Flower Run by jk5000 2024-04-22T16:42:11Z
i vibe hard with this, awesome bird, phenomenal sound effects
Foon → Ludum Dare Explorer → Users → Custodi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Radiotower | compo | 97 | 3.63 | 3.57 | 3.53 | 4.10 | 3.39 | 3.32 | 2.92 | 3.20 | |
| 2025 | 58 | Collector | Out Of Energy | compo | 124 | 3.32 | 3.28 | 2.91 | 3.70 | 3.33 | 3.06 | 2.38 | 3.03 | |
| 2025 | 57 | Depths | Depthline | jam | 851 | 2.63 | 1.97 | 3.44 | 3.00 | 3.31 | 2.72 | |||
| 2024 | 56 | Tiny Creatures | Tiny Trails | compo | 97 | 3.73 | 3.71 | 3.84 | 3.86 | 3.44 | 2.24 | 2.90 | 3.11 | |
| 2024 | 55 | Summoning | Ink Summoner | jam | 428 | 3.70 | 3.66 | 4.14 | 4.07 | 3.55 | 3.29 | 3.44 |
i vibe hard with this, awesome bird, phenomenal sound effects
Nice polished game, thanks that i do not need to push button to interact)
Humor game with that graphic is too cool to skip it)
Nice & simple game, theme mechanic was realised completely, but lack of resource mechanics and balance.
Intresting concept with reversed TD game, but lack of graphics & gameplay cityations.
Dark wibe game, i did not hit the finish, too impatient xd
very cool take on chess! my pawns got way too overpowered by the end, but i had fun, good job!
Simple mechanics, i did not play it a long time ago) I would recommend to divide upgrades & enemies more radically, it's hard to detect, while trying to avoid bullets.
May be game needs some navigation (signs on platforms or smth else), system of mixing card summoning is something refreshing. Well done!
Played this game - not usual idea of battles when your MCs are animals. but need to remove walking while holding D key. I don't see any sence to be it in the game.
Simple & perfect minigames with suitable graphics) Nothing more, i like it
loved this game, good job!
Easy browser game with simple art, nothing redundant)
Simple memo game, pretty 8-bit graphics & sound. Try to port it on mobiles
Cool game
Nice reinvention of cafe management game, pretty pixel graphics, but some controls are not intuitional
Too cute art style to ignore it, pretty game) Interesting platformer level design
So colorful and pretty graphics, awesome replayability with different dice, thanks for the submission!
Nice timekiller mobile game, would like add more speed to main character.
So difficult & creative game. I like it, especially SFX, but sometiles feels that input movement is too tough)
Intresting concept, but i did not get it, how to play and what am i doing wrong.
Simple and child-stylilized game, not bad.
Simple art with casual game core mechanic. But lack of unique cards.
Unusual mechanic working as technical employee as imp) Skulls changes their direction by random or they do some tasks on floors?
Intresting concept with multiplayer, but missing UI & art makes game is too hard to understand what happening on the screen
cool little adventure,i miss my grandma
Very successful entry, simple & pretty graphics with interesting puzzles)
I lkke dithering style & game concept, but had problems with shooting.
Awesome idea. Really enjoyed playing this game, nice concept.
Gool puzzle with simple mechanic) I'd like to reduce time to summon a fairy & update speed to MC.
Engagement of the game is so high, when u trying to find right combination) Artwork is awesome too!
Nice level design with simple gameplay. But when you trying hit enemy, you cannot rotate character to aim your hand to deal damage.
@chrispy977 If your gameplay needs to aim to the enemy target - add rotation input (Q & E for example) to rotate game character. If not - add large hit box trigger to the character, that rotates only when you change direction of movement (not looking direction or forward vector)
Awesome slavic wibe & art design, you need to expand core mechanic & add more levels, then ship it on Steam
Увидимся на сибирском)
very cute game with neat music! i like the mechanic of the game, but the battles are too easy.
One of the best works with 3D graphics here, but i have problem with camers - it tries to rotare constantly, despite real mouse input. So sad that game has little gamemplay.
