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Heiden.BZR

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558Collector👥Do Scrap Togetherjam3233.613.213.163.763.243.37
202557Depths👥Used To Bejam2113.833.623.803.353.813.94
202456Tiny Creatures👥Pawned Potentialjam2683.833.683.823.203.874.073.87
202353Delivery👥InSugar'ancejam3.302.754.144.553.503.393.083.20
202251Every 10 seconds👥iAmNotEdiblejam11722.732.532.612.973.213.252.84
202250Delay the inevitable👥SHUT THAT HOLEjam11793.102.912.933.833.523.333.38
202149Unstable👥Long Hard Road Upjam2.001.171.831.172.001.171.83
202148Deeper and deeper👥Home Belowjam3.502.803.003.904.001.703.40
202047Stuck in a loop👥Retrospectivejam12703.163.113.183.553.002.272.652.74

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Heiden.BZR

Heiden.BZR leaves an average of 10.7 feedback comments each event.

LD57 — Depths (10)

Loot Mine by gamescodedogs 2025-04-09T20:48:20Z ♥ 2

Level and player progression makes it pretty addictive. I have played for pretty long and could play some more. But the enemy mechanics stays a bit unclear for me. For a long time I wasn't even noticing that there's any damage (some sound could be useful), and then, well, the 'fighting' just doesn't feel right in general. Great job anyway

A Soggy Situation by SvenErik 2025-04-09T20:29:46Z ♥ 2

Do I get it right, it's a clicking game? Well, I guess there are different genres.

Hoard by Talif Moor 2025-04-09T20:21:33Z ♥ 1

The controls are awful, I was clicking way to much to just move, and rotating seemed just an obstacle. Controls must be rethought in general. It was very much not obvious how do the new items appear, and it doesn't fit too much with the concept. Also couldn't catch depth feeling at all. However, giving much time and thinking, this could become something interesting.

Towards the Light by MikeMikeMakes 2025-04-09T20:13:24Z ♥ 1

Great mechanics with switching bodies, but it was a horrible idea to rotate with arrows, and the mechanics wasn't explored well enough. Well, or I just haven't made it far enough.

Decima's Treasure by InfinateFalcon 2025-04-09T20:00:11Z ♥ 0

Probably cound be interesting, but guess you didn't have time to finish it. Shift/space doesn't work, I cannot dive; can't do anything with the treasure, with the fish and with the cave. Also the settings screen is broken.

This Blasted Mine by Pincushion 2025-04-08T21:02:53Z ♥ 1

Like reversed minesweeper, cool! A very nice puzzle, the gameplay feels great. Can't rate visual and audio too high, but for the jam it's very nice.

Depth of Dreads by Heitor Augusto 2025-04-08T20:50:50Z ♥ 0

Hello! You really should translate this text to english, even if with an AI or something. Also I cannot download the game, says 'not found'

Gold Digger by Kekyr 2025-04-08T20:45:20Z ♥ 1

Fits the theme well, but personally I think it's too unforgivable. I would make it a bit slower, and gave like several attempts, possibly with ability to heal. Instant death is just too frustrating :( and doesn't fit the funny mood given by the music

Out of Nothing by xhuriken 2025-04-08T20:40:46Z ♥ 0

The audio and the general visual style was nice, but I haven't actually managed to play. I can spawn new balls and... nothing else? the camera and the shop buttons are not working, score is always zero, can't get it.

Where I belong by un_kirik 2025-04-08T15:20:20Z ♥ 3

First of all! I really liked the atmosphere, music and visual solutions. Good use of different water creatures and garbage as gameplay mechanics. The comic in the intro was very nice. The parallax effect is amazing. But: 1. The blob does not want to swim up / north, and visually it is not clear at all, I tried for some time to understand what was wrong with the controls. The area where you can not swim should be somehow visually marked. 2. It is not clear where to swim. It feels like I swam all over three times and did not find anything. At the same time, I poked in all directions, which is generally bad, there should be some kind of clear goal or direction at least. 3. As part of the previous point, I still do not understand whether this is a top view or a side view. At first it seemed that this is a top view, because of the blob and because of the background. But it is not clear why it cannot swim "north", and where to move at all. Then I remembered the jam theme, and thought that probably it was a side view, and then the goal would be to swim down, but it looks like you can swim "down" for a rather short time. In general, it is not very clear where we are, how we are and where we are.

Anyway, great job!

LD56 — Tiny Creatures (17)

Candy Quest by Lautaro Q 2024-10-12T11:01:57Z ♥ 5

Why the fullscreen button is locked :( it's so hard to get invested in a tiny square something in the middle of my screen. Even if pixels would be my palm size, i'd still prefered it to be fullscreen... A nice use of halloween theme. I can't say it was particularly fun to play though, mostly, I think, because of the controls, and all these "there's nothing in this grave" lines that kept appearing, required another click and didn't bring anything useful. But in general, also, can't give much in innovation for "find items" kind of gameplay. Nice art work though, kudos for having so many artists and yet having them on the same page.

