slow, but pacing's kind off on a lot of games with this theme. I did find one interaction I *really* wanted to score points, when I made two enemies hit eachother. I think that could be very fun!

Silvi by nardandas 2022-10-04T18:12:33Z

@op-sidearm @yogurtthehorse I can't reproduce this but I believe it's an issue of browser/driver support. I dynamically generate the mesh-real time on the CPU so I do some rather heavy lifting that I tried to keep fast, but I used weird stuff. I don't quite know how to fix it :/. Very very sorry!

Silvi by nardandas 2022-10-04T18:17:33Z

@yogurtthehorse I'll have to try and find one to test on! Thanks!

Silvi by nardandas 2022-10-05T01:00:56Z

@op-sidearm @yogurtthehorse @shogeku I think I fixed the music and the fan/sun issue, and I gave a try and fixing the "plant won't show" issue, but I had no luck on getting it reproduced on anything :/.

Silvi by nardandas 2022-10-05T01:43:04Z

@yogurtthehorse Darn, thank you so much for trying again though!

Silvi by nardandas 2022-10-05T22:28:33Z

@yoko-san The game seems to break for certain people in certain browsers. If you want to give it another chance, please try it in another browser!

Silvi by nardandas 2022-10-07T18:27:59Z

Okay - I think I've finally played everyone who's commented aside from the horror games. Can't do those, I tried on stream the other day and I'm far too much a whimp. I'm really sorry to see all of the issues, if anyone has a hardware setup they'd like to share with it I'd love it, I really want to reproduce the issue. I'll be responding to comments throughout the day today, so thanks everybody for theirs!

Silvi by nardandas 2022-10-09T19:37:30Z

@tygrak @sofignedova @chocolat-endive @pier-v @wendel-scardua I think I fixed the plant-not-showing issue, and if not I outfitted it better to present errors. No pressure on retrying it! I have more than enough ratings, I just wanted to let those who expressed interest know!

Silvi by nardandas 2022-10-09T19:46:10Z

@wendel-scardua oh my god thank you so so much, I think I get it now. I wasn't handling /r/n correctly

Silvi by nardandas 2022-10-09T20:10:00Z

OH MY GOD IT IS A CULTURE ISSUE. do those having issues happen to use , as a decimal separator?

Silvi by nardandas 2022-10-09T20:20:02Z

Thank you two so so so much, this was such a huge issue for me and it's such a great learning experience. It's finally, actually, fixed. Next I stream I'll replay your games and certainly go for a high score in Wendel's!

Silvi by nardandas 2022-10-19T05:36:58Z

@wooshdude The 10 seconds absolutely feels long, especially when little or nothing happens. I think having some minimum amount of growth per unit time would help a lot. Thank you so much for playing!

@3lstmsinatrenchcoat The story mode not requiring much shaping was kind of a consequence of the amount of time I spent on it... it was all done in the last few hours. I wanted to have more complicated goals but you know, jam games! Thank you!

@remco So sorry about right click ending the level - that was a little bug. The buttons checked for left OR right click... but right click didn't care if you were mousing over the button. Little bit of an oversight! To tell you the truth, most of what makes the flowers/leaves grow is either chance, or pretty unrealistic. The idea was to experiment, but I probably could've led a little better into that. Some levels go quite slow. Thank you!

@notnasiul They were, kind of. They were basically L-systems, but with a ton of extra mushy state to make the rules a bit more expressive, plus a little bit of a system for rolling what to grow next, giving me the ability to nest "roll each", "pick one" and "pick at least one" things together. I use this part to create the petals. Thanks for playing!

@etrealjunior Thank you so much - and a big hug to you too!

@rosypenguin I love the plant - it's beautiful! I absolutely get it on the plant taking quite a long time, as I said in a previous comment, the story came quite late and I didn't test nearly as much as I should've, particularly on timing. I do also like the idea of being able to encourage leaf/flower growth - and communicating how that works better. I'm honored by your remarks on the mood - your team's games are always fantastic in this respect! Thank you so much!

@ruruie I only realized I should've put the explanation of the tools *inside* the game afterward - too late! Thanks for playing

@boaheck-artgent The idea about showing the gift giving is... interesting. I'm kind of of two minds of it - I like the way people can play these words out in their minds in their own way, but it would absolutely be really cute. The issues with overlap are unfortunate. I find the overlap can make the plants look quite good, but I'm even now not fully sure how the tools should really work with it. Anyway, thanks for playing!

--

I've read everyone's comments as they've came in but I've kind of waited until now to reply and thank particular bits of feedback... I don't really know why. Anyway, thanks to everyone I haven't called out in particular too! I really appreciate all of the plays and comments! I'm very happy everyone is enjoying the mood, this is the first time I had a real concept I executed well on and I'm extremely happy with the result!

Silvi by nardandas 2022-10-19T06:38:29Z

@nash Thank you so much - that was exactly the kind of experience I wanted to cultivate. I know I have quite a bit I could add to make this come through more, but I'm very very happy somebody could recognize that in the jam version. Thank you so much!

@capitals Thank you so much for playing the game on your stream - your suspicion was right - on some growths, the plant miscalculated the position of the sun!

@jmad That was very near the end of the story - I'm sorry you had that error. Of all of the errors I've seen that's a unique one and one I seem to have glossed over when it happened - sorry about that! I'm happy you enjoyed the game until then, thank you so much for playing!

@rage-paint-games Thank you so much for playing this on stream! I had to take a call partially through your playthrough, but I went back and watched and got your feedback, it's super valuable as my exposure to this stuff is mostly through gardening and not bonsai-type stuff. I do plan to add a few more bits to the game, and once the rating period is over will be releasing a little update making the game a bit smoother!

@chocolat-endive First - thank you again for the help in fixing the game, I'm really glad you got to play it! Thank you so much for your kind words on the game. I'm very happy the mood I went for game through so well! Thank you for your comments and suggestions as well - I'd have never thought of adaptive music but it would be so cool! I'm so happy you came back and tried the game after the issues!

@marjagil I plan to continue on it! I didn't really think of that angle but I'm very much committed to the calm mood. Of all the ideas I've had for the game I've thrown away half because I don't want to put the player under any pressure. Having such a clear vision really helps me!

@deprecat Thank you so much for your zoom suggestion, and the framing around it. I'm interesting in the clock suggestions, I might have to play with this... Thank you so much!

@monika The cat requirement is inspired by my own cat! They're always little problem beasts but they're so frickin cute. There's no real trick to the "lots of different colors" level. There's two different stems on the plant, one red and one white and yellow flowered, and they grow flowers once they're far enough from the base. Thanks for playing!

@beetlebox I'm so sorry about the crash. I kind of decided a maximum number of pieces of the plant and then didn't check for it. I assumed nobody would reach it but that was a horrible assumption. Thanks for playing! I think the goals could've used progress indicators to indicate when you gained progress toward them.

@itsboats The spike! Thank you for playing it on stream - thanks for the feedback!

@mr-rice I had never seen Prune before but what a wonderful source of future inspiration for the game! Thanks for bringing it up and thank you so much for playing. The game was created in Unity, with a lot of custom stuff around the plant. I basically modeled the plant as a collection of nodes, then created a mesh each frame from those nodes. The way the plant grew was all fancy stuff too. Fun stuff!

@papaver What fun plants! Thank you for playing, I'm really happy you experimented with the plants. The red one did stuff there I didn't even consider possible! I agree the growing was a bit slow, I should've had a kind of "minimum growth" every 10 seconds. The second one was an (extremely) hasty attempt at something like a birch tree, and the darker parts are just a part of those... but they look quite different. Happy you appreciated the transitions too, lots of little bits of polish there.

Yes, Comrade. by Hugimugi7 2022-10-07T17:49:32Z

Super super great game, the switchboard mechanics were great. I loved the references to Papers Please, it felt like a cross between that and Keep Talking and Nobody Explodes, with the nagging things. It worked really well. The music felt a little out of place, a little too calm for the kind of work a gulagee would be doing. The rest of the audio was exactly on point, absolutely great voice acting.

Bleeding vampire by Adnihilis 2022-10-05T03:31:34Z

This game was a bit difficult to play due to the janky collision. Sometimes I just couldn't run upwards? The countdown of health as you tried to find the exit of the floor was kind of interesting, but I think some landmarks might have helped navigation.

Gravity Crush by AndideBob 2022-10-08T08:08:31Z

Great little 2D shooter, I think on stream I said no notes, and it really is difficult to come up with notes. Maybe a little more reward for shooting the things? I dunno. It really is a good idea with fantastic execution, great job!

Demons, bullets and new rules by Bugord 2022-10-06T03:46:58Z

Really really good aesthetic, especially the tiles. They're absolutely great! The gameplay was pretty engaging, though some of the powerups were a bit frustrating. The small enemies combined with the high gravity mods really drove the nail in the coffin for me.

Arrows Between Worlds by Luis Felipe Patrocinio 2022-10-16T00:56:03Z

Capture.PNG

High score! I felt that it was an effective little arcade shooter, hampered mostly by a few bits of polish it lacked. The mechanics were really simple and clear, which was really really nice, but things like aiming reticle being slightly off, and the aiming sometimes seeming to change even more when didn't fully draw, made the gameplay a bit less enjoyable than it could've been. Overall really fun game - little stuff like this just really matters in these arcade style games.

I also really liked the art - particularly the outline around the letters. I found it really cute!

Sinister Urbanism by SudoCat 2022-10-06T22:49:06Z

The vibe was super great, the music fit well, the art was wild, great job! I liked the tile placement, I liked building a little city, but I often lost the round and I wasn't sure exactly how mine performed so much worse. Any points indicator would be great, just for some feedback. I also hit a point where the "next district" button wouldn't work without any feedback. I really enjoyed the game though, and if this stuff was fixed I'd definitely play more.

FLV-51 by landosilva 2022-10-06T23:21:05Z

Very good level design, I really enjoyed it! I found the wall-jump kind of degraded the platforming experience, with the way you always stuck to walls, but overall it was very good. Chaining jumps and dashes together particularly felt good. You made the paths just the right length to be difficult but not extremely frustrating, great job!

MMO Minesweeper by Lex 2022-10-11T03:30:27Z

That was AWESOME! I played it on LittleDoctorGames' stream and the game works so well. I love the choices you have to make, grief the other players, leave boards *just* too incomplete to finish. Absolutely fantastic!

Star Trotters by MerpADer 2022-10-16T05:32:06Z

I really like the way this game engages with the theme. Instead of something just *happening* every 10 seconds, or even the playing having to complete something every 10 seconds, every 10 seconds is a challenge. I was initially worried about just showing the timer so prominently in the bottom right, but it was almost impossible to focus on! Very cool take on space invaders.

[X-ED OUT] by Nash 2022-10-07T18:26:00Z

I got to wave 14! Really nicely done, though the scaling felt a bit weird. Once I had like six beams shooting every few frames it was more about whether the enemies would overwhelm my rotation speed, which didn't scale. I'm not sure what to do with that, because having six beams shooting every few frames felt great. Had a lot of fun just smashing everything on the screen.

10 Second Mixtape by Scott Steffes 2022-10-08T08:04:55Z

I played this on stream and it is a fantastic stream game, really really fun. The last song I made was an absolute BANGER. I made some super high concept stuff too. Overall a jam. Great concept - great job!

Renew my Subscription by cassowary 2022-10-05T07:44:49Z

Super super interesting ideas here! I found it really hard to reason about the state of the puzzle for any number of steps in the future, but I never really felt stuck on ways to solve any given problem. I think it might suffer a bit of a step-dependence problem where the difference between an invalid and valid solution is just waiting one step or something, which is really hard to sus out while trying to solve it. I really really like the concept though, I think with a little more help to the player on reasoning about the puzzle it'd be amazing!

The pond & the stars by Chocolat-Endive 2022-10-08T22:56:47Z

I really really liked the art in this one, really atmospheric. Fantastic job on that. I felt the fishing was a bit monotonous, not unlike regular fishing! I liked the little bits of story text on the items but they were a bit hard to read with the size. Good job!

The pond & the stars by Chocolat-Endive 2022-10-11T03:34:14Z

https://www.twitch.tv/videos/1620821516?t=00h00m33s Hey! I replayed the game on my last stream and I think I was just in the right mood for it, it was really really nice, even better than the first time! I think I kinda appreciated the presentation even more!

Blink by JUSTCAMH 2022-10-11T01:20:54Z

Capture.PNG

is this a wr?

Roboten by JakNak72 2022-10-21T17:00:06Z

The concept was really really cool, really unique and it led to fun puzzling, which I felt the level design supported really well! Sadly, as with others, I felt the lava hurt this. With the really tall levels, falling and having to re-do sections seemed like enough motivation to not fall. Or maybe checkpoints would've made the lava feel less punishing. But very tall levels made the lava feel pretty frustrating. I found the little things the boxes said pretty funny! I liked the faces as well! Good job overall.

Dr. Word's Machine by Kaish 2022-10-11T03:53:14Z

That was so frickin cool. I really really love like, the whole central conceit of the game. The presentation of it in words instead of graphics and the way you really leaned into that, and communicated things with sound, worked so well. Little things like how the carpet covered things. I accidentally covered the teleportation machine and almost forgot! Really really cool.

Neural Dodge by Foursay 2022-10-05T01:55:09Z

Super super cool, especially for a 24 hour game! Really well-executed concept. I really don't know the strategy for the purple things, too fast! Overall really cool!

Barricaded by Cha5m 2022-10-16T01:18:40Z

I really like the core idea of the game, but I feel that there's not a ton of motivation to "split the party". It's a lot of fun rushing to try and repair, but isn't very practical. I think if the turrets were a bit stronger, and you could do some kind of upgrade thing it might work better, but while the switching -> idle thing is cool, I think it kind of paints you into a corner in design. You really have one character with 3 character's HP pools. If I could station each character at a gun and have to move around as they get overrun with random waves that might be cool. I dunno, just kind of riffing.

The graphics were really effective, I like the outline effect. The sound effects were fitting as well. Good composition of existing assets(?)

10 Snekonds by YogurtTheHorse 2022-10-06T21:35:38Z

The art was really nice, particularly for this kind of game. Everything was really easy to read. The gameplay was really satisfying for the most part, though I feel like I hit some edge cases where turning + dashing didn't let me actually dash. I really liked the hecticness of killing the pyramid! The running around finding new pieces was a bit boring, particularly without the speed booster. Very good overall!

Night At The Orphanarium by michaelaranda 2022-10-04T06:21:20Z

Really well polished art and music! The game almost forces you to drop your guard... as the number of vampires RISES! I found some of the mechanics a bit unresponsive. Particularly whether I hit or didn't hit a vampire seemed a little sketchy. On a more structural level, I didn't feel a lot of pressure during the chopping phase, as I never really had to go far. There's also no danger then so I dunno. The two phases just didn't really feel super cohesive. Each individually worked fine, but put together under the 10 second constraint and I dunno. The babies actually getting carried out of the orphanarium (great word!) was a nice touch!

Gladiato"R"Us by Maxime Cyr 2022-10-06T23:06:26Z

I felt the choice of the babies was a bit drawn out, though the fighting was cool!

The Flock and the Flood by vgel 2022-10-04T06:18:27Z

Best I got was just a touch more than 60 sheet. I really enjoyed leading them around the island, though the lack of smart pathfinding got in the way a bit. I also found myself wanting to "split the flock" quite often, for no real reason I suspect. The little pixel sheepies against the low poly terrain were really cute too! Good job!

Getting Farted On by kuviman 2022-10-04T06:22:33Z

Played it on my stream! These multiplayer games you do are absolutely wild. This one was certainly above my skill.... or patience ceiling. Maybe some of the gaps in the "tutorial" area are a bit mean.

Busy Tracks by Outfrost 2022-10-11T03:02:57Z

So I replayed with instructions from @outfrost and as it turns out, I'm just bad at trains. American brain and all. I had a ton of fun after I figured out how this stuff worked. Super super cool! Great job. I basically just wanted a little more UX stuff and for the camera to be able to get to the trains at the end.

Reboot by Astrydax 2022-10-04T06:30:59Z

So cool! I know you saw on stream, but the realization at the end of the game, on how to progress, and how you showed it visually was so so cool. The little roadblocks you built in felt like they flowed really really well. Great job!

Reboot by Astrydax 2022-10-06T20:57:12Z

Came back as I was going through all of the people who played my game and got the perfect 230! Really really cool game.

Jam Session by Guardaro 2022-10-06T03:04:11Z

Can't believe people got to 4:00! Awesome the stun powerup was really really powerful. I think maybe stretching out the health system a little more would provide better feedback. Could do 32nd/64th notes or so. Sometimes it felt like I didn't quite know how much health everything had because there was a LOT of health in each note type - at least it felt. Overall really cool!

10 seconds Delirium by Furano 2022-10-07T17:01:43Z

Was there a win state? I felt the things the therapist were saying were a bit lost on me as I focused to make the yin and yang symbols meet. I really liked the control scheme on those things. The room where you fought the heads was a bit cramped for a shooter room. I feel like it'd be a little nicer gameplay-wise with a bit more space.

Battle of Nephthys by Milestone Games 2022-10-09T01:41:39Z

Love seeing RTSs in jams! I felt really quickly overwhelmed by the enemies, even after establishing thirty turrets. I might have just been bat at the game...

Regular Railway by Istaera 2022-10-05T03:17:11Z

I echo the concern about the track placement being a little unforgiving. I felt because of that, and the quick flow of the trains, it was very easy to be pressured into running a train into the woods. I think also a lose screen when you have any trains on fire might be good, as it's very very very difficult to recover. I really like the idea though, with some polish it'll be a very fun little puzzle game!

Regular Railway by Istaera 2022-10-05T15:24:58Z

@googlefrog I love the idea to set the town on fire too! Great touch!

Thornscatter by KeithSwanger 2022-10-04T06:11:01Z

Super super pretty little game. I really liked the themeing of the game, though found the gameplay a bit lackluster. Without any way to really get rid of the thorns from an area, the game just got more and more difficult to navigate. I didn't really enjoy pressing through tiny passages. I think if the game had some pressure that wasn't just "the world is getting slower to move around in" it might be fun! As is it's just kinda slow.

Ski freeVENGE by Rein 2022-10-04T06:12:44Z

No one can defeat the quad laser! Just a really fun take on ski free, great job on the audio!

Hourglass by WooshDUde 2022-10-06T20:50:45Z

Really cool direction to take the theme. With the initial levels I felt the 10 seconds was just kind of a mandatory wait, but on later levels it felt integral to the levels, good job! I had a bit of frustration with the conveyors not "speeding up" when I pressed speed up, it'd be nice if those were consistent. The art and sound felt clean enough for the game, I really liked the speedup effect on the sound. Good job!

Trashpunk by Pomo 2022-10-04T06:30:03Z

I'm not really sure that the things are all that controllable. I tried, but I made it worse by hitting them as often as I did better, and most often I couldn't catch them to hit them at all.

Babbage's Cabbages by BangKerpow 2022-10-16T05:36:34Z

The way this game used the theme reminds me a lot of mario's on-off blocks, but I think it interacts in a really interesting way with the things in the game that aren't aligned with 10 seconds. The platforming was fun, and the level design kept everything interesting. I felt that the floatiness was a bit much, and on the yellow platform going down I had a bit of trouble jumping, but very fun regardless!

Alpaka madness - Every 10 seconds... by RobbzenOne 2022-10-05T18:20:25Z

Super cute little game, definitely felt like a flash game! The super jumpy levels were so hard to control! Very difficult to hit the other llamas. I really liked the variety in levels, they mostly felt different and the diamonds and health pickups on each one kept me wanting to navigate the level and interact, rather than staying in one safe spot. Good job!

Radar Rider by 3LSTMsInATrenchcoat 2022-10-04T06:05:25Z

Super cool! I was a little hot-and-heavy with my maneuvering of the ship, as I said in stream because of the pressure from the enemies. I had a lot of fun with it. There's a lot of variety in playstyle you accommodate in this little game and that's really fun!

Interspersed by Uraffululz 2022-10-16T05:14:48Z

What a wild ride. So, I played another game this jam that was similar to this, Dr. Word's Machine, and the differences are pretty interesting. That game has a lot more... predictable interactions, but tons of useless items. This game kept the count of items really tight, but had absolutely wild/hard to predict interactions. I think that having a small item count works really really well for that. I had a lot more unpredictable experience in this and it was really really cool! The only thing I really figured out from first principles was the plasma and power core. But yeah, very cool game!

Sailing through life by Chase of Bass 2022-10-07T16:52:08Z

Really unique control scheme! I liked how the story interacted with the other boats that you could also control, nice little touch!

Enter\space... by Hexela 2022-10-10T05:46:09Z

Super great UX! I really really liked the squish of the buttons. I think audio would've really elevated this game, even some stock stuff! I liked the minigames but I wanted a little additional challenge as time went on. The things subtly changing was nice but something like longer sequences would've been really cool! Great job!

SPACE KATANA by JoeDev 2022-10-06T23:00:18Z

I really like the overall aesthetic of the game. After optimizing my order of decay, I got 94 seconds. It felt so dire as my last systems failed, really good job there. The movement also felt great! I think a little more clear definition of when you get hurt vs when your katanas can cut might be nice, but it wasn't really an issue. I didn't use the front guns much, the bullets were a bit slow to really be aimable. Just some fodder for the decay chain!

AllegroRPG by DrSmey 2022-10-05T02:39:55Z

Super cool like-tactics game. It reminded me a lot of FF Tactics. Really good! On my winning run my valkyrie died and I couldn't figure out why. When things get chaotic some of the hits become kind of hard to read. I also don't think I fully understand enemy hit behaviour. I really enjoyed the chaotic tense parts initially, but as the game dragged out, especially with just the nurse and fighter, it got to be a bit of a drag. I still enjoyed it - but gosh did some of those guys take a lot of hits. Really well done!

Anne & the Raccoons by GameDevTraum 2022-10-10T05:31:13Z

Very cute game! I really loved the little animation of the racoons messing with your stuff! I found the controls/mechanics both intuitive and unintuitive. Once I figured them out what item did what was obvious, but I got no feedback for doing something wrong. I wasn't really guided into trying a different item on each thing, initially I thought I was using the rake to drive the racoons away, but I was actually using it to get the garden back in shape.

I really liked the gameplay loop of the game. The franticness of going between running racoons off and trying to track down the carrots was nice! I found myself at the very end just waiting for everything to complete so I could run off to get the last carrots with reckless abandon. The timer of course was fixed for this theme, but maybe playing with the walk speed could help incorporate all of this.

The audio fit the game really well as well! The whole thing was pretty nicely cohesive. Good job!

Sweet Seconds by Jag 2022-10-05T08:04:13Z

You really sold the hecticness of food service! Great job! I really liked the slow introduction of complicated mechanics, but I found for example, level 8, still pretty slow. I played perfectly and only came in 2 seconds under goal!

SENSATIONS by etrealjunior 2022-10-04T06:07:03Z

The effects were well done, though certainly a bit nauseating. I wasn't really sure what the 30 second timer was trying to accomplish. By the time I got to the hardest jumps, I'd have to just let it run out if I failed. I think maybe a longer timer, or a reset button would've helped this? The presentation was overall really clean though, good job!

