Blind Abyss by WetBox 2025-04-08T17:29:01Z
The game, although small, is very well-crafted and looks really cool
Foon → Ludum Dare Explorer → Users → tercs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | body, birds, drop | jam | 719 | 2.88 | 2.50 | 2.70 | 3.02 | 2.87 | 2.78 | 2.11 | 2.92 | |
| 2025 | 57 | Depths | Bunker | jam | 808 | 2.84 | 2.63 | 2.34 | 3.63 | 3.19 | 2.85 | 3.65 |
The game, although small, is very well-crafted and looks really cool
Wow, this game is very interesting and highly addictive, but I'd like a separate slot for the drill :smile:
The visuals are super good, but something feels a bit off in the gameplay. Maybe it’d be nicer if you could push enemies away or something, idk.
It’s a very visually pleasing game — it’s surprising that it was made in GameMaker. The fact that you managed to create this in just 24 hours is really inspiring and impressive.
That’s a really cool idea and concept! I’ve watched a few of your development streams before — it was really interesting to see the process. I kind of wish the movement in the game was a bit faster. I’m not sure how that would work with this format, but it could make things feel a bit smoother.
This is a fascinating concept for a strategy game. It definitely lacks some polish and fine-tuning, but I think the idea has a lot of potential. The gameplay feels quite unique — I don’t think I’ve ever seen anything like it before.
The idea is really interesting! The game could definitely use some optimization though — maybe the models have too many polygons or there’s no LOD system. It starts to lag quite a bit when looking at all the sheep, but overall it’s a fun concept!
Interesting concept! It would be cool if there was a timer, just to know when it’s time to go to the checkout :3
Small cute platformer ᓚᘏᗢ It’s missing a bit of coyote time and checkpoints, but the visuals are really nice! I’ll be looking forward to your next games (^-^)
@emiliaye Unfortunately, you can’t really do anything with the coins — they’re mostly just there to track your score, I guess. I didn’t have enough time to fully implement that feature, so the game doesn’t really have a clear goal in the end.
@iriska In my free time, I’m working on a game with a similar concept and a more clear ending, but the development might take a while because of some IRL issues.
@nyakov Maybe… emotionally, yes.✍(◔◡◔)
@nilan I think I really should see a psychologist because of some issues in real life and beyond. I’ll probably write about it once I sort myself out a little
Cool visuals and shaders and story! BTW, it’s missing a mouse sensitivity setting
Really cool visuals and gameplay! Kinda gives ENA: Dream BBQ vibes. Would be nice if you could upgrade the backpack tho, it fills up super fast later on.
The game runs so smoothly in the browser that I accidentally closed it without realizing! The random generation adds a lot of replayability, and the visuals look really good for a game made in just 72 hours.
I downloaded the game but didn’t really understand how to play, so I paused to check the tutorial — then I saw a familiar name and got really surprised! Unfortunately, I couldn’t figure out how to load a bullet into the gun, I tried a few different ways but it didn’t work. Still, the visuals are super cool! ヾ(•ω•`)o
Скачал игру не понял как играть поставил на паузу, что бы посмотреть туториал, увидел знакомый ник и очень удивился, к сожалению не знаю почему, но не получилось зарядить патрон в ружьё не знаю почему тыкал по-разному, но визуал очень крутой ヾ(•ω•)o
UPD:
I figured it out, but the game could really use a tutorial on what to do at the beginning and what to do next — like step-by-step instructions on a little note or something.
Разобрался, но не хватает какого нибудь туториала что в начале делать что после, инструкции по шагам например на бумажке
Really cool art, and the gameplay is great too! It just wasn’t clear at first that you’re not supposed to pick up all the food.
Wow, that’s three games in one! That’s really cool for a jam — it’s very ambitious, and it’s awesome that you even managed to tie it all together with a story
Good game concept, But it would be nice if the character moved faster in open areas