FoonLudum Dare ExplorerLD58 → Benny's Quest

Benny's Quest

By neez and april21

View on ldjam.com

CategoryRankScoreCount
Overall3783.5220
Fun3763.3620
Innovation7682.2520
Theme5023.5020
Graphics3393.7821
Audio3773.1920
Humor2763.3020
Mood4903.3820

Comments

danicoredj 2025-10-06 22:15

very fany game like it , put it on app store

raylond 2025-10-06 23:26

Good and funny little platformer, could definitely use some checkpoints - it is brutal to start over from the very beginning. Those red apple trees kinda look like ones but unfortunately they are not. From the bright side - signs are making the navigation much easier, well done :)

riocide 2025-10-06 23:29

cool little platformer, I was enjoying it, but the full reset on death combined with the ease of falling off is just a bit too harsh and I wasn't compelled to continue after the 5th death. The controlled was pretty nice tho.

caer 2025-10-07 00:24

An absolutely adorable platformer--as other commenters have said, the gameplay is _quite_ brutal without checkpoints. But perhaps that's part of the fun?

starduster 2025-10-07 14:36

One of my favorites of LD58 so far! Good job on the moving platforms. Contrary to other commenters, imo the difficulty feels good.

antti-haavikko 2025-10-07 14:46

Nice! Was this all or is there still more hidden ones to find?

Screenshot 2025-10-07 at 17.34.05.png

It looks so much more player friendly on your screenshots, why is the released version this zoomed in? It makes it kinda tough to platform with all the blind jumps and the camera lacking behind too.

Screenshot 2025-10-07 at 17.35.05.png

Makes more sense to have a bit of a lookahead on 2d platformers cameras because you like 99% of the time want to see more on whats in front and not behind you. Also a nice feature to have is ability to pan camera up/down to help with those blind drops.

Liked the cute pixel art. It had so much charm and style even with very minimalistic art and simple animations. The style carries a ton of weight here. And the color palette was super pleasant to look at too.

Music was nice and chill. Helped keep me cool with all those rage inducing blind jumps and missed falls resulting in tons of repeat play. Sound effects were sooo barren. Only the flower collecting had a sound effect? Basically everything that happens should have a sound too. Jumping, landing, maybe even walking steps and the elevators could also produce a constant humm or something to help with those spots where you need to tell the player to wait a bit for one.

Oh yeah, speaking of the elevators, they were kinda annoyingly off sync all the time resulting just waiting around which is never really fun. One super nice thing could be to cheat with them so that they only activate once player is almost close enough to see them so that they'd pretty much automatically be there when needed.

Controls could really also use some "coyote time" ie. allowing to jump even a bit after running off an edge to help with those long jumps and slow reaction time. Another thing that'd make it feel nice to jump around is buffering a premature jump for a bit if tried to jump right before landing. These two are very common on platformers and when done right (of course too much is too much), they help it feel better and more fair even if you're stacking the cards in the favour of the player.

Anyways, that's all I've got. Good job! 👍

koolruz 2025-10-07 15:06

11-out-of-10.PNG

Benny is absolutely adorable and must be protected at all costs. This whole game was so cute!

I really liked the signage and cute little pieces of text that you sprinkled throughout the level - the "wait" was incredibly charming, and the "almost home" was a nice little checkpoint to give me a sense of how much more there was in case I died. There were a few blind jumps that made me anxious, but I was really glad that the signage didn't lead me astray, except for the absolute last jump for the bonus flower - I had no idea where I was supposed to land, jumped off the cliff instead of dropping, missed every piece of terrain on the way down, and went flying straight into some spikes way down below :(

The music also did a really good job at setting the mood! I had a lovely time picking flowers :)

I agree with the other comments saying that a checkpoint system would have been really appreciated - I had originally collected all ten flowers without dying, and I really wanted to see everything there was to see, so I figured I'd give it one more run; the game was short enough that I didn't mind the lack of checkpoints when I had to restart. That said, "one more run" quickly turned into five or ten more runs as I would forget a flower or get impatient and die at the last jump (I think I cleared the game with 9 flowers three times in a row). I don't think that the game was too long to try to beat without checkpoints, but it felt a little bit punishing to try to 100% it without checkpoints. Replaying that intro section 2-3 times per run (in order to drop down and collect all the flowers down below) started feeling a little bit repetitive by the end.

That said, I hope this doesn't come across negatively! I had so much to say because your design was very clear and well executed, which makes it easy to provide constructive feedback! Overall, very well done! :)

antti-haavikko 2025-10-07 15:27

benny.png

tercs 2025-10-07 16:41

Small cute platformer ᓚᘏᗢ It’s missing a bit of coyote time and checkpoints, but the visuals are really nice! I’ll be looking forward to your next games (^-^)

april21 2025-10-07 23:08

**Wow** — first of all, thank you all so much! We honestly weren’t expecting this much feedback for our little game.

I really appreciate your honesty, and i’m so glad you enjoyed my little character:D!

About the game, this was actually my first time using Godot, so i was learning the engine as i went. I would’ve loved to add more features, but time just didn’t allow for it, haha!

Regarding the checkpoints, i figured the gameplay might feel a bit too simple, so i intentionally left them out to keep some difficulty... but based on your feedback, maybe that wasn’t the best call 😅. I’m still pretty new to game development, so i really appreciate your thoughts and they are really helping us!

Thanks again for playing and sharing your feedback !!

Also tysm @antti-haavikko for your artwork of Benny, we love it <3

alpharius-003 2025-10-16 11:12

So cute!

lyssa 2025-10-18 02:47

Loved your sprites, the bright colors and cute graphics were really nice to look at