Layered by Caer 2025-04-17T23:33:23Z
I've been absolutely blown away by everyone's your wonderful feedback and critiques; thank you all so much.
Today I published a log of my Ludum Dare #57 experience, breaking down how I approached making this game, and reflecting on what I learned from the event--for those of you that are curious, you can read it here: https://www.caer.cc/logs/ldjam-57/.
Responding to some of your comments directly (so sorry for the long delay!):
- @gamesplusjames @amikatag @oxnh @jamesgames1000 @marudziik @locke8 @clymm @skyeward : I'm so happy that the biggest complaint was that...you all wanted to keep playing. :sob: You've all inspired me to continue work on this project post-jam; I'll be sure to share updates here, and on my personal site.
- @wuppos : You made a good point about the mouse controls! I do a lot of work with 3D solid modeling for robotics engineering (aka CAD), and got (perhaps _too_) used to the spacebar control from there...I'll see about adding more intuitive left or right click controls in a future version of the game.
- @wouter52 : Ironically, the WASD keys originally were mapped to the world space/grid instead of the screen space (like it is now), since I thought it might be more intuitive. Based on your feedback, and some other friends' feedback, I think I'll add a toggle to change between the two types of control schemes.
- @snowdrama : The wave occlusion was one of my favorite parts of this project. I explain how it works here: https://www.caer.cc/logs/ldjam-57#making-waves. TL;DR, I do some really sketchy 2D ray-tracing.
- @scoobysnacks @skyeward @atmospherium : One of my main (but undocumented...) goals was to give players everything they need to learn to play _in the game_, and _without explicit tutorials_. I'm so happy you all enjoyed the way I presented the controls and ramped the difficulty curve.
- @krummja @oxnh @marudziik @locke8 @wouter52 @blackpulse @soul-grinder @atmospherium : On a personal note, my past few years (not this one!!) were very tough on my emotions and mental health--one of my goals in this jam was to craft the beginnings of something that _felt_ calm, soothing, and/or loving. I'm so glad you all enjoyed the ambience.
- @krummja @oxnh @marudziik @locke8 @wuppos @atmospherium : For more than a decade I've wanted to dabble in making a game engine, but I heard from more than a few people it'd be a bad idea to make one without a game to go with it. I love that so many of you enjoyed that I used a custom engine, and having had so much fun using it during this even, I'm excited to continue working on it!
Thank you all for the warm welcome to LD. :heart: