Great rhythm game, loved it! I would have paid a little more attention to audio balancing since rhythm games are all about that; the music could loop seamlessly and the SFX could use some volume balancing. The art was very neat and the game didn't seem to have a lot of bugs so nicely done there! I'd also cut back on the text a little bit, but that's mostly personal preference.
I feel like you guys focused most on the graphics so I will also focus mostly on that, even though I need to say I expected a little bit of engaging gameplay to be honest.
So, the graphics look great, excellent job on that! I would have paid more attention to the camera movement and character animations since you spend a lot of time looking at these, but overall very good for a prototype done so quickly. The audio was a little annoying, mostly because the crow wouldn't stop cawing repeatedly in the same pitch -- there's a neat trick where you can randomise the pitch of an audio without having to create/use multiple audio tracks. If you did that and decreased the frequency a little bit it would be a lot more tolerable.
Overall I think you achieved what you were looking for, so nice job!
Cool game! Spent a lot of time playing with it. I think this concept can be really great with larger puzzles/more powers/a little more 'juice' to the visuals! Awesome work!
First 5 across the board for me. Great job for a weekend! Love the art and the text was funny as hell. And I don't even like anime stuff most of the time!
If there's any constructive criticism to be made it would be the controls -- the movement physics are rather clunky, I would remove a bit of the acceleration or cancel it entirely when I start moving a different direction. Other than that awesome job! Would love to see that as a full game with more scenarios or just more space to wander around!
Awesome art, audio and gameplay idea! The controls are a bit clunky but maybe that's on purpose to make it harder. There are other ways to make it difficult though. Overall I love it, played it way more than I should've. Well done!
Really enjoyed it, got some PS1/N64 vibes without loading screens. Could use some SFX to make the spell hits more impactful. I had a lot of fun. Will come back to try and beat all minigames soon!
Cool game idea, it really wishes it had SFX though! Also, shooting was a little bit awkward, maybe it could be an autoshooter? A QOL unit to help carry stuff like a cart would be nice too. I also found it hard to feel the stakes of the game since I could summon the stuff when I was ready for it like a sandbox game but without any of the survival elements that would make it more hectic. Maybe the fridge could get angry at you if you took too long or something?
Nice art and controls felt smooth (except for spacebar-shooting), so good job there! This game has potential, just needs more polish.
I love it, kept playing forever! The song is reminiscent of the Chocobo theme which is a straight A in my book. Art and SFX are super cool and the idea behind the game too! Hope it gets expanded!
Love the concept and the take on the theme, the art and sound are pretty cool too! I always wanted to make a PICO-8 game. Nice job!
I am getting the same runtime error in most attempts though, and found the whistling mechanic kind of hard to understand. Maybe a few more tutorials or an indicator of what exactly was happening after certain whistling combos would have made it easier, but perhaps it's just something you didn't want so hey.
I love this! The idea is really neat, and the text and art were awesome. I would maybe put a little more emphasis on the summoning screen, but overall really nice work! Loved the take on the theme too.
I really enjoyed the core concept here, although the prototype could've used a little more polish, for example on the platforming physics or being able to attack in a direction while walking in another. The art is very detailed for the screen size/camera angle so either making it simpler or getting the camera closer could help with clarity. Overall interesting concept, nice work!
Awesome game, love the mix of genres! Also the sound effects are hilarious. It's really imbalanced in that I can just spam click without regard for which weapon is coming up since there's no cooldown to them. The idea itself is really great and I hope it gets expanded on. Great job!
Good job with the concept! It's really hard too, but I feel like it could be super fun as a fully fledged game. Naturally the art and lack of audio leave a little to be desired, but as a tech demo it's a really cool one that shows potential!
Awesome level design for the early tutorial/ramp up, and I also love the concept and the twist on the theme! I don't know if these mages are exactly summoners but it's good enough for me. Great work on the gameplay, but you really need sound controls (the game is very loud). Nice work!
Loved the concept, really interesting one! I feel like it could be a full game with dozens of puzzles -- maybe just straight up copying and tweaking some famous chess puzzles (if that's not how you're doing it already!). The drag and drop was a little confusing, I think making the pieces/souls follow the mouse could've gone a long way, but overall I loved it and wish it were a full game. Nice work!