Blades of Doom by Benjamin Halko 2022-10-07T06:39:16Z

The game-feel is absolutely great here, great squash and stretch and screenshake and feedback in general. Very very good job! I'm sure it's possible to get past a minute and a half but jeez is it hard. I really liked the colors too! Great job!

Witch Contractor by alpacalypse 2022-10-04T06:04:24Z

Really hectic little shooter! The 10 seconds was a good constraint, but the level geometry sometimes made it difficult to push through. Overall had fun!

second interval by ty_ 2022-10-06T04:10:19Z

The art was very cute! I found the platforming a bit claustrophobic sometimes with the way the character's collider was. The use of theme was really unique and refreshing, I liked the interpretation of music a lot!

Downpour by chris1919 2022-10-04T06:24:03Z

Really really well done little platformer. The level design was great!

Room Again by SofiGnedova 2022-10-08T08:11:09Z

I really really liked the integration of the theme in this one. The realization that you could solve things by keeping items over the time-loop was super cool. My only complaint is that I wanted to do it more, but the game didn't really support me in doing so. I really liked the aha moments, and didn't so much care about the really fast execution.

Bots, Bots, Bots by Link270 2022-10-08T08:17:33Z

I really like these incremental type games! I got to the end and IMMEDIATELY had an integer overflow. It was great. I found the progression a bit slow, particularly for a jam game. It also kind of demanded a lot of attention with the rust, so just letting it run on its own isn't really something that feels good to do. I really liked the choice in upgrades. You could fully build our a tier or push forward, to a point. That felt nice. The art was really nice, I liked the simple cel-shaded 3D!

Burger Rush by defilerzero 2022-10-05T19:03:54Z

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Is this the high score? Really engaging game! I was kind of disappointed I couldn't stack anything below or above the bread. I guess I'm just too high concept for the game!

Burger Rush by defilerzero 2022-10-06T00:38:30Z

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Speed Dating for Misfits by itsBoats 2022-10-09T01:22:16Z

Super super cute matchmaking game. First - the mechanics. Having ten second dates of ten seconds each - so clever. And the way it's like a memory game stretched over these 10 dates is very very cool. The poker was a nice thing to break it up. The text you had to do memory from was all really really cute. I loved the characterization of each character, the bizarreness of the fish. Super super cute. The art was very fun as well. Just a really fun little game!

Decachronomorphia by Shaggy 2022-10-07T01:26:46Z

The art was really nice! I liked the whole setting a lot! I thought the bloom and CRT effect worked in the context really well. I echo a lot of the concerns about the combat, but I like the idea of changing character every 10 seconds!

Gemstones by Spike Studio 2022-10-07T02:36:43Z

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I played this a lot. Really addicting game.

Sleepcheckers by Ehon 2022-10-05T01:14:22Z

I really liked the aesthetic of the game! Great job on it. I found the mandatory 3(ish) second sleep a little rough to play around, especially as I was exploring, it was really easy to accidentally click on the bed, like if I thought the shelves under it were a thing to be explored. Discovering the typing mechanic was really cool (maybe because I skipped the intro I didn't see it explained?)! Great job overall!

Stranded in Mars by Dreamerflow 2022-10-08T07:57:19Z

Really nice and moody game, absolutely loved the atmosphere. I had a ton of trouble finding things as the world was totally dark and my flashlight didn't take me so far. I liked the themeing and wished I could've engaged with it a bit more.

Tile To Tile by ADerpyChickenStudios 2022-10-05T03:24:23Z

Really smooth platformer! I found the lack of vertical camera movement a little unsatisfying on the more vertical sections. The minimap helped me a ton with memorization. Great addition! The minimalist aesthetic, was good for the mechanics! Overall pretty nice little concept!

The book of time magic by Senso 2022-10-08T07:59:52Z

I really liked the idea, the art was really nice and the voice acting was cool. I felt that the 2048 type gameplay could have some more feedback, as I really didn't understand exactly why some of my things were being turned into different things. I think when tiles turn over, maybe an increased pace would help with the wierd pacing as you upgrade from 1-2-3-4, or maybe that upgrade path could just follow the 1-2-4-8 pattern. I liked the simple elemental matching too, made the gameplay a little more stressful!

10-Second Magic Artist by vivyhasadream 2022-10-06T01:16:52Z

Really impressive accomplishment for the jam! I really appreciate the middleware you probably had to hook up to make this work. The prompts are really cool!

Morning Coffee Hit by chybby 2022-10-06T17:57:42Z

Cool diner-dash style concept! I really wanted to engage with all the ingredients, but I found by around the time of skim milk, I couldn't. I also threw the milk frothing cup across the room once. I don't think that's how it's supposed to work...

Workshift by Arihan10 2022-10-04T06:08:12Z

I'm not super sure what was going on in there but it was interesting. I also ran into the problem of the students not getting angry. I though the cooking was a bit unforgiving, but it is in real life too so I suppose that's fair.

To Catch a Wizard by badcop 2022-10-05T23:20:08Z

Super cool little metroidvania! I really enjoyed figuring out where each ability let me go. I also had trouble with the boss fight, I think primarily for me it was that the hitboxes for the enemy's attacks were a bit too big, so it was very hard to avoid all of them. All in all though a really cool game. Oh also I liked the sound effects on the battle!

It Hides in the Dark by HoneyHop 2022-10-04T06:23:12Z

I get the game, I get the candles, but OH MY GOD IS THAT SPOOKY. Half-leaving this here as a place-holder to try again when it's light. Great work on the mood!

3 minutes in hell by Castitatis 2022-10-06T23:37:07Z

Really nice mechanics. I wasn't really ready for the difficulty, and after several tries couldn't get past phase 10. I wish the enemies had some indication of health. I really liked the varying game boards, felt very good.

Lock Up by CarrotVan 2022-10-04T18:25:35Z

Really pretty illustrations!

Boar Breakout DX by b3b0 2022-10-06T02:54:30Z

OH MY GOD the beginning and end scenes were SO CUTE. The platforming was pretty decent, I felt when I hit my head it was a bit punishing, but there was more than enough time for each level. It took me a couple tries to get past the first checkpoint, but the afterwards I had no more than one death per checkpoint. Lots of level! Good job

Headcount by Bogden 2022-10-04T05:56:35Z

11 HITS!

How much can you do in 10 Seconds by A-Krits-All-You-Need 2022-10-16T03:25:53Z

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I got 11! Simple, yet effective and really pretty addicting. I felt like I was back in 1st grade... I think.

The Great Escape by amarokczukay 2022-10-08T08:13:09Z

My second escape room game in a row! Figuring out the critical path was really cool and satisfying. As I said on stream, I think the thing that would by far improve the game the most is just making the buttons bigger. I found myself accidentally misclicking too often because the buttons were tiny. I really like the weird control scheme though, keep doin that!

Timebound by Ategon 2022-10-04T06:16:42Z

Really clever puzzles. As you seen on stream. I really struggled at first with understanding some of the puzzles. I don't want to spoil anything, but I really like how the revelations in each level build on eachother. At the end I was at first confused, but because the game had already shown me what to look for, I realized and it was extremely satisfying. The art was nice too! My only real complaint is that the little green outline when something was affected by the laser is a bit subtle, and the companion cube blended in with the pressure plate. Pretty minor.

Upgrade Jail by SoCrazzy 2022-10-16T05:26:11Z

I think this has a decent look and a really fun little concept, but the upgrades themselves are kind of lacking. I think if you want a game like this to be satisfying, you really need to *feel* each upgrade. Having most upgrades be minor tweaks to your numbers just doesn't really do it. The gameplay was fun enough until I got overrun.

The Spacetime Contraption by Craig King 2022-10-04T02:58:18Z

I escaped! Very escape-room-y. Took me 17 tries. I think it was pretty appropriate on difficulty.

The Spacetime Contraption by Craig King 2022-10-10T05:41:40Z

Hey - I saw this in the classic queue and wanted to leave a bit more of a review than my first comment, especially after playing several more escape rooms. I really like the sequencing in this, there's not a lot of hand-holding and there are a lot of things you can miss, and the ability to slow down time makes it all work at a break-neck pace. Very very cool! Having some indication of what's interactable and what isn't would be nice, as other have pointed out. I also think a little more indication of unlocks might be nice, though might be a little hand-holdey. I don't know! Very cool game!

Garden Slime by Amanda Neff 2022-10-04T18:47:01Z

Cute little game. I really like these ones that aren't do stressful! This is a stressful theme. I think a few particles to show when the slimes did something would be nice. I really liked how they kicked the ball around. It was so cute!

Descender by salamandur 2022-10-06T18:08:57Z

I really liked the idea, it reminded me of a minigame from of all games, Lego Island 2 GBA. Really fun. I think it was hampered a bit by the lack of landmarks, it was difficult to tell where you were in the maze, and by the enemy behaviour. The enemies kind of incentivized me to do this really slow thing of pulling them to a safer place, which didn't fit the exploration. I got through the key doors, I thought they were really good ways of incentivizing the player to explore further. Good job overall!

Drag & Box by MrAlcoro 2022-10-06T22:35:13Z

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Really really engaging game. It took me a little bit to get the hang of going which box to use, filling, packing, and CLOSING the box, but once I got into it the game flowed really nicely!

Clique Hell High by Sean Esopenko 2022-10-06T23:25:10Z

I found the way most of the bullets were "follow me" bullets made dodging when necessary very difficult. It'd have been nice to have a few have established patterns. There's a lot of content here, really good job on it! The world feels dense and detailed! I really liked the art, really really cute!

Dimension Rush by LunariiSXZ 2022-10-21T17:33:00Z

Nice short-and-sweet platformer. The way the controls could change mid air really god me. I felt the difficulty and checkpoint spacing was pretty appropriate. Maybe the low-friction dimension was a little too hard, but I made a little progress there. Good job!

Clockwork Owl by spacefudge 2022-10-05T03:39:09Z

I like the idea of the coin nudger thing, but like real life, it's a bit slow! Maybe a little kick in progression, a couple things at once instead of just one or something. I found the art a little uncohesive, the 3D stuff was super super cute but I'm not sure if the UI really fit it.

Switcheroo by Prologi 2022-10-04T06:27:22Z

Really great aesthetic, I loved it! The switcheroos really messed with my brain. I'm sure the flipping of controls is overall a pretty cool thing, I just could never really get it to work. Ended up with quite a simple strategy, run backwards and shoot. Seemed totally safe.

I HATE circles by sulfur cretin 2022-10-16T05:05:19Z

Really cool arcade-type game! The progression system was very cool! It's really impressive how much different-feeling stuff you got out of the same basic mechanics with small modifications to the character and obstacles. The art was simple, yet effective. I think the +/- switching every second was a bit fast, but it worked okay. Good job!

Platelet Commander by dandeliondino 2022-10-07T17:57:34Z

I played a bit and upgraded all my clots, but they never really seemed to be in danger of breaking nor did I get to a win state. I like the weird setting and idea but I think I just didn't "get" it.

Dragon Slayer Ultra by retrosaurdev 2022-10-03T23:41:40Z

Really interesting idea, and well-polished execution. I think a few things held it back for me, in particular the very tight timing of every checkpoint, and the lack of ability to retry without dying. The 10 second timing's pretty difficult to work under for this kind of game, and you did a pretty decent job within the window! Just a little more friendliness toward the player would be much appreciated! Really fun direction with the art - and a fitting end to the game!

Rock the Rule by LL11 2022-10-16T05:24:13Z

I really like the chaos of the upgrades, I dunno the real point of the game but it was fun to play around with.

10 Seconds Solar by OP Sidearm 2022-10-06T18:19:55Z

I really liked it. I found the movement super fun. I think rather than making a giant flat world, it would've been cool to have different little areas. Like more components to the north, but also some obstacles or something. As it is it just felt like wherever I explored it was more of the same. Great job on the storm effects, great use of bloom!