I like bullet hell games, your game is bullet hell, i like your game. Art/sound/gameplay - everything is awesome. Sometimes when need to check spell in the book, i missed some bullets(
Main idea of the game is awesome. You need to add speed to cats or ad time mods cuz wen i build a level, i spend more time on waiting than gameplay)
Great push&punch game, smashing sound when kill monsters is awesome!
Interesting concept of strategy and resource management game, but on Wave 5 my hand tired of drawing too much symbols)
Cool balance system, but mb a little bit easy for me. So many mechanics, good project.
Cool addictive game!
It is so pity when you dying and can't restart level and have to start from the beginning. Idea of speading puzzles sounds intresting, but lack of timing, tooooo long.
Simple mechanic with some content. Great visual but lack of gameplay.
Cute game graphics with pixel characters, but in the second part of game battles are too long. Id like to add speed feature.
really cool idea, love the cute little ghosts, good job!
Reached 173 miles, nice game.
Poor english guys, no localization) Simple & curious plot, but get wrong ending is too easy
Nice little game with simple plot. Idea of metaplot is pretty cool.
Extentiong for simple TD game with resources) I had no time to prepare, enemies decided to attack me without warning) This game needs balancing and delay between waves. Awesome concept
Cute art with creative story, well done!
Gameplay is soooo awesome, but then it becomes too difficult for me) My respect to your artists, great work with character design!
Chill & asian wibe, intresting mechanic with card numbers & modificators)
Chill cat wibes. Meow. But lack of gameplay
Cool art work, but chinese coin animation is toooooo long, especially when it has several letter destinations.
got tired from reading the tutorial, but understood everything once i started playing. cute artstyle and nice gameplay!
Simple TD game with w/b game. Actually, enemies is too predictable and game is too easy.
Cool music but enemies was too simple, just have one attack. Frost boss behavior is unpredictible, when he lands or not.
Lack of intuitive control, thanks to comments below) Simple game modified with fantasy style, sounds cool.
interesting game! the attack deck idea is neat, but right now choice of weapons doesn't really matter, since you can just spam attack with no penalty. it would be cool to see different weapons having different cooldowns
Cool pixelated VFX, feels like this game need balance, now it is too easy
Not bad for first entry, interesting mechanic with flying resources/skills, but sometimes when i clicked on them, they did not react.
Funny name, like last animes with essays in names) Movement is lagging quite a bit, sometimes had to restart the game. No bad idea for game, but movement needs fixing as fast as possible
Hope next time we can play it)
It worth to see the ending) BG Music a little bit annoying, cuz of repeationg and volume)
LOL, nice flat graphic & casual mechanic
Cool mix of linkage & platformer. May be MC is too big for such level, i died many times on spikes)
Great idea of mixing platformer, joint body & damage zone for each element. Great game.
fits the theme, innovative mechanic, i like it. but i feel like it could use some more easy levels at the start, cause the difficulty curve is a little jarring
Console string game, too hard to estimate it. Get your 5 stars)
Update HTML Build on Itch, now it adapted to browser resolution.
@6knowledge I am lazy ass, may be sometimes add walkthrough to the description) You need to destroy them with ball. Tutorial a little bit overloaded on 1 level and player doesn't know that can destroy grey objects.
Great artwork and music, game has a good wibe. But game core mechanic a little bit screwed, too confused and nothing related to the name.
simple game, nice for what it is, the ghosts are cute!
really like this game, simple and sweet!
Cool shooter with little bullethell genre. Died cuz of doors, im stucked in them(
Pretty graphic, but after one level becomes boring cuz of lack of mechanics(
Concept of tiled chess with units sounds innovative, but did not understand how skeleton moving & door does
cool sokoban, i enjoyed it!
cute visuals, but a bit too simplistic for me
Easy game with summoning, lack of boosters/upgrades or enemy waves. Good for entry
Itch link is unavailable
No files in archive
Very cool core mechanic with light & flies. Game is very polished from the art perspective. Chaotic traectory of insects are nicely done but hard to control.
