FoonLudum Dare ExplorerUsers → picttarge

picttarge

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥PINGjam5653.372.933.033.553.302.123.37
202558Collector👥Skullkjam7472.702.381.902.881.882.76
202456Tiny Creatures👥Cell la vie!jam5373.563.263.474.033.692.383.40
202455Summoning👥Dicing with the Undeadjam3.353.153.153.902.223.09
202353Delivery👥Discrete Dungeoneersjam2.002.503.502.501.002.50
202352Harvest👥Minetanitejam3803.533.553.103.503.713.152.503.46
202251Every 10 seconds👥Balticjam9793.103.182.712.733.282.063.32
202250Delay the inevitableOmega Squadextra
202149UnstableDungeon Crumblecompo3.112.883.003.663.553.552.353.61

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by picttarge

LD48 — Deeper and deeper

Virtually Deeper by Glaikunt 2021-04-27T18:48:45Z

Nice one - the penny dropped after 3rd round and got to round 7. Quite well balanced to make it tricky and careful placement to make it tough to beat! Fab tie-in to the theme! :thumbsup:

LD49 — Unstable

A boat in the storm by jacqueslelezard 2021-10-05T23:56:29Z

Had the rank icons drawing over the text (21:9 ratio monitor probably kicked it out) but a simple gameplay mechanic that works. Captain rank for me, but still got caught out by a rogue wave!

Tunnel Taupe by inkedsplat 2021-10-06T00:02:05Z

Hmm, Windows defender isn't too happy about LD_MoleGame.zip (the .exe) identifying it (or mis-identifying it) as "Trojan:Win32/Wacatac.B!ml" [Severe] ``` LD_MoleGame.zip|https://w3g3a5v6.ssl.hwcdn.net/upload2/game/1220105/4544891?GoogleAccessId=uploader@moonscript2.iam.gserviceaccount.com&Expires=1633478345&Signature=oU0S2Pa78EF ```

Curse of Apep by cogcomp 2021-10-05T23:34:45Z

The window drew at the top corner of my screen, almost offscreen, and the 4th level my character was offscreen getting hit by stuff I couldn't see? Tried to move the window/maximise to help but couldn't seem to solve that one. maps/level4.tmx seems to have a top row, I just couldnt' see it. I like the style, the effects and the mood, so apart from the issue above, I think it was great fun!

Unstable Caves by notime4games 2021-10-04T01:12:54Z

Starts simple, gets tricky fast! Good game, could use some sound to improve the mood/humour aspect (an almighty crash of rock) :smiley:

Alchesaster by kassanu 2021-10-04T01:36:08Z

Good fun to play through, held my attention for the entire set of floors. Overall would be helped with just a few sound effects.

Fuse by C1FR1 2021-10-05T23:23:58Z

First jam game I've seen using Kotlin, and the library looks like you've cranked your own integration with lwjgl, good job! The game is good fun - tricky at first but the Tutorial helped too. The shader is great but did find it hard to see the player sometimes.

Sir BaLancelot by FabDynamic 2021-10-04T13:51:23Z

Nice game - managed to get all the way through quite quickly. Seems like you can almost stick to a falling block on a slope and nearly 'double jump' then sail through the air which makes it quite easy to clear the towers.

Mission Control by PetTurtle 2021-10-05T23:46:51Z

Wow, taking the cool stuff from 1979 Asteroids and then adding so much other stuff to keep track of! Orbits! Fabulous, good fun and very tricky! :thumbsup:

Unstable Empire by oneiromancer 2021-10-04T01:51:47Z

Looked confusing at first, but got used to it. A bit of audio might help here. Made me laugh when my Marshall killed the Chancellor - that was unexpected :smile:

Unstable Society by Glaikunt 2021-10-04T10:43:25Z

Ooft the level with 2x tin foil hat wearers - too tough for me :smile: Good fun and the random movements means a different game each time. :thumbsup:

Dungeon Crumble by picttarge 2021-10-04T13:43:10Z

Ah, conversion from lwjgl3 to lwjgl2 to resolve a runnable-jar build issue at the last minute for the compo seems to have caused a problem going from map to map. I can see about getting a fixed version up - thanks for the feedback!