Every 10 Seconds I Find New And Exciting Ways To Hate Myself by ActuallyTheMoon 2022-10-07T18:34:26Z

I really liked the GB style. I felt the writing was a bit heavy-handed at times, it'd be nice to insert a little more space for the player to reflect on the thoughts the character was having. I found the gameplay cute, in a very gameboyish style. If this were entered in the gameboy jam (is that where the assets are from?) I wouldn't question it at all! I did find the required unpacker in the download a bit sketchy for a jam game, it'd be nice if it were just a normal zip.

It cannot die so you must not kill it. by LordL75 2022-10-16T05:21:43Z

Really cute little game. There seems to be an end but I kept dying before hand. I think mostly it was the hitboxes. They seemed to be like, a little up from where you'd expect them. The movement felt reall good though. Good job.

Paper Spirits by galaxybat 2022-10-06T22:54:22Z

Really pretty little game. I enjoyed floating(?) around a bit helping lost souls. I know the theme, but I almost wish the souls came a little slower so I had more time to just sit and chill!

Thoughts by Question 2022-10-11T03:56:13Z

The use of disco elysium-like thoughts was really cool! I thought the combos could've been more evenly distributed. I went straight for the high concept stuff like questioning my gender and I don't think I got quite the intended experience with my unlocked combos. The art and writing was really really cool, though like others I feel like in particular, the small text wasn't something I could really engage with. My partner also thought some of the text could be better expressed, in particular the "monster lives matter" being a "bad" thing didn't really land.

LD52 — Harvest

Haustmåne by Ava Skoog 2023-01-11T18:45:43Z

Really pretty and moody game! Sadly I couldn't find the potato. I tried a few times but it didn't seem to be around the outside and the villagers always got me trying to go in the village. Maybe making where the villagers are looking a bit more obvious would help?

Fairy Feeder by recursiveanomaly 2023-01-11T06:44:43Z

Nice little game! I got to "Flawless Harvest" but my wrist started hurting so I had to quit. A bit click-heavy!

Warden of the Woods by arzi 2023-01-17T08:34:12Z

Really cool little world! I'm not sure if resources were meant to feel kind of finite but they did. I couldn't really tell any way to know whether a given little tree would give me a nut, which I needed for saplings for a lot of the crafting things. I didn't get held up on progression with this thankfully, but I wasn't able to make many health potions. I really liked the different areas (and their soundtracks). Great job with that.

The combat was a bit punishing. It'd be nice if enemies had a bit of wind-up or a collision box more well represented with art. A lot of it was just kind of feeling things out, which without a real punishment for dying was fine, but it's be nice!

Good job!

Adelie - Water Under the Bridge by Meep 2023-01-17T08:50:56Z

167 fish! I haven't went back and got the screencap but Meep saw me on stream! Great job! This really evoked Crypt of the Necrodancer in a great way. Each of the enemies had a really distinct feeling, and they worked together really really well. I think my primary complaint, and one I said during the stream, was that there was a bit *too much* randomness in the generation. Some spawns were very nearly impossible, while others were free, at the same day. Fixing this is a very hard problem, but as I mentioned, I think some rejection sampling could help. Really great mechanics though. I'd say overall probably nine tenths of my deaths were DEFINITELY my own mistake and not just a setup that was too difficut :tm:, so that's a pretty good rate. Art was also very cute! Great job!

Strange Orchardist by BoxedMeatRevolution 2023-01-11T17:20:25Z

Really cool game to cruise through! I felt if you were good at the mid-air dash, the game kinda got trivialized. I really liked the last level with the ice on the right where you couldn't do this though! Very cool!

Click Click Farm by boaheck-artgent 2023-01-11T18:07:17Z

Really really cute game! I liked the music a lot. The beginning was a bit slow, but once it picked up I wanted more upgrades to chase! Great job!

Metallic Yield by Daniel Alhadeff 2023-01-17T08:55:48Z

I streamed this, and as I mentioned during stream, like, the only thing I really want is a little *less* chaos. Which is a hell of a thing for me to say about a game, I really love chaos. But as I was swinging twenty meters above a crumbling building, I realized there may be too much chaos. I think in particular the buildings are prone to falling down in what feels like pretty random order, and a little more connection to what seem to be the structural elements of the building might help. Like if I'm just pulling sheetrock or plywood out I wouldn't expect that to drastically accelerate the collapse of a building. The second thing is just that it'd be nice if the grappling hook basically consistently pulled you up to where you hit. Moving around quickly vertically seems really important, and randomness in how well the hook pulls you up doesn't really seem to work to me. It's very fun, until you realize you actually do need to be where you hit and not flying in the air over it.

Necrosis by megalukes 2023-01-11T04:23:06Z

Really cool little game. It took me a few minutes to figure out what each thing did, but it was cool to discover, and the art helped me! I found the game a bit easy to beat. I echo the desire for more scenarios. Of course - jam - right. But a difficulty thing modifying the "aggressiveness" of the AI, or even just their tick rate might have been cook. Anyway, fun game! Love the black-and-bright style, very old school.

Delivery Maze by Kusaihana 2023-01-11T19:04:12Z

Really cool concept! I liked having to navigate through the maze. I didn't really mind the repeated things, but I wish the openings were a little bit bigger so that the fruit didn't sometimes get stuck.

Orchard Alchemy by caeonosphere 2023-01-11T06:06:14Z

Really cool concept! I really liked the automation, though I found moving the fruit around a little cumbersome. The numbers were a bit slow, particularly with the fancier fruit, but it was cool. I think maybe being able to research multiple fruits at once would help that? Also I feel like the money limit might generally be a bit low. Probably just my playstyle.

I really liked the graphical style, really appropriate and cute use of tiles!

The Night Harvest by Matank 2023-01-17T08:45:58Z

Hi! I streamed this tonight, but I also like to comment! I really liked the fast forward. Especially with so many cutscenes in each short playthrough, it was a really good way to respect a user's time. Great job there! The mechanics were fairly simple but really effective. They communicated exactly what the player should do and gave a really good test. The trap originally felt really tight with timing but after going back a couple of times it was a good challenge! Day 4 felt IMPOSSIBLE and then - well - I don't want to spoil it but GREAT job with the ending.

Cube Digger by Quentin Wittevrongel 2023-01-11T07:33:04Z

Cute little diorama! It's kinda fun introspecting on how obvious each of the things are to somebody who plays minecraft, but somebody who hasn't would probably be totally lost, especially on "gather sticks" and "gather diamond". I dunno, cool!

Drake's Fortune by chompdev 2023-01-11T07:53:17Z

Really cool setup - I loved the physics based destruction. I also didn't find a lot of use for the breath, aside from being silly. I wanted more mechanical upgrades! Those were really satisfying! Good job overall!

Super Plantoid by dans17 2023-01-17T08:41:57Z

bigwhiteshogun and dan17 watched me stream this game, but I like to also comment on these games, for additional thoughts and for the other member. I really liked the game! God 4/4 solar flowers and 20/20 coins! The secrets were really cool, I love that kind of thing in a jam game. I found some of the platforming a bit tight in context. The colliders didn't seem *super* tight to the sprites. I think a little more leniency could make this feel a lot better. I also think more frequent checkpoints would be nice. It's not really that there weren't enough checkpoints, it's that they weren't always in convenient locations. This really stuck out when I was trying to backtrack to clean up 20/20. It was very easy to get super far from a checkpoint but also not pass another one, which made it really suck to die. This probably all sounds fairly negative but it's mostly nitpicking! I really enjoyed it and these are the things that'd take the game from great to perfect for me!

The pixel art was incredible, as was the music. All of the areas felt like they had distinct identities and the quality of the art was really consistent throughout. A real accomplishment for so many tilesets! Great job!

Sky Harvest by vrerabek 2023-01-11T07:15:51Z

21 points high score! It's pretty tough. It was nice to see if you hit a lower root it was recoverable, but because there was so much of the screen without tree, it was really easy to just fall to the ground. I think it'd be fun to play on a wider tree but that'd be different. I dunno. Fun little arcade game.

Doki Doki Ninjin by ChevalBancal 2023-01-11T17:45:20Z

Was this inspired a bit by A Short Hike? Really really cute game! I did think the "check every plant" thing for collecting golden carrots was a lot of clicking, but it worked well enough.

Harvest Dune by rrsmtz 2023-01-11T18:40:07Z

Really well balanced game. Even after retrying I barely got out! Great job on that!

The PIT by Wouter52 2023-01-17T01:38:15Z

The concept of this game is very very cool! I really like the way the plants grow. I find the stress of having to place plants before other plants get too big to be used a bit antithetical to how I want to play the game. I really like the "how do I place this and give myself good opportunities to keep going" with the random plants. It'd just be nice to be under a bit less stress while doing so.

Really really cool though, and the graphics are great for this kind of thing! In the comments you talk about plants passing DNA to their seeds. That's really really cool! While playing I wasn't sure if the plant types themselves had different growth habits or what...

Astro by DevDelver 2023-01-11T06:17:36Z

Cool take on the theme! I felt the rotation speed of the craft was a bit slow, and that kinda hampered further stuff in the game. I didn't get a lot of the cool moments of zipping around asteroids that the speed of some of the asteroids seemed to suggest would be cool.

Protect the Garden by Buni 2023-01-17T01:22:02Z

Oh my god those bees! How do they die! I really really liked the concept of the game. The sfx was a bit harsh so it kept me from wanting to retry too many times, but the gameplay was really great. I loved the differences in the weapons and the strategy in uprooting. The watermelon was fantastic too! Great job!

Feeding Time at the Church of the Cosmic Void by Alex de la Cour 2023-01-11T18:59:25Z

Really cute game! Great job on the graphics. I felt the hitboxes were a bit punishing. Especially while getting the boar under the flying things it got quite tight.

Green Thumb by shimmerscale 2023-01-12T04:04:06Z

Woah, really cool game. I felt the budget was like, a bit tight on the beginning ones. It'd be nice if you didn't have to do things optimally to win, give a little room for the player to feel awesome! That might just be me. Cute art as well though, good job!

Combine Competition by CuteSquirrel 2023-01-11T07:28:05Z

That other harvester is so quick. I'm not used to slowing down in games but it worked okay. It gave the harvester the right feeling, but I did destroy some fencing. I also eventually got the other harvester to destroy some fence, and won, which was cool. I dunno. Just kind of a fun little game! Good job!

Dark Harvest by JakeJet 2023-01-17T08:26:07Z

Really spooky game! I found the lack of a circular light around the player a bit annoying, but mechanically it really worked. It was realistic, and super, super easy to accidentally be side-swiped by an enemy. The game as well, as a result, felt super super creepy. I was kept on edge the whole time! Absolutely great job on the mood. I kind of wish there were a bit more interplay between the enemies and the things you're harvesting, as it seems just rushing the high-value targets is always the best, and isn't *super* risky. I dunno. Great job though!

Deep Harvest VII by Bloodfin 2023-01-17T08:30:39Z

God - ridiculously atmospheric. Bloodfin watched me stream this, but I did want to leave a comment with my thoughts as well, for the rest of the team. I had to ask bloodfin if there were any jumpscares The game *really* felt like it wanted to give me a jumpscare. Which is really cool! Holding your audience like that without ever actually cashing it in. Really really cool. As I came up to the platform and the music stopped, and the murkiness of the depths surrounded me, I felt like *something* was going to happen. As I heard about the fate of the platform with the audio logs I *knew* something should happen. As I seen the corroded metal parts I just knew Bloodfin had lied to me - but they hadn't. You all did absolutely great on making EVERYTHING work toward that vibe. Great great job.

