Planet Extraction by Aviv Levy 2025-10-12T14:54:21Z ♥ 1
I looooved the sound effects and animations for picking up resources, and that I had the option to manually collect resources. One thing I longed for a little bit was a way to _upgrade_ my installations--I felt like my progress was rather linear instead of exponential, and exponential growth in production is something I really enjoy from resource games like this one.
LD59 — Signal (18)
Cell-o-Vision by Pugwich 2026-04-28T17:11:44Z ♥ 0
What a fantastic first entry in Ludum Dare! I really enjoyed the graphics, sound, and overall vibe. The core gameplay loop was enthralling once I got into it, but I couldn't help but wonder: What's the point of scouts? What causes enemies to spawn? Is it the scouts? I was never able to answer these questions through gameplay, so I wonder if some kind of tutorial would help answer them more clearly.
Overall, though, great work.
DIG_POD by a333 2026-04-25T14:52:55Z ♥ 1
I totally missed that "collect resources" also meant "mine". Once I figured out, I fell in love with the game: The resource collection animation alone is so mesmerizing, but the combat and particle system are equally delightful. Great work!
Cosmic Relay by ghettobastler 2026-04-25T14:42:32Z ♥ 1
Once I figured out why outputs were getting deactivated and started tuning into different frequencies, I really started enjoying this game. What a fun--if not overwhelming--gameplay loop.
Alpine by RenD 2026-04-25T14:27:03Z ♥ 1
I've seen some fantastic entries in this jam, yet this one is by far my favorite: The atmosphere, the music, and the core mechanical interpretation of the theme. It _feels_ like a complete game--and even has story and a narrative! Also, for some reason I have a weird soft spot and association for signals and mountains. Great job.
We Trust You Are Well by atmospherium 2026-04-25T14:18:46Z ♥ 1
I normally don't go for games on the edge of psychological horror, but this one was _just_ creepy enough that I survived trying it. The writing was delightfully creepy, and I really enjoyed the novel take on text-based gameplay that had me scanning through text--both literally and figuratively.
remote vroom vroom by Tymus 2026-04-25T14:16:26Z ♥ 1
As a roboticist, I really loved this take on the theme--you captured the pain and suffering of teleoperated hardware so, so well. 🙈 Fantastic job.
SpaceRider by BlueCalx 2026-04-25T14:13:56Z ♥ 1
This is the trippiest game I've played so far during LD59! I love the very literal interpretation of riding a sine wave. My one feedback is that the controls didn't _feel_ responsive (they felt like they lagged very far behind)...though perhaps that is my own lack of skill coming through...
Sine Factory by oxnh 2026-04-25T12:53:02Z ♥ 1
This is the most literal interpretation of the theme I've seen, and I _absolutely_ love it. I feel like this is the kind of concept that, with a teensy bit of polish, could be turned into a full title. I enjoyed that you needed to put a literal oscilloscope on the grid to see your generated waveforms--though I wonder if some non-technical players might benefit from a brief tutorial or hint that it's worth using. Delightful work!
Signal Keeper by IndiePanda 2026-04-25T12:49:15Z ♥ 1
The mini games confused me, but I adored the art style and the general atmosphere of the game--a fantastic first game jam entry!
Small Among Storms by ShanzPro 2026-04-25T12:46:21Z ♥ 3
The atmosphere on this one was so beautiful and moody--I love it. The gameplay was incredibly challenging for me, but I'm also not an avid platformer...
Out of Signal RTS by quasilyte 2026-04-24T01:41:42Z ♥ 1
I'm blown away that this game is a Compo entry! I loved the atmosphere, art style, and unique take on the signal concept--and the RTS genre as a whole. The one thing that confused me during gameplay was the left/right click behavior. I admittedly don't play many RTS, so these controls might be standard...they just confused me. 🙈
Hive and Honey Horticulture by Sarah 2026-04-23T15:29:07Z ♥ 2
This is such a polished, cute, and fun game! Although I struggled to find its connection to the theme, I really enjoyed playing it. Well done. ❤️
Fellowship of the Signal Fire by OttoBroccoli 2026-04-23T15:18:57Z ♥ 1
This game was addictive; it was so satisfying watching the signal propagate from tower to tower. A fantastic interpretation of the theme.
I was a little surprised that signals could only be sent from the main citadel, and that you couldn't chain cities together--but that did add an interesting layer of difficulty.
Link the Shrink by TOSHIY 2026-04-23T14:31:36Z ♥ 1
This entry feels so polished--I'd expect to see something like it on an app store (actually, it's prettier than most titles I find on an app store or steam...).
The gameplay loop did initially confuse me, but I enjoyed seeing what I'd get next in my deck as I expanded my territory--and the reach of my signal.
Avalanche by JulienLussiez 2026-04-22T22:53:43Z ♥ 1
This game nails the idea of "moody", and fits the jam theme really well. I loved having to listen to signal really closely to find my way to survivors--I feel like most games default to visual signals, and it's been a while since I've had to use a different sense (like sound) to engage with a core mechanic.
Also, I didn't find it lonely at all...at least, not in an undeserved way. Like I said, super moody, super delightful.
While You Were Here by jpat 2026-04-22T22:49:09Z ♥ 1
I really enjoyed the concept of signaling a pet/friend/golem/nature spirit--like some other reviewers mentioned, I didn't realize you could stand _on_ the golem to get it to do different behaviors. Once I realized that, it really broadened the scope of the kinds of puzzles I could solve. It's a simple mechanic, and well executed!
Also, pretty art. ❤️
Kuiper Space Rescue by Saering 2026-04-22T02:47:35Z ♥ 1
The graphics, the movement, and the radar mechanic - in other words, the whole package - are just _so_ satisfying. I really appreciate the restricted color palette and the fun post-processing. I enjoyed (and struggled) finding the right balance between speed and not colliding with objects.
Fantastic work.
Commotion Conductor by Auto 2026-04-21T14:35:01Z ♥ 2
Is it wrong that I signal them poorly just to see how ~~fantastic~~ bad of a rapid disassembly I can engineer? 🤔 This is a delightful interpretation of the challenge, and a wonderful game. My one point of feedback: I found myself clicking on the arrows on the tracks themselves and getting frustrated...until I realized all the signals off to the side of the tracks were interactive.