LD50 — Delay the inevitable

Singularity by Glaikunt 2022-04-21T00:56:10Z

First time playing this the music worked fine but subsequent plays it cuts out at the start as others have mentioned. I really like the isometric view and it's got pretty clean lines :) Completed it first time even though on first play a while ago, a couple of the wabbits eventally tried (jam code: accidentially tried?) to hide behind the robot head. The humour of the text adds to the experience, well done :)

LD51 — Every 10 seconds

The Cult of the Ancient One by someone 2022-10-04T19:33:39Z

Sorry can't get any of the links to download, and although the workaround for the iframe seems to allow the embedded version to run, the camera seems a little wild (esp scrollwheel zoom) and can't seem to select anything, clicking or dragging the bounding box. :shrug:

Power source by Sublustris 2022-10-04T20:25:41Z

Lovely graphics - as you pointed out the physics can stick a bit (or result in you falling through the floor and walking around unseen offscreen) :smile: Concept is good but it's really hard - he's still got energy to jump but he can't brush away a snail with a sword - seems a little limiting. Played it several times and by the time I'd found the person that supplies energy and made it back to the mushroom, I was back out of energy and couldn't defend anything. [EDIT] Wait this is a clone of the LD39 entry? char and graphics mostly from that?

Sonar by erikiene 2022-10-04T19:39:16Z

Points for the employee handbook! Looked like even the bit.ly url had issues but it's working now so will try again.

Sonar by erikiene 2022-10-04T20:00:20Z

The mood is fantastic, the setting of big evil corp is great - good humour. Overtones of the old Motherload game. The 3D submarine twisting around in the ocean is great (neat twist effect and good use of lighting), beside this looming huge ship. Only downsides were that I'd have preferred LMB and RMB to flip purpose - seems odd to put the key most held down on LMB and the trigger-happy one in the less-convenient RMB slot. The only other oddity is that the drop off info seems to be more of a distant decal you have to zoom in to read, rather than being rendered orthographically as a UI item. I still really enjoyed this though!

Zombie Rush 3: Escalation by BytingGames 2022-10-05T00:27:02Z

Fabulous. Extra point for the highlander (+ music) really made me chuckle. Only niggle is the spawning on top of the player - comes as quite a surprise rush and can end the game quite rapidly. Loads of fun though :smile: [EDIT] Made the highscore board!

Clock Caper by Ryan Dotsikas 2022-10-04T20:48:13Z

I can see why there's no rating for music (quickly searches through Caravan Palace music collection and similar) Fits the graphics though - very Warner Bros - and the game is pretty solid. Quite enjoyed this - just when you think it's getting samey another trap pops out - well done.

Wizard In The Purple Robe by J0ye 2022-10-13T22:59:01Z

Pretty good game! Compo as well so I wouldn't be so hard on yourself! Having 10s to complete each level is a great use of the theme and although you're dropped in at the deep end and have to learn how the move and actions can be used it works really well! Only glitch I noticed was on level 3 after shooting the target the character couldn't move into the spaces where the pillars previously were? Great game though!

Shattering Star by Emty 2022-10-04T20:16:51Z

Nice work - took some time to figure out if interaction was working or not (it is - I just needed to find a suitable object). Says 3 items were required to finish but only seemed to take 2 - but this was well done given the time available and - well - the hashtag at the end quickly brought me back to reality. Well done indeed.

Baltic by picttarge 2022-10-04T16:38:04Z

Thanks for all the comments - first obvious common breaking bug is the warmth/cold state of the player on restart level which is meant to return to full to allow you to complete a level - we should fix that first :thumbsup: It wasn't noticed on several initial playthroughs and isn't intentional.

Witch in a hurry by hotaloca 2022-10-05T01:12:12Z

Great game! Key changes messes with my head in a good way - but then hiding the keys and forcing it to be remembered is hard! Funny when there's a key change so that 'down (S)' then becomes 'self destruct' - whoops

Sleepcheckers by Ehon 2022-10-05T00:58:25Z

sleepwalkers.png Trying to escape the sleepcheckers by breaking through the fourth wall and running away from the user interface! This was really good - graphics are fab and took a few goes to escape! (turning the light off is indeed not enough to hide)

LD52 — Harvest

Forest Walk by Zathnic 2023-01-18T19:05:44Z

+1 for java - not often I find a fellow java+libGDX user :) Graphics were good and the use of TiledMap kept the drawing efficient (even if the level behind the scenes is massive) On size of maps - I did find myself getting rather lost rather easily but the paths tiles helped a bit. I'll make one wee gripe about some of the collision being a little off (bottom left corner rather than centre?) but I enjoyed playing this! :) Good stuff

The Dealer by Porcus_Pie 2023-01-13T02:15:47Z

Very dark (accidentally harvested a customer on first click) but good to play. Lungs man, lungs. All the time. The exit menu button is annoying, and the colour of the tanks didn't seem to match up with the upgraded tank level in any way which was confusing. +1 for the tutorial though.