I also really appreciated the huge HUD. It was nicely evocative of older games and really fit the graphical style you seemed to be going for. Great job!

LD53 — Delivery

Air Delivery by pianoman373 2023-05-03T04:25:22Z

Really pretty little landscape, and a really charming world too! Gameplay was good, but I felt a few things held it back from being great. Grabbing climbable things was really picky. It'd be nice if it let you do so just for holding up while falling, rather than just pushing up. I also felt movement was a bit slow. I was delighted to see the glider though, it was really fun to use! I also wanted the balance of backtracking to progress to be a bit different, it'd be nice if I could have explored more in between each backtrack, and just had fewer backtracks. Let me bunch two deliveries up, instead of basically just one at a time!

5-STAR by Wendel Scardua 2023-05-06T08:24:58Z

Really cool NES entry! I really liked the mechanics around avoiding the different hazards, once I understood them. At first I thought they'd be unfair, but they were actually all fair and fun to play against. Good job!

Caretaker of the Scrap-Valley by fusionnist 2023-05-03T03:39:13Z

Really interesting direction for the theme! The minimalist aesthetic drew me in, and the crafting was interesting, but I found the logistics of finding the stuff you need a bit repetitive, given the UI. I also didn't have enough stuff in my world to make a [ZORG DEVICE]. It'd be nice if that was more guaranteed. I think in total my world only had seven batteries!

Dirigible Delivery by aevek 2023-05-06T08:31:20Z

What a cool little world. Despite the relative simplicity of the mechanics and everything, the world was just so darn cool to fly around. If anything, I think more easter eggs on the islands would be fun! I felt the wind was a really interesting mechanic, more of an obstacle than a help most of the time. I really wanted a map of it, I tried to keep mind of where wind was but over the rather large map it's difficult. As well, I think the wind zones' width is a bit large, for sailing through them - but if you want to keep them an obstacle this is a good thing! Really good job overall.

Pizza Friday by Phlip45 2023-05-06T08:40:59Z

I just played this on stream, I really liked the puzzle game aspect of it, but found the dice game a bit frustrating. After collecting my thoughts, I think there are kind of two games here. One is the figuring out of where things must go to be able to satisfy all of the constraints, in the things the houses need and their placements. The other is satisfying as many of these needs as possible, with no care as to whether you get them all or not. I think the game as it is kind of doesn't have its feet strongly enough on either side of that. If it wants to be something where houses couldn't be completed, make it less likely! If it wants to be something where houses must be completed, deterministically give me valid options. I again liked the puzzle game/constraint solving more, but overall it was a really cool game to think about! Great job on the polish as well, I like the "marking off" effect

Days on the Lake by nardandas 2023-05-03T04:07:00Z

Thanks for the feedback everyone! I know the movement was a little hard to control with the hitting the shore, I tried to pull the camera back but it definitely wasn't enough. I should really try this on integrated graphics, I profiled it on my graphics card and it didn't take any time really, but I think integrated cards struggle. Thank you for the error @dafluffypotato, I'm going to try to look into it but I haven't had any luck in reproducing it. I have an idea but I'm unsure why it'd crash for some users and not others. Maybe just driver differences - I'll try and fix it!

Days on the Lake by nardandas 2023-05-07T22:35:43Z

I'll have to look at the upgrades, I didn't think there were any issues but it may be an aspect ratio issue. Thank you so much for playing!

Pack 'em UP! by Timbaleek 2023-05-05T07:35:37Z

I really liked the game loop involving the assembly and delivery step, really cool way to break up the gameplay. I felt the bombs, while communicated that they were "bad", weren't really communicated on how you should deal with them, nor why they were in your workshop. I also felt the character speed was a bit fast for the gameplay area, and the the timers were a bit short

God's plan by Raoph 2023-05-04T06:14:00Z

Picking up and placing things was really satisfying! I thought it'd be really nice to see where the delivery men are going so I could optimize minute-to-minute. As well, clipping into buildings was a little distracting. Overall a cool idea with a lot of potential!

The Pigeon Post Principle by cassowary 2023-05-07T02:53:18Z

Pretty cool little puzzle game. The tutorial puzzles were very good! Great job at explaining the mechanics that way. I felt the later puzzles where certain mailboxes forced a certain order were very fun puzzles, but some of the other ones were a bit hard to reason about. Overall really good!

Bundle Dumper: Florida Edition by cheesepencil 2023-05-05T06:49:11Z

Really cute little game! I didn't feel the limited lives added a lot to this game. The number of lives kind of felt like an odd spot between each level being a gauntlet, and basically free. I only had to continue when carrying over lives from the last level. I felt the bird movement was a bit floaty for the obstacle layout as well, which was a fun challenge, but also kind of frustrating initially. Overall really cool!

Juggle Mail by kuviman 2023-05-06T08:32:59Z

I played this on stream. Initial thoughts are basically that it'd be nice if it was easier to grab and juggle the thing closer to the ground, and if the mailbox click areas were bigger. I've got to practice the juggling a bit though, I couldn't really get more than four going stably. Really cool little challenge you've built.

Legal_Transactions.bat by johjoh 2023-05-04T07:02:49Z

Capture.PNG

I did it! I at first felt things were too difficult to go beyond about 7x, but then I had some kind of breakthrough and got 10x, without any cheese. Great game!

Planet Quest by Corporation 2023-05-06T18:25:24Z

Really fun kind of linear defense game! I do think I broke the game, at the end when I'd bought all the ship upgrades, I just spammed the ship's laser and killed EVERYTHING... until it left. I think giving buildings a bit more range would be good. I think with the current design relying primarily on buildings, it's optimal to have several layers of defense you constantly refresh, which doesn't feel very good as a player. Overall really cool!

Rail Blazer by alanxoc3 2023-05-03T04:02:45Z

Really pretty graphics! I wanted smoke particles coming off the train though! I thought the small view made really strategizing about what you were going to do difficult. As well, I felt the rail mechanics were a bit underutilized. I wanted something to make me feel like this was a train, and not just a path! Being able to branch and merge anywhere made the movement really unrestricted. Maybe I'm just a train nerd. Cool game though!

Spider Sorter by the_martijn 2023-05-05T06:54:14Z

I got 31! This is kind of the QWOP of sorting games, a lot of the difficulty comes from the odd control scheme and the distance between the spawn and the goals.

Dungeon Delivery by causalpigeon 2023-05-06T08:13:47Z

Really cute little fetch quest game - I really like where you took the theme. I felt at first the enemy movement was a bit slow relative to your speed, but once I realize the cycles I could "make" it felt great. I utilized death warping A LOT to get around, getting around otherwise was kind of slow. I don't know if this was intended, but it was fun enough. Good job!

Constellation Courier by Diego Teran 2023-05-06T08:22:23Z

SPOILER ~~I support Marie in her disaster lesbian quest~~. GREAT second ending. Great little story game, it's a super interesting take on the visual novel kind of genre.

Costruttore by CeterasDragos 2023-05-06T18:58:38Z

I really liked the building and the breadth of things you could build. I had a lot of trouble with the reset mechanic, which limited my ability to play the game. When I reset, the vehicle often was broken, with a lot of pieces moved. I also felt the way you had to get the melon into the mouth at the end was a bit difficult for the pieces that you got. Some more slender pieces would be nice!

UNPRESIDENTED by Alyson Betz 2023-05-03T01:27:44Z

I had a lot of trouble balancing the unicycle. I think part of it was that the unicycle went the opposite way I expected, based on the physics. It was fun though!

Little Oni by chris1919 2023-05-06T08:20:36Z

Really really nice aesthetic! Great job on that! I felt the movement felt really really good at the start, and rather stilted with the baby. The baby juggling was an interesting mechanic, but really limited your ability to move quickly, Moving quickly feels really good in this game, let it shine!

OuterSpace - Pizza Delivery by XSchaumiX 2023-05-05T07:49:47Z

I liked the main gameplay loop, but felt overall it was a bit slow until the very end. I felt the power of the blaster wasn't very well communicated, I couldn't tell if my shots were doing damage at the beginning, nor how much really. Even some hit effects would go far there.

Midnight Muffin Delivery Service by Tyler M 2023-05-06T18:35:41Z

Really interesting idea, though I feel the gameplay felt a bit too random for me. I think it just kind of needs something to help the player, whether that's a parabola, or a bit of in-air control, or a controllable power meter, different wind layers, something. I really really liked the mood and audio of the game and it kept me playing, but I had a very hard time getting a score anywhere beyond like 2200.

🚀  Galactic delivery : Starvesters2D by z0rg 2023-05-05T07:43:06Z

The graphics for the planets were really cool, I liked the eyes moving and blinking and the trees swaying. I echo the issues with the speed of walking and the danger of flying. It felt like the most efficient way to get money way doing the mission on the home planet, which was fairly uninteresting, but atmospheric.

Giggle Groove by badcop 2023-05-06T08:16:36Z

Great game! There's a ton of little details in the stuttering and the crowd sfx and all that make this feel incredible. The timing was very hard to master with the lack of a rhythm, really interesting idea. I got like 340,000 on stream, I may be back to try for more.

Deliver Or Die by CantThinkOfAName 2023-05-04T06:02:31Z

Cool little game. I felt the movement was a bit clunky on KB, I think it's probably a better experience on controller.

BOI by SID37 2023-05-05T07:54:45Z

Really funny premise! I liked the gameplay for the most part, but found jumping to be a bit frustrating, It was very easy to lose a whole stack of cattle!

soul sender by aushijo 2023-05-06T08:28:35Z

Funny little game! I felt the speed was really fun to play with, but a bit at odds with the actual objectives.

RELEASE THE MEAT by NuiN 2023-05-06T08:36:32Z

I played this on stream, really cool little physics sandbox - I kid, kind of! I gave some UX feedback there and it seems you've gotten a bunch here, but aside from that the game's really solid. A bit more stability in the physics would go a long way, as would the ability to see the level before starting.

G.E.L.D - Guild Express Loot Delivery by Lucas Taniolo 2023-05-06T08:27:44Z

Really cute little animations! I felt the bits of randomness in the box and bag throw distances kind of kept back what was otherwise a really cool game. It was difficult to use them to kill enemies as I wanted to. Maybe it's just my playstyle. Overall good job though!

Bubble Wrap Factory by Jampla Games 2023-05-03T03:10:27Z

The bubble wraps were cool. I found the level design sometimes conflicted with the character control mechanics. It was very hard to get certain coins, and I wanted to get them all! I think this could make for very interesting platforming if taken in that direciton.

Warehouse Tycoon by Ixil Miniussi 2023-05-05T07:14:25Z

I really liked the packing mechanics! It felt like what you always hear when you say you're good at tetris, "you must be good at packing". Well it's really a lot different but super fun as well! Great job

Package Panic by brick2face 2023-05-03T03:14:03Z

I really wanted a bigger level! The gameplay was hectic just as I started figuring stuff out, but once I did I wanted more!

Infobahn by CosmogonicFrog 2023-05-05T07:20:52Z

Decent infinite running, GREAT vibes. I love the old vector aesthetic, very like, vaporwave?

LD54 — Limited Space

Harvest Saturn by Taldius 2023-10-03T08:31:35Z

I really like the monster designs, very cute/fun scary. I had fun planning my routes around the world, I really liked the inventory shrinking interpretation of the theme. Great job!

RatTrap by JCMonkey 2023-10-03T06:08:44Z

I felt the number of fake keys was a bit much. The south path with ~5 fake keys is just too much, I'd prefer being able to deduce them, or at least a shortcut back once I find one.

Into the Vents by Phaix 2023-10-03T07:39:05Z

I'm running into the same issue, and upon seeing the above comment, tried to redownload, but the download button is missing! Please reply to me so I can come back to this once it's fixed! My log is uninteresting https://hatebin.com/ktambmlnne

Into the Vents by Phaix 2023-10-03T08:50:41Z

It works! Short, but cool little crawl through the ducts. Kept me on my toes!