Shitty game ( ͡° ͜ʖ ͡°) Like how platformer was rework fon new conditions! Funny game, well entry!
Fine graphics with pixel sounds) Simple & cute game mechanic with seeking, but for dynamics i would recommend to speed up your main Skrungle.
Intresting core game mechanic when you need to eat all apple to move to next one. I would like to see more obstacles that stop me from eating it)
Cool pixelation effect and play with size-related objects) May be too difficult, when you has one large red snake that kills you too fast You need to check bullet creation script cuz sometimes when i shoot at bugs, damage did not registred
Please, send me Meta Quest to play it)
This game beat me) Cool art desing with voice sound, sometimes squirrels were in the air. Crazy-messy boss fight is great xd
Cool game mechanic with shooting my fellows, but accidently one stucked in texture( Game has even the Boss! Fight system is unique, i did not see it before. When you trying to jump, i cannot find the Leader cuz of other guys!
Nice pixel game, where you need to firslty define the "right" guys and only then destroy bad one.
Wish to see more content.
Great art work with level creation! Like this simple mechanic, when you need to rid of bugs. Sometimes bugs spawned near the inspector, but it is okay.
Simple & effective kinda Wordle game. Nice sound playback, idea of extra world adds some variety in game process. Well done!
Strange (in good way) game where you need to hit everyone) You need to check controls, sometimes it is too heavy
I do not what Pico-8 is, but like the style of this game. Nice polished game with different animation & pretty sound. Well done!
Nice core mechanic based on graph, sometimes game can generated too hard puzzles (╯°□°)╯︵ ┻━┻
Funny POV on pool game, but balls on field are too heavy ana hard them push to holes(
So peaceful game and then ending.. You are a monster ✘_ ✘
Nice and cutie art, nothing more
Cutie made art (despite on was generated by AI), relaxing vibe is fine (づ ᴗ _ᴗ)づ♡
Fast & cutie platform game) Yellow cube sticks to the wall, try to apply physical material with friction 0)
Too polished game, awesome core gameloop, art is great, sound is great
Nothing more (づ ᴗ _ᴗ)づ♡
The best game ever! Top gameplay, tonne Kunst!
Great rework of memo game, art & sound are remarkable! Sometimes i have to clear all field, cuz at first time i forget to remember where flies are.
So big game for 2 days! Mix RPG-like and bullet game. Awesome! I'd like to see kinda magnet, cuz sometimes i have sooo many rewardsa and much time need to take it all.
Nice pretty art with simple core gameplay. Sometimes objects are too good hidden, and it becomes "pixel-hunting" kinda.
Awesome game for 48 hours, especially in 3D! The split/merge mechanic is done very good, has too addictive behavior. Had bug when i stucked on the edge of platform, but it not so critical. Great entry!
Popular concept of Suika Game, nice work! Awesome game, cool design but AI generated.
Childlish art style is game is awesome. Had some problems with tough control of ants(?), but game is very paceful and consistent. Nice work!
Simple & short game) Pretty good enough for 4 hours. It would be better if it had complexity curve (less guys at the beggining to give player more time to move them). And i move some guys behing the screen, they will never reached the void >:D
Cutie game with good intuitial UI. Like the conception of unknown language. Art & sound are very pretty (づ๑•ᴗ•๑)づ♡
Nice little game kinda Jump Up, springtail has very pretty leg animaton ⸜(。˃ ᵕ ˂ )⸝♡
Maybe too big stabilization time, when falling - it takes my control for ~5 seconds, frustrating for such dynamic game.
These dithering graphics is awesome. Maybe too shady for me. Nice and simple concept works efficiently as always) May be too inbalanced sounds volume, it was scary.
Awesome game! One of the coolest concept of the game where tower-defense & driving mixed. All components are working, even cut-scene!!! Well done! ദ്ദി( • ᴗ - ) ✧
Did not understand controls, tried to press to position where arrows & sign should be placed, drag them as well. How should place items on levels?