Star ReaperZ by gurkenlabs 2023-01-19T01:05:57Z

A java entry (write once and cross your fingers) wrapped in an .exe with only .dll files and no .so files for Linux? Aww... I got it partially working and heard the menu music before it hanged but I'll have to dig out a windows machine and give this another try.

Star ReaperZ by gurkenlabs 2023-01-19T01:19:18Z

Alrighty worked ok in windows - points for the Tyrian 2k vibe definitely :) Not really sure what harvesting the energy gives you other than points, I wondered if it topped up the 'health bar' image on the left but it seems to not have any effect or repair. Had a number of recently-offscreen enemies blow up the ship which seemed a bit brutal or buggy and I'm not sure what the map in the top right adds - it's everything that's already on screen by the looks of it as the map retains the same ratio as the screen from what I can see.

Anyway, it was fun nonetheless and kudos to linking to the others for the sound and gfx work. :)

SOUL REAPERS by Trooper720 2023-01-13T00:49:13Z

Neither gamejolt nor ldjam page has much of an idea of what lies behind a random .exe 21 MB in size - any chance of putting up some screenshots?

Reap What You Blow by polynoggin 2023-01-13T01:39:43Z

Good idea - clever that the forces shut off when the card is covering the nozzle. A couple of glitches though - the walls get in the way (esp past the first keycard door) forcing me to find a way between a table and a pillar (which worked) and it's entirely possible to blow the card through the walls accidentally and lose it completely. But it's good fun, and pretty funny! :)

Apples of Agony by Joey Shipley 2023-01-27T19:32:09Z

A wee bit of audio would be great but it's well executed and can imagine would play well on a phone or tablet. Seems logical you pay for your brutality by getting served up rotten fruit from the start :) well done!

E.C.F - Extreme Conditions Farming by dimaswift 2023-01-27T19:19:27Z

Family of 2 grows to 3 and without farming anything will survive for 44 days and 17 hrs. That's remarkable :) Anyway played it through to 117 days - it's a really great game - voxel graphics are great and the animations are effective. Good that the veg can spoil or affect seed count too - pretty smart - there's other entries that don't bother with this. Great stuff! :)

Beware The Wheatshifter by Fnkee 2023-01-13T01:12:55Z

The brutality of thinking you're safe and then the wheatshifter just runs over the tile and nabs you. :) It's a very tricky game but fun to try and beat - but a few sfx might have helped set the tone.

Turbeets racing by Aune 2023-01-19T01:55:10Z

This was a lot of fun - reminded me a little of MarioKart's Moo Moo meadows but Isaac Newton had the day off. :) There did feel like a little something off when the rolling mass of iron and steel from 1948 wasn't a bit more tank-like with the fences, compared to the hard-as-nails-superhero radish who could bat everything away without a second thought. I did really enjoy this :)

Minetanite by picttarge 2023-01-12T13:25:43Z

Thanks all for the feedback - a v1.1 version uploaded to the itch.io site that makes several performance improvements as people had reported lag late stage in the game. :thumbsup: (v1.0 still available)

Frosty Forestry by Martta 2023-01-13T01:23:58Z

Nice game! Demanding corporate profit margins meets - what I can only imagine is the Doom shotgun pickup sound - in Scandinavian nature annihilation! +1 for the title screen btw. Those hidden rocks are brutal! :)

H.I.V.E - Highly Involuntary Vain Effort by Pentaworks 2023-01-13T01:07:42Z

Ok, took a while to figure out how to get started - starting money is low and price is high. Perhaps the farm should be already established or at least free to place - seems brutal to spend 2,400 of 3,000 before you can begin to buy one piece of land and start. Once sussed out (5 game restarts later) it was a pain to find the Shop in 3D, especially in the dark and I'd often end up off-map looking for it. +1 for combinations to simulate genetics though, but I'd be looking to add some UI elements to help reach the shop / farm / lab buildings.

