Dodge Bullet by paraxite 2019-10-10T04:31:50Z
Simple and challenging! good work for LD45!
Foon → Ludum Dare Explorer → Users → Foursay
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| š„ | 2021 | 49 | Unstable | Insomnia | compo | Audio | 4.59 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Cognitive Abyss | compo | 1.90 | 1.60 | 2.70 | |||||||
| 2025 | 58 | Collector | What's Left to Keep? | compo | 91 | 3.48 | 2.44 | 3.34 | 3.38 | 3.98 | 3.88 | 2.13 | 4.38 | |
| 2025 | 57 | Depths | š„ | Sun(d)less Descend | jam | 51 | 4.17 | 3.57 | 4.32 | 4.34 | 4.28 | 4.28 | 2.26 | 4.35 |
| 2024 | 56 | Tiny Creatures | Tiny Creatures as Us | compo | 72 | 3.84 | 3.11 | 3.23 | 3.38 | 3.95 | 3.66 | 4.22 | ||
| 2024 | 55 | Summoning | š„ | Elemental Surge | jam | 321 | 3.80 | 3.78 | 3.72 | 3.96 | 3.99 | 3.75 | 2.71 | 3.40 |
| 2023 | 54 | Limited Space | Cubicular Discerner | compo | 49 | 4.04 | 3.66 | 3.62 | 3.74 | 4.18 | 4.25 | 3.50 | 4.07 | |
| 2023 | 53 | Delivery | š„ | A Letter To My Friend D | jam | 700 | 3.47 | 2.61 | 3.30 | 4.13 | 4.00 | 4.24 | 2.00 | 4.28 |
| 2022 | 51 | Every 10 seconds | Neural Dodge | compo | 13 | 4.20 | 4.05 | 4.28 | 4.18 | 3.67 | 4.51 | 2.70 | 3.75 | |
| 2022 | 50 | Delay the inevitable | š„ | Pyre | jam | 117 | 4.05 | 3.09 | 3.52 | 4.29 | 4.37 | 4.60 | 4.64 | |
| 2021 | 49 | Unstable | Insomnia | compo | 67 | 3.95 | 3.50 | 4.09 | 4.06 | 3.73 | 4.59 | 2.98 | 4.29 | |
| 2021 | 48 | Deeper and deeper | š„ | My Dearest Daughter | jam | 452 | 3.80 | 3.01 | 3.28 | 3.58 | 4.38 | 4.09 | 2.35 | 4.32 |
| 2020 | 47 | Stuck in a loop | The Loop I Stuck In | jam | 1015 | 3.35 | 2.57 | 2.85 | 3.81 | 3.54 | 2.52 | 3.57 | ||
| 2020 | 46 | Keep it alive | š„ | SlugBall | jam | 693 | 3.71 | 3.58 | 3.51 | 3.78 | 3.55 | 3.51 | 3.24 | 3.40 |
| 2019 | 45 | Start with nothing | Little Odyssey (this title and text are referenced from Little Odyssey) | compo | 244 | 3.43 | 2.85 | 2.64 | 2.91 | 3.58 | 4.41 | 2.28 | 4.02 |
Simple and challenging! good work for LD45!
This game is so fun! I think the idea that upgrade the game elements is excellent that it keeps player to get both more money and more gaming option. I have to say that the screen shake 5/5 is so hardcore but the overall experience for this game is terrific. Good Job!!
This game is splenedid! Can't imagine this is a compo game. I am empressed by the art and sound of this game. The layer of bgm is rich and stunning, which also "start with nothing" at first. Have to say this is one of the most complete ld game I have ever seen in LD45. Good Job dude!!
åå¼å§ē“ę„å»č¾ę©ęÆēµē äŗ2333
The contorl of the "plane" is tricky but fun. I like floating around in any direction I like. The sound really create a special atmosphere for the game. Good work man!
mechanic is good and the mood is quite good p.s. čæäøŖbgm儽åŗęww
This is truly an innovative game! I had fun in it. Good Job!
nice work! it is kind of classic but very fun to play! I admire the completeness of this game!
The art reminds me of NITW actually, which is amazing! I really enjoy the mood and it would be better with some sfx or soundtrack. really hope I could make some ambient sound for this game.
It was really fun to play! the thing and anti-thing idea is really interesting, and it reminds me of some farming system in some game. Good work dude!
"whatch your mouth" lolllll this is a really interesting game !
Very lovely game and enjoy the loop of finding-building-upgrading etc. Its kind of a classic basic loop for game
the puzzle game really got my interested. I enjoy the interface and the music, and the way the puzzled are displayed. the translate puzzle is difficult and the transation takes me a lot of time to figure the textural meaning for the symbols. Every puzzled is designed in a delicate way. Good job dude!
The art and music is so cute! is the bean with hat a conductor? I really enjoy the mood lol
this is game is so complete! the tuorial and the gameloop are designed se well and I am absorbed into it. The boss fighting is verying interseting and with the tips I manage to kick the scorpion's ass. So well done! p.s. I saw your link in indienova but didn't find you in the LDgroup. Maybe you wanna check that out p.p.s. Welcome to play my game XD!
the contorl is so retro - reminds me of Diablo and other 8-direction and 45-angle game. I enjoy the atmostphere of it. Good job!
i really wish to have *little odyssey* as my bgm but I cant due to compo and copyright. Anyway if you would like to try you can play that song with the game volume mininum or I could make a copy with bgm as little odyssey and...don't publish it publicly xdd
@d1gital-cuts thank you for pointing that! This is the first time i use itch.io so I made a mistake. I have published them and the link should be valid now!
@d1gital-cuts thanky dude! That's actually an improvisation made in the last hour before submitting and I would try to polish the soundtrack later if i got time. Thanks anyway!!
@sageware thank you so much for your comment and suggestion!! I just finished taking the midterm and I will modify my itch page now. (The method for drawing sparkles is actually straight forward and stupid that you simply record the position of the plane every certain frame and draw it on screen with image alpha fading, therefore it wont take too much memory for long lasting gameplay if you delete the drawing with 0 image alpha)
@catiliangames thanky for the comment duuuude! so happy that the game can bring that experience to you XD
@gabriele thank you for playing this game! If I got time I would like to rebuild the whole game and maybe change the game engine to Unity so as to build the full game @wxzuir thanky! ( @ indienova XD)
@roque thanky for enjoying the atmosphere of the game!! @mrerdalural thank you! I wish I got time for making it longer lol @odeyalko thank you for playing! its indeed short but hope you enjoy the game anyway @dimlight Thankyou for the comments and feedback! I remove some of the text actually for keeping the mood of "Nothing and Everything", I think more text could help grant extra meaning to the story layer. Also Thank you for feedback on itch, I will try to fix that. (p.s. I have to say your game has the best gameloop I have ever seen in LD45 and I really enjoy it!)
@bootak thank you for your feedback! i would like to further develop this game if i got time. the current gameplay is too short @piturnah thank you for enjoying that!
@elhombrebanana thank you so much! really happy you enjoy this game
@fatsheep thank you for playing my game! XD
@nightvision65 thankyou for enjoying the music and game! @iamberf thanky! č°¢č°¢ä½ ē©ęēęøøęļ¼ @maskinmask thank you for playing! fancy your word-immersive game XD~ ļ¼ęęéēēę¶å ęŗå¤§ä½¬ļ¼
@psiv Thank you very much for playing my game! Indeed initially I would like to make the path draw the figure of the spaceship actually in the end but after testing with the objectives displayed I found it really hard to make the plane draw the figure I want because I didnt have enough navigation point in the game. That was like 90 minutes before the deadline and I havent start making the music and sound yet, so I just reserved some points and started to make the music. Nevertheless I finished the game and really happy that you enjoy it! thanky for the comments, feedbacks and the "Hello", and I will try to figure out how to make spaceship draw the figure I want in the future XD
I really enjoy how the game is displayed. the number puzzle is interesting cause it perfectly combine the property of number with platformer gameplay. That's so nice!
I noticed this game in indienova LD group and the game is both cute and hardcore! I found the wall jump hard for me already lol. Also Studioone suki. Good job man!
Good job! I like the funny polyman idea!
This is a cute game with interesting mechanism and I think it should be fun with more levels there! Good job man
The same level with different design ideas, which is simple and interesting. The control of player is quite unique and I assume that a more smooth contorl would be better. GJ anyway!
Quite a work for a LD game! the soundtrack and sfx are amazing and they really set up the atmosphere for the game
this game is truly simple good work for the first jam! I indeed enjoy the music lol
It is very simple at first glance but tiny change afterwards makes huge difference. I like this game!
This game just give me a new idea of how to create some new platformer game: break down the basic elements and arrange them in the box sa the challenge or objective player need to realize. This is an excellent game I have seen in thie LD45. Really nice work!
The art and music is so good! I like the expereice it creates p.s. ęč§å¾čæč¾¹ēęµēØęÆę¶å ęŗēęµēØå儽å¤äŗXD
The gameplay reminds of the "transmission" theme of Global Game Jam (I think its year 2017's theme), though it is also suitable for this "keep it alive" theme XD. the art style is quite unique and I really enjoy it!
Fantastic game! likes the trace of ball
This is soo cool, 10/10 for the animation code
This pause-and-rewind really teaches me alot. I need to take some time to research this game. how the rewind works? I could see two patterns: trace position and trace increments, but I am not sure which is the selected one. nevertheless truly impressive game. nice job!
Really enjoy the art lol thought the control of mouse is a little trick for my 900dpi mouse! Anyway this is a very cute game to play with. Nice done!
well designed loop for choping tree - adding fuel because you can not go too ahead of your train otherwise it will starve(out of fuel). This game is very fun to play with! good job
i really love the art sytle of this game, and how the bees fly around the tree. the overview from the top is the best part of the game from my point of view lol, and just forget to keep the tree alive XD anyway nicely done compo game!
Such a huge and complex system made in 3 days! good job!
This game reminds me of my childhood when I could raise my electronic pet lol. I enjoy the mood of this game very much!
The control really takes some time to fit in with but it does worth it. Cute and Complete game!
The level design is super great! I really like level that teaches player how to use the lag lens and how to destroy the monster in another direction. This game is the work of great design. Good Job!
This could a good game for FPS player to train their aiming and tracking lol nicely done for the compo game!
So innovative for control your friend and keep him alive! It would be better if you could draw the trail of your "friend" so as to make your friend seems more "controllable". nice job!
so amazing you could make such a complete game with multiple levels in 3 days! I really enjoy the level design and gameplay for "orientate" the player and enemy actively. btw the slug looks familiar lol
nicely made game. The last level takes me a while to figure out how to do lol. Though this is not that strongly related with theme i still like this game. The mechanic is similar with a puzzle game called "I and Me" on switch, and if you are interested you could check it out. Good job!
