Forest of Madness by negator2vc 2024-04-18T15:49:38Z
Good game. I liked the art a lot. I felt it too dense, and would prefer the explanation to be more dynamic, but once again, nice entry!
Foon → Ludum Dare Explorer → Users → Braulio_JG
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Trip to the Teeth | compo | 210 | 2.50 | 2.42 | 2.32 | 2.70 | 2.95 | 2.25 | 2.47 | 2.67 | |
| 2024 | 56 | Tiny Creatures | Hang On! | compo | 219 | 3.30 | 3.17 | 3.25 | 4.09 | 3.52 | 3.28 | 3.30 | 3.55 | |
| 2024 | 55 | Summoning | Campo | compo | 281 | 3.05 | 2.83 | 3.21 | 3.45 | 2.98 | 1.84 | 3.03 | 2.83 |
Good game. I liked the art a lot. I felt it too dense, and would prefer the explanation to be more dynamic, but once again, nice entry!
It's simple but entertaining. Not too related with the theme, also does not stand out for the graphics or the audio but it is not necessary. Another good part is that the game doesn't have perceptible bugs.
It was very challenging, but I managed to complete it all. (Although I migh have used a bug that let you grab and move the creatures that are already on the map. I used it only once ;P)
The character and enemies seems like they were gummies, so nice! The game can become repetitive, but keeps you entertained for more time than you want to admit π . The red button attracts people like moths to a light. Amazing!
A solid submission to the jam. Loved the scoreboard, it really makes you want to go up and up. I would make a little tutorial in-game, that explained you how to realize the summoning circle and what you can expect from it. Anyway, the idea is very good, great game!
It's impressive how well designed and polished is this game! Loved the start conversation a lot, also the sounds. I'm not discovering anything if I say that there are a lot of card games out there, which may cause the innovation score to reduce. In any case, this is a top 4 - 5 star game for me!
Seems promising, but I didn't manage to summon anything! π Sorry
It's an interesting idea and kept me entertained for a while. The only thing I would add is some kind of clue of what you have to do, as I was very lost. Very good entry.
Immediately immersed me in the mood. It looks like all the time went to the graphics and audio, but the result is an astounding atmosphere.
As others said, its absolutely impressive that you managed to make this in 72 hours. Innovative, very polished in every aspect, with no noticeable bugs, and a brilliant level design. Mind blowing!!
A surprisingly big game, with engaging movement mechanics. The wind sound related to the speed is a great detail, and the recorded diaries add to the feeling of the game. With the background ambient sounds it really feels scary. As other coments said, I only found 1 enemy, and the top of the tower looks like the perfect scenery for a boss fight, but I understand the limitations of a jam π . Definitely with a little more work it could be selled, magnificent entry!
Nice puzzle game, with great art and music! The game is somewhat difficult to understand, but once you get it, its pretty entertaining. Anyway, very solid game for being made in 48 hours :)
The idea is very creative. It would be great if there was more content, but for a jam, it's excellent. By the way, who lost all those coins in the garden π?
The game don't load for me, but the idea seems promising. I suggest that you upload the game to a page like Itch.io, and paste the link in the Ludum Dare submission.
I love the idea behind it! It has a lot of potential for being a great game with a bit of work. Well done!
Thanks everyone for playing and the feedback β€οΈ!
@flying-dog-fish I already implemented a portal back from levels in my version, but have to wait until the jam ends because its a new mechanic π . Thanks for the feedback.
Just ASTONISHING
Not a bad game. A little short but complete and challenging, well done!
The artstyle is what I love the most! So cute! I didn`t like that the movement was controlled with the arrows, I feel like it's not very intuitive in a game that used so much the mouse. The idea of the game is good, althought I would have loved to see the stats of the summons. Overall, a cute and entertaining game!
Your game entertained me for a long time. The time trial really puts you to the limit. It's even more impressive taking in charge that the graphic engine is also yours. Exceptional!
Definitely a solid entry, with simple mechanics but in the best way possible. Maybe I would tweak the music volume and the responsiveness of killing the enemy when the circle is completed, but I enjoyed the experience and loved the retro art-style :D!
It has great mechanics for a 48 hours game. I found some minor bugs during gameplay, but definitely has potential!