Understand your concept, idea is working. Here some advice - Need add a fuction to remove only one flag - Add more tables types (teleport/tramploline/accelerator and etc) - Need to thing about table placement, be more intuitive and easier - And add more obstacle content.
This vibe of "RPG-maker game" is so pleasant) Art is amazing, you are a cool artist! Has some problems with controls, thanks you has guide kinda When i saw description of items, i wanted to press them, but my Timus just walked over here(
Cool mobile concept with simple & understandable mechanic. Maybe too messy with displaying treats, but showing HP around the cat - nice trick!
Great resource managment game. These filling from one wood chunk to hundreds is fine progression filling. Poor tree( Recommend to add enemy nest that play should destroy with its army as level goal. Amasing concept!
Good simple strategy with deep gameplay loop. I'd like to see that green trees(?) had some reaction on my action (dragging, +N above them and etc)
Nice to see plot game with good art and UI! Feels very polished, especially with a sound. Well done! ⸜(。˃ ᵕ ˂ )⸝♡
Little funny game, but has tough controls) Relaxing game and *snap* sound is cool! Wanted to see more levels with more mechanics
Relaxing game loop with intresting core mechanic of flight Control are really tough, it was really hard to deal with it)
Funny & simple game. Hate you for wasting my time ʕノ•ᴥ•ʔノ ︵ ┻━┻ Like game mechanic & references to media apps, but i would like to see more content in gameplay loop.
Pretty good game for first entry, especially with such good art! Did not understand meaning of bar in the top right corner.
This ASCII art is too awesome (づ。◕‿‿◕。)づ Simple bullet-hell game, nothing more. Good job!
Nice art style of this game, like to check ii from new perspective. Good entry!
Game inside the game. Very unique concept, well done! It is too simple, but then it is becomes boring cuz of lack of mechanics(
Well done concept with art & music, but sometimes it is too bad that i cannot go through barrier and should walk arount to reach the enemy. Maybe should rebalance abilities cuz they value is not equal.
Not bad concept, but very harsh control. What does orange circle mean? Why troops go to the point only after some time? Try to polish it, at least you end your idea!
Great mechanic with breeding, but maybe too volatile) If you deep this mechanic, can become cool relaxing indie-game!
Nice idle game. Good balanced & it keeps me for a while! Graphic looks a little bit messy for me. Research tree is a great feature for such game.
@ildr82 Where have you stuck? Maybe i can help you.
@gnats Sorry for that, i am blaming the site, cuz i lead to instruction and anyway, the screen is still white( @brotherbrody @diabolical-sloth @rhewid @lonelyfloat Thanks you all, i tried not to write tutorial and let players explore game themselves. Let them be smart. ༼ つ ◕_◕ ༽つ
@dooskington Sorry for that, some hotfix broke game completely. I restored previous version.
@william-corrin About "Next button" - it need to divide player experience that want to go further & reach the best result. SFX is really problem for me, i spent 2 hours to make any kind of SFX or BG music, but better save your ears from that) I think you are talking about level 5, we be updated next time! Thanks for comment, it really helps ༼ つ ◕_◕ ༽つ
@dzejpi Will be added next update, tranks for notice @umnatz Sorry for that, sound is pretty hard to me(
@lunaria-rava Thanks for good review, restart feature will come with next update (if i will not be lazy)
(づ ᴗ _ᴗ)づ♡
@chocolat-endive Thanks for review, audio was an option in my game, but it takes too much time i decided not to implement it (╥‸╥)
Good work with colors and art contrast. Sounds very intuitive, but game has lack of content(
Nice conception of good & evil, but card drop is too volatile to build long strategy( .
Cool small strategy about ants. Has some problems with understanding, but okay, i deal with it) Would like to see more content ㅤ/ᐠ - ˕ -マ
Cool dynamic vibe of Hotline Miami. Like game core loop mized with upgrades. Well entry!
Good game concept with plot(!). I like narrative part of this. But sensor did not let me go further.