Tiny Little Terrors by Senso 2024-10-12T10:22:51Z ♥ 1

This is awesome, I totally forgot I was with a jam game, got so invested. Made it from the second try, feel proud xD Cool mechanics, music and graphics. Make it quite larget with checkpoints, and this will go directly to steam. Great job!

Small Mouths, Big Appetites! by BethwellStudios 2024-10-11T19:58:35Z ♥ 1

Cool! Ate them all (or at least that the ending told me, didn't look like it) It's confusing where is the area that I need to bite, more than a couple of times I kept biting but didn't actually eat the beasts... Also the animations need to be clearer about the moment when the actual damage is given

I see you have little votes. Ludum has karma system, meaning you need to rate and comment other jams in order for you game to be show more ofter to the other people. This game deserves to pass minimum 20 votes, so may be spend some time for that

Chirpy's Adventure by DJTequila 2024-10-11T19:08:10Z ♥ 1

First of all, cool and unique game! Love the idea. I agree with the others though, that the fighting is awkward and unforgiving. I kept misjumping, missing hit and thus getting killed. It doesn't help that there are no way to see the hp or to heal (restore health in the end of the puzzle would be nice. The movement also doesn't feel very comfortable, is to easy to overjump or underjump, so the part with three platforms and the lamp on the third one was painful even without that part when it burried me under terrain. Understandable for a jam, surely. Also.. you really really should have make the restart button, the page reload is quite painfull. I stuck with the same door slay a stone mentions, I believe I tried all reasonable combinations of the four lamps... Is it broken or do I do it wrong? I would like to finish it actually, if it possible.

The Blueberries Dawn by Forik 2024-10-11T18:34:39Z ♥ 3

I can't beleive you made an actual stealth indoor level for the jam. The visual in general, the mood and the stealth part itself are cool. Also kudos to your level designer.

I'm currently stuck in a room with the gun. I jumped down from the vent after getting my first battery, took the gun aaand I can't get out? The door is locked and the jumps are not high enough to get back to the vent. Is there a bug or am I mising something?

Also, I can see you have very low given and received ratings. The ludum shows your game more if you give more ratings to the other games and get likes for your comments for other games. It would be a shame if this game eventually won't even pass the minimum 20 votes, so may be spend some time and check the other games!

Destroy these tiny creatures, they are nasty and swarming by HangoverGames 2024-10-10T20:08:55Z ♥ 1

What can I say, it was fun to flatten them anyway 😄 The font was too diffucult, and I misclicked some info screens while clicking by tiny creatures, guess would be better use buttons for all screens

Cell la vie! by picttarge 2024-10-10T20:01:13Z ♥ 2

The graphics are stunning. These jelly cells and the surrounding is so neat. I made a cell game for one of the previous jams, and I wish I could achieve even close with the visuals :D If I may ask, how exactly you animated the bacterias? Was those the frame animations or something procedural? Didn't figure it out quickly enough in how to play it, but it turned to be a nice... colony simulator I guess? I'm usually leaving much more detailed comments, but this is pretty flawless so I'm not even sure what to comment, sorry :D

Experiment "26" by SvetlanaLis 2024-10-10T19:30:07Z ♥ 1

I like the idea, the graphics and the sound, and the concept of using the audio input is cool. However, the gameplay itself wasn't very funny. Remembering the path to then recite it to the character... doesn't really feel like a game. I finished the levels, watched the third one, and decided I'd had enough. It's a shame, because there was clearly a lot of effort put into this. Maybe the wrong command shouldn't have killed the mouse outright, but made it less and less obedient to your voice, so it would damage itself even more and thus make the map, which in this case should have been more varied, harder to complete. And there could have been some rewards for the mouse in other parts of the map to make it more willing to listen. This could have expanded on the idea of ​​actually communicating with the creature. I just don't know, the gameplay right now doesn't really fit the narrative and isn't gameplay. I also can't help but notice that it doesn't feel much like the 25 universe, other than being an experiment with a mouse.

Hero must die by DmitryGalias 2024-10-10T19:08:30Z ♥ 1

Okay, that took me 2 dead runs without dealing any damage, before I actually started to understand how to play this. Or at least any. I managed to kill hero by placing a lot of spawners (when I understood these was spawners) almost in the same spot and after getting +2 speed and +1 health is just win. But I still dont understand what the pickaxe is for, and the description says about 3 abilities, and I only see 2... Also, how do I use the dropped icons from killed spawners? Doesn't seem to be doing something when the king passes by. Feets the theme good, and once I fugured out something, I actually got invested. Did you only make one hero? I would definitely play again if you make more, I can see potential in that, if the heroes have different behaviours. Also I think this game requires some limitations in how dense you can put the spawners, because right now, there is no reason to use this big map and leave that spot that you have.

Flea or Flee Arcade by Martingonn 2024-10-10T18:48:51Z ♥ 1

When I first launched the game I died immediately. Then I tried again, and was confusingly watching the fleas for like 10 seconds, not understanding what to do. I tried to move my mouse first, thinking that would be the rat, but eventually I did notice the rat, who was totally safe all that time because of mighty random. The background is very not much not helping, I believe it would better be just a gray plane. And then I died again, having the setup like in the picture... or the game just crashed, i'm not sure. h9ovlwAH-Dc.jpg I believe this should have a bit more structure; to have wait player to actually put a button before beginning, having some more controller start setup, so player won't die in the very first second. But it fits the theme pretty well, and with some work it can be nice to play. Also I understand that this is this pygame, not an actual game engine, so congrats anyway for reaching this far!