MONDO LABS by cannibalgirl 2023-01-27T19:40:25Z

My only ask is for a restart map option in the menu! But who doesn't like an isometric factorio-esque internal body simulator! This is really good - well done indeed!

Hard Hat Harvest by Grif_in 2023-01-13T00:47:15Z

Took a minute to sort out how to unselect something, and figure out what 'assigning' does, but in the end plays rather well! Ended up with 14 hats and gajillions of plastic but this was really fun to play! I'd say a hundred million in each pile is way more than enough resources to play with so not sure why you'd need many piles of them (perhaps later in the game?) This was very good :)

Harvest Doom by Sparrowson 2023-01-19T00:37:19Z

There's a lot of work in this, and I would have given you an extra half point in humour if we could blow away the scarecrow :) Nice that there's better seeds hidden elsewhere - this is fun to play! My only gripes would be: - the control scheme wasn't that intuitive, but hours of Skyrim has me convinced 'use' is 'E' not space so I found myself switching between the two - I can carry 8 melons and one shotgun but not one shotgun and one tiny seed packet (I know, I know)

Good game I spent a fair bit of time in though - well done indeed :)

LD53 — Delivery

Discrete Dungeoneers by picttarge 2023-05-03T00:45:36Z

@wadlo Ludum Dare game page woes. Seems to show now?

LD55 — Summoning

Phantom Escape by S1l3Jamal 2024-04-16T19:51:59Z

This is very good - want sound to bring this environment to life! Shame the phantom didn't last a tiny bit longer and you got a chance to flip a couple of switches at a time and listen out for a door swinging open. I've always liked the 'avoid the guards' visibility cones puzzles and this is well done - only noticed the main bugs around guard vision: still being in the cell and being put 'back in' twice in a row in quick succession, then seeing through the timed door when it was closed. I think it's just if you're in the guard's sight at all it triggers that.

Dicing with the Undead by picttarge 2024-04-16T18:43:39Z

@tess-winlock that's an unexpected one! Thanks for the screenshot, we'll take a look :thumbsup:

Dicing with the Undead by picttarge 2024-04-16T18:45:50Z

@shardykins yep there's still a selection glitch occasionally and I think the game crash must have been the unintentional 'ghost army' (with no units) that we've seen before... - thanks for your feedback!

Dicing with the Undead by picttarge 2024-04-16T18:48:36Z

@sodaro yes the battle scoring does also depend on unit types, calculating relative strengths. We need to make that more clear - the battle triangle example of:

* (A) stronger against (B) * (B) stronger against (C) * (C) stronger against (A)

Summoner Survivors by helluin 2024-04-16T14:58:40Z

Love the artwork - was also gonna mention not just the z-order of the trees vs UI but also about the y-position not sorted on the trees (in game). Would be ideal if the summoners could also pick up bags of gold but perhaps that would make it too easy. Good to have the boss have some variety of attacks, I really liked that - well done!

The seven crystals by Mibi88 2024-04-16T19:37:49Z

"Yeah I should write a makefile"

yeah :) getting a bit of grief with SDL (main or src) but I'll bookmark this and check back on it later on

Ghost Step by Willbone 2024-04-16T19:23:14Z

I like the idea of solving a puzzle using tiny bits of information gleaned through some dialogue tree but only got a few pieces of info then stops at the age question (there's no response)

LD56 — Tiny Creatures

Turn of Taurtarus by firellon 2024-10-13T17:21:03Z

nice, I imagine a puzzle game with all these levels would be hard to finish in the time allowed, that's very impressive! The rotatino messes with your head, and that's a brilliant thing! Very impressive!

Down In The Well of Souls by damdoshi 2024-10-12T00:56:36Z

Ah, this caught my eye and I was happy to see 'first game jam' (looks promising for a first jam) and also a link to a linux build, but that seems to have a windows executable in it?

Tiny Echos by Talia 2024-10-13T16:58:38Z

Nicely done, not afraid to put foreground objects in which is great, makes the level feel busy and like a cramped forest, adding to the 'tiny' element of the player. A lot of work here for a compo, well done :)

Small Critters by leorid 2024-10-13T16:47:49Z

This was a lot of fun! like someone has already said, the controls seem odd until you get a large group of creatures, then it makes sense. And I like the way the creatures flow around obstacles. Started to seem easy until level 4 when those knights wiped out everything except one blob and had to build back up again. I really like the control of a 'squad' of tiny creatures, very well done! :)

Dwarf Colony by Skvader_418 2024-10-13T01:35:58Z

There's a lot in this for one person over 72 hrs and some of the mechanics are great. The strategy of where you're placing your buildings breaks down a little as your lumberjacks march half way across the map instead to find some random trees. Looking at the way the [number of] deer curve around rocks or buildings, I suspect that's where some performance issues might lie, and if those are solveable, your lumberjacks and hunters could start to consider 'nearby' resources so that the player can use the land and building placement to their advantage.