Loop Bots by minibobbo 2023-10-05T04:45:55Z

Interesting take on the theme! The animation and speed of the playback was pretty satisfying, but I echo concerns about the difficulty being fairly random. I also feel the subroutines were a bit underutilized, they were really cool!

Memory by agentparsec 2023-10-05T09:43:17Z

Ending outlook 20! I played this on stream, and I think having the dev there kind of colored my experience. I think the game as presented doesn't give the player all the information they might want to make good decisions on what to do with their memories. In particular, getting the particular mechanics around maintaining ability scores, what those ability scores do, and how scores are accumulated, made the game a lot more satisfying for me. Even without that though, I felt the game just had incredible mood without really saying a lot concrete. Great job!

Station 6 by nardandas 2023-10-05T19:51:01Z

OH! Thank you for the screenshot. I also see the issue with ESC. Thanks for the feedback!!

Booty Hole by AffinityChris 2023-10-03T08:05:38Z

I got 51 in my booty hole.

block jammer by paulboon 2023-10-03T07:53:28Z

Interesting concept! I think I hit a bit of a bug in block placement. It seemed like placements collided with where they *were* before picking them up, so to shift a piece over a little I had to move it far away, then back.

Tables 95 by Steven Garberg 2023-10-03T08:34:02Z

That's a real wrist-burner

Villaggio by jvolonte 2023-10-03T05:59:56Z

Incredibly incredibly cute art style! I love the little bits of bounciness. I really liked the gameplay, but I found the deck a bit unforgiving. I played several times and never got a lake! Perhaps this would be better if I played more so I understood the rarity better, but it made it kind of hard to reason about good placements. The music was incredibly fitting, the vibe was great. Would certainly play more if there was a post-jam release!

Co2pia by rolferm 2023-10-05T05:32:01Z

I had fun! I had to try really really hard at the beginning of the game getting my stuff under control at all, then the gameplay from that point on was pretty fun. I think it'd have been more fun overall for the starting state to be bad, but something you could immediately start building off of. Fun game overall!

Just why? by Donitz 2023-10-03T08:46:20Z

Jeez that's a really awesome maze. I haven't seen this kind of game before, but I'll have to check out more. I love these detail-packed little worlds!

Floodwater by John Gabriel 2023-10-03T07:33:31Z

I really liked the tile transition effects, really cool. I felt while the water mechanic added some interesting locality to the kind of "step constraint" thing, the tightness of the constraint felt kind of limiting. I guess it might just be me liking puzzles that can have a few paths to the goal, but otherwise it was really cool.

Ominos by OgelGames 2023-10-05T09:38:16Z

Really satisfying little game. I talked about this on stream, but I think the thing I wanted most was an additional "yay you did it!" for perfect solves. I also think generating extra pieces to make satisfying the constraints something that has to be kind of an active action would be good. Constraints asking for "at most 2 green" don't feel interesting when there is one green.

Low Memory Rush by Magnanix 2023-10-03T05:42:15Z

Fun little shooter! Surprisingly satisfying gunplay, good job!

Clockwork Express by mira 2023-10-05T09:25:26Z

Woah, what a cool game. I played this on stream, don't let the first handful of levels decieve you! The end of the game is almost an entirely different game. It's second-to-secondresource management and it's awesome. The only bit of criticism I have for this thing is that the click-drag-drop is a bit finnicky sometimes. With that fixed this would be 100% great!

Roots, for LD 54 by slimefriend 2023-10-03T07:47:39Z

I liked the concept of having to help the plants grow! I felt there could have been a bit more feedback on whether something was good or not, and maybe a bit of help not picking unripe plants! I also wanted a reason to buy and manage more plants each day, rather than just planing what I have space for and growing them to completion. Really cute art!

Setting the Stage by Baconeta 2023-10-05T09:27:55Z

I played this game on stream, it was awesome! I think the text overall was kinda the big standout here for me, it was fantastically funny and clever, and in most cases gave really natural hints toward the solutions to songs. I think the little parts where the solution's not totally derivable from the info in the text as rough edges you'd expect in a jam, overall this is really good!

Critical Core by Benjamin Halko 2023-10-05T09:40:22Z

Really pretty game! I made it to round 10 on stream. I think the biggest issue for me overall playing it was the bit of inconsistency in the colliders because of the dynamism in the graphics.

Delicious Sums by mDuo13 2023-10-03T08:13:50Z

I'm not sure if I'm missing something, but I'm having a hard time figuring out the rules. I had a couple of fun games just trying things out, but I assume to get a score like 146 there's something deeper going on. I really liked the vibe though!

Tableflip by HexStart 2023-10-05T09:32:49Z

I played this game on stream - fantastic stream game and pretty fantastic game overall. I talked about this a bit on stream, but I think my biggest thing was like, in a more full release I'd want to see some kind of balance between making actually nice looking apartments, and the kind of high-scoring abominations I made during stream. Overall the gameplay felt really awesome. Maybe a little more feedback on how the rotation mechanics work would be nice. I *think* it's that like, if the end state of the rotation is valid the rotation is valid, but it feels kind of unclear.

In Search of Space by helluin 2023-10-03T05:50:00Z

Cute art style! I'm not sure if it was a bug on my end, but the player light was flashing on and off while I was playing and it made the game feel a bit harsh on the eyes. I feel the inventory capacity could have probably been increased a bit, I also echo the concerns with the back and forth.

DONTPRESSSPACE by Nikaiaa 2023-10-05T09:29:55Z

What a heck of a game. I played this on stream, I think it was the most game of the jam. The most experience. You build such an atmosphere in the like, five minutes you're playing, it was awesome. ||The thing with the (human) woman where, when you click on her, she responds, absolutely THREW me.|| Great job!

Loss Of Signal by Lee Martin 77 2023-10-03T08:23:00Z

I got score of 172 on Pleiades! Really cool little arcade game. Kinda weird take on like, a lot things, but it generally works out to be really cool. Trying to keep by the filament was its own challenge, and adding in the black holes and whatnot turned out really really cool. Great job! I did notice when the filament was primarily right-to-left, it was hard to see what was coming up. Hard to dodge black holes!

Scorched Asteroids! by svkj 2023-10-05T09:35:32Z

I played this during stream, really awesome little base to build something cool off of. During stream we talked about AI and online MP, I think those would be awesome. Overall I think the currently implemented features are just awesome.

Boxed In by raassh23 2023-10-05T09:22:20Z

Really elegant presentation. I feel like the things that pop up on the edge of the screen sometimes feel unfair when jumping, but otherwise pretty cool!

Packing time ! by Valothebest 2023-10-03T08:02:22Z

I really like the 3D packing not-tetris but everyone's gonna say tetris concept. I felt the UX made getting things in the place I wanted them a bit hard. I would really like some indication of what I have selected. I often forget to press enter. I also felt the suitcases were very tight, I couldn't even figure out level 1, the duck floaty was left out!

Jar World by TheMixedMaster 2023-10-05T09:39:14Z

Cute little game. I really liked the simulation-type vibe of the progression of things, it was cool!

LD55 — Summoning

I💰I💎I⚔️I by BoltKey 2024-05-03T08:59:15Z

I really enjoyed the mechanics of the game, but either I was very bad at it or the balance was a bit off, I was very quickly out-scaled by the monsters in all cases. I feel like I didn't have the opportunity to get enough swords in my deck quick enough to start scaling.

Path of Aratron by nusan 2024-05-03T08:40:44Z

You made me program for fun - I usually do this in text! Really cool little game, it's cool how it kind of teaches you repeated application of a function to some small bit of state.

Unsummoner's Saga: Disaster in the Village by josemwarrior 2024-04-18T06:37:35Z

The art was really cute! I feel like with the length of the dialogue, more straightforward answers would have been nice. It *was* really funny though. Good job overall!

Summoner's Siege by nubcaik 2024-05-03T08:26:18Z

I really liked the art style! I found the gameplay a bit clumsy with the controls, the set of inputs for pulling out the summon menu and finally summoning didn't feel smooth on the keyboard. I thought the mobile tower defense stuff was really cool overall!

I Summon Bounce by nardandas 2024-04-21T18:24:12Z

@ategon Thanks for playing, it was really cool! Go ahead, no issues from me!

I Summon Bounce by nardandas 2024-04-22T04:11:18Z

@bry thanks for the feedback about the buttons, I think I need to make them work with and without shift. There's definitely some room for tuning on the accel and drag.

@dreamscale I think it's not super clear it's a physics sim where the summoned platform follows your velocity, I'll have to play with that.

@oni it definitely needs an overall balance pass. I'll have to play with ball size!

@themixedmaster I totally get it, it's kind of a brain breaking thing to get used to juggling so many things. I'll have to figure out how to make it more accessible at the start. Thanks for playing!

@ricky-owings yeah, a great strat is to get a ball going with zero velocity and divert your attention to other balls to stay alive and get higher multi.

@saffwong I hear you on the roguelike mode! I wanted to implement it but I started on this on the last day so I didn't have time. I think that'll be a post jam version.

Thanks all for your feedback! Glad everyone enjoyed the music too, this was my first time in a while trying chip tune.

Depths of Hell by pres2300 2024-04-18T06:45:26Z

Interesting summoning shooter. I agree with the poster above, a movement ability would really make this shine!

Riot in Hell by tthe 2024-04-18T06:06:18Z

Interesting concept! I thing I figured out how the game's played, but had a bit of trouble pushing to the final econ building. I had everything fully upgraded but my units just died too fast!

Pitchfork Pandemonium by AndideBob 2024-04-17T09:44:31Z

Feels a lot like an old flash game I used to play called "Age of War", really fun! I really wanted my dudes to wait and double-back instead of running off screen, but I suppose that's maybe just something I needed to get used to. I really liked the variety in units, but it felt like most of the time the basic skeleton was the most effective unit given you had the time. Overall good job, I hope to see this one polished up!

Summoning Ritual by velvetlobster 2024-04-18T06:29:38Z

Woah. Combining the tiny little bits of platforming with the bits of narrative was a wild experience, didn't really expect it to have that kind of effect. Even that the platforming wasn't very difficult didn't really matter, just the mood of the levels tied in well. Great job!

Doodle Summoner by Worido 2024-05-03T08:57:35Z

I really enjoyed the drawings of the little dudes! I couldn't figure out why I kept losing fights. I thought I placed enough guys on them, but without the enemy stats I couldn't figure it out quite.

He Who Sleeps by benskca 2024-05-03T08:56:21Z

What a funky little game. I thought the way the pixel art "flowed" through the screen because of the filtered non-pixel perfect camera was really interesting. I enjoyed the escalation in the story. Good job!

Aliens vs. Undead by Firebelley 2024-04-18T05:17:49Z

Really unique idea, I liked the twist on summoning compared to all of the other games. Once I got to the really strong aliens I kind of struggled, getting the skulls bunched up and not dying was pretty hard. Overall well done, and the juice and everything was really nice!

The Summoners by digital bacon 2024-04-18T05:44:40Z

I wasn't really sure what was going on, but I beat the boss. I think the game shined on the low enemy-count scenarios due to the bug, but it was pretty cool there!

The Children of the Hand by Ian McD 2024-04-16T01:54:03Z

Really funky game, I love the weird models! I had kind of a hard time figuring out what was going on at first. Once I did I found most battles pretty trivial. My shop also got stuck with all one kind of monster at one point. With a bit more development I think this kind of creature combining battler could be cool!

Asmodeus Web Summons by snesgaard 2024-05-03T08:32:52Z

I enjoyed the little recipe book. I like to think I figured it out, but it was pretty puzzling at first!

