Bleeding Edge Software by HitchH1k3r 2021-10-14T08:07:37Z
Yo man wth am I playing I feel disturbed and unerved... Or no... I don't know... Is this mad or genius? Dunno. I wanna drink coffee... Take your {alpha_virus_-0.01_stars}&? and let me rest
Foon → Ludum Dare Explorer → Users → lima victor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Chechik’s Grand Magical Forest Adventure | jam | 723 | 2.87 | 3.07 | 2.65 | 3.02 | 2.65 | 3.20 | 2.97 | |
| 2025 | 57 | Depths | 👥 | Cave Hunter | jam | 813 | 2.83 | 2.87 | 2.80 | 3.37 | 2.34 | 2.97 | ||
| 2024 | 55 | Summoning | 👥 | Chechik's Adventures | jam | 726 | 3.44 | 3.41 | 2.98 | 3.66 | 3.17 | 3.42 | 3.20 | |
| 2023 | 53 | Delivery | 👥 | Guns and Toads: Battle for delivery | jam | 831 | 3.34 | 3.55 | 2.40 | 3.12 | 3.38 | 2.59 | 3.05 | |
| 2021 | 49 | Unstable | 👥 | [U]nstable - 235 | jam | 652 | 3.59 | 3.34 | 3.16 | 3.66 | 2.67 | 3.36 |
Yo man wth am I playing I feel disturbed and unerved... Or no... I don't know... Is this mad or genius? Dunno. I wanna drink coffee... Take your {alpha_virus_-0.01_stars}&? and let me rest
I really liked playing with tractor beam and being an asteroid collector or whoever I was
So simple and so incredibly awesome! I like the music, I like the art style, I LIKE THE CIRCUS ELEPHANT ON THE BALL man! Great game!
p.s Thanks for 20 lives though I thought I would lose even them xd
Aaah I love that cute donkey
It's not a war crime if you had fun.
Noooooo, I am not going to gulag because I got unlucky tiles!
Great job guys! Incredible art-style and music, awesome concept and good game overall
Liked the idea and the implementation. Good balance between "just beating" and "maximum hp beating". Death from falling stone made me laugh for some reason xd Just like punishment for my greed!
That was fun XD
I liked the game! It has interesting concept and nice graphics but also has some problems and that`s not about stacking in the woods enemies. It kinda feel boring after the second wave and totally killing after the third when you feel like you understand the game totally but still need 50-100 candies to bring. It may be better to speed up the whole game like twice so there will be more "micro-moves" between enemies or another option is to make like 3 times more enemies and make the real zombie-land because at this moment map feels empty. The third solution may be to turn off the light and make a small vision-circle around the player so it will be harder to see situation around but it will be harder to find candies too. Probably the really nice solution may be somewhere in between these 3. Anyway, great job guys!
Feels bad man... Nice game, awesome endings! Really sad you haven't got more time to make more items. Will be waiting for bathroom dlc!
Game is fun but it's luggy and hard to play because of that. Is this my laptop`s problem?
I believe you could make more great levels if you had more time because what I saw is awesome! Concept isn't new but also isn't bad and implemantation looks really nice. Good job man!
@stalemeat thanks for your comment! Glad you liked the game! First we wanted to add interactive tutorial in the game then decided to make control promts as you suggested. But when it happened to be 30 minutes before the end of uploading time and there still were things to fix we had come to making text controls :d Sure will try to make it better!