Really cute game! the mouse contorl is a little wonky but the art style is pretty nice. Good job!
A complete compo game! The idea of keeping him alive is good and cute somehow XD some suggestions would be that the control is a little wonky and it makes me really hard to control the movement I also found a strategy that will help me survive very long: don't use left and right arrow key and just fly upward, and hold at this position. Turns out there wont be any obstacles instantiated here lol微俔ęŖå¾_20200421172908.png
I really how the game is designed. Although it took me a while to remember the color and corresponding manipulation. There is an important rule to utilize that the exceed number wont die instantly but decide on your next move. This really improve this game into a different level and I enjoy it very much. Good job!
very emotional game, surprisely. I could not imagine why would I want to keep a jellyfish alive until I stay in front of the tank just to watch it wandering. The management looks complex at first glance but it is very easy to follow if keep playing the game. really enjoy the mood and the music, and I am more than curious about the soundsets you used for this compo game. Is it the native soundsets of Studio One? The tone reminds me of hyper light drifter btw
@toasteater Thanky! I might check Synth1 first (Wish I could afford FM8 and Komplete12 someday lol)
really interesting game for protect your enemy!
Hi, is the html5 link dead because you upload a rar file instead of zip file therefore itch.io can not load your game correctly in browser?
This is truly amazing for a 3-day jam game! at first I thought I cant convey the box to the next laser room at the first level, but turns out that's some key component to get through the door lol. I really enjoy the mood of this game and good job!
very cute game! like the art (especially the running animation lol). The sfx is very suitable for this game!
Very cute racing game! the pixel lamination for reaper is fantastic lol
Very cute game! I notice that I could actually swingthe the rock like a hammer and this game just turns out to be a baseball game lol btw its all make sense that the paper protects scissors from rocks. But why the paper wont be hurted by the scissor? they must has some special relationship anyway good job!
Nicely done! Such a cute bird haha
very cute game lol, the room is larger than I thought XD the control of vacuum cleaner (or something) is a little bit wonky that if you change direction during moving forward, the direction will not turn in to the desired direction but rotate the cleaner itself therefore making the direction changes very strange. Anyway well done!
so difficult lol i tried so many times and dead in somehow the same way. Though its a pretty cute game, enjoy the weird sound of the slime (so special )
the most special and best game i have ever played in LD46. You really make the theme impressive, really fantastic job! especially like your music track and voiceback --- makes me calm and relax but somehow want to cry. Keep it alive, dude
Yet my dream is to become an astronaut lol very cute game and I really enjoy playing it! a suggestion is that the triganle UI that indicate the position of board could be larger. Too tiny to see for now. My dream is having hamburgers before being an astronaut XD Good job!
nice game though a littie bit harder than I though first. at first glance its very diffident cult distinguish the dart and bonus lol. Anyway this is amazing for 7-hour game producing! good job!
Enjoy the feeling of shooting though its a bit challenging. Nice music btw!
The artstyle really impress me a lot! though gameplay is too hard for me anyway nice job!
I got confuse when I play this game, should I beat the mushroom with the rhythm or should I record my own beats?
The concept really reminds me of the GMTK gamejam this year, and the theme is "out of control". I guess one of the game has a very similar design with your game. Nevertheless you truly make it your own style and I enjoy the game really much. Congrats!
The idea is really interesting --- if only the progress bar could be manually adjusted. The current game experience could be polished by adding this function though this might not be that easy. The levels get harder especially for the latter levels - though I had a lot fun here. Nice job!
QQęŖå¾20201007010637.png Gotta be this one
@barrier niiiiiiice!
It is really innovative to make a non-digital game in the ld jam, but I have to say you really did a great job! Though some of the rules are confusing I will trying to figure that out!
It is really innovative to make a non-digital game in the ld jam, but I have to say you really did a great job! Though some of the rules are confusing I will trying to figure that out!
This concept is really cool! It reminds me of the Sokoban game that the box you're pushing is the world itself. Very nice use of the theme loop! Good job!
This game really suits the theme "stuck in the loop" cause I need to solve the same puzzle when I start a new loop. Anyway the puzzle is interesting and the game reminds me of good times making games with GMS. Nice work!
This game really suits the theme "stuck in the loop" cause I need to solve the same puzzle when I start a new loop. Anyway the puzzle is interesting and the game reminds me of good times making games with GMS. Nice work!
I really enjoy the idea of breaking the "loop" itself. the sound effects are suitable for this small-scooped game. Especially, this game knows how to utilize the game loop to keep player in the "loop". Godd job!
I got issue with creating the account, is it because my broken internet connection?
The aiming is difficult for me, though its a good and a game that utilize the "game loop" very well! Nicely Done!
sry but is the link broken? I could not access the itch.io page
really cool idea! The loop of looting money just get me into this great game. I really love the mechanics of the game and how you actually create the level. The timing, though, matters in this game so much that it makes me really focus on the puzzle and control at the same time. Good job!
really cool idea! The loop of looting money just get me into this great game. I really love the mechanics of the game and how you actually create the level. The timing, though, matters in this game so much that it makes me really focus on the puzzle and control at the same time. Good job!
The game itself is a loop that never ends, which fits in the theme well. I love the art style of this game and the simple loop of everything! just being confuse is the player a bean or a worm / child bird or something? (p.s, the more you rate and play others games, the more chance your game get comments and rated. ) Good job!
I really admire the quality of level design and art! Just curious if all the loops are necessary
This game is Amazing! the art style and the audio really makes the gameplay spenlendid! I really enjoy exploring with the light ball and the shader looks pretty nice for this game's mood. Absolutely unique and great experience! Nice Job!
A tiny rhythm game with classic asdf control(but why not zxnm?.jpg). Could be quickly played with and get some relax. Good job!
Love the art style and the gameplay! I am very surprised to have so many levels in this Jam game. Nice Job!
this game reminds me of a game that I have seen in CIGJ, 2018, where you act as a tree root and use the trail to represent your life trial. The root of this game nevertheless could do the same thing and the audio and art style of this game is really fancy! Especailly incredible for a compo game. Congrats!
The mechanics is really interesting! the line is actually a "lifeline" and it reminds me of the same game with this name. I think you could start with this concept to do some post-jam update since this is a great theme for "deeper and deeper" from my point of view. Good Job!
THe graphics looks very cute! love the art style
omg this is a unique adventure for the gameplay, the structure of the story is good! I like exploring everything there since there is a save button. Nice job!
This game is awesome! I really really like this type of 2d pixel art style, but you also did so great on the mood and the theme! I never expected I am the true devil in the end, but all the questions just lead me to that hell. This is the most incredible game I have played in this gamejam! The mood is soooooooo great! Nice Job!
btw its glad to see people still using GMS2 XD!
not a common engine chose for this game but the gameplay is rather good. Nice Job!
This is a very intersting math game for me! I enjoy the one that need to figure 12 * 13. Though I have to say the programming of this game must be solid and the system works well. Nice Job!
the game play is amazing! though the contorl is a bit hard for me at first but the experience of overcoming each move is interesting. At last the 2 meets and become together satisfy my need. Nice music btw and the interface design is truly splendid. Just confused for the last credits "Made in kyoto": does that mean this game is made in Kyoto, Japan?
Good one lol why the start scene voiceover just catch the rhythm beats that's so funny lol! Nice Game!
classic bullet game and I enjoy shooting around! The music at the 2nd scene seems good for me, and love the art style. Nice Job!
Really relaxing game that cute pufferfish cure me lol. nice job!
THis game is amazing! the art style and audio is specially incredible for the compo game! I am also very glad to have a complete and sufficient in-game tutorial and it helps me a lot. THe only disadvantage is that the process of diving is a little boring, despite I have to look after my ship. nevertheless I have nothing else to do. But overall this game is rather good. Well Done!
The mechaniscs looks great for me, but I got a bit confused at first glance about the orientation operation, what should I do if the orientation could change the surroundings? but overall the game is interesting !
@pierre-f Hi I just fixed the itch.io page. Thanks for the notification and Welcome to play!
@c3ll256 @macibacsi56 @daquxxn @voxel-forest @macibacsi56 @nyanpierre thank you! we did focus on the graphics and music a lot though limited time we have. The idea of the whole game is for the mood and thank you for the comments!
The Audio of this game is amazing! I especially admire the audio and the combat part of this game. The aiming experience seems more like a funny aimbot training for me though this is a lot easier. A little tricky part is that you could keeping shooting the same point as long as you could pull the trigger fast enough to clear the layer. Anyway the overall experience is good for me. Congrats!
Like this game and spent a lot of time on it! I finally reached 1800rps and get to the surface! Nice game微俔ęŖå¾_20210428001427.png
Very complex sysmte for a jam game! I relaly enjoy the music and the gameplay lol. Nice Job!
Intriguing gameplay and mechanics that reminds me of a grid-map puzzle game from the LD45(Start from nothing)(I think that's the 1st overall rating of Compo?). Though I have to ask how the 1st place of raking reached over nearly 50km o7
The art style is truly amazing at first glace, and the control of this game reminds me of one of the compo game in this LD48, created by Gao Ming. Nevertheless, the concept of Falling Red make a difference though the audio might be a little buggy at the main title page. Anyway amazing game and well done!
THis mechanisc is interesting that I just realize there is some way not to injure herself to free the monster. How Stupid and cruel I am. This game really give me a lesson. Thank you for your game! (btw I saw your post at indienova, this might be just an opportunity to start some researches. This could be a good theme for game. )
The system is a bit differnet to understand at first but I still got my time learning it. Nicely designed game!
THe art style looks pretty nice for me, I love this kind of simple game!
The mechaniscs semms interesting for me, but the process of judging what sign the opponent (or the sequence?) is is a bit frustrating for me. I have to memorize all the combination and stored it in my mind, which is something I think you could improve in the future. Anyway good job!
An interesting one for a compo game! The art style is quite unique but I prefer the rhythm-game-based gameplay. Good job!
yet another playformer game, simple but good enough! GOod job!
The audio seems good for me, but a little creepy especially when I dive into the cave and focus on collecting gems. it always scares me that some creepy creature just show up and ate my body or something. The UI could be improved cause some parts of it are hidden in the darkness. Overall its a great game! Nice Job!
This is an amazing game to play! The audio is rather good and the exploring experience satisfy me. There are also some points that need to be mentioned: the platforming control is a little cringe, and I could use flashlight and scanner at the same time bu holding RMB first and LMB second. Anyway the overall experience is good for me. Good Job!