Cat is wild, really. Funny ticky game with good mechanics. Level location maybe is too big, i lead cat to the corner and it never hunt me further(
Nice restaurant concept for the first entry! Too slippery controls and it takes 4 tries to complete Day 1. Try to polish it, remove sticking to the walls and extend colliders. P.S Better make it playable in browser, it will be easier for others!
Great sound with cutie art. So relaxing, good game!
Good game about protection strategy with moving units) Kinda non-intuitive UI with lots of description about bugs, when it is not nessesary Game has a bug (not alive bug, but script bug) - sometimes green insect does not move and just standing.
Simple and effectife core mechanic with simple & relaxing level desing. Nice first entry!
Rare strategy on entry, but well done - you deal with it. Sometimes has food shortage when delivering it to the nest is too long. Good gameplay loop, but lack of strategic content mechanics, but the game is awesome anyway)
Simple & nice game for the first entry! I would add some savepoints, that so frustatin, when you see the cheese goal, but then return to the beginning! Good luck!
Nice game in Vampire Survivors game style, but has 2 minor problems for me: - Too dark to noice red enemies (maybe cuz of my display settings) - After ~5-6 minute, game becomes too boring, looks like enemies does not have progression. Check out your balance because it is too important for these type of games. Well entry /|\ ^._.^ /|\
Pretty curious idea, but lack of polishing. Good enough for the first entry!
Simple game, would like to see more minor mechanics (points/timer/different bugs).
Good luck (づ ᴗ _ᴗ)づ♡
Such impessive game were made by graphic maker! Ideal TD game (from math perspective). Had problem with buying tower, sometimes it is activate verticles mode, and i cannot select field to build.
Very funny game, but too empty location with lack of mechanics. Good prototype for further development.
Nice visual minigame, but a bit too long — i would like to get pointer or map to save player's time. Perhaps light circle narrows too quickly, it could be made to narrow more gradually, leaving player some visibility around them.
Very authentic interface, excellent implementation. Gameplay perfectly captures vibe of programmer in 00s-10s.
Great idea about the museum exhibits! I didn't immediately realize that additional rooms would be opened later. The rating formula isn't entirely clear.
Great game about sacrifice. I liked mini-riddles with characters – each one has its own vibe. I didn't immediately realize the scythe for cutting grass, i tried to shoot it) I don't understand why there were bunches of bones in the forest. Graphics are beautiful, creating horrific dark atmosphere.
Pretty interesting puzzle with new mechanicsm, well implemented. When the level became two dimentional, I could not beat it(
It is a great game, has real sense of excitement. I like charge mechanic with lightning. I didn't figure out how to regenerate my health — the automatic regeneration was barely enough.
Cute graphic, cool idea with dungeon, but lack of tutorial - take some time to understand what need to do.
Chilling game, but world is too emply. Balance is weak, takes too much time for next level. I would add some power lines to connect windmills to energy collector (kinda).
Finally, furry game. 5 stars, the greatest game ever.
Cosy cute game, but burning bees hits my heart( Stacked a little for getting the last platform surrounded by water, it hidden behind tree and from camera position is not obvious. But still awesome work!
Nice enjoyable game with beautiful outline shader. Gameplay is a bit empty, after upgrading your upgrades, all you can do is wait and walk around location.
Good game, but tutorial is not clear. I somehow make money, even though taxes were higher than income of village. It has potential, but it needs some work.
Very authentic game, it's cool that you made it on your own engine.
Simple & classic game. Maybe NPC is too easy, he just flips ranod cards.
Cool game, but lack of player action, just pulling experience sphere. Some spheres are hiding behing tower and you cannot collect them.
Nice simple game, but i think need to slow down ball when player releases the catcher.
Beautiful game, looks very epic, but due to lack of tutorial, it's unclear for me what half of upgradeable machines and human-specific mechanism do.
Appreciated the Chekhov's gun meme)
I love puzzles, graphics and gameplay are excellent. Bad there is no tutorial, but tooltips were helpful. UI is a bit messy + some valuable information does not marked (price text is too small on shop panel).