@megalukes thanks for your comment! Glad you liked the game! We've been working with balance for the last week and, I believe, made it close to how we imagined at the very beginning. It's sure tough, mates even convinced me to make it easier, so now the game is 99% beatable (if only we didn't released an unstable build, lol, I hope we didn't). Still you most likely won't be able to beat the game on your first run (definitely not because we made it time-based without in-game tutorial)
Great game! Saw it on stream, decided to play by myself and recommended to whole my team! Feels like top 5 of everything I saw and because of that I tried myself in the speedrun challenge. Got really unlucky at the end but it still seems to be a good result. Not sure exactly about the time, it's somewhere between 49 and 50 seconds, hope you'll find out :) Here is a link of the run:https://youtu.be/-LfsO13uG8s
Wow didn't expect to see Hogwarts ledacy sequel so soon. Where are frogs tho? I really liked everything in this game: effects look great, audio represents action well and difficulty is on point. Completed and wanted more. Great job and wish you a good jam
Is audio cringe or based? 5 stars definetely tho. Gameplay is fine, it's great to be able to know what to buy from the dialog but might be good to do something interesting about usage of items. Overall great job and wish you a good jam
Liked the music and audio in general, graphics looks nice but until some time it's hard to see the obstacles. Gameplay is fine and challenging coop makes it better. Nice job, wish you a good jam
Great idea and awesome game, wish you a good jam
Interesting game with interesting mechanics. First of all I really liked visuals and it's a shame the game doesn't have sounds (or I didn't hear for some reason?). Gameplay is clear and cool but it lacks quality of life features. For example, I was really tilted after building a huge route and destroying it with single mouse button without a return. Something like "Ctrl+z" то return to previous state of the route after making a new point would be really great. Guess the problem was a lack of time so it's fine. Also I wasn't able to start a cyclic route with P and actually maybe it's good because I have a feeling the game could be fully automized and would play itself. Overall great job, wish you a good jam
UPD: Found the sounds but there are not enough I believe. Cars are fine, location when camera close too, but the rest of the game feels silent which is not really good. Maybe some simple classic, adventerous or steampunk music on the background will do the trick for your game?
@LittleMaow Strange that I didn't hear it. Played again and now the game feels much better, great job with the music!
Lol, not what we wanted but what we needed
Interesting idea, good implementation but probably too hard. I've managed to decode "SOS" but the next message is something. Might be I am the only one who has troubles recognising the code but if I am not then there is a reson to think about it. If I understand correctly it just repeats letters of some word and it feels like missing one letter might make the word unrecognisable especially for non-native english speakers. Might it be better to make a special signal on the first letter of the word so the player could know where to start and could count written and unwritten letters? Overall as Swordfish said it might aswell be a skill issue but in that case I want a record to see what's next in the game! Wish you a good jam
Graphics, audio and the whole idea are great but the gameplay lacks of features. You can't spend money so they are more like score but as the score increases the game doesn't change in any way. Upgrades or ending after like 100$ paired with increasing speed of big boi or adding another one will do the trick I believe. Despite poor gameloop the game still looks awesome and I enjoyed the music lol. Wish you a good jam
Suprisingly great and polished game. Graphics, audio, gameplay and balance I believe are on the good level. Great job and wish you a good jam
3D graphics looks awesome, audio is fine but gameplay feels bad. While left mouse attack works kind of fine, right mouse is what I had to use the most and still have no clue how it works. Still overall the game is fine. Wish you a good jam
Awesome game. I am not a puzzle enjoyer but beat it and felt myself smart for the first time in a while. Great job, wish you a good jam
I might be wrong but the game feels unbalanced. While day 1 is fine, you randomly get food and water from crates and kind of fine, the best strategy for day 2 and next is kys (ingame), restart and live without caring of water and food because there is like 40% chance for pot, 40% chance for garbage and 10% chance for something actually helpful. While pot gives you water it absorbs a lot of food and axe vice versa so you just can't live. The conecpt is great but the balance is poor, I guess you can make some actually small improvements and game would feel good but for now it is unwinnable. WIsh you a good jam
The game is just awesome! Everything is on the great level and seems polished. I am not a puzzle enjoyer but really liked the game. Great job and wish you a good jam
The concept is nice and combat is unique and interesting but enemies feel unforgiving at all. Might be a good thing actually but dying without restart button doesn't feel good. Overall nice game wish you a good jam
Nice and relaxing game. Great job, wish you a good jam
Visuals and audio are nice tho would like to hear some background music. Gameplay is fine but Pelobati feels kind of useless. Probably I am the one doing something wrong but I have even managed to kill one creature with him and it didn't feel rewarding. Just running and dodging enemies till the end seems like more valid strategy. Still enjoyed being a forg and helping brother tod making garlic bread. Wish you a good jam
Wow, educational and deep, great job. Wish you a good jam