The idea of this game looks great! though there are some many dungeon-exploring game that reveals the theme of "deeper and deeper" the exploring experience is good for me! Good Job!
The mechanics is so great! Love the art style and the music, and especially the gameplay. This "loop" mechanics give me a felling of exploring the deeper and deeper dream, and I really enjoy the mood. This is the best ld game I have played in this LD48! Good Job!
Promise not do this again though I would like to try once lol微俔ęŖå¾_20210427235332.png p.s. there should an image of "start trash" but i couldnt see it
THis game is very funny and I literally laugh out when I play it! THe hammer-in process looks interesting because you have to keep a good tempo and rhythm to nail it. Also the background is pretty funny, especially the first time I nail in the guy's house lol. GOod Job!
The game looks cool but I alwasy stuck at the "dive in "page as the little man dive in the ocean and my screen freeze afterwards. Maybe a little buggy there?
still not work for me, run as admin
the pixel art style looks great! The first scene of talking about sleep is really moving me cause I have been suffering something similar. Good idea and implementation for a compo game!
THe art style looks so great! it reminds of one of the games I've played in this ludum dare that you act as a submarine and searching specific item in the ocean. The music appears suit the mood so well. Good Job!
the mechanics of this game is simple but attractive for me! I enjoy my experience shooting and exploring around!
The art style looks very nice! I really enjoy 1-bit pixel art lol. Good Job!
Yet another jelly fish game! The concopt is simple and somehow fits the theme as the deeper could be used to describe situation :) the control is a little cringe and I can not start up for so many times though. Nice job anyway!
the idea looks great but might be a little hard for me. Gotta have some time figure it out. The overall experience seems good for me!
Tiny but nice game! a small bug is that I could just move to one side of screen and prevent all the enemy. But appeaantly enemies are not required to kill. Nice Game!
Love ths art style! though it could have more sound effects used but the overall experience is rather good. Good Job!
This game is so fun to play with! I find my ultimate solution to be 2 boosters and 2 legs. The control is fascinating and reminds me of QWOP and Getting over it. Great Job!
This game is so fun to play lol I really admire how you designed this sticky movement control, and I sometimes wanna do the rage quit for those AIs are doing way better than me. But that's how the theme goes, and you did that well. Nice job!
Hi, I think the download link is broken, you might wanna check that
I really enjoy these mechanics! The gameplay is fascinating. I found the movement a little bit tricky for me because I had to move and sprint simultaneously, which, on the other hand, perfectly suits the theme UNstable. I just wanna say these mechanics can be developed into some detailed design later. Great Job!
Lol Is this a typing game? I love the gameplay, especially when I'm stuck in the zone that I don't know how to deal with the 4-direction input. I have a very UNSTABLE experience, hence good job!
I just loved this game so much! It's so fun to play with, and hard to believe how you have this game polished so well in 3 days. Congrats on the tremendous work! How did you guys even have time doing an opening lol I do enjoy boarding with the table, and the control is pretty funny. Getting the table upside down is tricky, but it will be pretty satisfying once you make it. Good job!
I love this game. This game let me reflect on what the theme UNSTABLE can go. You did a good on design this complex narrative choice system, and it works well. I feel like playing This way of mine or Frostpunk, where my choice matters and could make the situation unstable. Nice work!
Seldomly catch a Sudoku game in LD! Good Job!
This game is so polished. The narrative and gameplay really fit well. I truly admire how you design these block puzzles because they perfectly reveal the game's theme. There is a minor bug in the game: if you drag the item to the panel but do not wait until the animation ends, the item will not show up in the panel. But anyway, overall, this game is fantastic. Great work!
Very interesting idea! I am kinda unstable because I can not start the game but that's how the theme goes. Great Job!
It looks fun to me! The control is tricky, but I guess that how the unstable goes right? I have to press left and right really carefully to avoid lousy manipulation, which suits the theme. Good Job!
YOU GOT ME. I thought it was a fantastic 3D game that can play in the browser, and I am literally unstable while playing your game -- mentally. You guys did a great job on faking this, and I love the hammer and grappling movement! Great Job!
Nice game with a solid narrative background, and the gameplay is interesting! I can only complain about having to click my mouse to shoot multiple times rather than holding it. But overall, good job and excellent music!
Really neat art style. Love it!
@erikengineengineer Thank you for your playing! You might want to check the instructions above: You need to hold (not click) your Left Mouse Button to breath in, and release to breath out. The fixed tempo is 2 secs, which is exactly the same tempo for the clock clicking background. I need to make this more obvious since lots of player like you are confused for this gameplay. Thank you for your playing and I do hope you can play it again with this instructions!
@elveverx Thanks! Absolutely don't play this before bed :up: @banksho @ivysly Thank you for liking this game! @ashley-gb Thank you! I spent most energy on the audio parts, which took me like nearly a whole day, and I spent the rest designing the show. I seldomly sleep (which suits this game, Insomnia) in the 2 days and guess it's paying off XD
@rayredd @vsi @xwilarg Thank you! @shade2810 Exactly! That's one of the reasons I love Ludum Dare and other game jams. You can experiment with whatever your want, and that feels awesome ;P @polymathld Thank you for liking this game! @purpledartfrog I upload the HTML link at first, but it can not play in the browser. Guess the audio files are larger than I thought... @aplegatt Sadly, that's how Insomnia is. But anyway, thanks for playing! @bootak I don't anyone can reach a happy ending there because that's how Insomnia is, which makes me sad as well. Thank you for enjoying this game! @shmador Somehow, this question matters... I can't sleep now, @parttimeindie Hope you are relaxed... Other than in the last scene @mrbell270, the instruction for control is designed deliberately to make players feel cringe at first and unable to deal with the movement initially. I hope that's not too annoying but create the atmosphere of "Insomnia." @thomas-boeglin Thank you for liking the audio! @happ Wish you a good sleep then! @jayjack I hope you are well nowadays and wish you good health! Glad to see you get the message
@kbf123 Thank you for liking the ending! @pixel-error @arken That's the point I try to make this game. Thanks! @kekkodude, you can control the player with WSAD, but I prefer to let players use arrows keys to move. It is the weird control that it gives players the feeling of anxiety @foxtrot-roger So I did make all the sounds and music assets in 48 hours. In fact, that's where the majority of time goes. I collected sample assets with my personal library and freesound.org and manipulated them in my DAW. I also made the music within the same DAW and have it arranged. At first, I tried to use Wwise integration for Wwise to Unity, but that turned out sucks, so I gave that up. @nahuelito Thank you for appreciate the audio!
I tried to get access to the html link and it shows like this. Is this normal?微俔ęŖå¾_20211004230623.png
OMG this game is soooooooo fun to play with! One of my personal favorites in this LD jam! I just love how you deal with the control to make it rotating and tricky to manipulate. The art style is also elegant, and the audio is intriguing! (Is that a calculator?) I am following you guys, and Good Job on this jam!
Love the controlling balance experience. Its classic! Nice job for this compo game!
I appreciate your game loop! Despite the lengthy instructions, I can directly get to the game with the simple mechanics. The rabbits are also cute btw!
Nice Job! I have the final audio log collected and enjoy the jumping experience! I just found the trick that you have to keep pressing the jump button to move cause if you don't do so, it's so hard to get to the pool. Really admire the audio design! Congrats!
This is a fun game to play with! I enjoy climbing up the hill and trying to be stable along my journey. Just Gonna say the tools are not easy to use the first time, but overall Good job!
This game is sooooooooo fun to play with! I nearly rage quit for taking the health item when I am full health and trigger the bug. I have imagined someone will design bugs as features and declaimed them as "Unstable." But so far, this is the most interesting one I have ever played in this LD. Excellent Job!
I love the art style! but the link might be broken...
Great work! I have fun finding the balance. I got the trick to hold the ball in the middle and held it for 39 seconds. And the narratives are excellent. Nice work!
This game is super fun to play with! It reminds me of the game Hotline Miami but with a more unstable control one. I found the movement and fire are unstable and had to apply different strategies on killing enemies. That actually teaches me a lot about designing new mechanics. Great Job!
Good horror game! It felt genuinely creepy when I found the black shadow was so close to me, and I was scared. I love the atmosphere you created for this game, and good job! BTW I also did my game on the theme of Sleep (Actually, it's Insomnia), so feel free to try that!
So cute to pet the puppies! Just found it tricky to remember the usage of each item, but I am having fun. Glad to see people using GMS2 making games, and Good job on that!
This is the most unique ld game I have ever played lol, could not imagine still need to do code work here
The scale is a fantastic design, and I admire how you design the jumping part tricky to manipulate. I love the gameplay, and well done! åęęē¹å®åØč·³äøčæå»äŗļ¼äø»č¦čæęÆå¤Ŗęę®äŗ.jpg
really cozy and relaxing game! It seems that you always know how to make your work polished in a fine scoop! Good Job!
This game is so polished! It is so hard to believe that it is made in 72 hours, but I have reviewed your past ld games before, so I know, "It's the dustyroom, of course," lmao. The Tetris-like gameplay is very interesting, and I am thinking of the possibility of adding different layers if you could have more time. It is an excellent prototype to start with anything you could think of. Impressive work!
I managed to reach 388 and overflew then. Guess I am not patient enough lmao. Very cute and humous game! I enjoyed the part when I needed to quickly click the button and wait for the system to recover, and I don't know if there will be something similar after my 388 milestone - Hopefully, there will be ;)
Really intense gameplay expereince! this is a excellent typing-learning game and it is well polished in its small scope. I did not realize that I could only type lower case letter as a result, which is a little tricky in terms of design since it also require players to type the correct punctuation marks, which takes more than 1 key press. But overall it is an amazing entry!
Not sure how to play, but I guess this is something like wordle or sudoku? You need to create the final word pattate based on how many times the letter show up - I don't know lmao
This.. is an intriguing game entry I have ever seen in this LD50. It starts so simply with the two pendulums moving around, and I was a little frustrated that I thought, "this is it." But then, after I realized the joy of making them move, my intention was suddenly aligned with the hidden challenge in this game: To do something tricky. That's how the game's challenge is structured, and that's how I was surprised. Nice Job!
I have to say the mood is killing. I really enjoy the mood, soundtrack and visual style there = It just feels great. I like the combat decision that I need to make for lower/upper atttck, though I oftern get lost in this map but I am having fun. Nice Job!
I just finish playing a typing entry and here is another one lol. The gaming expeirnece really reminds of all those sleepy working days and I was counting on red bulls like everyday, and then I started to have some body issues. Wish you to be healthy, somehow. and Nice job!