This is hilarious and addictive at the same time! Very well done, I had to remind myself I'm checking a ton of games today, otherwise I'd be playing til now :P
If there's criticism to be made it's probably that it starts very hard already since it's a nonintuitive mechanic. Also, some feedback/transition when you die and respawn would have gone a long way.
Pretty interesting take on block breakers, I do not see this fitting all that well with Summon (feels like you had an idea and just tried to fit it afterward), but it's a cool enough game to explore. Hope it gets finished! Gj!
Really enjoyed the concept here, after clicking around a bit to figure out what was going on, but I couldn't understand the goal or how to prevent the enemies. I had a little bit of fun with the physics simulation but it feels like the game loop wasn't quite polished enough for me to figure out what I had to do -- complicated games like these could really use a good old wall of text at the start explaining what you're supposed to do for each enemy :)
I hope this idea gets explored further, using different physics objects to defend your static "player" is a cool enough concept, sorta like a physics tower defence game. But this one needs a little more clarity.
Interesting idea, like a flappy bird with more mechanics, I really like it. While the prototype could use some polish and maybe start a little slower so the player can pick up the mechanics, I think it has potential as a fun little game. I would also try to add a little bit of sound just to help with feedback for my actions, even if it's not finalised.
LD55 — Summoning (20)
Dungeon Evoker by VPhyre 2024-04-16T23:59:24Z ♥ 6
Great rhythm game, loved it! I would have paid a little more attention to audio balancing since rhythm games are all about that; the music could loop seamlessly and the SFX could use some volume balancing. The art was very neat and the game didn't seem to have a lot of bugs so nicely done there! I'd also cut back on the text a little bit, but that's mostly personal preference.
Siela by Gnum_ 2024-04-16T23:54:24Z ♥ 4
I feel like you guys focused most on the graphics so I will also focus mostly on that, even though I need to say I expected a little bit of engaging gameplay to be honest.
So, the graphics look great, excellent job on that! I would have paid more attention to the camera movement and character animations since you spend a lot of time looking at these, but overall very good for a prototype done so quickly. The audio was a little annoying, mostly because the crow wouldn't stop cawing repeatedly in the same pitch -- there's a neat trick where you can randomise the pitch of an audio without having to create/use multiple audio tracks. If you did that and decreased the frequency a little bit it would be a lot more tolerable.
Overall I think you achieved what you were looking for, so nice job!
DURO by Fenix131113 2024-04-16T16:54:51Z ♥ 5
Cool game! Spent a lot of time playing with it. I think this concept can be really great with larger puzzles/more powers/a little more 'juice' to the visuals! Awesome work!
Gacha Panic by Squidly 2024-04-16T15:56:57Z ♥ 2
First 5 across the board for me. Great job for a weekend! Love the art and the text was funny as hell. And I don't even like anime stuff most of the time!
If there's any constructive criticism to be made it would be the controls -- the movement physics are rather clunky, I would remove a bit of the acceleration or cancel it entirely when I start moving a different direction. Other than that awesome job! Would love to see that as a full game with more scenarios or just more space to wander around!
Demonware Incorporated by hamster cheeks 2024-04-16T15:43:03Z ♥ 3
Awesome art, audio and gameplay idea! The controls are a bit clunky but maybe that's on purpose to make it harder. There are other ways to make it difficult though. Overall I love it, played it way more than I should've. Well done!
Ritual Realm by mhorth 2024-04-16T15:29:04Z ♥ 1
Really enjoyed it, got some PS1/N64 vibes without loading screens. Could use some SFX to make the spell hits more impactful. I had a lot of fun. Will come back to try and beat all minigames soon!
Demonic Fridge and Vegetables From Hell by 7uc4s 2024-04-16T15:25:56Z ♥ 3
Cool game idea, it really wishes it had SFX though! Also, shooting was a little bit awkward, maybe it could be an autoshooter? A QOL unit to help carry stuff like a cart would be nice too. I also found it hard to feel the stakes of the game since I could summon the stuff when I was ready for it like a sandbox game but without any of the survival elements that would make it more hectic. Maybe the fridge could get angry at you if you took too long or something?
Nice art and controls felt smooth (except for spacebar-shooting), so good job there! This game has potential, just needs more polish.
Necro Riot by gold.daniel 2024-04-16T15:20:11Z ♥ 1
Vampire Survivors but you're the villain! Great one. I found it hard to feel something was at stake though, like can you even lose?
Graphics looked too goofy at the start but they really grew on me and they really fit the game after all. SFX are hilarious. Great job!