Nice simple game, like idea of autograbbing the trash bins.
Awesome game. The gameplay, the pacing, the music—everything is great. One of the best games at the jam.
Pleasant graphics with interesting implementation of the grappling hook. Hook's controls take some time to get used to it. If you stand too close to a wall, it will cling to it.
Cool idea, but badges may be too large for the grid + fandoms are not so obvious.
Cool minigame with delivery packing on a ship. The news from Mars adds nice touch to the narrative. There is a problem with the difficulty - being too long. I think 14 days would have been enough.
Funny game, but physics little lagging, especially after towing cars.
Love raccoons, so funny game. Maybe location is too big, many empty spaces.
Cool game design with nice spells, but i need to get that inventory is limited. Awesome graphics as well!
Great visual game, but imao too long. Required toys aren't immediately available in claw machines, only when you reset them. Shapes of toys on shelf aren't very clear, so it's not entirely clear what figures are missing. But game is vibrant and leaves very strong impression.
Fun game with well-implemented mechanics, but balance is weak point. After getting 3-4 weapons and knockback upgrades, i just stand and do nothing. I would add dynamic difficulty.
Funny game, but ending is too scary. Like this small city, but surrounding hills are closing part of it.
Game has good graphics, especially the background. Game loop is very simple - it leads to waiting for new butterflies and clicking on them.
One of the best games made for this jam. Excellent gameplay and flow. Nice graphics!
Nice little cosy game. Puzzles becomes too difficult at the end time, survived via QTE mini game. Good result!
Great idea with collecting cards. It would look great at communication servers orevents. I would like to fill out the cards myself. I'd also like to see buttons on the telephone and printer that actually do something.
Good game, pretty well-designed. I'd like to add small angle for easier aiming with the hook. Last level was pure hell, and a bag hid behind meteorite.
@wo-ri-gou-le Thanks for comments, i did not get about UI intuitiveness. How could it be better for you? About collider - it is a little bit smaller than character sprite.
@ryusui Thanks, try to fix it ASAP
@wo-ri-gou-le Thanks for advise (づ ᴗ _ᴗ)づ
Cool logical game, i called a retry pop up and then success one. Would like to get speed panel to speed up gameplay.
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Great game! Good visual style and gameplay loop. It's a bit slow, i got a little tired of collecting pieces for a new card.
Prototype is cool, creates relaxing vibes.
Visually pleasing, but the platforming implementation is weak. Jumps are very drawn out, levels are too difficult, and movement is too fluid. All these effects making playing is devastating. A good prototype, but it still needs a lot of work.
Сool game with pleasant and soft visuals. It wasn't entirely clear that key with green tentacles was stealing my diamonds.
Cool pixel time management game, but lack of quest information - takes much time to find office stuff.
Like this vibe story, but the plot itself is weak. Lack of action with items - only read notes, watch TV and go to bed. Has potential for further deleopment.
I would like to play, but my mouse cursor leaving the second screen to first. Looking awesome(
God does not play dice, except this game! Cool design with narrative slides. Like this music, adds more atmosphere.
I would like to play but camera doesn't move(
Game about domestic violence, it's soooo deep. Very scarty change of music when her dad comes. Awesome game!
Cool game, but too hard for me. Art style is too messy, and object positioning is strange. Good for prototype, but need more work.
Сute game with beautiful hand-drawn graphics. Platform implementation has its issues, but they don't distract from the core gameplay.
Great game where you have to develop your character within a limited time. I liked the gameplay loop and graphics, but repetitive trees during movement are bad looking( Good result!
Awesome game, has Indiana Jones feeling. Game starts immediatly, i need to make a screenshot to see tutorial.
Graphics are pretty, cute and gameplay is good. Placement of objects isn't the most convenient on level — jumping onto sink or table is too difficult. Camera in distant rooms severely limits visibility, making it difficult to spot the doggo.
Cool graphics, I stuck a little on narrative screen, i would reduce time delay between fragments.
