@nash Thank you so much - that was exactly the kind of experience I wanted to cultivate. I know I have quite a bit I could add to make this come through more, but I'm very very happy somebody could recognize that in the jam version. Thank you so much!
@capitals Thank you so much for playing the game on your stream - your suspicion was right - on some growths, the plant miscalculated the position of the sun!
@jmad That was very near the end of the story - I'm sorry you had that error. Of all of the errors I've seen that's a unique one and one I seem to have glossed over when it happened - sorry about that! I'm happy you enjoyed the game until then, thank you so much for playing!
@rage-paint-games Thank you so much for playing this on stream! I had to take a call partially through your playthrough, but I went back and watched and got your feedback, it's super valuable as my exposure to this stuff is mostly through gardening and not bonsai-type stuff. I do plan to add a few more bits to the game, and once the rating period is over will be releasing a little update making the game a bit smoother!
@chocolat-endive First - thank you again for the help in fixing the game, I'm really glad you got to play it! Thank you so much for your kind words on the game. I'm very happy the mood I went for game through so well! Thank you for your comments and suggestions as well - I'd have never thought of adaptive music but it would be so cool! I'm so happy you came back and tried the game after the issues!
@marjagil I plan to continue on it! I didn't really think of that angle but I'm very much committed to the calm mood. Of all the ideas I've had for the game I've thrown away half because I don't want to put the player under any pressure. Having such a clear vision really helps me!
@deprecat Thank you so much for your zoom suggestion, and the framing around it. I'm interesting in the clock suggestions, I might have to play with this... Thank you so much!
@monika The cat requirement is inspired by my own cat! They're always little problem beasts but they're so frickin cute. There's no real trick to the "lots of different colors" level. There's two different stems on the plant, one red and one white and yellow flowered, and they grow flowers once they're far enough from the base. Thanks for playing!
@beetlebox I'm so sorry about the crash. I kind of decided a maximum number of pieces of the plant and then didn't check for it. I assumed nobody would reach it but that was a horrible assumption. Thanks for playing! I think the goals could've used progress indicators to indicate when you gained progress toward them.
@itsboats The spike! Thank you for playing it on stream - thanks for the feedback!
@mr-rice I had never seen Prune before but what a wonderful source of future inspiration for the game! Thanks for bringing it up and thank you so much for playing. The game was created in Unity, with a lot of custom stuff around the plant. I basically modeled the plant as a collection of nodes, then created a mesh each frame from those nodes. The way the plant grew was all fancy stuff too. Fun stuff!
@papaver What fun plants! Thank you for playing, I'm really happy you experimented with the plants. The red one did stuff there I didn't even consider possible! I agree the growing was a bit slow, I should've had a kind of "minimum growth" every 10 seconds. The second one was an (extremely) hasty attempt at something like a birch tree, and the darker parts are just a part of those... but they look quite different. Happy you appreciated the transitions too, lots of little bits of polish there.