Cosmic Themes by AweSkyBear 2024-10-10T18:36:40Z ♥ 1

I'm not sure. After all this reading I kind of expected a little bit more in the after action? Even if that would be the same in nature, just having that to be at least more clicks would be nice. But really, it's too much reading for something that is called a game or a movie. I like the idea and theme interpretation through, just think it deserved a bit more work with the scenario.

Clumpnuggets by j_rara 2024-10-08T19:56:13Z ♥ 0

The gameplay is very very nice! Needed to get used to controls, and movement still feels awkward, but it was funny. Finally a game about eating. Also fits the theme perfectly

Survive The Night by Dan Davis 2024-10-08T19:43:10Z ♥ 1

The parallax looks gorgeous! The gameplay, well. The combat doesn't feel very good. Probably just the lack of animation, it could really benefit from damage impact, and also the attack preparation. Also it's too easy to just ignore enemies and runaway, and then you start questioning, what's the actual goal? The intro says you need to survive the night, but it doesn't look like that is actually a game mechanic. The game clearly needs some goal, whether it is to get somewhere (the goal could be to get out of that place and not die in the process) or, like it was said, to survive some timer. Both would need it to make enemies harder to avoid and funnier to fight.

MICROSLAYER by jellyfishhunter 2024-10-08T19:14:17Z ♥ 2

Okay that is totally not my kind of game, but after some time I figured it out and it became pretty funny and simple. Until the small room when after one hit I cant attack nor find my 'ghost' or whatever is that and i'm doomed... :( Dunno about that layout The music is really cool, made this game.

Unlucky fried chicken by Daniel C 2024-10-08T18:52:24Z ♥ 2

For a moment I forgot I was playing a jam game. First of all, the gameplay loop is cool, I really got into it. Funny, really enjoable music.

Laverino by Kirass 2024-10-08T18:36:38Z ♥ 2

Некоторое время пришлось поразбираться, и я даже думала что игра сломана, но в итоге понравилось) Очень непонятно что из головоломок нужно выходить повторным нажатием E. По идее они должны сами отпустить игрока, когда выполнены. Иногда поисходил какой-то QTE, смысл которого я так и не поняла. Что происходит в этот момент? Также не поняла в чем суть робо-няни, если можно по всей комнате ходить прямо перед камерой, и все нормально. Suna no oshiro :) Прям очень нужно заглушать основную музыку когда играет шкатулка, две разные темы параллельно - это ужасно. Также непонятно зачем давать возможность игроку забирать игрушки обратно из кроватки. Я сделала это случайно... Про хорошее, чтобы не было все сплошной критикой, классное настроение, лаконичный джемовский формат, и при этом игра ощущается законченной, милые игрушки)

Zombugs by AlbionBrown 2024-10-08T18:17:11Z ♥ 0

2/3 when I died it didn't stop game in any way except preventing from picking up the items, so I didn't event understand that I died. When I started to pay attention to that, well, I die very quickly and I barely can enter any near house before I die. The game certainly lacks any goal. Why ever exit the house, if it's safe there? You could add there at least a goal like "find 3 items", that already would be much more interesting. In the lore, it could be like you must find survivors and "help them" by clicking E, so no no new mechanics required. Also I strongly recomend you to put a game screenshot as a cover, the current one is clearly not attractive. I'm here only because I decided to go for games in the order that ludum dare gave me. The shooting part is nice, but again requires some balance, like may be put less enemies and lower their damage. And may be spawn them out of the game view because it looks very strange ot see them spawning right next to me.

LD51 — Every 10 seconds (5)

Lights Out by booremi 2022-10-21T17:12:30Z ♥ 0

I brought 5 batteries, there seem not to be more, the light was off forever... Is that the win? The game over? I didn't get it :D The theme and grafics are cool though!

The Many Short-Lived Adventures of a Box by Criobite 2022-10-21T16:59:21Z ♥ 2

It's really cool, I love the progression. However it seems that the game is balanced for hardcore players, not those who just passed by... I've got my first upgrade, but haven't managed to reach even the second one. Which is a pity, because I would like to know what else the game has.

I agree with ideas to add cooldowns between levels & remove auto jump on hold, that frustrated me too

Sweetheart Speedrun by Snowdrama 2022-10-21T16:53:49Z ♥ 2

I don't know, the idea is great, but I just feel frustrated. I accidently grab things before I see what are them, and, uhm... Shouldn't there be icons on the map too? Or it's to game over until you remember where is what? I'd say it lacks some design, but in overall it's cool.

Hit By A Car by Jonathan Lorenz 2022-10-21T16:43:31Z ♥ 1

This is cool, exactly what a jam game should be. Simple but saturated. Great job!

PARALLAND by UnidayStudio 2022-10-21T16:40:23Z ♥ 0

I guess I do something wrong... that's all the game I have PARALLAND.png