lefinno 2025-10-07 09:24
i'm getting stuck on the monkey and alligator screen ;-; (webversion)
Foon → Ludum Dare Explorer → LD58 → C-C-Collector
By discomorphine, tiwe_me_ruu, BO3bMAK and Ultraviolet
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 454 | 3.44 | 44 | |
| Fun | 441 | 3.26 | 43 | |
| Innovation | 432 | 3.19 | 44 | |
| Theme | 341 | 3.74 | 43 | |
| Graphics | 341 | 3.78 | 44 | |
| Humor | 95 | 3.89 | 43 | |
| Mood | 519 | 3.35 | 43 |
i'm getting stuck on the monkey and alligator screen ;-; (webversion)
@lefinno the starting one? Press Space for next frame :)
Good art style I personally enjoy it, interesting gameplay
The graphics are really nice, especially the water was impressive. The controls were a bit hard and i would have enjoyed a "grap" to carry objects as i had to abuse the physics a bit in order to get behind the box.
@jo-bettaque thank you! I would have enjoyed having time for a "grap" mechanics X)
The teeth having different abilities is sending me haha. I loved so much about this game: the second frame explaining the mechanics of debt was hilarious, the gorgeous alligator sprite on the bottom left and the puzzles themselves of course. I think they're pretty clever for having been made in 72 hours. Great job!
Nice game :wink: with good arts and a cool concept :smile:
The gameplay leaves a pleasant impression, though a bit more depth would be nice.
Does not load in Chrome for me on both ldjam or itch:
CCC.loader.js:1 Uncaught (in promise) SecurityError: Failed to read the 'caches' property from 'Window': Cache storage is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag.
[libil2cpp] ERROR: Could not open Il2CppData/Metadata/global-metadata.dat CCC.framework.js.br:9 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'RuntimeInitializeOnLoads.json' CCC.framework.js.br:9 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'ScriptingAssemblies.json' CCC.framework.js.br:9 Input System module state changed to: Initialized.
CCC.framework.js.br:9 [Physics::Module] Initialized fallback backend.
CCC.framework.js.br:9 [Physics::Module] Id: 0xdecafbad
CCC.framework.js.br:9 No GlobalGameManagers file was found at , quitting player!
CCC.framework.js.br:9 Failed to initialize player
Nice entry :) i love the little story and the cut scenes :D I also enjoyed the solving the puzzles. controlling the box was a little annoying though. The art is very nice although i think its a little bit of a style mix. I love the alligator in the bottom left and the intro and outro drawings
@picttarge Thanks for pointing it out. We`ll look what we can do.
The art is super nice and the cutscenes were really funny, but I really would've appreciated a feature to grab the box, some inbuilt instructions, and somewhat cleaner controls
Nice Concept, I'd Like To See It Fleshed Out More In The Future
I was kinda stuck in the beginning cuz the box was stuck in the corner :'D But all in all I liked the visuals! Good job!
Great game, I liked it. Beautiful graphics especially the water. It took me a while to figure out the box, but I managed.
the theme and idea is so funny hahaha I love a tutorial which doesn't need words. Got stuck after 3 teeth
First of all, a technical point: the game took 2 minutes to load, the browser says it is 208 MB (with CCC.data.br being most of the weight). Maybe you are missing some asset optimisation?
Then the initial splash screen for the game, it wasn't obvious how to move on to the next stage. I thought the game was broken at first. Please write the keycode to advance or accept a click :D
After that, good game, with some nice puzzles! And the cutscenes were funny too :) The crocodile tooth indicator at the bottom left is really well-illustrated and a nice touch.
The box was a little fiddly (had to 'bounce' it off the wall because I got it stuck in a corner, but at least it was possible to get it out). That said, it was especially satisfying to finally line up the box correctly so the fly would get stuck on it for long enough for me to catch him >:)
@mahc Thank you for playing :) There are only 3 teeth in the game, you should just go to the final door for finishing cutscene, that is after a very funny animation X) So you sorta finished the game.
@reivilibre Thank you for such a detailed review, it`s very helpfull for us!
About optimization, YES, I organized the team one day before the jam, so I didn`t have time to teach them how to optimize the art.
Text hints would be good, but in last 30 minutes of jam i chose punch sounds and speed corrections, and i don`t regret X)
And the box... I`ve made a great job to make it less annoying, so now it`s just a little imp, while at the beginning it was the devil.. no, the ORIGINAL SIN ITSELF. But, yeah, it could be better :)
the game wouldn't load on the web version :(
Nice game! I really liked the cutscenes. The puzzles are good, though moving the box was a bit tricky.
Really nice art! I agree with the other comments that the box was fiddly and it wasn't clear what to do when the first screen came up, I thought it was frozen until I smashed buttons. Once I got into it I had a really nice time, I especially liked the effect of the water drying up. Well done!
Really creative, great art and the collecting is pretty funny.
Ouch those poor mice! You've made a fun entry and btw thanks for playing our humble effort!
I broke my nerves.....
Curious of the cheer-leader job of the team LOL
@razerlazer We know about this issue, please, try itch.io link bellow :pray:
@xlores-liang after all, he was sick and did almost nothing except brainstorming for 3-4 hours and a little testing, but we love him anyway X)
A bit disappointed that all the puzzles were just moving the box around. Art was fire, kudos to the artist, they knocked it out of the park. The crazy teeth and funky character designs really carried here.
I got stuck after collecting 3 teeth, didn't know where to go. Overall it's a good game with clever puzzles and fun pun!
Cool, fun game. I had a blast playing it.
Funny game idea, nice graphics. The cute crocodile is really not who he claims to be :). To be honest, I didn't understand what to do after I took the gold tooth. I also didn't have enough sound settings, I was afraid of loud impact sounds:)
I finished it and was a really nice experience. In some situations I got lost with what I had to do to continue, but it is complete and well polished. Also, the art is peak, good work!
Great work! Now the box is my best friend:D
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Очень понравился и визуальный стиль, и геймплей! Выбить долги из мухи оказалось самой сложной задачей) Отличная работа!
really fun, i like the art, and the cinematics are great. didn't know a tiny fly could make a crocodile fly :sweat_smile:
hahahaha wow I did not expect to be beating people up in the sewers and stealing their teeth today, but here we are. I love the slow realization I had with the fly of "hey he didnt drop any teeth.. uhoh.. he dropped himself..".
Well done! The art is really cute and well done. I do wish it was a bit easier to interact with the box and move it around. The puzzles themselves were nice! Pretty clever. Great entry!
It was a very funny gaming experience. I am in love with your art. Great job!
Hahaha, I loved the art and the humor in this game!
The disconnect between the MC art and rest of the art is kinda funny depending on if intentional or not. The exploration could've used some background music or SFXs, but then getting a ear-full of loud SFXs when the beatings happens is also weird. The levels are well made and have some gameplay functionality, overall well done.
The disconnect between the MC art and rest of the art is kinda funny depending on if intentional or not. The exploration could've used some background music or SFXs, but then getting a ear-full of loud SFXs when the beatings happens is also weird. The levels are well made and have some gameplay functionality, overall well done.
The disconnect between the MC art and rest of the art is kinda funny depending on if intentional or not. The exploration could've used some background music or SFXs, but then getting a ear-full of loud SFXs when the beatings happens is also weird. The levels are well made and have some gameplay functionality, overall well done.