Bounce Bounce Goblin by Doonutsaur 2024-04-16T15:12:21Z ♥ 2
I love it, kept playing forever! The song is reminiscent of the Chocobo theme which is a straight A in my book. Art and SFX are super cool and the idea behind the game too! Hope it gets expanded!
Come By by the4thcircle 2024-04-16T15:04:14Z ♥ 1
Love the concept and the take on the theme, the art and sound are pretty cool too! I always wanted to make a PICO-8 game. Nice job!
I am getting the same runtime error in most attempts though, and found the whistling mechanic kind of hard to understand. Maybe a few more tutorials or an indicator of what exactly was happening after certain whistling combos would have made it easier, but perhaps it's just something you didn't want so hey.
Overall awesome game!
Burnout Purgatory by Samuli 2024-04-16T13:40:29Z ♥ 2
I love this! The idea is really neat, and the text and art were awesome. I would maybe put a little more emphasis on the summoning screen, but overall really nice work! Loved the take on the theme too.
Faust by HellHound 2024-04-16T13:33:36Z ♥ 4
I really enjoyed the core concept here, although the prototype could've used a little more polish, for example on the platforming physics or being able to attack in a direction while walking in another. The art is very detailed for the screen size/camera angle so either making it simpler or getting the camera closer could help with clarity. Overall interesting concept, nice work!
Sir Lancelittle by BaggerSmurf 2024-04-16T13:28:48Z ♥ 3
Awesome game, love the mix of genres! Also the sound effects are hilarious. It's really imbalanced in that I can just spam click without regard for which weapon is coming up since there's no cooldown to them. The idea itself is really great and I hope it gets expanded on. Great job!
Orcs vs Skeletons by Xahon 2024-04-16T03:35:01Z ♥ 1
Good job with the concept! It's really hard too, but I feel like it could be super fun as a fully fledged game. Naturally the art and lack of audio leave a little to be desired, but as a tech demo it's a really cool one that shows potential!
Protect the Summoner by khaotom 2024-04-16T03:25:34Z ♥ 2
Awesome level design for the early tutorial/ramp up, and I also love the concept and the twist on the theme! I don't know if these mages are exactly summoners but it's good enough for me. Great work on the gameplay, but you really need sound controls (the game is very loud). Nice work!
Capture the King by ZEN 2024-04-16T01:25:17Z ♥ 3
Loved the concept, really interesting one! I feel like it could be a full game with dozens of puzzles -- maybe just straight up copying and tweaking some famous chess puzzles (if that's not how you're doing it already!). The drag and drop was a little confusing, I think making the pieces/souls follow the mouse could've gone a long way, but overall I loved it and wish it were a full game. Nice work!
Cthu Don't Want To Go! by Potahto 2024-04-16T01:19:57Z ♥ 1
This is hilarious and addictive at the same time! Very well done, I had to remind myself I'm checking a ton of games today, otherwise I'd be playing til now :P
If there's criticism to be made it's probably that it starts very hard already since it's a nonintuitive mechanic. Also, some feedback/transition when you die and respawn would have gone a long way.
Excellent job!
Chernoblock by GhostTori 2024-04-16T01:13:54Z ♥ 2
Pretty interesting take on block breakers, I do not see this fitting all that well with Summon (feels like you had an idea and just tried to fit it afterward), but it's a cool enough game to explore. Hope it gets finished! Gj!
Vital Warriors by Tata 2024-04-16T01:04:58Z ♥ 2
Really enjoyed the concept here, after clicking around a bit to figure out what was going on, but I couldn't understand the goal or how to prevent the enemies. I had a little bit of fun with the physics simulation but it feels like the game loop wasn't quite polished enough for me to figure out what I had to do -- complicated games like these could really use a good old wall of text at the start explaining what you're supposed to do for each enemy :)
I hope this idea gets explored further, using different physics objects to defend your static "player" is a cool enough concept, sorta like a physics tower defence game. But this one needs a little more clarity.
Great sound and pixel art!
Chechik's Adventures by lima victor 2024-04-16T00:59:16Z ♥ 2
Interesting idea, like a flappy bird with more mechanics, I really like it. While the prototype could use some polish and maybe start a little slower so the player can pick up the mechanics, I think it has potential as a fun little game. I would also try to add a little bit of sound just to help with feedback for my actions, even if it's not finalised.
Well done!