It has potential, for sure, but I feel like it has been an experiment or a prototype more than a game itself. For 48 hours, making it 3D has a point, but I find it strange that the player movement uses the arrow keys while the camera movement uses the mouse. Overall it would act like a great base for a bigger project.
The style is fantastic, the music fits the game perfectly and the theme is greatly represented! I enjoyed the experience and reached the end... and the bacteria evolution could fit as a topic for a sequel ;).
I really loved the idea of this game. The camera cuts were a bit annoying when they interrupted jumps, but appart from that, it's great. The dialogues are a good point too, as with two lines you can already deduce their personality π.
It's just perfect! Great in every aspect. Almost no bugs, innovative, good graphics, aligned with the theme...
The quantity of comments you have here is well deserved! It's a great idea, innovative and never before seen graphic style and with a story that is right on the spot with the theme. Maybe the repetitive music is its weakest spot, but as there is a button to silence it, it doesn't matter. Just, contratulations on such a game!
I really liked the aesthetics, and I achieved to complete the whole game. As it's said above, it's too small to be comfortable in modern displays, but that is understandable given the limitations. At the end, it's very well made and the way it's done is rarely seen.
It's a nice colony simulation game, althought I would have liked it much more if the hive looked more alive and responsive to the changes. Anyway, it keeped me entertained for a good amount of time.
It's just perfect!!! I can't comprehend how this has been made in 72 hours but it's mindblowing!!!
It's a pretty entertaining and interesting game. The gameplay could be more appealing, but the story behind is the best of it by far, and the end is shocking :/
It's a good idea. I got stuck after the 3rd ant and couldn't continue, but putting that aside, it's very appealing.
@oddballdave, @multiplexor, @sviborg, @badbons, @milq Thanks to you all! This time I tried with a simpler idea, and didn't put in it such an effort as other times, but I'm already concerned of polishing it and adding more music, in addition to repairing the record counter, that is not working after exporting to web.
Great atmosphere, with a lot of character and greatly built. It's short, but it has potential to be expanded, and the phrase at the end... (Β·-.).
I reached the end. It isn't very clear in terms of what you have to do, you see the borders of the map and also there are weird cuts here and there, although the idea was pretty unique, and the the music and ambience were its strong points.
It's amazing! The inspiration is clear here, but it cannot detract from what you have achieved. Well done!
It is a cool twist for the classic solitaire. I am not much experienced in card games, but all the mechanics I tried where finished, and that is a huge accomplishment in 48 hours. The mixed gameplay is very creative and overall, for me is a solid entry!!
This game is addicting! In 72 hours you have achieved a game that feels really good and has a lot of detail. It would be nice to had a power-meter to know how much energy you are consuming, but overall is great. Amazing entry!
I almost find all the types of bugs in my first run :D! The game feels really polished, and the sound effects add a lot to the atmosphere. Also, the detail of the passengers looking at you as you walk through is a nice touch. Great job!
What a fantastic entry! The number of levels and his complexity is right on point, althought the last one really felt challenging π . It is also great as a co-op game, and I liked that you unlock new abilities as you progress. The music can result repetitive at the end, but it is algo pretty good. Overall it is great!
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Thanks @thejackimonster @sinusquell @artificer @tim-eriksen @avhatar @milq @swaiky @sergs-workshop @johnstarich β€οΈ. I'm glad that you liked it althought it is in such an early stage!
Thanks for your support @torte478! And thanks @threeli for following!
Perfect and creative fit for the theme! Also, taking in consideration the problems that a game with this type of gameplay could produce, I was able to complete it without noticeable bugs. Congratulations!
For a compo game this is fantastic. If I had to suggest something, it could benefit from a little bit of music and if the requested items were different each time. I was able to complete it without suffering any bugs, and the sound effects were excellent. Great entry!
I finished it and was a really nice experience. In some situations I got lost with what I had to do to continue, but it is complete and well polished. Also, the art is peak, good work!
As others said, althought the theme is clearly represented, the gameplay is not the strong side of this game, but the graphics, they are supreme! You deserve 5 stars in Graphics π€©
Wow! You have achieved a lot in 72 hours. Not much to complain about. The game feels complete and its features interconnect greatly.