towercrane 2025-10-06 22:14
i love that game forces you to move But i wish there were death animation under roller. Or some kind of game over
Foon → Ludum Dare Explorer → LD58 → Siege Crawler
By sharky3188 and lordsheo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 209 | 3.75 | 46 | |
| Fun | 237 | 3.60 | 46 | |
| Innovation | 143 | 3.69 | 46 | |
| Theme | 198 | 3.98 | 46 | |
| Graphics | 247 | 4.01 | 46 | |
| Audio | 320 | 3.36 | 46 | |
| Humor | 621 | 2.31 | 39 | |
| Mood | 243 | 3.78 | 44 |
i love that game forces you to move But i wish there were death animation under roller. Or some kind of game over
Hard game, good graphics. I think it will be funner with a easier way to heal. Overall good job! -J
I greatly enjoyed this and spent WAY longer playing it than I expected. I loved the idea of a moving and upgradeable machine you have to defend. The gameplay worked really well and was super addicting. I only wish there were some more information about what each upgrade did. I was upgrading stuff like crazy but didn't really understand what it was doing, so it was difficult to know what I should be doing. Otherwise, I had a great time playing the game. Nice work!
Screenshot 2025-10-06 211242.png
It's wild that this was made in 72 hours! There's so much depth- with the sandstorm, resources, moving base, enemies, upgrades, etc.. It felt like the beginning of a big game that I'd play for hours. Really great job!!
Looks promising!
@pres2300 That's awesome to hear, glad you enjoyed it so much!
@wormkingboo I don't know how we did it either 😅 @sharky3188 was a legend and smashed out all the art and made the game feel really good to play
As a Dune fan, I want a sequel! The game is awesome! The only one thing – would love a bit more weight/impact to the jackhammer animation.
It's a good idea, maybe I've seen a similar concept somewhere before. I was able to figure out what to put where and what to do at all, but many players will quit the game because the game does not lead him by the hand. The game is very good.
The game has a cool atmosphere
Beat the game, definitely think it's a project that's worth more time. reminded me of the spice harvester from dune.
The atmosphere created by the game is very good. I really felt like I was playing as a collecting robot. However, the strategy during the game progression feels somewhat weak. At first, I didn't realize how to restore the base's health. It would be nice if building fortifications could be based on more positive feedback. Snipaste_2025-10-07_22-39-51.png
WOW, amazingly well done. The sheer scale of the crawler, all these interconnected and moving parts. I am genuinely blown away by what you guys accomplished in 3 days. What an achievement
damn cool game! i love crawler!! it had a really atmo!! it gave me major dune vibes !! :D Very well done :D
Nice game, don't stop making games!
It looks great so I would love to play but it runs like a slideshow on my computer for some reason-- I've rated what I could based on the bit i did though!
@bwalter that's unfortunate to hear, if you haven't already you can try the windows build that should run a bit better. But yeah the performance can get pretty rough, did what I could tho 😅
I think there should have been some ways for the player to be get more efficient at collecting the resources. I feel like no matter how good I am, it's always going to take quite a bit to earn 5000
Hard game, I didn't manage to finish it. This might make a good multiplayer game where you have to coordinate with your mates or have different roles. Something that confused me: The top left cash counter was way too big and I wondered why the money isn't going up when I mine minerals. Took me too long to notice your inventory is on the right. Maybe add a vehicle/person symbol to each. Apart from that, you could add floating symbols that highlight what the player can interact with. But those are just details. Overall good, polished game!
I just had to try run into the grinder :P. Like the fact that you have an area where you need to keep within. liked the tension and mood a lot. Wish there were more places for turrets so i can make it a shooting fortress. Overall a good potential of full game here with some more work.
Very cool scenary, the idea of following a big truck and collecting resources is a very cool concept. And the duststorm, great feature! Wish there was some way I could help destroy the robots in case I'm sick and tired of collecting resources, but I get that would overcomplicate the loop. Very good addition!
How has no one mentioned the Halo Reach mission with a giant truck like this one? Hopefully that's a reference, if not, go play Reach! :D Pretty coool game with surprising action bits, tons of turrets and enemies. It could use a little bit more feedback when i was earning money, spending money, didnt have enough money, etc. Good entry!
Omg, a very complex game. I admire your work
Your artist did amazing job. It's a hard to beat game with good atmosphere. I've played several times but each new wave was too overwhelming, couldn't win. Is there a way to pick up the rifle? I also didn't understand which upgrade did what, tried different approaches but it doesn't pay out as expected.
Достойная игра, до конца к сожалению я не дошёл, но в целом игрой доволен.
@sohei Thank you for the kind words. There is a way to win, but unfortunately the design was done at 6am on the last day and it isn't well balanced. I believe you need to rush the end goal much earlier. I hope to do a post jam balance patch. The rifle was a stretch goal we unfortunately didn't get in, another potential post jam patch. Thanks for playing :)
Beautiful game, looks very epic, but due to lack of tutorial, it's unclear for me what half of upgradeable machines and human-specific mechanism do.
Appreciated the Chekhov's gun meme)
This game is addicting! In 72 hours you have achieved a game that feels really good and has a lot of detail. It would be nice to had a power-meter to know how much energy you are consuming, but overall is great. Amazing entry!
I loved the game, the graphism are really cool, there are just some slight bug with the controller
[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2588634056?t=02h02m11s)
This is a dope idea, would love to see it expanded (and maybe a more predictable death collider)
That was really cool. The vehicle is awesome and all the dakka is great. The detail added to the guns for each upgrade was a nice addition, though it is unclear what the upgrades actually do or if it is worth upgrading the vs just adding more turrets. Very much lacking in information throughout. Its unclear what all the upgrade around the sides do. I initially thought those were drop-off points, or perhaps you were upgrading different parts. But when you upgrade one twice you suddenly can't interact with any of the others any more. Also this page says press tab to switch to a rifle. Tab seemed to do nothing. I am confused. I read in a comment above that you can restore health... Was that a thing you can do? How do I do that? An annoying bug I kept running into was if you press escape while in the build menu, the mouse disappears when you click continue making it impossible to exit that menu. It would have been nice if there was a way to the roof at the front of the vehicle, also a super minor nitpick that bugged me - the wheels don't quite turn at the correct rate for the forward motion. I would have liked to be able to repair the turrets somehow, and something to show the power usage would have been useful.
I liked that I could continue after I hit the not victory screen, just so I could continue messing around because the concept was really fun.
@someone thanks for playing and giving some really valuable feedback. -The turret upgrades increase their fire rate and aim speed and give them a small health increase. Both strategies are viable, but I think upgraded turrets might be better.
-The upgrades on the side add new grinders onto the the front of the crawler so you can auto collect resources faster. In the post jam version we added new upgrades with UI on those terminals.
-The rifle is a post jam addition you can purchase and switch between (mainly got the info on here since we don't have any in-game popups).
-At the top terminal where you deposit 500 credits, it also adds a minor repair of around 500hp the crawler has 10,000 total.
-Post jam version has the power meter on the main HUD.
We definitely would like to do a big UX pass over the game to really help clarify some of these areas, a starting tutorial would certainly help.
Music be like "Bum. Ba ba ba bum. Bum bum. Ba baba bum." 10/10 xD
I played this for a lot longer than I expected. Controls were very responsive, even in the web build, and everything worked as I expected it to! Great work, fun game!