Cell la vie! by picttarge 2024-10-09T21:23:02Z

v1.1 on itch contains updated tutorial and help, the rest of the game mechanics are unchanged. Thanks for the feedback so far :) Original v1.0 still available.

Nights in the cozy shack by Gastar 2024-10-18T01:47:46Z

Even more terrifying with headphones! Really good idea and well made, congrats! :) Plays right into the hands of our primal fear of the dark, and keeping bad things away with fire & light. I've played this quite a few times, will mention it to some friends.

Ego by Calcopod 2024-10-13T02:01:01Z

(makes chromatic aberration reference) :) I like the mood here against the mostly monochrome palette, and can appreciate all the work that's gone into the systems for visual effects and really setting the tone. Managed to stagger through the forest and find one of the portals (without godmode) - the atmosphere is quite enjoyable :)

Mystic Mites by Yeris 2024-10-13T15:42:22Z

points for the dungeon keeper style hand for smiting! The objective was a little confusing and spawning lots of mites just makes a pile of them migrate to the middle and spin around. But still nicely put together!

Lost Microbiom by Big Cyckos 2024-10-12T00:44:44Z

Interesting - I was attracted to this because we also built a world in a petri dish :) Took me a minute to figure out the ropes would only go down, so you have to get above the organisms to capture them, but it's a decent mechanic.

Cardboard Kitty by DylanBrowne 2024-10-13T02:17:41Z

Creating a cardboard world with your kid? (tick) Digitally, in a jam? (tick) Backlit with handdrawn art? This deserves a lot of attention - well done indeed! :)

HARVESTED by Chronicpain 2024-10-13T15:46:58Z

Hmm doesn't seem to load on linux in Chrome (after leaving it for minutes, it didn't get to any menu screen) Looks like fun though!

La Révolution Francheese: Bonamouse by MrBananaz 2024-10-13T17:13:08Z

Tried several times to outsmart the bigger rats but took a while to get the hang of the recruitment thing (at first I thought the tiny mice were flies!) but the shield/bar at the top helped clarify. The scurrying of the mouse can be tricky, it's not the easiest! Well done!

Snail Shooter by DosMike 2024-10-13T15:27:50Z

Reminds me of Tyrian / Tyrian 2000 (especially when the player explodes) I ended up accumlating lives and nukes faster than I could use them (was holding out for some kind of boss fight) but you've got good mechanics here and it was fun to play!

LD58 — Collector

thoughtscapes by gemcc 2025-10-18T14:30:29Z

This is really well put together, what a great entry, and a clever ending too!

deck of doom by 0x0961h 2025-10-17T22:00:04Z

Took me a couple of goes to get the hang of the dash, and heal but this is very well done for half a day's effort!

The Tithe of Souls by massivejack 2025-10-20T20:54:05Z

A great entry! Only minor gripe is not being able to move around the components once placed, but the setting, the idea everything is a lot of fun! One of my favourites from LD58 so far!

Theme Collector by 8BitCharlie 2025-10-07T19:15:50Z

I like the ZX spectrum and all, but this could use some screenshots of it running so we see the end result (other than just the cover shot which is obscured by the 'jam' image.

Skullk by picttarge 2025-10-10T19:47:51Z

@nnnnneeeedddd the answer is a hell(!) of a lot of errors if you try that. We wanted to be able to use some tooling so I wrote custom code to parse just enough of a custom map file, but uses our own logic for turning vertices into walls and a rather different approach to using that data to create 3D floor and ceiling models. The question you could also ask, is could you load that custom level as a custom map into a very famous game, and the answer is THAT would work.

Skullk by picttarge 2025-10-20T20:31:13Z

@b0guslaw @ty-victorson @myezko we started with controller and were plagued by a couple of really nasty 'works-on-my-computer-not-his' issues that we wanted to resolve over anything else, and meant by the submission hour we didn't get back around to adding mouse/keyboard support. Controller only on the submission I'm afraid

Orcs Killed My Dog by ThatmanRobin 2025-10-11T01:14:28Z

Reminds me a bit of the old Dungeon Siege style of play. I *think* the player is invincible?