Necrogeddon by Wargon 2024-05-03T09:01:16Z

Really cool feeling game, I really enjoyed the visual style. I got past 7, but at some point the masses of enemies just out-scaled my dudes. Fun time!

My Little Demons by Kaish 2024-04-18T04:31:12Z

I liked the variety of monsters you could summon to make your way through levels! I found the SFX a bit much on many retries, the ability to turn that down separately from music would be appreciated. I really liked the interplay between different monsters.

Salmoning by kuviman 2024-04-17T09:52:42Z

I wanted the unicycle!!! Had a lot of fun playing with all of the options in the game - so many of the keys did something! Doing deliveries in first person mode was pretty sick, but the 9999 price tag on the unicycle proved a bit too steep for my fingers. Loved all of the silly bloopers in the world too, great job!

Bone Train - For Ludum Dare 55 by Fatal-Exit 2024-04-19T05:04:40Z

What a funky mood with the content and the music and stuff. Cool game!

Golem Guardians by Substain 2024-04-18T07:22:48Z

I feel like I got overwhelmed pretty quickly. I didn't see a ton of reason to switch between units, but the fire dude was pretty cool! I liked the music as well!

Realm Rumble! by JDeeDubs 2024-04-18T04:53:35Z

Really cool combination of type advantage with mobile tower defense!? Kind of a lot going on! I mostly just wanted a "fast forward" button, because of type matchups I ended up using a lot of whales. Overall good job!

Midnight Mage by SparkyDoc07 2024-04-18T04:03:33Z

The controls were a bit difficult for me. My mouse didn't lock to the center of the screen, and getting out of the spell casting mode was a bit weird while in full screen. I really liked the feel of the play once I was able to get the fires going and stuff, but getting there was a bit difficult.

🐛Centibleed & The Necropods🩸 by MEGA Marlon 2024-04-18T04:12:56Z

I really enjoyed that. I suppose it wasn't super deep, but oh my god when I got the guns it was so satisfying. Very cool!

WORD EXORCIST by MarcoDeevil 2024-04-16T01:36:18Z

I really liked the way the spoken/grumbled word and the darkness set the tone! I felt the constant rate of the words approaching was a little less exciting than I wanted it to be, but the falling behind and every once in a while getting a clear was nice!

Horrors from Beyond - The Bayou by GameDevTraum 2024-04-18T03:57:46Z

Interesting little horror game. I was unsure about how scary the water was supposed to be initially. Figuring out how the things worked together was interesting. I thought the boss as the end was a cool little twist.

Against the Titan by CodeRaurus 2024-04-18T06:14:09Z

Well, despite my best efforts I summoned a fish! I found it really hard once I had both the light and dark arrows, really mind bending. Not too difficult I think, just something I had to get used to. Really cool!

Demonic Panic by Guilloteam 2024-04-17T09:46:27Z

Very good survivors type game, I really liked the use of circling to summon things! I got on the leaderboard as of time of posting, it was super fun! I feel like there were a few times I got surprised by getting hit, I know the enemy's projectiles are a different color, but it'd be nice to make them stand out even more.

Sigil by Wuppos 2024-04-18T04:24:39Z

Really cute little game. I got to level 6 and couldn't figure out the puzzle. I'm not totally sure if it was under specified or just too dense for me. The concept was really cool though! I wish there were more of the mid-range difficulty puzzles before the really hard ones.

Throes of the Javelin by MatterLinx 2024-04-17T09:40:51Z

Really cool game! I tried at first to play with a controller, but I felt the game didn't play great with a controller. The right stick motion had to be a bit too precise for me, and jump on RB felt kind of weird. On M+K it was great though! I'm not quite sure if I hit the end. I found a big room with tons of collectables, but it seemed like a dead end, and I couldn't get far enough back. The movement was super fun, I was surprised at its flexibility! I really liked the in-air momentum stuff a lot. The on-the-ground momentum stuff killed me a lot, I think that stuff more or less just adds a layer of frustration to the game, and not really of puzzling or platforming to me. Overall super fun game - let me know if I found the real end!

Billy's Bargain by pedsm 2024-04-16T01:46:32Z

What a cool idea! I found the Q/E cycling a bit unpredictable at times and wanted for a mouse interface, but it was really cool using cheap little guys to lure guards away from my strongest goblins!

Phasebound by Kepsert 2024-04-17T09:48:53Z

Really cool concept! I beat the game on stream, and had a lot of fun! I liked a lot more the levels with interesting puzzling than hard platforming. I felt the harder platforming around the phasing felt a bit weird, I had to time jumps in relation to my un-phasing, and time phasing with relation to jumps, and it was all a bit stressful. People who are better at platformers probably loved that! Just kinda a me thing. Overall great job!

Shrine garden: saved by the bell by hatmajaster 2024-04-18T04:41:32Z

Got 695! Great job, really cool idea executed pretty well. I think with a little reduction in jank around dashing it'd be super super fun. As is I played like three games chasing high scores, so it's pretty solid!

Wrath of Wrathmus by Fredrik Andersson 2024-04-17T09:37:49Z

It took me a sec to get the mechanics, but it was really cool! The ending was a really cool twist. I feel like running into the body doing damage didn't add a ton, it just made me be kind of overly-precise with my movement. I think even that would have been fine if the movement was a little snappier. Overall good job!

Wrath of Wrathmus by Fredrik Andersson 2024-04-17T09:53:58Z

@fredrik-andersson Maybe it's the crypt of the necrodancer conditioning me, but given the movement, I thought it *would* be turn based. It'd be interesting to see someone who hasn't played that game give it a try.

Drawn to Summon by Tommy Moua 2024-04-18T05:37:00Z

Yeah that's just kinda really solid. Did you do something do disable drawing tablets? I pulled mine out ready to draw a unicorn and it didn't work, it took me like three tries to get not-a-horse.

Furriend: A Paw-some Summoning Odyssey by pralista 2024-04-18T06:24:03Z

Really cute little puzzle game! I share the issues with differentiating the dog and cat, especially their circles, but that's fairly small. I really liked the chill mood!

Pilgrim's Path by JakJak 2024-04-17T09:36:11Z

Really cute game! I wish there was deeper/more useful cardplay! I found the management pretty cool, but the enemy wasn't super aggressive, and I didn't have to be aggressive. I really liked it for the chillness, but I think with a little tweaking to those aspects it could be super interesting!

The Salmoning by villhest 2024-04-18T05:07:09Z

I enjoyed salmoning, but didn't really seem to get the game. It seemed like I only lost stamina while hitting things, and could never really get far enough over to eat. Anyway, I had fun going fast!

Shapes of Light by felixx 2024-04-17T09:51:05Z

I really enjoyed the strategy of the game, but felt the animations made it take a bit longer than I'd have wanted. A fast-forward button would be great! I thought the action economy was a bit weird, I wanted to summon things, but often the better move was to just wait and kill the enemies myself. Once I figured out all of the enemies the tactical battling was quite fun. Good job overall.

Invocation: Valdis by FoggyWonk 2024-05-03T08:38:26Z

I feel like having a bit of a difficulty curve would be beneficial. The runes were pretty foreign to me, and I didn't have a way to get used to them before being asked to remember six of them! I won a couple of times, but it was pretty mind-bending.

Wizard Battle by Hylazu 2024-04-16T01:41:31Z

What a cute little game! I liked the way you translated the monster summoning onto a more physical field, with the marching order type thing. I did have some trouble figuring out the exact way the automatic actions were determined. I'm not much a card game player - even a little cheat sheet of the numbers would be super nice!

Manku the Magician by PorChor 2024-05-03T08:30:04Z

Really really cute game! I played this on stream, I wasn't super good at it! I felt the hand being a bit slow made it hard to pull off the thing where you knock the bucket off the bunny, which I really wanted to do! Overall really really well-polished though, good job!

Mine-o-Mancer by CoreCraft 2024-05-03T09:05:11Z

I really really enjoyed the visuals, but couldn't figure out what to do. I got summons to happen, but they didn't seem to do anything aside from wander around.

Bloody Infection by Nxght 2024-05-03T09:06:49Z

Really funny mechanics, I really enjoyed summoning fifty little dudes and just riding along with them. It's probably a lack of balance, but it's a lack of balance in a really fun way. Good job!

The Summoning of Dagan by alezayas 2024-05-03T09:03:34Z

The game really invoked kind of a less tile based old console game feel to me! Great job on that. I thought the enemies were just as punishing as they would be on the NES - though I'd probably appreciate if they were a bit nicer. I enjoyed the little story, very cool!

Blood Rite by LetsSnack 2024-04-17T09:42:42Z

Really fun twist on several things! It took me a moment to figure out how blood was tracked - I think having the box with the rat icon tracking points kind of confused me. Overall really fun!

Eternal Ascent : Road to 7 by Two1San 2024-04-16T02:11:19Z

I got to floor seven! At first I felt kind of frustrated with the small differences, but later having finished it, I realized the differences weren't usually that small, I just didn't know what normal was. So I think if I have anything to say about this, it would be it's good to show what normal is if you're asking to spot the difference. Kind of thought provoking in that way, good job!

Phasmophile by Joschino 2024-04-18T05:30:16Z

Mouse sensitivity just seemed a little lop-sided between the camera movement and the cursor movement. The idea was really cool, but initially I couldn't figure out what "in the correct order on the corners of the pentagram" meant. Eventually I figured it out, and I was super shook by the ghostie. Great job overall, even with the little rough edges!

LD41 — Combine 2 Incompatible Genres

Grantchester Meadows by Laguna 2018-04-25T19:39:09Z

Really impressive game for LD! I really enjoy clicker games and TD games, so this was a pretty nice combination. The only real complaint I have is that it was too easy. I upgraded everything and I had no troubles with anything! The idea of a choice between buying more clicker things or upgrading towers is pretty nice though. As well, I'd like to see a timer thing on the buy screen, it was hard to know when to stop buying. Also, I guessed it was a bug, but you can sit on the screens before and after the TD phase and farm money.

Twin TV by saintheiser 2018-04-25T03:36:50Z

Honestly, best execution I've seen so far. Great concept too, I had loads of fun on it. I had a lot of trouble on the harder switching levels because I couldn't hit them while they were moving. Only real complaint I have though. Great game!

Twin Stick Town by patrickgh3 2018-04-29T01:52:34Z

Incredibly polished game for LD! I felt like there was some interaction between the builds blocking your bullets that was unaccounted for in design. Also, my funds didn't carry over when I didn't use them all, that was kind of annoying. Otherwise great game!

Harvest Rune by TheMonsterFromTheDeep 2018-04-29T02:36:30Z

The game felt really well polished aside from one thing. I didn't feel as though I got any feedback on when things damaged me or what caused it. I felt like slimes could jump on me without any damage - sometimes. It was odd, but that's my only complaint. As people have already said, the transition from inside to outside is awesome!

Polix 3D - a Ludum Dare 41 game by NacelleGamesLLC 2018-04-24T04:45:26Z

Super cool game. I really had fun playing it. It did start to slow down on me after a few seconds though, and I don't have a weak computer. So many things bouncing around. My high score was 3030.

C://TEXTRIS.EXE by Ryan Gannon King 2018-04-24T04:37:04Z

The windows download doesn't work, missing UnityPlayer.dll. I'll be back to see it when it works.

C://TEXTRIS.EXE by Ryan Gannon King 2018-04-24T23:41:03Z

Really awesome game! The idea behind it is incredible, perfect for the theme. I found it really incredibly hard to spell words though. Maybe being able to spell them vertically would help? I wanted to go further in the game but I couldn't get good letter drops.

A Type Of Rhythm by Space_man 2018-04-25T04:15:38Z

Fun concept, but I couldn't seem to consistently get the rhythm. I don't know if it was an issue with my computer or if it was just really precise, but I consistently stayed the same in relation to the beat and inconsistently got credit.