First window size trick game in LD50 that I have seen! Excellent job using the window size limitation to fit the theme, and the parry experience is sweet! Somehow I move after the parry prompt and instantly die because I am still moving lmao. Nice Job!
This game is so cool! I could tell that you did gain some inspiration from Guanzhong Wu, and the Chinese calligraphy effect is visually incredible! I do wanna complain about the difficulty since I was playing this game on my PC, and it is very tricky to control the cursor with my mouse to pass through my targets, which turns my intuitive goal of "drawing" into "trying" to guide my cursor path. This eventually distracted me from admiring the Chinese calligraphy aesthetic as a consequence. But overall, this is an incredible experimental game! Love it!
Wow... This game is so amazing! When I started to play the game, I thought this was just another shadow-chasing game like the famous Celeste provide to every platformer lover. Then, I was deeply absorbed with the different time zone mechanics introduced.
The platforming is a little tricky there, as you said that the wall jump needs some "pauses" to work. But the level design is fantastic, and I especially love those levels with the same layout but different timezone configuration. That's introduces so many dynamics and possibilities there.
This is the most fantastic platformer-puzzle game I have ever played in any LD entries. Great Job!
I got an error when I try to open your game - it looks like this微俔ęŖå¾_20220406233035.png
@deakcor try to reach me by DC at Foursay#8272 !
Thanks to @deakcor 's patience, I finally figured out how to open the latest and build, and I have to say this game feels so polished in every aspect.
I like how you connect every minigame with the state of falling asleep. The computer's UI feels so real to me because I have some sticky notes on the Desktop, and it looks alike lmao. Also nice music for the media player!
For the game flow and loop, It feels single-looped for now since there are limited items in this room that could help me not fall asleep. At the same time, they function in the same way to promote my "health" level. I would like to see more design in the possible attributes and metrics for "how to fall asleep," such as anxiety, stress, hunger, or something. That's just some random talk for future possibilities, and in terms of jam's scoop, I think this game is perfect.
By the way, I am a little surprised that this fantastic 3D game is made by Godot, which focuses on 2D agile workflow. Maybe I am just not catching up with the latest news for a long time, and it might be perfect timing for me to try some Godot ;)
The penguin is sooo cute! I love the famous Cantonese pun, and overall the gaming experience is soooo humous! I love the part that I could choose to stay on bed at the start of the game, which is basically my ideal life in my next 20 years (no its not lmao)
Simple but easy to follow! Was wondering if the audio is normally working because I was hearing buzzy all the time
This game is beyond my first imagination - it is surprisingly fun to play! I never expected the game loop to be this fun by moving and lifting the campfire, and I just fell in love with this gaming experience. Good Job!
The visual effect looks so decent! I really enjoy your game loop that I could upgrade myself upon my death. The Audio of the enemies approaching me feels so realistic since they are coming close to my step by step lmao. Nice Job!
This game is well polished and delicately made. I love how the pixel animations work well in your game, and the flow feels natural that you need to collect all the runes from defeating the boss. I could only complain that there is neither audio feedback nor knockback when I get hurt or slay the enemy. But overall, it is a great job!
I did it! I escaped from the submarine lmao. I gotta the map design is potential that you could utilize more "backtracking" tech to guide the player to go through every details without feeling exhausted or disappointed. Nice Job!
Okay, time to do the thanky part!
@shadowcast thank you as always. I like the walljump, seriously.
@jogy34 thankyou! it takes time to figure how particle works and make sure the visual looks great.
@mhm32167 thanks for playing! I never thought that before the theme reveal as well...
@dunusoor thanks for playing and liking the game!
@therulermeasure Fun Fact: the music part is the less time-comsuming part for dev, and the most time comsuming part is particle since I just picked it up this time... thanks for playing!
@yulotomorrow thanks for playing! glad to see your sequal for LD48 as well! Congrats!
@cloudinksk thanks! the emotion and mood is about everything here
@kazuren thanks for likeing the ending! the black art style is simply because our artist is occupied but still manage to produce amazing art in this style. Thanks to Ciel again!
@eggshelldog the theme is actually quite complex from my perspective, but in players view I think just take this game as "accept your void and do something differenrt like burning" or something else - it could be whatever you like. Thanks for playing!
@wuppos thanks so much for your comments! thanks for likeing the mood and atmosphere since that is also my focus this time. It feels great to see you are glad to play the game!
@c-even thanks for likin the immersive expereince!
@anton4ik-dev so the theme is absolully not intuitive "thanks to" my bading wrting lol, I try to convey something emotion about topic for accetping your loneliness, void, and death somehow, but I really don't know how to convey that in a good manner. Also every single of my game does not have an exit button lmao, I might need to take care of that next time. Thanks for playing!
@raxah thanks for liking the mood!
@hekateras thanks for playing! I feel like I am making better music that LD48 lmao.
@dans17 that could be some problem that the game is lacking "gameplay", I really need to make some game-feel game next time. Thanks for playing!
@ardorugus I took sometime to move on the "burning" theme, since I was such a kid who like to burn down every garbage in the forest (yes, fire hazard warning), which makes me less lonely at that time since watching the burning fire somehow make me less lonely - exactly the scene in the game. Thank you for enjoying the game so much.
@squimmy it definitely looks like Limbo lmao, I hope the theme is quite different from that though. I NEED TO MAKE SOME EXTI BUTTON NEXT TIME, of course
@lilianc like mentioned above, exit button request accepted! And thanks for likeing the mood and music!
@joselor thanks for accpeting this type of game! thansk for playing!
@leekanarchism thansk for liking the mood whilte don't quite sure what's going on - the theme is not intuitive but glad you enjoy the atmosphere!
@scootaloozamyslona yes, the dia system is cringe for my poor coding skill... And maybe I was too much focusing on the presentation this time. Thanks for playing!
@moonchain thansk for enjoying the game!
@mvasko2 thansk for liking the game overall! WILL BE EXIT BUTTON NEXT TIME
@likirus make the emotion feels gre3t is my duty this time lamo. Thanks for playing!
@suchista thanks for liking the game! the experience takes time to polish especially for the audio and particle lmao.But worth it for having comments like yours!
@apandso I wished it could be longer as well, as long as its not a borning journey in the end. Thanks for playing!
@zitao-ye thanks so much! č½å¾å°é»å²čæę ·ēčÆä»·äæŗēēå¾å¼åæļ¼
@angiemon thanks for your so detailed comments! it feels so great to have people like you that feels the detail and esthetic pick like the font choose and other stuff (it really took me sooooo long to pick this font). I also like Detention and Limbo! And yes, the text and click could be more polished, especially for the text (I guess I just would like to not take too much space for the gameplay, but it turns out really disturbing). Thanks again for playing the game!
thanks again to everyone!
The Visual is decent and the gameloop is fun! I tried to keep rotating underneatht the table first lmao. Nice Job!
There are so many interesting memes, and I especially like the "touch the fish to rest" setting, which reminds me of Mr. Quin. I was actually immensely enjoyed when playing this game just by differentiating cats and dogs. Nice Job!
Very decent game! I was actually very curious about which game engine are you using for this entry! this engine feels so good and very interesting to use (though sometimes being laggy when spawning sheeps lmao). Nice Job!
The scale for this game is beyond my imagination - the whole "unlock new ability" journey is quite long and reminds me of many Metroidvania games that I have played. I really enjoy the movement in this game, and I think it has the potential to be some core mechanic for a platformer like this. This could be a perfect start for something different ;)
Good to see a GMS2 entry there! very decent scope though the mouse control feel laggy lmao
I was really interested in the engine or editor you picked - and you are doing a great job in using it! Nice One ;)
It is the most touching game I have ever played in any Ludum Dare games before - This game is an absolute treat.
The fun fact is that I happen to know you, and I kind of know what's going on between these dialogues because they look so familiar. It reminds me of the old days when you talk about any unfinished piece, death, existentialism, and other stuff. Time keeps on marching forwards, dude.
It is good to see you have finished such a piece in 3 days, with all the fragment shaders, details for the lamp, and the plotted starry sky. I would like to know and listen more about any craft you have made if I had a chance.
It's too bad that people don't talk about how they feel before it is already too late. I hope you have a clear idea about how great this game is by reading this. I hope this is not too late.
And I hope you are safe and sound somewhere, somehow.
I love your nice voice acting and the gaming experience is enjoyable for me! and of course, as your ending saying, Happy Anniversary Ludum Dare!
This is the most positive smash-your-keyboard game I have ever played. Thank you for providing this! Wonder if you know World of Tomorrow or Its such a beautiful Day, cause I could feel some similar emotion there )
I have recognized the tardov controller lol and you are making your own character though. Good Job on the "Soul" idea, I think this is potential to make your soul could pass through door and fetch keys for you, and you can really do something more with more delicated level design with that! Nice job!
I just can't believe it is a compo entry - it is so good and well-polished. The "Singularity" indicate the core gameplay for your game that you need to count your steps sinularity to force animals to conner, which I think is a brilliant idea but difficult to code, but it seems like you are doing well. The visual feels natural, and there is even some narrative that reminds me of you, the author's existence. It is such a great game for a compo, and I am deeply impressed. Good Job! Sing.png
Wow, extraordinary entry for a Ludum dare game! I really enjoy how you want to create the atmosphere of depression by those hand-drawn "hairs" (I know they are not lmao) and the rotating people that fell into the center of the vortex. The whole show is creepy and impressive. It reminds me of my last LD49 entry about Insomnia, which shares some similar experiences there. Also, excellent job on the audio!
The visual looks decen though the audio makes my speakers cry out for some unknown bass issues I guess lol. Good Job!
I love the cte jelly, but somehow I don't know how to escape from the shark since I have limited boost which seems not working, but I guess that's the theme for inevitable lmao. Nice Job!
I wish I could do something more than pull the lever, not because I get bored of playing this game, but I would like to interfere with this world more. I love the atmosphere of this game.
Interesting narrative and good atmosphere there! Nice Job!
Somehow, this gameplay reminds me of Red String Club. One part of that game is making porcelains to grant personality to cyber humans, which I feel is similar here to your entry. It is a very well-scooped experience. Nice Job!
I really enjoy the concept of "delay your shadow's time" when it comes to the puzzle platformer, and this is a really well-made and delicate one. Things got a lot trickier when you could control your delay time, which reminds me of how braid could operate your player similarly. This is a fantastic game for a compo entry!
Fascinating concept for "delay the inevitable" with this marble-race-like gameplay. The gameplay is enjoyable to play, and the art style is really consistent - which is something most ld entries fail to do. Nice Job!