Arkeolog by Shaggy 2025-10-18T14:45:59Z

Lovely game, great atmosphere! Light clipping issues and mouse/controller sensitivity could use some tweaking. You managed to implement gameplay elements we ran out of time for (collecting items has negative effects on the player) - well done :)

Goblin Smoovees by rickylee 2025-10-07T13:44:07Z

I mean, does what it says on the tin, and with good humor to boot! :) ha ha this was fun

Crowstraktor by Skazochnik 2025-10-17T22:18:56Z

Nice platformer, some of the obstacles are pretty good. It seems like the game is regularly doing something, or has a performance issue/stutter on a regular basis. Some of the physics of the collisions/traps could use some tweaking. But it has a boss fight and and ending! :) nice

Type II by Jo Bettaque 2025-10-07T18:58:01Z

Colour palette like an old CRT monitor, and orbital mechanics. Very nicely done. Satellite collision seems a bit too eager (larger hitbox than expected) but this is fun to play!

Debts & Dragons by Syphorce 2025-10-17T01:32:58Z

I'm staggered by the size of the team. This can take a very long time to load (took about 10 attempts) and the UI makes some assumptions about screen ratio which means full screen can drop the bottom of the game into inaccessible areas and mess up some UI elements. There's some game breaking bugs when talking about rumours with merchants where everything just stops, and some placeholder variables that appear. Trading between merchants would be too easy were it not for the constant threat of death-by-inferno, so that was a nice touch :)

Collector's Cove by shamotte 2025-10-07T19:05:41Z

I want to like this more because my first ever game jam years ago had a similar room setup with 4 doorways. However, I'm not sure what we're actually collecting, it just seems to be fighting and no idea what the recorder does or how to use it?

Star Reaper by Shoalmuse 2025-10-07T13:15:17Z

Nice take on Asteroids with a bit more strategy. Great for a compo, only stuttering while flying the ship towards other items can be confusing ^ lack of background perhaps as @Nash mentioned. For full arcade feel some controller support would just perfect. :)

Crumbled Legs by oxbuddulaj 2025-10-07T18:38:39Z

Very tricky - but I love the graphical style and +1 for Danse Macabre

Aster by fueki 2025-10-07T13:28:27Z

Graphics, sound and music all fit really well. Sometimes the interactivity of the objects (1-3) seemed a bit hit or miss, but it's a good game. A little too much text, but I know you wanted to tell a bit of a story too :)

Trinket Trail by Allityle 2025-10-17T00:58:35Z

Nice to see some of the sketches as screenshots here too. Main criticisms would be I miss look up/down in a platformer game, and the reason for collecting coins seems a little lost, but it's a good idea here. Extra point for the double jump, even if it allows you to go left and see 'behind the curtain' of the parallax backdrops :)

Space Rescue by Exia Sun 2025-10-17T01:08:43Z

I'd suggest the control help (that can pop up when in map mode) is added to the game page here on LD so that people can get a feel for how to operate without needing to be in the game losing hearts to speed read the help text. There's a few quality-of-life things that would really help this feel less brutal, as I can see a bunch of work went into this.

My Favorite Creatures by Itero Proto 2025-10-07T19:16:33Z

404 not found when trying to play in the browser on ldjam

My Favorite Creatures by Itero Proto 2025-10-07T19:16:33Z

(accidental button smash and I can edit but not delete this entry, sorry)

C-C-Collector by Discomorphine 2025-10-07T19:20:59Z

Does not load in Chrome for me on both ldjam or itch:

CCC.loader.js:1 Uncaught (in promise) SecurityError: Failed to read the 'caches' property from 'Window': Cache storage is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag.

[libil2cpp] ERROR: Could not open Il2CppData/Metadata/global-metadata.dat CCC.framework.js.br:9 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'RuntimeInitializeOnLoads.json' CCC.framework.js.br:9 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'ScriptingAssemblies.json' CCC.framework.js.br:9 Input System module state changed to: Initialized.

CCC.framework.js.br:9 [Physics::Module] Initialized fallback backend.

CCC.framework.js.br:9 [Physics::Module] Id: 0xdecafbad

CCC.framework.js.br:9 No GlobalGameManagers file was found at , quitting player!