Finally I am the one who makes bicycle for Gravity defied! Building opportunities are nice but also strange because I don't know what is the purpose of some parts. Wheels and accelerators are clear but I didn't have a clue why there are some large parts and just used them to store deliveries on the roof. Might be a good idea to start lvl1 with the premade car that would make it to the end but without the delivery and would show which parts you really need and which player could use to delivery. Overall the game is fun and has nice audio and graphics. Great job and wish you a good jam
Yeah, type me please if you fix it
Ah yes, drivin' chilin' lookin' at out crewmate Pepe dancin' on the roof. The most realistic truck drivin' simulator. Jocks aside game feels good, pretty graphics, funny deliveries, Pepe... Wish you a good jam
Ryuk Hyuk Apples Huyapples
Cool game. Different cars, wheel traces, night city and of course Sir Crock create great crocobusiness aesthetics. The gameplay though has small downsides for me. You have to stay some time on delivery point to deliver while those ghosts eat you alive. Guess it was planned to break away from them first, but when you have to deliver the package to the nearest block or even at the same as you took it it feels painful. Still it's fine and solid and I personally enjoyed, wish you a good jam
The game looks, plays and feels good but it lacks some kind of action. I have completed it on the first attempt with 1 hp left after losing 2 at the very beginning to the underground hands. As ZenBreaker said, something that will haunt you would be great for the game. It shouldn't necessary be well-designed zombie with pathfinding, a scary slow ghost that flying through the graves directly to the player will do the trick. Also it may appear after like 3 souls and become faster after every 2 next. Overall the game is good as it is now and I can't say I was absolutely bored beating it for the first time.
Beating enemies with delivery items is kind of fun. Wish you a good jam
Somehow it was fun lol. Nice job, wish you a good jam
No way you put a TMNT **** in this game dud thats awfull but I liked it aint gonna lie. Wish you a good jam guys
Finnaly drivin' an' vibin' with Ryan Gosling
Kind of liked the game but at the same time it feels kind of empty. Killing all the enemy pieces isn't hard and thus you basically beat it at stage 5. After that pawns might move like queens which make continuation even easier. Made it to wave 25 tho and got tired because of necessity to put all the pieces manually. Would be great to have auto preparation
@frozenfire92 Me too! Eager to play extended version
Fun idea but would be great to see more interactions. Imagine throwing some vase and suddenly evil spirit appears and you have to somehow imprison him back
chrome_rs6zPgyTEu.png kinf o liked it ngl. Felt nice and interesting to play because of difficulty and time progression. Hydras were hard to use after like stage 10 and game didn't seem to change much up to stage 20 when I gave up.
Liked the idea and would like it more more powers, levels or some kind of a boss
This bell will give me nightmares. Funny game for sure
Simple and nice game, overall liked it
Nice game, liked the arts very much. Beat the game against easy boss and almost beat against the medium. Wonder how to beat the strongest one now
I've beaten and enjoyed the game, but the balance seems weird. Using summons other than qwe feels useless and upgrading reload speed feels unrewarding when you can upgrade minion damage and beat the game without much thinking. Would be nice to see specific types of enemies which will be immune to green guys for example
Liked the game and Iscryption vibe of it. Izbushka na kur'ikh nozhkakh is great though combats felt too simple
Interesting idea but seems too buggy and unfinished. I was able to escape the playground and so did enemies. Also cant see a point of the game or some kind of ending. Even dying doesnt stop it, feels like work irl. Ill be happy to review it once more if youll make some kind of ending or progression and fix issues just contact me in some way :) Truly vamper experience GLVamper.0.0.1_pj3k1kjBjJ.png
What a lovely game with a cute little meme kitty! We had an idea to do something simillar when we were brainstorming at the beginning of the jam and I am happy to see you made it :)
Like both idea and implementation but for me it's really hard to find the evidences. Would be great if you gave some clues after like a few unsuccessful enters. Having complete walkthrough would be also nice just to see what was the logic and what are other summons
UPD: Actually beat it. Still would be nice to have some clues but at least saw the whole game. Nice character design
Omg so nice and cute. Awesome graphics and audio
Nice game. Infinite enemies feels a bit OP because you can just farm them and have no soul problems later. Also if you fast enough it is possible to buy all 3 items in the shop insanely speeding up progression
Felt like no-ammo 2d Silent hill or Resident evil
Schizophrenia simulator actually insane
Cool puzzle game
Like the combination of map design and light. Sometimes it is hard to find the path and sometimes even scary if the path is tight. Shooting mechanic feels a bit excessive because it is hard to aim without mouse cursor (maybe bugged?) and easier to outmanuever enemies. They still create pressure if you choose the wrong way but at lest dont engage from down belows. Overall liked the tension
Cool graphics, would like to see more obstacles like crystals at level3. Liked the boss fight
Прикольная задумка, баланс еды сус. Вместо таскания тяжестей проще стоя под дропом закидывать физикой мелочь прямо в дыру, а потом с апгрейдами и еду получше
Beginning of the Fearful Clouds: "I guess I have figured it out". Confrontation: "Yeah, I don't know what I am doing"
Awesome audio, visuals and idea. Cool that different types of connections also looked different. Really liked it, just would like having a guide for the Confrontation. Actually beat it by pure luck after a few resets.