You indeed have reasonable control about how to satisfy your players with those juicy movement effects - screen shake, animation, and fantastic particles. I like to control the player in your game and explore this graveyard world (which feels like an underwater world to me). Tiny and perfectly scooped and polished. Love it!
That was actually a very brilliant idea! The Splatoon mechanics is a little tricky to understand at first, but it is enjoyable to play with later!
Tiny game with solid loop! I was a little bit confused first that are all enemies spawned randomly and I just have to keep all of them lmao. Congrats!
I love the atmosphere and the gameplay! The intense chase & escape experience satisfies me. I especially like the "freeze your enemy with a flashlight" mechanics, and my first try was just standing in a corner and letting all ghosts stand in front of me with no movement at all. Good Job!
LInk is not working -
Somehow this makes me think agina about "inevitable"... What's different here is that you already knew that it is destinited to be not winable at first, but somehow I still wanna play around with it. Jokey game but makes me think. I like this experimental experience.
YOUR PET LOOKS SOOOO SMART
Why I think the reaper is cute lmao, tiny game with polished dialogues and great job!
Simple and Classic! Love it!
This is way more hard but the price to retry is also cheap as ****. Somehow I spent way more time on this wordle than anyother ludum dare game - this is an ACTION game where reaction and memory matter. Nice work!
I make it to day 17 and somehow I realized that there might not be any upgrade that could cure me and restore my health, so I was running away from any monsters on any run after. Great job and looks like a solid and polished work!
Hi! I think your link is missing
Awesome! love the art style and I beat it all the way to steve's place. I don't have any friend available to try ou the multiplayer part, but totdally respect there's a feature here. The AI could optimize more since they kinda don't know how to dodge your buleet by all means, but overall great work!
I mean, thats what we call experimental gameplay and somehow I am impressed by the aestheticthis of this idea itself. Love it and great job as always!
That's what we called a simple and clear gameloop lol. I love how you need to get to the dangerous area within 10 sec but just to survive without any extraordinary purpose. Totally my life and love it lmao
That's what we called āthe worry of happinessā lol. I mean, it's disturbing to take care of the cat every 10 sec, but that's THE CAT - what else do you want? Solid work in every aspect of this game and good job!
Loooooove the art style and great idea in finding them all! The most impressive part is that this is a compo game and I am impressive by your design, implementation, audio and arts. I am not the murder this time and great job! ;)
I have to say this game has a reallllllllly solid presentation, which is the part I love most.
Time is the envy of all the dead, but it is also making irreconcilable problem with every individual. May everyone who played this game could make their compromise with their time and , in general , life.
Good work and Congrats!
Great work as always! Somehow I was having trouble in draging everyone's right arms but its again a classic keyboard cowboys' project lmao. Love it!
Love the overall style and great work! I mean, sheep is so adorable that its more than suitable to make them "beyond reality". Great work!
Space invader is a classic game and so is your work - the same enjoyment and the same fun. Great job!
Its really a funny game! I love the overall art style, and I am wondering whether the music is generated based on everyone's "instrucment" or its fixed lol. Its a really polished game and nice work!
Nice atmosphere and great work! The only thing I want to complain is that I was using a 800 dpi mouse and its still fast as **** to control my view in the game lmao. Nice Job and Congrats!
Build and Links needed!
Sry I am late - but here's the thanky part!
@daandruff Thank you for enjoying the music!
@yulotomorrow This is exactly where I get started: You CAN choose not to sync with the beats, white your other input and decision will affect the world. The half beat problem is I deliberatly enlarge the reaction time, but it turns out to affect next adjecent beat a lot. Thank you for playing!
@j4cko16 @ben-parisi Thank you for liking the rhythm audio part!
@callofas22 @wendy222 @min4uk Thank you for trying get higher score! The game is indeed a little difficult and intuitive for playing, some parts which I could work on further
@sanyingli Thank you as always!
@actuallythemoon Thats absulotely making sense, and I will make it on our list if I plan to expand the current version!
@bassilij @wizcas Thank you! Crypt of the nacrodancer is defnitely an insiration, There' s alot to learn from it!
@infecsean The spamming is a pity, since I don't have enough time to do the reward part. Definitely nice suggestoin!
@dnivie Thank you for playing! I should start brainstorm some similar gameplay with the core beat mechanics...
@itooh It feels soooo great to hear that you are having fun! I only grant all enemies cubes the stupidest AI I could make in 1 day lmao. Thank you for playing!
@tyrannas @kelp Thank you for trying! There's a lot could use some polishment
@mastyff I could DM you a dev version that you could easily reach even 4 digits - If there's any further plan on this entry!
@nardandas It does lack the strategy for player to deal with the overpowered purple cube, might think about it for a little bit. But anyway thanks for playing!
@hawkin Thank you for your feedback and sharing the score post lol!
@ggross Thank you for liking this one!
@guitarbro the chaos is intentional, white the unfair experience is not. That's something invoke my reflection, and thank you for pointing it out!
@chybby Wait what... I think you are the one make it the highest score among all players including me! Nice job and thank you for playing for so long lol!
@dgspitzer @rayriver Thank you for enjoying this entry! See ya guys at Indienova ;)
@tranzit Thank you for your high rating lmao!
@elmos-minion Congrats on reaching over 100 sec and thanks for playing!
@coleslaughter As always, thank you for your patience playing this awfully balanced game and took you more than 20mins to reach a single objective lmao. But thanks for playing cowboys!
@wetburritosupreme Thank you for liking this entry!
@wuppos Thank you for playing! There's a lot of detials that could use some polish, but thanks for enjoying the atmosphere!
See you guys at the next Ludum Dare season! ;)
The mechanics is so impressive that you need to find the "matching" atomic item by all means, which is so unique from my perspective - Definitely love this design approch and kidda be suprised to see how this game is polished in terms of contents, not to mention the ending decoration system. Nice work and Goooooooooood Job!
Hi! I think both your web build and the win build are broken!
Classis game with a theme twist! Love it and good job!
Its great to see aya again! Still remember the little planet work lol. I am the audio guy and I like how you develop your puzzle with differernt tunes. I am initially stuck at the level where seems to be 5 notes in tune but 6 in the purple indicators. It turns out you need to match the beat and deactivate one of the purple column, and I love this beat-matching part. The art is awesome as ALWAYS and nice work!
Its a classic top-down mover game while you move as slow as a snail at first glance, but it doesn't not matter that this could turn out to be an awesome work in the end lol. One suggestion for the itch page is that maybe you want to rename your win and mac build because they share a similar name now
Definitely love the concept and here's my little matches girl!
Only one thing to mention: I think the language setting is broken somehow since it will always be English no matter which language is selected. Also the current language is not matching with the title page's language. But you know this is not the point for this game so just mentioning them lol
Great Job as always! AIGalleryPainting-2022-10-03_21-38-37.png
on MY gOD, I was not expecting so many art styles and actual "layers" in this game... The deeper I dive in, the more dreamlike the world is, and the more misarable the reality is. Definitely my life in general and great work. I love your design in using ESC to quit from different layers and that really makes a differernce. Great Job!
I have to say few people could make a game that last more than 5 mins' gameplay, and somehow you did this with a full amount of work within only 3 days. Impressive work and somehow i wanna recall my miserable life. Does life has to be so hard that you can't make it if you don't beat up everything that show up on you life' stage? I am thinking this question now but anyway great work lmao
I will love and rate all the PICO-8 entries I found in every Ludum Dare, and your entry is definitely one of the most loveable lol. Very nice artstyle and tracks, and the Metroidvania idea is helping me get to know how to explore the map eventually. Thank you for bringing in this entry!
Very fun game to play with! Love the animation that you pick up all the treasure from the wagon lol. I did notice that there might be a severe memory leak during the gamepaly and eventually crushed my game, I am so closed to the finish line :sad
Very complete game that is made in 48 hours! The matching mechanics is very intuitive but also easy to manipulate, since the clear happens every round which grants me a lot of space to do some "cheap choice" that is only effective in a single round. The art is overwelmingly great as always. Nice Job!
really really solid music and gameplay! Love the retro music with a very strong theme, and the jumpping mechanics is well polished. I met a bug in level 6 that I got stuck at the other end of the wall, but overall this is a very unique and fun experience. Congrats!Snipaste_2023-05-02_00-04-02.png
classic style as usual! imagining create a series of games in ld and keep a consistent style
@whywhy You can use your Left and Right arrow keys to control the bottle's drifting direction, and simply make the bottl drift to the left to start the game at the main menu!
@solidhinken thank you! hope you enjoy the entire story there too!
niceeeeeeeeeeeeeeee one kuvi! classic humourous and fun game as usual xDD nice job! Snipaste_2023-05-01_19-03-31.png
simple and very cute audio there! Rabbit entries as always~
absolute 10/10 GOTY
Nice mood, I love this entry! The only thing i want to complain is that the level is way tooo big for me to explore (and I have limited ability to do so ) and its really difficult for me to find the "junk" to protect myself when I am in panicl. It does have a good mood and Nice job!
Very unique movement control! Its was not very intuitive at first glance and I have to spent some time figuring out which 2 keys are left-down and right-down, but its great puzzle laid there and its doing great!
very intense gameplay! I made ti to section 3 and got into despair when I realized that the green enemy takes 2 shots to defeat while I only have 1 package left lmao. Really nice entry and good job!
Very nice entry! I played for so long to see how far i can deliver the "message", as it turns out the game ends itself at day 5, not sure if this is the proper way to end the game but I am enjoy the gameply. Nice Job!
very cute puzzles here! this is a puzzle game that I find myself capable to solve to the end because the mechnics is very intuitive to understand and utilized. I wish to see more levels and congrats!
儽é«ēå®ęåŗ¦ļ¼ē¾ęÆåē©ę³é½å¾äøéhhhļ¼å°±ęÆē¬¬äŗéē©ēę¶åå”äŗbugē“ę„äøč·Æå²å°äŗē»ē¹ē¶čä»ä¹é½ę²”ęåē.jpg 儽å„č½äøč½å Øååę“»éå ³
Very peaceful game that I enjoyed a lot! I remembered my old days riding my bicycles and get around the tiny town of mine. Its was a very cosy time and I really wish I could get back to. thank you for bringing my memory back with this entry. Nice Job!
very solid gameplay! I do have some complain about the crane's collision box that I have to lean my entire body to every family lmao. Nice Job for the game!
simple but intuitive gameplay! I like how the recoil works and how I deliver the package with a triple boost lmao. Nice Job!