FetchQuest by radmccool 2018-04-25T03:44:27Z

I lover the style! The platforming was kind of rough, moving exactly onto the things when they passed was more difficult than it had to be with the way the controls worked.

Crystal Library by Goplite 2018-04-25T05:31:52Z

The music, art, and lighting really worked together to give that creepy mood, well done on that. I enjoyed having to explore and try to get around the enemies to continue on my exploration of the dungeon. The locked doors really went far in this. Great game!

Space Miner by LogFlames 2018-04-25T04:43:20Z

I found it a bit frustrating how I couldn't see my own health. Other than that, the gameplay was fun. The lack of sound cues hurt my ability to mine further out, as I couldn't tell when to go back and replace batteries.

The Tale of Witchnook by Lars DK 2018-04-24T04:23:41Z

All in all incredibly impressive game. I can't believe it was all built and arted and composed during the jam, incredible. Now if I could just click on those darn rabbits....

Space Garden by AndrewChewie 2018-04-25T18:46:45Z

I think I found a bug. When I reloaded, it didn't let me use anything, so I had to close the game and reopen it, this was in HTML 5. I couldn't get the rocket to the last dot thing though! I couldn't figure out how to get enough plants going to sustain myself, I only made it about 3/4s of the way there. Really fun for what I've played though! Also, second playthrough, I noticed that the ramp on the bottom left sometimes became unlit, it was weird.

Arithmetris by MagmaFortress 2018-04-25T05:38:16Z

Honestly, great implementation of tetris, and interesting idea, but the tetris ruleset really breaks down when you can fully brick a row. I strugged managing my field to ensure I could satisfy equations. I really enjoy the idea, but I'm not sure if there's a way to make it work. Great work on the technical side though, it works fantastically

Groove Chase by Matt Pattabhi 2018-04-24T23:25:15Z

Really crazy! I had a lot of trouble getting my fingers around to the up/down combos but I ended up with a 594. Sometimes though, it seemed like certain combos didn't work. I don't think I ever got a full up/down/left/right combo to work together.

A Tale of Two Towers by Articulated9 2018-04-25T17:47:41Z

The game was really enjoyable, but I didn't feel like anything really happened. I could upgrade stuff, but I couldn't recruit units, so raiding the other guy was really just a waiting game. If I could've purchased units it would have been a 5/5 game!

aVOID by boats 2018-04-29T01:39:59Z

The game felt a little too governed by RNG. I felt like I could push forward really well, but at some point I could also hit a wall and just not be able to progress because of dead ends or no paths going up. Making this more skill based could be nice, but as a simple game it worked well this was.

Harvest Blood Moon by evandowning 2018-04-25T18:15:24Z

Best I got was 104.11. The only problem I had was lining up with tools, the rest was great. A lot to remember, but great. It was a ton of fun playing the game though!

Underground by Solrun 2018-04-25T06:30:31Z

I really liked the graphics! I had a lot of trouble controlling the car using an XBox 360 controller, though I still made it all the way through a race. I had a lot of trouble clipping out of the play field, which was kind of annoying.

Raceman by Jose Pedro Dias 2018-04-25T00:02:52Z

I didn't finish the level. I wanted to but the zooming in/out started to give me nausea, I recommend lessening that. The driving controls were tough on a keyboard. ALSO, YOU GOT THE MAP WRAP RIGHT, YOU GET AN EXTRA HALF POINT :)

Raceman by Jose Pedro Dias 2018-04-25T01:33:04Z

Guess you got lucky, I only tried the right side

Celauss - An Epic Realtime CCG Space Battle Game by theslate 2018-04-24T23:58:04Z

The game was just too easy! I appreciate the detail in the battle simulation, but I could win every time just dumping my hand into the field. I wanted more challenge in it, I do like the combination of a Hearthstone style game with a strategy sim game.

Cornivore by nardandas 2018-04-25T05:06:02Z

@Seanharrs I know! I wanted to add scroll wheel support but I couldn't figure out how with the unity input system. Something I'll have to learn for next time I guess.

@MegRabbit I thought the weird spasm showed it well, but next time I'll be sure to add a red flash and a knockback. I meant to add a red flash but I didn't have time. Thanks about the music though, I really enjoyed making that piece. It was the last day and I only took an hour!

Cornivore by nardandas 2018-04-25T23:17:14Z

@Seanharrs I'll make sure to remember that, thanks! I wasn't sure if I could use the mouse like an axis.

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@Lik0irus @Tiberon I really wanted to make the camera more controllable, but when I had about an hour left I couldn't figure it out fast enough. In addition, I found hats more important. I don't know if that was the right choice, and your feedback makes me think it wasn't. Still enjoyed the hats, but I agree the camera needs work.

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@Raiyumi I agree on the keyboard, I hadn't tested with keyboard much so I didn't even realize it. I think there's a control scheme that works though if you abandon the mouse. Left hand on WASD, E, and Space, and right hand on arrows, though I'll admit it's not the best

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@Chris Coe Yay! The screwing yourself over with worms was one of the goals. I also noticed the fruit falling through the floor, though I couldn't figure out why that happened. Good to know it wasn't just me. I didn't know about the infinite fertilizer bug, thanks for reporting that!

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@Karai17 Sorry about the mistakes on the XBox One controller, I hadn't tested with it and assumed the bindings were the same, sorry about that! This will be the last LD I do with unity's input system!

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Everyone - I realized the issue with the feedback on the seeds but hadn't realized how much it would impact gameplay. I always think about feedback when playing other games but I underestimated the way it would affect this entry. I'll make sure to make player feedback a top priority in future entries.

Thanks for the feedback all of you! I really appreciate it!

Tidal by Travis Spuller 2018-04-25T18:25:17Z

I couldn't get past the tall platform stack, couldn't figure it out. I tried for a while, but I just couldn't figure it out. Ping me and say if I was dumb or if there's a way. I really liked what I saw and I'd like to finish it.

Final Football Tactics by clue 2018-04-25T05:47:16Z

I really liked the concept, and I found it incredibly smooth to play using keyboard. I also got stuck on the 6th level, however. I enjoy these kinds of puzzle games and would love to see that fixed so I can play more!

Maze Ship by GeroX 2018-04-24T04:17:17Z

The concept was interesting, but it was kind of annoying with the way the ship would get stuck to walls. Level 3 also lacked a sense of direction, and I was just wandering for a while. Not bad, but I'd like some music if I'm going to be wandering

Guan's Island by Chris Coe 2018-04-25T19:15:22Z

Super impressive game! I liked the platformer/metroidvania/rpg deal. The only problem I had with it was my jump sometimes not registering while I was running. It made it a bit difficult and frustrating, but I still finished it. Great game!

Solid Chef by ObusWolf 2018-04-25T04:01:03Z

Interesting idea, but I found it a bit confusing. I didn't have any clue why the pot stopped, for example. A bit better feedback would help.

CARED by Time Loop 2018-04-25T05:12:14Z

Incredible art! It was incredible alone and it set the mood really well. The game fit together really really well. No complaints there. The only issue was that the application of the theme is really just interpretation, it doesn't feel like there were any considerations made game-wise.

FARMACY by Rawrasaur 2018-04-24T23:54:00Z

I wanted the enemies to chase me! I loved the idea and what was there of the execution, I just had no reason to fight. I also suggest making things a bit snappier. When I transition out or into a scene, I can keep moving during the fade-out or in. It makes it hard to know when I'm actually transitioning. Also, when you go back to the farm, you can go down/right and get out of the farm.

Retrograde by corc0 2018-04-25T05:54:12Z

Really interesting game, though I think the game was bugged out on my a bit. it wouldn't show me more words sometimes. I don't know if I was making mistakes or if it was a bug. I thoroughly enjoyed the concept though, and if the bugs were fixed it would be an incredible LD game.

Putt Putt Boom by AndrewW 2018-04-24T04:51:23Z

It's a super unique concept, but the problem is that by playing well, you make it harder to end a round. I find it a lot less satisfying to draw something out rather than outright win

Fightin' Words - Real Typing Strategy by Eitrius 2018-04-25T18:06:31Z

I'm really loving these text-based games! The only criticism I have is the lack of ability to turn less than 90 degrees. Other than that, it was a great game. Spamming fire got a bit tough though, guess I need to get better at typing.

Friends of Rose by Ripter 2018-04-25T05:01:39Z

The game was interesting, but the timings were really tight in some stages. If you were going for difficult, you got it! For your first time into unity it was really good. I didn't really notice the theme as something unique or weird about the game though, it was just kinda there and I thought the songs were just whatever you felt fit the level the best (TNT sure did).

Card 'Em Up by stderr 2018-04-25T05:23:56Z

Highest score was 2888! One of the best games I've played so far. It took me a couple times to realize not using a card would damage me, it would be nice if that was made more clear. The take on combining two genres was the cleanest I've seen. Incredible game for LD. Super clean and sharp idea, great execution. I seen it as sort of a card-strategy + bullet hell game, and I love bullet hell games. The limited choice when choosing actions made the bullet-helling way harder, and it was a fun challenge!

Falling Labyrinth by LarrySeinfeld 2018-04-25T06:19:51Z

Great game! Absolute best implementation of the theme I've found so far. I loved the frantic multitasking. The only complaint I have is the difficulty of determining how much damage you did. Also, I found that at some points, the first battles seemed impossible. I wasn't sure if accidentally selecting something you were out of MP for hurt you or just cost you the turn or what. I guess in all, a little more feedback to the player as to their action in battle would be really nice. There's a lot of criticism in there, but I assure you that I loved the game. Great idea, great implementation, those are just details. I really enjoyed it!

Beet Boy by Ryan Bishop 2018-04-29T02:12:10Z

Incredible game for a Ludum Dare, the switch between top down and platformer was kind of reminiscent of Celeste for me, with their space looking blocks. The game was a little clunky control-wise. It felt odd to immediately use your one air-jump after exiting a topdown area. Also, the edges of the top down area that let you fall down were really odd to me, they looked like you should still be in it. Finally, the camera was a bit shakey. Oh, I also wanted DPad support, love my DPads. The levels were really awesome and the amount of content was crazy!

Trivia Runner by G4MR 2018-04-25T03:53:37Z

I had a ton of fun with the questions, though there wasn't much interactivity with the shooting, just spam the shit out of the spacebar. I wish I could've messed with some stuff aside from spamming.

City Surgeon by Bitoddgames 2018-04-24T04:04:16Z

I really liked the concept, but I was sad I only got three level! The control scheme was a bit difficult to use as you couldn't really tell how your mouse movement affect the crane exactly, but the game was fun anyway. I hope to see a few more levels of this.

Flying over Farm by Very bad Bunny 2018-04-24T23:34:59Z

I really enjoyed the bit I played, but the game crashed when I attempted to upgrade the lazer. It was tough trying to kill the plantships without dying myself! Give me a shout when it actually works and I'll try again!

Puzzle Invasion! by EstacaoMarte 2018-04-24T04:59:48Z

Beautiful game. I love the whole concept and execution, it plays fantastically. The only complaint I have is that I can't move fast enough. The rest is incredible!

Puzzle Dungeon by Crsrc 2018-04-24T04:33:12Z

Now this is beautiful implementation of the theme. Beautiful art and an incredibly solid implementation too.

Line'em up by arche-san 2018-04-29T02:57:00Z

I loved the concept and gameplay, top notch! I did noticed some problems with lining up with the thing you wanted to shoot. Sometimes I'd appear to be lined up with one and shoot the one next to it. I did like how if you hit the thing with the wrong beam, but there was only one place to go, it still moved. I also would have liked a way to distinguish between push and pull beams visually.