CCC.framework.js.br:9 Failed to initialize player

Deep Sea by Amanon 2025-10-18T14:57:19Z

This is really well done. The sonar doing a sort of flood-fill mixed with the underwater ambience really gives the impression you're deep underwater, and the ui keeps you removed from 'realistic' graphics as if you're an operator looking at a computer monitor. Very good indeed!

LD59 — Signal

NAOS 750 AM by niterich 2026-05-04T00:39:40Z

Came here to write a comment like @conduit :) Desert Bus! :rofl: The timing is really tricky!

Signal Reassigned by Rewzu 2026-05-02T17:25:34Z

Seems to not play nicely with chromium, causes red squares to flicker OUTSIDE the browser window which is particularly special, then mouse locks up and entire screen goes black. Temporarily playable on chrome itself but locks up mouse and audio and causes a black screen again.

Signal Reassigned by Rewzu 2026-05-03T23:12:01Z

@rewzu don't worry - the sheer number of hardware combos available makes this difficult. If you're interested, both Chrome Version 147.0.7727.137 (Official Build) (64-bit) and Chromium Version 147.0.7727.116 (Official Build) snap (64-bit) on Ubuntu 24.04 (w/Nvidia drivers) exhibit this issue.

The Operator by Samet Aylak 2026-05-03T23:00:16Z

Actually pretty solid - looks very polished, especially after hitting 'F' for fullscreen. Tripped up on a couple of the first cases but solved the others once I better understood what was going on. Solid entry, well done :)

Lighthouse Diaries by Tomssuli 2026-05-03T19:59:07Z

:clap: :octopus: well done! some of the zoom/pan can feel a little clumsy at times but the illumination effect is good (like illuminating the old map) . I only wish I could leave the light pointing elsewhere while I fire the cannon - but this is nicely done.

No Signal by Rigged 2026-05-02T17:32:53Z

It would be ideal if you indicate which operating systems and architectures your downloads are compatible with (known ones)

Hijack Waves by JuanRod707 2026-05-02T17:55:57Z

Visual style looks great but MI1 is very confusing. Somehow doing nothing and getting destroyed with 7.2M people killed lands me a victory with a score of -980? MI2 made slightly more sense with the jammer and bomber but your explanation above of how to play needs to be clear in game.

Signal by Ty1rl 2026-05-03T01:44:44Z

Not bad, quite liked going through all the levels - needed more of a challenge towards the end!

RADAR by Li4 2026-05-02T18:08:25Z

Screenshot looks nice but shame it's only a windows build.

Signals and the Sailor by Mendoks 2026-05-02T17:29:51Z

Could probably use a screenshot or two on the page to help promote this so people can see what they're about to play. Also indicate what operating systems your game is compatible with (here, only windows)

Signal Encoder by BloodCat8090 2026-05-03T01:30:59Z

Shame there's only a windows build.

Planchette by Accelerate0814 2026-05-09T12:38:06Z

hmm switching between two hands on the keyboard and the mouse so often put me off this sorry. Feels like I need to be an octopus to play this properly. When I close the phone and see some of the art behind it looks quite nice though.

SignalShooter by Altiioo 2026-05-02T17:41:35Z

At first a little complicated but as soon as you figure out a way to solve each level you can just repeat quickly to beat your opponent. Frustration with the same fire key being automatically defaulted to 'restart level' on completion so progression was hard having to repeat levels over and over.

Worlds Apart by Brian McCarthy 2026-05-02T17:43:54Z

shame it's a windows only build. +1 for network communication though

Tamarid Mission by galareteg 2026-05-03T01:49:48Z

HTML5 one doesn't play nicely in chromium - locked up and crashed the browser I'm afraid. Intro is rather lengthy :)

Lock the Signal by W3dge 2026-05-03T22:28:48Z

Looks good - shame it's windows only and there's no other build. Good to put the OS/architecture on the zip file so folks know what it's compatible with.

Small Among Storms by ShanzPro 2026-05-03T23:48:44Z

There's a ton of work that's gone into this, and it shows! :clap: well done! perhaps a few tweaks, like acorns sort of lose their value when you realise a checkpoint doesn't keep them, and a few interesting camera moments where it was harder to see what's coming, maybe the cooldown on the owl and lightning is a little too short (frequent) - but managed to get to the end and watch my squirrel tv. Great game, impressive for the short time frame!