This PICO-8 entry works great! I appreciate the deliberate tuning that prevents players from spamming both shooting and moving simultaneously. The dynamic difficulty is a standout feature, making it genuinely more challenging to dodge bullets within the confines of a larger circle, creating a unique and engaging gameplay experience. Great work!
NOW IMAGINE PLAYING THIS GAME IN FIRST PERSON AND A MINIMUM COST OF $200 WITH EVERY UNSUCCESSFUL TRY
Solid Entry, I would like to complain about that it might not be a good idea to make the facing of character become the shooting direction, especially your mouse input can vary that makes you shoot in another direction which is really annoying. The overall experience is great and the shrinking space makes it really intensse atm. Nice Job!
Love the mood! Are those sparkles on the planet outside some meteors that will strike the station? Wonder if there are any other ending, overall very solid work!
Team Blueeeeeeeee lets goooooooo
wtf this is killing it are you sure its a jam entry this is literaly steam playable
very nice shadow effect and sfx overall! I like how you have to make a choice when you encounter something that seems useful in the near future. nice job!
I like the graceful design of "reverse control" since it always make the game even more funnier lol. Love the fart-like boost sound and nice job!
- Sry but I hate Mike don't know whats he thinking but he could be a good friend i guess - What's his favourite though - I guess I looped through all endings, its pretty funny and annoying to read those ending remarks, haha - 21/10 puzzles design since it really gave me some emotional damages - Ye - Good work anyway ;) - Mike will remember this
Screenshot 2023-10-04 143653.png Personal best and I guess I won't try after too many attempts lol, its a little janky that you have to move a step before you can change your aiming direction which results in my death for so many times. Nice job anyway!
@metagen @minjutin @alanushke @marti-mayolas Thank you all for playing! I like your feedbacks on how this sims the repetitive works of life, and sorry that I haven't make this clear before - This is actually a puzzle / immersive sims game that you can find some clues and make some achievement that related with the "limited space". Daily simulation is only part of this game, and I would really appreciate it if you have some extra to play the game again! Just think it could be cool to have you guys witness the sunset ;) Thank you all again!
@anthony-katona Thank you! Not only does the sensor serve its purpose in puzzle-solving, but I also hope you're finding enjoyment in tackling these (audio related) puzzles and successfully making your way out of the room!
@wisstopher Thank you! Its also my favourite part and I polished a lot on those speakers. Really glad you make it to then end and appreciate!
@wolderado Thank you! the scanner is supposed to work as a "detector" to help you locate the log, so that you can find those 2 separate command and password to put in the redeem center, I hope you are enjoying the process!
@joethehive Thank you for playing! there's actually very unlinear puzzle, and you can head directly to the hidden room and acquire whatever you need lol
@lochidev Yes, the log is serving as a vital clue to solve everything, and some log's code give boosts to you, thats why you need to use the scanner to search everywhere and sometimes to use cubes hit something as well. Thank you for playing!
@syntaxxor Thank you so much for loving this! the physics is the most headache part since I am not familiar with making a 1st person controller before which is kidda sad to me... but its glad that the game is still running lol
@woona WOW, thanks for the feedback! I did try to build a CLI at first but it seems like I am running out of time when I try to build the console system - I spent too much time on the player contoller and it didn't turn out to be good, I guess I need more practice, its my first attempt trying to make some first person game with Unity so there's a lot of unnecessary mistakes I made. Thank you a lot for playing the game and I hope you are enjoying the sunset xD
@rsheepdv Thank you! I did put a lot of effort on music, the end music is chilling right lol. Mostly importantly thank you for make it to the end!
@deltamain Hope the midwest emo music is making you in the mooooo - thank you for playing!
@newvid thank you! it has a lot of way to bypass different puzzles, but anyway thank you for enjoying the music!
@joshuarabbit Thank you Joshua! (Glad to see you there!) Yes the music is the first code you can use to make the indoor speakers play some music, and the continuing puzzles are also related to them. The scanner which can be unlocked after you completed several tasks can work as a "detector" to tell if some objects in your sight contians secret log that can help you to - IDK - get out of the room and witness the sunset lol. It's janky physics i know but I hope you can still enjoy the game in all and make it to the end. Thank you a lot!
@pyshnyy Hi! sorry for the janky physics there since there's a lot of stuff I am confused as well by Unity's rigidbody, I am sorry that I wasn't focus on making the pipe works smoothly because my focus lean towards the puzzle part (since this is actually a puzzle game), where you will need to unlock your scanner via the tab menu and find the secrets in this room, I hope this could help you make your experience less boring ;)
@thief Thanks for playing! the last step is combing the command and the password - I hope you can make your way out and see the sunset!
@wisstopher thanks for liking the music! I wonder where could I put it though let me find this out and let you know!
@penguindustin @pyshnyy Hi sry in advance for the spamming - I just uploaded a playthrough video linked in description and please feel free to check it out if you find yourself not enjoying the game or feel like missing something. Sorry for the misleading design of this janky game lol
and @wisstopher I got a google drive link with the soundtracks in description ;) have fun!
Solid entry! I did feel like that I don't need too many item to defeat the crab lol, its the matter of patient and time, but I am enjoying the game - good job!
Screenshot 2023-10-04 103818.png I am supposed to be happy since I finished my indie game. Somehow I am a little bit frustrated but the game is shipping lol Nice sfx as always! Nice Job!
This is the kind of game I would like to see in this ld lol, when it comes to limited space it always turns out to be trade off and balance your decision, which is what I felt when I played the game. Excellent art as alwaysm, and thank you so much for this journey!
the music sounds very cool, especially the chip sound when I died lol. I wonder if there are multiple collectables in the game, or I am just unlocky to collet bolts all the times - but anyway good job!
very polished work! difficult to believe this is accomplished in 3 days, really solid work nice job! The art style is astonishing, especially for those illustration scanned via the camera mode. This is a truly impressive entry as always (From one of your fan of LD49 lol)
This is actually a great idea - reminds of the zelda game that you can shrink yourself via your hat or something. I like the experience that I can dive in lego house and explore around in a chirdren room, feel pretty cool!
Screenshot 2023-10-04 143046.png
I was, on the ohter hand, stuck outside of the room when I try to shapeshifting near a wall and my collision get me out lol
Anyway good job!
simple but funny! I hope my debug process can work like this - eliminating those bad guys lol
simple but funny! I hope my debug process can work like this - eliminating those bad guys lol
Impressive entry! I got some glitches at some lakes and I have to complain about the vehicle control though lol (why it is v and space) but this is a solid entry overall! love it ;)
Hi! I think your itch page is not working rn!
Snipaste_2023-10-03_22-49-58.png @addaellis You may want to check this ;)
EPIC entry - You can't image how I burst out laughing when the attack started. I love it and will play this entry again after I finished this comment - Nice Job!
"I am cringe and I am free", this is so far what I got. I believe there should be "to do "something since I am missing some exclamation marks. I am having fun just wandering there and good job!
theyare sooooooooo cute! somehow it reminds me of Hades' astry souls that sometimes react to you with some random emojis - nice job lol!
I love the idea of resource control and always give your self more room to live, its just suddenly come to me that I "conquered the galaxy" after I took control of 3 planets - wonder if there is a winning condition bug lol. Its interesting to play overall and good job!
I can't imagine how you guys and put such a complete work in sucn a limited time (which is space in some way lol), the music, audio and gameplay are working great for this entry, the pixel-and-handpaint art style (the bookshelf and the character) is a little off but overall it feels great to play. (I mean, the animation is fantastic its just a result of mixed art style). All in all good job !
beated the game! I wonder how do you sync the backgraound groove with music tempo - are you calculating dsp.time or something? anyway the overall gameplay experience is solid that I can only use limited resources (jump) in each level, though I am not sure is there any multiple solutions available for each level. All in all good job!
- totally my dream job, since I would like to be called "THE DEATH" as well and stare at old man's face - really good mood though - I assume the "/" problem mentioned above is that you are using fullwidth comma instead of halfwidth comma ("ļ¼" and ","), should be a quick fix if you can ctrl+F your excel sheet and replace those slashes - all in all good job!!
Very cute sorting game!
I've finally cracked the strategy of stacking my attacks for a powerful blow to take down the boss lol. Those disappearing platforms really adds an intense element to the experience - Great job on this entry!
nice artwork and story! I like how the detective vibe goes, though I quickly found that its more like a remember-all-names games lol. I was paying over attendtion to clues like dates, empty tank, etc. As this turns out I just need to keep records of names. Its still great works for a ludum dare entry, and nice job!
This is amazing! I would even assume this is input record created by you rather than random players, but those characters are behaving so reasonblely that I start to suspect if they ARE curious players like me, which is great in terms of what this game have brought me. I gotta say this is a smart way to utlize the theme as well, summonning other "players" is indeed fun here - nice job!
I love this game's mechanics and how you can act as the "buffer" to make carrying boxes work in the game. The cat is my best friend and so am myself lol i guess. You really got some good levels down the road, especially for the duo-boxing rotating puzzles (level 16 specifically) that you have to push boxes around the entire room, which feels really great! Good Job!
very well polished game! I got 10 innocent out of 7 needed for the final trial, and the reverse objective for defending innocent is fun. I do wish cards (I mean, jurors) can have more synergy between each other, but this is already impressive for compo entry - nice job!
Very cute entry! I think this might be most summonning-feel game I have ever played in this Ludum Dare lol, the vibe and mood really hit the spot. I especially enjoy the murmuring of your vocal which sounds like "gameplay gameplay" somehow, I guess we could call it a ritual xD! Overall nice job!
I like the vibe there, the thing that kidda makes me nerous is the wacky control that I have to face with, I really wish I would hold my RMB to constantly moving, rather than repeatly clicking with my tired middle finger lol. Good job!
this, is, masterpiece. can't imagine how you guys could finished such an complete and amaizng entry in 3 days. What an experience to make it through the end and realize everything has already reveal itself at the initial start I love sucn an experience reminds me of good time playing ghost tricks and phoenix ace attorney, and now they are coming togethe with a big twist here. I love this entry! super good job here!
As a normal guy with fat finger and got typo everyday, this is a 100% friendly game to me but I am still having fun for all the typo I made there and just watch my fault being there forever. I do wish it coul dhave a backspace key to redo my faulty input and make my accuracy go up - but good job~!
yum yum! eggheads are cute and also jammed my traffic heavily lol, I woudl like to see more incoming floors rather than seats floors though since there are just so many of them waiting there and I feel guilt not serving them in time lol. Overall Great Job!
This game loop is pretty strong, it took me to wave 6 that I realized you can carry your little demon (?) turret with you and run around and drop them anywhere! it has the potential to be more complete and nice job!