Nice little game, good polishing. A little bit weird controls, needs time to adapt. I would like to see ending/winning screen(
Pretty good game, with art abs music. Kinda metroidvania style!
Last fight is so intense, had to click all over the field to win)
It was fucking awesome. Main plot, acting, and directing — it was such hard work, and the result is amazing! It took me a while to get that need hit Tellybuddy™ when the agent on screen, but it was worth it.
Like this pixelated simple colors & behaviour. But i died cuz saw spawned under me(
Excellent visuals, I liked the models and the vibe of the game. Great job!
Cool visuals, like how it works together, especially wall-dot with radar. I'd like to play more levels(
Simple & cute game, suits to theme 100%. Like the simplicity of art. But punishment for train accident is too harsh, feels like railway crisis xd
I liked the minimalist style designed to resemble a CRT television. The controls were a bit hard to figure out at first, but I think I managed) Maybe I would make enemy markers a bit larger. Great entry!
Nice & interesting enrty, like the core idea of the game, but i don't like that actions are randomizing and your planning can be delayed by waiting nessesary move.
Atmospheric game, like the simplicity and originality of the art, but lack of tutorial and navigation.
Pretty & cute art, nice polished animation. But for me difficulty curve is too steep, need to give player more time to adapt
Pretty nice art, but game pacing is too slow.
Like addictivity of these game, but i would like to see more mechanic during progression. Damage numbers' size needs to make smaller cuz in midgame and later it just hiding character and nearby ores.
Warm & coming apocalypses vibes are so wonderful and breathtaking. But exe build just closes itself after ~4 day(
Cool incremental game, need some time to get that rays not split points value. In late my mouse input starts lagging + get negative points value) [1.png](///raw/bb0/e5/z/71cf9.png)
Great idea, I loved to pick up sounds for tunes. I got through it with nine fingers, so I had to give up my right pinky( Excellent entry!
Cool core idea, like how balatro loop was implemented into game. But need to rework balance, i fould only 1 way to complete it (stack a pink radio with repeaters). Other radios are only narrowly used or just useless.
Great CRT-style visuals reminiscent of 90s screens. Overall visual presentation feels very cohesive. I did not immediately understand what the cards do, but it became intuitive after a while. I would work on game balance — by the second round I had already figured out the meta, and the game lost some of its challenge.
Nice work
Cool game, like the concept of letter censeror. But letters or conditions need to be more atomised, cuz sometimes it's no clear to understand, these word meets the conditions or not. If you check main reference (Papers, Please) - you see that everything divided by categories (country/passport/person description/date and so on).
Cute and bright art style, i like it, but need to add description to enemies' behaviours.
Great idea with addictive difficulty, but the purpose of parking and intersection signs is unclear when you can't place/create them. I got to level 10 but couldn't solve it.
There is around 500 buildings end.png
Great visuals, like this medieval style.I have stucked with connections (they connected to other towers, making loops than needs to resolve manually).
Fuuny game.
Like visuals and polishing, cool work for jam game! For me it seems too easy, when you take x3 multipliers & +5000 score addition.
Great game, I didn't immediately realize there was a poker system involved. There's room for metastrategy, where it's better to stick with the big cube option with a minimal hand.
Pretty art for this game, understand that vibe it created, but need work on controls and game pacing.
I like the idea of moving the beacon forward as visualization of progress. The signal mechanics are beautiful, but I didn't immediately understand where the signal was displayed.
Need to die first to understand that antennas generates more enemies. Pretty matrix vibes.
Like simplicity of art and tile placement game core mechanic, but i failed, cannot move further 2 tower.
Cool minimalist style of the game, like how cohesive art is. Sometimes it feels unfair with point placement, when you move too fast and cannot pick it( Good game flow, nice result for the first entry!
Like core idea of connection block and antenna idea. But need to think up about how to filter wrong signals (or i just did not get them).
I really liked the vibe & core mechanic of this game, but the entry barrier was very high. I died several times( It wasn't until the late game that I realized how spells worked.
Game won't start, just shows console, that's all.