I don't think those are fruits but I like bananas
Oh I like how you made game's interface look as real app. I can close or make it fullscreen via corner buttons and it takes PC username as ingame user's name. That's cool
Сначала не понял, а потом как пнул и понял Прикольная игра, ребята) Только камера как-то странно работает, иногда двигаю мышку и вместо плавного поворота резкий дерг в непредсказуемом направлении. Не понял, с моей это стороны или что-то с камерой
Интересно, какой задуманный способ прохождения? Я выпал за карту с дальней коробкой и она телепортировалась с девочкой на контрольную точку. Но как будто надо было перетащить обеих девочек и выпнуть эту коробку?
Game looks interesting but confusing at first. Agree with comments above about swapping, able/unable moving mechanics and UI during fights. After figuring out the movement easily beat the game
Very funny Carrier Clown actually looks cool, he is my favorite
While playing Peak I was thinking "And how would a real climbing simulator look like? Would it even be playable?". With this thought I set myself to beat this game and I really liked it
I like both an idea and how it was executed. The character feels very responsive and realistic in terms of posisble positions, most of the time available actions were clear, and having to change limbs fast sometimes make experience better. The only issue I had is that character can't straighten arms even when legs are disconnected, but there were workarounds
Also it felt awesome when music changed for the first time, but when it changed and I saw the snow it just felt incredible
Liked the idea but sliding through walls feels weird and underexplained, espicially for a smart fella skipping tutorial and looking it later. First attempt is like "well, I cant go through walls but I clearly see a fish outside of the arena. Probably shouldn't have skipped the tutorial, lets see... Wait, there is nothing?"
Polish this mechanic and explanation, and it will be a nice game
photo_2025-10-08_01-05-44.jpg
Destroing objects and bombing skullships are so cool. Simple and easy to understands and navigate but with a cool feature. Liked it!
For some reason could not sleep after the 5th eye. Did I lose or is it a bug? I want the squarish eye in my collection
I so liked stabbing effect/animation of the first weapon and when I got 6 it was like woooaaah. I feel like player gets too much points but it might be a good thing for a jam
I was able to buy all weapons fast, had an idea to make them all blunt for insane AOE, figured out they are slow and syncronous attacks is not a good idea, and managed to set all weapons different back in a single run
It feels like waves were not an original idea but rather were added after feedback to make green zones search easier. Thing is they fit very well and I liked relaxing sounds and visuals
Liked the visuals and idea, sad you didn't quite set a goal. I have expected to get some ending if I escape with all 4 artifacts but the game just restarted :c
Think the goal could even be of different difficulty like you can escape with the ring or with a few artifacts or take them all. Also a secret "are you stupid?" achivement for escaping with 5 rocks
I guess players wanting to contribute with development of the game is a good sign. Cool game
Ah yes, wanted to play some funny games and ended up questioning my lifetime decisions. Well, thanks, @ImmortalFox, gonna cry till tomorrow
Actually combination of some philosophical questions with emptiness and easy hand on the wall rule creates just enough time and spare mental resource to think about those questions even if they were made just to fill an otherwise empty game. Liked it
I wonder if you could play for so long that enemies would not be able to kill you even if you went afk. Surviving for 10 minutes felt quite easy after leveling up heal, aimable burst and auto-gun but still required manual shooting and avoiding, and prices went up quite high which is nice
Классная рисовка, интересная задумка. Удивился, что стал кубом, а потом вроде даже прикольно стало) Расскажите, есть ли продолжение после доставки сердца статуе? Что-то я так и не нашел храм на юге и не понял, что дальше делать(
Рад видеть своих!