Nice work on this one! The splitting mechanic adds a fun challenge, making you think about trajectories and timing. It feels random yet not too much, thanks to the momentum-based gameplay. I actually had more fun in the later levels when merging was easier and I could create more 'diamonds.' Overall, great job as usual!
THIS IS SO COOL I AM LITERALLY LAUGHING ALL THE TIME PLAYING THIS ENTRY HARDCORE FOREVERRRRRRRRRR!!!
I wish I could be as lucky as playing this game for my daily gacha mobile gaming time lol, its a solid entry and I am having fun with the skill "assassinate" which seems op and help me get through the end. Nice Job!
I like how you made this "Tetris with a twist" and how this coincide with the summonging theme lol! The only thing I wanna complain is the tricky input I need to handle with and it occurs to me a lot that I trap my self between Tetris piece and I can't move at all lol, but overall this is a solid entry!
This reminds me of the "Tower of the Sorcerer" game that I played when I was a kid, while unlike that STR RPG, this game brings in summonning and make it more action taste, while also retain the yellow/blue/red key design which is something I really enjoy as the (fake) OG gamer back in old days. I like those good old time and I enjoy this game as well - well done!
nice vibe, love the soundtrack!
"Fun entry! I particularly enjoyed the goofy audio and music. The rules confused me for a while, especially distinguishing between 'not valid' and 'not voting,' but they did create a good mood. Nice job!
this entry is amazing! It definitely has the potential to make itself the new daily puzzle for newspaper website lol, trying to spent 60s to beat the daily puzzle and it feels great!
very challenging game but also makes frustrated at some opints where the pause menu overlap all seals and I have to restart the game to clear these proxys lol. The gameplay is fun and I do enjoy them a lot initially, while is getting challenging and somehow my small brain make me fail at each new puzzle and I am also failing previous puzzle as well for the burning situation I am facing with which makes me so stressed and failed to finish the game ļ¼ļ¼ But this is fun indeed! Great Job!
I always wanna make a terminal game in ludum dare entry (I made a similar one last time and almost make another one this time lol), and this a cute way of making terminal game I haven't imagine! would love to see more varations and good job!
dicy adventure... and summonging goblins! like the implementation and wonder if there are more variations in terms of summonging types and how they react to enemies. Its a solid entry and good job!
This's impressive! The sudoku-like gameplay is challenging but fun, since it adds the extra layer of candle limitation to calculate. It really puts my brain to the test
After several rounds try I do notice there are repetitve levels occurs occasionaly but overall there seems to be a large amount of levels to explore, which seems amazing especially for compo entry! I'm still figuring out how to use my candles wisely, as they aren't reusable resource and sometime I have to figure out if it is necessary to use them.
It's a bit confusing sometimes for the orbs ain't that obvious at first glance, and sometimes I also mistoke a line count requirement to another which cause me a lot of trouble lol, but overall this is feeling very solid Nice job!
I stuck at the Lord of the Pits until reading through comments but it took me so long to get there TWICE nooooooooooooooooooooooooo but overall its fun lol nice entry!
incredible art and love all those meme there lol, nice job!
Wasn't expeting the last ingredient coming, this is a cute entry though - don't wanna back for blood in real life and good entry!
I guess I did can find some philosophy truth while I am hanging my page there with only 1 food summon and lingering there for an hour without any demon come for me lol, it really makes me think.jpg
Defenitely a polished entry! Love the cat's art, the gampelay is a bit tricky though that the lure usually won't behave like you think for its weird linear drag but its fun to make the cat wandering around - nice job!
After I got 12 grey buddies and 5 orange bunnies and back to the start location I am stuck and I need help because I really wanna beat the game plz help plz this game is good I wanna comeplete it plz help lol
nvm I figured it out its such an awesome entry! I like the level design and how you utilize the key-door design elements in a companion way lol. Very satisfying with all these cute tiny creatures around and good job!!!
Chilling gameplay! It gave me Donut County vibes, but with even more power, haha. I love how your body changes color based on the different foods (or everything, really) you consumeāsuch a cool touch for a game jam entry. Great work as always!
Snipaste_2024-10-10_19-06-49.png This game is oddly satisfying and brings back memories of watching kids play the fish-eat-fish game. The random upgrades make me feel invincible for a bit, until a giant red plankton shows up and devours me in seconds. Itās a thrilling experience and thanks for the entry!
Wow, this is by far the most polished, consistent, and impressive entry I've played in this Ludum Dare. The idea, implementation, and presentation are all top-tier, with the voice-over and music adding that perfect finishing touch, making this a true gem. Everything ties together seamlessly especially with how well you unfold the gameplay around the concept of electrons. A solid entry as always!
I really appreciate the 'Extra Words' feature. Sometimes, my initial thought is that certain words don't fit the question description, but they often end up helping me make progress in cracking the password. Great game!
Wow, I wasnāt expecting that twist with the fall at the end! The mood and vibe throughout are fantastic, and it was a great entry overall. I could see how the level design guides the narrative beats, especially with the way you introduce players to the encounters and teach them to use the antidote. Just when I thought I could escape, the fall added a great surprise. Nice job!
peek fun, peek art, peek program, and peek audio, 5/5 for sure I always love you guys goofy idea and this one really hit the spot, I tried to build ant cidital first and after so many failed attempt i just realize there is a sculpt mode in the main menu lol Nice job as always!
Snipaste_2024-10-07_20-19-07.png Up until "today" in the game calendar, Iāve built the careers of four pilots by spamming resources on uranium ā and it's been pretty lucrative, haha. It's been quite the journey getting this far, super fun to play!
Masterpiece as always! You have a unique way of blending humor with your own bespoke, goofy, and fun style that makes your work stand out. I was laughing so hard, as usual!
I donāt have much to critique on gameplay, though the combat feels a bit simple, but it fits the theme well, so Iām all in. Thanks for bringing another amazing entryāI canāt wait to see what you come up with next!
The moment I opened the first fridge with nothing but a tiny broom in hand I was literally screaming! I've never felt so uncomfortable yet satisfied seeing massive roaches burst out in a video game. Also, kudos on the minigame and music player ā really well-tuned and polished! The attention to detail was spot on. Great job!
This feels incredibly polished for just 2 days of work! I collected all 5 creatures with 10 health bars. The core gameplay is solid and reminds me a lot of Enter the Gungeon and I love the variety of gun typesāit adds a lot of fun! Amazing jobāgreat entry!
I'm really impressed by how polished the game feels! The combat system plays smoothly, and the animations, along with the overall visual tone, perfectly capture that vampire aesthetic. The style really adds to the vibe. I did find the theme a bit confusing though ā these zombies donāt exactly feel like "tiny creatures" to me (more like dangerous ones, haha). But honestly, considering this was made by just two people, it's a fantastic achievement. Congrats on pulling it off!
I like your concept of treating bad humans as tiny creatures and destroying them, lol. The vibe works grea, nice job! I did notice the music sounds a bit more distorted than it should, so you might have over-compressed it but that could just be me haha.
Super cute game! Playing this really gave me nostalgic vibes, like those classic clicker games where you build your own creature army and protect them from being attacked. Your entry brought back memories, and the creatures are absolutely adorable! I just wish it was a bit clearer at the start on how to hide and keep those little black cuties safe from getting attacked Also \nNot sure if it's just me but I didnāt get any audio ;( but overall good job on the entry!
Wow, this entry has way more depth than I initially thought! The gameplay really reminds me of World of Goo, but with a gathering swarm vibe and RTS-style movement, which I really appreciate. Using left and right clicks to control different groups is tricky when youāre trying to quickly merge and split them, I almost wish I had two mice (or maybe dual joysticks, lol). Anyway, really solid job!
The mood, vibe, and graphics are top tier! Iām really curious if there are other possible endings besides just leaving and ending up with creature-packet-phobia, haha. Itād be so cool if you could experiment with making your own recipes for even creepier creatures. Iād love to see the game explore that direction, itād definitely add another layer of fun. Amazing job overall!
Iām really enjoying the herding mechanicāit's fun to watch the tiny creatures follow your signals! I do have a couple of suggestions: - It would be great if the signs could be placed based on the camera view rather than the characterās perspective. - A 'forward' sign at the start would be helpful, since I'm not the best at calculating rotations, haha.
Overall, great entry! Well done!"
This is so chaotic lol now I wanna be tiny kids and try noto tget myself hurt lol
Snipaste_2024-10-09_21-01-51.png
I couldn't stop laughing when I realized this was actually a possible solution for the level (Tell me this is intended!) The game is inherently challenging due to its dynamic, but youāve done a great job keeping the scope tight and making the puzzles easy to understand. Splendid work on the entry great job!
A clever and creative twist on Klockiās gameplay, with a fun take on the theme as each of these *seefoods* are "tiny creatures" to others lol. The puzzle was really interesting, and it took me a while to figure out how the eyesights works. The art style is adorable and overall, great job on this entry!
This is a really interesting entry! I tried several times to save all the ants, but the generated levels seem to vary a lot in difficulty. I also experimented with different strategies, like saving a few ants at a time or gathering a large group at once. I love the detail where moving the mouse too fast can leave some ants behind. Overall, great job!
The art is really cute! I did notice that the summoned creatures stop attacking when their colliders get stuck on other collisions, which makes it tough to achieve objectives. The concept is great and I appreciate the attention to detail in the ants' presentation, especially how the creatures flip along the X-axis. Overall great job!
looks interesting plz pin me when the server is online!
I showed up when you pinged me so guess who that was! ;) Appreciate the chill vibe here lol
The visuals are cohesive, and the gameplay is straightforward. I do have a few suggestions:
- It took me some time to realize that shooting is done by holding the spacebar lol - I experience motion sickness and continued play made me feel uncomfortable, unfortunately. I think this might be due to the unique movement trajectory of the spaceship and maybe some workaround here could help, but the camera view is indeed bespoke and unique - I really like the sound effects! The audio and visuals work well together. Very good vibe on this one. Overall, great job on this entry!
The blood splatter after killing the mosquito really hits home for me. It reminds me of my childhood when we couldnāt afford a mosquito repellent and had to battle them all night. This game feels like a bit of revenge for those sleepless nights lol. Great entry!
Good vibes! The metrics could use some fine-tuning, but I really like your idea for the entry. I got stuck in an out-of-bounds area and wasn't sure what to do next. When I jumped, my character suddenly shrank and it almost felt like some hidden mechanic I could use, like jumping into a vent or something haha. Congrats on finishing the entry, and good luck at LGU lol
I really love the cute art style and your creativity with the cut-and-paste notes ā itās such a fun touch! I can tell you put a lot of effort into this, from the unused numeric code to the different colored grain and all the puzzle elements. Iām sure with more time, you could create even more intriguing puzzles. I was pleasantly surprised when I cracked the code and ended up in a pixel-style cooking simulator lol! Youāve got serious potential to make things even more interesting and impressive. Great job, and thanks for your entry!
P.S. My new wallpaper belike Snipaste_2024-10-10_21-19-57.png
I love the concept of tiny creatures in a cascading hierarchyāeverything feels small compared to something else, which is really fun! Great idea, and nice work!
I really like the alternative tower-defense gameplay style! I had some trouble progressing through levels 2 and 3, but I can definitely see the potential here. Great job!
The moment I took the lift down to the dance floor, I couldnāt stop laughingāitās such a funny entry! It actually reminded me of the leftovers and vegetables I bought last week that I still havenāt touched... I really hope theyāre not having a party in there hmmm Very cute animation btw!
Hi! The link need some updates ;)
Snipaste_2024-10-06_21-49-15.png
I almost want to cry because I could really use some comfort and relaxation in real life, but as a non-cat creature, itās hard to fully unwind. This entry really hit the spot, thoughāgreat job!
I didnāt realize this was an MBTI test until I saw the final results, lol. The idea of combining game mechanics with personality tendencies is cute and really interesting. Great job on this! I also love the cute art!
I played a very similar entry in LD54, and both games share a similar relaxing vibeājust watching different creatures spawn. It's a nice, chill experience for me!
I really like the pixel art concept! However when I got stuck against a wall and pushed by enemies, it didnāt feel great, and the camera kept flashing between different positions which was disorienting. I can see the potential here, but the gameplay could use more clarity, especially in how it unfolds and what unique mechanics are in play. Congrats on finishing the entry!
The mouse control design is interesting! You have to precisely cut the paramecium in half, which is quite tricky with a shaky "knife," especially since the tiny creatures are moving. It does add an extra layer of challenge to the gameplay. Well done!
Snipaste_2024-10-10_19-37-33.png Fun game! The build feels polished within its small scope. I really enjoyed the explosion perk and the extra projectile piercingā, they worked great when I was swarmed by enemies. Nice job!
The metrics seems off and I can't jump 2 blocks height ;(
This is a really well-polished loop! There's a lot to do, and thanks to the infinite jump, I was able to get up easily and take out enemies to keep my drill safe. That said, Iād love to see a bit more varietyāmaybe something happening alongside fixing machines and collecting coal and gems. Itād be great to have more opportunities to explore the outer lands with my drill as a companion. Overall, solid workāgreat job!
Another classic CaptainDreamcast hit! I really donāt wanna skip a single line 'cause I know thereās always that sneaky hidden VO waiting to surprise me. Youāve got your signature humor and an unconventional combat style compared to previous entires(which might need a bit of balance tweaking but honestly that just gives Dante more depth. He really feels like a skillful player) Nice job!
Very, very incredible job, I really wish I can spent my own day into this, can't imagine this is a 3-people jam entry, if uncle can return my $203,092 that would be better but you know this is not a perfect world Now I just wanna drink more water. Great game guys!
This is actually awesome! I love how the unlit shader makes the moles look so cute, haha. I might be taking advantage of the fact that I can infinitely dive into the ground for surprise kills, which pretty much guarantees I won't get hurt throughout the game, but it still feels great! Nice job!
I like the vibe, unfortuntely I am not sure what else can I do other than smashing the 1 button I have... I saw some comments mentioning "slide" but I haven't found any?
Love the mood though, great job!
Nice entry! I really like how the concept is built around DBG-style gameplay. That said, I did find it a bit frustrating that once I ran out of attack or power pointsāespecially since your fishās power can be neutralized by taking hitsāI was left with no options and couldnāt do anything else. I wish there were some kind of fallback or recovery mechanic in place.
Overall, the gameplay is fun, and itās always great to see a Pico-8 entry. Nice work!
This is way more difficult than it looks! I have a bit of a love-hate relationship with the SMB-style death recap: itās great because it gives me a chance to make each death feel meaningful, but at the same time, I end up retrying so many times that the list stacks up fast. Then I have to figure out which entry to purge, and sometimes I accidentally delete one that gave me a cool anti-gravity item, which I really didnāt want to lose. Still, I love the core ideaāvery solid work!
Superliminal vibes for sure, this was quite an experience! It took me a bit to fully grasp how the rotation mechanics works, but once I figured it out, the whole playthrough felt a lot smoother. At first, I thought the room would rotate based on my view direction, but itās actually locked to a fixed axis. Thatās a bit of a missed opportunity, just imagine how cool it could be if you could rotate freely in all directions lol
The atmosphere is amazing, almost gave me the feeling it was a horror entry at first, but itās not really haha. It feels more like a delivery of some inner voice or emotion, which I totally relate to. Being an adult is just hard, and that quiet depth caught me off guard in a good way. Definitely not what I expected, but I appreciated it.
All in all, great job!
Snipaste_2025-04-15_20-40-14.png I tried my best ;) really solid entry! Wish there's more skill to use and the fire ball is really annoying cause you don't have much prepared time for that but the game is coming together really good. I always want to make a boss rush entry and you have made my dream lol. Great job!
A masterpiece as always. Iāve loved your paint-your-way style of gameplay since your last entry, and this one brings even more surprises and fun. Top-notch art, audio, and design as long as implementaiton, all executed beautifully. Definitely my favorite so far. Great job! Snipaste_2025-10-07_22-41-55.png
Surprisingly very polished, the art, animation, and all the effects really hit the spot. The gameplay is interesting and definitely has a lot of depth to explore. I did get a bit stuck when I realized you need to hit the exact points to progress, and with only a few items in the inventory, it was tough to manage other numbers without losing health. Still, overall, this is really solid work. The dynamic audio and music are especially satisfying and make the combat feel engaging. Nice job!
Also, just random question but what do all the Chinese characters mean during combat and on the intro page? They seem to hint at abilities descriptions but not quite directly lol Snipaste_2025-10-08_21-02-44.png
Top-notch as always! I made it all the way to day 7+, though I think I mightāve hit a bug, maybe I grabbed the wrong version of the game (was playing web version). My best strategy so far is to buy all the card packs and gacha them nonstop, pay the bills first, and not stress about happiness since itās easy enough to recover. Really appreciate the attention to detail in the cards, the visuals truly shine there. Great job as always!
If thereās an post jam update coming, Iād love to see even more variety in cards or maybe some late-game twists to keep the tension going that I need to make active decision, or I can keep some cards in my gallery because they are well made and I wanna COLLECT THEM! Either way, itās very polished and addictive experience!
Here's my bugged game btw ;) Snipaste_2025-10-08_20-18-21.png
The mechanics overall feels more like a gambling game itself lol, you keep pulling gacha and betting on the greater good. And if youāre lucky enough from the start, congrats, youāve already completed the first step toward becoming rich (rich in B, of course)! The art style is super cool as usual, and really solid entry overall and just the right amount of absurd... I mean, angel, right? Snipaste_2025-10-06_20-53-59.png
Yet another wildly funny entry from Cap Dreamcast letās goooooo Shocking twist: the game ends before you even realize itās over. But waitāanother twist: that short length actually makes it even more fun (and cute and adorable as always). Final twist: why are you still reading this? Go play it already itās a blast Snipaste_2025-10-06_21-25-24.png
Very intuitive! At first I thought it would be another typical survival roguelike, but itās got its own clever twist of building your mathematical score-destroyer by doubling down on precise shapes and colors. The longer you play, the more accurate your results get, both from build variations and your own precision (and, well, your mouseās lifespan reduction too). Well done! Snipaste_2025-10-08_20-35-22.png
This was an impressively long grind! Once I realized I could eat infinitely like more than 20 times a day, I became unstoppable with 8000+ trash to do whatever I wanted at day 12. Now its all about the more story and... more clicking. I hope success rate does not max out at x% tho 'cause thats frustrated to see my merc dead and failed the quest at 85% success rate I probably shouldāve used an autoclicker tho, pretty sure I broke my mouse (not your fault). Nice entry!
Snipaste_2025-10-06_20-34-23.png
Classic Bad Piggies-style fun and endless chaos in the best way! I really like the double-edged-sword design here for flushing. I do wish there were a mouse sensitivity option, though as I had to tweak my mouse profile to play comfortably haha. The pacing feels great, and finding your own rhythm between flushing and shooting is genuinely satisfying. Nicely done!
Very cohesive art and gameplay! I love that gas and reverse have the same speed, it makes the whole game about drifffffttttttting at your best lol. I kind of wish there were controller support so it would totally give off a ādrifter survivorā vibe of gameplay(??)
What really stood out to me is how you need to precisely trigger the front mailbox to collect letters instead of just driving up to the house. That means youāve got to plan your drifts and positioning carefully to pick things up efficiently, and it kept me try to stay on the road most of the time, which made for a really fun and unique driving challenge.
All in all, great job!
Wow, this is one of the most puzzling puzzles Iāve ever played in a Ludum Dare entry! It feels classic and really well executed. It actually reminded me of the old days when I used to spend hours on code-cracking puzzle gamesāthis one captures that spirit perfectly. A secret makes a game game, and multiple of them make it top notch. I love this entry for abosultely sure, not to mention you have also attached hints for accessbility. I need your irl number so I can call you guyes and say congrats, very nice job!
Iāve got to say, the art here is really impressive, super cohesive and consistent, Absolutely love it! The gameplay also gave me nostalgic vibes, reminding me of those old bubble-lasso toys from back in the day. It really took me back... Very cool presentation overall, and great job!
I get the idea and first off, as someone whoās colorblind, I really appreciate the text prompts. That said it did make things a bit tricky for me to get through on the first try haha. The interactions could definitely use a bit more polish since the R-G-B-F-key-based interaction are, honestly, pretty tough to read. Still, the puzzles are clever and well thought out, so props for that. Good job!
Not sure if the fileās corrupted but Iām getting a black screen right after the cutscene?
Nice entry, definitely a lot of lock-and-key design here, it really reminds me of classic Metroidvania games, especially with how you gain new abilities as you progress. I think a bit more guidance and accessibility feedback could help sell the idea even better, like showing where the teleport save point is set, or displaying the cooldown status of the bridge-building ability, etc. The art looks great, and while the in-game UI could use a bit more polish, itās a solid piece of work for a 3-day jam. Great job! I feel like I should not beat the game without not collecting all the pieces but I am doing this anyway ;) Snipaste_2025-10-06_21-46-35.png